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ave;new feat. Sakura Saori - My Sweet Lady

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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Monday, November 25, 2013 at 4:01:26 AM

Artist: ave;new feat. Sakura Saori
Title: My Sweet Lady
Source: 学☆王 -THE ROYAL SEVEN STARS-
Tags: Gaku Ou - THE ROYAL SEVEN STARS - eroge visual novel opening lump of sugar
BPM: 135
Filesize: 3205kb
Play Time: 02:00
Difficulties Available:
  1. Hard (4.81 stars, 293 notes)
  2. Insane (5 stars, 395 notes)
  3. Normal (2.8 stars, 107 notes)
Download: ave;new feat. Sakura Saori - My Sweet Lady
Information: Scores/Beatmap Listing
---------------
#8 学☆王 -THE ROYAL SEVEN STARS- Op
It's ave;new feat. 佐倉紗織 again ~ <3
Thx Andrea-san for mp3 :3
Enjoy ~

11t wrote:

oh god this song is amazing with NC mod

Xinely wrote:

Only the song.. not the map *runs

Momochikun wrote:

:okay:
Atrue
From my modding queue.
General
Good song and compose. Here are some suggestions foe the map.
The song begins so fast that maybe some one will miss the first note.
Sakura Saori is romanised artist according to Japan tradition that Famliy Name and then First Name.
Normal
Good beats!
Kiai time is too short.
Maybe kiai time should be on the long white line.
Maybe the use of kiai time is not permitted but the effect is really good
00:52:536 (2) - Out of screen? Maybe.
01:55:758 (1) - The spinner is not necessary here.
Hard
Good map, especially hitsounds.
01:03:647 (4,5,6) - 2 circles respectively on white line and red line is better.
Mochi
00:50:203 (2,3,4) - a slider will be better
00:54:536 (3,4,5,6) - two short sliders in 1/4 and a circle will be better.
01:48:203 (7) - try to change it into other thing. Because I think that you didn't use the kind of beat before..And here is not a high time(kiai) . Then follow your style will be better.

That's my suggestions. Thanks for joining my queue.
Topic Starter
Momochikun
Thanks for mod !
-Srui-
Hi~ :3

[Normal]
  • 00:46:981 (3) - a little bent
    01:34:314 (1) - make to another slider shape
    01:42:758 (3,4) - accurate blanket

    [Hard]
    • 00:18:203 (2,3,4) - this patter is does not suit to hard
      00:20:758 (5,6) - please narrow the interval of some
      00:26:758 (1,3) - make to same shape
      00:57:647 (3) - opposite slider. maybe it is look like better
      01:21:758 (1,2) - blanket

      [Mochi]
      • 00:16:647 (6) - end on 00:16:981 -
Leorda
Hi there~

[Normal]
00:24:869 (3,4) - Arrange the slider like this to make better flow http://osu.ppy.sh/ss/1043910
00:30:758 (1) - This combo color makes blended with new spinner, due to same color. Consider to colorhax by doing like this http://osu.ppy.sh/ss/1043922
00:39:203 (4) - Due to shape of slider and awkward path makes beginners feels uncomfortable while playing this. Arrange the slider like this to fix the better flow http://osu.ppy.sh/ss/1043919
00:46:981 (3) - Can you make curve? So it's makes better flow?


[Hard]
00:30:314 (1) - This combo color makes blended with new spinner, due to same color. Consider to colorhax by doing like this http://osu.ppy.sh/ss/1043922
00:48:758 (3) - Awkward angle can break the flow. Consider to move to X:52 and Y:108
01:18:758 (2) - Why not move back to blue tick? So it's fits to vocal
01:32:981 (2) - ^


Good luck~
Topic Starter
Momochikun

Leorda wrote:

Hi there~

[Normal]
00:24:869 (3,4) - Arrange the slider like this to make better flow http://osu.ppy.sh/ss/1043910 Hmm.. i like my current one
00:30:758 (1) - This combo color makes blended with new spinner, due to same color. Consider to colorhax by doing like this http://osu.ppy.sh/ss/1043922 k
00:39:203 (4) - Due to shape of slider and awkward path makes beginners feels uncomfortable while playing this. Arrange the slider like this to fix the better flow http://osu.ppy.sh/ss/1043919 fixed on similiar way
00:46:981 (3) - Can you make curve? So it's makes better flow? IMO it's fine..


[Hard]
00:30:314 (1) - This combo color makes blended with new spinner, due to same color. Consider to colorhax by doing like this http://osu.ppy.sh/ss/1043922 okay.
00:48:758 (3) - Awkward angle can break the flow. Consider to move to X:52 and Y:108 the jump will be too hard IMO.. but re-angle the slider a bit so it'll not break the flow
01:18:758 (2) - Why not move back to blue tick? So it's fits to vocal i think that rhytm will be too hard
01:32:981 (2) - ^ ^


Good luck~
Thanks for mod ~
James2250

Momochikun wrote:

Thx Andrea-san for mapset :3
Just wondering what this means, did he recommend the song for you?

[General]
In my opinion you are way over doing it on the kiai fountains. The music doesn't pick up that much where you are using them and they are used at least 6-7 times, I would just stay with your main kiai but I guess more opinions wouldn't hurt.
All of the English translated sources I see have "- THE ROYAL SEVEN STARS -" in lowercase. Seeing as you have the beginning part of the source in English I would check up on this.
Personally I don't like 2 breaks at the very start of the map and then none for the rest of the song, I would just prefer one somewhere closer to the middle. It takes away the fun when first playing the map.
Normally I don't like a lot of finish hitsounds but you have used them well here

[Normal]
AR/OD-1 if this is staying easiest difficulty?
00:28:314 (1,1) - these are very close together for the easiest difficulty of the mapset

[Hard]
01:33:203 (3,4,5) - would be better if these weren't stacked so the repeat wasn't hidden

[Mochi]
00:45:425 (3,4,5) - spacing change isn't really needed/called for
01:08:758 (5,6) - kind of surprised me with the spacing before it being much bigger
01:44:981 (1,2,3,4,5,6) - keep spacing the same if possible

Some really nice hitsound usage here, not much else I can suggest. Good luck on bubble/rank, def deserves a star!
11t
もちもち

Here's the mod you requested like, 200 years ago.


[General]
oh god this song is amazing with NC mod

I'm not too sure about mapping the intro as you've done in all of your difficulties. This isn't a very long map, and having players click only a couple circles then have to sit through two fairly large breaks every time they play your map seems a bit mean ;_;
[Mochi]
00:22:536 (3) - For things like this, consider adding a new combo here. In my opinion it makes the 00:21:425 (1,2,3) rhythm which you use all throughout your map much easier to read. Splitting this combo like this would also match your transition from vocal to percussive rhythm, and makes this section look more organized and color-coordinated. This suggestion applies for the rest of these sorts of patterns in your map, like at 01:19:425 (3) for example.

00:47:425 (3) - Consider stacking onto the end of 00:46:758 (2) . Not doing so seems inconsistent with the pause stacks you use throughout the rest of your map, and makes similar-spaced 1/2 timings in this section, such as at 00:56:314 (3,4,5,6) , potentially confusing.

01:00:314 (6) - This might be overmapping. Sometimes overmapping is fine as long as it's for the purpose of making the map play more smoothly, but here it's really awkward to hit this triple and only hear two snare hits. You can fix this in two ways, I think:
  • 1. Delete the note at 01:00:314 (6) so 01:00:425 (7,1) becomes a double
    2. Add a drum-normal hitsound to 01:00:314 (6) (Shift+Q) to force the audio of 3 snare hits.
The first option is the safest; the second option is more stable for the flow.

01:00:536 (1) - Consider extending by 1/4 and deleting the 01:00:981 (2) circle. Currently the end of this slider lands on nothing, and plays somewhat awkwardly. I think you'd match the drum rhythm here better if you made this slider release at 01:00:981 .

01:28:869 (1,2) - This is a somewhat unexpected 3/4 gap. I think this would play better if you turned 01:28:869 (1) into a 1/2 slider, or stacked (2) on (1) to at least make the spacing more readable, though I think the first option is much, much better.

01:40:981 (5,6,7,8,1) - Nitpicky but the curve of (1) really doesn't fit well with the curve of the previous stream. Maybe delete the midpoint of (1) to make it a straight slider?

In general, your streams could be neater for this difficulty. Some of them aren't noticeable but there are a few which you should consider making neater using the Convert slider to stream... option.
  1. 00:36:981 (7,8,9,10,1)
  2. 00:58:314 (3,4,5,6,1) - Straighten this, maybe
  3. 01:19:647 (4,5,6,7,1) - This curve flattens near the middle
  4. 01:32:981 (2,3,4,5,6,7,8,9) - The angle on (2,3,4) is really weird; (4,5,6) is straight and (7,8,9) looks like it's bent upwards a bit? Just remake this using Convert slider to stream... with a single curved slider.
01:25:203 (1,2) - Mutual blanket?
01:25:203 (1) - midpoint 279,242, endpoint 210,289.
01:25:647 (2) - midpoint 254,355, endpoint 200,360.
[Hard]
01:18:314 (1,2,3,4,1) - This is a bit disorienting. Skipping over two vocal syllables at 01:18:536 and 01:18:647 feels strange when you've been following the vocals up until now. Consider using a repeat slider:

This repeat slider matches the percussion well and avoids the potential confusion of having two 1/1 stacks here.

01:32:536 (1,2) - Same as above, though I'd especially recommend it here because of how strange 01:33:203 (3,4,5,6) would feel after a 1/1 pause.
[Normal]
01:29:758 (4) - endpoint to 333,295 to fix this blanket.

01:43:203 (4) - midpoint 73,199, endpoint 145,273 to fix this blanket.
[Closing]
Overall, great work! The rhythm you've chosen to work with is really interesting, and you've handled it quite well in a way that plays smoothly. There aren't any outstanding issues as far as I can tell, though I do personally think that your patterns could be arranged a bit more neatly.

Good luck!
Topic Starter
Momochikun
James2250

Momochikun wrote:

Thx Andrea-san for mapset :3
Just wondering what this means, did he recommend the song for you? i mean.. mp3 and video :3

[General]
In my opinion you are way over doing it on the kiai fountains. The music doesn't pick up that much where you are using them and they are used at least 6-7 times, I would just stay with your main kiai but I guess more opinions wouldn't hurt. hm.. the other ranked mapset do the same.. i think it's fine
All of the English translated sources I see have "- THE ROYAL SEVEN STARS -" in lowercase. Seeing as you have the beginning part of the source in English I would check up on this. http://vndb.org/v7772
Personally I don't like 2 breaks at the very start of the map and then none for the rest of the song, I would just prefer one somewhere closer to the middle. It takes away the fun when first playing the map. lol.. pending >.<
Normally I don't like a lot of finish hitsounds but you have used them well here :)

[Normal]
AR/OD-1 if this is staying easiest difficulty? okay..
00:28:314 (1,1) - these are very close together for the easiest difficulty of the mapset i follow the vocal.. but added it near the center so beginner wouldnt; complain to much :3

[Hard]
01:33:203 (3,4,5) - would be better if these weren't stacked so the repeat wasn't hidden the game itself will help me

[Mochi]
00:45:425 (3,4,5) - spacing change isn't really needed/called for i want jump here.. and there
01:08:758 (5,6) - kind of surprised me with the spacing before it being much bigger
01:44:981 (1,2,3,4,5,6) - keep spacing the same if possible

Some really nice hitsound usage here, not much else I can suggest. Good luck on bubble/rank, def deserves a star!

11t
もちもち yo

Here's the mod you requested like, 200 years ago. D:


[General]
oh god this song is amazing with NC mod

I'm not too sure about mapping the intro as you've done in all of your difficulties. This isn't a very long map, and having players click only a couple circles then have to sit through two fairly large breaks every time they play your map seems a bit mean ;_;it's a pending man..
[Mochi]
00:22:536 (3) - For things like this, consider adding a new combo here. In my opinion it makes the 00:21:425 (1,2,3) rhythm which you use all throughout your map much easier to read. Splitting this combo like this would also match your transition from vocal to percussive rhythm, and makes this section look more organized and color-coordinated. This suggestion applies for the rest of these sorts of patterns in your map, like at 01:19:425 (3) for example. seems okay to pointed the anti jump.. added

00:47:425 (3) - Consider stacking onto the end of 00:46:758 (2) . Not doing so seems inconsistent with the pause stacks you use throughout the rest of your map, and makes similar-spaced 1/2 timings in this section, such as at 00:56:314 (3,4,5,6) , potentially confusing. em.. i think it's fine..

01:00:314 (6) - This might be overmapping. Sometimes overmapping is fine as long as it's for the purpose of making the map play more smoothly, but here it's really awkward to hit this triple and only hear two snare hits. You can fix this in two ways, I think:
  • 1. Delete the note at 01:00:314 (6) so 01:00:425 (7,1) becomes a double
    2. Add a drum-normal hitsound to 01:00:314 (6) (Shift+Q) to force the audio of 3 snare hits.
<
The first option is the safest; the second option is more stable for the flow.

01:00:536 (1) - Consider extending by 1/4 and deleting the 01:00:981 (2) circle. Currently the end of this slider lands on nothing, and plays somewhat awkwardly. I think you'd match the drum rhythm here better if you made this slider release at 01:00:981 .i want to make the doubled slider effect here.. i think it's making much sense

01:28:869 (1,2) - This is a somewhat unexpected 3/4 gap. I think this would play better if you turned 01:28:869 (1) into a 1/2 slider, or stacked (2) on (1) to at least make the spacing more readable, though I think the first option is much, much better. idk.. i think it's clearly readable

01:40:981 (5,6,7,8,1) - Nitpicky but the curve of (1) really doesn't fit well with the curve of the previous stream. Maybe delete the midpoint of (1) to make it a straight slider? changed curved a bit.. lol

In general, your streams could be neater for this difficulty. Some of them aren't noticeable but there are a few which you should consider making neater using the Convert slider to stream... option.
  1. 00:36:981 (7,8,9,10,1)
  2. 00:58:314 (3,4,5,6,1) - Straighten this, maybe
  3. 01:19:647 (4,5,6,7,1) - This curve flattens near the middle
  4. 01:32:981 (2,3,4,5,6,7,8,9) - The angle on (2,3,4) is really weird; (4,5,6) is straight and (7,8,9) looks like it's bent upwards a bit? Just remake this using Convert slider to stream... with a single curved slider.
^ rearranged all

01:25:203 (1,2) - Mutual blanket? nice
01:25:203 (1) - midpoint 279,242, endpoint 210,289. on similiar way ~
01:25:647 (2) - midpoint 254,355, endpoint 200,360.^
[Hard]
01:18:314 (1,2,3,4,1) - This is a bit disorienting. Skipping over two vocal syllables at 01:18:536 and 01:18:647 feels strange when you've been following the vocals up until now. Consider using a repeat slider:

This repeat slider matches the percussion well and avoids the potential confusion of having two 1/1 stacks here. harder to the last

01:32:536 (1,2) - Same as above, though I'd especially recommend it here because of how strange 01:33:203 (3,4,5,6) would feel after a 1/1 pause. rearranged pattern here
[Normal]
01:29:758 (4) - endpoint to 333,295 to fix this blanket. okay

01:43:203 (4) - midpoint 73,199, endpoint 145,273 to fix this blanket. good..
[Closing]
Overall, great work! The rhythm you've chosen to work with is really interesting, and you've handled it quite well in a way that plays smoothly. There aren't any outstanding issues as far as I can tell, though I do personally think that your patterns could be arranged a bit more neatly.

Good luck!

Thanks for mod guys~ It helped much :D
NoHitter
[Normal]
- 00:08:092 (2,3,1) - Maybe arrange these into a more organized combo like a triangle?
- 00:08:981 (1) - Also, this new combo is kind of unneeded IMO.
- 00:21:425 (4) - [nazi] The slight overlap with 00:21:425 (4,2) - is kind of bothering me xD
- 00:51:647 (1) - You're following the vocals in this combo, but the fact that this slider ends here instead of 00:52:314 doesn't fit the vocals. You could also maybe add a note here instead?

[Hard]
- 00:17:758 (1,2,3,4,5) - This combo plays awkwardly. The two 1/4s under the slider followed by the two 1/4s after play oddly. I suggest getting rid of one of them. I recommend removing 00:18:536 (3) to emphasize the vocal at 00:18:647.
- 00:22:536 (2) - The stack here kills the flow of the combo. I suggest you space it out.
- 00:23:981 (4,1) - [nazi] Maybe not make them overlap?
- 00:26:314 (4) - Move this to the left a bit more so it will blanket better.
- 00:47:869 (5) - How this overlaps the slidertrack looks not so good. I suggest you make it overlap exactly half. Like this
- 00:53:203 (1,2,3) - Why not make this more balanced by having (1) and (3) mirrored? Like this.
Code for above
244,92,53203,6,0,P|308:84|392:112,1,150
332,196,53869,1,8,0:0:0:0:
432,233,54092,2,0,P|439:161|388:109,1,150,2|2,0:3|0:0,0:0:0:0:
332,196,54758,2,0,L|288:216,2,37.5,4|0|2,0:0|0:0|0:3,0:0:0:0:
- 01:18:758 (2) - If you're following the vocals, move this 1/4 back.
- 01:18:981 (3) - Make this blanket (4) better. Like this. You have to fix the note at 01:20:314 (2).
- 01:47:647 (2) - [nazi] Make this mirror (1) better by moving the tail point to X:84, Y:128.

[Mochi]
- Your 1/4 spacing after 1/2 sliders seem to differ a bit. I suggest you make them constant. e.g. 00:23:981 (4,5) - and 00:25:758 (4,5) -
- 00:21:425 (1) - End this slider at 00:21:647 then add a note at 00:21:758. It would follow the music better.
- 01:00:536 (1,2,3) - This part doesn't fit the music at all. It should be like this or some variation of that.
- 01:03:647 (4,5,6) - I think making this part flow better is more important than overlapping with a previous note. Reposition it like this? Also with 01:04:536 (2).
- 01:08:981 (6) - I don't recommend using a spacing less here. It kills the flow. Increasing the spacing like in 01:07:203 (6) is fine, but please don't decrease it.
- 01:18:314 (1,2) - Similar comment as 00:21:425 (1). Please check the other sliders for this as well xD.
Topic Starter
Momochikun

NoHitter wrote:

[Normal]
- 00:08:092 (2,3,1) - Maybe arrange these into a more organized combo like a triangle? okay..
- 00:08:981 (1) - Also, this new combo is kind of unneeded IMO. just make it consistent with other diff ><
- 00:21:425 (4) - [nazi] The slight overlap with 00:21:425 (4,2) - is kind of bothering me xD orz.. moved.
- 00:51:647 (1) - You're following the vocals in this combo, but the fact that this slider ends here instead of 00:52:314 doesn't fit the vocals. You could also maybe add a note here instead? i think it doesn't fit..

[Hard]
- 00:17:758 (1,2,3,4,5) - This combo plays awkwardly. The two 1/4s under the slider followed by the two 1/4s after play oddly. I suggest getting rid of one of them. I recommend removing 00:18:536 (3) to emphasize the vocal at 00:18:647. kay..
- 00:22:536 (2) - The stack here kills the flow of the combo. I suggest you space it out. err.. i want to make that stack jump triplet feel.. i think it's okay.
- 00:23:981 (4,1) - [nazi] Maybe not make them overlap? rearranged
- 00:26:314 (4) - Move this to the left a bit more so it will blanket better. nice
- 00:47:869 (5) - How this overlaps the slidertrack looks not so good. I suggest you make it overlap exactly half. Like this moved
- 00:53:203 (1,2,3) - Why not make this more balanced by having (1) and (3) mirrored? Like this. great..
Code for above
244,92,53203,6,0,P|308:84|392:112,1,150
332,196,53869,1,8,0:0:0:0:
432,233,54092,2,0,P|439:161|388:109,1,150,2|2,0:3|0:0,0:0:0:0:
332,196,54758,2,0,L|288:216,2,37.5,4|0|2,0:0|0:0|0:3,0:0:0:0:
- 01:18:758 (2) - If you're following the vocals, move this 1/4 back. i'm...not xD
- 01:18:981 (3) - Make this blanket (4) better. Like this. You have to fix the note at 01:20:314 (2). okay
- 01:47:647 (2) - [nazi] Make this mirror (1) better by moving the tail point to X:84, Y:128. nice catch~

[Mochi]
- Your 1/4 spacing after 1/2 sliders seem to differ a bit. I suggest you make them constant. e.g. 00:23:981 (4,5) - and 00:25:758 (4,5) - it's okay IMO :D
- 00:21:425 (1) - End this slider at 00:21:647 then add a note at 00:21:758. It would follow the music better. i think it's not.. for this part i kinda followed the drum on the music, i think it's fit rather well
- 01:00:536 (1,2,3) - This part doesn't fit the music at all. It should be like this or some variation of that. rearranged a bit..
- 01:03:647 (4,5,6) - I think making this part flow better is more important than overlapping with a previous note. Reposition it like this? Also with 01:04:536 (2 [/color]
- 01:08:981 (6) - I don't recommend using a spacing less here. It kills the flow. Increasing the spacing like in 01:07:203 (6) is fine, but please don't decrease it. added jump :D
- 01:18:314 (1,2) - Similar comment as 00:21:425 (1). Please check the other sliders for this as well xD.^
Thx a lot for mod ~ :P
Hellgert
form queue :D

just make some easy change

[kiai]
---------------------
01:26:425 - stop
01:27:092 - start

[normal]
---------------------
01:55:758 - try not make a long spinner for beginner,it hard you know

good map,dude :D
RandF
From my queue~

[Normal]

  • Good!
[Hard]
  1. 00:27:647 (3,4) - how about the following rhythm?
  2. 00:40:981 (1,2,3,4,5,6,7,8) - this random pattern is on purpose? I prefer something neat. for example...
    SPOILER

    140,288,40981,5,4,0:0:0:0:
    230,340,41203,1,0,0:0:0:0:
    334,340,41425,1,8,0:0:0:0:
    424,288,41647,1,0,0:0:0:0:
    334,235,41869,1,4,0:0:0:0:
    230,235,42092,1,0,0:0:0:0:
    230,340,42314,1,8,0:0:0:0:
    140,288,42536,1,4,0:0:0:0:
  3. 00:46:981 (3,5) - avoid overlap
[Mochi]
  1. 01:52:092 (1,2,3,4,5,6,7) - I prefer to uniform DS and make triangle x 2
    SPOILER

    56,116,112092,5,4,0:0:0:0:
    148,68,112314,1,0,0:0:0:0:
    252,72,112536,1,8,0:0:0:0:
    300,164,112758,1,0,0:0:0:0:
    400,132,112981,1,4,0:0:0:0:
    356,36,113203,1,0,0:0:0:0:
    300,164,113425,2,0,L|272:216,3,37.5,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
almost good :D
excellent mapping!~☆
~Good Luck~
ts8zs
Maybe from my queue or maybe not ._.b
[Insane]
00:16:536 (5,6,7) - http://osu.ppy.sh/ss/1053336
00:22:536 (1) - move to 352,208
00:46:092 (1) - move to 412,164
00:23:647 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - http://osu.ppy.sh/ss/1053342 http://osu.ppy.sh/ss/1053343 http://osu.ppy.sh/ss/1053348
00:50:536 (5) - blanket
00:53:203 (1) - 116,320
00:56:981 (1) - 216,220
01:02:314 (1,2) - http://osu.ppy.sh/ss/1053356
01:07:425 (1) - blanket http://osu.ppy.sh/ss/1053356
01:32:981 (2) - Ctrl+G
01:35:092 (4) - Ctrl+G & 332,236
01:36:536 (2,3) - 336,320
01:36:981 (4) - 180,68
02:00:314 - spinner end at here?
[Hard]
00:21:425 (1) - blanket
00:26:314 (4) - 120,44
00:33:425 (5) - 32,128
01:10:981 (1) - slider?
01:15:203 (2) - blanket
02:00:314 - spinner end at here?
[Normal]
blanket._.b
Topic Starter
Momochikun
Thanks for mod guys..
Will check it soon >.<
ichivictus
Hey decided to mod it anyways o.o

[Easy]
01:44:536 - I'd remove finish here
01:51:647 - ^

[Hard]
01:15:203 (2) - Ctrl+g (2) then blanket (3) and a 1.8x DS to (4). Something like this http://i.imgur.com/xCptCtV.png
00:40:981 (1,2,3,4,5,6,7,8) - Very uneven and needs to be fixed. http://i.imgur.com/1RY1K6D.png
00:42:314 (7,8) - Ctrl+g imo is better
01:17:869 (5,2,4) - Maybe make these all in the same spot

[Mochi]
00:22:536 (1) - Move this to slider head of 00:21:869 (3) - makes more sense to me


Nice mapset!
Topic Starter
Momochikun
Thanks for nice mod guys~!
almost fixed all,, >.<
kajiyatta
M4M
[General]
Inconsistence "Windescreen Support" on Mochi diff.
[Normal]
Placement
Rhythm
00:27:647(2) I don't know why you used kick slider, I can't hear any sound (or less) at reverse, for the easiest diff I suppose 1/1 slider would be fine.

00:47:647 add a note here for consistence.
01:26:314(5) I suppose this sounds quite small, so delete this one. And put a slider from 01:26:536 to 01:26:981. It is effective to the next slider.
[Hard]
Placement
I have some issues with adding NC, all is same as Insane.
00:47:869(5) maybe it's allowed but I suppose this note seems not clearly. so move like this?

Rhythm
00:28:092(4) Vocal has started from 00:27:981, so I suppose this would be more better.
00:42:647(1) End at 00:44:092 better since vocal has finished here.
01:18:314(1,2) this blank sounds weird, we can hear vocal and music in this part, so put some notes better. e.g.)
[Mochi]
Placement
00:15:981(4) add Nc here? the KIAI effect would be more nice for player.
01:12:869(4)^
01:27:092(4)^
00:45:425(3,4,5) maybe the jump from(5) to (1) will be more playable since the vocal has emphasized at (1) , but current jump is from (4) to (5). e.g.)
Rhythm
01:19:425(1,2) swap NC? for me, NC starts the beginning of stream, it will be much better.
00:39:203(1) I suppose you can pick vocal at 00:39:425 better to follow the music properly.
01:00:981(3,4) I guess triplet sounds more better to follow the music. And vocal has started at 01:01:203, so you can put a slider from here. e.g.)
01:10:192(3,4,5,6) you can start a triplet from here since it follows the music properly. Especially, I can surely hear drum sound at 01:10:203.
Hit Sonud
00:18:203(2) this Drum sounds odd for me. maybe soft-sampleset better.

Good Luck!
Topic Starter
Momochikun
Thanks for mod ~
Oyatsu
oh lol. I didn't know this map ><
Topic Starter
Momochikun

Oyatsu wrote:

oh lol. I didn't know this map ><

Baka Oyabaka ~
Irreversible


Hi mochi, you pm'd me and here's your irc mod! Also: my 200th kudosu! :D

IRC modding <3
14:21 Momochikun: hai irre
14:21 Irreversible: hey momochi
14:21 Irreversible: huh why aren't you in my fl.. lol
14:21 Momochikun: well.. i love you same as i love your mods.. then, can i ask for irc ? :D
14:21 Momochikun: lol
14:22 Irreversible: k
14:22 Irreversible: added
14:22 Irreversible: yes you can ^^ you can be my 200th kd.
14:22 Momochikun: lol
14:22 Irreversible: btw, QAT has some new mods for you
14:22 Momochikun: oh.. i haven't check it.. okay i'll check it soon
14:22 *Momochikun is listening to [http://osu.ppy.sh/b/313130 ave;new feat. Sakura Saori - My Sweet Lady]
14:22 Momochikun: if you don't mind <3
14:23 Irreversible: yup. ^^ I'll send you the maps of QAT
14:24 Momochikun: k
14:25 Irreversible: i'll pm them
14:25 Momochikun: no need to bother.. i can check it on the document
14:25 Momochikun: :D
14:25 Irreversible: ah it's wrong there
14:25 Irreversible: i want to change smth but i forgot my password
14:25 Momochikun: wut o.o
14:25 Momochikun: orz
14:26 Irreversible: sorry :b
14:26 *Irreversible is editing [http://osu.ppy.sh/b/313130 ave;new feat. Sakura Saori - My Sweet Lady [Normal]]
14:27 Momochikun: let's go ~
14:27 Irreversible: 00:20:536 (3) - i would rotate this by something like 12°. currently it seems a bit odd, if you apply this it'll follow the flow much better
14:28 Momochikun: sounds nice.. k
14:28 Irreversible: 00:25:758 (4) - move this a bit closer to slider end of 3 to keep consistency DS of those 00:23:981 (2,3) -
14:28 Irreversible: a bit nazi but w/e
14:29 Momochikun: yeah
14:30 Irreversible: http://puu.sh/53KRW.jpg try to get this? 00:33:869 (1,2,3) - a triangle pattern looks less random and makes your map neater. it also affects the gameplay abit, it's much more smooth if there are specific patterns most of the time.
14:31 Irreversible: 00:38:314 (3) - i would make this on the same axis as 00:37:425 (1) - , so it would look like this: http://puu.sh/53KUz.jpg
14:32 Momochikun: k
14:33 Momochikun: but i disagree with the triangle one.. i think it's fine
14:33 Irreversible: 00:48:758 (2) - move this one to 152 56 and you'll get a smoother line, it doesn't look that edgy
14:33 Irreversible: alright
14:34 Momochikun: aha smoother line.. nice catch
14:34 Irreversible: 00:49:869 (3,4,1) - I kinda don't like these three sliders ... they really don't compliment each other. it's curvy straight and straight again
14:34 Irreversible: 00:51:647 (1) - if you make this one curvy isntead, the whole build would look much .. friendlier xDD
14:34 Momochikun: but.. blanket o.o
14:35 Irreversible: 00:50:981 (4) - and so this one gets emphasized more (the only one straight)
14:35 Irreversible: i wouldn't care about it here
14:35 Irreversible: http://puu.sh/53L39.jpg looks good imo
14:35 Irreversible: 00:53:647 (3,1) - compare; you have curvy straight curvy here as well
14:36 Irreversible: 01:07:425 (3) - move 1 grid up to avoid going over the line http://puu.sh/53L5e.jpg
14:36 Irreversible: 01:08:536 (4) - move the white point to the slider tick to improve this blanket. this one is looking weird if you leave it, not as the other.
14:37 Irreversible: tell me when to stop xD
14:37 Momochikun: you're too fast.. orz
14:37 Irreversible: i stop haha tell me when you have a question
14:37 Momochikun: but yeah.. fixed
14:38 Irreversible: you only have to fix if you agree, i don't force you
14:38 Momochikun: yeah i know
14:39 Irreversible: good let's go on then :D
14:40 Irreversible: 01:15:536 (4,3) - i've testplayed it before and i thought this overlap looks a bit weird to me. to beh onest: 01:14:647 (3,4) - thois whole thing bothers me, the flow is .. not round but not straight
14:40 Irreversible: well, i like things like that:
14:40 Irreversible: http://puu.sh/53LfH.jpg this follows the flow very good, but it means that you would have to replace kinda many things.
14:40 Irreversible: so it's up to you.
14:41 Momochikun: hm.. i think it's fine
14:41 Irreversible: 01:31:647 (2,3) - press on this and move them to 322 175 to fix 2 blankets at once
14:41 Momochikun: that eyes lol
14:41 Irreversible: that eyes? D:
14:42 Momochikun: hmm i mean.. this pattern ()
14:42 Irreversible: ah
14:42 Irreversible: well it looks odd
14:42 Irreversible: it doesn't fit to your map
14:42 Momochikun: lol..
14:42 Irreversible: because look
14:42 Irreversible: until now, you always have smooth stuff and nothing with a really tight angle
14:42 Irreversible: except there
14:43 Irreversible: and the song is kinda the same so i expected .. something similar u know? :3
14:43 Irreversible: you can think about it.
14:43 Momochikun: that graceful
14:43 Momochikun: anyway.. lol
14:43 Irreversible: o: ?
14:43 Momochikun: nothing.. let's go ~
14:44 Irreversible: 01:48:981 (1,2,3,4) - http://puu.sh/53LoA.jpg stick to simple squares like this. if you apply them, your maps will look much more neat
14:45 Irreversible: 01:52:092 (1,2,3,4) - and for the end maybe something like this: http://puu.sh/53Lqz.jpg ? :3
14:45 Irreversible: that's just aesthetic stuff, if you don't like it it's fine :3
14:46 Momochikun: yo
14:46 Irreversible: rhythm is fine, and placing is better now if you applied this stuff
14:46 Irreversible: ^-^~
14:46 Momochikun: :D
14:46 *Irreversible is editing [http://osu.ppy.sh/b/313128 ave;new feat. Sakura Saori - My Sweet Lady [Hard]]
14:47 Irreversible: 00:19:203 (6) - this finish seems overused, remove it please
14:47 Momochikun: um.. if i change that.. it means i should change it in all part of hard and insane.. -w-
14:48 Momochikun: it not overused imo o.o
14:48 Irreversible: finish is there to emphasize stuff not to use it like so many times ;w;
14:48 Irreversible: you can leave it in the kiai
14:48 Irreversible: but at the begin it's too much.
14:48 Momochikun: i'll think that again.. :D
14:49 Irreversible: i can see many blanket mistakes, but i don't wanna point all of those out
14:49 Irreversible: can you fix them yourself afterwards?
14:50 Irreversible: 00:19:425 (1) - move this one to 232 324 to get a pattern again, the jump might be increased but imo it looks ways better
14:50 Momochikun: yes..
14:50 Irreversible: 00:20:092 (3) - i'd rotate this one by 6°, smoother line again same as normal
14:50 Momochikun: hmm.. it's too big.. orz
14:51 Irreversible: then move 3
14:51 Momochikun: k
14:51 Irreversible: 00:19:425 (1,2,3,4,5,6) - something here has to be done
14:51 Irreversible: it looks a bit untidy
14:51 Momochikun: um.. that'
14:51 Momochikun: a kind of jump style on my hard xD
14:51 Irreversible: http://puu.sh/53LEA.jpg 00:20:758 (5,6) - make sure those are in a line
14:51 Momochikun: k
14:52 Irreversible: hm, i got an idea
14:52 Irreversible: 00:19:203 (6) - why don't you stack this with 00:19:869 (2) - and move 00:19:425 (1) - to 232 324, so you have a stack instead of a jump which also fits, and makes it a bit easier too, because i think the gap between normal > hard is really big
14:53 Irreversible: 00:22:758 (3,4,5) - how about moving this a bit to the left so it's at 104 248? the zick-zack pattern seems cool to me :3 i prefer it to straight, boring stuff
14:54 Irreversible: 00:27:647 (3,4,5) - http://puu.sh/53LKp.jpg compare yours to this once, you can see that mine goes a bit curvy, to fit the slidershape best.
14:54 Irreversible: 00:31:869 (5) - 276 272, same reason as said before
14:56 Momochikun: okay.. fixed
14:56 Momochikun: (5) i move to something that align correctly to next slider :D
14:56 Irreversible: http://puu.sh/53LQ8.jpg 00:33:869 (1,2,3,4,5,1) - what do you think of this? It has an improved flow and the things don't look to tight together, which is very important imo
14:57 Irreversible: http://puu.sh/53LSc.jpg 00:36:536 (2,3,4,1) - and as a further suggestion i have this, so you don't have too much trouble.
14:57 Irreversible: 00:36:981 (1) - also, if you put a jump there (which fits because of the claps) i would apply a NC here.
14:58 Momochikun: i wouldn't use jump.. >.<
14:59 Momochikun: and.. i prefer my old style xD
14:59 Irreversible: well but you should apply the rest imo, but you should change this part
14:59 Irreversible: it looks crumpy
14:59 Irreversible: uhm.. ok
15:00 Irreversible: 01:45:869 (3,4,5,1,2) - make something like this then, it's the same part.
15:00 Irreversible: :b
15:00 Irreversible: and it looks better.
15:01 Momochikun: oh.. that one.. i fixed it
15:01 Momochikun: lol
15:01 Irreversible: 01:17:869 (5) - move a bit up to fix the line
15:02 Momochikun: k
15:03 Irreversible: well mostly the hard looks good, but you should work a bit on the crumpy parts as said above
15:03 Irreversible: but there aren't too many.
15:03 Irreversible: and the rhythm is okay
15:03 Momochikun: yay
15:03 Irreversible: you should take care of triangle stuff, it makes your map much neater
15:03 *Irreversible is editing [http://osu.ppy.sh/b/313129 ave;new feat. Sakura Saori - My Sweet Lady [Mochi]]
15:06 Irreversible: First impression: okayish, but you can definetly work on the polishment. that's the main point i guess, it flows pretty well.. the jumps might be a bit big, but that's not my business i guess uhm.. yeah
15:06 Momochikun: i copied wcx's sister noise insane diff for that diff.. lol
15:07 Momochikun: the BPM it's quite low.. so i think big jump wouldn't bother much
15:07 Irreversible: wait a second XD
15:07 Momochikun: i mean the style.. not the whole mapset io.o
15:09 Momochikun: If you get an IRC mod from me, please tell me when I should stop writing, I tend to spam you with suggestions. :lol:
15:09 Momochikun: ^LOL
15:09 Irreversible: XDDDDDD
15:09 Irreversible: i wrote this becuase of you xDDD
15:09 Momochikun: i'm legend
15:09 Irreversible: to be honest, everyone told me
15:09 Irreversible: irc: omg you're too fast can you wait
15:09 Irreversible: yes o.o
15:09 Irreversible: irc: omg wait
15:09 Irreversible: D:
15:09 Irreversible: irc: YOU'RE SO FAST?!!
15:09 Irreversible: ok i wait D:
15:09 Irreversible: xDD
15:10 Momochikun: i'm ready... let's go :D
15:10 Irreversible: wait. xD
15:10 Momochikun: oh.. okay :3
15:13 Irreversible: kk we can go on xD
15:14 Momochikun: letsu go xD
15:14 Irreversible: huh
15:14 Irreversible: somehow your map looks so different now
15:14 Momochikun: o.o
15:15 Irreversible: i'm sure it was CS 5?
15:15 Irreversible: omg. XD
15:15 Momochikun: CS 5 ?
15:15 Momochikun: woah
15:15 Irreversible: the circles seemed so small, ok i'm stupid
15:15 Irreversible: /np
15:15 *Irreversible is editing [http://osu.ppy.sh/b/313129 ave;new feat. Sakura Saori - My Sweet Lady [Mochi]]
15:15 Irreversible: it was this map right?
15:15 Momochikun: yeah
15:16 Irreversible: 00:25:758 (4) - please move this one a bit down. this touches the HP bar i assume and that's something i can't stand at all
15:16 Momochikun: i should change the CS to 7 /sh1t
15:16 Irreversible: even if it's rankable, change it please
15:16 Irreversible: 00:26:758 (1) - check your insane of those: you can see 00:26:536 (7,8) - this DS is bigger than 00:26:647 (8,1) -
15:17 Momochikun: k
15:17 Momochikun: omg..
15:18 Momochikun: fixed ><
15:18 Irreversible: 00:47:647 (4,5,6) -
15:19 Irreversible: 00:47:647 (4,5,6) - remember the triangleee
15:19 Momochikun: o.o
15:19 Momochikun: i changed the spacing a bit.. lol
15:20 Irreversible: oh wait
15:20 Irreversible: i have a screen
15:20 Irreversible: http://puu.sh/53MFF.jpg
15:20 Irreversible: haha
15:21 Momochikun: i changed it opposite o3o
15:21 Irreversible: ih yeah that 's good
15:22 Irreversible: 00:58:758 (1) - here as wel
15:22 Irreversible: well*
15:22 Irreversible: just change that through the whole map please :3
15:22 Irreversible: the map overall is enjoyable just those untidy things
15:24 Irreversible: and i kinda like the flow as well
15:24 Momochikun: k fix
15:24 Irreversible: sorry i instantly don't have ideas anymore lol
15:24 Momochikun: lolz
15:24 Irreversible: we can do it like this
15:24 Irreversible: after you've fixed untidy stuff
15:24 Momochikun: you should apply for the Bat application
15:24 Irreversible: ask me for a recheck in insane? :D

Good luck mochi and take a star! :D

Topic Starter
Momochikun
Thank you <3
SuperMIC
q

---

[Normal]

00:27:647 (2) - Very smart on that double clap.
00:32:092 (4) - Remove the Finish on the last part of the slider. Leave the clap.
00:39:203 (4) - ^
01:00:536 (3) - Confused about this slider. Why not just make it a normal bird? Remove the anchors (red points).

Clean diff.

[Hard]

00:18:203 (2) - A lot of these drums on blue ticks I don't understand. I don't think it sounds good. I'll just refer to these moments as "Drum blue tick" if they sound bad. I'd stick to white ticks.
00:20:981 (6) - Drum blue tick
00:46:981 (3,5) - I don't like how (3) goes under (5). It flows well, but doesn't looks good at all. Maybe stack (5) on the start of (3) and have a mini-jump to (1)?
00:56:647 (5) - Drum blue tick
00:58:758 (1,2) - Flow is very weird here. I'd change the direction of (2) entirely. Note I also moved (4) to prevent overlap.
01:03:758 (5) - Drum blue tick.
01:09:314 (8) - ^
01:10:425 (4) - ^
01:12:314 (1,2,3,4) - This jump is very big, and (1) is very close time-wise to the spinner. Consider changing the spacing?
01:19:647 (4,1) - I don't like this stack. I want to move to go and get (1). I'd move it to the right of (2).

[Mochi]

00:36:092 (3) - Try making a blanket here, looks nicer.
00:48:758 (3,4) - I think it would look and play better if (4) was a lot closer to (3). (short spacing)
00:55:869 (2,3) - Same thing here^
00:56:647 (5) - Blue drum tick doesn't sound good.
01:00:981 (3,4,5) - This rhythm sounds sloppy and doesn't fit the music. Redo?
01:02:758 (2) - Make into a blanket?
01:48:203 (7) - Don't like this 1/8 slider. Sounds like overmap.

---

Nice map! GL

-SMIC
Topic Starter
Momochikun
Fixed some placement.
Thank you ~
HelloSCV
General

  1. try offset 1874(+4)
  1. well you have too many kiai flashes imo 00:23:203 - ,00:37:425 - and 01:48:536 - this kiai flash seems really unnecessary, many inappropriating kiai flash makes players' eyes get tired easily so plz delete them

Normal

00:44:981 - try note here current feels little bit empty
00:47:647 - ^
01:09:425 (1) - i think this spinner should be started on 01:09:203 - here to follow vocal

Hard

00:35:647 (1) - i'd rather curve this note to downward like this this plays better imo
00:42:647 (1) - check this spinner's length
01:33:758 - this looks fine compare with insane diff since you placed 1/4 slider with repeat,
00:38:314 (3) - same opinion with 00:35:647 (1) - here
00:41:425 (3,4,7,8) - try making these notes to each 1/2 slider, well you may know that much circles little bit hard to hit all. besides, it fits really well(and 01:52:536 (3,4) - here too)

Mochi

  1. tick rate 2 seems much better
00:22:536 (1) - delete this useless NC plz (or if you want to add NC on there, add NC on 00:29:869 (5) - here and 00:36:536 (4) - here and many same parts to have consistence)
00:44:536 (1) - kind of nazi thing but how about using 0.9x DS distance to have same distance with previous stream? (00:58:758 (1) - and don't fotget to move this note too use 0.7x DS)
01:06:536 (3,4) - hmm why didn't you add drum whistles on these notes? those fit really good with musch (and 01:08:314 (3,4) - here too)
01:32:536 (1,2) - this rhythm should be reversed if you fit with vocal sounds
01:33:758 (7) - this note hears inappropriate,i already know there is a sound but it hears really small that players may think this stream is really weird, try deleting this and add this rhythm instead
01:48:203 (7) - i'm not sure if 1/8 sounds really existed, still 1/4 stream feels much better

good luck~
Topic Starter
Momochikun

HelloSCV wrote:

General

  1. try offset 1874(+4)
pretty nice.. okay
  1. well you have too many kiai flashes imo 00:23:203 - ,00:37:425 - and 01:48:536 - this kiai flash seems really unnecessary, many inappropriating kiai flash makes players' eyes get tired easily so plz delete them
it's not IMo.. since the other ranked also use this, and it fits the song nicely

Normal

00:44:981 - try note here current feels little bit empty 1/4 spacing after spinner a bit too hard for beginner
00:47:647 - ^ ^
01:09:425 (1) - i think this spinner should be started on 01:09:203 - here to follow vocalit's not vocal here

Hard

00:35:647 (1) - i'd rather curve this note to downward like this this plays better imo k
00:42:647 (1) - check this spinner's length my bad.. fix ><
01:33:758 - this looks fine compare with insane diff since you placed 1/4 slider with repeat, o.o ?
00:38:314 (3) - same opinion with 00:35:647 (1) - here this one flow better such the way it has... keep it
00:41:425 (3,4,7,8) - try making these notes to each 1/2 slider, well you may know that much circles little bit hard to hit all. besides, it fits really well(and 01:52:536 (3,4) - here too)some challange.. lol

Mochi

  1. tick rate 2 seems much better
i hate tick 2..

00:22:536 (1) - delete this useless NC plz (or if you want to add NC on there, add NC on 00:29:869 (5) - here and 00:36:536 (4) - here and many same parts to have consistence) it's to indicate the jump from stream..
00:44:536 (1) - kind of nazi thing but how about using 0.9x DS distance to have same distance with previous stream? (00:58:758 (1) - and don't fotget to move this note too use 0.7x DS) k
01:06:536 (3,4) - hmm why didn't you add drum whistles on these notes? those fit really good with musch (and 01:08:314 (3,4) - here too) i love you
01:32:536 (1,2) - this rhythm should be reversed if you fit with vocal sounds it's fit nice imo
01:33:758 (7) - this note hears inappropriate,i already know there is a sound but it hears really small that players may think this stream is really weird, try deleting this and add this rhythm instead a bit overmap for more enjoying play won't be bother much..
01:48:203 (7) - i'm not sure if 1/8 sounds really existed, still 1/4 stream feels much better The music kinda using 1/8 here

good luck~

Thankyou for mod !! ~
Trust
Modding as requested! First time modding in a month so here goes nothing.
These are all suggestions, feel free to use any~

[Normal]

01:06:762 (2,3) - I think it would look neater if you readjust (3) slightly so the tail of (2) sits perfectly over the sliderbody of (3). Something like this:

Looks good, not much to say here!

[Hard]

00:21:429 (1) - A smoother curve blankets perfectly:
collapsed text
First slider point - x:67 y:144
Intermediate point - x:72 y:78
End/reverse point - x:116 y:40
00:40:985 (1,2,3,4,5,6,7) - I definitely think this pattern would look nicer if it was perfectly centered, you would only have to slightly adjust the previous few notes but it would look nice :)
00:47:873 (5) - I'm not a big fan of heavy overlaps like these especially in hard diffs. Consider moving this note a few grids down for better visibility
00:53:207 (1,3) - Stack these slider ends perfectly with grid snap off.
01:18:318 (1,2) - This gap is very random and I always hit either 50 or 100 on it in a test orz. It makes more sense to me that you remove (2) and add notes on 01:18:540 and 01:18:651 to emphasize the high pitched vocals and remain consistent with the rhythm you've been following. You can even place them like this to create a comfortable jump to (4):

[Insane]

00:28:758 (2) - Add a clap on the tail sounds nice imo, also it stays consistent with 00:42:536 (1,2,3,4,5,6) and 01:53:869 (1,2,3,4,5)
00:29:203 (3) - ^
00:29:536 (4) - ^
00:47:425 (3) - The jump here felt a bit underwhelming for my taste ;) perhaps move to a further distance?
01:25:203 (1,2) - I don't really like how the tail of (2) is almost touching the previous slider. Perhaps reshape this so the sliders blanket nicely:
01:32:981 (2,3) - The change in spacing between these two notes really caught me off guard in a playtest. Since the notes are all 1/4 apart in time and considering how densely spaced the notes are in the stream that follows, it will probably confuse players into reading (2) and (3) as being 1/2 apart which is not the case. I recommend not spacing these notes so far apart since you should have the rhythm be readable on the first play through.
01:32:981 (2,3,4,5,6,7,8,9) - Personally I think you should remove (7) just to keep consistency with the rhythm you've been using throughout the diff but if you insist on keeping the stream I would suggest using a higher DS because i feel the tempo warrants faster movement, the slow and dense stream didn't play very well for me. This is really up to you. I just found it strange how you used 0.9~1.0x DS for other streams in the kiai and this one is suddenly really dense.
01:39:425 (1) - Add clap on the tail, for same reasons as mentioned earlier
01:40:314 (3) - ^
01:40:647 (4) - ^

Very nice song, upbeat and catchy and lovely map! I wasn't able to help you out last time so hopefully you're able to take something away from my mod this time.
Best of luck mochi~
Topic Starter
Momochikun

Trust wrote:

Modding as requested! First time modding in a month so here goes nothing.
These are all suggestions, feel free to use any~

Fixed all on Normal and Hard
except the overlap. Because i think it's readibility enough for hard diff


[Insane]

00:28:758 (2) - Add a clap on the tail sounds nice imo, also it stays consistent with 00:42:536 (1,2,3,4,5,6) and 01:53:869 (1,2,3,4,5) uhm nope.. because the music provide difference hitsound with before.
00:29:203 (3) - ^
00:29:536 (4) - ^
00:47:425 (3) - The jump here felt a bit underwhelming for my taste ;) perhaps move to a further distance? keep consistent DS here
01:25:203 (1,2) - I don't really like how the tail of (2) is almost touching the previous slider. Perhaps reshape this so the sliders blanket nicely:
uhm.. okay
01:32:981 (2,3) - The change in spacing between these two notes really caught me off guard in a playtest. Since the notes are all 1/4 apart in time and considering how densely spaced the notes are in the stream that follows, it will probably confuse players into reading (2) and (3) as being 1/2 apart which is not the case. I recommend not spacing these notes so far apart since you should have the rhythm be readable on the first play through. the spacing is okay imo, since i used these in the whole of diff.
01:32:981 (2,3,4,5,6,7,8,9) - Personally I think you should remove (7) just to keep consistency with the rhythm you've been using throughout the diff but if you insist on keeping the stream I would suggest using a higher DS because i feel the tempo warrants faster movement, the slow and dense stream didn't play very well for me. This is really up to you. I just found it strange how you used 0.9~1.0x DS for other streams in the kiai and this one is suddenly really dense. add more DS xD
01:39:425 (1) - Add clap on the tail, for same reasons as mentioned earlier same reason too
01:40:314 (3) - ^
01:40:647 (4) - ^

Very nice song, upbeat and catchy and lovely map! I wasn't able to help you out last time so hopefully you're able to take something away from my mod this time. ^^
Best of luck mochi~
Thx for nice mod ~
Topic Starter
Momochikun

kajiyatta wrote:

M4M

[General]
Inconsistence "Windescreen Support" on Mochi diff. fixed
[Normal]
Placement
Rhythm
00:27:647(2) I don't know why you used kick slider, I can't hear any sound (or less) at reverse, for the easiest diff I suppose 1/1 slider would be fine.
i can hear clap there o.o
00:47:647 add a note here for consistence. uhmm it's fine maybe
01:26:314(5) I suppose this sounds quite small, so delete this one. And put a slider from 01:26:536 to 01:26:981. It is effective to the next slider.
[Hard]
Placement
I have some issues with adding NC, all is same as Insane.
00:47:869(5) maybe it's allowed but I suppose this note seems not clearly. so move like this? i've fixed a bit for readibility

Rhythm
00:28:092(4) Vocal has started from 00:27:981, so I suppose this would be more better.
00:42:647(1) End at 00:44:092 better since vocal has finished here. followed the music imo
01:18:314(1,2) this blank sounds weird, we can hear vocal and music in this part, so put some notes better. e.g.)
[Mochi]
Placement
00:15:981(4) add Nc here? the KIAI effect would be more nice for player. [/color]
01:12:869(4)^
01:27:092(4)^
00:45:425(3,4,5) maybe the jump from(5) to (1) will be more playable since the vocal has emphasized at (1) , but current jump is from (4) to (5). e.g.)
Rhythm
01:19:425(1,2) swap NC? for me, NC starts the beginning of stream, it will be much better. it affects the whole diff. But changed the NC similiar to make consistent
00:39:203(1) I suppose you can pick vocal at 00:39:425 better to follow the music properly.
01:00:981(3,4) I guess triplet sounds more better to follow the music. And vocal has started at 01:01:203, so you can put a slider from here. e.g.)
01:10:192(3,4,5,6) you can start a triplet from here since it follows the music properly. Especially, I can surely hear drum sound at 01:10:203.
Hit Sonud
00:18:203(2) this Drum sounds odd for me. maybe soft-sampleset better. it followed the music properly imo

Good Luck!
Thanks ~
Xinchii
Hi ~~ from PM :3

[Normal]
Great ~

[Hard]
  1. 00:46:092(1) - How about have a curved ?
  2. 01:18:758(3) - Set this note at x:36 | y:268
[Insane]
  1. 00:17:425(8) - Just think you can set this into two combo note too , since you do this afterwards.
  2. 00:54:758(4,5,6,1) - maybe like this
    Since 00:55:092 - have a lyric vocal and 00:54:869 - have nothing
    Also 3 combo hit can have a good underline effect to 00:55:203(1) - 's high durm voice
  3. 00:56:536(4,5,6,1) - ^ , maybe you have your own view , but I really want to left my opinion about this
  4. 01:00:981(3,4) - I hear this part is three combo hit , maybe add a note at 01:01:092 - and start slider at 01:01:203 - ?
  5. 01:03:647(4,5,6,1) - I suggest like this :
    cus 01:03:758 - haven't any voice need to follow , and currently I feel empty at 01:03:981 - since 01:03:896 - 's longer vocal
    Just like 00:54:758(4,5,6,1) - and 00:56:536(4,5,6,1) - 's suggestion

Ok ~
Nice map , all is suggestion

Good luck ! :D
Topic Starter
Momochikun

leon1341414 wrote:

Hi ~~ from PM :3

[Normal]
Great ~

[Hard]
  1. 00:46:092(1) - How about have a curved ? Prefer straight here
  2. 01:18:758(3) - Set this note at x:36 | y:268nice
[Insane]
  1. 00:17:425(8) - Just think you can set this into two combo note too , since you do this afterwards.it's okay
  2. 00:54:758(4,5,6,1) - maybe like this similiar
    Since 00:55:092 - have a lyric vocal and 00:54:869 - have nothing
    Also 3 combo hit can have a good underline effect to 00:55:203(1) - 's high durm voice
  3. 00:56:536(4,5,6,1) - ^ , maybe you have your own view , but I really want to left my opinion about this
  4. 01:00:981(3,4) - I hear this part is three combo hit , maybe add a note at 01:01:092 - and start slider at 01:01:203 - ? nice catch. i create a triplet instead
  5. 01:03:647(4,5,6,1) - I suggest like this :
    cus 01:03:758 - haven't any voice need to follow , and currently I feel empty at 01:03:981 - since 01:03:896 - 's longer vocal
    Just like 00:54:758(4,5,6,1) - and 00:56:536(4,5,6,1) - 's suggestion will consider similiar suggestion like this again

Ok ~
Nice map , all is suggestion

Good luck ! :D
Thanks~
Kytoxid
Hello~

[General]

- That's a lot of kiai fountains (I counted 11), which feels quite excessive.
- Any reason the stack leniency is set so low?
- I discussed this with a few other BATs, we found the video is too NSFW to be used, with scenes like: https://osu.ppy.sh/ss/1115922
- You could probably add 学☆王, 学王 to the tags.

[Normal]

00:53:647 (3) - Skipping the major tick here feels a bit weird, even though it matches the vocals. Maybe add a note on the tick? Alternatively, adjusting the section to have a slider that spans this tick (like on Insane) is okay too.
01:32:536 (3) - This slider looks kinda weird; I would either make it symmetrical, or put the red point on the first tick so that the sharp turn occurs on a beat in the music.
01:39:647 (1) - How about starting this spinner 1/2 later on the downbeat white tick instead? At the same time though, it feels like it ends a bit late; 2 notes are already on the screen by then. Hmm.

[Hard]

I'm a bit concerned with the difficulty jump between Normal and here because of the jumps, but otherwise it's good.

[Insane]

00:53:869 (2,3) - This delayed stack is a bit awkward. I would either unstack it or change the rhythm here.
01:07:203 (6) - Looks better as part of the 2-3-4-5 star.

The spacing for 1/4s bugged me a bit on this diff, sometimes they were spaced at 1.4x to not touch (01:46:758 (1,2)), sometimes they were 1.35x and barely touching (01:36:981 (4)), sometimes they were 1.0x (01:41:092 (6)), sometimes they were 0.7x (01:47:758 (4)). I think it would be best to pick 2 and use them consistently, say, 1.4x when you want to make slider blankets and 0.7x elsewhere.

Lemme know when you've had a chance to look this over.
Topic Starter
Momochikun

Kytoxid wrote:

Hello~

[General]

- That's a lot of kiai fountains (I counted 11), which feels quite excessive. i think it fit the music and vocal so nicely, If you had problem. pls tell me which kiai fountains i should delete
- Any reason the stack leniency is set so low? it's my mapping style xD
- I discussed this with a few other BATs, we found the video is too NSFW to be used, with scenes like: https://osu.ppy.sh/ss/1115922 A bit not sure about this, this video has been be approved as safe twice before. As you know, there're 2 ranked maps with this song and video
- You could probably add 学☆王, 学王 to the tags. Changed into original title, must be on source :D

[Normal]

00:53:647 (3) - Skipping the major tick here feels a bit weird, even though it matches the vocals. Maybe add a note on the tick? Alternatively, adjusting the section to have a slider that spans this tick (like on Insane) is okay too. i think it's okay, i follow the vocal for slow down part though
01:32:536 (3) - This slider looks kinda weird; I would either make it symmetrical, or put the red point on the first tick so that the sharp turn occurs on a beat in the music. okay symmetrical
01:39:647 (1) - How about starting this spinner 1/2 later on the downbeat white tick instead? At the same time though, it feels like it ends a bit late; 2 notes are already on the screen by then. Hmm. I don't really get this, but i hope i fix it in right way

[Hard]

I'm a bit concerned with the difficulty jump between Normal and here because of the jumps, but otherwise it's good. Make the jumps less. Hope it's fine now

[Insane]

00:53:869 (2,3) - This delayed stack is a bit awkward. I would either unstack it or change the rhythm here. stacked with next slider
01:07:203 (6) - Looks better as part of the 2-3-4-5 star. I do this on purpose for make new sense as the clap

The spacing for 1/4s bugged me a bit on this diff, sometimes they were spaced at 1.4x to not touch (01:46:758 (1,2)), sometimes they were 1.35x and barely touching (01:36:981 (4)), sometimes they were 1.0x (01:41:092 (6)), sometimes they were 0.7x (01:47:758 (4)). I think it would be best to pick 2 and use them consistently, say, 1.4x when you want to make slider blankets and 0.7x elsewhere. Yeah, i'm also a bit aware of this. Now i fixed as i Use 1,0 for slider - note, and 1.5 for slider - slider pattern. But in kiai i use 1,35-1,40 for slider - note and 1,4 for slider-slider
Hope it's barely readable now :3


Lemme know when you've had a chance to look this over.
Thanks for mod :oops:
Kytoxid
Bubbled.

Spoke with Momochikun over IRC; removed video and excessive kiai fountains, and fixed a minor metadata inconsistency. Played through on Hidden and didn't see any unreadable patterns caused by the low stack leniency.
BeatofIke
lol I'm so slow XD sorry about that! Anyways, good luck for rank! :3
p3n
[General]
Remove "Letterbox in breaks" for all diffs...there are no breaks.



[Normal]
00:19:647 (1,2) - I highly recommend to avoid stacks in beginner's difficulties. Beginners still have to learn the concept of time -> distance and reading approaching circles is usually throwing them off.
01:08:536 (4) - this slider is slightly misplaced. Move it to 360/364 to fix the spacing and the blanket
01:53:981 (1) - this spinner seems REALLY lazy. Maybe try to map the part leading to the final long spinner with a slider or something and start the long spinner 01:55:758 (1) - on the down beat @01:55:647 - : http://osu.ppy.sh/ss/1122322

Use of finish hitsounds is bit spammy for my tastes but that is up to you. If you like it this way you can have it your way.



[Hard]
00:28:314 (1) - end the spinner on 00:29:869 - to match the song and keep it consistent with 00:42:647 (1) -
01:07:425 (1) - you used a small jump to indicate the emphasis in the vocals for 01:05:425 (3,1) - . If you move 01:07:425 (1) - to have that same jump from the previous it would make more sense and be more consistent here: http://osu.ppy.sh/ss/1122300
184,252,67425,6,0,P|112:240|60:184,1,150,4|0,0:0|0:0,0:0:0:0:
01:10:981 (1) - end the spinner on 01:11:869 - to match the vocals



[Insane]
00:54:758 (4,5) - what? Why would you put a 1/4 jump in here? There is a drumroll in the song and nothing suggests a 1/4 3,5x jump here. You could move 00:54:536 (3,4) - to 88/128 or come up with your own solution.
01:48:203 (3) - why a 1/8 kickslider? I can only hear 1/4 beats in the song. If you want to add something to the drumroll you should end this kickslider on the blue tick @01:48:425 - . Personally I would prefer to map the drumroll properly (1/4 kickslider or 1/4 stream)
Topic Starter
Momochikun
Already talked with p3n via IRC.
Fixed all and Updated ~
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