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ave;new feat. Sakura Saori - My Sweet Lady

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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Monday, November 25, 2013 at 4:01:26 AM

Artist: ave;new feat. Sakura Saori
Title: My Sweet Lady
Source: 学☆王 -THE ROYAL SEVEN STARS-
Tags: Gaku Ou - THE ROYAL SEVEN STARS - eroge visual novel opening lump of sugar
BPM: 135
Filesize: 3205kb
Play Time: 02:00
Difficulties Available:
  1. Hard (4.81 stars, 293 notes)
  2. Insane (5 stars, 395 notes)
  3. Normal (2.8 stars, 107 notes)
Download: ave;new feat. Sakura Saori - My Sweet Lady
Information: Scores/Beatmap Listing
---------------
#8 学☆王 -THE ROYAL SEVEN STARS- Op
It's ave;new feat. 佐倉紗織 again ~ <3
Thx Andrea-san for mp3 :3
Enjoy ~

11t wrote:

oh god this song is amazing with NC mod

Xinely wrote:

Only the song.. not the map *runs

Momochikun wrote:

:okay:
Atrue
From my modding queue.
General
Good song and compose. Here are some suggestions foe the map.
The song begins so fast that maybe some one will miss the first note.
Sakura Saori is romanised artist according to Japan tradition that Famliy Name and then First Name.
Normal
Good beats!
Kiai time is too short.
Maybe kiai time should be on the long white line.
Maybe the use of kiai time is not permitted but the effect is really good
00:52:536 (2) - Out of screen? Maybe.
01:55:758 (1) - The spinner is not necessary here.
Hard
Good map, especially hitsounds.
01:03:647 (4,5,6) - 2 circles respectively on white line and red line is better.
Mochi
00:50:203 (2,3,4) - a slider will be better
00:54:536 (3,4,5,6) - two short sliders in 1/4 and a circle will be better.
01:48:203 (7) - try to change it into other thing. Because I think that you didn't use the kind of beat before..And here is not a high time(kiai) . Then follow your style will be better.

That's my suggestions. Thanks for joining my queue.
Topic Starter
Momochikun
Thanks for mod !
-Srui-
Hi~ :3

[Normal]
  • 00:46:981 (3) - a little bent
    01:34:314 (1) - make to another slider shape
    01:42:758 (3,4) - accurate blanket

    [Hard]
    • 00:18:203 (2,3,4) - this patter is does not suit to hard
      00:20:758 (5,6) - please narrow the interval of some
      00:26:758 (1,3) - make to same shape
      00:57:647 (3) - opposite slider. maybe it is look like better
      01:21:758 (1,2) - blanket

      [Mochi]
      • 00:16:647 (6) - end on 00:16:981 -
Leorda
Hi there~

[Normal]
00:24:869 (3,4) - Arrange the slider like this to make better flow http://osu.ppy.sh/ss/1043910
00:30:758 (1) - This combo color makes blended with new spinner, due to same color. Consider to colorhax by doing like this http://osu.ppy.sh/ss/1043922
00:39:203 (4) - Due to shape of slider and awkward path makes beginners feels uncomfortable while playing this. Arrange the slider like this to fix the better flow http://osu.ppy.sh/ss/1043919
00:46:981 (3) - Can you make curve? So it's makes better flow?


[Hard]
00:30:314 (1) - This combo color makes blended with new spinner, due to same color. Consider to colorhax by doing like this http://osu.ppy.sh/ss/1043922
00:48:758 (3) - Awkward angle can break the flow. Consider to move to X:52 and Y:108
01:18:758 (2) - Why not move back to blue tick? So it's fits to vocal
01:32:981 (2) - ^


Good luck~
Topic Starter
Momochikun

Leorda wrote:

Hi there~

[Normal]
00:24:869 (3,4) - Arrange the slider like this to make better flow http://osu.ppy.sh/ss/1043910 Hmm.. i like my current one
00:30:758 (1) - This combo color makes blended with new spinner, due to same color. Consider to colorhax by doing like this http://osu.ppy.sh/ss/1043922 k
00:39:203 (4) - Due to shape of slider and awkward path makes beginners feels uncomfortable while playing this. Arrange the slider like this to fix the better flow http://osu.ppy.sh/ss/1043919 fixed on similiar way
00:46:981 (3) - Can you make curve? So it's makes better flow? IMO it's fine..


[Hard]
00:30:314 (1) - This combo color makes blended with new spinner, due to same color. Consider to colorhax by doing like this http://osu.ppy.sh/ss/1043922 okay.
00:48:758 (3) - Awkward angle can break the flow. Consider to move to X:52 and Y:108 the jump will be too hard IMO.. but re-angle the slider a bit so it'll not break the flow
01:18:758 (2) - Why not move back to blue tick? So it's fits to vocal i think that rhytm will be too hard
01:32:981 (2) - ^ ^


Good luck~
Thanks for mod ~
James2250

Momochikun wrote:

Thx Andrea-san for mapset :3
Just wondering what this means, did he recommend the song for you?

[General]
In my opinion you are way over doing it on the kiai fountains. The music doesn't pick up that much where you are using them and they are used at least 6-7 times, I would just stay with your main kiai but I guess more opinions wouldn't hurt.
All of the English translated sources I see have "- THE ROYAL SEVEN STARS -" in lowercase. Seeing as you have the beginning part of the source in English I would check up on this.
Personally I don't like 2 breaks at the very start of the map and then none for the rest of the song, I would just prefer one somewhere closer to the middle. It takes away the fun when first playing the map.
Normally I don't like a lot of finish hitsounds but you have used them well here

[Normal]
AR/OD-1 if this is staying easiest difficulty?
00:28:314 (1,1) - these are very close together for the easiest difficulty of the mapset

[Hard]
01:33:203 (3,4,5) - would be better if these weren't stacked so the repeat wasn't hidden

[Mochi]
00:45:425 (3,4,5) - spacing change isn't really needed/called for
01:08:758 (5,6) - kind of surprised me with the spacing before it being much bigger
01:44:981 (1,2,3,4,5,6) - keep spacing the same if possible

Some really nice hitsound usage here, not much else I can suggest. Good luck on bubble/rank, def deserves a star!
11t
もちもち

Here's the mod you requested like, 200 years ago.


[General]
oh god this song is amazing with NC mod

I'm not too sure about mapping the intro as you've done in all of your difficulties. This isn't a very long map, and having players click only a couple circles then have to sit through two fairly large breaks every time they play your map seems a bit mean ;_;
[Mochi]
00:22:536 (3) - For things like this, consider adding a new combo here. In my opinion it makes the 00:21:425 (1,2,3) rhythm which you use all throughout your map much easier to read. Splitting this combo like this would also match your transition from vocal to percussive rhythm, and makes this section look more organized and color-coordinated. This suggestion applies for the rest of these sorts of patterns in your map, like at 01:19:425 (3) for example.

00:47:425 (3) - Consider stacking onto the end of 00:46:758 (2) . Not doing so seems inconsistent with the pause stacks you use throughout the rest of your map, and makes similar-spaced 1/2 timings in this section, such as at 00:56:314 (3,4,5,6) , potentially confusing.

01:00:314 (6) - This might be overmapping. Sometimes overmapping is fine as long as it's for the purpose of making the map play more smoothly, but here it's really awkward to hit this triple and only hear two snare hits. You can fix this in two ways, I think:
  • 1. Delete the note at 01:00:314 (6) so 01:00:425 (7,1) becomes a double
    2. Add a drum-normal hitsound to 01:00:314 (6) (Shift+Q) to force the audio of 3 snare hits.
The first option is the safest; the second option is more stable for the flow.

01:00:536 (1) - Consider extending by 1/4 and deleting the 01:00:981 (2) circle. Currently the end of this slider lands on nothing, and plays somewhat awkwardly. I think you'd match the drum rhythm here better if you made this slider release at 01:00:981 .

01:28:869 (1,2) - This is a somewhat unexpected 3/4 gap. I think this would play better if you turned 01:28:869 (1) into a 1/2 slider, or stacked (2) on (1) to at least make the spacing more readable, though I think the first option is much, much better.

01:40:981 (5,6,7,8,1) - Nitpicky but the curve of (1) really doesn't fit well with the curve of the previous stream. Maybe delete the midpoint of (1) to make it a straight slider?

In general, your streams could be neater for this difficulty. Some of them aren't noticeable but there are a few which you should consider making neater using the Convert slider to stream... option.
  1. 00:36:981 (7,8,9,10,1)
  2. 00:58:314 (3,4,5,6,1) - Straighten this, maybe
  3. 01:19:647 (4,5,6,7,1) - This curve flattens near the middle
  4. 01:32:981 (2,3,4,5,6,7,8,9) - The angle on (2,3,4) is really weird; (4,5,6) is straight and (7,8,9) looks like it's bent upwards a bit? Just remake this using Convert slider to stream... with a single curved slider.
01:25:203 (1,2) - Mutual blanket?
01:25:203 (1) - midpoint 279,242, endpoint 210,289.
01:25:647 (2) - midpoint 254,355, endpoint 200,360.
[Hard]
01:18:314 (1,2,3,4,1) - This is a bit disorienting. Skipping over two vocal syllables at 01:18:536 and 01:18:647 feels strange when you've been following the vocals up until now. Consider using a repeat slider:

This repeat slider matches the percussion well and avoids the potential confusion of having two 1/1 stacks here.

01:32:536 (1,2) - Same as above, though I'd especially recommend it here because of how strange 01:33:203 (3,4,5,6) would feel after a 1/1 pause.
[Normal]
01:29:758 (4) - endpoint to 333,295 to fix this blanket.

01:43:203 (4) - midpoint 73,199, endpoint 145,273 to fix this blanket.
[Closing]
Overall, great work! The rhythm you've chosen to work with is really interesting, and you've handled it quite well in a way that plays smoothly. There aren't any outstanding issues as far as I can tell, though I do personally think that your patterns could be arranged a bit more neatly.

Good luck!
Topic Starter
Momochikun
James2250

Momochikun wrote:

Thx Andrea-san for mapset :3
Just wondering what this means, did he recommend the song for you? i mean.. mp3 and video :3

[General]
In my opinion you are way over doing it on the kiai fountains. The music doesn't pick up that much where you are using them and they are used at least 6-7 times, I would just stay with your main kiai but I guess more opinions wouldn't hurt. hm.. the other ranked mapset do the same.. i think it's fine
All of the English translated sources I see have "- THE ROYAL SEVEN STARS -" in lowercase. Seeing as you have the beginning part of the source in English I would check up on this. http://vndb.org/v7772
Personally I don't like 2 breaks at the very start of the map and then none for the rest of the song, I would just prefer one somewhere closer to the middle. It takes away the fun when first playing the map. lol.. pending >.<
Normally I don't like a lot of finish hitsounds but you have used them well here :)

[Normal]
AR/OD-1 if this is staying easiest difficulty? okay..
00:28:314 (1,1) - these are very close together for the easiest difficulty of the mapset i follow the vocal.. but added it near the center so beginner wouldnt; complain to much :3

[Hard]
01:33:203 (3,4,5) - would be better if these weren't stacked so the repeat wasn't hidden the game itself will help me

[Mochi]
00:45:425 (3,4,5) - spacing change isn't really needed/called for i want jump here.. and there
01:08:758 (5,6) - kind of surprised me with the spacing before it being much bigger
01:44:981 (1,2,3,4,5,6) - keep spacing the same if possible

Some really nice hitsound usage here, not much else I can suggest. Good luck on bubble/rank, def deserves a star!

11t
もちもち yo

Here's the mod you requested like, 200 years ago. D:


[General]
oh god this song is amazing with NC mod

I'm not too sure about mapping the intro as you've done in all of your difficulties. This isn't a very long map, and having players click only a couple circles then have to sit through two fairly large breaks every time they play your map seems a bit mean ;_;it's a pending man..
[Mochi]
00:22:536 (3) - For things like this, consider adding a new combo here. In my opinion it makes the 00:21:425 (1,2,3) rhythm which you use all throughout your map much easier to read. Splitting this combo like this would also match your transition from vocal to percussive rhythm, and makes this section look more organized and color-coordinated. This suggestion applies for the rest of these sorts of patterns in your map, like at 01:19:425 (3) for example. seems okay to pointed the anti jump.. added

00:47:425 (3) - Consider stacking onto the end of 00:46:758 (2) . Not doing so seems inconsistent with the pause stacks you use throughout the rest of your map, and makes similar-spaced 1/2 timings in this section, such as at 00:56:314 (3,4,5,6) , potentially confusing. em.. i think it's fine..

01:00:314 (6) - This might be overmapping. Sometimes overmapping is fine as long as it's for the purpose of making the map play more smoothly, but here it's really awkward to hit this triple and only hear two snare hits. You can fix this in two ways, I think:
  • 1. Delete the note at 01:00:314 (6) so 01:00:425 (7,1) becomes a double
    2. Add a drum-normal hitsound to 01:00:314 (6) (Shift+Q) to force the audio of 3 snare hits.
<
The first option is the safest; the second option is more stable for the flow.

01:00:536 (1) - Consider extending by 1/4 and deleting the 01:00:981 (2) circle. Currently the end of this slider lands on nothing, and plays somewhat awkwardly. I think you'd match the drum rhythm here better if you made this slider release at 01:00:981 .i want to make the doubled slider effect here.. i think it's making much sense

01:28:869 (1,2) - This is a somewhat unexpected 3/4 gap. I think this would play better if you turned 01:28:869 (1) into a 1/2 slider, or stacked (2) on (1) to at least make the spacing more readable, though I think the first option is much, much better. idk.. i think it's clearly readable

01:40:981 (5,6,7,8,1) - Nitpicky but the curve of (1) really doesn't fit well with the curve of the previous stream. Maybe delete the midpoint of (1) to make it a straight slider? changed curved a bit.. lol

In general, your streams could be neater for this difficulty. Some of them aren't noticeable but there are a few which you should consider making neater using the Convert slider to stream... option.
  1. 00:36:981 (7,8,9,10,1)
  2. 00:58:314 (3,4,5,6,1) - Straighten this, maybe
  3. 01:19:647 (4,5,6,7,1) - This curve flattens near the middle
  4. 01:32:981 (2,3,4,5,6,7,8,9) - The angle on (2,3,4) is really weird; (4,5,6) is straight and (7,8,9) looks like it's bent upwards a bit? Just remake this using Convert slider to stream... with a single curved slider.
^ rearranged all

01:25:203 (1,2) - Mutual blanket? nice
01:25:203 (1) - midpoint 279,242, endpoint 210,289. on similiar way ~
01:25:647 (2) - midpoint 254,355, endpoint 200,360.^
[Hard]
01:18:314 (1,2,3,4,1) - This is a bit disorienting. Skipping over two vocal syllables at 01:18:536 and 01:18:647 feels strange when you've been following the vocals up until now. Consider using a repeat slider:

This repeat slider matches the percussion well and avoids the potential confusion of having two 1/1 stacks here. harder to the last

01:32:536 (1,2) - Same as above, though I'd especially recommend it here because of how strange 01:33:203 (3,4,5,6) would feel after a 1/1 pause. rearranged pattern here
[Normal]
01:29:758 (4) - endpoint to 333,295 to fix this blanket. okay

01:43:203 (4) - midpoint 73,199, endpoint 145,273 to fix this blanket. good..
[Closing]
Overall, great work! The rhythm you've chosen to work with is really interesting, and you've handled it quite well in a way that plays smoothly. There aren't any outstanding issues as far as I can tell, though I do personally think that your patterns could be arranged a bit more neatly.

Good luck!

Thanks for mod guys~ It helped much :D
NoHitter
[Normal]
- 00:08:092 (2,3,1) - Maybe arrange these into a more organized combo like a triangle?
- 00:08:981 (1) - Also, this new combo is kind of unneeded IMO.
- 00:21:425 (4) - [nazi] The slight overlap with 00:21:425 (4,2) - is kind of bothering me xD
- 00:51:647 (1) - You're following the vocals in this combo, but the fact that this slider ends here instead of 00:52:314 doesn't fit the vocals. You could also maybe add a note here instead?

[Hard]
- 00:17:758 (1,2,3,4,5) - This combo plays awkwardly. The two 1/4s under the slider followed by the two 1/4s after play oddly. I suggest getting rid of one of them. I recommend removing 00:18:536 (3) to emphasize the vocal at 00:18:647.
- 00:22:536 (2) - The stack here kills the flow of the combo. I suggest you space it out.
- 00:23:981 (4,1) - [nazi] Maybe not make them overlap?
- 00:26:314 (4) - Move this to the left a bit more so it will blanket better.
- 00:47:869 (5) - How this overlaps the slidertrack looks not so good. I suggest you make it overlap exactly half. Like this
- 00:53:203 (1,2,3) - Why not make this more balanced by having (1) and (3) mirrored? Like this.
Code for above
244,92,53203,6,0,P|308:84|392:112,1,150
332,196,53869,1,8,0:0:0:0:
432,233,54092,2,0,P|439:161|388:109,1,150,2|2,0:3|0:0,0:0:0:0:
332,196,54758,2,0,L|288:216,2,37.5,4|0|2,0:0|0:0|0:3,0:0:0:0:
- 01:18:758 (2) - If you're following the vocals, move this 1/4 back.
- 01:18:981 (3) - Make this blanket (4) better. Like this. You have to fix the note at 01:20:314 (2).
- 01:47:647 (2) - [nazi] Make this mirror (1) better by moving the tail point to X:84, Y:128.

[Mochi]
- Your 1/4 spacing after 1/2 sliders seem to differ a bit. I suggest you make them constant. e.g. 00:23:981 (4,5) - and 00:25:758 (4,5) -
- 00:21:425 (1) - End this slider at 00:21:647 then add a note at 00:21:758. It would follow the music better.
- 01:00:536 (1,2,3) - This part doesn't fit the music at all. It should be like this or some variation of that.
- 01:03:647 (4,5,6) - I think making this part flow better is more important than overlapping with a previous note. Reposition it like this? Also with 01:04:536 (2).
- 01:08:981 (6) - I don't recommend using a spacing less here. It kills the flow. Increasing the spacing like in 01:07:203 (6) is fine, but please don't decrease it.
- 01:18:314 (1,2) - Similar comment as 00:21:425 (1). Please check the other sliders for this as well xD.
Topic Starter
Momochikun

NoHitter wrote:

[Normal]
- 00:08:092 (2,3,1) - Maybe arrange these into a more organized combo like a triangle? okay..
- 00:08:981 (1) - Also, this new combo is kind of unneeded IMO. just make it consistent with other diff ><
- 00:21:425 (4) - [nazi] The slight overlap with 00:21:425 (4,2) - is kind of bothering me xD orz.. moved.
- 00:51:647 (1) - You're following the vocals in this combo, but the fact that this slider ends here instead of 00:52:314 doesn't fit the vocals. You could also maybe add a note here instead? i think it doesn't fit..

[Hard]
- 00:17:758 (1,2,3,4,5) - This combo plays awkwardly. The two 1/4s under the slider followed by the two 1/4s after play oddly. I suggest getting rid of one of them. I recommend removing 00:18:536 (3) to emphasize the vocal at 00:18:647. kay..
- 00:22:536 (2) - The stack here kills the flow of the combo. I suggest you space it out. err.. i want to make that stack jump triplet feel.. i think it's okay.
- 00:23:981 (4,1) - [nazi] Maybe not make them overlap? rearranged
- 00:26:314 (4) - Move this to the left a bit more so it will blanket better. nice
- 00:47:869 (5) - How this overlaps the slidertrack looks not so good. I suggest you make it overlap exactly half. Like this moved
- 00:53:203 (1,2,3) - Why not make this more balanced by having (1) and (3) mirrored? Like this. great..
Code for above
244,92,53203,6,0,P|308:84|392:112,1,150
332,196,53869,1,8,0:0:0:0:
432,233,54092,2,0,P|439:161|388:109,1,150,2|2,0:3|0:0,0:0:0:0:
332,196,54758,2,0,L|288:216,2,37.5,4|0|2,0:0|0:0|0:3,0:0:0:0:
- 01:18:758 (2) - If you're following the vocals, move this 1/4 back. i'm...not xD
- 01:18:981 (3) - Make this blanket (4) better. Like this. You have to fix the note at 01:20:314 (2). okay
- 01:47:647 (2) - [nazi] Make this mirror (1) better by moving the tail point to X:84, Y:128. nice catch~

[Mochi]
- Your 1/4 spacing after 1/2 sliders seem to differ a bit. I suggest you make them constant. e.g. 00:23:981 (4,5) - and 00:25:758 (4,5) - it's okay IMO :D
- 00:21:425 (1) - End this slider at 00:21:647 then add a note at 00:21:758. It would follow the music better. i think it's not.. for this part i kinda followed the drum on the music, i think it's fit rather well
- 01:00:536 (1,2,3) - This part doesn't fit the music at all. It should be like this or some variation of that. rearranged a bit..
- 01:03:647 (4,5,6) - I think making this part flow better is more important than overlapping with a previous note. Reposition it like this? Also with 01:04:536 (2 [/color]
- 01:08:981 (6) - I don't recommend using a spacing less here. It kills the flow. Increasing the spacing like in 01:07:203 (6) is fine, but please don't decrease it. added jump :D
- 01:18:314 (1,2) - Similar comment as 00:21:425 (1). Please check the other sliders for this as well xD.^
Thx a lot for mod ~ :P
Hellgert
form queue :D

just make some easy change

[kiai]
---------------------
01:26:425 - stop
01:27:092 - start

[normal]
---------------------
01:55:758 - try not make a long spinner for beginner,it hard you know

good map,dude :D
RandF
From my queue~

[Normal]

  • Good!
[Hard]
  1. 00:27:647 (3,4) - how about the following rhythm?
  2. 00:40:981 (1,2,3,4,5,6,7,8) - this random pattern is on purpose? I prefer something neat. for example...
    SPOILER

    140,288,40981,5,4,0:0:0:0:
    230,340,41203,1,0,0:0:0:0:
    334,340,41425,1,8,0:0:0:0:
    424,288,41647,1,0,0:0:0:0:
    334,235,41869,1,4,0:0:0:0:
    230,235,42092,1,0,0:0:0:0:
    230,340,42314,1,8,0:0:0:0:
    140,288,42536,1,4,0:0:0:0:
  3. 00:46:981 (3,5) - avoid overlap
[Mochi]
  1. 01:52:092 (1,2,3,4,5,6,7) - I prefer to uniform DS and make triangle x 2
    SPOILER

    56,116,112092,5,4,0:0:0:0:
    148,68,112314,1,0,0:0:0:0:
    252,72,112536,1,8,0:0:0:0:
    300,164,112758,1,0,0:0:0:0:
    400,132,112981,1,4,0:0:0:0:
    356,36,113203,1,0,0:0:0:0:
    300,164,113425,2,0,L|272:216,3,37.5,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
almost good :D
excellent mapping!~☆
~Good Luck~
ts8zs
Maybe from my queue or maybe not ._.b
[Insane]
00:16:536 (5,6,7) - http://osu.ppy.sh/ss/1053336
00:22:536 (1) - move to 352,208
00:46:092 (1) - move to 412,164
00:23:647 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - http://osu.ppy.sh/ss/1053342 http://osu.ppy.sh/ss/1053343 http://osu.ppy.sh/ss/1053348
00:50:536 (5) - blanket
00:53:203 (1) - 116,320
00:56:981 (1) - 216,220
01:02:314 (1,2) - http://osu.ppy.sh/ss/1053356
01:07:425 (1) - blanket http://osu.ppy.sh/ss/1053356
01:32:981 (2) - Ctrl+G
01:35:092 (4) - Ctrl+G & 332,236
01:36:536 (2,3) - 336,320
01:36:981 (4) - 180,68
02:00:314 - spinner end at here?
[Hard]
00:21:425 (1) - blanket
00:26:314 (4) - 120,44
00:33:425 (5) - 32,128
01:10:981 (1) - slider?
01:15:203 (2) - blanket
02:00:314 - spinner end at here?
[Normal]
blanket._.b
Topic Starter
Momochikun
Thanks for mod guys..
Will check it soon >.<
ichivictus
Hey decided to mod it anyways o.o

[Easy]
01:44:536 - I'd remove finish here
01:51:647 - ^

[Hard]
01:15:203 (2) - Ctrl+g (2) then blanket (3) and a 1.8x DS to (4). Something like this http://i.imgur.com/xCptCtV.png
00:40:981 (1,2,3,4,5,6,7,8) - Very uneven and needs to be fixed. http://i.imgur.com/1RY1K6D.png
00:42:314 (7,8) - Ctrl+g imo is better
01:17:869 (5,2,4) - Maybe make these all in the same spot

[Mochi]
00:22:536 (1) - Move this to slider head of 00:21:869 (3) - makes more sense to me


Nice mapset!
Topic Starter
Momochikun
Thanks for nice mod guys~!
almost fixed all,, >.<
kajiyatta
M4M
[General]
Inconsistence "Windescreen Support" on Mochi diff.
[Normal]
Placement
Rhythm
00:27:647(2) I don't know why you used kick slider, I can't hear any sound (or less) at reverse, for the easiest diff I suppose 1/1 slider would be fine.

00:47:647 add a note here for consistence.
01:26:314(5) I suppose this sounds quite small, so delete this one. And put a slider from 01:26:536 to 01:26:981. It is effective to the next slider.
[Hard]
Placement
I have some issues with adding NC, all is same as Insane.
00:47:869(5) maybe it's allowed but I suppose this note seems not clearly. so move like this?

Rhythm
00:28:092(4) Vocal has started from 00:27:981, so I suppose this would be more better.
00:42:647(1) End at 00:44:092 better since vocal has finished here.
01:18:314(1,2) this blank sounds weird, we can hear vocal and music in this part, so put some notes better. e.g.)
[Mochi]
Placement
00:15:981(4) add Nc here? the KIAI effect would be more nice for player.
01:12:869(4)^
01:27:092(4)^
00:45:425(3,4,5) maybe the jump from(5) to (1) will be more playable since the vocal has emphasized at (1) , but current jump is from (4) to (5). e.g.)
Rhythm
01:19:425(1,2) swap NC? for me, NC starts the beginning of stream, it will be much better.
00:39:203(1) I suppose you can pick vocal at 00:39:425 better to follow the music properly.
01:00:981(3,4) I guess triplet sounds more better to follow the music. And vocal has started at 01:01:203, so you can put a slider from here. e.g.)
01:10:192(3,4,5,6) you can start a triplet from here since it follows the music properly. Especially, I can surely hear drum sound at 01:10:203.
Hit Sonud
00:18:203(2) this Drum sounds odd for me. maybe soft-sampleset better.

Good Luck!
Topic Starter
Momochikun
Thanks for mod ~
Oyatsu
oh lol. I didn't know this map ><
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