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[Tutorial] osu!mania mapping, Basics

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Bobbias
It's not that you should never map to vocals ever, but it's somewhat discouraged. Vocals are very difficult to map well most of the time. They're often a bit early or a bit late, sometimes use very awkward timing, and in general end up being hard to map accurately and well.


I want to talk a bit about how this applies to some of the harder charts out there (and to explain a bit about what tthey're doing, since some people see these charts and just think they're over mapped). There certainly are some overmapped charts out there though...

Here's an example video so I can point out mapping techniques at different times:
https://www.youtube.com/watch?v=IKQyoW5HwJ4

from about 18 seconds in to about 1 minute in you see some layering. You'll notice there are lots of 2 note chords there, it's pretty common on higher difficulties in o2jam for mappers to use chords to represent single sounds (like a kick drum) with single notes layered to represent the other sounds. At 1 minute in the holds begin and you can see layering a bit more clearly there since the holds are mixed in with the other notes. At about 1:11 you can see how the holds stay on the left while the single notes are on the right. There's also some layering on the right with the shorter holds mixing with the single notes while the long holds are still on the left. The patterns after that section are made up of layers, every beat you're hitting a chord, and along with that every half beat you're hitting a note from a short stair (or other pattern, not all of them are stairs). You'll also notice that the patterns aren't fully symmetrical but are still well balanced between both hands. When the holds come back at 1:48 you'll see yet more layering where the patterns move all around the holds. The holds also tend to alternate hands because once again, it balances the map out (although there are plenty of times where you could easily bracket the holds and the notes instead). At 2:09 or so you can see an interesting symmetrical pattern. In a few places Yumel employs something I'm a big fan of: irregular stairs. Instead of being a straight line where every note is directly beside the next one, there are small "holes" in the stairs (often used in a black and forth sweeping motion). This is a way to make things a bit harder to get good accuracy on and also lets you control how many notes you will use for each "sweep". Since 7k has an odd number of keys, a full sweep left to right would be 7 notes, and 4/4 music doesn't work well with odd numbers.

You'll probably also notice that in many cases there are holds that don't necessarily make sense (switching from 1 hold to 2 holds for a sound, etc.) This is fairly common on more difficult charts, and personally, I have no problem with it, except that it's very hard to tastefully pull off. The hold section at about 4:40 is an example of something that might be technically "wrong" if you get too strict, is still incredibly fun, and still sync'd with the music (the length of the holds is very regular they are all exactly 1 beat long). Personally, I think that bending the rules a bit can make for some excellent charts, but there's also the potential to be worse.

This for instance, would break a few rules: https://www.youtube.com/watch?v=qi23wknsz-4 But it's still one of my favorite maps that I've converted from o2jam. As a bonus at about 4:17 there's a section involving "reverse mapping" or "inverted mapping" where instead of notes you have "lifts" where you are holding all keys and must lift then press a key where a note would be. This is very difficult to play (I can still only survive very short and simple inverted sections).
Topic Starter
Hanyuu

D33d wrote:

Wait, no mapping to the vocals? Is this how the piano-style games always do it?

To be honest, I think that things such as pitch relevance and concentrating on one/two instruments at a time should be addressed more in regards to standard mapping. Hell, I now have a succinct term for when I want to talk about following the shape of the melody, which is neat.
Sorry for late reply and yes. In this game mode it is mostly played by instruments, and should mostly follow them. But this does not mean vocal should is not allowed to use, at least i think so. But normal note does not fit for me for them, i would only ever use hold notes for vocals.
theowest
It would be awesome if this could be turned into a video tutorial for this project, under the Introduction to the Editor for mania mode.
Link: t/109137
Agka
if i had the means i'd do it. unfortunately this computer sucks at recording stuff.
Topic Starter
Hanyuu
I don't think it needs a video tutorial for this because every song is different
Theeph-
Helped a lot, Thanks :D
ShiroganeVII
Wow!! you helped me a lot.. Thanks :)
gnidalupa
@Bobbias Full Density is puuurfect and not overmapped :^)
Bobbias
Haha, I've got no problem with Full Density honestly. I have no idea how anyone could possibly pass it, but hey, if they find it fun, that's great.
zorefire
Approach rate is changeable using the Increase and Decrease of the time line zone.
[AyanoTatemaya]
Thanks for the tutorial! :)
Topic Starter
Hanyuu

theowest wrote:

It would be awesome if this could be turned into a video tutorial for this project, under the Introduction to the Editor for mania mode.
Link: https://osu.ppy.sh/forum/t/109137
I changed my mind and i made some little video examples for the most important things in this tutorial. I hope this can explain it all even more :D
DJNightmare
Good Luck there! Any more images you require to be created and i will be glad to do it :3
:)
Bobbias
I noticed you never mentioned that pitch relevancy can also work from right to left. You might want to mention that. Sometimes switching pitch relevancy direction can help make things more interesting.
Topic Starter
Hanyuu
This is not part of the guide an can be refered to mirroring any pattern, pitch relevancy does work from right to left in an descending manner but what you probably mean is just mirrored patterns.
Bobbias
Mirroring patterns should be mentioned here. It's one of the fundamental tools in mania mapping. Hell, all you really need to say is something alone the lines of "Remember, any pattern mentioned here, including itch relevancy, can be mirrored."

If this is going to be the go-to tutorial on mania mapping basics (which it currently is), it would be good to cover all the basics, not just what you feel like covering.

As it stands it honesty sounds like you are telling people they can only go from left to right, which is entirely untrue. Even if you didn't intend it to come off that way (because mirroring is something you can generally assume people should understand if they're a decent mapper) it doesn't change the fact that this is specifically for newcomers, and you don't want to accidentally leave something that is misinterpreted by those new mappers. You need to be explicit about what you expect people to know coming in, even if you don't cover it at all.

Also "this is not part of the guide" is irrelevant if you're trying to make a good guide. If it's part of mapping basics, it should be part of the guide. Mirroring things is basic and one of those things new mappers should be reminded of. (I might be a bit... overzealous? here, wasn't trying to be an ass or anything <_<)
Topic Starter
Hanyuu
Ah i see, I thought of this tutorial more of a little guide to mapping terms with a few examples. Mirroring is important yes but i never thought things like that should be mentioned, I thought it was pretty common knowledge to do this since quite alot of songs use it and shouldnt be new to a player that played for quite a bit. But i agree it is really fundamental and should be adressed here since its the "Basics" :P
Do you have any special place in mind where i could fill this in?
Bobbias
Ahh, well we don't have any other guides, and this does a very good job of introducing many of the basic concepts that go into mapping. I see what you meant about more or less introducing the terms, as opposed to providing more in depth discussion.

I would try to include it above the mirroring section. That way it's the first thing dealing with patterns, and tells people that anything they see below doesn't need to be placed in certain locations, and can easily be swapped without causing a problem.
Topic Starter
Hanyuu
I think im gonna add more text to the "general design" area and fill mirroring into it. That section looks a bit barren

Edited: I filled in the mirroring and expanded the general design area with even more stuff. I was only writing about the song itself there and a bit of input about the general design of the map itself came kinda short... Well i fixed that now. Thanks for the advice bobbias :D
Dargor3012
question, when i made my map in osu mania it forces the player to play the amount of keys i chose instead of any keys they want. like i use 6 and my buddy uses 4 but it forced him into 6 how do you change that :S
Topic Starter
Hanyuu

Dargor3012 wrote:

question, when i made my map in osu mania it forces the player to play the amount of keys i chose instead of any keys they want. like i use 6 and my buddy uses 4 but it forced him into 6 how do you change that :S
It is not possible.
Dargor3012
but when i play other songs that are allready made on osu mania it will adjust the notes based on the keys i choose while staying on the same difficulty
Topic Starter
Hanyuu
Choosing your own number of keys only works for osu! standard beatmaps. Those songs are not made for osu!mania. Songs made specifically for mania are fixed on the key amount the mapper intended their map to be.

Here are the difficulty symbols for all the game modes:

Star shape = osu! standard
Drum shape = Taiko
Note shape = osu! mania
Fruit shape = Catch The Beat
Taadashi
Just a quick question. Is there anyways to make the composer play only one beat at a time? Instead of having it play through the whole song?
kratosfamily
Thanks for the tutorial,it's really helpful to me~~
Topic Starter
Hanyuu
Welcome
Avoya
aa
NaixKole
Thanks for the tutorial, it's very helpful :D

but i think none of the videos works anymore? ._.
Topic Starter
Hanyuu
Sorry about this. I uploaded one anime osu beatmap and i got my account banned for this
Kamikaze

Hanyuu wrote:

Sorry about this. I uploaded one anime osu beatmap and i got my account banned for this
Weird, I've been uploading this kind of stuff for many months now and I only got 1 warning for Weed Circulation replay
Reba
Very nice information :)
seoulkun
when i drag an mp3 it always turn to edit an osu! map not for osu!mania! help :(
radivan2010
how to put sample to hitsound... i had put sample, but when i press R for clap, the hitsound not changed.
lenpai

seoulkun wrote:

when i drag an mp3 it always turn to edit an osu! map not for osu!mania! help :(
Because revivng old but sticked post *cough

If you use a Mac, get a VM (like parallels) or Bootcamp. Osu editor is crap in a Mac as the standard mode can only be mapped
As for Windows, At the part where they ask the main details of the song (name,
Artist, tags, etc.) go to the last tab and find the modes and change "All" to "osu!mania"

Hope this helps!
icangicung
i hope there's still people here, is there anyway to make beatmap for mania like in 'tap tap revenge' ? this is getting really frustating :( please advise.
Rilene

icangicung wrote:

i hope there's still people here, is there anyway to make beatmap for mania like in 'tap tap revenge' ? this is getting really frustating :( please advise.
tap tap revenge? so you want to make it 3 keys? =o
Ronskie1999
Videos are dead :(
OnosakiHito
Unsticking the tutorial since most of the videos are dead which were the pivotal point for the guide.
Additionals, there is a new Mania Tutorial you can check: t/439430
Miapp
I still dont know, where can I set that I vant 4k? :/
abraker

PSA: If you gonna make a tutorial, how to, or any resourceful thread, make sure the external sources are going last for a long time. Thank you.

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