Everything updated. Thanks a lot for the mod mancu!
All fixed. Also, Kiai toggle added. Sorry for being so late...ljqandylee wrote:
Hi~ mania check :3
Nice map and great keysound~
[General]
It's strange that Normal has HP8 OD8 but Insane has just HP7 OD7, please swap them XD
[Xin_U's 7K Insane]
A few pattern suggestions, mostly in order to emphasize the main beats. Because I think you considered whistle sound too much in some parts and neglected to care for main beats, and it'll lead to a little unconfortable when playing, just my opinion XD
00:48:649 (48649|1) - Move to 00:48:524
00:49:149 (49149|3) - Move to 00:49:274
00:49:524 - Add a note
00:52:649 (52649|5) - Move to 00:52:524, and change sample to Tambourine or sth else, and of course change 00:52:649 (52649|1) - to whistle
00:53:149 (53149|1) - Move to 00:53:274
00:53:524 - Add a note
00:55:149 (55149|2) - Move to 00:55:274
01:04:774 (64774|1) - Move to 3
01:08:399 - Add a note
01:18:399 - ^
01:31:274 - ^
01:38:274 - ^
[Xin_U's 4K Normal]
00:14:274 (14274|0) - Move to 3
00:14:524 (14524|2) - Move to 1
00:49:899 (49899|1) - Move to 1
01:37:649 (97649|2) - Move to 4
01:37:774 (97774|1) - Move to 3
01:37:899 (97899|3) - Move to 2
Waiting for your reply
This one not fixed? XDZexion_Vi wrote:
Okay, its been about 18 days since ljqandylee's mod and Xin hasn't shown up yet.. I've sent PM's to him but he just doesn't reply. (I even offered to edit the diffs if he agreed to make the changes) So I've decided to make the changes myself, I'm really, really sorry Xin! :c
,All fixed. Also, Kiai toggle added. Sorry for being so late...ljqandylee wrote:
Hi~ mania check :3
Nice map and great keysound~
[General]
It's strange that Normal has HP8 OD8 but Insane has just HP7 OD7, please swap them XD
Whoops! I had completely missed that one. Fixed and updated.ljqandylee wrote:
This one not fixed? XD
Yay! thanks a lot!ljqandylee wrote:
Piano'd~
Thanks a lot for your mod! Waiting for the others, will check them ASAP.Gabe wrote:
Hello, doing a random check and if I am right, you send me a forum pm some times ago. Not sure. But, here I am c:
Can you tell me why you choosed these difficulty names? I know they comes from the game itself but, I don't really understand.. :<
Yes, they're from the game. The names are based on the zombies toughness, the Imp is the easiest one to kill, and the Gargantuar is the hardest. (well, the Giga-Gargantuar is actually tougher but its not included lol)
ImpFixed.
- 00:10:024 (1) - You should do a better blanket here, it is just going to be better designing-wise. By the way, since the next combo is pretty long, it makes this one and the previous combo too small. I suggest you to delete the new combo on this slider to make it bigger. Fixed.
- 00:18:024 (1) - The new combo could be deleted here to increase the length of the combo since it mostly looks like you were spamming new combos. That's not a great thing. You should also do a better blanket here just like I told you on 00:10:024 (1) - . Fixed.
- 00:22:024 (1) - Also make sure to delete the new combo here to keep the consistency with your previous combos and the suggestions above. Fixed.
- 00:34:024 (1) - Delete the new combo, the previous is too short to be cut like that Fixed.
- 00:38:024 (1) - Delete the new combo on this object because there's only one object in this combo, that's not good~! I thought it followed the music D:, anyways, fixed.
- 00:42:024 (1) - Same thing, same reason as above Fixed.
- 00:47:024 (1) - I understand why you added a new combo here because of the time between this object and the previous one but actually, that will be better if this object was with the previous objects since it does not have the same tonality as 00:48:024 (2) - , which is very louder than the previous objects. That will be way much better if it was emphasized. Yep, you're right. Changed NC's.
- 00:50:524 (1) - The flow with the previous slider is not very good. If you look closer, the circle is placed under the previous slider, which is pointing up, and not down. Make sure to move it higher to keep a nice flow with your previous and try to do so with your next object. Also, while we're at it, delete the new combo to do like I suggested you on the previous suggestions. Nice catch!
- 00:57:524 (2) - I suggest you to make a better blanket on this slider, it's going to be looking better with your previous slider and try to do the same thing with your next slider. I tried doing it with the next slider, but not sure if I got it right.
- 01:06:024 (1) - Delete the new combo, it is not needed due to the previous circles, which is way too low to actually call it a combo.. Fixed.
- 01:17:524 (1) - Delete the new combo, I think you should understand why now :p Fixed.
- 01:19:024 (4) - First, I don't really like how this slider is formed, it is not making a nice blanket with the previous circle. Also, the flow is also bad since the previous objects were placed to go at the top and suddenly, you have to go back down to catch this slider, that's the fact of a bad flow. Try to do something else here and if you ever need my help to do something, feel free to tell me! I'll need more help here :c, leaving it like that for now.
- 01:26:524 (2) - Just a little blanket imperfection. I highly suggest you to reshape it a bit. Also, make sure to delete the new combo on the previous circle (01:26:024 (1) - ) Fixed.
- 01:31:024 (2) - this slider's form is making a very weird shape, which makes a bad flow, somehow. How about making a straight slider? I like it, to be honest. Try it, it should be looking better than your previous slider. Make sure to delete the new combo on the previous object.
- 01:39:024 (2) - Just move this slider to x:244 y: 232 to make a better blanket with your previous slider. Changed to somewhere else, due to the new slider I had to re position some things.
- 01:32:024 (3) - Since this object is starting on a downbeat, it should be better to add a new combo and delete the combo on the next object. Also delete the new combo on the previous object.
The reason why I suggest you many things regarding the new combos is, since it's an Easy difficulty, you don't need to add new combos on every downbeats, if so, it's counted like "spamming" new combos, which is not looking pretty good. Yeah, I had an excess of short combos :c
I'm going to stop here, I won't be looking at the other difficulty for now until you replied to this part.
Hope to bubble it soon o/