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Avicii - Wake Me Up

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Topic Starter
SuperMIC
This beatmap was submitted using in-game submission on February-02-14 at 2:04:05 PM

Artist: Avicii
Title: Wake Me Up
Tags: techno dubstep electronic house phaZ
BPM: 124
Filesize: 6056kb
Play Time: 03:59
Difficulties Available:
  1. Easy (1.97 stars, 199 notes)
  2. Hard (4.85 stars, 474 notes)
  3. Insane (5 stars, 691 notes)
  4. phaZ's Normal (3.99 stars, 294 notes)
Download: Avicii - Wake Me Up
Information: Scores/Beatmap Listing
---------------
◢ ◤ Wake me up when it's all over...

Oct. 28, 2013.... IT'S DONE DSDJNKSDNKSDNJSKSN YEAAAAAA

1st Ranked Beatmap!
dkun
I'M TOO YOUNG TO UNDERSTAND
Aurele
GO FINISH IT
LAZY BUM
Jaay-
Do it its amazing plsplsplspls :DD rankthis
phaZ
ahaha love this song <3
gogo, rank this fast please!!
[CrusadeR]
Awesome. I hope it will be ranked
Silverboxer
I love this map so much. rank nao pls
Nickelony
OH PLEASE! Can I make Normal for you?

BTW. I think this BG is the best for this song (Just a suggestion):

http://wallpapersus.com/wallpapers/2012/01/flyable-heart-anime-bed-blush-boy-brown-eyes-brown-hair-cute-girl-inaba-yui-katsuragi-syo-love-ribbons-sexy-short-hair-skirt-thighhighs-768x1024.jpg

If you like this BG, I can make a storyboard of it! :)
Topic Starter
SuperMIC

iNickel wrote:

OH PLEASE! Can I make Normal for you?

BTW. I think this BG is the best for this song (Just a suggestion):



If you like this BG, I can make a storyboard of it! :)
Hi! Sorry, someone has already claimed the Normal for this song. :( And I think I'm gonna stick with the current BG, I really like it! :3

Thanks for all your help!

-SMIC
Nickelony
So maybe Hard? Please. I <3 this song soo much!
dkun
Let me know when you need a mod for this map!
TicClick
that's some neat stuff you got here
Could This Be
You have to rank this map... it's so good <3
Mercusheigan
Insane- Object's end is not snapped! 03:59:322

no kudos... this is a great mapset!
Topic Starter
SuperMIC

Mercusheigan wrote:

Insane- Object's end is not snapped! 03:59:322

no kudos... this is a great mapset!
Hmm? Looks snapped to me. :p

Thank you for your input, though!
Tenyante
I like the map, but I think it should be AR8 (my noob opinion).
dsxmn
Insane is fun!
cheesiest
[phaZ's Normal]

first off, check AIMod for a lot of unsnapped stuff

00:26:783 (6) - move this to 229, 256 and it'll be (almost) symmetrical to (5) and (1)
00:27:994 (2,3,4) - i'd rather the two sliders were first, then the circle, 00:29:203 (5) - is okay though

let me suggest something for this: 02:23:639 (1,2,3,4,5) -

try this code out
256,268,143639,5,4,3:1:0:0:
184,300,143881,2,0,P|120:288|88:224,1,140,2|2,0:0|0:0,0:0:0:0:
92,148,144607,1,0,0:0:0:0:
164,116,144849,2,0,P|228:128|260:192,1,140,2|2,0:0|0:0,0:0:0:0:
256,268,145575,1,0,0:0:0:0:

02:29:445 (1,2,3) - slider slider circle, not slider circle slider ):::
JustF
Urgh, love the song, love the beatmap, 2 kudosu's for you ^^

Really good job, might mod it sometime soon too.
SlipOK
I hope this beatmap gonna be ranked. Good job! ;)
TicClick
do not re-award this post

[Hard]
  1. 00:08:639 (2,3) - requires unstacking
  2. 00:47:349 (2,3) - should be more dynamic, because player follows 2 and gets right to 3 not doing anything else. You should alter his movement somehow
  3. 00:47:832 (3,4,5) - requires unstacking
  4. 00:55:574 (3) - maybe you meant http://puu.sh/5wpIO.jpg
  5. 00:56:058 (4,5) - uh.. unstack these?
  6. 00:59:203 (3,4) - should be closer to each other
  7. 01:02:832 (2,3) - same as 00:47:349 (2,3)
  8. 01:03:316 (3,4,5) - same as 00:47:832 (3,4,5)
  9. 01:25:090 (4,5) - requires spacing decrease
  10. 01:31:865 (2,3,4) - I wouldn't make a straight line here
  11. 01:38:155 (4) - http://puu.sh/5wqmv.jpg would be an ideal solution to avoid an uncomfortable movement
  12. 01:46:865 (1,2,3,4) - looks really disbalanced
  13. 01:47:832 (4,5,6,1) - plays bad. I move up, down, then I wanna move up again, but I have to go down instead
  14. 01:48:800 (1) - bend it the other way, so its inner part should be closer to previous note http://puu.sh/5wqyi.jpg
  15. 02:21:703 (8,1) - should have the same curve, shouldn't they?
  16. 02:27:510 (1,2,3,4) - it's mirrored and copy-pasted and doesn't really flow
  17. 02:32:833 (4,5) - unstack?
  18. 02:36:219 (4,5,6) - ^
  19. 02:44:445 (4,5) - ^
  20. 02:47:590 (4,5) - requires spacing decrease
  21. 02:55:574 (4,5,6) - unstack? the middle slider also looks poor
  22. 03:14:929 (4) - move down a bit
  23. 03:22:671 (3,4,5) - ^
  24. 03:24:607 (3) - I'd reverse and move up
  25. 04:00:413 (3) - add whistle? lol what a random suggestion
These are mistakes you have to correct by yourself, since I don't have any wish to do a proper mod. Fix them and increase overall spacing to 1.2, mod posts will do the rest (when you get any).
Reddy360
Do rank plz
Yoeri
Pretty fun set.

[Easy]
00:06:220 - Hitsound volume is a bit loud.
01:08:397 - No spinner?
01:20:736 - ^
01:37:187 (1) - Start this spinner at 01:39:123 and end it at 01:41:058
02:39:123 (1) - Remove finish.
03:10:090 (1) - End spinner at 03:13:478
03:19:768 (3,4) - Blanket could be better.
03:41:058 (1) - Start spinner at 03:42:994 and end it at 03:44:929 or right before it.

[phaZ's Normal]
00:29:203 (5) - Start this slider at 00:29:445
00:32:227 (2,3) - Rotate these clockwise a bit to make them easier to read.
01:05:010 (5) - Move a bit further away from (6)'s path.
01:21:703 (1) - Start spinner at 01:20:736
01:24:486 (1) - Although it fits the music, it feels rather weird to start this slider on a blue tick.
02:23:639 (1) - Remove finish.
02:40:695 (5) - Remove whistle.
02:50:131 (3,4,1,2) - Feels a bit weird. I'd have it either three return sliders or slider, two return sliders, circle.
03:10:574 (1) - Start spinner at 03:10:090 and end it at 03:13:478
03:34:283 (2,4) - These look quite bad, honestly.
03:37:187 (1,2,3) - Try to put all ends of (1) and (3) equally far away from (2)'s path and more symmetrical.
03:50:736 (4) - Put somewhat further away from (3)'s path.
03:52:671 (1,2) - Try to make the arcs a but more round and maybe even have (1) blanket the end of (7)
03:54:607 (3) - Put a bit further away from (2)'s path.

[Hard]
OD+1.
00:13:397 (3) - I know it fits the vocals, but it just plays really weird.
00:36:703 (3,1) - Switch the lengths of these around?
01:20:736 - Add a spinner?
01:46:381 (7) - Maybe blanket (6).
02:40:937 (1) - Remove finish.

[Insane]
00:13:840 (5) - Move a bit further away from (4).
00:33:195 (7,8) - This sudden jump might trip a lot of players up because the parts before and after it are perfectly snapped. Try decreasing the distance or maybe add a new combo to (8).
01:20:736 - Add a spinner?
01:24:486 (3,4,5,6) - Make the distance between these exactly the same.
02:41:058 (1) - Sliderend isn't snapped. Also remove the finish.
03:25:090 (1,2,3,4,5,6) - Start the zigzag a bit later, at (3).
03:26:542 (7,8,9,10,11,12,13,14) - A stream here doesn't fit the music at all.
Topic Starter
SuperMIC

Yoeri wrote:

Pretty fun set.

[Easy]
00:06:220 - Hitsound volume is a bit loud. 60% seems good to me, if someone else says I'll lower.
01:08:397 - No spinner? Debated whether or not it'd be too short of a spinner, but ok, added.
01:20:736 - ^ Here, I wouldn't be able to make the space between the spinner and (1) long enough.
01:37:187 (1) - Start this spinner at 01:39:123 and end it at 01:41:058 Length between spinner and (1) would be too short :(
02:39:123 (1) - Remove finish. Huh. Interesting. I changed it to the drum hitset, sounds better i s'pose.
03:10:090 (1) - End spinner at 03:13:478 Ambient noise ends on that red tick.
03:19:768 (3,4) - Blanket could be better. done
03:41:058 (1) - Start spinner at 03:42:994 and end it at 03:44:929 or right before it. same reason as above


[Hard]
OD+1. hm. agreed.
00:13:397 (3) - I know it fits the vocals, but it just plays really weird. I understand, but there's nothing much else I can do other than cascading sliders ;~;
00:36:703 (3,1) - Switch the lengths of these around? understand your reasoning behind this but (1) is meant to stress that guitar strum.
01:20:736 - Add a spinner? yes yes yes. done.
01:46:381 (7) - Maybe blanket (6). I'm just concerned about the DS between (7) and (1), but I edited (7) a bit.
02:40:937 (1) - Remove finish. did same thing as easy.

[Insane]
00:13:840 (5) - Move a bit further away from (4). Now blankets (1).
00:33:195 (7,8) - This sudden jump might trip a lot of players up because the parts before and after it are perfectly snapped. Try decreasing the distance or maybe add a new combo to (8). NC'd (7), will let approach circles do the rest.
01:20:736 - Add a spinner? yes yes yes done
01:24:486 (3,4,5,6) - Make the distance between these exactly the same. fixed
02:41:058 (1) - Sliderend isn't snapped. Also remove the finish. good catch, fixed.
03:25:090 (1,2,3,4,5,6) - Start the zigzag a bit later, at (3). Changed.
03:26:542 (7,8,9,10,11,12,13,14) - A stream here doesn't fit the music at all. but it kinda does :c and it plays awesome!
tyvm tyvm tyvm <3
phaZ
late ;w; http://puu.sh/5EMVq.osu
cheesiest

cheesiest wrote:

[phaZ's Normal]

first off, check AIMod for a lot of unsnapped stuff fixd actually not the ends where unsnapped but the whole sliderbodies

00:26:783 (6) - move this to 229, 256 and it'll be (almost) symmetrical to (5) and (1) did it (almost) perfectly symmetrical myself, but i guess by rotating it back by 30° its gotten "misplaced" a bit o:
00:27:994 (2,3,4) - i'd rather the two sliders were first, then the circle, 00:29:203 (5) - is okay though experiemented a lot.. but i didnt change anything

let me suggest something for this: 02:23:639 (1,2,3,4,5) - can you add a picture please :?

try this code out
256,268,143639,5,4,3:1:0:0:
184,300,143881,2,0,P|120:288|88:224,1,140,2|2,0:0|0:0,0:0:0:0:
92,148,144607,1,0,0:0:0:0:
164,116,144849,2,0,P|228:128|260:192,1,140,2|2,0:0|0:0,0:0:0:0:
256,268,145575,1,0,0:0:0:0:

02:29:445 (1,2,3) - slider slider circle, not slider circle slider )::: to fit the actual rhythm there must be two 1/4 sliders (at (2,3)) but because its a normal diff i decided to use a circle (at (2)) because it fits almost the rhythm. and like all symmetric patterns it is easy to read and so it is not troubling imo
thanks a lot
Yoeri

Yoeri wrote:

[phaZ's Normal]
00:29:203 (5) - Start this slider at 00:29:445 uh, no :c
00:32:227 (2,3) - Rotate these clockwise a bit to make them easier to read. not, sure. maybe if more people saying this
01:05:010 (5) - Move a bit further away from (6)'s path. fixd this in a different way, but thanks for mentioning anyways
01:21:703 (1) - Start spinner at 01:20:736 nah i personally dont like this so much :/
01:24:486 (1) - Although it fits the music, it feels rather weird to start this slider on a blue tick. nap
02:23:639 (1) - Remove finish. meh, okay
02:40:695 (5) - Remove whistle. yea
02:50:131 (3,4,1,2) - Feels a bit weird. I'd have it either three return sliders or slider, two return sliders, circle. well it would be wrong rhythm then, but i know its not that beautiful right now
03:10:574 (1) - Start spinner at 03:10:090 and end it at 03:13:478 end yes, start no. when playing it fells weird or "sad" not having the spinner start with the vocal
03:34:283 (2,4) - These look quite bad, honestly. :D changed
03:37:187 (1,2,3) - Try to put all ends of (1) and (3) equally far away from (2)'s path and more symmetrical. nono, this isnt the idea behind that!
03:50:736 (4) - Put somewhat further away from (3)'s path. i tried around a lot while i was reworking the following part. at the moment i have no idea for this part
03:52:671 (1,2) - Try to make the arcs a but more round and maybe even have (1) blanket the end of (7) reworked this
03:54:607 (3) - Put a bit further away from (2)'s path. ^
thank you much
Asphyxia
Hey there! Nice song you got there! M4M :3

General thoughts:

  1. phaZ's 4# kiai ends different time than the other kiais on other difficulties, I know it's a GD but it would be cool to have the exact kiai times.
  2. I don't think there's need for widescreen support and letterboxes so maybe disable them?
  3. Every difficulty has some unsnapped objects to please check your AiMod
Easy:

  1. I was kinda dissapointed that you didn't map the long vocals? Some sliderart would be cool to see but oh well xD
  2. Try Ar3, since the song is relaxing and the settings are kinda unbalanced right now. 4 feels anyway too high for the easiest difficulty. If you want to keep Ar4, use OD3 to balance the diff settings then!
  3. 00:24:607 (2,3) - I don't think the flow is really that great between these notes, here's what I got for you! So basically I made a blanket with 2 and 3, and then stacked 4 with the slider's end. I think that has way more natural movement
  4. 00:38:397 (1) - I think the volume starting here (20%) is kinda low compared to the actual song, try maybe 30 or 40? Feels better that way
  5. 01:07:671 (2) - Not sure if the drum additions fits there, to be honest. I would remove it but you might wanna get more opinions on that.
  6. 01:24:123 (2,3) - Not the most perfect blanket, it's near perfect but it can be improved a bit.
  7. 01:30:413 (2,3,4) - Not really the best flow here, you can improve it! Here's some quick examples
  8. 02:26:784 (1) - Add some more volume on this slider, the music doesn't go that low imo, the 30-40% should be good
  9. 02:50:252 (1,2) - Not a big fan of overlaps in Easy difficulties, you could consider doing it like this?
  10. 03:21:703 (1) - Uhh, just my personal opinion here but this slider doesn't fit because of it's shape, maybe reshape it into something else?
  11. Cool diff :3
P's Normal:

  1. 00:32:227 (2) - Slight DS error here, I assume?
  2. 01:05:010 (5,6) - IMO kinda awkward movement here, try stacking them? Feels much better to me that way
  3. 01:25:090 (2,3) - Flow isn't that great, if you move (3) more up, it would be fine
  4. 01:37:187 (1) - DS error here, right? Your difficulty's distance isn't as equal as I would want it to be. You might want to check your map and see if there's any other distance errors, this is a Normal diff after all :3
  5. 01:47:832 (3,4) - Feels really weird because their ends are not properly stacked, try it maybe? Feels less awkward to me atleast
  6. 03:10:574 (1) - Can you end this spinner earlier or remove the note right after it? I'm sure beginners wont be able to catch that
  7. 03:29:445 (3) - Should have NC since the chorus starts
  8. Interesting difficulty, kinda weird flow, sometimes it had a weird rhythm but it was cool
Hard:

  1. Seems that your distance is going crazy at the beginning, make sure to fix that
  2. 00:10:816 (1,2) -
  3. 00:12:510 (1,2) - Just some examples that the distance is quite messed up D:
  4. 00:12:873 (2,3,4) - Maybe not the best flow here, try something like this maybe?
    If you like that, just create a correct blanket
  5. 00:26:784 (1) - Unnecessary NC
  6. 00:38:397 (1) - The same volume suggestion as in easy
  7. 00:54:607 (1,2,3) - Bad flow imo, you could improve it or use an example like this?
    You would need to do some rearranging with next objects, but it shouldn't be that hard
  8. 00:58:478 (1,2,3,4) - Spacing + flow is bad here, here's an example how I would do it
  9. 01:26:542 (4,5) - Would be cool if they would be paralel (did that even make sense?)
    Like that
  10. 01:30:897 (6) - Slider's end 1 grid up to make a better blanket
  11. 01:39:123 (6) - Spacing now?? pls
  12. 01:48:558 (6) - If you move this note closer to 01:48:800 (1) - the flow will improve
  13. 02:22:913 (1,2) - Unnecessary NC, imo this should belong to this combo 02:21:703 (8) -
  14. 02:26:784 (1,2,3) - Instead of putting them at straight 1.6 spacing, how about gradually increasing the spacing? The song starts off low and then goes up so it would fit, I guess
  15. 02:35:252 (2) - CTRL + G for better flow
  16. 02:47:832 (5) - CTRL + J would improve the flow here
  17. 03:38:034 (4,6,1) - Flow D:
  18. This difficulty needs more work, too much random spacing, awkward flows. Sorry ;_; You can disagree, of course.
Insane:

  1. Well, this diff is MUCH better than the Hard, some suggestions only!
  2. 00:20:736 (4) - CTRL + G works better imo, flow would be better
  3. 00:38:397 (1,2,3) - maybe gradually increase the spacing? Feels weird when you start this from jumps >:
  4. 00:39:123 (4) - Should have NC, atleast you NC'd this note / slider in Hard also?
  5. 00:54:607 (4) - NC Maybe?
  6. 00:57:994 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - This combo is waaaay too long, consider adding a NC 01:00:897 (12) - or something
  7. 01:42:873 (9,1) - Nice one :3<3
  8. 01:42:873 (9,1,7,8) - Make them correctly paralel (same kind of suggestion as in Hard)
  9. 03:13:719 (1,2) - I think this is far too sudden even if it's Insane, I don't think many people can react so fast because the spinner ends so late and right after there's a HUGE jump so consider reducing the spacing a bit.
  10. 03:26:542 (5,6,7,8,9,10,11,12,1) - Agreeing with Yoeri, doesn't fit that well :s
  11. 03:28:961 (1) - Unnecessary NC
That's all, hope it helps you. I would work on the Hard some more though.
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