Ну пока только хс поменял, если кто-то еще скажет про слайдеры - сделаю!
Спасибо
Спасибо
Thanks a lot!Dizco wrote:
Hi, i saw this in #modreqs, so im gonna leave some comments.
Overall the mapset feels pretty complete and almost ready for rank so im just gonna be making small suggestion mostly.
[General/All diffs]
Intro is pretty long, countdown at half speed would fit nicely imo. No, I don't think that countdown fits here. It sounds kinda weird
Letterbox in break looks weird with SB as its supposed to look like its part of the bg image, suggest to remove letterbox, i had to go manually change in the .osu file for some reason because the option was disabled. nice catch!
Can barely hear hitsounds most places, suggest to increase overall volume by about 10% except in kiai. Well, everything sounds hearable for me. So, I'm keeping it the way it is for now.
Like someone already mentioned slidertick and sliderslide cant be both mute, i think you should unmute slidertick and use tickrate 2 it fits the song very good imo. aaand isn't it already fixed? Probably I didn't update it properly
Generally speaking on hitsounds i think that the drum sampleset sound good with whistle on 2 and 4. Normal sampleset sound good with clap on 1 and 3 if you plan on using this clapsound. It looks like you were thinking along the same lines already, except for the normal clap, i'm going to point out where you missed them instead but i suggest to do the opposite. Theres a few so maybe i made some mistakes. Well, I'm rehitsounding it now.
First note sounds good with a normal finish, maybe add another inherit section at 00:16:801 - or just change sample manually on the first note. Yea.
I dont understand why you use the normal sampleset so much more than the drum one, it would fit nicely in other places of the map too.I'll see what can I do to make it sound better
[Easy]
00:17:422 (2) - make same shape as 1? or vice versa sure
00:18:663 (4,1,2) - Maybe something nicer can be made here, possibly this(slider staircase with consistent angle change making a curve flow): ~
00:25:284 (4) - dont understand this curve or angle, maybe just make it flow directly into next combo?it looks better if I keep it this way. What's more 00:26:939 (2,3,4) - has absolutely the same flow and it looks/flows really food, imo!
00:37:698 (3,4,5) - making this tidier wont affect flow i think try like this: but I can't see anything wrong with current one, it looks really neat to me D: so, I don't feel like changing them, sorry
00:38:112 (4) - Move node #1 to {x:436 y:132}, move node #2 to {x:455 y:91}, move node #3 to {x:452 y:47}.
00:38:939 (5) - Move node #2 to {x:315 y:74}, move node #3 to {x:278 y:97}.
00:39:767 (1) - Move to {x:249 y:192}.
01:06:250 (1,1,2) - This can look a bit nicer maybe about like this: well, the same as above. sorry.
01:06:250 (1) - Move node #2 to {x:440 y:239}, move node #3 to {x:437 y:143}, add node #4 at {x:355 y:70}.
01:09:560 (1) - Move node #1 to {x:324 y:237}, move node #2 to {x:329 y:192}, move node #3 to {x:307 y:152}.
01:28:595 (4,5,1) - why not arrange this a bit neater too: that blanket kinda ruins my flow and I really want to avoid using it!
I think i modded this the other way around regarding normal sampleset because this diff wasnt hitsounded at all pretty much when i started. i only did one sections because you can probaby figure out yourself how to do the rest. I've rehitsounded it. Sounds much better now
00:16:595 (1) - Add a whistle on the end.
00:17:422 (2) - Add a whistle on the end.
00:21:560 (3) - Add a whistle on the end.
00:23:629 (2) - Add a whistle on the start, add a whistle on the end.
00:25:284 (4) - Add a whistle on the end.
00:26:939 (2) - Add a whistle on the end.
00:29:422 (5) - Add a whistle.
00:31:905 (2) - Add a whistle on the start.
00:33:146 (1) - Add a clap.
00:34:801 (3) - Add a clap.
00:35:215 (4) - Add a clap on repeat #1 (at 00:35:628).
00:36:457 (1) - Add a clap.
00:36:870 (2) - Add a clap on the end.
00:38:112 (4) - Add a clap on the start, remove the clap on the end.
00:38:939 (5) - Add a clap on the start.
00:39:767 (1) - Add a clap.
00:40:181 (2) - Remove the clap on the end.
00:41:422 (3) - Add a clap.
00:41:836 (4) - Remove the clap on the start, remove the clap on the end.
00:43:077 (1) - Add a clap.
00:43:491 (2) - Remove the clap on the start, add a clap on repeat #1 (at 00:43:904), remove the clap on the end.
00:44:732 (3) - Add a clap.
00:45:560 (5) - Add a clap on the start.
00:46:388 (1) - Add a clap.
00:49:698 (1) - Add a finish on the start.
01:39:353 (1) - Add a finish on the start.
01:54:663 (4) - Add a clap on the end.
01:55:905 (1) - Add a clap.
01:59:215 (1) - Add a clap on the end.
[Normal]
I've fixed [General] things, but rest is up to GD-mapper.
[Hard]
Well polished diff mostly.
00:23:215 (1) - this spacing change was very unexpected and doesnt fit i think, the sound here flows the same from 00:23:008 (9) - all the way into next slider it would make more sense to add spacing to 9 instead since its slightly diffrent sound, and maybe add spacing to 8 too. nice catch!
00:33:146 (1) - this is a very powerful sound, a jump would fit nicely I'm not sure, because I'm against using 1/1 jumps
00:49:698 (1) - here too. ~
01:19:491 (1) - and here. I don't think it's really needed here, what's more it will ruin flow and symmetrical pattern :<
01:26:112 (1) - and maybe here, but not as much as the others perhaps. \same as above. sorry :<
01:49:077 (1,2,3,4,5,6,7,8) - this could also have more spacing reflecting the change in sound. well, I think this reflects music good enough. Anyway, if anyone will give me better idea = I'll change
01:54:457 (1) - orz nonsense spinner, remove please and map something else. Something like this maybe: yes!
If you feel you need a spinner replacing one of the breaks with one would make much more sense.
01:55:905 (1) - and if you do that, which i REALLY hope you do, you could make this note a jump. ~
00:47:215 (8) - also strange spacing, there is no change in the music here ~
01:08:732 (3) - ctrl-g please. god, i have no choice :<
01:15:353 (3) - ctrl-g jump makes no sense here. ~
01:28:595 (3) - why spacing? i dont understand. ctrl-h-g and snap please ~
00:16:595 (1) - Add a whistle on the end.
00:23:629 (3) - Add a whistle.
00:37:284 (2) - Move node #3 to {x:256 y:194}, move node #4 to {x:242 y:116}. maaaaaybe better, but its good as it is so you can just leave it. Changed a bt
00:39:767 (5) - Remove the clap on the end,maybe can remove the ugly angle made by red node like this, but its fine as is: move node #2 to {x:437 y:351}, move node #3 to {x:387 y:337}, move node #4 to {x:364 y:310}, move node #5 to {x:351 y:295}, move node #6 to {x:351 y:295}, move node #7 to {x:340 y:282}, move node #8 to {x:324 y:235}, add node #9 at {x:267 y:223}, add node #10 at {x:208 y:252}. Yeeeeaaa, I've made it prettier :3
00:45:146 (2) - Add a clap on the start.
00:49:284 (4) - Add a clap.
00:49:491 (5) - Add a clap.
I tried to make these work without red nodes making an ugly angle, not sure how good it turned out. But you can try like this i guess if it bothers you or just leave it as is: changed them in another way, looks good
00:53:836 (3) - Move node #1 to {x:56 y:62}, move node #2 to {x:76 y:52}, move node #3 to {x:101 y:50}, move node #4 to {x:127 y:64}, move node #5 to {x:134 y:70}, move node #6 to {x:137 y:77}, move node #7 to {x:151 y:103}, move node #8 to {x:208 y:99}.
01:21:767 (4) - Move to {x:340 y:138}.
01:21:974 (5) - Move node #2 to {x:334 y:35}, move node #3 to {x:296 y:54}, move node #4 to {x:281 y:71}, move node #5 to {x:275 y:80}, move node #6 to {x:268 y:93}, add node #7 at {x:247 y:120}, add node #8 at {x:210 y:124}.
01:54:250 (1) - Remove the whistle. yes and yes to all suggestions below.
01:56:732 (4) - Add a clap on the end.
01:57:560 (6) - Add a clap on the end.
02:00:870 (6) - Add a clap on repeat #1 (at 02:01:283).
02:06:250 (2) - Add a clap.
Good luck.
Dizco wrote:
[Normal]
00:29:215 (6) - syncopation felt weird also this sliders start and end follow diffrent sounds, try like this(use scale by if you want to keep the shape):
fixed
01:40:595 (3) - this note felt strange, not sure why exactly, maybe because it wasnt immediately obvious if supposed to follow drum or guitar. Maybe add more notes here, like this? Or make the whole thing 1 big slider:
Nope.
01:54:250 (3) - same here, maybe add repeat on 2 instead Nope
01:58:181 - felt like there should be a circle here. Noupe
01:01:284 (1) - why red node? Becase i want xD, I like so
You can not bother with my sliderfix mods if you dont care.
00:19:077 (5) - Add a whistle on the end. yeahyeahyeahyeahyehayea
00:31:491 (1) - Add a whistle and remove the finish. ^
00:37:284 (2) - Move node #3 to {x:403 y:156}. small suggestion looks better i think ^
00:39:767 (1) - Remove the clap on the end. ^
00:41:008 (2) - Add a clap on the end. ^
00:42:250 (1) - Add a clap on the end. yeah
00:54:663 (3) - Move node #2 to {x:148 y:281}, move node #3 to {x:216 y:264}. Just a little prettyfying
00:57:560 (2) - Add a clap on the end.
01:01:284 (1) - Remove the clap on the start, remove the clap on the end.
01:06:250 (1) - Move node #2 to {x:278 y:193}, move node #3 to {x:263 y:246}.
01:09:560 (1) - Move node #2 to {x:105 y:251}, move node #3 to {x:152 y:284}.
01:29:422 (5) - Move node #1 to {x:158 y:201}, move node #2 to {x:114 y:241}, move node #3 to {x:54 y:241}.
01:39:353 (1) - Add a finish on the start.
01:41:008 (4) - Move node #2 to {x:180 y:242}.
01:41:836 (5) - Move node #2 to {x:160 y:88}, move node #3 to {x:179 y:38}.
01:42:663 (1) - Move node #2 to {x:316 y:109}, move node #3 to {x:369 y:91}.
01:47:629 (3) - Move node #2 to {x:95 y:130}, move node #3 to {x:59 y:174}. nope
Good luck.
Konei wrote:
Ohai, from my Queue.
[xD's Normal]That's pretty much it!
- 00:19:077 (5) - Looks rather unclean, please either try to stack it with 3's end, which would be good, or replace it somewhere else. Noupe
- 00:22:388 (5) - Stack this perfectly. yeah
- 00:31:077 (3) - I see no point in leting this touch the upper Slider, it looks untidy and irretating, so just move it on the other side or down, it'd be fine either way. yeah
- 00:44:319 (3) - Move this a bit down to fix the inconsistent spacing. ^
- 00:57:560 (2) - Move this directly to 1's ending, it will improve slow and make the pattern neater. ^
- 01:15:767 (4) - Better to place it the same way as 2, this would look much better and less untidy. sure
- 01:22:388 (4) - Flows pretty bad since it's so far away from 3's ending and yea, just try to move it closer to it's ending. noupe
- 01:24:457 (3) - Looks untidy again, just move it so it's start won't touch 2 anymore. se
- 01:47:629 (3) - Blanket with 2 can be improved a lot, really! I like this, I see it well
- 01:50:112 (2) - Should be better blanketing 1. ^
- 02:05:836 (1) - Would be cool if you could lower volume for this part like Bakari did.
Easy and Hard are awesome, but in my opinion thoomy's diff could be more tidy and flow can be improved a lot. I do mourn
Take my star and good luck!
Thank you!Nemis wrote:
More IM!• SuggestionGood luck -Bakari- <3
• High suggestion/must fix
[General]
• Add "Korn" in the tags, it's the group where Jonathan Davis belongs KOЯN
• I'd add some flash/thunders in the SB during the KIAI yes!
• At the end of the map the clouds in the SB are cutted, you should fix them: it's invisible during gameplay. confirmed twice!
[Hard]
• 00:25:698 (8,9,1) - Improve this triangle a little bit (just move 00:26:526 (1) - this slider 1 tiny grid up):
• 00:26:939 (2) - Flip this slider vertically, it's so repetitive 00:26:526 (1,2,3) - here...
• 00:48:457 (2) - I'd suggest to remove this whistle, I prefer just a clap here
• 00:50:319 (3) - Add a note here, it follows the vocal I'd prefer to ignore this part. It doesn't sounds like something that should be mapped :<
• 00:53:836 (3,4,5) - Improve this triangle a little bit:
• 00:54:663 (5,6,7) - Same as above, If you fix them they will be really better to see
• 00:57:560 (5) - Reverse this slider (CTRL+G) even if you make a jump 00:57:560 (5,6) - here, it follows a lot
• 01:01:698 (7,8) - Improve this blanket a little bit
• 01:02:112 (8,9,10,1) - Increase the spacing here, it would be fun to play in this part
• 01:09:560 (1,3) - Stack these two sliders manually, if you play the map you'll see them perfectly overlapped:
• 01:12:870 (1) - Enlarge its curve a little bit keeping the blanket and then try to stack 01:13:491 (2) - this note under 01:12:457 (4) - this slider's end:
• 01:26:939 (3) - Try to end its end on 01:27:767 (1) - this slider:
• 01:32:732 (5) - Here changes the music, add a new combo as you did 01:02:939 (1) - here
• 01:41:836 (7,1) - Stack these two elements manually for a better readability
• 01:42:663 (1,3) - Same as above, it would help the players reading the sliders
• 01:45:560 (8,1) - Improve this blanket a little bit
• 01:49:077 (1) - Add a finish on its head, it fits the music here
• 01:54:250 (1) - This new combo is unneeded, remove it
• 01:55:905 (1) - Move this note at x:128 y:272 to improve 01:55:077 (3,4,1) - this triangle
• 01:58:388 (8,9,1) - Improve this triangle a little bit:
• 01:59:629 (2,5) - Fix this stack even if it's not so perceptible while playing
[Easy]
• 00:37:698 (3,4,5) - Make a triangle with these three elements and then improve the blanket:
• 00:45:560 (5,1) - Move these two elements at x:264 y:212 to overlap 00:45:560 (5) - this slider's head on 00:43:077 (1) - this note. Then fix the spacing 00:45:146 (4,5) - here
• 01:32:732 (5) - I'd suggest to add a new combo here I don't think it's needed. IT may confuse some beginners, so let's keep it as is
• 01:54:663 (4,1,2) - Improve this triangle a little bit
http://puu.sh/3OU2k.osuNemis wrote:
More IM!• Suggestion[/color]
• High suggestion/must fix
[xD's Normal]
• 00:16:595 (1,2,3) - Try to fix this curve a little bit:
• 00:22:388 (5) - Here is missing a whistle on its end
• 00:28:181 (4,5) - Improve this curve a little bit:
• 00:29:422 (6) - Here is missing a whistle
00:31:491 (1) - Add a new combo on this spinner, it's needed
• 00:42:250 (1) - Remove this new combo and then add a new one 00:43:077 (2) - on this slider
• 00:49:698 (1) - Add a finish on its head as you did 00:33:146 (1) - here
• 00:51:353 (3,4) - Add a note beetween these two elements, it would fit the music, at this moment this space is a bit strange
• 00:59:629 (5) - Add a new combo here and then remove 01:01:284 (1) - this one. I'd suggest to add a new one 01:02:939 (3) - on this slider too
• 01:06:250 (1,2) - Improve this blanket a little bit:
• 01:06:250 (1) - Add a finish on its head since here starts the KIAI
• 01:17:422 (2) - Move this note 1 grid to left to improve 01:16:181 (1,2) - this blanket
• 01:19:491 (1) - Add a finish on its head
• 01:22:388 (4) - Try to stack this note on 01:23:629 (2) - this slider's end better
• 01:22:801 (1,3) - Don't overlap these two sliders, try to make a triangle with them moving 01:24:457 (3) - this slider at x:344 y:240 and then 01:23:629 (2,3) - fix this blanket. You should obtain something like this:
• 01:39:353 (1) - Add a finish on its head
• 01:29:008 (4) - Try to stack this note on 01:30:250 (6) - this slider's end better
• 01:29:422 (5,6,1) - Make a triangle with these three elements, it would be cool to see:
• 01:41:836 (5,1) - Improve this blanket a little bit
• 01:45:146 (4) - I'd suggest to stack its head under 01:42:663 (1) - this slider's reverse
• 01:46:801 (2,3) - Fix this blanket a little bit
• 01:50:112 (2) - Change this slider with 01:49:284 (1) - this one rotated by 180° to improve 01:49:284 (1,2) - this blanket:
• 01:51:767 (5) - Change this slider with 01:49:284 (1) - this one, it would be better to esthetically
• 02:05:836 (1) - from here until the end, don't use D:C1, N:C1 is fine and fits the music better. I don't see why you should use drums here
• 02:09:560 (7) - Remove this note and the greenline, then add a finish 02:09:146 (6) - here
[Easy]
• 00:37:698 (3,4,5) - Make a triangle with these three elements and then improve the blanket:
• 00:45:560 (5,1) - Move these two elements at x:264 y:212 to overlap 00:45:560 (5) - this slider's head on 00:43:077 (1) - this note. Then fix the spacing 00:45:146 (4,5) - here
• 01:32:732 (5) - I'd suggest to add a new combo here
• 01:54:663 (4,1,2) - Improve this triangle a little bit
Good luck -Bakari- <3
Thanks a lot!rezoons wrote:
Mod asked by PM because i owe you one for a loooooooooooong time ago.
[General]
I don't know if it's important or not but i still have to point it out: guess it's because I use animation for the background @.@/ it works fine, tho
[Easy]
RhythmPlacement/Aesthetic
- 02:09:146 - I think this beat is strong enough to be worth played. So, put a note here and strat the spinner at 02:09:560. It may seems short but autoplay still get 3000. Besdies you already have another long spinner so it's not that important if this one is short. actually, it IS important. We should remember that beginners are slower and they need more time to read/spin spinners! So, I would prefer to keep it as it is
NC
- 00:33:146 (1,2) - Flow here is meh comapred to the rest of your diff. Maybe use a wave shape instead: yeah, should be better now
- 00:38:112 (4) - Move the 2nd slider point to x=460 y=88 for better blanket. A lot of blanket are far from being perfect here but i only point out this one because this is the one that i noticed while playing. alright
[Normal]
- 00:46:388 (1) - This NC has no purpose whatsoever. Remove it? You don't even use a NC on the hard diff here. I know here you use a NC every 4 beats but usually combos with only one note is used to emphasized the note. For example you didn't put a NC at 01:32:732 (5). I've added a new combo to 01:32:732 (5).in order to keep consistency with that. I feel like NCs should be placed there to emphasize the drums
- 01:02:939 (1) - ^ guess I will keep it this way since I didn't apply the suggestion above, sorry!
RhythmPlacement/Aesthetic
- 00:34:801 (3) - Why using a 1/2 slider with a reverse here? I'm not sure if you follow the vocals and the music but if you follow the vocals then there is nothing at 00:35:008 and if you follow the song, well, it's the same as 00:33:146 (1,2) where you used 1/1 slider so i would suggest to use a 1/1 slider here instead that you can place like this: alright! I've also re-mapped this part a bit to keep it's flow
- 01:54:870 - Add a note? If i understood correctly what you are following here then you should add note here. Sure, we've missed this one!
- 02:09:146 - Same as in the easy. Guess my answer is the same. You know, consistency.
Hitsound
- 01:40:595 (3,4) - Why using a stack here? This is the only stack you use in your map. It makes the player stop here for 1 beat which doesn't fit with the erst of your map where the player moves at a constant speed. I don't mind stacks but seeing only one stack at the middle of a map feels weird while playing. ESpecially since it doesn't emphasize any strong beat whatsoever. alright, did a triangle-pattern here, insteead
- 01:43:905 (2,3) - Move 2 to x=292 y=20 then move the first slider point of 3 one grid left. It makes the blanket of 2 way better. should be better now
- 01:47:629 (3) - Like in the easy there are a lot of blanket far from being perfect here but only two really disturb me while playing. The previous one and this one, that's why it's the only two i'll point out. So, move the 2nd slider point 2-3 grid up. fixed it
[Hard]
- 00:49:698 (1) - Finish on the head? Since we clearly here a cymbal in the song.
- 01:06:250 (1) - ^
- 01:12:870 (1) - ^ and 01:19:491 (1) and 01:26:112 (1) and 01:39:353 (1) etc..... whoops, added them.
RhythmPlacement/Aesthetic
- 00:32:112 - There is clearly a note here. A little quieter than the other so maybe you can simply change 00:31:905 (2) into a 1/2 beat slider but there is no reason you should ignore it. I feel like it should be ignored because the note is not as loud as the others and it makes my rhythm a bit more challenging. this is not an Insane diff, so it's alright to ignore some 1/2s, imo
You really have a very rigid mapping style. That's really hard to mod actually. But everything is fine in your mapset. There wasn't any major issue within it (Except for the normal diff name which is..... facepalming, yeah let's say that well, if the mapper wants to keep it this way, I have to deal with it ). It doesn't help that modding is not my speciality. This is nothing compared to your awesome but i did the best i could.
- 00:28:388 (5,6) - I remember someone who told me: yeah, it all depends on many factors. Anyway, the most important thing is that this jumps sucks. Removed it.
Well, your diff is oobviously different but when i saw this jump i remembered this. Because that's what you reproached me. Having huge jumps somewhere that doesn't fits with the song. And this is the same here. You have a constant DS of x1.1, this is a quiet part, there is no strong beat and BIM, 2.1x jump. That's not ok.- 01:06:663 (2,3,4,5,6,7) - This pattern seems really out of place. I mean, i don't have any problem whatsoever with it but this is not the kind of pattern that i expect to see in your map. You have a certain mapping style very easy to read but i expect to see this kind of pattern used by mappers that like playing with the difficulty to read their map (this pattern is even harder to read in ar8). I'm not sure if i'm clear enough but basically there is no problem with this pattern but i think it feels out of place in your map. I'll use something more suitable if more people will tell me the same. Right now I feel like Sieg's (yeah, it was his idea) pattern works quite good and it doesn't feel that weird. Anyway, we'll see what to do with it!
- 01:44:319 (5,6,7,8) - Since you blanketted 6 with 5 why not blanketting 7 with 6? But i think you can get a nicer pattern by changing a few things. Cleaned it up a bit, should look neater now
This is the same pattern as yours but 01:44:732 (6) is a copy of 01:44:319 (5) rotated by 30° and 01:45:146 (7) is a copy of 01:44:732 (6) rotated by 30°. The repetition of the same slider emphasize the repetition in the music (kinda like you did at 01:50:939 (5,6,7))
P.S. I also forget to say that i found that the diff gap between the easy and normal is way too low imo. But i guess that's too late to fix that.... yeah
Thank you so much for mod, I like it :3Desperate-kun wrote:
[General]
- Missing Storyboard-File:
- Unnecessary Tags: "the" (2x) - because it is already in the title
[xD's Normal]
- 00:26:526 (1) - Why is the spacing higher here? It doesn't make sense to me from the music. For me is good, but may I chang later, but not now
- 00:29:836 (1,2,3,4) - The curve looks a bit untidy. Why not do a perfect curve like in my screenshot? To fix it move (3) to 91|158 and (4) to 96|253.
yeah- 00:52:181 - This break seems empty. You always mapped consistent 1/1-gaps, so it doesn't make sense to break this pattern here. Also, it doesn't seem to fit for me, because there is nothing special in the music. You should add a circle here, or use a 1/1-slider starting here, which I'd prefer. There would be some 1/1-sliders in a row though, so it might be a better choice to use 2 circles instead.
Hmm, no- 00:59:629 (5,6,1) - You always used this (very interesting and nice) rhythm 00:56:319 (1,2) at these places (00:39:767 (1,2) - 00:43:077 (2,3) - 00:56:319 (1,2) - ) so you should use it here as well for consistency. The song may not be the same all the time, it would be very boring
- 01:01:284 (1) - This slidershape doesn't seem to fit here. You didn't use a special slidershape like this anywhere else. A blanket around the end of 01:00:457 (6) would fit better and also look better in my opinion.added
- 01:06:250 (1,2,3,4,5) - Why didn't you use 2/1-sliders here? You did it at all the other places (01:12:870 (1,2,3) - 01:19:491 (1,2,3) - 01:26:112 (1,2,3) - ) so it seems very inconsistent. One thing I like is from a choir hard, and to be a normal diff, I think is pretty good to begin well
- 01:29:422 (5) - You probably missed a New Combo here. 01:31:077 (4) - This one can be removed then, and add one here 01:32:732 (7) if the combo is too long for you then. added
- 01:43:905 (2,3) - This rhythm seems very unfitting to me. The slider should definitely start at 01:44:319 which is a really emphasized beat. There is no reason to start it at the red tick, which is much less important and doesn't have any special sound or beat. No, I Like it
- 01:48:870 (4) - The spacing difference to the previous and next object is really noticable. You should move 01:47:629 (3), so it's the perfect 0.8x spacing to the following object, and then redo the blanket. added
- 02:08:939 (1) - Why is the volume at the beginning of the spinner 25%, then 15% and then 35%? It doesn't make much sense to me o: nah
- What I like: The rhythm is good and it plays mostly well :3 The hitsounding is also nice of course!
- What I personally don't like: Some objects or patterns in your diff don't look very tidy in my opinion. Some of the 1/2-triplets could look (and play) much better, if they were tidied up. For example, 00:16:595 (1,2,3) this would be nice if it was a linear transition. 00:23:215 (1,2,3) - This as well. But it's your style at the end There are also some rhythm inconsistencys, but it's fine. In my opinion, while the Easy is ready, this one needs some more mods until it's awesome enough.
If I were a BAT, I'd bubble this after some more mods. Awesome set, awesome song!!! <33 I thought you would never revive it but you did. Lovely <33
Good luck :3
osu file format v12
[General]
AudioFilename: notInfected Mushroom - Smashing the Opponent (feat. Jonathan Davis).mp3
AudioLeadIn: 0
PreviewTime: 66344
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Smashing the Opponent (feat. Jonathan Davis)
TitleUnicode:Smashing the Opponent (feat. Jonathan Davis)
Artist:Infected Mushroom
ArtistUnicode:Infected Mushroom
Creator:-Bakari-
Version:xD's Normal
Source:
Tags:Korn ThoomyyxD psy-trance goa the legend of the black shawarma
BeatmapID:268234
BeatmapSetID:98907
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
0,0,"gdfgdgdfgdfgdf.jpg",0,0
//Break Periods
2,92932,98153
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
16595,413.793103448276,4,3,1,45,1,0
31491,-100,4,3,1,35,0,0
33146,-100,4,1,1,29,0,0
48043,-100,4,2,0,35,0,0
49698,-100,4,1,1,35,0,0
65836,-100,4,3,1,35,0,0
66250,-100,4,1,1,65,0,1
79284,-100,4,1,1,65,0,0
79491,-100,4,1,1,65,0,1
92732,-100,4,2,0,45,0,0
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125836,-100,4,3,1,35,0,0
127491,-100,4,3,1,25,0,0
129146,-100,4,3,1,15,0,0
129560,-100,4,3,1,35,0,0
[Colours]
Combo1 : 111,68,68
Combo2 : 153,174,158
Combo3 : 88,85,106
Combo4 : 136,136,136
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Thanks a lot for your mod, man! That was really, really helpful!Desperate-kun wrote:
[General]
- Missing Storyboard-File: I guess it's because of the animation, so it's fine, imo.
- Unnecessary Tags: "the" (2x) - because it is already in the title yeah, my bad
[Easy]
- 00:22:388 (4) - I think the flow leading to this slider might be unfitting with the rest of your diff. The movement is always very clean, but here you need to drop off from (3) to get a good flow (movement 1). The newbies try to follow the exact path of the sliders though, so for them the flow might be a little broken (movement 2). My solution would be to move (4) more upwards, to lower the angle of movement and to make it easier to play. Sure!
- 00:36:870 (2) - Fix the spacing. Yeah, of course
- 01:02:939 (1) - I'd keep the hitsounding between this and 00:46:388 (1) consistent. I perfer the version without Finish, because there isn't a loud drum or any sound that requires a Finish. Actually, the beat is much more soft than the ones before. Sounds like a good idea, removed the finish
- 01:32:732 (1) - You could move this circle a bit upwards, in my opinion it would look better. Alright
- 01:43:077 (2,3,4) - Since the two sliders are parallel I'd prefer an exact linear transition to get a nice symmetrical pattern. If you move (3) to 299|210 it is perfect, as you can see with the help of the disappearing slider: Let's get this fixed
- What I like: You still are one of my favourite Easy mappers. Very consistent and clean :3 I love everything <3 The hitsounding is simple, but the custom hitsounds are simply awesome, which can also make it special ^^ Glad to know it
- What I personally don't like: That I can't make Easys as good as this. Please, teach me ;w; Seriously, what I wrote are all nazi suggestions Poke me in game if you really want it o3o/
[Hard]
- 00:31:491 (1,3,4) - I think it would sound super cool to have a clap on all of these, try it out Sure, sounds cool
- 00:36:043 (9) - I'd split this into 2 circles and a 1/1-slider. It sounds better to me, as the red tick has a strong vocal "true" which shouldn't be ignored. Here's what I did. Pretty much the same effect but cobo is <10 which is better, imo
- 00:38:939 (1,2,3,4,5) - Playing this felt really awkward. The stacks fit well with the music, but the movement is very unusual and maybe a bit unintuitive. For these reasons, I'd prefer it like this, though it might fit a little less to the music: let's see what will modders tell!
- 01:06:663 (2,3,4,5,6,7) - Why didn't you use them again? ;w; It looks so awesome.. You should've done that everytime, would've been cooler ._. But oh well, I guess it is not inconsistent, as it's to emphasize the beginning of the kiai? Maybe? i guess it's done to keep the beginning of the kiai special, yeah. still unsure about it but I do like the pattern
- 01:10:388 (4,5,1,2) - I think the transition between these objects doesn't play very smooth. After the direction change on (5), it seems strange to change the direction again after (1). It might be a better flow if you move (2) and rearrange the following pattern, to look somehow like this: oh my God, sure! how could I miss that? D:
- 01:11:215 (2) - This rhythm doesn't feel right here. The previous one at 01:07:905 (1) followed the vocals, but this one doesn't. Change it to a 1/1-slider and a circle would be better. yeah, that's right
- 01:18:870 (5,6,7) - Why did you use lower spacing here? The needed slow down doesn't feel intuitive when playing. If you want to slow down the movement, it is better to use a slider instead. Whatever it was, it was a bad idea. Fixed the DS!
- 01:32:319 (6) - I would split this into a 1/2-slider + circle. The red tick is too strong to be ignored imo, because the long vocal "-way" starts there. oh.right!
- 01:39:974 (3) - I don't understand why the spacing to the following object is lower. I'd suggest to move this object, so the spacing is consistent here. nice catch!
- 01:41:008 (1) - Remove this NC. You placed NCs at every second measure in this section, not at every measure. whoops~
- 01:58:181 (7) - You could make the first and last part of this slider parallel, to make it look more clean ^^ let's clean it up! ></
- What I like: Everything seems pretty good, as expected! I love the slider velocity change in the kiai - It is really awesome! The diff is so fun to play *-*
- What I personally don't like: Some of the spacing changes might seem a little bit untidy (I'm using that word too often), but I guess it works fine as they do all fit the music :b Still, I think after 3-4 more mods this will be perfect!
If I were a BAT, I'd bubble this after some more mods. Awesome set, awesome song!!! <33 I thought you would never revive it but you did. Lovely <33 Miracles happen \o3o/
Good luck :3
Everything else was fixed, thanks a lot for your mod!Asphyxia wrote:
This BG gives me the creepscheck the SB, I use some animation there, it's rain0.png, rain1.png and rain2.png as the result, I have rain.png animation sdjlfasfbasfbaslfbit's kinda hard to explain, but there's animation and it works properly, se for yourself if you don't trust me!
[Hard]'Kay, nice diffs although I think the Hard difficulty needs to get more polished, the NC'ing and the sudden spacing changes make it sometimes forced to play, which isn't great. Call me back~
- 00:38:939 (1) - Shouldn't you NC the previous stanza or the next? It would seem that it'd do a better job. But i'm trying to emphasize the vocals here ;_;
Thanks for checking, I appreciate that, though I didn't change anythinggokugohan12468 wrote:
Hai, Mod req~
[General][Hard]
I download you map again, but i missed rain/rain.jpg Please, check the post above. I've already explained it like 3 times
Al diff: Check Widescreen Supprot and Display epilepsy warning (You have a SB, right?) The SB has practically no brigh flashes, and it's made for 4:3 displays, so I find both of these toggles unnecessarySorry if my mod is bad
00:57:560 (5) - NC I've got my own combo pattern, and I try to follow it. Sorry, but placing these NCs would ruin it
00:58:388 (8) - NC
01:01:284 (5) - NC
01:02:939 (1) - Remove NC
01:06:663 (2,3,4,5,6,7) - like this: I do it on purpose, it makes pattern more interesting and looks prettier, to my eyes. so, no. sorry
01:19:491 (1) - Are you serious, man? (i so miss, lol) what so wrong about this slider? can you, please, explain?
01:50:939 (5) - NC
Good Luck~