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All Levels at Once - Fluttershy's Lament

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Topic Starter
TheVileOne

Purist wrote:

hi~
m4m from wantuole's mod queue

[General]
  1. default combo colour may not suit for this song
I really don't want to use customs sooo...

[Easy]
  1. AR-1? I can live with that.
  2. 00:31:435(2) this may better to me I agree. I had to compromise towards the end though.
  3. 00:41:747(1,2)remove note 2 and make this slider end in 00:42:684 I don't want to make that slider any longer.
  4. 01:04:714(3)one grid down Tweaked the spacing
  5. 01:40:336(1)remove nc I'd rather not.
  6. 01:41:274(3)nc ^^^
  7. 01:41:742(1)remove nc ^^^
  8. 02:06:115(1)try this It's supposed to go along with the first verse of this.
  9. 02:54:393(3,4)maybe 3 x:216 y:360 4 x:208 240 Yes
  10. 03:19:469(1)make this spinner start at 03:19:235 and end in 03:22:047 and add note at 03:22:516 Good suggestion. Done
[Normal]
  1. 00:27:686(2) Done
  2. 00:38:935(4)one grid up Eh I changed things around here.
  3. 00:42:684(6)something like this? Done
  4. 02:41:503(1)x:320 y:248
  5. 02:42:441(2)x:200 y:176
  6. 02:43:378(3)x:320 y:104
  7. 02:44:316(4)x:200 y:32 Done^^^
  8. 02:51:815(1)remove slider Remapped this part with a nicer looking transition and pattern
  9. 03:08:923(3)Move center point on 408,96 I guess so
[Hard]
  1. 00:53:934(3)just suggestion Changed to match 00:53:934 (3) - . Good catch.
  2. 01:04:245 add note Changed parts through here. I no longer have a stack there
[Insane]
  1. OD-1
  2. 00:27:686(11)Move center point on 352,168 Okay
  3. 00:51:590(2)Move center point on 408,128 ^^^
  4. 01:08:464(5)just suggestion Nah
  5. 02:16:193 add note Yes
  6. 03:13:376(3)two grid down Umm?
that's all good luck :3
Kei
Hey TVO. I'm very sorry about the biiiiiig delay. I was very busy with school and blah blah you know.

[General]
  1. The size of the background is kinda odd. You should resize it to 800x600.
  2. Why does the Normal diff have a different soundset (soft) than the other difficulties? I suggest you to change the sampleset of the Normal diff to norma for consistency with the rest of the diffs.
[Easy]

  • *I hear the hitsounds too loud. I suggest you to decrease the volume a bit. The hitfinishes are too loud and so are the claps imo.
  1. 00:28:154 (2) - I don't think adding 2 repeats so suddently to a slider is a good idea since your previous sliders had just 1 repeat. Also, since this is a Easy diff beginners might think this slider has 1 repeat like the previous and they may get confused here. I think its better to replace this slider with a long one without repeats.
  2. 00:30:029 (1) - Here's missing a hitfinish.
  3. 00:33:779 (1,2) - Stacking notes at starts of sliders isn't a good idea for Easy difficulties. I don't see it as a friendly and easy-to-read note placement so I suggest you to unstack (1).
  4. 00:37:294 - Why did you change the sampleset so all of a sudden? It doesn't fit because the song hasn't changed in anything. I think it's better to remove this green line and keep the normal sampleset.
  5. 00:36:122 (2) - Try using this slider shape to make a blanket with the previous note (1). Move it a tad to the left, like this. After this, you can place 00:37:529 (1) at x:168 y:264, where (1) was. I think this will improve the look of this part.
  6. 00:40:810 (3) - Again, try using this slider shape to make a blanket with (1). Move it a tad to the left like this.
  7. 00:43:153 (3) - Same stuff about sliders with more than 1 repeat. Also, you forgot to add a hitfinish at the start of this slider.
  8. 00:52:996 (1) ~ 00:59:324 (2) - I highly dislike this part. It has too much notes at red ticks and that is too much for a Easy diff imo. You did it before a couple of times and since it fit with the music I agreed with it. But here I think you could have done something 1/1. 00:53:465 - here you can hear the voice too so it could be mapped by making the slider (1) end at the next white tick. For example, making this part (00:52:996 (1,2,1,2) like this is muuuch better than before. Also it is consistent with the previous patterns with sliders at red ticks. I also suggest you to do that pattern shown in the picture at 00:56:277 (1,2,3,4). Well, I think you should remap a bit this part like that to make it more easier and suitable for an Easy.
  9. 01:01:902 (3) - I think adding a nc here is good since I personally think that this section has too long combos so reducing them a bit would be good.
  10. 01:05:651 (5) - ^
  11. 01:08:932 (3) - I think a hitfinish sounds too loud and unfitting. I think it sounds better if you remove it.
  12. 01:09:870 (4) - Same thing as above about nc ^ (or add it to the previous slider)
  13. 01:17:604 (5,1) - This isn't folloowing anything. If you listen carefully it is even better to keep following a 1/1 rhythm instead of adding random notes at red ticks. http://puu.sh/1sJjy
  14. 01:21:588 (2) - Here's missing a hitfinish (at the end of this slider).
  15. 01:33:305 (2) - To make this pattern visually better move this slider a bit down. Preferably to x:408 y:224.
  16. 01:35:649 (4) - For consistency with your previous pattern 00:20:655 (1) add nc here.
  17. 01:45:023 - Why soft sampleset o.o?
  18. 01:52:523 (1) - Move this slider a grid to the right to perfectly make symmetry with the previous slider (1).
  19. 01:57:210 (2) - The way that 01:55:335 (4) covers a bit of this slider looks bad. To make the map look more clean try making a blanket with (2) like this.
  20. 02:06:115 (1) - This slider without hitsounds sounds and feels kinda dull and empty. I suggest you to add a whistle at the start of it.
  21. 02:07:990 (1,2,3) - Oh this section again .. well I'm not gonna repeat all what I wrote previously so try to follow what I told you about 00:52:996 (1) ~ 00:59:324 (2).
  22. 02:16:896 (3) - Add nc here if you did what I suggested you about the 1st kiai ncs. I'm not gonna repeat the rest of suggestions so I just wanted to say that c:
  23. 02:28:145 (5) - Hm this part sounds a bit different from the 1st kiai (im not sure though lol). Adding nc here to avoid a combo of 7 is a good idea.
  24. 02:41:503 (1,2,1,2) - This part sounds very odd because you ignored a big white tick at 02:43:144 in which you can hear a emphasized sound. As I said earlier, I think adding notes at red ticks like this is unnecessary, might be confusing for beginners and sounds worse than 1/1 notes. Sooo I think it would be better if you rearrange this part a bit with some notes at red ticks if you want but try to place something at that white tick. Feels weird to hear such a hitfinish-like sound at that white tick ignored while playing imo.
  25. 02:51:581 (1,2) - Sounds weird since you didn't mapped the whole break and this is like part of it so I think its better to just add a circle at 02:52:518 with hitfinish and deleting the rest.
  26. 03:15:016 (4) - Hmmm this is very simple and like a minor detail. I think placing this note at x264 y:168 looks much better than where you placed it imo.
  27. 03:25:797 (1) - ^ like above. Try moving this slider to x:496 y:312 to make this pattern look better.
  28. 03:35:640 (2) - Here's missing a hitfinish.
  29. 03:37:515 (1) - ^?
  30. 03:43:139 (1) - Could you improve this slider shape :?? The curve looks kinda bad imo.
  31. 03:49:232 (2,3,4,5) - This symmetric pattern looks good but you didn't use distance snap so I think you should snap properly these sliders.
  32. 03:50:170 (3) - Missing hitfinish at this slider end.

    This needs muuuch more work. I suggest you to improve most of the sliders with the new perfect sliders tool to improve the looking of the difficulty in general since this map seems to be old and mapped when the tool wasn't even implemented to the game.
[Normal]
  1. 00:23:467 (3) - This slider is a bit out of the screen. You should move it a tad up.
  2. 00:27:920 (3) - This slider sounds really awful tbh. Sliders at red tick sound bad and even more when you skip a big white tick by doing this. You should place this slider at the next white tick to keep following the music
  3. 00:30:029 (1) - Missing hitfinish at the start and missing clap at the end.
  4. 00:37:529 (1) - Missing hitfinish.
  5. 00:38:466 (3) - What is this finish here for? It doesn't even fit with the music.
  6. 00:40:810 (5) - This hitfinish sounds too loud and unnecessary. I suggest you to remove it.
  7. 00:43:153 (1) - A hitfinish at the start of this slider would sound good.
  8. 00:56:629 (2) - Notes at red tick in a normal diff >ok. Notes at blue ticks at normal diffs >nope. Really, it's too confusing for beginners to click notes at blue ticks. You shouldn't do this if it isn't even necessary. To avoid this I suggest you to map this part with sliders.
  9. 01:06:589 (5) - Missing clap at the end.
  10. 01:11:276 (1) - Kinda nazi lol move this slider 1 grid to the left to make a better visual pattern with the previous slider. (to align them)
  11. 01:19:010 (2,3,4) - This pattern looks too.. weird. Try making your patterns look more clean and pretty. I suggest you to copy the slider (1) so these 2 sliders have the same shape, and then perhaps try positioning them like this?
  12. 01:22:056 (1) - Missing hitfinish at the end.
  13. 01:27:564 (5) - Same thing about notes at blue ticks.
  14. 01:30:493 (1) - This note gets covered up by the spinner-osu thing. Move it a bit down to avoid this.
  15. 01:45:023 (1) - Missing hitfinish.
  16. 01:54:398 (1) - This hitfinish sounds really out of place. I think its better if you remove it.
  17. 01:56:272 (1) - ^
  18. 01:57:679 (3) - Finish at the end?

    Well the stuff keep going like that. I mean, in the rest of the map you repeated the same issues so if you find those points useful try applying them to the rest of the map. I don't like the volume of the samples, it is like in the easier diff. They sound too loud. Also, the spacing of the notes is too big. I also dislike how you in some parts changed the spacing just to make symmetry. I suggest you the same thing I suggested you to do with your Easy diff: improve your sliders with the new slider tool.
[AkonFreak's Hard]

  • *Oh god this hitsound volume really rape my ears. Please decrease it, it's too much. Also try using soft hitsounds from the start to 00:10:812 (4).
    *Ah and if you're going to map the intro, map it entirely. Don't start mapping the half of it all of a sudden. Everything after the red timeline is mappable..
    *You added an extra red timeline at 00:40:927. Remove it. It doesn't make any sense.
  1. 00:17:843 - This part feels to empty. Following just the voice makes the diff dull and monotonous to play imo. I suggest you to fill up empty spaces like this one with notes.
  2. 00:23:116 (4) - Overmapped note. There's no sound here and this note doesn't even fit so you should remove it.
  3. 00:23:702 (7) - This slider's curve looks bad.. try improving it with the new perfect sliders tool. Also, since at the end of the slider the melody changes (in fact, the voice) try adding a nc here. A nc with a number of 10+ is bad and should be avoided if it isn't necessary.
  4. 00:27:217 - O.O You're following the voice, okay, but the singer can be heard here at this white tick so... add a note?
  5. 00:27:920 (1) - This slider shouldn't start here. It should start at the next white tick. Add a note here and move this slider forward to 00:28:154.
  6. 00:33:076 (1) - Make a better curve.. like this.
  7. 00:33:779 (2,3) - The space between these two notes feels too empty. I suggest you to replace them with a slider.
  8. 00:36:122 (6,7,8) - This pattern looks bad and flows bad. Don't do symmetric patterns just because they look good. That is not right. Try making patterns that feel good to play.
  9. 00:37:529 - Don't ignore big white ticks like this and even more when you can hear a hitfinish-like sound in the music. Conclusion: add a note here..
  10. 00:38:114 (3) - Overmap
  11. 00:39:169 (1) - What's with this unspected jump? It's too much and doesn't fit with the music. I would rather fix the spacing here.
  12. 00:40:341 (6) - For consistency with your previous nc add nc here.
  13. 00:42:919 (1) - Don't start spinners at blue ticks when it is not necessary. I suggest you to move it forward to the next red tick.
  14. 00:54:637 (1,2,1,2,3) - This part flows bad.. I neither like the pattern but to keep it and make it feel a bit better try selecting 00:55:105 (1,2) and then press ctrl+H.
  15. 01:02:605 (6) - This shape is o.o I don't know how to say it. Looks very unfitting. I think you should make it simplier, by deleting 1 white point from it. (http://puu.sh/1t9sr)
  16. 00:55:105 (1) - This nc isn't necessary so you should remove it imo.
  17. 01:07:526 (4) - Missing hitfinish.
  18. 01:12:213 (3) - I suggest you to remove the whistle sound from the slider track. Sounds too noisy
  19. 01:15:963 (4,5,6,7,8,9) - You tried to follow the voice but the voice doesn't sound like this. The correct way to follow it is this one.
  20. 01:19:478 (2,3,4,5,6,7,8) - ^ http://puu.sh/1t9yD
  21. 02:57:205 (3,4,5,6) - This overlap looks awful ;-; really, try avoiding patterns like this, they don't play nor look right.

    The problems are those listed above that keep being repeated in the whole diff. Try fixin those, really. This isn't rankable as it is..
[Hard]
  1. 00:22:647 (2) - Sounds a bit overmapped and unnecessary. I think this part sounds better without this note
  2. 00:32:959 (2) - ^
  3. 01:06:589 - Missing note. This sounds too empty and feels awkward to play without a note here.
  4. 01:17:604 (4,1) - Since the voice keeps singing here you can take advantage of it by replacing these 2 notes with a slider. Sounds better and fits much more with the music.
  5. 01:18:658 (3) - This note at a blue tick isn't following anything. I suggest you to move it forward to the next white tick. Makes much more sense.
  6. 01:52:406 (2) - Sounds kinda overmapped
  7. 01:56:741 (1) - Why do you skip the section from 01:56:741 to 01:58:147 with this spinner? You should map that part like you did with the rest of the map. Just for consistency.
  8. 02:27:676 (8) - This jump is too confusing and doesn't fit with the music. You should fix the spacing here
  9. 02:45:019 - I'll repeat this again o.o don't ignore big white ticks and even more when you can hear a emphasized sound in the music. So.. add a note here?
  10. 03:13:610 (1) - This spinner sounds so unfitting. It should be starting where 03:13:376 (9) is so my suggestion is removing 9 and moving this spinner there.
  11. 03:30:953 (6,7,8,9,10) - Overmaaaap
  12. 03:35:640 (4) - Hitfinish at the start?
  13. 03:39:624 (6,7,8,1,2,3,4) - Moar overmap
  14. 03:50:638 (4) - Hitfinish here too?

    Random overmapped triplets everywhere o.o try avoiding these. Uhmm and the flow is weird. It's not bad but it isn't that good neither.
[Insane]

  • Basically same issues and stuff about your Hard diff. I don't want to write more, I'm very tired.
__________________________

In general, you can improve every diff with the new sliders tool. Avoid overmapping, make some patterns look more pretty and clean and that's it.
Good luck
Topic Starter
TheVileOne

Kei wrote:

Hey TVO. I'm very sorry about the biiiiiig delay. I was very busy with school and blah blah you know.

[General]
  1. The size of the background is kinda odd. You should resize it to 800x600. I really don't want to. The resolution is almost square, it distorts when I save it as 800x600.
  2. Why does the Normal diff have a different soundset (soft) than the other difficulties? I suggest you to change the sampleset of the Normal diff to norma for consistency with the rest of the diffs. Because i'm not consistent with how I set hitsounds. I have my volumes set based on the pace of the song and how many notes are mapped.


[Easy]

  • *I hear the hitsounds too loud. I suggest you to decrease the volume a bit. The hitfinishes are too loud and so are the claps imo. I don't think so.
  1. 00:28:154 (2) - I don't think adding 2 repeats so suddently to a slider is a good idea since your previous sliders had just 1 repeat. Also, since this is a Easy diff beginners might think this slider has 1 repeat like the previous and they may get confused here. I think its better to replace this slider with a long one without repeats. I like this slider. I really don't want to change it.
  2. 00:30:029 (1) - Here's missing a hitfinish. Fixed
  3. 00:33:779 (1,2) - Stacking notes at starts of sliders isn't a good idea for Easy difficulties. I don't see it as a friendly and easy-to-read note placement so I suggest you to unstack (1). Nothing I can do. I had a pattern there that required a different timeline setup, and this was the only way I could make the pattern fit properly with the current timeline. I have to stack and I don't really want to change it unless I know what I'm doing is going to make it better.
  4. 00:37:294 - Why did you change the sampleset so all of a sudden? It doesn't fit because the song hasn't changed in anything. I think it's better to remove this green line and keep the normal sampleset. I agree. Removed
  5. 00:36:122 (2) - Try using this slider shape to make a blanket with the previous note (1). Move it a tad to the left, like this. After this, you can place 00:37:529 (1) at x:168 y:264, where (1) was. I think this will improve the look of this part. Unfortunately if I did this, it would put 00:37:529 (1,2) - too far to the left and I would never be able to fit the whole part after in the space available.
  6. 00:40:810 (3) - Again, try using this slider shape to make a blanket with (1). Move it a tad to the left like this. I have messed around with this part. The blankets aren't perfect, but they can't be perfect.
  7. 00:43:153 (3) - Same stuff about sliders with more than 1 repeat. Also, you forgot to add a hitfinish at the start of this slider. Remapped this part and I don't want a hit finish at the start of this slider. I only do that in Hard
  8. 00:52:996 (1) ~ 00:59:324 (2) - I highly dislike this part. It has too much notes at red ticks and that is too much for a Easy diff imo. You did it before a couple of times and since it fit with the music I agreed with it. But here I think you could have done something 1/1. 00:53:465 - here you can hear the voice too so it could be mapped by making the slider (1) end at the next white tick. For example, making this part (00:52:996 (1,2,1,2) like this is muuuch better than before. Also it is consistent with the previous patterns with sliders at red ticks. I also suggest you to do that pattern shown in the picture at 00:56:277 (1,2,3,4). Well, I think you should remap a bit this part like that to make it more easier and suitable for an Easy. Please do not suggest things that sound worse than the way I have it. Rhythm is always better than no rhythm. Also those are not slider sounds, so it sounds bad with the slide. I agree it is a bit difficult, but the alternatives aren't any better. I'd rather have a nice sounding part that's slightly too hard than an Easy part that sounds terrible. Although I might look into an alternative.
  9. 01:01:902 (3) - I think adding a nc here is good since I personally think that this section has too long combos so reducing them a bit would be good. Done
  10. 01:05:651 (5) - ^ ^
  11. 01:08:932 (3) - I think a hitfinish sounds too loud and unfitting. I think it sounds better if you remove it. I want to keep for now.
  12. 01:09:870 (4) - Same thing as above about nc ^ (or add it to the previous slider) Done
  13. 01:17:604 (5,1) - This isn't folloowing anything. If you listen carefully it is even better to keep following a 1/1 rhythm instead of adding random notes at red ticks. http://puu.sh/1sJjy It sounds perfectly fine. I don't want to change this right now. I like how it plays.
  14. 01:21:588 (2) - Here's missing a hitfinish (at the end of this slider). Added
  15. 01:33:305 (2) - To make this pattern visually better move this slider a bit down. Preferably to x:408 y:224. Mirrored 01:31:899 (2) - instead. Looks better.
  16. 01:35:649 (4) - For consistency with your previous pattern 00:20:655 (1) add nc here. Done
  17. 01:45:023 - Why soft sampleset o.o? Because I started with it, and then the tone changed so i couldn't alternate anymore.
  18. 01:52:523 (1) - Move this slider a grid to the right to perfectly make symmetry with the previous slider (1). Done
  19. 01:57:210 (2) - The way that 01:55:335 (4) covers a bit of this slider looks bad. To make the map look more clean try making a blanket with (2) like this. I fixed the overlap but I do not really know how to replicate the notes in the screenshot.
  20. 02:06:115 (1) - This slider without hitsounds sounds and feels kinda dull and empty. I suggest you to add a whistle at the start of it. Added whistles on both ends, made the first part soft hitsounds too, and added whistles to that one as well.
  21. 02:07:990 (1,2,3) - Oh this section again .. well I'm not gonna repeat all what I wrote previously so try to follow what I told you about 00:52:996 (1) ~ 00:59:324 (2). ...
  22. 02:16:896 (3) - Add nc here if you did what I suggested you about the 1st kiai ncs. I'm not gonna repeat the rest of suggestions so I just wanted to say that c: Done
  23. 02:28:145 (5) - Hm this part sounds a bit different from the 1st kiai (im not sure though lol). Adding nc here to avoid a combo of 7 is a good idea. It is different. I lowered the volume by 10% in first kiai. I removed the lowered volume in first kiai.
  24. 02:41:503 (1,2,1,2) - This part sounds very odd because you ignored a big white tick at 02:43:144 in which you can hear a emphasized sound. As I said earlier, I think adding notes at red ticks like this is unnecessary, might be confusing for beginners and sounds worse than 1/1 notes. Sooo I think it would be better if you rearrange this part a bit with some notes at red ticks if you want but try to place something at that white tick. Feels weird to hear such a hitfinish-like sound at that white tick ignored while playing imo. I ignore the white ticks in most of the difficulties xd
  25. 02:51:581 (1,2) - Sounds weird since you didn't mapped the whole break and this is like part of it so I think its better to just add a circle at 02:52:518 with hitfinish and deleting the rest. I'll keep. I map these in every difficulty.
  26. 03:15:016 (4) - Hmmm this is very simple and like a minor detail. I think placing this note at x264 y:168 looks much better than where you placed it imo. Done
  27. 03:25:797 (1) - ^ like above. Try moving this slider to x:496 y:312 to make this pattern look better. Done
  28. 03:35:640 (2) - Here's missing a hitfinish. Filled in all the missing hit finishes
  29. 03:37:515 (1) - ^? ^^^
  30. 03:43:139 (1) - Could you improve this slider shape :?? The curve looks kinda bad imo. Broke it up.
  31. 03:49:232 (2,3,4,5) - This symmetric pattern looks good but you didn't use distance snap so I think you should snap properly these sliders. I used distance snap. It's snapped to 1.2.
  32. 03:50:170 (3) - Missing hitfinish at this slider end. There's a hit finish?

    This needs muuuch more work. I suggest you to improve most of the sliders with the new perfect sliders tool to improve the looking of the difficulty in general since this map seems to be old and mapped when the tool wasn't even implemented to the game. Start with the old, finish with the old.
[Normal]
  1. 00:23:467 (3) - This slider is a bit out of the screen. You should move it a tad up. Raised a bit.
  2. 00:27:920 (3) - This slider sounds really awful tbh. Sliders at red tick sound bad and even more when you skip a big white tick by doing this. You should place this slider at the next white tick to keep following the music Replaced with a note on white tick
  3. 00:30:029 (1) - Missing hitfinish at the start and missing clap at the end. Added
  4. 00:37:529 (1) - Missing hitfinish. Yep
  5. 00:38:466 (3) - What is this finish here for? It doesn't even fit with the music. >.< I don't know what I was thinking.
  6. 00:40:810 (5) - This hitfinish sounds too loud and unnecessary. I suggest you to remove it. Fixed >.<
  7. 00:43:153 (1) - A hitfinish at the start of this slider would sound good. Done
  8. 00:56:629 (2) - Notes at red tick in a normal diff >ok. Notes at blue ticks at normal diffs >nope. Really, it's too confusing for beginners to click notes at blue ticks. You shouldn't do this if it isn't even necessary. To avoid this I suggest you to map this part with sliders. It's not confusing. However I agree it doesn't play the best. So I changed it.
  9. 01:06:589 (5) - Missing clap at the end. Yep
  10. 01:11:276 (1) - Kinda nazi lol move this slider 1 grid to the left to make a better visual pattern with the previous slider. (to align them) I think fixed.
  11. 01:19:010 (2,3,4) - This pattern looks too.. weird. Try making your patterns look more clean and pretty. I suggest you to copy the slider (1) so these 2 sliders have the same shape, and then perhaps try positioning them like this? Having trouble replicating the shapes...
  12. 01:22:056 (1) - Missing hitfinish at the end. Yep
  13. 01:27:564 (5) - Same thing about notes at blue ticks. Took some slight rearranging but fixed.
  14. 01:30:493 (1) - This note gets covered up by the spinner-osu thing. Move it a bit down to avoid this. :/ I kind of like where it is currently. I don't really want to fix this.
  15. 01:45:023 (1) - Missing hitfinish. Fixed
  16. 01:54:398 (1) - This hitfinish sounds really out of place. I think its better if you remove it. Sounds okay to me
  17. 01:56:272 (1) - ^ ^
  18. 01:57:679 (3) - Finish at the end? Sure

    Well the stuff keep going like that. I mean, in the rest of the map you repeated the same issues so if you find those points useful try applying them to the rest of the map. I don't like the volume of the samples, it is like in the easier diff. They sound too loud. Also, the spacing of the notes is too big. I also dislike how you in some parts changed the spacing just to make symmetry. I suggest you the same thing I suggested you to do with your Easy diff: improve your sliders with the new slider tool.

[Hard]
  1. 00:22:647 (2) - Sounds a bit overmapped and unnecessary. I think this part sounds better without this note
  2. 00:32:959 (2) - ^
  3. 01:06:589 - Missing note. This sounds too empty and feels awkward to play without a note here.
  4. 01:17:604 (4,1) - Since the voice keeps singing here you can take advantage of it by replacing these 2 notes with a slider. Sounds better and fits much more with the music.
  5. 01:18:658 (3) - This note at a blue tick isn't following anything. I suggest you to move it forward to the next white tick. Makes much more sense.
  6. 01:52:406 (2) - Sounds kinda overmapped
  7. 01:56:741 (1) - Why do you skip the section from 01:56:741 to 01:58:147 with this spinner? You should map that part like you did with the rest of the map. Just for consistency.
  8. 02:27:676 (8) - This jump is too confusing and doesn't fit with the music. You should fix the spacing here
  9. 02:45:019 - I'll repeat this again o.o don't ignore big white ticks and even more when you can hear a emphasized sound in the music. So.. add a note here?
  10. 03:13:610 (1) - This spinner sounds so unfitting. It should be starting where 03:13:376 (9) is so my suggestion is removing 9 and moving this spinner there.
  11. 03:30:953 (6,7,8,9,10) - Overmaaaap
  12. 03:35:640 (4) - Hitfinish at the start?
  13. 03:39:624 (6,7,8,1,2,3,4) - Moar overmap
  14. 03:50:638 (4) - Hitfinish here too?

    Random overmapped triplets everywhere o.o try avoiding these. Uhmm and the flow is weird. It's not bad but it isn't that good neither.
[Insane]

  • Basically same issues and stuff about your Hard diff. I don't want to write more, I'm very tired.
__________________________

In general, you can improve every diff with the new sliders tool. Avoid overmapping, make some patterns look more pretty and clean and that's it.
Good luck
RiKoKan
;'D great
Itachi_Uchiha
I would appreciate it to make a GD :)
No_Gu
[Easy]
00:25:342 (2) - a whistle sounds better than clap,anyway you can add both
00:40:810 (3) - ^
01:11:276 (1,2,3,4,1) - make them symmetrical by the center horizontal axis?
01:18:072 (1,2) - this time distance.not good for an easy diff imo
02:52:987 turn this volume to 70% sounds better
03:09:392 (3,4) - I see there is no stack in this diff except this..is it good?
03:52:045 (5) - a wisthle is better than a finish

[Normal]
00:25:811 (3,4,5) - distance issue
00:28:623 (4,5,6) - make them equal
01:14:791 (6) - is 1/4 really suitable in normal diff?
02:44:316 (4) - newbie will read this as one repeat..I tihink
03:46:889 (4,1,2,3,4) - make a good star?

[AkonFreak's Hard]
change the volume at least to 70% or lower
00:04:016 (1,2,3,4) - make them a same distance
00:04:016 (1,1,1,1) - seems a little laszy
00:11:281 (1) - end at 00:12:687 not only sounds better but also plays well
00:20:655 (4) - start a slider here follows vocal best
00:21:358 (6,7) - I really don't think this is good in hard diff
00:30:967 (4,1) - ^
00:41:278 (8) - NC
01:00:730 (2,3,1) - make them a slider? this plays suck
01:04:714 (3,4,5,6,7) - symmetrical?
02:18:770 (1,2) - exchange clap
02:22:520 (4) - finish sounds perfect
02:57:205 (3,4,5,6,7,8) - quite ugly
still need much work imo

if my memory isn't wrong...I can skip the other diffs?anyway,if you want,call me back
Topic Starter
TheVileOne

No_Gu wrote:

[Easy]
00:25:342 (2) - a whistle sounds better than clap,anyway you can add both Done
00:40:810 (3) - ^ ^
01:11:276 (1,2,3,4,1) - make them symmetrical by the center horizontal axis? I'm not sure how to do so without breaking something. The angles are very particular and centering puts the pattern very close to the top of the screen.
01:18:072 (1,2) - this time distance.not good for an easy diff imo This was a problem area. I'm just going to map the beat.
02:52:987 turn this volume to 70% sounds better Lowered it to 85, my normal soft hitsound volume.
03:09:392 (3,4) - I see there is no stack in this diff except this..is it good? Not the only stack.
03:52:045 (5) - a wisthle is better than a finish That would go against my hitsound pattern.

[Normal]
00:25:811 (3,4,5) - distance issue Huh?
00:28:623 (4,5,6) - make them equal It's supposed to look like they are spreading out.
01:14:791 (6) - is 1/4 really suitable in normal diff? Yes?
02:44:316 (4) - newbie will read this as one repeat..I tihink I don't really want to change this.
03:46:889 (4,1,2,3,4) - make a good star? I wasn't going for a star ._.

[AkonFreak's Hard]
change the volume at least to 70% or lower Done
00:04:016 (1,2,3,4) - make them a same distance I will think about it.
00:04:016 (1,1,1,1) - seems a little laszy
00:11:281 (1) - end at 00:12:687 not only sounds better but also plays well Done
00:20:655 (4) - start a slider here follows vocal best Remapped this part. should be a lot better
00:21:358 (6,7) - I really don't think this is good in hard diff ^
00:30:967 (4,1) - ^
00:41:278 (8) - NC
01:00:730 (2,3,1) - make them a slider? this plays suck
01:04:714 (3,4,5,6,7) - symmetrical?
02:18:770 (1,2) - exchange clap
02:22:520 (4) - finish sounds perfect
02:57:205 (3,4,5,6,7,8) - quite ugly
still need much work imo

if my memory isn't wrong...I can skip the other diffs?anyway,if you want,call me back
Teru21
yep~

since.. its an old style map :> it'd probably so much things that can be pointed out OAO but remember, all my mod with "?" is a suggestion, without "?" up to you, because I don't find any unrankable :3 but recommended maybe sorry my mod is messy

[General]
~ Audio lead in maybe? 1 or 1.5 sec ; even tho it didn't played at the start, but I really think you should add it if you don't want to make a heart attack to player
~ Offset should be 00:15:030 - I think, it affect to NC mode a lot, and it won't be problem cause you start mapping at there on all diff I guess
~ My Mod is in tiny grid

[Easy]
:3
00:15:030 (1) - try somethine like this? http://i.cubeupload.com/abDopv.jpg its following the vocal
00:21:124 (2) - change into 2/1 slider maybe? :> as I said ingame ;; too much 1/1
00:27:217 - add whistle
00:25:342 (2,3,1) - err.. spacing? ; also, 00:27:217 (1) - touching with 00:24:405 (1) - ; would be good if it didn't touched, so move 00:26:748 (3) - x324 y384 ; 00:27:217 (1) - should be at x232 y272 (will form polygonal pattern) Sudden change of DistanceSnap 1.2x -> 1.0x
00:28:154 (2) - turn into long slider maybe? (what you got now is also good btw) on the sliderslide add whistle X)
00:30:029 (1) - instead of curve slider, I might want to see this a line slider i guess.. somehow reflect the music+vocal alot
00:35:654 (1,2,1) - make polygonal pattern? or, http://i.cubeupload.com/ElcJ8E.jpg try this slider on 00:36:122 (2) - ?
00:42:216 - add whistle ; she squeaked ._.
00:43:622 (4) - add whistle on sliderslide ^
00:52:059 - somehow this sounds strange.. not a good idea if I suggest you to put drum addition tho.. you might want to try it maybe?
00:52:996 - add clap (should be both clap on head and end of the slider now) ; I don't why, just leaving the 2nd tick without any clap is kinda strange for me , same goes for others too
00:53:699 (2,3) - too hard... but nvm..
got something good here, maybe ;; 00:53:699 - add drum-hitfinish, same goes to the other too, probably untill 00:59:558 -
00:54:402 - ^
01:00:496 (2) - S slider would be good here owo;; 01:01:199 - her voice was flowing S here
01:19:713 (3,1,2) - make this slider looked the same :D
01:24:400 (2) - ctrl+H and move to x248 y276 ; remove 01:25:337 (3) - ; 01:25:806 (4) - ctrl+H ctrl+J x348 y116 ; will flow much better I think (with DS 1.0x)
01:26:743 (1) - move to 01:26:275 - , end it 01:28:150 -
add break 01:28:267
01:30:024 - add something ofc if change ^
01:50:648 (1) - nice one XD
02:37:519 (1,2,3,4,1,2) - hmm... i found this good if you make it horizontally , also 02:41:503 (1,2) - this beat is tricky, not recommended in easy tho.. then, select 02:37:519 (1,2,3,4,1,2) - and ctrl+shift+r insert 5, Idk what does that pattern called.. err 15degree? 02:43:378 (1,2) - this one too but with -5 , would looks good imo XD
~others should be the same by now.. o.o try to relook again and change whats same (if you change tho) www

[Normal]
00:17:374 (4) - turn into a circle and a slider maybe? 00:17:374 - this sounded same with 00:16:905 (3) -
00:19:952 (3) - give this slider a lil curve and polygonal pattern with 00:20:655 (4,5) - :3 flow better imo
00:24:873 (2) - slicer look please :3 new pythagoras , change other too
00:25:811 (3,4,5) - I'm not that agree with this tho.. maybe 1/2 slider reverse?
00:28:623 (4,5,6) - choose one and copy paste to all
00:34:248 (2) - 1/2 slider, constant with the other part or, you might want to try add 1/1 slider 00:33:779 - , 1/1 slider 00:34:482 - too
00:37:997 (2,3) - turn into 1/2 slider reverse , vocal
00:40:810 (5) - just add circle maybe? make it same with 00:40:341 (4) -
00:44:559 (2) - ctrl+j would flow better
01:20:181 (3) - try to stack it under 01:18:307 (1) - 's end
01:24:400 (1) - ^ 01:22:994 (2) -
01:53:460 (3,4,5,1,2,3,4,5) - umm.. I do think this looks messy :|
02:06:115 (1,2) - 1/1 slider reverse maybe? with line slider
02:41:269 - add circle because it'll be too tricky..
02:44:316 (4) - this one also tricky because slider before it was with 1 reverse, and this one have 2 reverse, how about long slider?
~should be the same with others now :3

[Hard]
~ hm.. I think its just lack of creativity a bit :> lets see..
00:18:780 (4,5) - change into 1/1 slider, would sound good XD cause, maybe I do think too much 1/2 at hard isn't a good idea tho.. follow vocal too btw ; same goes to the other too
00:20:655 (2,3) - ^
00:55:574 (3,4) - slider reverse (3) and turn (4) into a circle, because the vocal on (3) end 00:56:043 - , and 00:56:277 - should be a new combo because new vocal , if you change this, 00:57:215 (1) - remove NC , then 00:58:386 (4) - NC here
01:05:651 (5) - ctrl+G this, would flow better imo
01:07:292 (2) - would be better if you put this at x4 y104 I think :3
01:07:995 (3,4) - too.. blank? add note 01:08:229 - and (4) move to 01:08:698 -
01:09:401 (6,7) - 1/1 slider for consistency beat
01:10:104 - remove (8) and add 1/1 slider here
01:15:026 - add a note here, heavy beat is very important, or add slider there untill 01:15:377 (1) -
01:15:729 - remove things here , add 1/2 slider ; 01:16:080 - add 1/2 slider too here, to follow the vocal, what you are currently using, I think its kinda mess up
~and why starting here, your hitsound starting unconstant? if you want to add something else, you could use whistle and its fit nicely there, specially at the blue ticks one
~ 01:16:666 (12) - err.. hitsound change again? @A@;;;
01:55:335 (1,2,3) - would be nice if you keep one slider and copy paste 'em :3 err... like this one 01:40:336 (1,2,3) -
02:30:020 - add spinner here?
02:37:519 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - this one does good o.o
02:57:440 (5) - err ctrl +h ctrl+j from this 02:56:971 (4) - would flow better
02:58:377 (2,3,4) - add whistle, :3 I can hear something...er, squeaked
03:14:548 (3) - ctrl +h 03:13:610 (1) - ? ; 03:14:079 (2) - a line vertical slider maybe?
03:22:516 (1) - I think Anti-Jump would fit here owo
~other are the same :3

[Insane]
~ Was hoping for more hooked beat :/ but well...
00:27:686 (11) - 1/2 slider without reverse then 00:28:154 - add a 1/2 slider too here , 00:28:389 (1,2,3) - delete this, turn them into 1/2 slider all with a finish on each white tick, if you think its too noisy, use soft finish, I think would be more catchy that way :o
00:34:013 (2) - make a small V shapped slider maybe?
00:35:888 (2,3,4,5) - 1/2 slider and a 1/1 slider maybe? I think you are too much using xxx x ;;;;
00:43:153 - add finish on each white tick, I can hear it on the background sound o.o
01:24:400 (1,2) - curve this more, its just looked so half assed...
01:29:556 (5) - end it 01:29:966 - :3
01:40:336 (1,2,3) - err polygonal pattern maybe... :>
02:15:490 (5) - I think you should curve this :3 and make the slider end (reverse) aline with 02:14:787 (1,2,3,4) -
~others are the same XD

Its totally because I don't want to make this too long ;w;)a;; and once again sorry for the messy modding

overall :/ yea its a so-so map.. not too good, but not bad too.. so its a soso good , But I really suggest you to change some random pattern into some nice pattern o_o;;
Topic Starter
TheVileOne

Teru21 wrote:

yep~

since.. its an old style map :> it'd probably so much things that can be pointed out OAO but remember, all my mod with "?" is a suggestion, without "?" up to you, because I don't find any unrankable :3 but recommended maybe sorry my mod is messy

[General]
~ Audio lead in maybe? 1 or 1.5 sec ; even tho it didn't played at the start, but I really think you should add it if you don't want to make a heart attack to player Erm there's 15 seconds of intro and a countdown. I think there's enough warning.
~ Offset should be 00:15:030 - I think, it affect to NC mode a lot, and it won't be problem cause you start mapping at there on all diff I guess I will need to consult my timer about this. There are 8 measure starts. The current offset should be on the right phrase already.
~ My Mod is in tiny grid

[Easy]
:3
00:15:030 (1) - try somethine like this? http://i.cubeupload.com/abDopv.jpg its following the vocal I was going for symmetry. I changed the slider to have some fancy curves.
00:21:124 (2) - change into 2/1 slider maybe? :> as I said ingame ;; too much 1/1 Agree with you on this one. The repeat doesn't add anything to the song and it puts the slider end in a bad spot for the next transition.
00:27:217 - add whistle Not sure I want to do this. It would be like a partial hitsound pattern.
00:25:342 (2,3,1) - err.. spacing? ; also, 00:27:217 (1) - touching with 00:24:405 (1) - ; would be good if it didn't touched, so move 00:26:748 (3) - x324 y384 ; 00:27:217 (1) - should be at x232 y272 (will form polygonal pattern) Sudden change of DistanceSnap 1.2x -> 1.0x I'm not sure where you're getting 1.2. The spacing is 1.0 here.
00:28:154 (2) - turn into long slider maybe? (what you got now is also good btw) on the sliderslide add whistle X) I love this kind of slow repeating. Whistles would be too distracting IMO
00:30:029 (1) - instead of curve slider, I might want to see this a line slider i guess.. somehow reflect the music+vocal alot I don't want to do this. It would make these 00:31:435 (2,3,4) - feel isolated.
00:35:654 (1,2,1) - make polygonal pattern? or, http://i.cubeupload.com/ElcJ8E.jpg try this slider on 00:36:122 (2) - ? Changed but I'm really not sure.
00:42:216 - add whistle ; she squeaked ._. k
00:43:622 (4) - add whistle on sliderslide ^ no
00:52:059 - somehow this sounds strange.. not a good idea if I suggest you to put drum addition tho.. you might want to try it maybe? Removed second whistle
00:52:996 - add clap (should be both clap on head and end of the slider now) ; I don't why, just leaving the 2nd tick without any clap is kinda strange for me , same goes for others too No. >.<
00:53:699 (2,3) - too hard... but nvm.. Wouldn't change anyways
got something good here, maybe ;; 00:53:699 - add drum-hitfinish, same goes to the other too, probably untill 00:59:558 - Alternated hitsounds- not sure if i like it.
00:54:402 - ^
01:00:496 (2) - S slider would be good here owo;; 01:01:199 - her voice was flowing S here Incoporated- wasn't very easy
01:19:713 (3,1,2) - make this slider looked the same :D Third slider wasn't changed, but I created a large arc in the first two sliders for a better transition. also wasn't an easy fix.
01:24:400 (2) - ctrl+H and move to x248 y276 ; remove 01:25:337 (3) - ; 01:25:806 (4) - ctrl+H ctrl+J x348 y116 ; will flow much better I think (with DS 1.0x) No I don't think I want this
01:26:743 (1) - move to 01:26:275 - , end it 01:28:150 - No.
add break 01:28:267 ^
01:30:024 - add something ofc if change ^
01:50:648 (1) - nice one XD
02:37:519 (1,2,3,4,1,2) - hmm... i found this good if you make it horizontally , also 02:41:503 (1,2) - this beat is tricky, not recommended in easy tho.. then, select 02:37:519 (1,2,3,4,1,2) - and ctrl+shift+r insert 5, Idk what does that pattern called.. err 15degree? 02:43:378 (1,2) - this one too but with -5 , would looks good imo XD Sorry. I prefer it vertical
~others should be the same by now.. o.o try to relook again and change whats same (if you change tho) www

[Normal]
00:17:374 (4) - turn into a circle and a slider maybe? 00:17:374 - this sounded same with 00:16:905 (3) - Remapped
00:19:952 (3) - give this slider a lil curve and polygonal pattern with 00:20:655 (4,5) - :3 flow better imo ^
00:24:873 (2) - slicer look please :3 new pythagoras , change other too What?
00:25:811 (3,4,5) - I'm not that agree with this tho.. maybe 1/2 slider reverse? I don't care for 1/2th repeat sliders in this difficulty.
00:28:623 (4,5,6) - choose one and copy paste to all Intended look.
00:34:248 (2) - 1/2 slider, constant with the other part or, you might want to try add 1/1 slider 00:33:779 - , 1/1 slider 00:34:482 - too Done
00:37:997 (2,3) - turn into 1/2 slider reverse , vocal Meh I might later on but I don't like how these sliders feel.
00:40:810 (5) - just add circle maybe? make it same with 00:40:341 (4) - i'll think about it
00:44:559 (2) - ctrl+j would flow better Done
01:20:181 (3) - try to stack it under 01:18:307 (1) - 's end Tried. I can't get the blanket right while maintaining the distance to stack at that position.
01:24:400 (1) - ^ 01:22:994 (2) - No. I don't want to go back at the same angle.
01:53:460 (3,4,5,1,2,3,4,5) - umm.. I do think this looks messy :| Where's your suggestion that will make it all better?
02:06:115 (1,2) - 1/1 slider reverse maybe? with line slider This is a mirror?
02:41:269 - add circle because it'll be too tricky.. Added
02:44:316 (4) - this one also tricky because slider before it was with 1 reverse, and this one have 2 reverse, how about long slider? No. Ugly.
~should be the same with others now :3

[Hard]
~ hm.. I think its just lack of creativity a bit :> lets see.. I agree. As I get mods, I will continue to update my patterns to more interesting ones. I remapped several patterns.
00:18:780 (4,5) - change into 1/1 slider, would sound good XD cause, maybe I do think too much 1/2 at hard isn't a good idea tho.. follow vocal too btw ; same goes to the other too I agree.
00:20:655 (2,3) - ^ No.
00:55:574 (3,4) - slider reverse (3) and turn (4) into a circle, because the vocal on (3) end 00:56:043 - , and 00:56:277 - should be a new combo because new vocal , if you change this, 00:57:215 (1) - remove NC , then 00:58:386 (4) - NC here This part is just so boring. i'm going to use some new patterns and curves. Changed the combos too
01:05:651 (5) - ctrl+G this, would flow better imo done
01:07:292 (2) - would be better if you put this at x4 y104 I think :3 That would ruin my butterfly pattern. I unstacked both sides. not sure how much more i'll change.
01:07:995 (3,4) - too.. blank? add note 01:08:229 - and (4) move to 01:08:698 - At this time I don't want to change my pattern, even if it's flawed. I may change it at a later time.
01:09:401 (6,7) - 1/1 slider for consistency beat ^
01:10:104 - remove (8) and add 1/1 slider here ^
01:15:026 - add a note here, heavy beat is very important, or add slider there untill 01:15:377 (1) - No. If i were following the beat here, i wouldn't have skipped over most of it.
01:15:729 - remove things here , add 1/2 slider ; I'm rather fond of the way I have it currently. /color] 01:16:080 - add 1/2 slider too here, to follow the vocal, what you are currently using, I think its kinda mess up [color=#0000FF]I don't skip over any claps. Anyways added a slider here 01:16:666 (7) - replacing the next note. 01:17:135 - adjusted
~and why starting here, your hitsound starting unconstant? if you want to add something else, you could use whistle and its fit nicely there, specially at the blue ticks one
~ 01:16:666 (12) - err.. hitsound change again? @A@;;; The hitsounds never changed? I'm not putting hitsounds on vocals when I beat tones to work with if that's what you want. I did that later on when I decided to focus more on the beat.
01:55:335 (1,2,3) - would be nice if you keep one slider and copy paste 'em :3 err... like this one 01:40:336 (1,2,3) - I don't think that is necessary.
02:30:020 - add spinner here? No. I want this to be a break. It works better with the video.
02:37:519 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - this one does good o.o
02:57:440 (5) - err ctrl +h ctrl+j from this 02:56:971 (4) - would flow better Done
02:58:377 (2,3,4) - add whistle, :3 I can hear something...er, squeaked I think that would be a bit too overpowering.
03:14:548 (3) - ctrl +h 03:13:610 (1) - ? ; 03:14:079 (2) - a line vertical slider maybe? I'm confused.
03:22:516 (1) - I think Anti-Jump would fit here owo Huh?
~other are the same :3

[Insane]
~ Was hoping for more hooked beat :/ but well...
00:27:686 (11) - 1/2 slider without reverse then 00:28:154 - add a 1/2 slider too here , 00:28:389 (1,2,3) - delete this, turn them into 1/2 slider all with a finish on each white tick, if you think its too noisy, use soft finish, I think would be more catchy that way :o Remapped with symmetry jumps. finish clap, finish clap is what I used.
00:34:013 (2) - make a small V shapped slider maybe?
00:35:888 (2,3,4,5) - 1/2 slider and a 1/1 slider maybe? I think you are too much using xxx x ;;;;
00:43:153 - add finish on each white tick, I can hear it on the background sound o.o
01:24:400 (1,2) - curve this more, its just looked so half assed...
01:29:556 (5) - end it 01:29:966 - :3
01:40:336 (1,2,3) - err polygonal pattern maybe... :>
02:15:490 (5) - I think you should curve this :3 and make the slider end (reverse) aline with 02:14:787 (1,2,3,4) -
~others are the same XD

Its totally because I don't want to make this too long ;w;)a;; and once again sorry for the messy modding

overall :/ yea its a so-so map.. not too good, but not bad too.. so its a soso good , But I really suggest you to change some random pattern into some nice pattern o_o;;
Toran
Insane:

Id recommend you change the apporach rate to 9 and the circle size to 4, makes the song flow a lot more and makes seem more like an insane map.

Rest is wonderful, great job!
captin1
hey, m4m~

I bet it would be okay if this was 128.000 instead of 128.010, if this makes timing blow up then feel free to punch me for being stupid

[Easy]

00:22:530 (1,2,3) - why not make this symmetrical over the y axis for looks? spacing is pretty easy to correct after
00:33:779 (1,2,3) - Can't say I recommend stacking notes in an easy, tends to be a little confusing with the low ar. I was able to move both 2 and 3 down together and keep the spacing
00:39:403 (1,2,3) - I poked around with these couple notes, and came up with this pattern here. It involved redoing the sliders, but this has the spacing, blankets, and even symmetry! Yay!
00:41:747 (1) - Perhaps end this in the same place that 00:45:028 (5) appears after, so that it's in the same square?
00:51:121 (1,2) - I think you should remake these two, to make them a little more pretty
01:02:370 (2) - x:472 y:244 for a more even triangle
01:13:151 (1,2) - make these the same slider? I'm just personally a fan of clean 3 point sliders lining up like that
01:08:932 (3) - curve this so it fits with 2? Landing it on 1 again isn't too difficult
01:10:339 (2) - I think you could put the end of this so that it makes a triangle with (1,2) after it, like this
02:06:115 to 02:30:020 - any changes in the previous section apply to the copypasta too~
03:00:486 (1) - (ultra nazi D:) x:64 y:20, so it fits with the slider before a bit better
03:08:923 (2,3,4) - again, I just personally don't recommend stacks like this in easys :<

[Normal]

00:37:529 (1,2,3,4,1,2) - I would arrange the NC's here a bit differently, moving both of them one note later, so that the colors highlight the pattern instead of the phrase. Just an idea
00:41:278 (5,1) - I think you should make these two sliders the same, and then rotate them so that they surround 6 evenly, like this. Small difference when compared to before, but there is one
01:05:651 (3,5) - Line these up vertically?
01:24:400 (1,2) - Something about the asthetic flow between these doesn't sit right with me, I dunno, it's like 2 isn't placed where the flow from one seems to lead. Maybe I'm just crazy, it's highly likely
01:52:523 (1,2,3,4,5,1,2,3,4,5) - the rotated paste here, It just, waahhh, I'd like it to be symmetrical but I know it's probably like this for a reason. Feel free to change it, but there's nothing wrong as it is
03:35:171 (2) - I would either have suggest this be parallel to 1, or have the other point on x:312 y:336 so that it points towards the end of 3...for some strange reason

[Hard]
Replay

00:19:717 (6) - (nazi) symmetry is just a bit off cause this isn't on the axis :X
00:54:754 (1) - move to the blue tick after for rhythm consistency and something a little more interesting
01:03:308 (4,5) - Perhaps you could turn these into 1/4 sliders going out, like this
01:15:377 (1,2) - I don't like how this rhythm feels, there's an awkwardly large amount of space between them and it doesn't flow well back down, I think just having them 1/2 apart would be fine
01:15:963 (4) - make this 1/4 for rhythm consistency? moving the tail earlier
01:16:315 - If you do this^ then add a note here
01:17:135 (1) - I think this also sounds and feels good as 1/4, but moving the head to the blue tick instead of the tail earlier
01:31:196 - Add a note, the space feels odd since you map steadily in the combo after it
01:45:023 to 01:52:523 - this part is awesome >w<
01:56:272 - whistle on head for consistency?
02:09:631 (1) - move to blue tick after? same rhythm consistency idea
02:17:599 (6) - clap on the tail for consistency?
03:08:689 (4,5,6,7,8,9) - Ok, so I wasn't a fan of how this flowed, so I shifted it around quite a bit, and got something similar to how I would do this. Check it out

[Insane]
Replay
Well, you warned me about this one after, and I might have to agree. It gave me the immediate impression of one of those unpolished and clunky old maps. I think the main reasons for this are the CS5, semi symmetrical patterning and high distance spacing with okayish flow. CS5 takes some precise placement to do right, and I think that's what could be improved most
I'll be honest, I'm getting tired, so I'm gonna try and keep this mod to more general comments on sections rather than the nitpicky stuff that I've been doing

00:25:342 (1,2,3,4,5,6,7) - Since the flow here is pretty much straight instead of wavy, it gives me a stop-and-go kind of feeling instead of constant motion.
00:30:029 (1,2,3,4,5,6,7) - Similar to the above, this actually forces stop and go, and with as large of spacing between the notes as you do, it just doesn't feel as good as it could if the angles were sharper
00:35:654 (1,2,3,4,5,6,7,8,1,2,3) - Seems haphazardly placed, with one huge jump and some awkward spacing

So overall, the intro has just a lot of stop and go flowbreaking things, try to arrange this so the angles between notes are a little more sharp, since aiming for something in a continuous jump is easier than aiming for something when you have to just sweep the cursor or do a cold start.
The first half of the kiai feels a lot slower than the second. That may be due to the music getting more exciting, but I think the feel of the first section is compromised to obtain that effect. The pre-chorus is actually not bad, though.

01:21:822 (4,5,6) - really don't like how this flows, it would be nice to space these out instead
01:34:946 (1,2,3,4) - feels rudimentary, try to find a more intuitive pattern here?
01:46:429 (7,8,9) - do a ctrl g on each of these individually for flow perhaps

The second kiai seems like it's set up to get players to sliderbreak or lose a combo on the slider ends, with huge jumps in the opposite direction from the slider. I know I don't really like sections like that, so perhaps that could be remedied. 02:15:490 (5,6) and 02:19:474 (4,5) drew my attention the most

02:39:394 - Note here? The rest of the section fills in this beat, so I definitely think you should here as well

02:37:519 to 02:45:019 - I think this section over uses 1/2 repeating sliders. I think finding a pattern for each mini phrase and repeating that instead would work, and change it up, like sometimes do that repeater but also do circle slider, slider circle, three circles, y'know

02:46:659 (5,6,7) - This short little idea I think could be expanded on, doing a sort of dual mapping where you catch the main beat but also adding in flourishes from this countermelody could make this section a lot more interesting

After that, I'd just be repeating things that I've already said, so keep that in mind and take a gander through the rest of your map.

Sorry for getting lazy at the end, I hope I helped. Good luck!
Topic Starter
TheVileOne

Teru21 wrote:

[Insane]
~ Was hoping for more hooked beat :/ but well...
00:27:686 (11) - 1/2 slider without reverse then 00:28:154 - add a 1/2 slider too here , 00:28:389 (1,2,3) - delete this, turn them into 1/2 slider all with a finish on each white tick, if you think its too noisy, use soft finish, I think would be more catchy that way :o Remapped with symmetry jumps. finish clap, finish clap is what I used.
00:34:013 (2) - make a small V shapped slider maybe? Done, applied to mirror too
00:35:888 (2,3,4,5) - 1/2 slider and a 1/1 slider maybe? I think you are too much using xxx x ;;;; Eh i will need to experiment. I think this flows fine and is on beat.
00:43:153 - add finish on each white tick, I can hear it on the background sound o.o Applied same hitsound pattern I applied to first part.
01:24:400 (1,2) - curve this more, its just looked so half assed... Don't know what you mean by that. Don't know how to fix.
01:29:556 (5) - end it 01:29:966 - :3 No. I don't think I will.
01:40:336 (1,2,3) - err polygonal pattern maybe... :> Not sure what you mean by that
02:15:490 (5) - I think you should curve this :3 and make the slider end (reverse) aline with 02:14:787 (1,2,3,4) - Curved, and adjust part after.
~others are the same XD

Its totally because I don't want to make this too long ;w;)a;; and once again sorry for the messy modding

overall :/ yea its a so-so map.. not too good, but not bad too.. so its a soso good , But I really suggest you to change some random pattern into some nice pattern o_o;;

captin1 wrote:

hey, m4m~

I bet it would be okay if this was 128.000 instead of 128.010, if this makes timing blow up then feel free to punch me for being stupid Adding for right now. it doesn't make a difference by the time it get towards the end of the song. i'm not sure if there needs to be a reset somewhere, but I found the Insane easier to play when I changed it.

[Easy]

00:22:530 (1,2,3) - why not make this symmetrical over the y axis for looks? spacing is pretty easy to correct after Done
00:33:779 (1,2,3) - Can't say I recommend stacking notes in an easy, tends to be a little confusing with the low ar. I was able to move both 2 and 3 down together and keep the spacing Screenshot? I'm not changing this without a screenshot.
00:39:403 (1,2,3) - I poked around with these couple notes, and came up with this pattern here. It involved redoing the sliders, but this has the spacing, blankets, and even symmetry! Yay!
00:41:747 (1) - Perhaps end this in the same place that 00:45:028 (5) appears after, so that it's in the same square? Done, but it's not symmetrical with the previous pattern like you wanted.
00:51:121 (1,2) - I think you should remake these two, to make them a little more pretty I'm attached to these
01:02:370 (2) - x:472 y:244 for a more even triangle I guess done
01:13:151 (1,2) - make these the same slider? I'm just personally a fan of clean 3 point sliders lining up like that Already tried making them the same slider. I prefer that they be different, because they don't line up correctly when they are the same slider.
01:08:932 (3) - curve this so it fits with 2? Landing it on 1 again isn't too difficult No.
01:10:339 (2) - I think you could put the end of this so that it makes a triangle with (1,2) after it, like this
Adjusted
02:06:115 to 02:30:020 - any changes in the previous section apply to the copypasta too~ ^
03:00:486 (1) - (ultra nazi D:) x:64 y:20, so it fits with the slider before a bit better Sure
03:08:923 (2,3,4) - again, I just personally don't recommend stacks like this in easys :< Changed.

[Normal]

00:37:529 (1,2,3,4,1,2) - I would arrange the NC's here a bit differently, moving both of them one note later, so that the colors highlight the pattern instead of the phrase. Just an idea It's easier if I just follow the phrase.
00:41:278 (5,1) - I think you should make these two sliders the same, and then rotate them so that they surround 6 evenly, like this. Small difference when compared to before, but there is one
Did something similar.
01:05:651 (3,5) - Line these up vertically? Good catch. fixed
01:24:400 (1,2) - Something about the asthetic flow between these doesn't sit right with me, I dunno, it's like 2 isn't placed where the flow from one seems to lead. Maybe I'm just crazy, it's highly likely They aren't lined up, but it doesn't affect the flow.
01:52:523 (1,2,3,4,5,1,2,3,4,5) - the rotated paste here, It just, waahhh, I'd like it to be symmetrical but I know it's probably like this for a reason. Feel free to change it, but there's nothing wrong as it is It has such a good flow. :( I'd prefer someone to give me an alternative pattern before I consider changing it. I might change it eventually, but I don't want to change the timeline.
03:35:171 (2) - I would either have suggest this be parallel to 1, or have the other point on x:312 y:336 so that it points towards the end of 3...for some strange reason 312,336 doesn't point towards, 3 but moved the point there

[Hard]
Replay

00:19:717 (6) - (nazi) symmetry is just a bit off cause this isn't on the axis :X Fixed
00:54:754 (1) - move to the blue tick after for rhythm consistency and something a little more interesting No. i prefer it where it is.
01:03:308 (4,5) - Perhaps you could turn these into 1/4 sliders going out, like this
I don't like random increases in difficulty. Replaced the notes with a slider, and redid the notes through here. It should look better.
01:15:377 (1,2) - I don't like how this rhythm feels, there's an awkwardly large amount of space between them and it doesn't flow well back down, I think just having them 1/2 apart would be fine Not starting off rhythm after a gap. The timeline is not up for debate.
01:15:963 (4) - make this 1/4 for rhythm consistency? moving the tail earlier ^ No.
01:16:315 - If you do this^ then add a note here ^
01:17:135 (1) - I think this also sounds and feels good as 1/4, but moving the head to the blue tick instead of the tail earlier Eh it would be more consistent. I just don't want to change it until I know how to change it. I made it nicer to look at and snapped it all to 1.2 here anyways.
01:31:196 - Add a note, the space feels odd since you map steadily in the combo after it I may remap this at a later time, but not by having a note here. This sound is for a slider end. A note wouldn't work.
01:45:023 to 01:52:523 - this part is awesome >w< Thanks.
01:56:272 - whistle on head for consistency? Derp fixed.
02:09:631 (1) - move to blue tick after? same rhythm consistency idea Denied for consistency.
02:17:599 (6) - clap on the tail for consistency? removed from 02:16:907 (4) - instead
03:08:689 (4,5,6,7,8,9) - Ok, so I wasn't a fan of how this flowed, so I shifted it around quite a bit, and got something similar to how I would do this. Check it out
Eh I like the flow that is there right now. I tried to see if there was a way to make it look better, but I ended up not liking the alternative I came up with.

[Insane]
Replay
Well, you warned me about this one after, and I might have to agree. It gave me the immediate impression of one of those unpolished and clunky old maps. I think the main reasons for this are the CS5, semi symmetrical patterning and high distance spacing with okayish flow. CS5 takes some precise placement to do right, and I think that's what could be improved most
I'll be honest, I'm getting tired, so I'm gonna try and keep this mod to more general comments on sections rather than the nitpicky stuff that I've been doing

00:25:342 (1,2,3,4,5,6,7) - Since the flow here is pretty much straight instead of wavy, it gives me a stop-and-go kind of feeling instead of constant motion. Made changed before this part. I don't really want to remap this particular combo though.
00:30:029 (1,2,3,4,5,6,7) - Similar to the above, this actually forces stop and go, and with as large of spacing between the notes as you do, it just doesn't feel as good as it could if the angles were sharper Eh works for me. Don't know what you mean by sharper.
00:35:654 (1,2,3,4,5,6,7,8,1,2,3) - Seems haphazardly placed, with one huge jump and some awkward spacing It's not and i like the flow shift.

So overall, the intro has just a lot of stop and go flowbreaking things, try to arrange this so the angles between notes are a little more sharp, since aiming for something in a continuous jump is easier than aiming for something when you have to just sweep the cursor or do a cold start.
The first half of the kiai feels a lot slower than the second. That may be due to the music getting more exciting, but I think the feel of the first section is compromised to obtain that effect. The pre-chorus is actually not bad, though. Some of the flow breaks were on purpose. I've made some alterations to the kiai and the prechorus. I really don't know how to map the chorus, so there's not much I can do about changing things, except wildly try different patterns until something appears to work

01:21:822 (4,5,6) - really don't like how this flows, it would be nice to space these out instead Changed in previous mod
01:34:946 (1,2,3,4) - feels rudimentary, try to find a more intuitive pattern here? Changed
01:46:429 (7,8,9) - do a ctrl g on each of these individually for flow perhaps Why?

The second kiai seems like it's set up to get players to sliderbreak or lose a combo on the slider ends, with huge jumps in the opposite direction from the slider. I know I don't really like sections like that, so perhaps that could be remedied. 02:15:490 (5,6) and 02:19:474 (4,5) drew my attention the most Most of these are intentional. I might change 2:15, but not right now. I've spent all afternoon trying to tweak other patterns and I'm no longer in the mood to do extensive playtesting.

02:39:394 - Note here? The rest of the section fills in this beat, so I definitely think you should here as well Added

02:37:519 to 02:45:019 - I think this section over uses 1/2 repeating sliders. I think finding a pattern for each mini phrase and repeating that instead would work, and change it up, like sometimes do that repeater but also do circle slider, slider circle, three circles, y'know Nah

02:46:659 (5,6,7) - This short little idea I think could be expanded on, doing a sort of dual mapping where you catch the main beat but also adding in flourishes from this countermelody could make this section a lot more interesting I'll need to make adjustments here.

After that, I'd just be repeating things that I've already said, so keep that in mind and take a gander through the rest of your map. Meh. i will eventually. My mood is usually dead once I get this far into the map. Fortunately I think the intro parts are starting to come together. I might actually be able to pay attn to the later parts now.

Sorry for getting lazy at the end, I hope I helped. Good luck!
Moway
Hi, m4m here.

[General]

Be sure to set combocolours for all of your difficulties. Even if you want them to be the same as your default combos, you still have to set them so that everyone can see those colors.

[Easy]

OD-1 I think.

00:16:438 (2,3) - nazi blanket fix, I think moving the end point over to (357,241) fixes it fine.
00:36:125 (2) - endpoint to (152,359) for a cleaner blanket (nazi)
01:27:219 (4) - maybe ctrl+g this? I like the flow better since it will form a natural line from the end of 3 to 4 then to 5.
01:32:844 (1,2) - switch the NC around here. It would be more consistent with places like 01:48:313 (1) - where you NC on the slider that leads into the downbeat.
02:06:125 (1,2) - I think these would look cleaner if they were made symmetrical. You can do this pretty easily by shifting the endpoing of (1) to (200,56) and the end point of (2) to (408,112). I think this preserves the basic shape of what you wanted, but looks a little better imo.
02:40:344 (4,1,2) - this might throw beginners off a little bit. The sliders before were so constant on the white lines, then going to the red line object can be a bit tricky (even with spacing). I would say delete (1,2) and just map on the white lines here. You have that little synth hook at 02:38:469 (2) - as well and I think the 1/1 slider works just fine. Maybe use some circles to add variety. This will also help 02:43:391 (1) - which I think comes at an awkward time. There is a strong finish at 02:43:157 - that would be played if you stuck with white lines here.



03:28:157 (1,2,1,2,1,2) - All of these can be adjusted in order to make the blankets perfect. I think this is really important here because these slider seem specifically designed to blanket the circles, so tidying them up can help out a lot. Move 03:28:625 (2) - to (72,112). Move 03:30:032 (1) - to (280,232). Move 03:30:500 (2) - to (274,350). Move 03:31:907 (1) - to (483,231). Move 03:32:375 (2) - to (476,110). I think that should make everything look pretty good.




03:35:657 (2,3) - nazi blanket fix
03:40:344 (1,2) - nazi blanket fix
03:50:188 (3,4,5) - I think I'd like it here if you revisited that twice repeating slider for the high-pitched vocal.



[Normal]

I think a a lot of my suggestions will be to up the difficulty of this one a bit to differentiate it from your Easy diff.

00:14:797 - remove this green line. I think it would be better for consistency between your difficulties to have this part hitsounded with the normal sampleset.
00:19:719 - I would like an object here mainly because 00:19:250 (3,4) is basically the same as your Easy diff, so maybe try to differentiate from it here. I personally like moving 00:19:953 (4) - to 00:19:719 - and adding a repeat, but you could try something else also.
00:30:032 (1,2) - I think it would look really nice to have these two sliders reflect across the y axis. Maybe have 00:28:625 (4,5,6) - angle more to the left so that you can have 1 and 2 be reflections, which would fit with the symmetry you have going on in the map
00:38:000 (2,2) - i suppose this doesn't matter a whole lot since it's only noticable in the editor, but nazi stack
00:41:282 (1,1) - maybe make these reflect across the y axis
00:43:157 (1) - I think this is a boring way to do this, especially since this isn't your Easy diff. Why don't you do the same thing you did the last time in the high vocal and do something like 00:28:625 (4,5,6) - which is more fun and more fitting to your Normal diff, or maybe do something similar.
01:02:844 (6) - ctrl+h this for a more natural flow.
01:23:000 (2,1) - this overlap is a bit sloppy to me , even though you can't see it for very long. Might as well polish this up.
01:35:422 - I think you could use an object here. It matches the vocal well and adds a bit more challenge.
02:22:297 (2,3,4,5) - maybe make it so that (2,4) are on the same y value and (3,5) are on the same y value. Just a bit cleaner looking I think.\
03:00:500 (1) - make this symmetrical across the y-axis
03:25:344 (1) - i actually like this aimed straight down for that y-formation with 03:23:000 (1,2,3,4,5). I think the flow works out fine and it looks better to me.
03:25:344 (1,2) - swap NCs here to put the NC on the downbeat. Additionally, grouping the repeating slider with the group that it seems to finish off would work nicely.
03:36:125 (3,4) - I'd like for you to do a bit more with this. I leave it up to you, but I think this type of section is good for a harder thing for a Normal player to play. Right now this formation just feels like the Easy diff.
03:47:844 (1,2,3,4) - make this formation symmetrical? It would play basically the same but would look nicer.

Just as a general note. This difficulty is pretty much fine on its own, but I don't think the difficulty goes up enough from the Easy (apart from HP/AR/OD). go through it a bit to see if you can find anything which is too similar between this and your Easy diff and see what you can add do differentiate the two. I gave some examples of some things I've seen, but in general try to do a bit less 1/1 stuff which should be more fitting to your Easy diff.

[Hard]

00:38:235 (3,4) - maybe reangle (4) to form a blanket? It seems close enough to one where you might as well go for it.
01:15:266 - I think you should add a circle here. There's definitely a vocal part, and the next two circles correspond with the v. ocal, so you might as well make the fit perfect.
01:35:188 (5) - maybe make this one a slider to match the vocal part?

posting to save
Topic Starter
TheVileOne

Moway wrote:

Hi, m4m here.

[General]

Be sure to set combocolours for all of your difficulties. Even if you want them to be the same as your default combos, you still have to set them so that everyone can see those colors. Umm?

[Easy]

OD-1 I think. Why?

00:16:438 (2,3) - nazi blanket fix, I think moving the end point over to (357,241) fixes it fine. K
00:36:125 (2) - endpoint to (152,359) for a cleaner blanket (nazi) ^
01:27:219 (4) - maybe ctrl+g this? I like the flow better since it will form a natural line from the end of 3 to 4 then to 5. I agree
01:32:844 (1,2) - switch the NC around here. It would be more consistent with places like 01:48:313 (1) - where you NC on the slider that leads into the downbeat. Agree
02:06:125 (1,2) - I think these would look cleaner if they were made symmetrical. You can do this pretty easily by shifting the endpoing of (1) to (200,56) and the end point of (2) to (408,112). I think this preserves the basic shape of what you wanted, but looks a little better imo. Eh i'll keep my shape. This change will negatively affect my spacing transitions.
02:40:344 (4,1,2) - this might throw beginners off a little bit. The sliders before were so constant on the white lines, then going to the red line object can be a bit tricky (even with spacing). I would say delete (1,2) and just map on the white lines here. You have that little synth hook at 02:38:469 (2) - as well and I think the 1/1 slider works just fine. Maybe use some circles to add variety. This will also help 02:43:391 (1) - which I think comes at an awkward time. There is a strong finish at 02:43:157 - that would be played if you stuck with white lines here.

Remapped

03:28:157 (1,2,1,2,1,2) - All of these can be adjusted in order to make the blankets perfect. I think this is really important here because these slider seem specifically designed to blanket the circles, so tidying them up can help out a lot. Move 03:28:625 (2) - to (72,112). Move 03:30:032 (1) - to (280,232). Move 03:30:500 (2) - to (274,350). Move 03:31:907 (1) - to (483,231). Move 03:32:375 (2) - to (476,110). I think that should make everything look pretty good.



Done

03:35:657 (2,3) - nazi blanket fix I think I fixed it.
03:40:344 (1,2) - nazi blanket fix ^
03:50:188 (3,4,5) - I think I'd like it here if you revisited that twice repeating slider for the high-pitched vocal.

At this time i'm content with my own pattern.

[Normal]

I think a a lot of my suggestions will be to up the difficulty of this one a bit to differentiate it from your Easy diff. I will likely decline such attempts.

00:14:797 - remove this green line. I think it would be better for consistency between your difficulties to have this part hitsounded with the normal sampleset. Done
00:19:719 - I would like an object here mainly because 00:19:250 (3,4) is basically the same as your Easy diff, so maybe try to differentiate from it here. I personally like moving 00:19:953 (4) - to 00:19:719 - and adding a repeat, but you could try something else also. No. I want to strictly follow main vocals here. Adding the beat confuses the rhythm that I'm listening for when I play.
00:30:032 (1,2) - I think it would look really nice to have these two sliders reflect across the y axis. Maybe have 00:28:625 (4,5,6) - angle more to the left so that you can have 1 and 2 be reflections, which would fit with the symmetry you have going on in the map I'm not changing without a screenshot example. Flow > symmetry
00:38:000 (2,2) - i suppose this doesn't matter a whole lot since it's only noticable in the editor, but nazi stack done
00:41:282 (1,1) - maybe make these reflect across the y axis I didn't like the flow here. I changed the timeline a bit. It's no longer trying to be a symmetry pattern.
00:43:157 (1) - I think this is a boring way to do this, especially since this isn't your Easy diff. Why don't you do the same thing you did the last time in the high vocal and do something like 00:28:625 (4,5,6) - which is more fun and more fitting to your Normal diff, or maybe do something similar. I changed this to a simple 1/1 double note ending. i'm not doing the 1/2th pattern, because I don't consider that pattern a finisher. It's not meant to end at a break.
01:02:844 (6) - ctrl+h this for a more natural flow. Done
01:23:000 (2,1) - this overlap is a bit sloppy to me , even though you can't see it for very long. Might as well polish this up. There isn't an overlap. The hitburst is the only thing visible when the second slider appears and this hitburst is behind the object.
01:35:422 - I think you could use an object here. It matches the vocal well and adds a bit more challenge. I haven't mapped this vocal anywhere else in the map and don't plan to. This vocal shifts off beat during some other parts of the song and the beat is prevalent here. the beat sounds out of place in my largely vocal focused mapping.
02:22:297 (2,3,4,5) - maybe make it so that (2,4) are on the same y value and (3,5) are on the same y value. Just a bit cleaner looking I think.\ Cleaned up the slider shapes as well.
03:00:500 (1) - make this symmetrical across the y-axis Shifted, not sure if it's perfect though.
03:25:344 (1) - i actually like this aimed straight down for that y-formation with 03:23:000 (1,2,3,4,5). I think the flow works out fine and it looks better to me. Meh...Not sure if I want to change. I don't like your suggestion.
03:25:344 (1,2) - swap NCs here to put the NC on the downbeat. Additionally, grouping the repeating slider with the group that it seems to finish off would work nicely. Eh i'm going to keep for now because it matches better with a combo later on.
03:36:125 (3,4) - I'd like for you to do a bit more with this. I leave it up to you, but I think this type of section is good for a harder thing for a Normal player to play. Right now this formation just feels like the Easy diff. No.
03:47:844 (1,2,3,4) - make this formation symmetrical? It would play basically the same but would look nicer. Fixed

Just as a general note. This difficulty is pretty much fine on its own, but I don't think the difficulty goes up enough from the Easy (apart from HP/AR/OD). go through it a bit to see if you can find anything which is too similar between this and your Easy diff and see what you can add do differentiate the two. I gave some examples of some things I've seen, but in general try to do a bit less 1/1 stuff which should be more fitting to your Easy diff. I don't like how the 1/2ths sound in this difficulty, and placing them requires ugly transitions. I decided that simpler is better for this song. The beat is too weird to be mapped with my current difficulty settings.

[Hard]

00:38:235 (3,4) - maybe reangle (4) to form a blanket? It seems close enough to one where you might as well go for it.
01:15:266 - I think you should add a circle here. There's definitely a vocal part, and the next two circles correspond with the v. ocal, so you might as well make the fit perfect.
01:35:188 (5) - maybe make this one a slider to match the vocal part?

posting to save
Moway
Alright, back to mod the Insane. No kds.

[Insane]
00:24:875 (4,2) - Don't really like this overlap a whole ton. Maybe to preserve the flow of 00:25:344 (1,2,3), maybe just move 00:25:344 (1,2,3) down. I think having a bit bigger of a jump from (4) to (1) isn't a big deal and I think it looks nicer.
00:39:172 (1,2) - I would prefer for this to be a circle then a slider. Doing so would put the slider on the downbeat at 00:39:407 which plays stronger and matches the strong finish.
01:13:157 (7,8) - Maybe make these sliders have the same type of midpoint?
01:17:610 (4) - Move the first midpoint to the right more to make this have a more natural S-shape. Right now I feel like it is a bit too close to the sliderstart so the first curve is too steep.

01:27:922 (5) - this should be moved to 01:27:805 in order to match the vocal. Obviously then you would need to adjust your spacing a bit in order to make it work out, but I think it would be more fitting to the music.
02:51:828 (1,2) - I think a better way to map this part would be to do this:

This is 3 circles spaced 1/6, which I think fits the music much better. If you don't want the player to have to worry about hitting 1/6, then you can make this a repeat slider which would be easier to hit. I definitely think 1/6 is the way to go for this.
03:04:719 (3) - same suggestion as 01:17:610 (4), move the first midpoint to the right some more.
03:14:797 (7) - I think it would be nice to make this symmetrical across the y-axis to match the symmetry in the rest of this part.
Topic Starter
TheVileOne

Moway wrote:

Alright, back to mod the Insane. No kds.

[Insane]
00:24:875 (4,2) - Don't really like this overlap a whole ton. Maybe to preserve the flow of 00:25:344 (1,2,3), maybe just move 00:25:344 (1,2,3) down. I think having a bit bigger of a jump from (4) to (1) isn't a big deal and I think it looks nicer. Improving this in installments. I remapped the part before slightly and managed to stack on 2.
00:39:172 (1,2) - I would prefer for this to be a circle then a slider. Doing so would put the slider on the downbeat at 00:39:407 which plays stronger and matches the strong finish. I like this part too much to change it.
01:13:157 (7,8) - Maybe make these sliders have the same type of midpoint? It's not the same shape, but it now uses the same mdpoint.
01:17:610 (4) - Move the first midpoint to the right more to make this have a more natural S-shape. Right now I feel like it is a bit too close to the sliderstart so the first curve is too steep.

It's not meant to be entirely symmetrical, because it's not centered with the triple about it, but i made it uniform.
01:27:922 (5) - this should be moved to 01:27:805 in order to match the vocal. Obviously then you would need to adjust your spacing a bit in order to make it work out, but I think it would be more fitting to the music. Already tried every other form of this rhythm. This flows the most naturally IMO.
02:51:828 (1,2) - I think a better way to map this part would be to do this:

This is 3 circles spaced 1/6, which I think fits the music much better. If you don't want the player to have to worry about hitting 1/6, then you can make this a repeat slider which would be easier to hit. I definitely think 1/6 is the way to go for this. I disagree.
03:04:719 (3) - same suggestion as 01:17:610 (4), move the first midpoint to the right some more. Tweaked.
03:14:797 (7) - I think it would be nice to make this symmetrical across the y-axis to match the symmetry in the rest of this part. Fixed.
_Erra_
Hii,m4m
Normal
CS - 3
Easy
CS - 2 (i think)
AR - 2
OD - 3
00:31:907 (3,4) - edit sliders
http://cs322727.vk.me/v322727184/3067/RqCQf3vv6nw.jpg
00:53:703 (2) - delete cricle, slider end in 00:54:407 (white tick)
00:57:453 - ^
02:08:703 - ^
02:12:453 - ^
03:22:532 (1) - delete cricles, add slider(x:256, y:96)
http://cs322727.vk.me/v322727184/3071/q5CdtA-SDlE.jpg
Hard
CS - 4
00:27:922 (1) - im not like this, it's unkank,not?
00:52:532 (1,2,3) - edit it
00:54:641 (1,2) - down an x:328, y:256(because slider is down :D)
01:19:719 (3) - remove new combo
01:20:657 (1) - i think delete slider and add spinner
03:35:422 (1) - delete slider, add spinner
Topic Starter
TheVileOne

_Erra_ wrote:

Hii,m4m
Normal
CS - 3 Agree
Easy
CS - 2 (i think) ok
AR - 2 Disagree
OD - 3 ...
00:31:907 (3,4) - edit sliders
http://cs322727.vk.me/v322727184/3067/RqCQf3vv6nw.jpg Done something similar.
00:53:703 (2) - delete cricle, slider end in 00:54:407 (white tick) No
00:57:453 - ^ ^
02:08:703 - ^ ^
02:12:453 - ^ ^
03:22:532 (1) - delete cricles, add slider(x:256, y:96) Prefer the way I have it now.
http://cs322727.vk.me/v322727184/3071/q5CdtA-SDlE.jpg
Hard
CS - 4
00:27:922 (1) - im not like this, it's unkank,not? I like it. Not changing.
00:52:532 (1,2,3) - edit it Fixed
00:54:641 (1,2) - down an x:328, y:256(because slider is down :D)
01:19:719 (3) - remove new combo ???
01:20:657 (1) - i think delete slider and add spinner No
03:35:422 (1) - delete slider, add spinner No
luxoDeh
Hi! finally this M4M! sorry for lateness >.<

EASY

01:06:594 (2) - maybe if you flip this vertically the flow will be better.
01:08:938 (3) - I don't know, maybe is better make it curve too. maybe there is no sense in making a single staight slider like this there.
01:21:594 (2,3) - maybe you can make this blancked a bit better
01:16:907 (4) - maybe just move this 1 grid down to make it symmetric with the previous one
01:25:813 (2) - just move the last point of the slider one grid up for perfect blancket (just if you want to be veeery precise XD)
01:27:219 (4) - move this to x:248 - y:260 for perfect blancket
01:41:282 (3) - just one grid down without grid snapping >.< (always very little things)
02:21:594 (2,3) - this part is the same as before, so if you changed it before you should do the same here.
02:44:094 (3,4) - you can make this blancket perfect
02:51:594 (1,2) - there is a strong clap here 02:52:063 - and I think you should make it hear. maybe you can do something like this 02:58:625 (4) - move it to x:196 - y:156 for better blancket. also I don't know if these 4 repeat are well readable here. if you really want to keep them maybe you should make the slider start at 02:58:157 - and of caurse delete 02:58:157 (3) - and add a note then at 03:00:032 -
03:09:407 (3) - maybe is better if you make this slider follow better the curve of 03:10:344 (4) -
03:19:250 (1,1) - maybe this is too soon after the spinner?

NORMAL

00:24:875 (2,3) - I think maybe you can blancket better as you did 00:20:657 (1,2) - here.
00:38:938 (4,2) - maybe try to place them at the same high
01:25:344 (2) - move this to x:220 - y:328 and then move also 01:27:219 (4) - one grid down
01:55:344 (3,4,5) - I think these 3 notes don't fit well here. it seems like you did it just for pattern with this. but I think it will sound better a rhythm like this 02:44:328 (5) - maybe delete a reverse and add a note at 02:45:032 - ?
02:58:625 (3) - isn't it the only long 4 reverse slider of the map? maybe you can avoid this. and also if you really want to keep it just make it start at 02:58:157 -

AKONFREAK'S HARD

00:20:657 (4,5) - better blancket?
00:23:703 (7) - I think this should start at 00:23:821 - and here 00:23:703 - there should be a note
01:00:032 (1,2) - blancket better?
01:01:203 (3) - ^
01:16:907 (1) - maybe move one grid right?
01:23:821 (5) - shouldn't this end at 01:24:055 - ?
01:39:524 - add a note?
03:34:953 - missing note here? O.o
03:49:953 - here too... maybe you did intentional, but I think you should add one.

HARD

00:26:282 (3) - make the same inclination as the previous one?
01:13:508 - add a note?
01:07:297 (5,4) - in all the map you put some noter also in these thick, like 01:07:414 - or 01:09:524 -
01:15:032 - I think also you should add a note here, also with finish, it's important make hear this.
01:23:938 (6) - I think you should move this to 01:24:055 -
01:30:266 - add a note here?
01:36:594 (3) - why is the form of this slider strangely symmetric to the other one?
02:54:641 (5,6) - blancoet better
03:12:219 (6,7,8) - you can blancket all them better.

INSANE

01:16:555 - add a note here? is insane diff, and is better make this part different from hard also.
01:27:805 - add a note?
01:30:383 - add a note?
01:38:821 - ^
maybe this diff should be a bit harder in some points...

that's all! good luck with the map :)
DrakeCuriel
Not a mod, but I definitely feel like the circle size needs to be bigger on Insane. Jumpy maps don't really tend to have a high CS value, and those that do are usually absurdly fast. I don't think it fits the difficulty of the map. This is an opinion from me, so don't feel like you have to apply it, but if other people have also said this, bear that in mind.
Topic Starter
TheVileOne

luxoDeh wrote:

Hi! finally this M4M! sorry for lateness >.<

EASY

01:06:594 (2) - maybe if you flip this vertically the flow will be better. I fixed the flow by remapping the part after. It should flow better.
01:08:938 (3) - I don't know, maybe is better make it curve too. maybe there is no sense in making a single staight slider like this there. ^
01:21:594 (2,3) - maybe you can make this blancked a bit better Improved.
01:16:907 (4) - maybe just move this 1 grid down to make it symmetric with the previous one Cleaned up the patterns in this section. It should be a lot better.
01:25:813 (2) - just move the last point of the slider one grid up for perfect blancket (just if you want to be veeery precise XD) Eh I'll look into this.
01:27:219 (4) - move this to x:248 - y:260 for perfect blancket Changed the slider shape and rerotated this slider. Your suggestion no longer applies.
01:41:282 (3) - just one grid down without grid snapping >.< (always very little things) Remapped the part after this and repositioned these for a smoother appearance.
02:21:594 (2,3) - this part is the same as before, so if you changed it before you should do the same here. Applied
02:44:094 (3,4) - you can make this blancket perfect Done
02:51:594 (1,2) - there is a strong clap here 02:52:063 - and I think you should make it hear. maybe you can do something like this It's actually not on a 4/4 tick and I'm not interested in change this at this time.
02:58:625 (4) - move it to x:196 - y:156 for better blancket. also I don't know if these 4 repeat are well readable here. if you really want to keep them maybe you should make the slider start at 02:58:157 - and of caurse delete 02:58:157 (3) - and add a note then at 03:00:032 - Moved the slider, but i'm not changing the repeats. It doesn't matter how a repeat slider if used. There's no way a beginner will mistake this.
03:09:407 (3) - maybe is better if you make this slider follow better the curve of 03:10:344 (4) - Don't know how. The part being mapped is not a flowy part of the song. This beat will always feel stop and go.
03:19:250 (1,1) - maybe this is too soon after the spinner? I had a gap there before and I didn't like it. It flows better with the note there.

NORMAL

00:24:875 (2,3) - I think maybe you can blancket better as you did 00:20:657 (1,2) - here.
00:38:938 (4,2) - maybe try to place them at the same high
01:25:344 (2) - move this to x:220 - y:328 and then move also 01:27:219 (4) - one grid down
01:55:344 (3,4,5) - I think these 3 notes don't fit well here. it seems like you did it just for pattern with this. but I think it will sound better a rhythm like this 02:44:328 (5) - maybe delete a reverse and add a note at 02:45:032 - ?
02:58:625 (3) - isn't it the only long 4 reverse slider of the map? maybe you can avoid this. and also if you really want to keep it just make it start at 02:58:157 -

AKONFREAK'S HARD

00:20:657 (4,5) - better blancket?
00:23:703 (7) - I think this should start at 00:23:821 - and here 00:23:703 - there should be a note
01:00:032 (1,2) - blancket better?
01:01:203 (3) - ^
01:16:907 (1) - maybe move one grid right?
01:23:821 (5) - shouldn't this end at 01:24:055 - ?
01:39:524 - add a note?
03:34:953 - missing note here? O.o
03:49:953 - here too... maybe you did intentional, but I think you should add one.

HARD

00:26:282 (3) - make the same inclination as the previous one?
01:13:508 - add a note?
01:07:297 (5,4) - in all the map you put some noter also in these thick, like 01:07:414 - or 01:09:524 -
01:15:032 - I think also you should add a note here, also with finish, it's important make hear this.
01:23:938 (6) - I think you should move this to 01:24:055 -
01:30:266 - add a note here?
01:36:594 (3) - why is the form of this slider strangely symmetric to the other one?
02:54:641 (5,6) - blancoet better
03:12:219 (6,7,8) - you can blancket all them better.

INSANE

01:16:555 - add a note here? is insane diff, and is better make this part different from hard also.
01:27:805 - add a note?
01:30:383 - add a note?
01:38:821 - ^
maybe this diff should be a bit harder in some points...

that's all! good luck with the map :)
CeilingPanda
Akonfreaks hard

00:04:719 (2,2,2,2) - Remove them as they are not the main things that should be mapped

00:26:867 (2) - Remove or make a slider from 1-3

00:27:922 (1) - Replace with a spinner

00:53:938 (5,1) - Inconsistent comboing(1 tick too late)

01:00:735 (2,3) - Sounds wierd, an example would be
http://puu.sh/4WULe.jpg

01:04:133 - Note here would fit if wanted

01:06:360 - Before you mapped this sound. Inconsistent

01:08:000 (2,3) - Wierd, an example would be
http://puu.sh/4WUN2.jpg

01:09:875 (2,3) - Same as above

01:13:625 (4,5,6) - Inconsistent as well.

01:15:969 (4,5,6,7) - Make some tripples or something fun out of this. Feels too slow.

01:16:907 (1) - Does not match the sound nor feels good to play, example:
http://puu.sh/4WUVh.jpg

01:20:657 (1) - Spinner

01:42:219 - Note?

01:53:117 (4) - Doesn't fit in

01:53:117 (4) - Note?

02:22:883 (6) - Remove doesn't match the song

02:24:758 (6) - Same as above

03:30:617 (4) - Same as above

03:30:617 (4) - Missing notes here

03:49:719 - Same as above

____________
Small note:
Insane:
01:27:805 (5) - Move one step to the left, to match the song

02:48:782 - New combo and some more notes to match the song
http://puu.sh/4WVNy.jpg

03:37:532 (1,2,3,4,5) - No, this is a no go, it's not only inconsistent its also offbeat, you need to move 03:38:235 (2,3,4,5) - So they start on white ticks, as thats where the song is plus thats how you mapped all the other places in the song.

03:40:461 (4) - Feels as if it was pushed in, feels better off without

03:41:282 (1,2,3) - More sliders on offbeats ending on the strong beats sounds wierd
phaZ
[General]
tag should be my_little_pony because this is one tag not "my" "little" pony". if there are other >1-word-tags apply the underscores, too
[Easy]
00:53:000 (1,1,2) - i think all those syncopes are pretty hard for a newbie, especially if you had an easy rhythm before, like at 00:15:032 - 00:45:032. you maybe use more such slider http://puu.sh/57vaQ.png instead of http://puu.sh/57vcI.png :? dunno, dont want to change map(ping)-style
01:00:500 (2,1,2) - make them be a triangle :3?
01:15:500 (2,3,4) - make them be a symmetric pattern where (3) is the mirroredge?
01:30:032 - 02:00:032 - hard old times xD
02:15:500 (2,1,2) - make triangle? btw its pasta ;_;
02:51:594 (1,2) - do they fit?
[Normal]
01:52:532 (1,2,3,4,5) - this somehow looks ugly to me ~ its also confusing because (2) appears beefore 01:51:125 (2) finished. shouldnt the "triplet" be at 01:54:407 (1,(3),2) ?
03:11:750 (1) - meh why you are inconsistent? at 03:04:250 (1,2,3) - you used three-man-stack
[AkonFreak's Hard]
making triplets which have a same ds like normal 1/2 is somehow bad to play because just imagine you have streams with ds=1,4 x.x stacking them would make them much more easier. on some small parts you change the spacing like this: http://puu.sh/57wkY.png http://puu.sh/57wmq.png but there is actually no reason behind. stuff you could easily fix
00:13:157 (1,2,3,4) - isnt this a little bit too hard espescially when you have a small cs
00:42:453 (3,4) - strg+g so it is a bit easier?
01:24:407 (1) - make the slider more beautiful by makeing him symmetric in itself
03:26:282 (3,4,5) - dat spacing o.o
03:39:875 (3) - HIDDEN slider
[Hard]
00:16:203 (4,5,6) - slider are offbeat and there are no vocals on that! and then an weirdo break from (4,5) to (6)
considerto remap a bit the first kiai? it is pretty hard because it has doublets
03:23:938 (4) - strg+g :?
[Insane]
as DrakeCuriel mentioned im not sure if small cs reallly fits
... just imagine a new map would be made to this song. i really think without remapping at least normal + one hard this cannot get ranked. or having this 1 year more in pending until mods "fix" everything.
there are no parts to complain about which you yourself dont know or dont know to fix them by youself.
-Fox31-
Kiedy ta mapka będzie rankingowa bo nie mogę się doczekać :D
Judy Hopps
This map is so awesome
Nekodancer
Mam 1 blad i zabrali mi moj rekord!!!!@
Firmatorenio
I think that AR on Insane should be a bit higher. I know that might sound like I just can't read lower AR, but I'm fine with AR7 and 8 on most maps. Not this one, though. I tried to set it to 8.5 and it seemed much better. Also, if you set CS to 4, than AR 8 is fine, but I've seen you rejecting that.
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