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cinema staff - great escape (TV Size)

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Flower
Hi~
(I make these mods totally based on my personal preference, if there is any you dislike, come and beat me ah please ignore the mod.)

Insane


  1. HP7 is kinda like several 100 sliders without combo break and dies. I suggest HP-1.
  2. 00:14:813 (2,3) - personally I hate what this 3/4 goes. 00:14:813 (2) - change to 1/2 plays cooler.
  3. 00:17:421 (2,3) - ^
  4. 00:19:378 - add a note with soft whistle at x:256: y:192? I kinda like this rhythm.
  5. 00:20:030 (2,3) - same as I mentioned
  6. 00:24:514 - add soft whistle? since you did this at 00:19:296 -
  7. 00:24:758 - add finish? or use a increased volume whistle
  8. 00:34:215 - Feels strange with this isolated soft whistle. Change to Drum set and remove whistle may sound better.
  9. 00:37:802 (1) - try different direction, like:
  10. 00:43:490 (2,3,4) - this triple does not form a straight line. adjust them.
  11. 00:49:049 (1,2) - add soft claps, imo.
  12. 01:03:081 - 01:04:385 - 01:05:037 - etc. did you forget claps or leave them blank intended? I suggest adding claps back. It sounds strange now.
  13. 01:11:549 (1) - If you want to use a slowdown I suggest you use a different shape, like 01:13:505 (1) - . I fail to follow it on every try.

Lfj


  1. add whistle on 00:52:962 - 00:53:614 - 00:54:266 - , etc. should sound better.
  2. 00:56:223 - add finish?
  3. 01:25:057 (3) - try this:


    256,16,85057,2,0,B|207:37|208:140|255:133|307:123|307:233|256:259,1,283.333333333333,4|0,0:0|0:0,0:0:0:0:

EmPao


  1. good diff o.o
  2. 00:03:899 (4) - kinda feel tricky. I suggest that you either separate it with 00:04:062 (1) - , or delete it.
  3. 00:36:497 (1) - spin 5 degree clockwise to make it parallel with 00:35:845 (2) -
  4. 01:25:057 (1) - is its length really 187.500007152558? Please ask someone and check if it's 187.5.

Normal


  1. 00:22:313 (1,2,3,4) - strange rhythm for me... I prefer this:

    SPOILER
    [url][/url]

Easy


  1. 00:37:802 (1,2,3) - slight spacing inconsistency.
  2. 00:49:538 (1) - move to x:468 y:102 so that the flow of 00:49:049 (4) - continues.


Good luck~
[-Horo-]
Really great maps, and i like this ending soo much hope it will get rank fast :D
But 1st: in [Hard] drain is not too big ? i think it make imposible too play it with HR (i dont mean top players they will fc always :P)
jonathanlfj
mod replies

Zero__wind wrote:

lfj's Insane
00:19:296 (2,3) - maybe whistle fits better than clap at these points played around with the hitsounds here
00:31:280 (4) - I think this is a bit too far as there's no need to emphasize 00:31:443 (1) - changed to 1.20x
00:39:921 (2) - subjective idea here. you may place it to pretend that the slider pattern has not yet ended, and then jump like http://puu.sh/4rP77.jpg normally i would do this, but i personally think the jump would be too extreme considering a consecutive note spam is in place afterwards
00:55:571 (3) - don't let it cross 00:54:919 (1) - 's body may look better, just like 00:55:245 (2,4) - sure
00:56:223 (1) - a finish on head is preferable ok
01:00:788 (3,4,1) - a bit weird flow, may try http://puu.sh/4rPfC.jpg im quite liking this type of flow, since i like spinning big circles with my cursor and catch sliders like this
01:15:462 (1) - may remove this NC to avoid missleading, referring to 01:11:060 (2,1) - and 01:13:016 (2,1) - , you indicated the slow down with NC for the first two, so that the NC on 01:15:462 (1) - may make players think that this slider is also slow while in fact it is not good point

Flower wrote:

Lfj


  1. add whistle on 00:52:962 - 00:53:614 - 00:54:266 - , etc. should sound better. alright
  2. 00:56:223 - add finish? done
  3. 01:25:057 (3) - try this: cool stuff


    256,16,85057,2,0,B|207:37|208:140|255:133|307:123|307:233|256:259,1,283.333333333333,4|0,0:0|0:0,0:0:0:0:
Thanks for the mods~
http://puu.sh/4FfCM.zip
Topic Starter
UnitedWeSin
Flower

Flower wrote:

Hi~
(I make these mods totally based on my personal preference, if there is any you dislike, come and beat me ah please ignore the mod.)

Insane


  1. HP7 is kinda like several 100 sliders without combo break and dies. I suggest HP-1.
    I'd rather not go HP6 for what's supposed to be the hardest diff ;_;
  2. 00:14:813 (2,3) - personally I hate what this 3/4 goes. 00:14:813 (2) - change to 1/2 plays cooler.
  3. 00:17:421 (2,3) - ^
    That would mean remapping the section. I think using this rhythm here makes the change at 00:24:921 more dramatic.
  4. 00:19:378 - add a note with soft whistle at x:256: y:192? I kinda like this rhythm.
    Ok I'll try.
  5. 00:20:030 (2,3) - same as I mentioned
  6. 00:24:514 - add soft whistle? since you did this at 00:19:296 -
    I suppose, but sound is completely different here so I'll stick with this setup.
  7. 00:24:758 - add finish? or use a increased volume whistle
    k
  8. 00:34:215 - Feels strange with this isolated soft whistle. Change to Drum set and remove whistle may sound better.
    kkk
  9. 00:37:802 (1) - try different direction, like:
    I think I prefer the current setup.
  10. 00:43:490 (2,3,4) - this triple does not form a straight line. adjust them.
    fixed
  11. 00:49:049 (1,2) - add soft claps, imo.
    Two drum hits then the clap feels much more fitting for me.
  12. 01:03:081 - 01:04:385 - 01:05:037 - etc. did you forget claps or leave them blank intended? I suggest adding claps back. It sounds strange now.
    Claps are placed on the blue tick before the offbeat. That's what I hear in the music.
  13. 01:11:549 (1) - If you want to use a slowdown I suggest you use a different shape, like 01:13:505 (1) - . I fail to follow it on every try.
    I can see that but I can't create a better pattern. ;_;

Normal


  1. 00:22:313 (1,2,3,4) - strange rhythm for me... I prefer this:

    SPOILER
    [url][/url]
    Cool fixed.

Easy


  1. 00:37:802 (1,2,3) - slight spacing inconsistency.
    fixed
  2. 00:49:538 (1) - move to x:468 y:102 so that the flow of 00:49:049 (4) - continues.
    it's fine xD

Thanks you so much for modding!

I raised OD to 8...lol

[-Horo-] wrote:

Really great maps, and i like this ending soo much hope it will get rank fast :D
But 1st: in [Hard] drain is not too big ? i think it make imposible too play it with HR (i dont mean top players they will fc always :P)
Thanks a lot for checking, I'll ask EmPao when he's online.
EmPao

[-Horo-] wrote:

Really great maps, and i like this ending soo much hope it will get rank fast :D
But 1st: in [Hard] drain is not too big ? i think it make imposible too play it with HR (i dont mean top players they will fc always :P)
I think it is fine.

sorry no change but thanks for your suggestion :)
Andrea
~Easy~
  1. 00:39:921 (4,1) - Spacing feels too close to me, I'd make them a bit far away from each other.
  2. 01:02:755 (1) - This slider has a really weird shape if you ask me, I'd prefer if you just make it curve instead.
~Normal~
  1. 00:38:291 (1,2,3,4,5) - Maybe too many circles in a row might be stressful for a Normal difficulty, I'd try to add some sliders there as well.
  2. 00:47:419 (1,2,3,4,5) - Same as above for the same reason.
~EmPao's Hard~
  1. 00:11:888 (1) - This stack could be slightly improved if you disable the grid snap.
  2. 00:36:497 (1) - I don't think this new combo here is needed, I'd remove it.
  3. 00:41:697 (1) - Same as above for the same reason.
  4. 01:22:666 (1,2,3) - This pattern is really tricky as circles and unexpected, I'd prefer if you change them to a single slider with repeat, would be much better to read and play.
~lfj's Insane~
  1. 00:34:541 (1) - This new combo here doesn't feel necessary to me, just remove it.
  2. 01:22:636 (1,2,3,1,2,3,1,2,3,1,2) - I don't really this pattern this way, also because the rhythm is really tricky, I would prefer much more if you change all of these circles into some nice jumpy sliders.
~Insane~
  1. 00:14:487 (1) - You don't need another new combo here imo, remove it.
  2. 00:44:306 (1,3) - I'm pretty sure these two sliders could be stacked much better than right now if you disable the grid snap.
  3. 01:22:636 (1,2,3,1,2,3,1,2,3,1,2) - Same suggestion like the other Insane difficulty, please consider this.
This timing is so weird xD
alacat
Insane diff : 00:33:889 - finish sound pls :>

no kudosu.
Topic Starter
UnitedWeSin

Andrea wrote:

~Easy~
  1. 00:39:921 (4,1) - Spacing feels too close to me, I'd make them a bit far away from each other.
    Should be good now.
  2. 01:02:755 (1) - This slider has a really weird shape if you ask me, I'd prefer if you just make it curve instead.
    Alright I'll copy the 4 to make a reflection instead, maybe you'll like it.
~Normal~
  1. 00:38:291 (1,2,3,4,5) - Maybe too many circles in a row might be stressful for a Normal difficulty, I'd try to add some sliders there as well.
  2. 00:47:419 (1,2,3,4,5) - Same as above for the same reason.
    I definitely see the point there but I'd like to keep these if possible. Sliders don't feel right for me here, I prefer the circles because they push the player more.
~EmPao's Hard~
  1. 00:11:888 (1) - This stack could be slightly improved if you disable the grid snap.
  2. 00:36:497 (1) - I don't think this new combo here is needed, I'd remove it.
  3. 00:41:697 (1) - Same as above for the same reason.
  4. 01:22:666 (1,2,3) - This pattern is really tricky as circles and unexpected, I'd prefer if you change them to a single slider with repeat, would be much better to read and play.
I think Empao fixed all of these things in the diff he PMed me.


~Insane~
  1. 00:14:487 (1) - You don't need another new combo here imo, remove it.
    Alright then.
  2. 00:44:306 (1,3) - I'm pretty sure these two sliders could be stacked much better than right now if you disable the grid snap.
    Fixed.
  3. 01:22:636 (1,2,3,1,2,3,1,2,3,1,2) - Same suggestion like the other Insane difficulty, please consider this.
    Since the first note is placed on the other side of a red line, I can't make the first note a slider. Honestly since these are Insane difficulties, I can't see sliders making this section better, I'd really prefer to leave it as all circles since I think it fits the music better. I made the section easier in my diff.
This timing is so weird xD
Updated with refined timing thanks to lolcubes.

Thank you so much Andrea for modding!! :) :) :)

alacat wrote:

Insane diff : 00:33:889 - finish sound pls :>

no kudosu.
Fixed thank you so much. :) :)
BeatofIke
Go Go! :)
Topic Starter
UnitedWeSin
Jona in PM:

jonathanlfj wrote:

just tell him i authorized the NC change and u can do it for me (studying for exam...today right now LOL)
and yeah make sure to use my updated diff timing since its cubes approved in case anyone btches abt timing
I removed the combo and updated. :D
Andrea
Okay, after some more recheck and stuff on IRC this is good to go.

Bubbled~
jonathanlfj
Oyatsu
Go! Go! UWS :)
LunarSakuya
YEahAHaha

Easy
00:35:193 (1,2) - Try 2 sliders instead a repeat slider & note. http://osu.ppy.sh/ss/1032721 This creates some leniency for beginners since the single note out in the open might be hard to get due to the irregular rhythm. I've noticed many of your other single notes have sliders right next to them, acting as a visual aid for getting those notes. so that could be a guide
00:40:393 (1,2) - ^
00:49:538 (1) - YEeAHAHA
00:50:843 (2) - Finish instead of whistle on the tail?

Normal
00:23:943 (4) - i think soft Finish on tail would sound more appropriate than Drum
00:53:614 (3,4) - Spacing, keep using 0.9x
01:14:973 (2) - some hitsound on the head here, I hear cymbals in the bgm

EmPao's Hard
00:11:065 (4,1) - This gap/stack felt kinda odd with the continuous drumroll in the bgm. I'd try filling in that gap somehow to keep the music moving http://osu.ppy.sh/ss/1032747
00:29:813 - Consider adding a note here. gives more of a natural lead-in to the pattern imo especially in a relatively quieter part of the song
00:32:421 - ^
00:56:141 (6) - Delete note, what's this stack following? In fact, I think a stack would flow better if placed between 00:54:756 (5,1) - http://osu.ppy.sh/ss/1032758 since a new measure is being introduced
01:00:054 (7) - yes like this!

Jonny is Insane
00:03:402 (4) - i think you meant to put the whistle on the head of this instead of on the previous note?

Insane
00:28:671 (5,1) - Try flipping these http://osu.ppy.sh/ss/1032804 Matches the dominating vocals better imo
00:50:027 (2,4) - you could do the cool pattern again where each of these notes is slightly below the other, like http://osu.ppy.sh/ss/1032810
00:57:201 (6) - maybe move this down so 00:57:527 (1) - blankets it somehow http://osu.ppy.sh/ss/1032814 if you decide to apply it, just be mindful of it going offscreen ofc
01:25:057 (3) - NC to indicate the speed/tone change if you like

call me back <3
EmPao

LunarSakuya wrote:

YEahAHaha

EmPao's Hard
00:11:065 (4,1) - This gap/stack felt kinda odd with the continuous drumroll in the bgm. I'd try filling in that gap somehow to keep the music moving http://osu.ppy.sh/ss/1032747 Fixed
00:29:813 - Consider adding a note here. gives more of a natural lead-in to the pattern imo especially in a relatively quieter part of the songi want to follow the lyrics ><
00:32:421 - ^ ^
00:56:141 (6) - Delete note, what's this stack following? In fact, I think a stack would flow better if placed between 00:54:756 (5,1) - http://osu.ppy.sh/ss/1032758 since a new measure is being introducedFixed
01:00:054 (7) - yes like this! xD

call me back <3
http://puu.sh/4O2Vf

thanks mod :)
Topic Starter
UnitedWeSin
LunarSakuya

LunarSakuya wrote:

YEahAHaha
asdfasdf

Easy
00:35:193 (1,2) - Try 2 sliders instead a repeat slider & note. http://osu.ppy.sh/ss/1032721 This creates some leniency for beginners since the single note out in the open might be hard to get due to the irregular rhythm. I've noticed many of your other single notes have sliders right next to them, acting as a visual aid for getting those notes. so that could be a guide
00:40:393 (1,2) - ^
In think it's a wonderful suggestion but I'd like to leave it this way because it would make the entire section just sliders and would break consistency with 00:44:306 (1). Also there is no way I could make the placements as good as they are now unless I remapped the sections around these parts.

00:49:538 (1) - YEeAHAHA
Makes transition into kiai unique I suppose. ;w;

00:50:843 (2) - Finish instead of whistle on the tail?
I think I'd rather keep the whistle if it's alright. It breaks the pattern of finishes which I like to transition into kiai, and I did so in the Insane.

Normal
00:23:943 (4) - i think soft Finish on tail would sound more appropriate than Drum
alright done in all diffs

00:53:614 (3,4) - Spacing, keep using 0.9x
woah, fixed

01:14:973 (2) - some hitsound on the head here, I hear cymbals in the bgm
fixed! in Insane also

Jonny is Insane
00:03:402 (4) - i think you meant to put the whistle on the head of this instead of on the previous note?
fixed upon permission

Insane
00:28:671 (5,1) - Try flipping these http://osu.ppy.sh/ss/1032804 Matches the dominating vocals better imo
Ah but the hit at 00:28:834 is very weak so I feel it's better to be on the end of the slider, just like at 00:26:063 (5). I'm mostly following percussion here because the vocals are just held notes and are not very interesting.

00:50:027 (2,4) - you could do the cool pattern again where each of these notes is slightly below the other, like http://osu.ppy.sh/ss/1032810
It's a good suggestion, but it's just that it would break spacing with 00:50:190 (3,1) unless I broke symmetry with 00:49:538 (1,3). I think returning to the same point on these hits is fine.

00:57:201 (6) - maybe move this down so 00:57:527 (1) - blankets it somehow http://osu.ppy.sh/ss/1032814 if you decide to apply it, just be mindful of it going offscreen ofc
I'll move it right a bit. My intention was not so much to make a blanket but to have the slider create a circle with the first curve of 00:57:527 (1) which I tried to make more obvious.

01:25:057 (3) - NC to indicate the speed/tone change if you like
I wanted to leave this one out to make all the combos here combos of 3. NC here breaks that pattern and doesn't seems as nice imo.

call me back <3

I also removed NC at 01:18:723 (1) in Normal because I found it confusing and I added a note at 01:22:636 with finish since I thought the section felt empty without it. I hope it's alright.

Thank you so very much for modding! :)
LunarSakuya
aaaaaaaaAAAAAAAAA
Unsfamiliar
Wooo yay UWS. Nice job :D
Natsu
gratz man owo/
Satellite
Congratz~~ :)
alacat
Shingeki no UWS!!!!!!
Momochikun
Gratz UWS ~
NewRulerNA
gratz UWS ;)
jonathanlfj
gratz huehue
Topic Starter
UnitedWeSin


Awesome ^_^
Thanks so much Andrea/LS and everyone too. :) :)
Gero
Gratz >w<
Kyouren
Gratz!! UWS!!!^^
EmPao
Gratz :)
Oyatsu
Oh LOL. I'm late!! Gratz!! UWS-san :)
DakeDekaane
Nice to see this in ranked, congrats UWS <:
BeatofIke
Congratulations UWS! :D
Zero__wind

LunarSakuya wrote:

aaaaaaaaAAAAAAAAA
this is fast
koreapenguin
<3
Deif
Nice to see it ranked! :)
Umi
Nice ! Gratz :3
Rukaru
congratulation! :D
luxoDeh
gratz UWS!!! :3
Kodora
Congratz UWS!
Topic Starter
UnitedWeSin
Thanks guys. ^_^
Sleepy Tori
OMG YOU DID IT!im so happy for you. i absolutely love this map.
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