forum

Taylor Swift - Fifteen [Osu|Taiko]

posted
Total Posts
71
show more
jonathanlfj
im here finally :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i dont think video is supposed to be put on taiko diffs, so take it off?
also i think your video offset is slightly too early, try -5250

[Easy]
lol should have used 1.1x DS, so you dont have to enlarge spacings like 01:02:374 (4,1)
00:29:076 - i'd recommend a note here to cover the guitar + cymbal in the background
00:50:751 (1) - it would be cool if you can slowly increase the volume of the tick sounds here to mimic the crescendo in the music
01:41:013 (1,2,3,4) - i think you intended to make a square here, but its a tad bit too flat
02:03:631 (3) - i think finish on the start fits your hitsounding patterns better
02:21:222 (1,2,3) - its best if you can unify the spacing in this combo for aesthetics
02:26:249 (3) - finish?
03:01:432 (1) - since you used consecutive finishes in this section, its best to lower the volume a bit so things dont get too loud
03:31:589 (7) - i think the NC should be here based on your previous NC patterns
03:36:615 (1) - same as 00:50:751 (1)
04:42:898 (1) - a drum clap on the start would work charms

[Normal]
00:26:249 (2) - might want to move this a bit left to get a better triangle
00:34:416 (2,3) - not perfectly stacked
01:10:856 (1) - the spacing leading into this is a bit far, try to move around 01:10:228 (4) to get a better spacing
02:00:490 (4,1) - stack oot
02:07:086 (2,3) - spacing is a bit short here, move 02:08:029 (3) up a bit and adjust later notes accordingly
02:24:992 (3) - end node up by 1 grid will make this perfectly paralleled with 02:26:563 (5)
02:58:291 (3) - this just feels a bit messy since it is partially stacked with 02:56:092 (2); i would recommend perfectly overlapping them and adjust 02:56:406 (1,2) more to the left to get a good vertical symmetry here
03:01:432 (1) - same volume suggestions as Easy
03:49:181 (4) - maybe add a NC here to hint the rhythm change
04:30:018 (1,2,3) - no whistle pattern on this pattern? sounds a bit plain compared to the rest of them
04:42:898 (2) - drum clap on the start

[Hard]
00:29:076 (7,8) - use the circle first then the slider (maybe a stack), this way the slider start and slide sound will correspond nicely with the guitar at 00:29:390
00:38:186 (1) - whistle on end, a nice guitar sound is heard here
01:23:107 (4) - the movement to 01:24:678 (1,2) would be smoother if this slider tail is pointing downwards
02:06:144 (1) - missing a finish here?
02:18:081 (1,2,3,4,1) - would be better if this can be shifted a bit to the right so the oval flow is not disturbed
02:38:186 (5) - add clap?
02:50:751 (4) - ^
03:01:432 (1) - i was gonna say lower volume again but seeing more note density its not as important as the lower diffs, up to you
03:30:490 (4) - this bend to the left really bothers me xD, try to make the curve smoother here
03:34:102 (1,2,3,4,5,6,7,8) - omg i thought u were gonna make a heart here, but then i saw 03:36:301 (8) and i was like nuuuu...could try moving it to x:256 y:160, if not then down 1 grid to stack it with 03:38:500 (1)
03:55:149 (3) - this overheld slider actually sounds a bit bad with its end landing on nothing significant in the music, matches the vocals better if you shorten it to 03:55:463
04:39:914 (3) - sounds like a repeat slider with some 1/8 snap (04:40:149) would fit the vocals well here
04:42:898 (1) - drum clap~

Thats all, cool sliders as usual, star and good luck~
DaxMasterix
Taiko mod :33

Muzukashii:
  1. 00:03:474 (9,10,11,12,13,14) - This is strange.. En la diff oni tu pusiste el mismo seguimiento de notas.. no se si me explicare bien, but in this part in muzukashii you invert the colours with the '' 00:00:961 (2,3,4,5,6,7) - '' part.. I think is better just re-invert this pattern.. to the same of the other.. to '' d kk d k d''
  2. 00:35:044 (110) - don
  3. 00:37:558 (118) - kat
  4. 04:41:955 (532) - don (?
Oni:
  1. 00:20:594 (87) - don
  2. 01:19:652 (326) - Move this note to 01:19:966
  3. 02:41:013 (316,317) - kk
  4. 02:41:641 (319,320) - dd
  5. 03:13:997 (431) - don
  6. 04:36:929 (79) - don
Note: dat cara de la tipa en el final http://osu.ppy.sh/ss/1022847
OK. Mod corto.
el mapa está bien :33 Me gustó =w= Mucha suerte mancuso~ >w<
Topic Starter
mancuso_JM_
jonathan

jonathanlfj wrote:

im here finally :3 lol.. Hi! ^^

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i dont think video is supposed to be put on taiko diffs, so take it off? As far as I know exist this option. So, I'll keep it for consistency xD
also i think your video offset is slightly too early, try -5250 Used -5280, it sounds late with -5250.

[Easy]
lol should have used 1.1x DS, so you dont have to enlarge spacings like 01:02:374 (4,1) It doesn't make a big difference, and I don't want to make so many changes because I like the structure of the map actually.
00:29:076 - i'd recommend a note here to cover the guitar + cymbal in the background I think without this note, emphasize much better the higher pitch in 00:29:390 - and considering that it is an easy, I think is ok if I keep this as it is.
00:50:751 (1) - it would be cool if you can slowly increase the volume of the tick sounds here to mimic the crescendo in the music oh.. sure thing. It'll be consistent too (with the second pre-chorus)
01:41:013 (1,2,3,4) - i think you intended to make a square here, but its a tad bit too flat Well, it is a diamond but I fixed it a bit anyway.
02:03:631 (3) - i think finish on the start fits your hitsounding patterns better Hmm.. Ok
02:21:222 (1,2,3) - its best if you can unify the spacing in this combo for aesthetics During the gameplay 1.0x and 1.1x are not big differences, and I definetly want a blanketing here xD, so I'll keep this for now.
02:26:249 (3) - finish? okie
03:01:432 (1) - since you used consecutive finishes in this section, its best to lower the volume a bit so things dont get too loud Let's wait for some more opinions, actually I like the effect here, it match the music fine and I don't find them really loud, so yeah.. I'll keep this for now but I'll take in consideration if somebody else mention that.
03:31:589 (7) - i think the NC should be here based on your previous NC patterns Done.
03:36:615 (1) - same as 00:50:751 (1) Fixed
04:42:898 (1) - a drum clap on the start would work charms Added.

[Normal]
00:26:249 (2) - might want to move this a bit left to get a better triangle Ok :p
00:34:416 (2,3) - not perfectly stacked so nazi, but ok
01:10:856 (1) - the spacing leading into this is a bit far, try to move around 01:10:228 (4) to get a better spacing I know that, but aesthetically, looks much better, since there is a New Combo in this slider I think everything is easier to read at the time to play the map, I think having this little thing is not a big problem.
02:00:490 (4,1) - stack oot so nazi but fixed this one too :P
02:07:086 (2,3) - spacing is a bit short here, move 02:08:029 (3) up a bit and adjust later notes accordingly This was not intentional, thanks for notice it. Fixed.
02:24:992 (3) - end node up by 1 grid will make this perfectly paralleled with 02:26:563 (5) Hmm.. k
02:58:291 (3) - this just feels a bit messy since it is partially stacked with 02:56:092 (2); i would recommend perfectly overlapping them and adjust 02:56:406 (1,2) more to the left to get a good vertical symmetry here This is really nazi too, and I decided to don't change this one, during the gameplay it provides a similar stack and it doesn't make any bad thing to be sincere.
03:01:432 (1) - same volume suggestions as Easy Same..
03:49:181 (4) - maybe add a NC here to hint the rhythm change Hmm.. yes, it can work. Fixed
04:30:018 (1,2,3) - no whistle pattern on this pattern? sounds a bit plain compared to the rest of them Added some whistles here and there.
04:42:898 (2) - drum clap on the start Done.

[Hard]
00:29:076 (7,8) - use the circle first then the slider (maybe a stack), this way the slider start and slide sound will correspond nicely with the guitar at 00:29:390 very good. Fixed this (and I fixed the placement on my own).
00:38:186 (1) - whistle on end, a nice guitar sound is heard here I think is enough with the whistle in the repetition, it follows better the music I think.
01:23:107 (4) - the movement to 01:24:678 (1,2) would be smoother if this slider tail is pointing downwards Will fix that if somebody else tell me to do it, because it doesn't affect really much during the gap between the slider and notes.
02:06:144 (1) - missing a finish here? Added
02:18:081 (1,2,3,4,1) - would be better if this can be shifted a bit to the right so the oval flow is not disturbed that's true.. Fixed.
02:38:186 (5) - add clap?
02:50:751 (4) - ^ Both added.
03:01:432 (1) - i was gonna say lower volume again but seeing more note density its not as important as the lower diffs, up to you Same as other difficulties.
03:30:490 (4) - this bend to the left really bothers me xD, try to make the curve smoother here lol.. I fixed it a bit.
03:34:102 (1,2,3,4,5,6,7,8) - omg i thought u were gonna make a heart here, but then i saw 03:36:301 (8) and i was like nuuuu...could try moving it to x:256 y:160, if not then down 1 grid to stack it with 03:38:500 (1) ok, done..
03:55:149 (3) - this overheld slider actually sounds a bit bad with its end landing on nothing significant in the music, matches the vocals better if you shorten it to 03:55:463 Drums are acting over there, so I prefer to keep this
04:39:914 (3) - sounds like a repeat slider with some 1/8 snap (04:40:149) would fit the vocals well here Nah.. in this way follows the vocals too :P
04:42:898 (1) - drum clap~ Done.

Thats all, cool sliders as usual, star and good luck~
Thanks for the mod and the star! :D

Daxy~

DaxMasterix wrote:

Taiko mod :33 :33

Muzukashii:
  1. 00:03:474 (9,10,11,12,13,14) - This is strange.. En la diff oni tu pusiste el mismo seguimiento de notas.. no se si me explicare bien, but in this part in muzukashii you invert the colours with the '' 00:00:961 (2,3,4,5,6,7) - '' part.. I think is better just re-invert this pattern.. to the same of the other.. to '' d kk d k d'' Puede que tengas razon :P. Listo xD
  2. 00:35:044 (110) - don Listo
  3. 00:37:558 (118) - kat No, no sigue de todo bien la musica, este beat no se siente tan alto. Con un don es suficiente me parece.
  4. 04:41:955 (532) - don (? Bueno, use kkd en las ultimas partes de los coros, creo que este puede entrar porque es el final del map ^^
Oni:
  1. 00:20:594 (87) - don don~
  2. 01:19:652 (326) - Move this note to 01:19:966 Wenoo.. y la cambie a un don ahora
  3. 02:41:013 (316,317) - kk
  4. 02:41:641 (319,320) - dd No cambie ninguno de estos dos patrones, solo use ddd ddk, pero no acorde con esto.
  5. 03:13:997 (431) - don ok
  6. 04:36:929 (79) - don cambie el patron a kkddd, creo que ahora sigue mejor la musica
Note: dat cara de la tipa en el final http://osu.ppy.sh/ss/1022847 LOL
OK. Mod corto.
el mapa está bien :33 Me gustó =w= Mucha suerte mancuso~ >w< ^_^
Thanks por el Spanglish mod! xD..

I'll update this later! :P
Jerry
Sorry for being late in delivering the mod! ><"

Taiko mod as requested via forum-pm~


  • [Muzukashii]
  1. 00:06:772 (19,20,21) - k d k for this one? it sounds similar to the others.
  2. 00:19:966 (61) - kat? to match the guitar
  3. 01:05:987 (207) - the kkk here comes a little too early, move this kat to 01:06:301 ?
  4. 01:46:510 (2) - move to 01:46:668 ? there's a drum beat there
  5. 02:26:092 (130) - remove? the kkk here sounds a little misplaced and forced imo ><
  6. 04:07:086 (428) - how about don?
  7. 04:26:877 (482) - the beat here is rather low, change to don?

    [Oni]
  8. 01:04:573 (267,268,269) - in the music, there's a beat that resembles dkd, so how about change it to that?
  9. 01:13:997 (305) - the beat in the music here is slightly higher than the rest, change to kat?
  10. 01:14:940 (309) - the opposite of ^ for this one, change to don?
  11. 01:45:882 (92) - kat?
  12. 01:58:919 (146,147) - - I think d k fits for this part better because there is a high pitched hit sound at 01:59:233 in the music
  13. 02:24:364 (246) - ^ same reason for this one, change to kat?
  14. 02:29:704 (268) - how about change this to kat and remove 02:29:861 (269) ? It flows better imo ><
  15. 04:43:212 (104,105,106,107,108,109,110,111,112) - try k k d k k d k k d for this part? To matches the drums
Pretty decent map, good job :3
Here, have a star ~
Topic Starter
mancuso_JM_

Jerry wrote:

Sorry for being late in delivering the mod! ><" It's ok, you've already told me that your mod was not going to be fast

Taiko mod as requested via forum-pm~


  • [Muzukashii]
  1. 01:46:510 (2) - move to 01:46:668 ? there's a drum beat there I added a note in 01:46:668 instead, and I did some little changes for a better rhythm.
  2. 04:07:086 (428) - how about don? I don't want combined patterns here, prefer to leave this as kkk, in addition I think it fits with the piano.

    [Oni]
  3. 01:13:997 (305) - the beat in the music here is slightly higher than the rest, change to kat?
  4. 01:14:940 (309) - the opposite of ^ for this one, change to don? Both fixed and fixed some other things later for a better sound.
  5. 01:45:882 (92) - kat? Hmm.. No. I think a don follows better the music.
  6. 02:24:364 (246) - ^ same reason for this one, change to kat? And changed the following ddk in ddd, because will fit better.
  7. 04:43:212 (104,105,106,107,108,109,110,111,112) - try k k d k k d k k d for this part? To matches the drums Ugh.. I don't like it.. sorry.
Pretty decent map, good job :3
Here, have a star ~
Oh.. I changed almost everything! :D (btw, removed and blue lines mean fixed)
Thanks for the mod and star! ^^
Updated!
NavyYa
Hello~ I send a message 3 days ago :)
Wow your username is colorful!

I'm newbie mapper but I'll try my best!

[Easy]


02:08:657 (3,4) - too far notes by Aimod..? I think it is okay but I learned Easy diff must satisfiy it :)


my suggestion

01:43:526 (1) - 4/4 spinner is better than 5/4 ..?

finish at 01:45:411 and circle at 01:46:039 on 01:46:668 (1)

01:46:589 (1,2,3,4) - reverse 01:48:238 (2) and

delete 01:49:181 (3) and locate 01:49:809 (4) at 01:49:181,

and add reverse

like this?


[Normal]

I think circle size 3 is good for normal~


My suggestion

01:25:935 - how about adding spinner ? :)


01:43:526 (1,1) - circle and spinner's term is too short
delete circle is better :)


03:13:997 - add spinner ? (ends at 03:16:510 ) >>hard diff too

[Hard]

I played it with doubletime ! So fun map :)

I can't find any problem in this diff


I wish my mod is helpful for you lol
Great map~rank it plz
Topic Starter
mancuso_JM_

[Navy] wrote:

Hello~ I send a message 3 days ago :)
Wow your username is colorful! lol.. Hi..

I'm newbie mapper but I'll try my best!

[Easy]


02:08:657 (3,4) - too far notes by Aimod..? I think it is okay but I learned Easy diff must satisfiy it :) Since this doesn't make so much problem during the gameplay, I prefer to keep this because the pattern looks much better


my suggestion

01:43:526 (1) - 4/4 spinner is better than 5/4 ..?

finish at 01:45:411 and circle at 01:46:039 on 01:46:668 (1) Prefer to keep that, because it is follow properly the instrumental.

01:46:589 (1,2,3,4) - reverse 01:48:238 (2) and

delete 01:49:181 (3) and locate 01:49:809 (4) at 01:49:181,

and add reverse

like this? I have to say this is a very good suggestion and it fits really good with vocals. Fixed.


[Normal]

I think circle size 3 is good for normal~ CS 4 is good too :P


My suggestion

01:25:935 - how about adding spinner ? :) Nah.. it is not necessary. The break here is the best solution.


01:43:526 (1,1) - circle and spinner's term is too short
delete circle is better :) Nah.. it is ok for a normal, especially for the low BPM.


03:13:997 - add spinner ? (ends at 03:16:510 ) >>hard diff too No.. I prefer to keep that in this way!

[Hard]

I played it with doubletime ! So fun map :)

I can't find any problem in this diff Glad you like it ^^


I wish my mod is helpful for you lol I only changed a suggestion, but it was (really good suggestion, I repeat xD).
Great map~rank it plz
Thanks for modding! ^^. Updated!
Aurele
she's going to write a song about a 7 years old kid next,

tellin' ya.
Topic Starter
mancuso_JM_

Gabe wrote:

she's going to write a song about a 7 years old kid next,

tellin' ya.
lol.. baka Gabe :P
qoot8123
Sorry i'm late....www

Let's try~ :)

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]
  1. Remember shift the BG's position on taiko diffs
[ Muzukashii]
SPOILER
  1. 00:13:369 (39,40,41,42) - change to kd dk to reflect the vocal is better
  2. 00:29:076 (90) - change to k? to follow guitar's stress
  3. 00:56:249 - add k to strengthen 00:53:736 (166,167) -
  4. 02:21:694 - ^
  5. 01:42:270 (313) - move to 01:41:955 - as 01:37:558 (298,299,300,301,302,303,304,305) -
  6. 03:49:024 (373) - i hear the obvious drum sound on 03:49:338 - move to here
  7. 04:06:615 (427) - i suggest remove this note ,because there is the guitar sound ,make to much note may lose the power
  8. 03:08:971 - ~ 03:26:563 - try to turn down the volume?

[ Oni]
SPOILER
  1. 01:45:568 (90) - remove? to stress this guitar sound 01:45:411 (89) -
  2. 02:13:997 (203,204,205,206,207,208,209) - remove finish? too much finish may make the map stiff
  3. 04:25:620 (31) - add finish?
  4. 03:08:971 - ~ 03:26:563 - try to turn down the volume?

Pretty good taiko! the combination among guitar , vocal and drum are well done!

Star~
Topic Starter
mancuso_JM_

qoot8123 wrote:

Sorry i'm late....www

Let's try~ :)

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]
  1. Remember shift the BG's position on taiko diffs Hmm.. I don't know if this is really necessary.. I'll wait for some more opinion about it.
[ Muzukashii]
SPOILER
  1. 00:13:369 (39,40,41,42) - change to kd dk to reflect the vocal is better Hmm.. Listening properly the music I found that these 2-plet don't refelect the music really well. So, I moved (41) 1/4 back
  2. 01:42:270 (313) - move to 01:41:955 - as 01:37:558 (298,299,300,301,302,303,304,305) - I prefer to follow drums here and this is the best way I think.

[ Oni]
SPOILER
  1. 01:45:568 (90) - remove? to stress this guitar sound 01:45:411 (89) - Prefer to follow the guitar entirely here, and there is a guitar sound over this beat. So, I'll keep that
  2. 02:13:997 (203,204,205,206,207,208,209) - remove finish? too much finish may make the map stiff I was doubting about it, i remove a lot of finishers in this pattern and changed them with kats instead.
  3. 04:25:620 (31) - add finish? I don't like how it sounds here :/

Pretty good taiko! the combination among guitar , vocal and drum are well done!

Star~
Everything else were fixed (and this line in blue was fixed too xD).
Thanks for the mod and Star! ^^
Updated!
James2250
[General]
Hmmm 22MB...5 minutes....Could be worse I guess
The white reverse arrows can be hard to see on the bright yellow sliders. I see it has been suggested earlier but I still suggest changing them slightly.
Fun sliders are fun

[Easy]
01:10:856 (2) - I can see this (and the other identical ones) confusing new players with the slider track overlapping, fine for any other difficulty but I don't know about Easy. Normal actually does them how I would recommend

[Normal/Hard]
No Issues that I can point out!

It might look bad on my part but I really don't have anything else to suggest/complain about. The hitsounds are all placed nicely, the flow/placement all makes sense and it's fun to play! Maybe I need to make more nazi mods (nah). Well what else can I say..good luck and have some stars **. (no kudosu plz)
Topic Starter
mancuso_JM_

James2250 wrote:

[General]
Hmmm 22MB...5 minutes....Could be worse I guess Hmm.. Download it without video? xDD.. But yes! xD
The white reverse arrows can be hard to see on the bright yellow sliders. I see it has been suggested earlier but I still suggest changing them slightly. Yes, since somebody else suggested me that as well, I fixed this.
Fun sliders are fun Thanks! ^^

[Easy]
01:10:856 (2) - I can see this (and the other identical ones) confusing new players with the slider track overlapping, fine for any other difficulty but I don't know about Easy. Normal actually does them how I would recommend I personally like them, and I think are not really difficult to follow them properly.. I'll keep them for now (anyway, I think I used 3 of them in chorus only, and always is fine to experiment new things).

[Normal/Hard]
No Issues that I can point out! ^^

It might look bad on my part but I really don't have anything else to suggest/complain about. The hitsounds are all placed nicely, the flow/placement all makes sense and it's fun to play! Maybe I need to make more nazi mods (nah). Well what else can I say..good luck and have some stars **. (no kudosu plz)
I would give you a kudos for this, but I respect modders :P
Thanks a lot for these suggestions and the stars! :D (glad you like it btw :P)
Updated!
Lizbeth
hola~~~

[Hard]
I didnt like that there are parts symmentrical when the map is obviosly more freestyle. I think is good to keep consistence in that way.
Another thing i didnt like was the tiny space between 1/4 notes, it made me slow down when passing through the streams cuz spacing is so tiny, made me miss cuz i always ended moving mouse too fast, or sometimes just clicking too fast. I like the distance you used here: 00:19:966 (5,6) -
03:08:971 (1,2,3) - hmmm, i didnt like. Since the circles are so separated in time line, you cant perceive the layout because you see each note at a time.
That s the only things that really bugged me, but the map is great, good job.

[Norma]
Same thing I mentioned about the symmetry

[Easy]
hmm I think you shouldnt have use so much the 1/2, but i guess is fine
and again what I said about the symmetry applies to this one too

Nice mapset thought
Good luck~~

<3
Topic Starter
mancuso_JM_

Lizbeth wrote:

hola~~~ Hola! :p

[Hard]
I didnt like that there are parts symmentrical when the map is obviosly more freestyle. I think is good to keep consistence in that way. You know, the symetry is part of my style (and I like to use it in general), I tried to use it in the more reasonably way, I personally like how the map is structured right now, so I won't touch this :/
Another thing i didnt like was the tiny space between 1/4 notes, it made me slow down when passing through the streams cuz spacing is so tiny, made me miss cuz i always ended moving mouse too fast, or sometimes just clicking too fast. I like the distance you used here: 00:19:966 (5,6) - If you notice, I used shorter spacing when the 1/4 pattern is between notes and bigger when Slider appeared, I think is a good thing due to the slow BPM, I think is something consistent between music and patterns, so I personally like this too.
03:08:971 (1,2,3) - hmmm, i didnt like. Since the circles are so separated in time line, you cant perceive the layout because you see each note at a time.
That s the only things that really bugged me, but the map is great, good job. Hmmm.. I like it and other players didn't have problems with that (nor modders). I'll wait for more opinions about it..

[Norma]
Same thing I mentioned about the symmetry Same as Hard..

[Easy]
hmm I think you shouldnt have use so much the 1/2, but i guess is fine I think so, due to the low BPM and becuase the vocals are placed over red ticks almost all the time.
and again what I said about the symmetry applies to this one too Same..

Nice mapset thought Thanks! ^^
Good luck~~

<3
Well, actually I didn't make any change from here :/.. Basically because it is part of my style and I like the structure in every single difficulty, hope you can understand my decision :).
Anyway, thanks for modding! ^_^
Gero
Yo! Mancuso, Me haz ayudado demasiado, asi que ahora me toca ami :3 TAMBIEN ESTOY OBLIGADO YA QUE TE DEBO DOS MODS (? es broma xDD

El mapa esta perfecto realmente, así que se libre de ignorar ya que la mayoría son sugerencias.

General

  1. Perfecto como siempre
  2. que tal agregar a los tags: Country, Big Machine, Scott Borchetta, Nathan Chapman, Billboard 200


Easy

  1. 00:34:730 (1,3) - Nazi* mueve este slider 00:37:243 (3) - a X:384 Y:222 para que estén perfectamente alineados entre si.
  2. 00:50:751 (1) - Nazi* 00:50:751 (1) - este slider no me gusta mucho, las curvas se me hacen un poco feas, porque no intentas algo como esto:
    En mi opinion se ve mucho mejor.


    Si lo quieres cambiar aquí esta el código:
    84,57,50751,6,0,B|144:21|208:65|208:65|208:17|256:-6|304:17|304:65|304:65|368:21|428:57,1,420,0|0,1:0|1:0,0:0:0:0:
  3. 01:05:202 - que te parece agregar una nota con clap aqui?
  4. 01:06:772 - un whistle aquí sonaría muy bien
  5. 02:02:060 (2) - Nazi* Que tal si haces mas curvo este slider, no me gusta como se ve ahora.
  6. 02:03:631 (3) - lo mismo para este ^
  7. 02:33:474 (1,2,3) - me haz dicho que circles abajo de un patrón de sliders asi fluyen un poco mal, que tal moverlos un poco para que quede algo asi:
    igual tambien podrias darle CTRL + J a este 02:34:730 (3) - para que sea mas simétrico, pero creo que esto es aproposito xD
  8. 02:48:866 (1) - ♥ Simplemente Hermoso
  9. 04:35:044 (2) - Sampleset normal en el final del slider para mantener consistencia con la dificultad Hard.
  10. 02:58:291 (3) - que tal mover este circulo a X:11 Y:204 se ve mejor y fluye mejor en mi opinion.

Normal

    1. 00:11:484 (3) - se me hace un poco estraño y fuera de lo normal el ritmo de este slider, porque no usas un reverse de este 00:11:170 (2) y haces un slider 1/1 aqui 00:11:798 - y que termine obviamente aca 00:12:427 - eliminando el slider pequeño que le sigue, suena muchisimo mejor. algo asi:

    2. 00:38:186 (1,3) - Algo Nazi aca* que opinas de apilar estos dos? moviendo este slider a X:172 Y:296 si haces esto recuerda acomodar las notas siguientes, también eres libre de ignorarlo ya que es una sugerencia.
    3. 01:35:987 (1,4) - ^
    4. 01:06:772 - al igual que en la easy agregar un whistle aqui? suena bien.
    5. 01:55:149 (3,4) - Nazi* no estan perfectamente apilados, mueve este circle 01:55:149 (3) - a X:243
    6. 02:23:421 (1) - Nazi* mueve este slider a Y:228 misma razon ^
    7. 04:27:819 (3) - Nazi* ^ Y:40
    8. 02:10:228 (3) - este slider esta muy cerca de la barra de HP creo que seria mejor moverlo un poco hacia abajo.
    9. 02:26:249 (4) - Olvidaste un finish aqui :P
    10. 04:35:359 (3) - agrega un sampleset normal al inicio para mantener consistencia con la hard.
    11. 02:43:840 (2) - igual aqui^ al inicio

    Hard

    1. 02:26:249 - es un poco curioso ya que aqu estas ignorando por completo un beat que marcaste en las demas dificultades junto con un finish la verdad siento que seria mejor no ignorarlo y agregar una nota aqui.
    2. 02:58:919 (1) - Finish al inicio por consistencia con las demas dificultades.
    3. 04:06:772 - ^
    4. 04:09:285 (1) - ^
    5. 03:38:971 (4) - prueba agregar un sampleset normal a esta nota, suena muy bien, si lo haces recuerda hacerlo en los demas patrones que sean parecidos a este.

    Buena Suerte Mancuso! n.n espero mi mod te sirva de algo. osu necesita mas canciones en ingles y esta no es la ecepcion , grandiosa melodia y hermoso mapa.
Mystyk
Hi! Here is your requested mod :3 taiko comes later >.<

Easy:
00:38:814 (1) - it's a bit disturbing that you miss to hit the big beat in the middle of the slider, so maybe shorten the slider by 1/2?
03:53:579 (4,1) - swap these: http://puu.sh/4PSp2.jpg - a slider start would fit better to a part where she starts singing, and a clap also fits better with a hit circle maybe
03:55:777 (3,4,1) - I don't really like this overlap and you miss to hit a beat as well, so why not use a reverse slider instead of 2 hit circles on red ticks? e.g. http://osu.ppy.sh/ss/1037705 (but you would have to change a lot), but something like this could work too >.< http://osu.ppy.sh/ss/1037711
04:42:898 (1) - I think the normal hitsound is a bit loud at the end of the slider, lower the volume? or maybe use soft sound?

Also AiMod says letterbox conflicts with Muzukashii, so you should check it.

Normal:
00:19:338 (2,3) - these should be 1/2 earlier, because it would fit so much better to the soft guitar sound - http://puu.sh/4PYb6.jpg
01:10:228 (4) - put this a little bit down for correct spacing
03:27:819 (2) - remove hit circle? I think it is not really necessary, and this is a slow part in the music, there are no loud beats either, actually, I think this would fit really well, both to the beats and to the lyrics: http://osu.ppy.sh/ss/1038094
04:03:631 (4) - small thing, but you could change the direction a little bit, so that it is the same as (3)'s direction: from this - http://puu.sh/4Q05Y.jpg to this --> http://puu.sh/4Q06O.jpg (and of course replace it to where it was)
04:42:898 (2) - the same as I said on the Easy diff, the end of the slider should sound softer

Hard:
00:20:280 (6,1) - shouldn't (1) be closer? >.< if you are going to make a higher spacing because of new parts in the lyrics then make it either bigger, or use the spacing that you used before
00:25:306 (4,1) - again spacing? >.<
00:39:128 (2) - to me it is a bit disturbing, that here, you could have used fast hit circles like you did 00:37:872 (5,6) - but you didn't use them. (5) and (6) is actually not that necessary, and you used them, but you didn't use any when the lyrics ask for it: http://puu.sh/4Q1dB.jpg
01:58:291 (6,1) - same about spacing that I already mentioned
02:08:657 (1,2) - this sounds a bit weird, because (1) is a bit long for lyrics and because you didn't put anything to the lyrics before and after (2), so it's a little bit empty, and might be confusing, so why don't you try this? http://puu.sh/4Q1uQ.jpg - but of course it might be just me
03:06:458 (1) - use correct spacing, because the parts before this are similar, and spacing is equal, there is nothing really outstanding here which would mean a need for a jump: http://puu.sh/4Q1FQ.jpg

Very nice mapset, so there is not much to say >.< Good Luck!
mingmichael
hey mancuso~ :3 here taiko mods that you requested to me

Muzukashii
  • HP change to be 5? i think 4 is too low ;w;
  1. 00:01:746 (5,6) - change to be kat don. i changed it because the guitar (i guess it is guitar sound lol) which appears at 00:01:746 (5) - has same pitch sound like 00:01:432 (4) - . and then, it becomes lower at 00:02:060 (6,7) - , so that's why i changed 00:02:060 (6) - to be don.
  2. 00:04:259 (12,13) - kat don too, the reason same like above too ^
  3. 00:07:400 (21) - it should be don, because the guitar sound doesn't become high, and it becomes lower, same like the previous notes too :c
  4. 00:12:584 - delete this note, it's not fit well to use ddd triplet at there :c but, it's fit well and nice when you used ddd triplet at 00:13:369 (39,40,41) - which you have put :3
  5. 00:30:961 (95,96,97,98) - using doubles at there aren't good things too do :c it doesn't follow any sounds if you used double notes. delete 00:31:118 - and move 00:31:432 - to 00:31:275 - . after you changed it, i think it's better to follow the vocal sound c: much better than before
  6. 00:52:322 - add don here? i think it's better to follow the vocal there, so add a note there
  7. 00:53:893 - change to be kat, to follow the "kick" sound from the song? :3 and then, to follow the kat pattern too, like 00:55:149 - ; 00:56:406 - ; 00:57:662 - which you have put at the white strike
  8. 01:05:830 - change to be don, because the pitch sound (after the vocal sound becomes lower) still has low pitch sound here :c so, to keep that pitch sound, i changed to be don which is same like 01:05:516 - don
  9. 01:18:081 - this note should be kat, to make it consistent pattern, like previous note which you used don kat don kat don kat...... and then, the pattern changes at 01:18:395 - to be don don kat don...... (the kat is at white strike, it's different like the previous pattern which the dons are at the white strike). and then, if you change it, the kat will follow the vocal sound too c:
  10. 01:18:238 - delete this, if you use my previous mod c: because kdd isn't really allowed at muzukashii diff (different triplet)
  11. 01:18:395 - and then you can add finisher here, if you use my mod before :3
  12. 01:35:044 - kat, because the sound (i dunno what kind of instrument it is.... lol) is better use kat than don :c and then i change it too to avoid different triplet too
  13. 02:26:249 - don? but, if you wanted to follow the instrument sound, just ignore this
  14. 02:41:798 - delete this, not really fit to use ddd triplet ;w; and then 02:41:955 - change to be kat << these mods will follow vocal sounds~
  15. 02:46:825 - delete this too, and then 02:46:668 - to be don
  16. 02:54:364 - delete and then change 02:54:521 - and 02:54:835 - to be kat don << i changed them all to follow the "kat" pattern again :3 which is at white strike
  17. 03:01:432 - small don, i changed it to make it consistent, like 03:02:060 - ; 03:02:688 - ; 03:03:317 - ; 03:04:573 - ; etc << they are just small notes :( and then they have same pitch sound too like 03:01:432 - , so it must be consistent pattern
  18. 04:02:060 - and 04:02:688 - change to be kat. i think it's better use kat to follow the vocal sound there

    mancuso is triplet lover <3 lol xD

Oni
  1. 00:30:961 (128,129,130,131) - these aren't fit well with the song because you used doubles there ;w; the song doesn't give double sounds there. so, how about 00:31:118 (129) - change to be don and 00:31:432 (130) - move to 00:31:275 - << they will follow the vocal too
  2. 01:16:510 - kat here and 01:16:825 - don. you can hear, the vocal sound is higher at 01:16:510 - than 01:16:825 - , so that's why i change them to be kat don. and then, i changed it too to follow the "kat" pattern again which appears at white strike
  3. 01:50:123 - don here and 01:50:437 - kat? i think it's better to follow the vocal sound xD and then, to follow the "kat" pattern too at white strike 01:50:437 -
  4. 01:50:751 - change to be don, if you use my mod before ^
  5. 02:44:154 - ; 02:44:469 - and 02:44:783 - change to be don kat don? because i saw you use don to follow the vocal (02:43:840 -). so that's why i change them to follow the vocal with dons. and then, i change 02:44:469 - to be kat to follow the "kat" pattern again xD
  6. 02:58:291 - kat here, to follow the electric guitar sound there :3 same like 02:57:348 - which you used kat too to follow
  7. 03:01:118 - don? i just wanted give variation note xD i think it's boring to use kkkkd in 95BPM
  8. 03:04:259 - kat here. same like 03:03:003 - and 03:05:516 - which you used kat (the kats appear at the red strike now). you should be consistent :c
  9. 03:08:343 - big kat? ;3?
  10. 03:17:610 - change to be kat and then move 03:17:924 - to 03:17:767 - << they will be kkd k. it's much better to follow the vocal sound than you used doubles :c
  11. 03:19:181 - change to be don and move to 03:19:024 - << same like above, it's much better to follow the vocal sound than you used xxxx xx
  12. 03:23:736 - and 03:23:893 - add dons there. i added them because it's like something missing sound because you didn't use any notes before ;w; much better fill it with notes
  13. 03:34:416 - add don, to follow the beat, same like 03:34:730 - ; 03:35:044 - ; and etc
  14. 03:50:751 - change to be small note here (normal don). because the song doesn't give finsiher sound again at there and it's not fit well to use finsiher at there :c the finsiher sound just appears at 03:50:123 -
  15. 04:31:589 - don?
  16. 04:39:442 - add don here, the sound still appears at here :c don't miss it
  17. 04:39:285 - change to be kat if you use my previous mod ^
Sieg
Hallo

General:
00:53:264 (1) - maybe rise up volume to 70-80% here and switch additions to soft better represent strong beat and begging of kiai imo
02:18:709 (1) - ^
03:39:128 (1) - ^

Hard:
02:24:678 (3) - try a bit flowy pattern? something like http://puu.sh/4QR47.jpg
03:45:097 (3) - ^ http://puu.sh/4QRbT.jpg

Normal:
00:11:170 (2,4) - that confused me a bit, well... 1\4 sliders on normal, not that you meet often, of course they follows song but as i said confused me a bit because i waited easier rhythm for normal
01:00:804 (4) - tbh i tried to skip this ;_; but failed, move to139:161

Easy:
seems fine

not too much map is quite ready :3
Topic Starter
mancuso_JM_
Gero
Yo! Mancuso, Me haz ayudado demasiado, asi que ahora me toca ami :3 TAMBIEN ESTOY OBLIGADO YA QUE TE DEBO DOS MODS (? es broma xDD LOL!
El mapa esta perfecto realmente, así que se libre de ignorar ya que la mayoría son sugerencias. Gracias :P

[General]

Perfecto como siempre
que tal agregar a los tags: Country, Big Machine, Scott Borchetta, Nathan Chapman, Billboard 200 No se mucho a que se debe realmente :/, creo que es suficiente con los que tengo :P

[Easy]

00:34:730 (1,3) - Nazi* mueve este slider 00:37:243 (3) - a X:384 Y:222 para que estén perfectamente alineados entre si. Use el ctrl+g, ctrl+h por simetria perfecta y quedo eso :P, asi que lo dejo por ahora xD
00:50:751 (1) - Nazi* 00:50:751 (1) - este slider no me gusta mucho, las curvas se me hacen un poco feas, porque no intentas algo como esto:
En mi opinion se ve mucho mejor. Lo arregle con el codigo, a lo vago xDD.
01:05:202 - que te parece agregar una nota con clap aqui? Hmm.. No me parece :/, principalmente porque estoy siguiendo la voz aqui.
01:06:772 - un whistle aquí sonaría muy bien Seguro.. Lo agregue
02:02:060 (2) - Nazi* Que tal si haces mas curvo este slider, no me gusta como se ve ahora.
02:03:631 (3) - lo mismo para este ^ Los arregle un poquito a ambos.
02:33:474 (1,2,3) - me haz dicho que circles abajo de un patrón de sliders asi fluyen un poco mal, que tal moverlos un poco para que quede algo asi:
igual tambien podrias darle CTRL + J a este 02:34:730 (3) - para que sea mas simétrico, pero creo que esto es aproposito xD
collapsed text Meh.. tenes razon xDD.. Arregle esto un poquito xD
02:48:866 (1) - ♥ Simplemente Hermoso Gracias xDD
04:35:044 (2) - Sampleset normal en el final del slider para mantener consistencia con la dificultad Hard. Listo..
02:58:291 (3) - que tal mover este circulo a X:11 Y:204 se ve mejor y fluye mejor en mi opinion. Actualmente me gusta como fluye, asi que lo dejo por ahora :p


[Normal]

00:11:484 (3) - se me hace un poco estraño y fuera de lo normal el ritmo de este slider, porque no usas un reverse de este 00:11:170 (2) y haces un slider 1/1 aqui 00:11:798 - y que termine obviamente aca 00:12:427 - eliminando el slider pequeño que le sigue, suena muchisimo mejor. algo asi: Actualmente siento que sigue la voz, lo considerare cambiar si alguien mas lo menciona..
00:38:186 (1,3) - Algo Nazi aca* que opinas de apilar estos dos? moviendo este slider a X:172 Y:296 si haces esto recuerda acomodar las notas siguientes, también eres libre de ignorarlo ya que es una sugerencia. Personalmente me gusta este efecto, ademas de que no afecta mucho a la hora de jugar el mapa, asi que prefiero dejarlo.
01:35:987 (1,4) - ^ ^
01:06:772 - al igual que en la easy agregar un whistle aqui? suena bien. Listo.
01:55:149 (3,4) - Nazi* no estan perfectamente apilados, mueve este circle 01:55:149 (3) - a X:243 Arregle el posicionamiento del slider en su lugar (x:244 xD)
02:23:421 (1) - Nazi* mueve este slider a Y:228 misma razon ^
04:27:819 (3) - Nazi* ^ Y:40 so nazi.. pero todo listo de todas maneras xD
02:10:228 (3) - este slider esta muy cerca de la barra de HP creo que seria mejor moverlo un poco hacia abajo. No molesta creo, lo dejo especialmente por el blanket.
02:26:249 (4) - Olvidaste un finish aqui :P lol.. cierto -.-
04:35:359 (3) - agrega un sampleset normal al inicio para mantener consistencia con la hard. listo
02:43:840 (2) - igual aqui^ al inicio ^


[Hard]

02:26:249 - es un poco curioso ya que aqu estas ignorando por completo un beat que marcaste en las demas dificultades junto con un finish la verdad siento que seria mejor no ignorarlo y agregar una nota aqui. Tenes razon, arregle esto.
02:58:919 (1) - Finish al inicio por consistencia con las demas dificultades.
04:06:772 - ^
04:09:285 (1) - ^ todo esto agregado..
03:38:971 (4) - prueba agregar un sampleset normal a esta nota, suena muy bien, si lo haces recuerda hacerlo en los demas patrones que sean parecidos a este. Hmm.. Nahh.. prefiero mantenerlo asi :p


Buena Suerte Mancuso! n.n espero mi mod te sirva de algo. osu necesita mas canciones en ingles y esta no es la ecepcion , grandiosa melodia y hermoso mapa.
Muchas Gracias Gero! ^^ (tuve que hacer copy/paste :P) Todavia me debes un mod /hides.

Mystyk

Mystyk wrote:

Hi! Here is your requested mod :3 taiko comes later >.< Hiya! ^^

Easy:
00:38:814 (1) - it's a bit disturbing that you miss to hit the big beat in the middle of the slider, so maybe shorten the slider by 1/2? Ok, reduced in 1/2 and added a note then.
03:53:579 (4,1) - swap these: http://puu.sh/4PSp2.jpg - a slider start would fit better to a part where she starts singing, and a clap also fits better with a hit circle maybe Hmm.. I prefer to keep this, I want to emphasize the downbeat with a single note and not with a slider end.
03:55:777 (3,4,1) - I don't really like this overlap and you miss to hit a beat as well, so why not use a reverse slider instead of 2 hit circles on red ticks? e.g. http://osu.ppy.sh/ss/1037705 (but you would have to change a lot), but something like this could work too >.< http://osu.ppy.sh/ss/1037711 Ok, fixed in the second way :P
04:42:898 (1) - I think the normal hitsound is a bit loud at the end of the slider, lower the volume? or maybe use soft sound? I used a soft whistle at the end, it fits now ^^

Also AiMod says letterbox conflicts with Muzukashii, so you should check it. Wut? I don't think so.. Maybe a bug??

Normal:
00:19:338 (2,3) - these should be 1/2 earlier, because it would fit so much better to the soft guitar sound - http://puu.sh/4PYb6.jpg I don't think so, actually it follows better the guitar, as you showed me the slider sounds earlier than the high pitch in the guitar appeared.
01:10:228 (4) - put this a little bit down for correct spacing Fixed then.
03:27:819 (2) - remove hit circle? I think it is not really necessary, and this is a slow part in the music, there are no loud beats either, actually, I think this would fit really well, both to the beats and to the lyrics: http://osu.ppy.sh/ss/1038094 In my personal point of view, this is following properly the vocals..
04:03:631 (4) - small thing, but you could change the direction a little bit, so that it is the same as (3)'s direction: from this - http://puu.sh/4Q05Y.jpg to this --> http://puu.sh/4Q06O.jpg (and of course replace it to where it was) Fixed I think xD
04:42:898 (2) - the same as I said on the Easy diff, the end of the slider should sound softer Done.

Hard:
00:20:280 (6,1) - shouldn't (1) be closer? >.< if you are going to make a higher spacing because of new parts in the lyrics then make it either bigger, or use the spacing that you used before Meh.. I like how it plays this spacing and I don't want a bigger one due to the music itself (you know, is slow and a higher spacing will not represent the music properly).
00:25:306 (4,1) - again spacing? >.< ^
00:39:128 (2) - to me it is a bit disturbing, that here, you could have used fast hit circles like you did 00:37:872 (5,6) - but you didn't use them. (5) and (6) is actually not that necessary, and you used them, but you didn't use any when the lyrics ask for it: http://puu.sh/4Q1dB.jpg I don't feel adding more notes here, because it is a slow section in the instrumental and actually I'm following that.
01:58:291 (6,1) - same about spacing that I already mentioned You know what I'm going to say here xD
02:08:657 (1,2) - this sounds a bit weird, because (1) is a bit long for lyrics and because you didn't put anything to the lyrics before and after (2), so it's a little bit empty, and might be confusing, so why don't you try this? http://puu.sh/4Q1uQ.jpg - but of course it might be just me I fixed this but on my own accord
03:06:458 (1) - use correct spacing, because the parts before this are similar, and spacing is equal, there is nothing really outstanding here which would mean a need for a jump: http://puu.sh/4Q1FQ.jpg Alrighty, I did a little blanketing in there :P

Very nice mapset, so there is not much to say >.< Good Luck!
Thanks Mystyk! Nice suggestions you had in there :3

Michael:
SPOILER

mingmichael wrote:

hey mancuso~ :3 here taiko mods that you requested to me Hi man! ^^

Muzukashii
  • HP change to be 5? i think 4 is too low ;w; Sure thing.
  1. 00:01:746 (5,6) - change to be kat don. i changed it because the guitar (i guess it is guitar sound lol) which appears at 00:01:746 (5) - has same pitch sound like 00:01:432 (4) - . and then, it becomes lower at 00:02:060 (6,7) - , so that's why i changed 00:02:060 (6) - to be don. I prefer to follow the guitar here and definetly this d k is the better way at least in my opinion.
  2. 00:04:259 (12,13) - kat don too, the reason same like above too ^ Same as above, I did some variety in this first part, following drums sometimes and other times following the piano.
  3. 00:07:400 (21) - it should be don, because the guitar sound doesn't become high, and it becomes lower, same like the previous notes too :c Well, something that I explained before.
  4. 00:12:584 - delete this note, it's not fit well to use ddd triplet at there :c but, it's fit well and nice when you used ddd triplet at 00:13:369 (39,40,41) - which you have put :3 Alright, and did some additional changes for a better sound.
  5. 00:30:961 (95,96,97,98) - using doubles at there aren't good things too do :c it doesn't follow any sounds if you used double notes. delete 00:31:118 - and move 00:31:432 - to 00:31:275 - . after you changed it, i think it's better to follow the vocal sound c: much better than before Fixed.
  6. 00:52:322 - add don here? i think it's better to follow the vocal there, so add a note there Nice one ^^. Added.
  7. 00:53:893 - change to be kat, to follow the "kick" sound from the song? :3 and then, to follow the kat pattern too, like 00:55:149 - ; 00:56:406 - ; 00:57:662 - which you have put at the white strike Ok.. Fixed.
  8. 01:05:830 - change to be don, because the pitch sound (after the vocal sound becomes lower) still has low pitch sound here :c so, to keep that pitch sound, i changed to be don which is same like 01:05:516 - don Vocals pitch become higher in this place in my opinion, so I'll keep this.
  9. 01:18:081 - this note should be kat, to make it consistent pattern, like previous note which you used don kat don kat don kat...... and then, the pattern changes at 01:18:395 - to be don don kat don...... (the kat is at white strike, it's different like the previous pattern which the dons are at the white strike). and then, if you change it, the kat will follow the vocal sound too c: Hmm.. After some consideration I think ddd follows better drums.
  10. 01:18:238 - delete this, if you use my previous mod c: because kdd isn't really allowed at muzukashii diff (different triplet) Meh.. I didn't change the previous suggestion so I think is ok if I keep this one due to drums.
  11. 01:18:395 - and then you can add finisher here, if you use my mod before :3 ^
  12. 01:35:044 - kat, because the sound (i dunno what kind of instrument it is.... lol) is better use kat than don :c and then i change it too to avoid different triplet too Sounds reasonable, so fixed.
  13. 02:26:249 - don? but, if you wanted to follow the instrument sound, just ignore this yeah.. I prefer to keep a kat.
  14. 02:41:798 - delete this, not really fit to use ddd triplet ;w; and then 02:41:955 - change to be kat << these mods will follow vocal sounds~
  15. 02:46:825 - delete this too, and then 02:46:668 - to be don
  16. 02:54:364 - delete and then change 02:54:521 - and 02:54:835 - to be kat don << i changed them all to follow the "kat" pattern again :3 which is at white strike Fixed, fixed and fixed :P
  17. 03:01:432 - small don, i changed it to make it consistent, like 03:02:060 - ; 03:02:688 - ; 03:03:317 - ; 03:04:573 - ; etc << they are just small notes :( and then they have same pitch sound too like 03:01:432 - , so it must be consistent pattern But this big don emphasize the new section of the son and I like how it sounds, so I'll leave this.
  18. 04:02:060 - and 04:02:688 - change to be kat. i think it's better use kat to follow the vocal sound there They are actually kats, if you meant dons, I used a don only in the last note.

    mancuso is triplet lover <3 lol xD LOL! I used when they were necessary and to make the diff. more enjoyable at least xD (because the bpm is really slow.)

Oni
  1. 00:30:961 (128,129,130,131) - these aren't fit well with the song because you used doubles there ;w; the song doesn't give double sounds there. so, how about 00:31:118 (129) - change to be don and 00:31:432 (130) - move to 00:31:275 - << they will follow the vocal too You're right.. Fixed.
  2. 01:16:510 - kat here and 01:16:825 - don. you can hear, the vocal sound is higher at 01:16:510 - than 01:16:825 - , so that's why i change them to be kat don. and then, i changed it too to follow the "kat" pattern again which appears at white strike I'm following the vocals pitch here, not the ''clap'' sound and definetly d k is the best option here.
  3. 01:50:123 - don here and 01:50:437 - kat? i think it's better to follow the vocal sound xD and then, to follow the "kat" pattern too at white strike 01:50:437 - Oh.. well.. Fixed this one.
  4. 01:50:751 - change to be don, if you use my mod before ^ Alright.
  5. 02:44:154 - ; 02:44:469 - and 02:44:783 - change to be don kat don? because i saw you use don to follow the vocal (02:43:840 -). so that's why i change them to follow the vocal with dons. and then, i change 02:44:469 - to be kat to follow the "kat" pattern again xD I don't think so because I'm following vocals pitch here :P
  6. 02:58:291 - kat here, to follow the electric guitar sound there :3 same like 02:57:348 - which you used kat too to follow k
  7. 03:01:118 - don? i just wanted give variation note xD i think it's boring to use kkkkd in 95BPM I know what you mean, but the music sounds like kkkkd, so I prefer to leave this one
  8. 03:04:259 - kat here. same like 03:03:003 - and 03:05:516 - which you used kat (the kats appear at the red strike now). you should be consistent :c Okie
  9. 03:08:343 - big kat? ;3? yeah.. there is some difference between 03:08:343 - and 03:08:971 - so this will fit definetly :3
  10. 03:17:610 - change to be kat and then move 03:17:924 - to 03:17:767 - << they will be kkd k. it's much better to follow the vocal sound than you used doubles :c I'm in disagree here, if you listen properly the music, these doubles are following perfectly the guitar (and that's why I used kd dk kdkd pattern
  11. 03:19:181 - change to be don and move to 03:19:024 - << same like above, it's much better to follow the vocal sound than you used xxxx xx In this case I think I mixed vocals and instrumental in a good way, so no.
  12. 03:23:736 - and 03:23:893 - add dons there. i added them because it's like something missing sound because you didn't use any notes before ;w; much better fill it with notes Sounds reasonable, added both.
  13. 03:34:416 - add don, to follow the beat, same like 03:34:730 - ; 03:35:044 - ; and etc I knew that somebody were going to mention that xD.. Alright, added.
  14. 03:50:751 - change to be small note here (normal don). because the song doesn't give finsiher sound again at there and it's not fit well to use finsiher at there :c the finsiher sound just appears at 03:50:123 - Hmm.. Ok
  15. 04:31:589 - don? ok
  16. 04:39:442 - add don here, the sound still appears at here :c don't miss it Hmm.. I prefer to follow the higher pitch in the piano, and this fits definetly in my opinion. So, I'll keep this for now.
  17. 04:39:285 - change to be kat if you use my previous mod ^ ^
It was a complete taiko mod! ^^.. I liked it, you helped me to fix some inconsistencies, thanks for that! :D

Sieg

Sieg wrote:

Hallo

General:
00:53:264 (1) - maybe rise up volume to 70-80% here and switch additions to soft better represent strong beat and begging of kiai imo
02:18:709 (1) - ^
03:39:128 (1) - ^ Alright, increased the volume but I didn't use this soft addition, I think the normal one is better.

Hard:
02:24:678 (3) - try a bit flowy pattern? something like http://puu.sh/4QR47.jpg Fixed it a bit :p
03:45:097 (3) - ^ http://puu.sh/4QRbT.jpg (^)

Normal:
00:11:170 (2,4) - that confused me a bit, well... 1\4 sliders on normal, not that you meet often, of course they follows song but as i said confused me a bit because i waited easier rhythm for normal Meh.. I simplified that with a single note because somebody else mentioned me to do that too.
01:00:804 (4) - tbh i tried to skip this ;_; but failed, move to139:161 lol.. Fixed :P

Easy:
seems fine

not too much map is quite ready :3
Thanks Sieg! ^_^

Thanks a lot guys, useful mods everywhere :D!
Updated! ^_^
DakeDekaane


Hi, mancuso~
I'll focus on Taiko diffs <:

[Muzukashii]
00:08:500 (23) - Maybe making it a don to have consistency with previous pattern.
00:20:908 (61) - Maybe remove it, it sounds good and feels less overloaded (I felt this part like that, just a personal opinion)
00:23:421 (68) - ^
00:36:458 (111) - Maybe move this 1/4 beat later? I feel it'd fit better with the guitar here, also as optional, making 00:36:615 (112) a don along with this change.
00:38:814 (119) - Remove this, here the music lowers its intensity a bit, so a calm part could be here too.
00:58:605 (182) - You could remove this, and you'll keep a bit the consistency in this pattern (white, blue-white)
01:00:804 - I suggest making a slight change in the rhythm here, you're skipping 01:01:432, spot which could have a note and sound better.

01:06:144 (205) - I think if you remove this, it'd sound quite better and match drums somehow nicely.
01:08:343 - If you're making the suggestion above, I suggest making also a similar rhythm in this part, removing the triple here leaving 01:08:343 (213) alone and putting a don in 01:08:814.
01:37:086 (296) - This note played a bit weird as the next notes are following directly the drums and this one vocals, you could make it a don and move it 1/4 beat back
01:42:270 (312,313,314) - Maybe use a dkd pattern like 01:41:013 (309,310,311) as the vocals are similar here, Alternatively, you can also move 01:42:270 (312) - 1/2 beat back.
01:52:008 (20) - Remove, I think the rhythm would be a bit more interesting like in previous spots I've suggested similar ones.
01:55:935 (33) - I'd suggest to remove it, it fits for vocals, but the rhythm later doesn't seem to focus on them.
01:58:919 (43) - Remove.
02:07:400 (72,73,74) - Make this ddd, the intensity is quite lower than the previous pattern (02:04:887 (63,64,65)), if you do make 02:08:029 (75) a kat.
02:09:914 (81,82,83,84) - ^Similar as above, but also remove 02:10:856 (85) to reduce the density of notes here. As an extra, you could make 02:08:971 (77,78,79,80) a kd dk pattern, to fit better the whole pattern.
02:11:484 (87) - Maybe remove.
02:13:997 (95) - Maybe remove too, the emphasis in the music is growing from here and you may want this being consistent.
02:23:579 (124) - Remove.
02:24:678 (127) - Remove, this would allow to follow vocals better for next notes.
02:40:385 (177,178,179) - Maybe use a ddk pattern to keep the consistency of the previous pattern?
03:13:683 (258,259,261) - I suggest to remove these notes, this part is quite calm and having all these notes somehow breaks that calmness.
03:16:196 (264,265) - ^
03:16:510 - 03:26:563 - Basically there will be similar suggestions here, the note density here is almost similar to the other parts even this part being calm. D:
03:42:898 (350) - Maybe move this 1/2 beat back and deleting 03:42:741 (349), this would allow to follow the song better.
03:46:668 - A note is definitely missing here ;~; If you add it, you can delete either 03:47:924 (367,368) to not make this part too long.

*Every note marked with a plain "(maybe) remove" is meant to decrease the density of the notes a bit, and still fitting with the song.
As a little extra feedback, I felt this more like an easy Oni, there are many 1/4 patterns for a Muzukashii (remember this is the lowest Taiko diff), the difficulty itself is fine. You may soften up some spots though.

[Oni]
00:19:024 (80) - This feels a looot better as a don, dk d pattern fits better in this parts specifically (or kd k), dk k feels a bit ankward as alternating feels more natural for the guitar.
00:20:280 (85,86,87) - Using kkd here fits better for guitar imo.
00:31:903 (132,133,134) - kkd feels better as (134) has less pitch than (135).
00:47:139 (197,198) - kd
00:54:207 (224) - don.
00:56:249 (232,233) - kd
01:17:296 (317,318) - ^
01:25:777 (1) - This note feels a bit weird, there's sound there, but for some reason I don't find it suitable there, maybe it's just me.
01:56:877 - Maybe add a note here for vocals? It looked like you wanted to follow as you begin with 01:55:935 (133,134), but then the switch felt a bit weird.
02:14:940 (206) - Maybe a big don here? It fits with your actua building here.
02:20:594 (228) - don.
02:49:809 (347,348,349) - Either kdd or kkk would fit better here imo.
03:16:510 - 03:26:563 -Same as Oni, a lower density for this part would be nice.
03:40:070 (534) - don.
04:28:133 (41,42,43) - kkd sounds better imo.

A though Oni, but it's good so far <:

Now a little for standard diffs, just little things that caught my attention.

[Hard]
03:04:259 (2) - Maybe remove this note to give more emphasis to the next note, this may need a bit of fixing the placement, feel free to ignore this :p

[Normal]
I know the song is quite slow, but I feel that AR5 could fit better here, AR4 feels a bit slow for me.
03:56:720 (1) - I can see what happened here ;)

[Easy]
All those overlaps ;~;
02:44:469 (2) - Maybe you could move this around x:492 y:252, to making it look smoother.
03:41:641 (1) - As above, just this needs to be slightly above, around x:452 y:176
03:49:809 - Maybe it'll sound crazy, but a note definitely should be here, either put a circle or a slider using the previous circle.
03:56:720 (1) - Maybe open the loop a bit more?

Nice mapset overall, as always, most of these are only suggestions :3
Good luck \o/
toara_fict
Sorry late mod and short mods ... Taiko Modding.

[Muzukashii]
  1. 01:59:861 (47) - Del ?
  2. 02:35:359 (160,161) - Change color
  3. 02:40:385 (177) - d
  4. 03:00:018 (233) - move 03:00:332 (234) -
[Oni]
  1. 01:16:510 (315,316) - k d
  2. 01:44:940 (86) - d
  3. 01:54:050 (126,127) - move 01:53:893 (126,127) -
  4. 02:18:395 (219) - k
  5. 04:02:374 (626,627) - k d
Good Map :3
rezoons
Hi :),

Mod from my queue:

Well, i nearly rejected it because of https://osu.ppy.sh/forum/p/2460679 but since everybody say that i should avoid keeping old grudges against everybody i guess i just tried to ignore it. That's not like my mod worth anything anyway. So, here is the "mod":

[Easy]
Placement/Aesthetic
  1. 02:08:657 (3,4) - Here you used a spacing of x1.1 instead of x1.0 usually. Why? I can understand if it was to avoid the overlap of 3 on 4 like 02:21:222 (1,2) or 04:38:500 (2,1) and have a prettier pattern but it still overlap.
Hitsound
  1. 00:47:610 (3) - Finish at the end of the slider? You use a finish every 4 beat just before so logically there should be one here too.
  2. 00:57:034 (3) - You use a clap every two beats on this part except when it's in a middle of a slider. But since you use a slider tick rate of 2 you should put a clap on the slidertick corresponding (and not just this slider, every slider). That way the repertition of clap will be more uniform because right now i find the current repartition of clap weird to hear.
  3. 03:41:955 (2) - ^
[Normal]
Rythm
  1. 00:12:427 (4) - I don't think using 1/4 slider in a Normal even if it's <100 BPM is a good idea. But if you want to keep it why didn't you put anything right before at 00:11:170 (2,3) (you did it in the hard diff). It's the same things: three syllables of the vocals on the 1/4. I guess you follow the vocals on this because there are no 1/4 by the guitar. Guitar does 1/4 like at 00:13:526 but since you didn't put anything either i guess you followed the vocals.
  2. 00:19:024 - Add a note? 00:18:081 (1) follow the guitar i think so since the guitar plays a note here you should put one imo.
  3. 00:34:416 (2) - Remove it? There are no vocals here and no instrument playing a note either. Well, it felt weird while playing.
  4. 01:18:709 - Since you follow vocals, add a note here?
  5. 02:08:343 (4) - Basically like 00:12:427, you didn't put anythin at 02:05:830 (3,1). In this cas that's even the same lyrics.
Placement/Aesthetic
  1. 00:17:139 (4,1) - Sicne you do a lot of blanket why not blanketting it too?
  2. 02:15:568 (4) - Not sure if that was what you intended to do but 02:13:683 (1,2,3,4) is nearly a parallelogram. You only need to move 4 to x=176 y=196 (don't worry 02:16:196 (1) can still be put at the middle) or move 02:14:940 (3) to x=160 y=24.
  3. 03:28:133 (3) - (nazi) Move it's 2nd slider point to x=332 y=176. This way 3 have a similar shape to 1 which looks better imo.
  4. 04:25:620 (3) - (nazi) 2nd slider point 2 grid down gives a better blanket.
[Hard]
Why don't you start at the same time as the other diff?
Rythm
  1. 00:39:128 (2) - Why a repeat here? If you keep following the voice you should have a rythm like this:
Placement/Aesthetic
  1. 00:11:798 (4,5,1) - (nazi) they are nearly aligned so why not aligning it?
  2. 00:20:280 (6,1,2) - I don't really understand this jump here. The music is pretty constant so the distance between 6 and 1 should be the same as the one between 5 and 6. Why a jump here? I think you should put 6 x1.5 away from 5 like 00:20:280 (6,1) or even 00:25:306 (4,1) or 00:30:332 (9,1) etc.
Topic Starter
mancuso_JM_
Dake

DakeDekaane wrote:



Hi, mancuso~
I'll focus on Taiko diffs <: Hi ^^

[Muzukashii]
00:08:500 (23) - Maybe making it a don to have consistency with previous pattern. I wanted some of variety in this first section, and I think a kat fits with the piano properly here. So, I'll leave that as it is.
00:20:908 (61) - Maybe remove it, it sounds good and feels less overloaded (I felt this part like that, just a personal opinion)
00:23:421 (68) - ^ Both removed and did some additional changes. (anyway I didn't do exactly that, I removed the notes over blue ticks).-
00:36:458 (111) - Maybe move this 1/4 beat later? I feel it'd fit better with the guitar here, also as optional, making 00:36:615 (112) a don along with this change. I don't think so, maybe there is a little sound by the guitar over the blue tick, but the higher pitch is placed over the red tick definetly.
00:38:814 (119) - Remove this, here the music lowers its intensity a bit, so a calm part could be here too. Actually it is fitting with piano and drums at the same time, so I don't feel removing this note.
00:58:605 (182) - You could remove this, and you'll keep a bit the consistency in this pattern (white, blue-white) Hmm.. prefer to follow the guitar here, that's why I used kkk here (some of variety is always a good thing I think).
01:00:804 - I suggest making a slight change in the rhythm here, you're skipping 01:01:432, spot which could have a note and sound better. Fixed almost all with the screenshoot but I didn't add a note over this blue tick because actually plays terribly for me :/.

01:06:144 (205) - I think if you remove this, it'd sound quite better and match drums somehow nicely.
01:08:343 - If you're making the suggestion above, I suggest making also a similar rhythm in this part, removing the triple here leaving 01:08:343 (213) alone and putting a don in 01:08:814. I prefer to keep both patterns.. why?.. Because they are following the vocals and drums at the same time and it provides a good variety during the map.
01:37:086 (296) - This note played a bit weird as the next notes are following directly the drums and this one vocals, you could make it a don and move it 1/4 beat back I added a note in the previous red tick, actually flows better with it :P
01:42:270 (312,313,314) - Maybe use a dkd pattern like 01:41:013 (309,310,311) as the vocals are similar here, Alternatively, you can also move 01:42:270 (312) - 1/2 beat back. I don't like how it sounds the dkd here (it won't following the music in a correct way because the highest pitch is in (314).. But.. Moved (312) 1/2 back, definetly sounds better.
01:52:008 (20) - Remove, I think the rhythm would be a bit more interesting like in previous spots I've suggested similar ones. I prefer this 3-plet here, as I said before to cover vocals and drums properly.
01:55:935 (33) - I'd suggest to remove it, it fits for vocals, but the rhythm later doesn't seem to focus on them. In some way yes, vocals stop on 01:58:291 - and I keep this place without note, I like how it flows in addtion, so I prefer to keep that as it is.
01:58:919 (43) - Remove. No (and I'll explain later why)
02:07:400 (72,73,74) - Make this ddd, the intensity is quite lower than the previous pattern (02:04:887 (63,64,65)), if you do make 02:08:029 (75) a kat. Fixed.
02:09:914 (81,82,83,84) - ^Similar as above, but also remove 02:10:856 (85) to reduce the density of notes here. As an extra, you could make 02:08:971 (77,78,79,80) a kd dk pattern, to fit better the whole pattern. Nice suggestion you've there, all fixed in this point.
02:11:484 (87) - Maybe remove. I don't think so, because a single 2-plet it won't follow the music as I want.
02:13:997 (95) - Maybe remove too, the emphasis in the music is growing from here and you may want this being consistent. Removed this one.
02:23:579 (124) - Remove. Done.
02:24:678 (127) - Remove, this would allow to follow vocals better for next notes. No, I don't want this single 2-plet neither. Flows just weird here
02:40:385 (177,178,179) - Maybe use a ddk pattern to keep the consistency of the previous pattern? But d d k sounds weird here, because the higher points in the music are placed in the first two notes and not in the last one.
03:13:683 (258,259,261) - I suggest to remove these notes, this part is quite calm and having all these notes somehow breaks that calmness.
03:16:196 (264,265) - ^ I did some changes here and there.
03:16:510 - 03:26:563 - Basically there will be similar suggestions here, the note density here is almost similar to the other parts even this part being calm. D: Same here.. sorry xD
03:42:898 (350) - Maybe move this 1/2 beat back and deleting 03:42:741 (349), this would allow to follow the song better. In my personal point of view, the current pattern flow and follow the music on a better side (especially vocals in this case).
03:46:668 - A note is definitely missing here ;~; If you add it, you can delete either 03:47:924 (367,368) to not make this part too long. Fixed and did some tiny tweaks then xD.

*Every note marked with a plain "(maybe) remove" is meant to decrease the density of the notes a bit, and still fitting with the song. As you can see, I fixed when I felt they were really necessary (for example this section mentioned in your mod), when I replied a simple no it was because I thought the follow the music in a proper way and the density of notes fit properly with the density of the song.
As a little extra feedback, I felt this more like an easy Oni, there are many 1/4 patterns for a Muzukashii (remember this is the lowest Taiko diff), the difficulty itself is fine. You may soften up some spots though. Lowest taiko diff is Kantan (just saying xD).. But I know what you meant, anyway Muzukashii means Hard, and this is quite easy (due to the low BPM and Slider velocity used to map), so I don't see any reason to make this easier because actually is really easy (pretty easy to FC with DT at least), as I said before I only removed some notes in those places where the music was slower than the other parts.

[Oni]
00:19:024 (80) - This feels a looot better as a don, dk d pattern fits better in this parts specifically (or kd k), dk k feels a bit ankward as alternating feels more natural for the guitar. Wait.. what? is already a don this one :P
00:20:280 (85,86,87) - Using kkd here fits better for guitar imo. Alright.. Fixed.
00:31:903 (132,133,134) - kkd feels better as (134) has less pitch than (135). ok
00:47:139 (197,198) - kd fixed.
00:54:207 (224) - don. done
00:56:249 (232,233) - kd dk flows better here in my opinion.
01:17:296 (317,318) - ^ ^.. In addition follows better the guitar.
01:25:777 (1) - This note feels a bit weird, there's sound there, but for some reason I don't find it suitable there, maybe it's just me. Yes, it sounds a bit weird to me. Removed it and added a finisher in the following note.
01:56:877 - Maybe add a note here for vocals? It looked like you wanted to follow as you begin with 01:55:935 (133,134), but then the switch felt a bit weird. I prefer to keep this as it is, to follow better the guitar (and the higest pitch on it).
02:14:940 (206) - Maybe a big don here? It fits with your actua building here. Sounds good..
02:20:594 (228) - don. Fixed for consistency.
02:49:809 (347,348,349) - Either kdd or kkk would fit better here imo. lol.. I prefer kkd here xD.
03:16:510 - 03:26:563 -Same as Oni, a lower density for this part would be nice. I'll keep this, you know why?, because yes, the music sounds lower than before but not the guitar, the guitar is the predominant here and it provides me an excellent rhythm to do in this taiko, this is the main reason why I prefer to keep that in this difficulty.
03:40:070 (534) - don. Fixed for consistency.
04:28:133 (41,42,43) - kkd sounds better imo. kkd then.

A though Oni, but it's good so far <: tough?? I can Full combo it with DT+HR, but if you think so is ok xDD.

Now a little for standard diffs, just little things that caught my attention.

[Hard]
03:04:259 (2) - Maybe remove this note to give more emphasis to the next note, this may need a bit of fixing the placement, feel free to ignore this :p lol.. I'll keep it.. The finishers are emphasizing enough I think.

[Normal]
I know the song is quite slow, but I feel that AR5 could fit better here, AR4 feels a bit slow for me. I always use 5 in my Normal diffs. but this is the exception due to the low BPM, I prefer 4 here (let's wait for some other opinions anyway).
03:56:720 (1) - I can see what happened here ;) lol.. thanks for noticing it :P

[Easy]
All those overlaps ;~; wut? D:
02:44:469 (2) - Maybe you could move this around x:492 y:252, to making it look smoother. Hmm.. k -.-
03:41:641 (1) - As above, just this needs to be slightly above, around x:452 y:176 k
03:49:809 - Maybe it'll sound crazy, but a note definitely should be here, either put a circle or a slider using the previous circle. But without the note, the slider start looks more ''emphisized'' I think.
03:56:720 (1) - Maybe open the loop a bit more? Hmm.. nah (I like it and I'm too lazy *-*

Nice mapset overall, as always, most of these are only suggestions :3
Good luck \o/
Thanks man.. Helpful as always ^^.

rezoons

rezoons wrote:

Hi :), HAI!

Mod from my queue:

Well, i nearly rejected it because of https://osu.ppy.sh/forum/p/2460679 but since everybody say that i should avoid keeping old grudges against everybody i guess i just tried to ignore it. That's not like my mod worth anything anyway. So, here is the "mod": Wut? :/

[Easy]
Placement/Aesthetic
  1. 02:08:657 (3,4) - Here you used a spacing of x1.1 instead of x1.0 usually. Why? I can understand if it was to avoid the overlap of 3 on 4 like 02:21:222 (1,2) or 04:38:500 (2,1) and have a prettier pattern but it still overlap. Why not? it doesn't make that much difference during the gameplay and definetly looks better :P
Hitsound
  1. 00:47:610 (3) - Finish at the end of the slider? You use a finish every 4 beat just before so logically there should be one here too. it doesn't sounds suitable to the song a finisher in this place.
  2. 00:57:034 (3) - You use a clap every two beats on this part except when it's in a middle of a slider. But since you use a slider tick rate of 2 you should put a clap on the slidertick corresponding (and not just this slider, every slider). That way the repertition of clap will be more uniform because right now i find the current repartition of clap weird to hear.
  3. 03:41:955 (2) - ^ I don't want to use claps in sliderticks, they are not really necessary according to the song, in addition I don't find them weird I have to say.
[Normal]
Rythm
  1. 00:12:427 (4) - I don't think using 1/4 slider in a Normal even if it's <100 BPM is a good idea. But if you want to keep it why didn't you put anything right before at 00:11:170 (2,3) (you did it in the hard diff). It's the same things: three syllables of the vocals on the 1/4. I guess you follow the vocals on this because there are no 1/4 by the guitar. Guitar does 1/4 like at 00:13:526 but since you didn't put anything either i guess you followed the vocals. I removed the 1/4 because I didn't find really necessary at the beginning of the map. I used a simple 1/2 instead (and applied some of symetry here :P).
  2. 00:19:024 - Add a note? 00:18:081 (1) follow the guitar i think so since the guitar plays a note here you should put one imo. I prefer to do a pause in there, to emphasize the accords in the guitar.
  3. 00:34:416 (2) - Remove it? There are no vocals here and no instrument playing a note either. Well, it felt weird while playing. that's true, I removed this note and re-arrange a bit this pattern.
  4. 01:18:709 - Since you follow vocals, add a note here? Sure.. Added.
  5. 02:08:343 (4) - Basically like 00:12:427, you didn't put anythin at 02:05:830 (3,1). In this cas that's even the same lyrics. Yep.. Removed the kick slider and used a note instead.
Placement/Aesthetic
  1. 00:17:139 (4,1) - Sicne you do a lot of blanket why not blanketting it too? is not that necessary here, and I like how it looks this definetly.
  2. 02:15:568 (4) - Not sure if that was what you intended to do but 02:13:683 (1,2,3,4) is nearly a parallelogram. You only need to move 4 to x=176 y=196 (don't worry 02:16:196 (1) can still be put at the middle) or move 02:14:940 (3) to x=160 y=24. Fixed moving (4)
  3. 03:28:133 (3) - (nazi) Move it's 2nd slider point to x=332 y=176. This way 3 have a similar shape to 1 which looks better imo. I'll keep that due to the blanketing. And I like how it flows this too.
  4. 04:25:620 (3) - (nazi) 2nd slider point 2 grid down gives a better blanket. I was not trying to blanketing this xD. The symetry is predominant here.
[Hard]
Why don't you start at the same time as the other diff? Because I'm baka (? xD.
Rythm
  1. 00:39:128 (2) - Why a repeat here? If you keep following the voice you should have a rythm like this: I'm following the background sound, not vocals (I focused on it while I was mapping).
Placement/Aesthetic
  1. 00:11:798 (4,5,1) - (nazi) they are nearly aligned so why not aligning it? nazi but reasonable. Fixed.
  2. 00:20:280 (6,1,2) - I don't really understand this jump here. The music is pretty constant so the distance between 6 and 1 should be the same as the one between 5 and 6. Why a jump here? I think you should put 6 x1.5 away from 5 like 00:20:280 (6,1) or even 00:25:306 (4,1) or 00:30:332 (9,1) etc. I think vocals goes in a higher pitch in those places, so i felt with the necessity of place a little jump here. I think they play fine, so I'll keep them for now.
Thanks ^_^

Toara

toara_fict wrote:

Sorry late mod and short mods ... Taiko Modding. Hi! (I forget that I have asked you for a mod xD, nice surprise xD)

[Muzukashii]
  1. 01:59:861 (47) - Del ? this makes sense, really. Removed.
  2. 02:35:359 (160,161) - Change color Hmm.. ok
  3. 02:40:385 (177) - d I prefer a kat, because the pitch in the music is higher in this place comparing with the following note
  4. 03:00:018 (233) - move 03:00:332 (234) - Hmm.. I don't think so. I think this follow better the drums especially
[Oni]
  1. 01:16:510 (315,316) - k d I'm following the vocals pitch here, and d k is the best option in my opinion.
  2. 01:44:940 (86) - d I think a k flows better and fits better with the guitar.
  3. 01:54:050 (126,127) - move 01:53:893 (126,127) - I don't think so, this is following drums and guitar at the same time, and I don't want a 1/2 spam neither :P
  4. 02:18:395 (219) - k Same as 01:54:050
  5. 04:02:374 (626,627) - k d Same as 01:16:510
Good Map :3
Thanks for modding ^_^

Wee.. 3 mods in a row after a week without any mod.. That was just weird xD
Thanks guys! Useful mods! :D
Updated!
BeatofIke
Modding this map tomorrow! Stay tuned! :D
Topic Starter
mancuso_JM_

BeatofIke wrote:

Modding this map tomorrow! Stay tuned! :D
Thanks man ^^.. I'll be waiting for! :)
AniMe666_old
Taiko Req

[Muzukashii]

* maybe 00:51:380 00:52:008 change to d to show a rise
* 02:22:322 - move to 02:22:636
* 02:24:364 - k kkk k k k → k d kk k k k 02:25:149 - this is the sound to take i think
* 03:05:516 - can hav some notes ?
* 03:45:411 - something like to kk kk ?
* 03:46:353 - k ? and 03:46:668 - remove finish. I didn't get the finish

[Oni]

* 01:08:657 - d
* 01:16:510 - one of the colour change ?
* 01:34:887 - kkd → kdk ?
* 01:43:212 - kkk kkk → ddk ddk
* 02:13:369 - note
* 02:34:102 - k d k → d k d
* 03:05:830 - kkddk → ddkkd
* 04:09:599 - k d → d k


and.. all done !!
Topic Starter
mancuso_JM_

AniMe666 wrote:

Taiko Req You again! xD.

[Muzukashii]

* maybe 00:51:380 00:52:008 change to d to show a rise It makes sense.. Done.
* 02:22:322 - move to 02:22:636 Nice catch.. I liked it ^^. Fixed.
* 02:24:364 - k kkk k k k → k d kk k k k 02:25:149 - this is the sound to take i think Fixed.
* 03:05:516 - can hav some notes ? I think it doesn't emphasize the most important parts of the instrumental adding those notes.. i'll keep this as it is.
* 03:45:411 - something like to kk kk ? I prefer the kkk k here.
* 03:46:353 - k ? and 03:46:668 - remove finish. I didn't get the finish Hmm.. it doesn't sound like a k and the finisher is emphasizing the piano actually.

[Oni]

* 01:08:657 - d Okie.
* 01:16:510 - one of the colour change ? I think I explained that before, but I focused on vocals to place that.
* 01:34:887 - kkd → kdk ? Hmm.. Ok ^^
* 01:43:212 - kkk kkk → ddk ddk Hmm.. it makes sense.. Sure
* 02:13:369 - note Added a kat.
* 02:34:102 - k d k → d k d Yes.. sounds better.
* 03:05:830 - kkddk → ddkkd Actually, I think kkddk follow better the piano in this case.
* 04:09:599 - k d → d k I'll keep it because it is representing better the vocals pitch.


and.. all done !! Thanks a lot :D
Thanks a lot for modding my 3 maps AniMe666 ^__^
Updated!
BounceBabe
Hey, from my "non-japanese" queue.

Cute song is cute :3

Easy

- I have to say, this ryhtm is not easy to play and feels more like a Normal to me. It can get very complex at times. Also, it should be mapped to the vocal mostly and less to BG music.
- This is a five minute song and you only have 2 short 10 seconds break. 01:35:987 - til 03:11:484 - i long to play and due to your challenging rythm you should make another break here 02:51:380 - til 03:01:432 - . This long time can be very exhausting for beginners.
- Beginners actually listen firstly to the vocal not the BG music. It's very difficult this difficultie that way.

00:56:092 (2) - I think it flows better if the slider goes sideways and not straight up.
01:10:856 (2) - Said this in another mod already, it can be very confusing having such a loop and not fully knowing into which direction it goes. It might sound odd but when i first started i had this problem. Try making a little hole to sign this. http://osu.ppy.sh/ss/1055646
01:43:526 (1,1) - As good as you should know, there should be a 1/1 space between spinner and element to give players more time to prepare for next elements. This can be very stressful.
01:48:552 - I think a normal circle instead the slider would be more fitting.
02:09:914 (4) - , 03:55:777 (3) - A little spacing difference here.
02:21:222 (1,2) - You could blanket these a little better.
04:24:364 (1,2,3) - So many short sliders can be tough for a beginner. Maybe make a long slider instead of the 2 and 3.
04:34:102 - You should start here and not make such a long snake, very exhausting i have to say when you think about it.

Normal

- Like Easy, i'd say make a break here 02:51:380 - . Way too exhausting to play the whole piece through. You have to think of it the players way sometimes, not only if it's the right part to be mapped or not.
- Comboing is in part a little too long or too short. Make them either long or short depedning on what you want.

00:59:547 (3,4,5) - Just mentioning: The flow is a little contradicte and not well fitting due to the 3 slider going sideways and you placed the circle in the curve of the slider. The angle is very tough to play here. It's not a good transition. 01:00:804 (4,5) - Moving this a little up would make the playment better.
02:42:898 (1,2) - You could blanket this better.

Hard

00:20:280 (6,1) - Why this distance change? 00:19:966 (5,6) - This is a correct spacing and then there is a swap. What is this little spacing relating to, this is really not needed.
00:41:955 (3) - Done for symmetry and too close. It's an easy fix.
00:52:636 (4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1) - So many tripples and streaming. Why don't you make more variety and put a slider in between?
02:17:767 (6,1) - This is a little cut off. First you had this nice curved movement of circle pattern and then you go straight up. You should move 02:18:081 (1) - to 200, 240 so it ends in a circle and doesn't break up.
02:37:872 (4,5) - , 03:36:301 (8) - , 03:38:186 (6,1) - , 04:00:804 (4,5) - Little spacing difference compared to normal. They are clearly visible.
02:40:228 (4) - , 04:30:804 (2,6) - This is one circle too much, remove it.
Topic Starter
mancuso_JM_

BounceBabe wrote:

Hey, from my "non-japanese" queue. hi! ^^

Cute song is cute :3 yes :3

Easy

- I have to say, this ryhtm is not easy to play and feels more like a Normal to me. It can get very complex at times. Also, it should be mapped to the vocal mostly and less to BG music. Hmm.. I don't think so due to the extremely low BPM. I felt forced to put objects over red ticks to follow the music in a proper way (especially vocals, most of the vocals section are placed over red ticks instead of white tick). I have to say I focus in vocal while I was mapping that and I personally don't find this as a Normal diff. Anyway I removed some notes, here and there.
- This is a five minute song and you only have 2 short 10 seconds break. 01:35:987 - til 03:11:484 - i long to play and due to your challenging rythm you should make another break here 02:51:380 - til 03:01:432 - . This long time can be very exhausting for beginners. I think 3 breaks are enough, I used tones of long sliders (I used some of sliderart in this map as you can see) so I think this won't be hard to complete by a new player.
- Beginners actually listen firstly to the vocal not the BG music. It's very difficult this difficultie that way. As I said, I focused in vocals (I usually focus in vocals to map), if I map some of the instrumental it was because sound higher than vocals, but I can count those with fingers :P

00:56:092 (2) - I think it flows better if the slider goes sideways and not straight up. Alright.. fixed this a bit.
01:10:856 (2) - Said this in another mod already, it can be very confusing having such a loop and not fully knowing into which direction it goes. It might sound odd but when i first started i had this problem. Try making a little hole to sign this. http://osu.ppy.sh/ss/1055646 Ok, others modders mentioned me that too. So, I fixed this in a similar way as you suggested me.
01:43:526 (1,1) - As good as you should know, there should be a 1/1 space between spinner and element to give players more time to prepare for next elements. This can be very stressful.Yes, I know that but since the BPM is really slow, I think keeping the 1/1 between the Spinner and note is a good thing too.
01:48:552 - I think a normal circle instead the slider would be more fitting. I personally think the slider mix the vocals in a good way.
02:09:914 (4) - , 03:55:777 (3) - A little spacing difference here. Fixed the second one, the first one is intentional.
02:21:222 (1,2) - You could blanket these a little better. Sure..
04:24:364 (1,2,3) - So many short sliders can be tough for a beginner. Maybe make a long slider instead of the 2 and 3. Fits and it is easier, so fixed.
04:34:102 - You should start here and not make such a long snake, very exhausting i have to say when you think about it. Hmm.. This is following vocals, I'll wait for some other opinion about it, but I won't change it for now.

Normal

- Like Easy, i'd say make a break here 02:51:380 - . Way too exhausting to play the whole piece through. You have to think of it the players way sometimes, not only if it's the right part to be mapped or not. Same as Easy.
- Comboing is in part a little too long or too short. Make them either long or short depedning on what you want. Fixed some of them, but I didn't touch a lot because I think most of them are well placed.

00:59:547 (3,4,5) - Just mentioning: The flow is a little contradicte and not well fitting due to the 3 slider going sideways and you placed the circle in the curve of the slider. The angle is very tough to play here. It's not a good transition. 01:00:804 (4,5) - Moving this a little up would make the playment better. Fixed a bit.
02:42:898 (1,2) - You could blanket this better. Done.

Hard

00:20:280 (6,1) - Why this distance change? 00:19:966 (5,6) - This is a correct spacing and then there is a swap. What is this little spacing relating to, this is really not needed. I explained that before, in my opinion it gives a good pattern following the vocals pitch. Using always the same spacing it'll make this a bit boring definetly.
00:41:955 (3) - Done for symmetry and too close. It's an easy fix. lol.. I didn't notice this before. Fixed.
00:52:636 (4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1) - So many tripples and streaming. Why don't you make more variety and put a slider in between? Ok, I added some kicks sliders in the middle of this pattern.
02:17:767 (6,1) - This is a little cut off. First you had this nice curved movement of circle pattern and then you go straight up. You should move 02:18:081 (1) - to 200, 240 so it ends in a circle and doesn't break up. I like how this flow, I'll keep that for now.
02:37:872 (4,5) - , 03:36:301 (8) - , 03:38:186 (6,1) - , 04:00:804 (4,5) - Little spacing difference compared to normal. They are clearly visible. Fixed the first and the last one, the rest are intentional.
02:40:228 (4) - , 04:30:804 (2,6) - This is one circle too much, remove it. Nah.. they follow the music properly and I like how they play.
Thanks BB.. Nice mod! :P
Updated!
BeatofIke

Hello mancuso_JM_! Mod request via in game. Sorry for the delay!

[General]
  1. Everything checks out to be clear and rankable! No issues to point out! Excellent! ^_^
[Easy]
  1. 01:01:432 (3,4) - This spacing is quite strange because these angled sliders are overlapping each other and it doesn't look visually pleasing. Instead, it is better make these sliders linear and align them parallel to each other accordingly. Here is an example of what you could do:
    Image/Code
    36,116,61432,2,0,L|56:48,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
    104,152,62374,2,0,L|84:220,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
    176,184,63317,5,4,0:0:0:0:
  2. 02:08:657 (3,4) - Optional suggestion, but I personally would not make these patterns overlap each other when using a blanket pattern such as this as it looks unattractive to play. Instead, I would replace the curved V slider blanket with a circular slider blanket and increase the spacing to around 1.1x as it looks cleaner and doesn't overlap at all. Here is an example (again, this is optional):
  3. 02:56:406 (2,3) - These linear sliders are okay, but you could make these linear sliders more interesting by curving them. Here is an example if what you could do (btw, this does not affect spacing :3):
    Image/Code
    364,144,176406,2,0,B|308:128|300:80|300:80|292:36,1,140,4|0,0:0|1:0,0:0:0:0:
    220,36,177348,2,0,B|212:80|212:80|204:128|148:144,1,140,2|2,0:0|0:0,0:0:0:0:
  4. 04:24:364 (1) - The flow of the current pattern feels like a forced wave pattern when the music did not call for it. The flow between the notes can be improved by starting this slider upward (concave up) instead of downward. Here is an example:
  5. 04:35:987 (4) - Ewww! Not a good idea to overlap/hide the slider track like that. I know what you are trying to do here, but this slider could be confusing and almost feels like a semi-burai slider. What you could possibly do is to separate the middle anchor points (similar to the slider at 04:42:898), but I fully recommend to rearrange this slider shape.
[Normal]
  1. Optional, but I recommend to increase the Approach Rate to 5 to have a steady AR difficulty spread. Since Easy and Hard difficulty has set on 3 and 7 respectively, setting the AR to 5 in Normal should be okay! Of course, this is optional.
  2. 00:13:997 (2,3,4,1) - Optional, but I just thought about something you could do here. It will require adjusting the patterns at 00:14:940 (3,4) though, but I believe in the end that the pattern will look more aesthetically pleasing. Here it goes: Try moving 1 at 168|144 so the start of 1 and the end of 2 is parallel with 00:14:940 (3,4).
  3. 00:40:699 (1,2,3,4) - Nazi suggestion, but I would move this whole pattern starting at 328|328 to make a nice triangle pattern at 00:40:071 (3,1,2).
  4. 00:56:092 (2) - Another nazi suggestion, but this map design is calling for it (I also noticed that the patterns in the 2nd verse are much cleaner than the 1st verse XD). Anyways, try moving this circle a grid down for consistent spacing and a nice triangle pattern.
  5. 00:59:547 (3,4,5) - Nothing major, but it caught my eye. The spacing between 1 and 2 is a grid off, which can be easily fixed by moving 2 and 3 (and possibly 4) a grid up. You may have to fix 02:08:657 (1,2,3) as well if suggested.
  6. 02:56:406 (1,2,3) - Personally, I would try a symmetrical approach such as moving this pattern at 8|192 while also stacking 3 with 02:56:092 (2). You don't really have to do this as this is my personal preference, but I'm a huge fan of symmetry and aesthetics XD.
[Hard]
  1. While test playing this difficulty, I didn't notice anything flow breaking at all. I received a S rank in my first attempt! Good job in flow! :3
  2. 01:19:966 (7,8,1,2) - Wait! D: Why not make 7 and 8 symmetrical with 01:17:767 (2,3)? I was expecting it too XD. Well actually, my main reason is because you could of make the sliders at 01:20:594 (1,2) symmetrical afterwards XD. Yes, it would require spacing change, but it would be much of a hassle since there is a break time nearby. Just an optional suggestion. :P
[Muzukashii]
  1. 00:08:029 (22,23) - I would consider swapping these notes to due to stay consistent with the guitar sounds.
  2. 00:13:997 (40,41,42,43) - Compare to 00:12:427 (35,36), the vocal sections are relatively inconsistent. I would try dkdk instead if you are following the vocals. However, if you were following the guitar sounds, the current pattern seems fine.
  3. 00:28:133 (82) - I can hear an increased pitch of the guitar here. Consider inserting a kat here to emphasize it. If considered, add one at 00:30:018 (88) as well. :3
  4. 01:26:563 (262) - There's nothing audible here. I believe you meant to move this kat at 01:26:720 (262). If not, please ignore.
  5. 02:55:463 (215,216) - Try swapping these notes as it emphasizes well with the higher percussions.
[Oni]
  1. Your Oni difficulty is pretty good. There's nothing much to point out. :3
  2. 02:57:976 (387) - The don sounds better with the supporting percussions. I would add one here. :3
  3. 03:55:777 (602,603) - This part sound awkward with the vocals. Consider swapping these notes for a better emphasis.
Good map and well-structured map overall. The song is pretty sad, but the map itself is pretty fun to play. I would like to see this map ranked soon. Good luck with your map! ^_^

EDIT: Added QAT banner since this map was choosen via QAT queue! :3
Sonnyc
From queue :3

Easy:

00:28:133 (1) - Delete Whistle at the end.
00:31:903 (3) - Delete Whistle at the head.
00:59:547 (1) - I doubt a 3/4 slider reverse would be nice for an easy. Rather deleting (2), and increasing the slider by 1/4 would be better.
02:24:992 (2) - ^
01:25:935 - Useless timeline.
01:52:322 (3) - Delete Whistle at the head.
02:36:301 (1) - Uhh,, This kind of slider in an easy will be confusing a little. Maybe try this slider, which has a circle in the middle? And adjust Distance of 02:38:814 (1).
SPOILER
180,176,156301,6,2,B|320:148|360:52|256:-8|152:52|192:148|332:176,1,420,6|8,0:0|0:0,0:0:0:0:
04:13:997 (3) - Delete Clap at the head.
04:35:987 (4) - Well, I think this slider is too complex as an easy too.

Normal:

00:30:961 (2) - Umm just a single circle may be enough for a Normal imo.
01:23:107 (4) - Delete Clap at the head.
01:25:935 - Useless timeline.
01:39:442 (2) - 1 Grid left for distance.
01:55:463 (4) - Reduce 1/4? Again, the fast click in normal didn't felt nice.
03:32:846 (1) - ^
03:59:233 (1,2) - Start NC from (2) to follow the lyrics?
04:01:746 (1,2) - ^?
04:03:317 (3,4) - Make (3) a note?
04:06:772 (1) - Reduce 1/4? Yeah, feel free to ignore all these kind of suggestions.
04:10:856 (3) - Symmetry is good too, but I think breaking to a note and a 1/2 slider may fit the lyric better.
04:13:997 (4) - Delete Clap at the head.
04:38:814 (4) - Well just a round slider would be nice enough lol

Hard:

00:43:526 (1) - Delete Whistle? Feels spammed.
00:46:353 (2) - Delete Whistle at the reverse?
01:04:887 (6) - Delete Whistle at the end. I think the whistle is louder than the vocal to match.
01:09:914 (4) - ^
02:06:144 (1) - 1 Grid right?
03:59:076 (7) - Add a Clap?
04:13:683 (6) - Delete Clap at the end.

Good map, with neat patterns.
Zexion
Hola que tal, te prometí un mod y lo prometido es deuda jajaja. Todas son sugerencias estéticas y algunas de ritmo, además de eso no tengo nada que objetar! Preferí usar imágenes para la mayoría porque me ayuda a ilustrar mejor mis ideas. Por cierto, no se modear taiko asi que las salté.

[Hard]
00:27:191 (3) Creo que la dirección de este slider no sigue bien el flow puesto que las siguientes notas van arriba y este apunta a la izquierda. Intenta algo asi?: 00:37:243 (4) Curva este slider un poco? Se ve mejor.
01:13:055 Agrega una nota con clap?
01:21:537 Se me ocurre que podrías utilizar el mismo pattern de doublets que usaste antes, algo asi: (la nota en la que estoy posicionado es la de 01:21:537 )
02:17:924 Una linea recta entre estas notas?
02:46:982 Esto sigue mejor el ritmo a mi gusto, es el mismo pattern de doublets
03:03:788 (6) Esta nota me suena que está de sobra. Considera eliminarla.
03:31:903 (2,3,4,5) Separa estas en dos doublets
03:49:338 (4) Creo que suena mejor sin esta nota.
04:42:898 Creeeo que con sampleset soft suena mejor, pero ni yo estoy seguro jajaja

Notable, muy entretenida para jugar.


[Normal]
00:49:809 Escucho un beat de la canción acá, creo que podrías colocar una nota.
00:52:636 Usa un slider con una repetición para que seguir la batería de la canción.
SPOILER
[img]]http://puu.sh/4Ykd0.jpg[/img]
02:17:539 (3) Igual que lo de arriba!
02:42:898 (1) Me parece algo engañoso que un slider en una normal empiece del lado opuesto desde donde estaba la nota anterior, considera usar Ctrl+G y ordenar el resto. Mejor que no porque tendrías que re-ordenar todos los patterns siguientes xD
03:33:291 (2) No me gusta este overlap :( , pero es algo personal jajaj.
04:03:317 (3) Este slider de medio tiempo no suena bien. Y si usas solo una nota y el otro slider?

Me gustó bastante, solo que creo que usaste quizás muchas notas "stackeadas", y no se si eso le va bien a una dificultad normal. Buenos sliders!


[Easy]
00:40:081 (3,4) Creo que nunca es bueno hacer overlaps en dificultades fáciles, podrías cambiarlo.
00:44:783 (2) Suena bien pero lo veo medio dificil de seguir para una dificultad facil...
01:51:694 (2) Creo que con un Ctrl+H sigue mejor el flow, pero lo mismo del overlap despues...


No se me ocurre nada mas! :c, pero es un excelente mapa! Que sliders mas geniales :D

======================================================================================
Vaya, creo que es el mapa mas largo que he modeado. Espero algo de lo que haya dicho te sirva, saludos y espero verlo rankeado pronto :D
Topic Starter
mancuso_JM_
BeatofIke
SPOILER

BeatofIke wrote:

Hello mancuso_JM_! Mod request via in game. Sorry for the delay!

[General]
  1. Everything checks out to be clear and rankable! No issues to point out! Excellent! ^_^
[Easy]
  1. 01:01:432 (3,4) - This spacing is quite strange because these angled sliders are overlapping each other and it doesn't look visually pleasing. Instead, it is better make these sliders linear and align them parallel to each other accordingly. Here is an example of what you could do: Hmm.. I prefer to deny this because I like it those curved sliders, in addition with your code appears a weird overlap that I dislike it. So, I'll keep these curved sliders
    Image/Code
    36,116,61432,2,0,L|56:48,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
    104,152,62374,2,0,L|84:220,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
    176,184,63317,5,4,0:0:0:0:
  2. 02:08:657 (3,4) - Optional suggestion, but I personally would not make these patterns overlap each other when using a blanket pattern such as this as it looks unattractive to play. Instead, I would replace the curved V slider blanket with a circular slider blanket and increase the spacing to around 1.1x as it looks cleaner and doesn't overlap at all. Here is an example (again, this is optional): I like how it looks this one too :/. In addition, it is not that overlapped :p
  3. 02:56:406 (2,3) - These linear sliders are okay, but you could make these linear sliders more interesting by curving them. Here is an example if what you could do (btw, this does not affect spacing :3): Nice one.. Applied.
    Image/Code
    364,144,176406,2,0,B|308:128|300:80|300:80|292:36,1,140,4|0,0:0|1:0,0:0:0:0:
    220,36,177348,2,0,B|212:80|212:80|204:128|148:144,1,140,2|2,0:0|0:0,0:0:0:0:
  4. 04:24:364 (1) - The flow of the current pattern feels like a forced wave pattern when the music did not call for it. The flow between the notes can be improved by starting this slider upward (concave up) instead of downward. Here is an example: Good idea.. Fixed.
  5. 04:35:987 (4) - Ewww! Not a good idea to overlap/hide the slider track like that. I know what you are trying to do here, but this slider could be confusing and almost feels like a semi-burai slider. What you could possibly do is to separate the middle anchor points (similar to the slider at 04:42:898), but I fully recommend to rearrange this slider shape. I personally like the way that this slider follow the music and definetly is not hard to read. Anyway, since you looked convinced of that suggestion I won't denied this completely but I'll wait for future modders, if somebody else mention me that I'll probably fix it.
[Normal]
  1. Optional, but I recommend to increase the Approach Rate to 5 to have a steady AR difficulty spread. Since Easy and Hard difficulty has set on 3 and 7 respectively, setting the AR to 5 in Normal should be okay! Of course, this is optional. Hmm.. Ok, because this was suggested before by other modders.
  2. 00:13:997 (2,3,4,1) - Optional, but I just thought about something you could do here. It will require adjusting the patterns at 00:14:940 (3,4) though, but I believe in the end that the pattern will look more aesthetically pleasing. Here it goes: Try moving 1 at 168|144 so the start of 1 and the end of 2 is parallel with 00:14:940 (3,4). Alright.. fixed.
  3. 00:40:699 (1,2,3,4) - Nazi suggestion, but I would move this whole pattern starting at 328|328 to make a nice triangle pattern at 00:40:071 (3,1,2). lol.. fixed :P
  4. 00:56:092 (2) - Another nazi suggestion, but this map design is calling for it (I also noticed that the patterns in the 2nd verse are much cleaner than the 1st verse XD). Anyways, try moving this circle a grid down for consistent spacing and a nice triangle pattern. it doesn't make the difference but done.
  5. 00:59:547 (3,4,5) - Nothing major, but it caught my eye. The spacing between 1 and 2 is a grid off, which can be easily fixed by moving 2 and 3 (and possibly 4) a grid up. You may have to fix 02:08:657 (1,2,3) as well if suggested. I did that, especially for flow.. Is a little change but still I prefer to keep that.
  6. 02:56:406 (1,2,3) - Personally, I would try a symmetrical approach such as moving this pattern at 8|192 while also stacking 3 with 02:56:092 (2). You don't really have to do this as this is my personal preference, but I'm a huge fan of symmetry and aesthetics XD. Fixed but moved to y:188 instead :P
[Hard]
  1. While test playing this difficulty, I didn't notice anything flow breaking at all. I received a S rank in my first attempt! Good job in flow! :3 Thanks! :)
  2. 01:19:966 (7,8,1,2) - Wait! D: Why not make 7 and 8 symmetrical with 01:17:767 (2,3)? I was expecting it too XD. Well actually, my main reason is because you could of make the sliders at 01:20:594 (1,2) symmetrical afterwards XD. Yes, it would require spacing change, but it would be much of a hassle since there is a break time nearby. Just an optional suggestion. :P LOL.. I didn't expect a symetrical pattern here, and it is not the best place to use symetrical things (at least on my point of view).. Keeping that because I like how it flows especially :P
[Muzukashii]
  1. 00:08:029 (22,23) - I would consider swapping these notes to due to stay consistent with the guitar sounds. I wanted some of variety here, and definetly the k d works too. So, no changes here.
  2. 00:13:997 (40,41,42,43) - Compare to 00:12:427 (35,36), the vocal sections are relatively inconsistent. I would try dkdk instead if you are following the vocals. However, if you were following the guitar sounds, the current pattern seems fine. Hmm.. I definetly prefer the d k k d pattern here, I think it fits with both, vocals and guitar.
  3. 00:28:133 (82) - I can hear an increased pitch of the guitar here. Consider inserting a kat here to emphasize it. If considered, add one at 00:30:018 (88) as well. :3 Not really necesary I have to say, especially because this is a Muzu and I used combined 1/4 patterns only if it is necessary-
  4. 01:26:563 (262) - There's nothing audible here. I believe you meant to move this kat at 01:26:720 (262). If not, please ignore. This definetly sounds much better! Fixed moving (262) to 01:26:720
  5. 02:55:463 (215,216) - Try swapping these notes as it emphasizes well with the higher percussions. Sure thing.. Done.
[Oni]
  1. Your Oni difficulty is pretty good. There's nothing much to point out. :3 Thanks :3
  2. 02:57:976 (387) - The don sounds better with the supporting percussions. I would add one here. :3 Okie.
  3. 03:55:777 (602,603) - This part sound awkward with the vocals. Consider swapping these notes for a better emphasis. Fixed.
Good map and well-structured map overall. The song is pretty sad, but the map itself is pretty fun to play. I would like to see this map ranked soon. Good luck with your map! ^_^
Thanks!!

Sonnyc

Sonnyc wrote:

From queue :3

Easy:

00:28:133 (1) - Delete Whistle at the end.
00:31:903 (3) - Delete Whistle at the head. Sound reasonable, both delated.
00:59:547 (1) - I doubt a 3/4 slider reverse would be nice for an easy. Rather deleting (2), and increasing the slider by 1/4 would be better.
02:24:992 (2) - ^ I used them due to the low BPM and I think it won't provide a complication due to this reason. I prefer to keep them.
01:25:935 - Useless timeline. Wut? The kiai finish in this point :P
01:52:322 (3) - Delete Whistle at the head. k
02:36:301 (1) - Uhh,, This kind of slider in an easy will be confusing a little. Maybe try this slider, which has a circle in the middle? And adjust Distance of 02:38:814 (1). I forgot to change this before, fixed now.
SPOILER
180,176,156301,6,2,B|320:148|360:52|256:-8|152:52|192:148|332:176,1,420,6|8,0:0|0:0,0:0:0:0:
04:13:997 (3) - Delete Clap at the head. Alright.. Removed.
04:35:987 (4) - Well, I think this slider is too complex as an easy too. Any suggestion? Well, as I explained before I don't find it hard to read at all :/.

Normal:

00:30:961 (2) - Umm just a single circle may be enough for a Normal imo. Done.
01:23:107 (4) - Delete Clap at the head. It's following the drums properly, I prefer to keep it.
01:25:935 - Useless timeline. Same as easy.
01:39:442 (2) - 1 Grid left for distance. lol.. ok xD
01:55:463 (4) - Reduce 1/4? Again, the fast click in normal didn't felt nice.
03:32:846 (1) - ^ I personally think that they are reasonable for a Normal..
03:59:233 (1,2) - Start NC from (2) to follow the lyrics?
04:01:746 (1,2) - ^? But this would be inconsistent with my comboing, because I put them following the downbeats.
04:03:317 (3,4) - Make (3) a note? Fixed.
04:06:772 (1) - Reduce 1/4? Yeah, feel free to ignore all these kind of suggestions. Same as before xDD
04:10:856 (3) - Symmetry is good too, but I think breaking to a note and a 1/2 slider may fit the lyric better.I used a 1/1 because the vocals it is represented in a long pitch, and not a short one.. I think this makes sense.
04:13:997 (4) - Delete Clap at the head. Same as before.
04:38:814 (4) - Well just a round slider would be nice enough lol I like it, let me keep this one xDD.

Hard:

00:43:526 (1) - Delete Whistle? Feels spammed. Fixed
00:46:353 (2) - Delete Whistle at the reverse? I prefer to keep it due to the sound in the ''clap'' in the instrumental.
01:04:887 (6) - Delete Whistle at the end. I think the whistle is louder than the vocal to match.
01:09:914 (4) - ^ Both deleted
02:06:144 (1) - 1 Grid right? I like this curve, and the spacing issue is so little
03:59:076 (7) - Add a Clap? Oh.. something were missed in this pattern and it was that clap xD. Added.
04:13:683 (6) - Delete Clap at the end. it fits with drums imo.

Good map, with neat patterns.
Thanks for the mod and star! :D

Zexion

Zexion wrote:

Hola que tal, te prometí un mod y lo prometido es deuda jajaja. Todas son sugerencias estéticas y algunas de ritmo, además de eso no tengo nada que objetar! Preferí usar imágenes para la mayoría porque me ayuda a ilustrar mejor mis ideas. Por cierto, no se modear taiko asi que las salté.

[Hard]
00:27:191 (3) Creo que la dirección de este slider no sigue bien el flow puesto que las siguientes notas van arriba y este apunta a la izquierda. Intenta algo asi?: A mi me gusta como fluye y como se ve. Lo dejo por ahora como esta :P 00:37:243 (4) Curva este slider un poco? Se ve mejor. En este caso me gusta mas recto, en mi opinion se siente mejor despues del Slider en 1/1 curvo.
01:13:055 Agrega una nota con clap? Pero no hay sonido ahi xD. Una pausa es la mejor opcion sin dudas.
01:21:537 Se me ocurre que podrías utilizar el mismo pattern de doublets que usaste antes, algo asi: (la nota en la que estoy posicionado es la de 01:21:537 ) Segui el sonido de la guitarra en conjunto con los drums para agregar los 2-plets, y se siente mejor como esta, prefiero no tocar esto.
02:17:924 Una linea recta entre estas notas? algo nazi, pero bueno.. Hecho xD.
02:46:982 Esto sigue mejor el ritmo a mi gusto, es el mismo pattern de doublets Hmm.. no estoy de acuerdo. Hay en algunos puntos donde agregaste el final de los kicks sliders donde no hay ningun sonido, entonces no tiene sentido agregar notas, objetos en estos puntos. Creo que de mi modo, esta siguiendo la guitarra (principalmente) de una mejor manera.
03:03:788 (6) Esta nota me suena que está de sobra. Considera eliminarla. Hmm.. yo siento un sonidito ahi sobre ese beat :P (intenta escuchando en 25% playback si no lo escuchas en velocidad normal).
03:31:903 (2,3,4,5) Separa estas en dos doublets UN 3-plet sigue mejor la guitarra :/
03:49:338 (4) Creo que suena mejor sin esta nota. lol.. es bastante notorio el sonido ahi xDD.
04:42:898 Creeeo que con sampleset soft suena mejor, pero ni yo estoy seguro jajaja xDD.. Siento que el normal sigue mejor los drums.

Notable, muy entretenida para jugar. Gracias! :)


[Normal]
00:49:809 Escucho un beat de la canción acá, creo que podrías colocar una nota. No se siente tan necesario, viendo que estoy siguiendo lo mas importante del instrumental.
00:52:636 Usa un slider con una repetición para que seguir la batería de la canción. Lo sentia algo dificil, pero bueno.. lo cambie igual :P
SPOILER
[img]]http://puu.sh/4Ykd0.jpg[/img]
02:17:539 (3) Igual que lo de arriba! ^
02:42:898 (1) Me parece algo engañoso que un slider en una normal empiece del lado opuesto desde donde estaba la nota anterior, considera usar Ctrl+G y ordenar el resto. Mejor que no porque tendrías que re-ordenar todos los patterns siguientes xD lol
03:33:291 (2) No me gusta este overlap :( , pero es algo personal jajaj. A mi si xD
04:03:317 (3) Este slider de medio tiempo no suena bien. Y si usas solo una nota y el otro slider? Si, lo arregle en un mod anterior a esto.

Me gustó bastante, solo que creo que usaste quizás muchas notas "stackeadas", y no se si eso le va bien a una dificultad normal. Buenos sliders!


[Easy]
00:40:081 (3,4) Creo que nunca es bueno hacer overlaps en dificultades fáciles, podrías cambiarlo. Pero este no es tan grande y fluye bien.
00:44:783 (2) Suena bien pero lo veo medio dificil de seguir para una dificultad facil... Hmm.. no.. no creo que esto sea dificil xD
01:51:694 (2) Creo que con un Ctrl+H sigue mejor el flow, pero lo mismo del overlap despues... Mismo que el primero..


No se me ocurre nada mas! :c, pero es un excelente mapa! Que sliders mas geniales :D

======================================================================================
Vaya, creo que es el mapa mas largo que he modeado. Espero algo de lo que haya dicho te sirva, saludos y espero verlo rankeado pronto :D
Gracias por el mod! :D.. Se aprecia ^_^

Thanks guys!
Updated ^^!
happy30

from the QAT-queue


[General]
The timing is off, multiple sections are required.
I came up with this, it's certainly better but you might need someone else to recheck it.

Offset 515 BPM 95,5
Offset 45740 BPM 95,5
Offset 73373 BPM 95,5
Offset 178910 BPM 95,5

[Easy]
00:10:542 (1) - remove the hitfinish here? I think it sounds better without since there's nothing in the song that sounds similar.
01:02:374 (4) - make prev/next equal here?
02:46:353 (1) - stack this on (2)?
04:39:442 (1) - spacing too big, keep consistent and make everything 1/2 apart overlap

[Normal]
01:09:285 (3) - To make this look prettier, make sure the distance between (3) and (2) is the same as the distance between (3) and endpoint of (1)
02:58:291 (3,4,1) - ^

[Hard]
goood

taikos are good too.
Topic Starter
mancuso_JM_

happy30 wrote:


from the QAT-queue Hiya!


[General]
The timing is off, multiple sections are required.
I came up with this, it's certainly better but you might need someone else to recheck it.

Offset 515 BPM 95,5
Offset 45740 BPM 95,5
Offset 73373 BPM 95,5
Offset 178910 BPM 95,5 I'll wait for a confirmation before to change that..

[Easy]
00:10:542 (1) - remove the hitfinish here? I think it sounds better without since there's nothing in the song that sounds similar. Used a whistle instead.
01:02:374 (4) - make prev/next equal here? Ok, used 1.1x in distance spacing for this pattern
02:46:353 (1) - stack this on (2)? Hmm.. k
04:39:442 (1) - spacing too big, keep consistent and make everything 1/2 apart overlap Is not too big, during the gameplay 1.1 and 1.0 is almost the same thing. I'll keep it because for the sake of the blanketing pattern and for the reason mentioned above ofc.

[Normal]
01:09:285 (3) - To make this look prettier, make sure the distance between (3) and (2) is the same as the distance between (3) and endpoint of (1) lol.. this is pretty nazi I think and I personally like how this looks. Especially the structure with the following objects.
02:58:291 (3,4,1) - ^ ^

[Hard]
goood

taikos are good too. Nice ^^.. Thanks!
Thanks for modding! :3
I'll be updating this later on..
Breeze
Sorry for the super delay, this map is good, I can see nothing
I agree with happy30, your timing sounds off from the middle part, I've tried another timing which needs only one red line
BPM:95.505 Offset:500
Need someone more to comfire the timing :/
Topic Starter
mancuso_JM_

Breeze wrote:

Sorry for the super delay, this map is good, I can see nothing
I agree with happy30, your timing sounds off from the middle part, I've tried another timing which needs only one red line
BPM:95.505 Offset:500
Need someone more to comfire the timing :/
Thanks Breeze! I've talked to TicClick to see if he can check it.. I'll wait him for a confirmation! :3
Nwolf
ARGH IT'S SO SLOW !"@!)?

woof again

[Muzu]

Reducing the amount of 1/4 notes a bit because I think there are a few too many (mainly at the beginning):
00:10:228 (28,29) - Delete these
00:11:327 - Add d, 00:11:484 (33) - change to k
00:13:526 (37,38,40,41) - Delete 38/41 and 37/40 d --> k
00:16:982 (48,49) - Delete 48, 49 d --> k
00:19:495 (56) - Delete
00:25:463 (72) - Delete
00:38:657 (115) - Delete
00:46:196 (141) - Delete
00:58:291 (178) - No finisher here, doesn't fit
01:00:804 (186) - ^

finisher stuff for the other choruses too (if they are in the same place as the ones mentioned)

that's it for Muzu, increase in difficulty during the diff sounds like a nice idea (and it is existent before this mod anyway)

[Oni]

Less overmapping in the first strophe maybe (not intro), so the map doesn't start with a high amount of 1/4 notes (more than that kiai part has)

02:01:118 (154,196) - Finishers don't fit


Nice taikos, gl for rank^^
TicClick
I am happy with both Breeze's and happy30's timings (though happy's requres an extra offset at 183951, I think), but it's better to apply the one with less offsets (read: Breeze's); it also gives a better approximation at the beginning (for me, 515 is too late).
Also, there's a pretty random clap at 01:19:348 (6), mind removing it?

P.S. I hope I didn't screw it up.
show more
Please sign in to reply.

New reply