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Kajiura Yuki - Chloe

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Total Posts
37
Topic Starter
Lizbeth
This beatmap was submitted using in-game submission on viernes, 29 de noviembre de 2013 at 06:32:37 p.m.

Artist: Kajiura Yuki
Title: Chloe
Source: Noir
Tags: ノワール Nowaru Original Soundtrack I
BPM: 80
Filesize: 2618kb
Play Time: 01:50
Difficulties Available:
  1. Easy (0.96 stars, 80 notes)
  2. Hard (4.42 stars, 225 notes)
  3. Normal (3.43 stars, 138 notes)
Download: Kajiura Yuki - Chloe
Information: Scores/Beatmap Listing
---------------
Dedicated to my Liss ~~ ilu <3
Lissette
I LOVE YOU<3 *O*
Shiranai
Hi M4M :)

[General]
BPM and Offset is ok~
I guess the kiai time should be on 01:26:974 until 01:38:224 or you just want a flash effect, so you put just a little bit of kiai time XD
Based on AiMod: maybe you should cut your mp3 file and don't forget to place a preview point~
Artist: 梶浦 由記

[Easy]
00:24:724 (3) - NC?
00:29:974 (1) - Delete NC? 00:30:724 (2) - NC?
01:12:724 (4) - NC? 01:14:224 (1) - Delete NC?
01:25:474 (4) - Delete NC? 01:25:474 (4) - Add whistle?
01:32:974 (1) - Delete NC? 01:33:724 (2) - NC?
01:42:724 (2) - Add whistle on repeat?
01:50:224 (1) - Delete NC?

[Normal]
00:18:724 (1) - Delete whistle on tail?
00:20:599 (1) - 00:24:349 (1) - Delete NC?
00:29:974 (4) - Delete NC? 00:30:724 (1) - NC?
00:37:099 (6) - Delete whistle on head?
01:00:724 (3) - Delete NC?
01:09:349 (5) - Delete NC? 01:09:724 (1) - NC?
01:30:724 (3) - Delete NC? 01:31:474 (4) - NC?
01:07:849 (3) - Add whistle on head?
01:42:724 (3) - Delete whistle on tail?

[Hard]
Nothing.

That's all, your map already good for me~ :)
Topic Starter
Lizbeth

Mako Sakata wrote:

Hi M4M :)

[General]
BPM and Offset is ok~
I guess the kiai time should be on 01:26:974 until 01:38:224 or you just want a flash effect, so you put just a little bit of kiai time XD
Based on AiMod: maybe you should cut your mp3 file and don't forget to place a preview point~
Artist: 梶浦 由記

[Easy]
00:24:724 (3) - NC? No, I want it to keep the 3 sliders in a combo~
00:29:974 (1) - Delete NC? 00:30:724 (2) - NC? Done
01:12:724 (4) - NC? 01:14:224 (1) - Delete NC? Done
01:25:474 (4) - Delete NC? 01:25:474 (4) - Add whistle? keeping it as it is
01:32:974 (1) - Delete NC? 01:33:724 (2) - NC? hmm keeping it like that but changed something else
01:42:724 (2) - Add whistle on repeat? hitsounds are copied from hard and are strictly following elements of the song so i wont mess with them
01:50:224 (1) - Delete NC? okssss

[Normal]
00:18:724 (1) - Delete whistle on tail? Same thing about hitsounds i said on easy, wont mess with them
00:20:599 (1) - 00:24:349 (1) - Delete NC? done
00:29:974 (4) - Delete NC? 00:30:724 (1) - NC? keeping it as it is
00:37:099 (6) - Delete whistle on head? no
01:00:724 (3) - Delete NC? ok
01:09:349 (5) - Delete NC? 01:09:724 (1) - NC? ok
01:30:724 (3) - Delete NC? 01:31:474 (4) - NC? ok
01:07:849 (3) - Add whistle on head? nu
01:42:724 (3) - Delete whistle on tail? nu

[Hard]
Nothing.

That's all, your map already good for me~ :)
Thanks for modding~
Aurele
omg a map by liz >//<
Ultimate
Hey Liz,

[General]

BPM: Correct
Offset: Correct
Tags: Any, would be nice : )
Colors: Nice
Hitsounds: Subtle, nice beat

02:09:724 - i actually think this is the end of the song, but that's personal.

[Easy]

- Everything is 1/1, but it's Easy and it fits, so nothing wrong about that.

[Normal]

00:16:849 (2,3) - 1 (lvl 4) grid to the left
00:22:849 (2) - 2 (lvl 4) grid up and 1 (lvl 4) grid right
01:06:724 (1,2,3) - maybe this looks nicer: Image

- Hitsounds are consistent, nice job.

[Hard]

00:25:099 (4) - I actually enjoy how this is 1 lower than 00:24:724 (3,5). I strongly advice you to do it here too 00:22:474 (2,2)
00:32:974 (3,4,5,6,1) - 1 (lvl 4) grid to the right
00:34:849 (2,3) - same combo as 00:34:099 (1), because it has thesame distance snap.
00:38:974 (1,2,3,4,5) - could you make this cleaner?
00:57:349 (3) - very inconsistent with 00:56:599 (1,2)
01:22:099 (6) - EW EW EW EW.. 1 (lvl 4) grid up
01:37:849 (3) - 1 (lvl 4) grid to the right
01:38:599 (1,2,3) - not straight
01:40:474 (1,2,3) - not straight, nor same distance snap
01:42:724 (1,2,3,4) - I do not agree with this overlapping : P, could you make the space between like: 01:37:849 (3,4,5) -
01:49:849 (1) - could you move this note somewhere else?

- F*ck distance snap in general, lol!

[Last words]

Really enjoy seeing a 80 bpm map, very relaxing.
Some might say Hard is a bit of a mess, but it's perfectly playable.
Topic Starter
Lizbeth

Ultimate wrote:

Hey Liz,

[General]

BPM: Correct
Offset: Correct
Tags: Any, would be nice : )
Colors: Nice
Hitsounds: Subtle, nice beat

02:09:724 - i actually think this is the end of the song, but that's personal.

[Easy]

- Everything is 1/1, but it's Easy and it fits, so nothing wrong about that.

[Normal]

00:16:849 (2,3) - 1 (lvl 4) grid to the left Done
00:22:849 (2) - 2 (lvl 4) grid up and 1 (lvl 4) grid right Done
01:06:724 (1,2,3) - maybe this looks nicer: Image Couldnt see the image

- Hitsounds are consistent, nice job.

[Hard]

00:25:099 (4) - I actually enjoy how this is 1 lower than 00:24:724 (3,5). I strongly advice you to do it here too 00:22:474 (2,2) Wasnt supposed, I wanted them linear, so changed
00:32:974 (3,4,5,6,1) - 1 (lvl 4) grid to the right
00:34:849 (2,3) - same combo as 00:34:099 (1), because it has thesame distance snap. I dont understand
00:38:974 (1,2,3,4,5) - could you make this cleaner? I tried
00:57:349 (3) - very inconsistent with 00:56:599 (1,2) Fixed
01:22:099 (6) - EW EW EW EW.. 1 (lvl 4) grid up lol im so clueless, fixed, thanks
01:37:849 (3) - 1 (lvl 4) grid to the right Done
01:38:599 (1,2,3) - not straight Fixed
01:40:474 (1,2,3) - not straight, nor same distance snap fixed
01:42:724 (1,2,3,4) - I do not agree with this overlapping : P, could you make the space between like: 01:37:849 (3,4,5) - I changed it, since i ve receive several critics >~<
01:49:849 (1) - could you move this note somewhere else? nu

- F*ck distance snap in general, lol! HAHAHAHA exactly

[Last words]

Really enjoy seeing a 80 bpm map, very relaxing.
Some might say Hard is a bit of a mess, but it's perfectly playable.
Yea, i know some might think hard is messy combowise, but im not using the classical method to place new combos, and I guess that s valid. Im following more music and change on spacing ; )

Anyway, thanks for modding~

btw Gabe: chu re adorable~~
James2250
Random mod from modreqs because why not!

[General]
No problems here, timing and everything checks out. A nice peaceful song to follow along with.
Nice hitsound patterns overall.

[Easy]
Easy and simple. No issues.

[Normal]
01:12:349 (1,1) - overlap doesn't look great.

[Hard]
Fun fact: This is only difficulty with widescreen support unchecked (not that it makes any difference, just had to say it)
I would of preferred the same circle size as normal for a song this peaceful, but I guess it's ok. I see the reasoning behind the combo patterns so they look fine to me.
00:41:224 (3,1) - doesn't look good to me personally, maybe stack them?
00:47:224 (1,1) - I expected this to be a jump as all of the patterns before it are
01:00:349 (2,1) - ^
01:49:474 (3,1,1) - very strange spacing compared to everything before it, intended?

Very nicely done mapset, I do have to say I preferred normal over hard just because I think the spacing goes a bit overboard on hard with what the song gives you to work with, but it's def. playable as is. All just suggestions here.
LunarSakuya
modreq lol

General
Artist Unicode: 梶浦 由記


Easy
00:24:724 (3) - Clap or whistle to match the hitsound pattern in the combo. Also gives a little spice to the transition imo so the map isn't as monotone. Or maybe even delete the whistle on the previous slider to match the hitsound pattern of the beginning notes of the map?
00:48:724 (5) - again, I feel like something's supposed to be on the tail there. Clap maybe~
00:57:724 (1) - cow bell on the tail? I hear a small "ting" in the bgm
(also consider these changes in the other diffs)
pretty solid xD

Normal
00:24:724 (5) - need some hitsound emphasis on the end
00:48:724 (4) - ^

Hard
00:17:224 (3) - NC to indicate the change in spacing. I see a tendency of this throughout the map. I found 01:04:849 (3,4) - okay because the spacing was consistent within the same combo
01:17:224 (3) - NC perhaps also for similar reasons
01:27:724 (1) - Delete NC, any reason you broke the consistency from 00:39:724 (5) - ?
01:29:224 (1) - ^
01:49:849 (1,1) - this touch here looked a bit sketchy at first, especially with the relatively low AR. You could move this combo so that (1) stacks on 01:48:349 (4) - http://osu.ppy.sh/ss/1032451 This'll keep your conservative spacing style like the rest of your map

Very lovely =v= Good luck :D
Topic Starter
Lizbeth

James2250 wrote:

Random mod from modreqs because why not!

[General]
No problems here, timing and everything checks out. A nice peaceful song to follow along with.
Nice hitsound patterns overall.

[Easy]
Easy and simple. No issues.

[Normal]
01:12:349 (1,1) - overlap doesn't look great. Fixed

[Hard]
Fun fact: This is only difficulty with widescreen support unchecked (not that it makes any difference, just had to say it)
I would of preferred the same circle size as normal for a song this peaceful, but I guess it's ok. I see the reasoning behind the combo patterns so they look fine to me.
00:41:224 (3,1) - doesn't look good to me personally, maybe stack them? Don't wanna stack it cuz i wanted to increase the spacing on that combo from the previous, if I stack it would be the same
00:47:224 (1,1) - I expected this to be a jump as all of the patterns before it are I changed something to express better the pattern
01:00:349 (2,1) - ^ I always think to make it a jump when i played to be honest, so changed
01:49:474 (3,1,1) - very strange spacing compared to everything before it, intended? Yep, I want a pause there

Very nicely done mapset, I do have to say I preferred normal over hard just because I think the spacing goes a bit overboard on hard with what the song gives you to work with, but it's def. playable as is. All just suggestions here.Thanks and Im happy with the jumps on hard because they aren't intense or anything, but give the map a bit of challenge, being the harder of the set I dont think is a bad idea
Thanks a lot for your time ~

LunarSakuya wrote:

modreq lol

General
Artist Unicode: 梶浦 由記 Thank you, added


Easy
00:24:724 (3) - Clap or whistle to match the hitsound pattern in the combo. Also gives a little spice to the transition imo so the map isn't as monotone. Or maybe even delete the whistle on the previous slider to match the hitsound pattern of the beginning notes of the map? I really don't wanna change any of the hitsounds because i followed strictly the instruments of the song and assign a hitsound for each instrument on hard diff, then transfered everything to normal and easy, so any change would be off the pattern of the song
00:48:724 (5) - again, I feel like something's supposed to be on the tail there. Clap maybe~ no change >~<
00:57:724 (1) - cow bell on the tail? I hear a small "ting" in the bgm You re right, I missed that one, fixed on all diffs
(also consider these changes in the other diffs)
pretty solid xD Thanks~

Normal
00:24:724 (5) - need some hitsound emphasis on the end No change
00:48:724 (4) - ^ No change

Hard
00:17:224 (3) - NC to indicate the change in spacing. I see a tendency of this throughout the map. I found 01:04:849 (3,4) - okay because the spacing was consistent within the same combo Truth, fixed, thanks
01:17:224 (3) - NC perhaps also for similar reasons fixed
01:27:724 (1) - Delete NC, any reason you broke the consistency from 00:39:724 (5) - ? because my index finger rests in Q key, hehehe fixed now, thanks
01:29:224 (1) - ^ this was intentional, and was for the change on spacing
01:49:849 (1,1) - this touch here looked a bit sketchy at first, especially with the relatively low AR. You could move this combo so that (1) stacks on 01:48:349 (4) - http://osu.ppy.sh/ss/1032451 This'll keep your conservative spacing style like the rest of your map Ok, since everyone seems to be pointing that out, i ll change it~ thanks

Very lovely =v= Good luck :D
Thanks a lot for the mods guys~ it is appreciated~
HabiHolic
from #modreqs
Normal diff unicode check there

[Hard]

00:34:849 (1) - delete NC please
00:35:599 (1) - ^
00:47:224 (1) - ^
00:49:474 (1) - ^
00:54:349 (2) - spacing?
01:04:474 (2) - ^
00:35:974 (1,2,3,4,5) - Try This?



[Normal]

No pick T.T

[Easy]

00:25:474 - clap?
01:00:724 (1) - delete NC please
01:25:474 (4) - clap
01:30:724 (1) - delete NC

Ok Good Map!

GL~
Darcsol
M4M requested

[General]
- Include the source's name to tags: ノワール Nowaru Original Soundtrack I
- (Optional) Replace the BG with something related to the Noir anime.

[Easy]
Looks fine, but some of the combo lengths are questionable. You should keep combos consistent across all diffs.

[Normal]
Looks fine but it is awfully slow. Maybe it's the nature of the song but I highly recommend to increase slider speeds.

[Hard]
(Optional) 00:32:974 (3,4,5,6,1) - Have the circles to curve slightly to the right. Looks appealing and plays better (in my opinion).
01:43:099 (2,3,4) - Stretch those circles out like the other patterns?


There is not much problems in this map. Love Kajiura Yuki's tunes. Have a star~
Topic Starter
Lizbeth

HabiHolic wrote:

from #modreqs
Normal diff unicode check there Thanks, fixed

[Hard]

00:34:849 (1) - delete NC please used nc to mark a jump
00:35:599 (1) - ^ same
00:47:224 (1) - ^ same
00:49:474 (1) - ^ would ruin my idea of having the fucsia colors in one line http://puu.sh/4OJNs.jpg
00:54:349 (2) - spacing? is a jump
01:04:474 (2) - ^ it s a jump
00:35:974 (1,2,3,4,5) - Try This? hmmmm, I wanna keep the straight line



[Normal]

No pick T.T

[Easy]

00:25:474 - clap? not gonna change hitsounds for the reasons i said in previous posts, unless is a mistake of the pattern used
01:00:724 (1) - delete NC please done
01:25:474 (4) - clap
01:30:724 (1) - delete NC ill keep this

Ok Good Map! thanks!

GL~
Thanks for modding~

Darcsol wrote:

M4M requested

[General]
- Include the source's name to tags: ノワール Nowaru Original Soundtrack I Added this, but adding the source is not necessary
- (Optional) Replace the BG with something related to the Noir anime. I tried to find one, but i didnt like any, so i just picked a random image and will remain like this unless someone provides me to a good one from Noir

[Easy]
Looks fine, but some of the combo lengths are questionable. You should keep combos consistent across all diffs. I made some longer, but some of them have to stay like this since im fitting them with changes on the music

[Normal]
Looks fine but it is awfully slow. Maybe it's the nature of the song but I highly recommend to increase slider speeds. No way id do that, is a 80 bpm song, and slider velocity should match the bpm

[Hard]
(Optional) 00:32:974 (3,4,5,6,1) - Have the circles to curve slightly to the right. Looks appealing and plays better (in my opinion). good idea, I also change the slider a bit to the right
01:43:099 (2,3,4) - Stretch those circles out like the other patterns?oooopss, thanks a lot for catching that, fixed


There is not much problems in this map. Love Kajiura Yuki's tunes. Have a star~
Thanks a lot~~ and for the star
mancuso_JM_
Mi parte del M4M.. Lo hago en español :P

[General:]

  1. Usa un BG en lo posible de 1024x768 o 1366x768 (que son los que se usan actualmente en la gran mayoria de los mapas).
  2. Deberias cortar algo del mp3 (al final) ya que tenes aproximadamente 15 segundos sin mapear y no es conveniente. Asi que, considera esto por favor.
[Easy:]

  1. 00:24:724 (3) - Al final de este Slider te recomiendo usar un Soft (default) Whistle, ya que sigue correctamente la musica.
  2. 01:00:724 (3) - (^)
  3. 01:14:224 (2,1) - *Muy Nazi* - Esta blanket puede mejorar, moviendo (2) a x:136 y:236 y (1) a x:52 y:156 :P
  4. 01:25:474 (4) - Agrega un Soft (Custom2) Whistle por consistencia y porque en el instrumental aparece un sonidito similar
- La verdad no quiero ser nazi contigo, este map esta muy bien asi como esta. Buen trabajo! ^_^

[Normal:]

  1. 00:20:599 (3) - Este slider no sigue muy bien la cancion, es medio raro. Te recomiendo reducir el tamaño de este en 1/2 y luego agregar una Nota en 00:21:349 - (nada dificil viendo el bajo BPM).
  2. 00:34:099 (2) - (^)
  3. 00:24:724 (5) - Agrega un Whistle (default) al final del Slider como dije en la Easy..
  4. 00:37:099 (6) - En este caso en particular siento que con el whistle al comienzo del Slider es suficiente, sugiero eliminar el Whistle del final
  5. 00:40:474 (1) - 00:43:474 (1) - Evitemos un poco el combo Spam en esta seccion, eliminando estos 2 New Combo me parece que sigue mejor la musica y evitaria este Spam como dije anteriormente.
  6. 00:48:724 (4) - Soft (default) Whistle al final del Slider
  7. 01:00:724 (3) - Siento que si mueves este Slider a x:268 y:356 vas a obtener mejor flow y ademas un mejor patron visual
  8. 01:25:474 - Agrega un Soft (Custom2) Whistle por consistencia y porque en el instrumental aparece un sonidito similar
- Nada mal, pero el ritmo se torna demasiado monotono desde 01:03:724 - hasta el final, la mayoria de los objetos estan en 1/2. Deberias intentar alguna que otra variedad, usando algun que otro Slider en 1/1 por ejemplo donde la musica lo permita.

[Hard:]

  1. Settings:
    --> Como que el Overall Difficulty y el HP Drain Rate estan algo alto para la densidad del mapa.. Sugiero reducir ambos en 1 tick (HP, OD-1)
  1. 00:34:099 (1,1,1,1) - Entiendo que usas New Combos para hacer los jumps mas faciles cuando jugas el mapa, pero este spam no es razonable, en algunos de estos jumps no es necesario usar New Combo para remarcar el jump ya de por si son muy notorios. Mi sugerencia es eliminar los New Combo de 00:34:849 (1) - y de 00:35:974 (1) -
  2. 00:47:224 (1,1) - Por lo mismo que lo anterior, elimina estos 2 New Combo
  3. 00:49:474 (1) - (^)
- Basicamente las recomendaciones para esta dificultad es eso, intenta ver el resto de la dificultad y no abusar de los New Combo! El resto parece estar bien, los jumps estan bien ubicados, etc.
Buen trabajo aca tambien (sacando los New Combo :P).. Btw, tambien podes aplicar los hitsounds que mencione en las otras dificultades :P


Bueno, basicamete eso es todo, los mapas estan bien en general.
Estoy seguro que con algun que otro mod mas esto va a estar a punto!
Mucha Suerte Liz! ^_^
Topic Starter
Lizbeth

mancuso_JM_ wrote:

Mi parte del M4M.. Lo hago en español :P

[General:]

  1. Usa un BG en lo posible de 1024x768 o 1366x768 (que son los que se usan actualmente en la gran mayoria de los mapas).
  2. Deberias cortar algo del mp3 (al final) ya que tenes aproximadamente 15 segundos sin mapear y no es conveniente. Asi que, considera esto por favor.
ok

[Easy:]

  1. 00:24:724 (3) - Al final de este Slider te recomiendo usar un Soft (default) Whistle, ya que sigue correctamente la musica. no cambiare el patron de los hitsounds, porque lo hice llevandome estrictamente de los instrumentos de la cancion y asignandoles hitsounds a los diferentes instrumentos, si cambio algo ese patron se arruinara. Solo hare cambios en los hitsounds si un error es encontrado
  2. 01:00:724 (3) - (^)
  3. 01:14:224 (2,1) - *Muy Nazi* - Esta blanket puede mejorar, moviendo (2) a x:136 y:236 y (1) a x:52 y:156 :P es que no es un blanket >~<
  4. 01:25:474 (4) - Agrega un Soft (Custom2) Whistle por consistencia y porque en el instrumental aparece un sonidito similar
- La verdad no quiero ser nazi contigo, este map esta muy bien asi como esta. Buen trabajo! ^_^ Gracias

[Normal:]

  1. 00:20:599 (3) - Este slider no sigue muy bien la cancion, es medio raro. Te recomiendo reducir el tamaño de este en 1/2 y luego agregar una Nota en 00:21:349 - (nada dificil viendo el bajo BPM). si, se que suena mejor, solo queria aligerar un poco el normal, pero este no hara daño, asi que lo cambie
  2. 00:34:099 (2) - (^) ok
  3. 00:24:724 (5) - Agrega un Whistle (default) al final del Slider como dije en la Easy..
  4. 00:37:099 (6) - En este caso en particular siento que con el whistle al comienzo del Slider es suficiente, sugiero eliminar el Whistle del final
  5. 00:40:474 (1) - 00:43:474 (1) - Evitemos un poco el combo Spam en esta seccion, eliminando estos 2 New Combo me parece que sigue mejor la musica y evitaria este Spam como dije anteriormente. lo hice guiandome por la musica
  6. 00:48:724 (4) - Soft (default) Whistle al final del Slider
  7. 01:00:724 (3) - Siento que si mueves este Slider a x:268 y:356 vas a obtener mejor flow y ademas un mejor patron visual hmm lo movi hacia abajo un poco
  8. 01:25:474 - Agrega un Soft (Custom2) Whistle por consistencia y porque en el instrumental aparece un sonidito similar
- Nada mal, pero el ritmo se torna demasiado monotono desde 01:03:724 - hasta el final, la mayoria de los objetos estan en 1/2. Deberias intentar alguna que otra variedad, usando algun que otro Slider en 1/1 por ejemplo donde la musica lo permita. Lo hice asi desde ese punto porque queria que el mapa sea mas dificil en esta parte

[Hard:]

  1. Settings:
    --> Como que el Overall Difficulty y el HP Drain Rate estan algo alto para la densidad del mapa.. Sugiero reducir ambos en 1 tick (HP, OD-1)
  1. 00:34:099 (1,1,1,1) - Entiendo que usas New Combos para hacer los jumps mas faciles cuando jugas el mapa, pero este spam no es razonable, en algunos de estos jumps no es necesario usar New Combo para remarcar el jump ya de por si son muy notorios. Mi sugerencia es eliminar los New Combo de 00:34:849 (1) - y de 00:35:974 (1) - Estoy de acuerdo con el primero, pero con el segundo no, ese circulo esta ahi porque lo quiero solo, y lo quiero solo en todos los sentidos lol
  2. 00:47:224 (1,1) - Por lo mismo que lo anterior, elimina estos 2 New Combo en este caso quiero que los dos sliders sean del mismo color, y los circulos alineados en el centro sean de otro color, pero del mismo todos. http://puu.sh/4PwXz
  3. 00:49:474 (1) - (^)
- Basicamente las recomendaciones para esta dificultad es eso, intenta ver el resto de la dificultad y no abusar de los New Combo! El resto parece estar bien, los jumps estan bien ubicados, etc.
Buen trabajo aca tambien (sacando los New Combo :P).. Btw, tambien podes aplicar los hitsounds que mencione en las otras dificultades :P Entiendo que muchos piensen que mis New combo son spam, pero no lo son >~< Tienen su logica dentro de mi loca cabecita, y creo que no es una regla usar la logica comun que la mayoria de los mappers usan.


Bueno, basicamete eso es todo, los mapas estan bien en general.
Estoy seguro que con algun que otro mod mas esto va a estar a punto!
Mucha Suerte Liz! ^_^ graciasss~~~
Gracias por el mod~~ <:

ps. No he cortado el .mp3, porque tengo que no estoy en mi pc, lo hago luego.
Necturion
This beatmap's really cool, but I feel like it needs an Insane map! :)
Topic Starter
Lizbeth
Thanks Mono98, and I think adding a Insane would be pushing a bit, cuz song is so slow, I really dont know if it would fit harder patterns than the ones in Hard already.
Aurele
it's fine the way it is (:
Topic Starter
Lizbeth
Thanks Gabe~
bmin11
[Hard]
01:04:474 (2) - You could make this into a 1/4 slider with whistle on both side. This applies for most of the part after this (it would depend on your preferences case by case).
That's honestly I could think of. The map does good on what it is doing, and that's what I like it.

[Normal]
Real fun surprisingly. I don't have anything to suggest.

[Easy]
Well done.

No kudosu please

I don't think there is much space for improvements left, unless we are just trying to make a while different map then intended (which we shouldn't).

Anyway, I think it's ready for BAT check. Hope to see this ranked soon.


EDIT:

Gabe wrote:

it's fine the way it is (:
Pretty much this
Topic Starter
Lizbeth

bmin11 wrote:

[Hard]
01:04:474 (2) - You could make this into a 1/4 slider with whistle on both side. This applies for most of the part after this (it would depend on your preferences case by case). I think is more dynamic with the circles so i ll keep it as it is
That's honestly I could think of. The map does good on what it is doing, and that's what I like it.

[Normal]
Real fun surprisingly. I don't have anything to suggest.

[Easy]
Well done.

No kudosu please

I don't think there is much space for improvements left, unless we are just trying to make a while different map then intended (which we shouldn't).

Anyway, I think it's ready for BAT check. Hope to see this ranked soon.


EDIT:

Gabe wrote:

it's fine the way it is (:
Pretty much this
Thanks a lot for taking your time to check this <:
Aurele
21:01 *Gabe is listening to [http://osu.ppy.sh/b/311496 Kajiura Yuki - Chloe]
21:01 Gabe: let's see how it is :3
21:01 Lizbeth: id love chu
21:01 Gabe: you already love me anyways
21:01 Gabe: :3
21:02 Lizbeth: xD truth
21:06 Gabe: On Easy
21:06 Gabe: 01:30:724 (1) - Delete the new combo, it mostly fits well with the previous two sliders
21:07 Lizbeth: done hehe
21:08 Gabe: on Normal,
21:08 Gabe: 00:21:724 (1,2,3,4) - you should take a look at the spacing of those objects, they're not inconsistent
21:10 Lizbeth: oh oops, fixed><~
21:10 Gabe: 00:55:849 (1) - here too c:
21:11 Gabe: 00:59:224 (2) - same for here
21:11 Gabe: 01:23:224 (1) - here too o3o
21:12 Lizbeth: done >~<!
21:13 Gabe: 01:22:474 (3) - o3o
21:14 Lizbeth: i should ve map this with grid level 4 lololol
21:14 Gabe: yeah, lol
21:15 Gabe: 01:43:474 - on Hard, there's a whistle on this object, on Easy and Normal, there's no whistle on the reverse arrow. To keep the consistency, you should add a whistle on both reverse arrow
21:16 Lizbeth: right, added on both, ty
21:17 Gabe: Hard: 00:37:474 (5,1) - were these circles supposed to be stacked? o:
21:18 Lizbeth: fixed
21:18 Gabe: 01:10:474 (4) - What about adding a new combo here? It's going to do the same effect with your combos on the whole difficulty
21:19 Gabe: 01:27:724 (6) - here too, to follow 01:29:224 (1) -
21:21 Lizbeth: you re right, done
21:21 Gabe: You can now update (:
21:23 Lizbeth: ok>~<!
21:23 Lizbeth: hmm , something went wrong
21:23 Lizbeth: wait
21:24 Gabe: o.o
21:24 Gabe: does it says like a difficulty wasn't submited, etc?
21:25 Lizbeth: it gives me the option of get lastest version
21:25 Lizbeth: this is weird
21:25 Lizbeth: let me restart osu
21:27 Lizbeth: can you check if the last thing you pointed out is changed in the map?
21:27 Lizbeth: cuz it keeps saying is not updated
21:27 Gabe: "Latest Pending Version"
21:27 Gabe: Just like if you didn't submited it
21:27 Lizbeth: wtf is wrong here
21:29 Gabe: yup,
21:29 Gabe: it's fucked up
21:29 Gabe: http://osu.ppy.sh/forum/t/168397
21:29 Lizbeth: doesnt work
21:30 Lizbeth: i see
21:32 Lizbeth: well i guess is just matter of time till the bug gets fixed
21:32 Lizbeth: anyway, thanks Gabe for the mod
21:32 Lizbeth: <3
21:32 Gabe: <3

Will be bubbled when the BSS gets fixed.
Topic Starter
Lizbeth
Thanks Gabe, I submitted and seems like everything is in order now.
Aurele
Topic Starter
Lizbeth
Thanks Gabe <3
kanpakyin
Ranked!

(ノ・ω・)ノ
Kytoxid
Congrats! :D
Aurele
Yaaaaaay ♥
spboxer3
congratz
Sure
felicitaciones Liz <3
Kyouren
Gratzz!! Lizbeth!!^^
bmin11
Congratz, Lizbeth
Topic Starter
Lizbeth
oh what a nice surprise ^^~~ thanks for modding kanpakyin and thank you guys~~ <3
Lissette
Gratz and thank you Liz, I wooooooooove you *O* !!!!
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