Insane diff : 00:33:889 - finish sound pls :>
no kudosu.
no kudosu.
Updated with refined timing thanks to lolcubes.Andrea wrote:
~Easy~~Normal~
- 00:39:921 (4,1) - Spacing feels too close to me, I'd make them a bit far away from each other.
Should be good now.- 01:02:755 (1) - This slider has a really weird shape if you ask me, I'd prefer if you just make it curve instead.
Alright I'll copy the 4 to make a reflection instead, maybe you'll like it.~EmPao's Hard~
- 00:38:291 (1,2,3,4,5) - Maybe too many circles in a row might be stressful for a Normal difficulty, I'd try to add some sliders there as well.
- 00:47:419 (1,2,3,4,5) - Same as above for the same reason.
I definitely see the point there but I'd like to keep these if possible. Sliders don't feel right for me here, I prefer the circles because they push the player more.I think Empao fixed all of these things in the diff he PMed me.
- 00:11:888 (1) - This stack could be slightly improved if you disable the grid snap.
- 00:36:497 (1) - I don't think this new combo here is needed, I'd remove it.
- 00:41:697 (1) - Same as above for the same reason.
- 01:22:666 (1,2,3) - This pattern is really tricky as circles and unexpected, I'd prefer if you change them to a single slider with repeat, would be much better to read and play.
~Insane~This timing is so weird xD
- 00:14:487 (1) - You don't need another new combo here imo, remove it.
Alright then.- 00:44:306 (1,3) - I'm pretty sure these two sliders could be stacked much better than right now if you disable the grid snap.
Fixed.- 01:22:636 (1,2,3,1,2,3,1,2,3,1,2) - Same suggestion like the other Insane difficulty, please consider this.
Since the first note is placed on the other side of a red line, I can't make the first note a slider. Honestly since these are Insane difficulties, I can't see sliders making this section better, I'd really prefer to leave it as all circles since I think it fits the music better. I made the section easier in my diff.
Fixed thank you so much.alacat wrote:
Insane diff : 00:33:889 - finish sound pls :>
no kudosu.
I removed the combo and updated.jonathanlfj wrote:
just tell him i authorized the NC change and u can do it for me (studying for exam...today right now LOL)
and yeah make sure to use my updated diff timing since its cubes approved in case anyone btches abt timing
http://puu.sh/4O2VfLunarSakuya wrote:
YEahAHaha
EmPao's Hard
00:11:065 (4,1) - This gap/stack felt kinda odd with the continuous drumroll in the bgm. I'd try filling in that gap somehow to keep the music moving http://osu.ppy.sh/ss/1032747 Fixed
00:29:813 - Consider adding a note here. gives more of a natural lead-in to the pattern imo especially in a relatively quieter part of the songi want to follow the lyrics ><
00:32:421 - ^ ^
00:56:141 (6) - Delete note, what's this stack following? In fact, I think a stack would flow better if placed between 00:54:756 (5,1) - http://osu.ppy.sh/ss/1032758 since a new measure is being introducedFixed
01:00:054 (7) - yes like this! xD
call me back <3
LunarSakuya wrote:
YEahAHaha
asdfasdf
Easy
00:35:193 (1,2) - Try 2 sliders instead a repeat slider & note. http://osu.ppy.sh/ss/1032721 This creates some leniency for beginners since the single note out in the open might be hard to get due to the irregular rhythm. I've noticed many of your other single notes have sliders right next to them, acting as a visual aid for getting those notes. so that could be a guide
00:40:393 (1,2) - ^
In think it's a wonderful suggestion but I'd like to leave it this way because it would make the entire section just sliders and would break consistency with 00:44:306 (1). Also there is no way I could make the placements as good as they are now unless I remapped the sections around these parts.
00:49:538 (1) -YEeAHAHA
Makes transition into kiai unique I suppose. ;w;
00:50:843 (2) - Finish instead of whistle on the tail?
I think I'd rather keep the whistle if it's alright. It breaks the pattern of finishes which I like to transition into kiai, and I did so in the Insane.
Normal
00:23:943 (4) - i think soft Finish on tail would sound more appropriate than Drum
alright done in all diffs
00:53:614 (3,4) - Spacing, keep using 0.9x
woah, fixed
01:14:973 (2) - some hitsound on the head here, I hear cymbals in the bgm
fixed! in Insane also
Jonny is Insane
00:03:402 (4) - i think you meant to put the whistle on the head of this instead of on the previous note?
fixed upon permission
Insane
00:28:671 (5,1) - Try flipping these http://osu.ppy.sh/ss/1032804 Matches the dominating vocals better imo
Ah but the hit at 00:28:834 is very weak so I feel it's better to be on the end of the slider, just like at 00:26:063 (5). I'm mostly following percussion here because the vocals are just held notes and are not very interesting.
00:50:027 (2,4) - you could do the cool pattern again where each of these notes is slightly below the other, like http://osu.ppy.sh/ss/1032810
It's a good suggestion, but it's just that it would break spacing with 00:50:190 (3,1) unless I broke symmetry with 00:49:538 (1,3). I think returning to the same point on these hits is fine.
00:57:201 (6) - maybe move this down so 00:57:527 (1) - blankets it somehow http://osu.ppy.sh/ss/1032814 if you decide to apply it, just be mindful of it going offscreen ofc
I'll move it right a bit. My intention was not so much to make a blanket but to have the slider create a circle with the first curve of 00:57:527 (1) which I tried to make more obvious.
01:25:057 (3) - NC to indicate the speed/tone change if you like
I wanted to leave this one out to make all the combos here combos of 3. NC here breaks that pattern and doesn't seems as nice imo.
call me back <3
this is fastLunarSakuya wrote:
aaaaaaaaAAAAAAAAA