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nomico - Hoshikaze no Horoscope (TV Size) [Osu|Taiko]

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Total Posts
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Topic Starter
Kodora
Tsukuyomi
Hi~~~kodora~
As your req~

General
Kiss this song <33

Insane
00:24:298 (4,5) - don't stack fixed
00:45:381 (1) - make it a 1/2slider + 1/4slider like 00:24:298 (4,5) - there is vocal on blue tick and drun on long white tick finally good way to fix it, ily <3
00:46:838 miss sth here...but it is hard to change,so it's call you will take huge remap of this part + this beat is very weak, i'll leave it as it now
00:50:352 (5,6,7) - try to make flow better here but imo,I will make it like this >_> I am.... not sure. It was before actually... will ask Yuko about this
01:05:436 (3) - this slider must be special one That will ruin distance snap, no
01:09:464 miss drum here Fixed
01:27:033 (1,2,3,4,5,6) - use star patter,Hoshizora e Kakaru Hashi need hoshi i was sure i did it from Flower's mod, dunno why it not saved.. fixed anyway
01:06:979 (4,6) - add whistle no, too loud
01:07:321 (7) - add whistle yes

/me hug kodora /me hugs moe baldrace for helpful mod

Lally
[Kodora]
  1. HP+1 HP8 will make slowdown parts painful with hr on, so no
  2. 00:07:025 (3,4,5,1) - try to make spacing consistent here,feels fery strange here pretty much intentional, there is no way how to fix it
  3. 00:08:409 (3,4) - do better blanket here fixed
  4. 00:51:037 (1,2) - try something like this: improved pattern in other way

Sonnyc
Insane:

00:44:010 (4,1) - Switching the rhythm will sound better. not sure, also for this case i need to remap this part

Kawaiwkyik
[Insane]
01:02:008 (4) - NC? yes!~

Noob mod :3
if not useful , no kd thanks, it was helpful!

Thanks for mods, updated :3
Aka
yo >~</
it took a bit more time as i expected and to avoid the uselessness of my mod as someone can mod too and post before me - i am leaving only modded easy. tomorrow gonna check and mod all all all the remaining diffs, sry /;~;\ a half for now, k
нутытипзакудосьэтотабудущийнекудосьилинаоборот о3о

[sekai's easy]

  1. 00:06:562 (3) - after more curved (1) this slider looks kinda weird. better to keep the movement of (3) slider just in horizontal way. i'd put this slider some grids down and set the end of the slider on the same y axis
  2. 00:07:716 (1) - if i were you i'd not have started a new phrase (' haato no promise ') with a mirrored slider like this. also on 00:08:408 you have sound ' nooooooo ' and im surprised why you have finished a slider here instead of start it. so the whole suggestion for this part : 00:07:716 (1) - replace as note, 00:08:408 - add a slider
  3. 00:12:101 (2) - same as above. i'd emphasize the long sound ' i ' from the new word ' ieru ' here. it's better to do something else here >~<
    SPOILER

    or replace (1,2) as a slider
  4. 00:31:325 (1,2,3,4) - really really really confusing rhythm x~x here is a pretty continuous phrase and you have (1,2,3) as a 1/1 pattern but the place between (3) and (4) feels empty. also the (1,2,3) pattern is kinda awkward.. i'd say that its better to add a note here 00:33:554, but as for the easies difficulty i want to sugget to simplify the rhythm in this way
    SPOILER


    or if you dun want to change anything here i can suggest a bit better pattern oзо
  5. 00:37:325 (1,2,3) - hmh what about to change the position of (3) slider? this pattern plays better with flipped (3)~
  6. 00:44:181 (3) - the movement from (1)'s end to (2) and (3) goes horizontally and softly upward, nice. but i have a butthurt in these kind of patterns, cause as you can see the soft movement from (1) and (2) suddenly turns into a sharp movement on the (3) slider here http://puu.sh/4CKzU.jpg. i'd really reccomend you to rotate the (3) ~ -25° to keep the soft movement here
  7. 00:56:523 (2,3) - while testplaying i noticed smth strange in this part, thought here is a spacing issue but its the rhythm itself.. x~x damn odd
  8. 01:15:378 (4) - unnecessary note, really o.o mmm actually there is a hard bit on 01:14:178 and i'd move (3) exactly on this position. but as you have ignored a bit on 01:13:996 and these are on red 1/2 section.. i'd suggest to add a reverse slider to emphasise these bits without confusing 1/2 notes like there
[abalee's normal]

  1. 00:00:331 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - this part is kinda empty without hitsounds, what about to add whistles somewhere to emphasise the high tone of voice and piano like:
    SPOILER
    00:01:024 (2) - at the beginning of slider and ending;
    00:02:639 (4) - at the beginning
    00:03:331 (5) - ending
    00:04:716 (2) - at the reverse
    00:06:331 (4) - ;
    00:07:024 (6) - ;
    00:08:408 (3) - ending
    00:10:024 (5) - beginning
    00:10:716 (6) - at the reverse
    00:13:947 (3) - all parts, to fully emphasise the piano sound
    00:15:793 (4) - at the beginning
    00:16:947 (5) -
    ?
  2. 00:17:408 (1) - maybe finish at the end of spinner? озо sound is pretty hard here
  3. 00:47:609 (6) - you didn't ignore hard bits like 00:45:552 (3) and 00:46:924 (5). as for the Normal difficulty i guess it would be good to replace (6) at the 1/2 red section before and follow the natural rhythm, bit on 00:47:438. but it will break your 00:45:552 (3,4,5,6) square pattern, so.. :c
  4. 01:02:693 (2,3,4) - nice pattern, but it doesn't flow good with the rhythm, imho:
    01:03:208 - here you have a new, another intonation and a new word from lyrics ' kono kimochi '. if i were you i'd remove the reverse from 01:02:693 (2) - and added a note on 01:03:379.
    01:04:750 (4) flows good but as placement, i'd rather play something not similar to (2,3) sliders, to emphasise the intonation and phrase change/delete the reverse and added a note:
  5. 01:11:607 (3,4,5,6) - i like this pattern but really, consider that here 01:12:978 is a slowdown and a new different intonation, phrase. i'd rather start with a new slider/note, not finish a slider here
the rest is ok as for me. flows good and i like dem patterns, gj <3

[juda's muzukashii]

  1. 00:11:178 (2) - d at the end flows kinda awkward here x~x i'd rather recomment you to remove this note and make the pattern as it was at the same sounds here 00:08:408 (1,2,3,4). maybe you tried to emphasise the piano sound on (1,2,3) but i found this note a bit out of place
  2. 00:14:639 - add k here? the piano sound starts exactly from this place
  3. 00:14:870 (1,2,3,4,5) - kdkdk feels better here
  4. 00:16:254 (6,7) - vice versa, dk. k to follow the piano sound sound as you were doing before
  5. 00:23:098 (5,6,7,8) - kkdk fits greatly here, imho
  6. 00:24:469 (11) - k is better o3o
  7. 00:34:754 - i'd recommend you to add a note here to fully follow the lyrics here / delete a 00:34:925 (3), as an accent goes exactly on the ' toma ' from ' kimi wa tomadoi ' ~
  8. 00:36:811 (11) - - why did you end the pattern on the place like this? o.o if i were you i'd start a pattern here with ddkd and shorten the previous pattern to follow the lyrics
  9. 00:39:896 - what about a note here to follow the lyrics and to emphasise the word ' hoo ' here?
  10. 00:46:924 (8) - here is a bit where you were using d all the time. d here feels greatly
  11. 00:54:294 (13) - ^
the rest seems ok as for me
Nemis
Good map, really poor mod. Sorry ><
[Insane]
Generally you should improve some blankets (00:02:408 (7,1) - for example). The greenline at 19890 is unneeded.
  1. 00:08:408 (3) - I'd increase its lenght by 1/2 to follow the vocals in a better way:
  2. 00:38:182 (3,1) - You should stack these two elements manually, they plays as if the stack leniency is 0.
  3. 01:22:063 (4,5) - What about CTRL+G these two notes? It plays so good!
[Skystar's Insane]
Lovely difficulty.
  1. 01:00:465 (4) - There isn't a good reason, but I'd love tho hear its end with a lower volume (20%).
[alacat's Hard]
I think it's a bit hard for a Hard difficulty, but it's really good!
  1. 01:12:121 (3) - What about reverse this slider (CTRL+G)? It flows so good!
[abalee's Normal]
Really good. The greenline at 87290 is unneeded.

[Sekay's Easy]
I am a bit unsure of this difficulty, the rhythm sounds strange to me. You should try to make a more consistent rhythm; this is an easy difficulty and since you can't put too many notes you should follow something consistent. In general what doesn't make me sure is the red ticks usage.
  1. 00:13:485 (3) - Consider adding a whistle on its end
  2. 00:14:639 (1) - what about remove the whistle from its end and then add a new one on 00:15:793 (2) - 's head?

Sweet! Good luck :3
Autumn
Really sorry for my late..I'm kind of busy recently :cry:

[Sekai's Easy]
00:58:065 (3) - Start from 00:57:894 - ?
01:00:465 (3) - End on 01:01:151 - ?
01:26:005 - Better arrange a slider here:
http://puu.sh/4D8te.jpg

[abalee's Normal]
Try whistle on the starting part for some diversity?
SPOILER
00:01:947 -
00:03:793 -
00:05:639 -
00:06:331 (4,6) -
00:09:331 -
00:11:178 -

[alacat's Hard]
00:16:947 (5) - Try this to enhance the ending:
http://puu.sh/4D8O1.jpg
(Use 0.5x SV if U like!)
01:26:176 (6) - The flow looks nice if U try this:
http://puu.sh/4D8Wt.jpg
01:27:890 (1) - Try this to enhance the ending?
http://puu.sh/4D8YA.jpg

[Insane]
00:25:498 - May use finish here

[Skystar's Insane]
01:15:720 (1) - Try Ctrl+G if U like

Nice mapset already, not much to say.
GL~
JUDYDANNY

Aka- wrote:

yo >~</
it took a bit more time as i expected and to avoid the uselessness of my mod as someone can mod too and post before me - i am leaving only modded easy. tomorrow gonna check and mod all all all the remaining diffs, sry /;~;\ a half for now, k
нутытипзакудосьэтотабудущийнекудосьилинаоборот о3о
[juda's muzukashii]

  1. 00:11:178 (2) - d at the end flows kinda awkward here x~x i'd rather recomment you to remove this note and make the pattern as it was at the same sounds here 00:08:408 (1,2,3,4). maybe you tried to emphasise the piano sound on (1,2,3) but i found this note a bit out of place
    nope. follow hihat?
  2. 00:14:639 - add k here? the piano sound starts exactly from this place
    added~ :3
  3. 00:14:870 (1,2,3,4,5) - kdkdk feels better here
    sorry. kdddd is better I think...
  4. 00:16:254 (6,7) - vice versa, dk. k to follow the piano sound sound as you were doing before
    not follow piano .00:15:793 (5,6) - ,& 00:16:485 (1,2) - follow vocal.
  5. 00:23:098 (5,6,7,8) - kkdk fits greatly here, imho
    fixed~ :3
  6. 00:24:469 (11) - k is better o3o
    nope
  7. 00:34:754 - i'd recommend you to add a note here to fully follow the lyrics here / delete a 00:34:925 (3), as an accent goes exactly on the ' toma ' from ' kimi wa tomadoi ' ~
    ..nope follow piano , on this phrase.
  8. 00:36:811 (11) - - why did you end the pattern on the place like this? o.o if i were you i'd start a pattern here with ddkd and shorten the previous pattern to follow the lyrics
    hmm..nope, but added 00:36:982 - d
  9. 00:39:896 - what about a note here to follow the lyrics and to emphasise the word ' hoo ' here?
    sorry, nope. want to follow piano><
  10. 00:46:924 (8) - here is a bit where you were using d all the time. d here feels greatly
    nope . following vocal.
  11. 00:54:294 (13) - ^
    ^
the rest seems ok as for me
Thanks for mod! ・ω・/
plz update ;)
osu file format v12

[General]
AudioFilename: Hoshikaze no Horoscope (TV Size).mp3
AudioLeadIn: 1500
PreviewTime: 61412
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1486,7948,9794,11640,14640,15101,16717,22412,24812,27040,27212,27383,36982,39210,39724,39896,42296,42638,48124,49152,53437,62179,62522,63036,64236,65264,66636,66721,67321,67664,68007,68521,69721,71949,72978,75206,75378,79149,80863,82405,82748,82920,83262,84634,86348,87376
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 16

[Metadata]
Title:Hoshikaze no Horoscope (TV Size)
TitleUnicode:星風のホロスコープ
Artist:nomico
ArtistUnicode:のみこ
Creator:Kodora
Version:JuDa's Muzukashii
Source:Hoshizora e Kakaru Hashi
Tags:opening Lundlerol Amamiya Yuko Skystar abalee alacat JUDYDANNY Sekai-nyan -Sekai-
BeatmapID:302339
BeatmapSetID:112166

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Hoshikaze no Horoscope (TV Size).avi"
0,0,"BG.jpg",0,150
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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144,80,54637,1,2,0:0:0:0:
224,48,54808,1,0,0:0:0:0:
224,48,55151,5,4,0:0:0:0:
176,48,55494,5,0,0:0:0:0:
224,48,55666,1,2,0:0:0:0:
224,48,56008,5,0,0:0:0:0:
224,48,56180,5,2,0:0:0:0:
224,48,56523,5,4,0:0:0:0:
224,48,57037,1,4,0:0:0:0:
224,48,57551,1,6,0:0:0:0:
224,48,58065,1,4,0:0:0:0:
224,48,58579,1,4,0:0:0:0:
224,48,58922,1,6,0:0:0:0:
224,48,59265,1,4,0:0:0:0:
224,48,59779,1,4,0:0:0:0:
224,48,60122,1,6,0:0:0:0:
224,48,60465,1,4,0:0:0:0:
112,80,62008,5,4,0:0:0:0:
224,112,62350,1,2,0:0:0:0:
176,48,62522,1,0,0:0:0:0:
224,112,62693,1,0,0:0:0:0:
192,80,62865,1,2,0:0:0:0:
192,80,63208,1,0,0:0:0:0:
192,80,63293,1,0,0:0:0:0:
192,80,63379,1,0,0:0:0:0:
192,80,63550,1,0,0:0:0:0:
224,112,63722,1,2,0:0:0:0:
224,112,63893,1,0,0:0:0:0:
224,112,64065,1,0,0:0:0:0:
224,112,64407,1,2,0:0:0:0:
192,112,64750,1,0,0:0:0:0:
192,112,64922,1,0,0:0:0:0:
192,112,65093,1,2,0:0:0:0:
192,112,65436,1,0,0:0:0:0:
192,112,65522,1,0,0:0:0:0:
192,112,65607,1,0,0:0:0:0:
192,112,65779,1,2,0:0:0:0:
192,112,65950,1,0,0:0:0:0:
224,176,66293,1,0,0:0:0:0:
224,176,66464,1,2,0:0:0:0:
208,144,66807,1,0,0:0:0:0:
208,144,66979,1,2,0:0:0:0:
208,144,67150,1,2,0:0:0:0:
240,128,67493,1,4,0:0:0:0:
240,128,67836,1,2,0:0:0:0:
176,48,68007,1,0,0:0:0:0:
240,128,68178,1,0,0:0:0:0:
240,128,68350,1,2,0:0:0:0:
192,112,68693,1,0,0:0:0:0:
192,112,68778,1,0,0:0:0:0:
192,112,68864,1,0,0:0:0:0:
176,192,69035,1,0,0:0:0:0:
176,192,69207,1,2,0:0:0:0:
176,192,69378,1,0,0:0:0:0:
176,192,69550,1,2,0:0:0:0:
176,192,69892,1,2,0:0:0:0:
208,64,70235,5,0,0:0:0:0:
208,64,70407,1,0,0:0:0:0:
208,64,70578,1,2,0:0:0:0:
208,64,70750,1,2,0:0:0:0:
208,64,70921,1,0,0:0:0:0:
208,64,71092,1,2,0:0:0:0:
192,112,71435,1,0,0:0:0:0:
192,112,71521,1,0,0:0:0:0:
192,112,71607,1,0,0:0:0:0:
144,96,71778,1,0,0:0:0:0:
224,32,71949,5,2,0:0:0:0:
192,112,72121,5,0,0:0:0:0:
208,64,72464,1,0,0:0:0:0:
208,64,72635,1,2,0:0:0:0:
224,32,72978,5,4,0:0:0:0:
224,32,73492,1,0,0:0:0:0:
208,64,73663,1,2,0:0:0:0:
208,64,73835,1,0,0:0:0:0:
208,64,74006,1,0,0:0:0:0:
208,64,74178,1,2,0:0:0:0:
176,16,74521,1,2,0:0:0:0:
224,32,74692,1,0,0:0:0:0:
224,32,74863,1,0,0:0:0:0:
208,64,75035,1,2,0:0:0:0:
208,64,75378,1,2,0:0:0:0:
208,64,75549,5,0,0:0:0:0:
208,64,75720,1,4,0:0:0:0:
224,32,76063,1,2,0:0:0:0:
224,32,76406,1,4,0:0:0:0:
208,64,76749,1,2,0:0:0:0:
208,64,76920,1,4,0:0:0:0:
208,64,77263,5,0,0:0:0:0:
224,32,77434,1,2,0:0:0:0:
224,32,77777,1,2,0:0:0:0:
224,32,77949,5,0,0:0:0:0:
208,64,78120,1,2,0:0:0:0:
208,64,78292,1,4,0:0:0:0:
208,64,78634,5,0,0:0:0:0:
208,64,78806,1,2,0:0:0:0:
224,32,78977,1,0,0:0:0:0:
224,32,79320,5,0,0:0:0:0:
224,32,79491,1,0,0:0:0:0:
208,64,79663,1,2,0:0:0:0:
224,32,80006,5,0,0:0:0:0:
208,64,80177,1,2,0:0:0:0:
208,64,80348,1,0,0:0:0:0:
224,32,80520,1,0,0:0:0:0:
224,32,80691,1,2,0:0:0:0:
224,32,81034,1,4,0:0:0:0:
208,64,81377,1,0,0:0:0:0:
208,64,81548,1,2,0:0:0:0:
208,64,81891,1,0,0:0:0:0:
224,32,82063,1,2,0:0:0:0:
224,32,82234,1,0,0:0:0:0:
224,32,82405,5,2,0:0:0:0:
208,64,82748,5,2,0:0:0:0:
208,64,82920,5,0,0:0:0:0:
208,64,83262,5,0,0:0:0:0:
208,64,83434,1,2,0:0:0:0:
224,32,83605,1,2,0:0:0:0:
224,32,83777,5,4,0:0:0:0:
208,64,84119,1,2,0:0:0:0:
208,64,84291,1,2,0:0:0:0:
208,64,84462,5,0,0:0:0:0:
208,64,84805,1,0,0:0:0:0:
208,64,84976,1,0,0:0:0:0:
192,80,85148,1,2,0:0:0:0:
208,64,85491,1,0,0:0:0:0:
208,64,85662,1,2,0:0:0:0:
208,64,85834,1,0,0:0:0:0:
208,64,86005,1,2,0:0:0:0:
208,64,86176,1,2,0:0:0:0:
192,80,86519,1,4,0:0:0:0:
208,64,86862,1,0,0:0:0:0:
208,64,87033,1,2,0:0:0:0:
208,64,87205,1,0,0:0:0:0:
208,64,87376,5,2,0:0:0:0:
208,64,87548,1,0,0:0:0:0:
208,64,87719,1,0,0:0:0:0:
192,80,87890,1,4,0:0:0:0:
ZLOdeuka-
Привет ~

качество карты загублено брейками и киаи в разных местах...

[General]

ok ~

[Sekai's Easy]

● 00:00:331 (1) - not a good start for *Easy*. Why a red tick? if you listen then this slider is better to remove from here. or will sound much better circle here 00:00:562 and 00:01:024 slider which ends here 00:01:947
● 00:02:408 (3) - finish on the previous white tick and move here 00:02:870 and 00:02:408 add circle
^^^^If you want to make it even easier to simply remove the circles here 00:00:562 (1,3) it will not sound worse. and will only improve the game for beginners
● 00:04:254 (1) - remove return - move here 00:04:716 (ends here 00:05:639) and 00:04:254 add circle (or do not add it. this is again matter how easy or difficult you want to make.)
● 00:06:562 (3) - ends here 00:07:485
● 00:07:716 (1) - move here 00:08:408 (ends here 00:09:331) and 00:07:947 add circle (or do not add it.)
● 00:09:793 (3) - move here 00:10:254 (ends here 00:11:178 ) and 00:09:793 add circlt ^
● 00:11:639 (1) - remove new combo and 00:12:101 (2) - new combo and 00:14:639 (1) - remove new combo and 00:15:793 (2) - new combo.
● 00:32:525 (3) - ends here 00:33:040 and 00:33:554 add circle
● 00:33:897 (5) - ends here 00:34:068
● 00:37:325 (1,2) - sounds bad. do so http://puu.sh/4Do0O.jpg or http://puu.sh/4Do3w.jpg
● 00:58:065 (3) - move here 00:57:894
● 01:00:465 (3) - ends here 01:01:151
● 01:03:379 (3) - remove return and ends here 01:04:065. and 01:04:407 add circle
● 01:08:864 (3) - ^ do the same
● 01:06:121 (3) - add circle
● 01:18:120 (1) - move here and ends here 01:18:806 and 01:18:120 add circle
● 01:20:520 (5) - remove. add slider. (ends slider here 01:20:691)
● 01:20:863 (1) - move here 01:21:034. remove return and ends here 01:23:091 (do the usual round of no return o.o http://puu.sh/4DoxY.jpg)
● 01:23:605 (1) - move here 01:23:434
● 01:23:948 (2) - move here 01:23:777. remove return. ends slider here 01:24:462
● 01:24:976 (3) - add circle
● 01:26:005 (5) - ^

[abalee's Normal]

● add kiai time. 01:02:008 to 01:12:978

● 00:00:331 (1) - remove the slider. replace it circle here 00:00:562
● 00:01:024 (2) - Whistle
● 00:04:716 (2) - ^
● 00:08:408 (3) - ^
● 00:12:101 (1) - ^
● 00:15:793 (4) - new combo
● 00:57:551 (2) - move here 00:57:894 and add circle here 00:57:551
● 00:58:579 (3) - remove return and move here 00:58:922
● 01:15:378 (1) - remove new combo and 01:15:720 (2) - new combo

[alacat's Hard]

00:07:716 (1) - remove. replace it circle here 00:07:716 , 00:07:947 , 00:08:178

great diff~

Инсы ок. Добра o3p/
Topic Starter
Kodora
Nemis
Good map, really poor mod. Sorry ><
[notice][Insane]
Generally you should improve some blankets (00:02:408 (7,1) - for example). The greenline at 19890 is unneeded. fixed some of them, removed unused green line
  1. 00:08:408 (3) - I'd increase its lenght by 1/2 to follow the vocals in a better way: done
  2. 00:38:182 (3,1) - You should stack these two elements manually, they plays as if the stack leniency is 0. thats the actual point why i set stack leniency 0.3, i dont like unperfect stacks at all.
  3. 01:22:063 (4,5) - What about CTRL+G these two notes? It plays so good! done

Autumn
[Insane]
00:25:498 - May use finish here there are already one, isnt it?

Thanks for mods!


@ZLOdeika-: Не уверен насчёт брейков. Сделать одинаковое киаи во всех диффах просто нереально хотя бы потому что абали не любит его вообще (да, киаи он не добавил специально).


@Yuko:

Nemis wrote:

  1. 01:00:465 (4) - There isn't a good reason, but I'd love tho hear its end with a lower volume (20%).
make an additional timing section for end of slider with S:C4 - that would be better ;)

cant update anything due to bancho issues x.x
pieguyn
how'd you get 3 pages of mods in 10 days o.o kowai...

[Insane]
00:16:947 (1) - remove NC? not sure if it makes sense to put 00:15:793 (1) - in a combo with just 1 note. or you could add NC on 00:17:408 (2) - :P
00:31:840 (3) - just wondering why this one isn't stacked when the other ones are. mb stack it?
00:36:639 (6) - this note seems a bit rushed for me, mb remove it? but it's up to you
00:44:010 (4,1) - switch NCs for vocal
01:05:950 (4) - add finish on start to match cymbal
01:09:892 (1,2) - well I can see reason for NC here, but switch NCs for vocals feels way better for me = = ofc it's up to you
01:12:121 (6) - add finish on start to match cymbal

[Skystar]
00:12:793 (2) - add whistle? seems more consistent 0.0
01:08:693 (1) - regular soft finish on start?

[alanyan]
moe

[abalee]
video is missing on this diff add it plz
00:53:780 (3) - finish on repeat too?
01:12:635 (6) - finish on end?

[Sekai]
00:45:552 (1,2) - http://puu.sh/4DXVh.jpg perfect triangle?
01:02:008 - mb use a tick hitsound starting from here to fill in the missing claps?
01:23:948 (2) - http://puu.sh/4DXXn.jpg mb better blanket?

gogogo rank
Skystar
Topic Starter
Kodora

pieguy1372 wrote:

how'd you get 3 pages of mods in 10 days o.o kowai... shhhhhhh XDD

[Insane]
00:16:947 (1) - remove NC? not sure if it makes sense to put 00:15:793 (1) - in a combo with just 1 note. or you could add NC on 00:17:408 (2) - :P reason why i put nc here is to not let this pattern look like 1/4 stacked notes. added nc to (2) ;)
00:31:840 (3) - just wondering why this one isn't stacked when the other ones are. mb stack it? lol why i didnt noticed this yet, fixed
00:36:639 (6) - this note seems a bit rushed for me, mb remove it? but it's up to you because claps :V without it it feels empty
00:44:010 (4,1) - switch NCs for vocal yup
01:05:950 (4) - add finish on start to match cymbal good, added
01:09:892 (1,2) - well I can see reason for NC here, but switch NCs for vocals feels way better for me = = ofc it's up to you done!
01:12:121 (6) - add finish on start to match cymbal done
Thanks! :3

And special thanks to Yuko for some patterns suggestions :3
mintong89
hi~ mod as req

Black: Normal suggestion
Red: Unrankable issue / Highly Suggestion

[Lundle's Oni]

00:03:331 (5) - d? it sound just like 00:02:870 (4) - .
00:04:716 (9) - i prefer d here. if you don't want, i suggest you 00:04:254 (7) - k, the vocal pitch.
00:22:241 (53,54,55) - kkd? kdd sound unnatural and weird.
00:24:812 (71) - k? sound like 00:24:469 (69) -
01:03:208 (249,250,251,252,253) - imo just 3 note please, 5 notes sound overmap.
01:05:264 (263,264,265,266,267) - ^ or you can change to dkdkd

[JuDa's Muzukashii]

fine

GL~
whymeman
Only checking the timing because I was poked at a lot to....

First off, make sure the difficulties have consistent settings in between to avoid this mess.



Second, the timing doesn't feel or look right. Not sure where the extra .02 BPM came from on the second offset but here's what i've tested with with the least amount of mistiming for the hits (aimed for 3 -/+ ms or less)

1. Offset: -818ms BPM: 130.00
6. Offset: 15,793ms BPM: 131.00 (added)*
14. Offset: 20,856ms BPM: 175.00

* If you're wondering about #6, try listening before and after 00:15:797. You'll notice a slight change of pace before the song makes a hard change in the BPM. That was causing early hits that got worse w/ 00:15:793 (1,2,3,4,5) using the first offset only.

Third, why does abalee's Normal have no video?

That's all I have to say though I suggest testing the timings first before using them and adjust the inherited timing points as well. Best to make a backup copy too incase you break the map setting the wrong timing(s) by accident.
MidSoul
hi~ Taiko mod from any requests

Lundle's Oni
00:03:101 - add d
・00:02:408 (2,3,4,5) - でバックのピアノをとっているようなので、ここも入れた方がきれいだと思います

00:05:870 (13) - remove
・最初はここでバックの上がっている音をとっているのかなと思いましたが、そうなると次の00:06:101 (14) - はおかしいなと思ったので、周囲のピアノ取りが続いているならremで良いかと。これだとボーカルまできれいにフォローできる流れにもなるので。

00:09:331 - add k
・バックに音が聞こえますし、いきなりこれだけの空白時間ができると少し違和感があった気がしました。(右側に深く響くような音が聞こえます)

00:22:584 (56) - k
・流れパターンとしてはdのままでかなりきれいだとは思いますが、周辺のパターンからドラムで。

00:23:269 (61,62,63,64) - kkk d >>change>> k ddd or so
・主旋律の音を拾ってるのかな?と思いましたがそれなら拾いに行ってる形としても急すぎたし、周囲のドラムパターンに同調させるときれいだと思いました。

00:23:955 (65,66,67,68,69,70) - change ?
・このあたり 69のkについて、周囲で特に上がっている音もないのでパターン配置だと思いますが、それを踏まえたうえで提案を。
途中にkを入れるなら、68の位置に異質な音があるためこれをとるか、または70の位置で主旋律その他の音の上昇があるのでこれをとるときれいではないかと思います。

00:53:094 (206,207,208,209) - kkd k >>change>>k ddk
・ピアノの取り方の違いだけなのですが、後部で流れががわるところも近いですしこんな感じでkkd k d 的な流れから変化を持たせる感じはどうでしょうか。
Juda's Muzukashii
00:05:178 (2) - remove or d
・周囲の音も低いですし、あとのk周辺の音より前のdの音に近いですから、とるならdかなと。変化がほしいという考えでこうなったのかもしれませんが、この場所は削除し、00:06:101 - にd or k を付けた方が音の流れをとれているのではないかなと思います。

00:25:155 (15) - k ?
・主旋律取りのようなのでkの方があってるかなと思います。が、かなり個人的な感じ方のものに近いです。

00:30:040 (13) - remove ?
・パターンでおいたのだと思いますが、Muzukashiiですし敢えて難しくなるようなパターンを置かなくてもいいかなと思います。00:30:126 (14) - をkでとらない代わりにカバーしたというのならば、BPMもそこそこはやいので故意に3連入れなくても、ここをkにしたほうがいいかもしれないです。

00:53:266 (9,10) - k d >>change>> d k or k k
・このあたりの2連はボーカルに合わせて徐々に変化している感じがあっていいのですが、それでもここは10の位置のkをとりたいです。変化を考慮してもここがkで違和感はないと思います。

(((っ・ω・)っgood luck~
JUDYDANNY

MidSoul wrote:

hi~ Taiko mod from any requests

[Juda's Muzukashii]
00:05:178 (2) - remove or d
・周囲の音も低いですし、あとのk周辺の音より前のdの音に近いですから、とるならdかなと。変化がほしいという考えでこうなったのかもしれませんが、この場所は削除し、00:06:101 - にd or k を付けた方が音の流れをとれているのではないかなと思います。
moved to 00:06:101 (3) - k ~ :3

00:25:155 (15) - k ?
・主旋律取りのようなのでkの方があってるかなと思います。が、かなり個人的な感じ方のものに近いです。
yeap. fixed~ :3

00:30:040 (13) - remove ?
・パターンでおいたのだと思いますが、Muzukashiiですし敢えて難しくなるようなパターンを置かなくてもいいかなと思います。00:30:126 (14) - をkでとらない代わりにカバーしたというのならば、BPMもそこそこはやいので故意に3連入れなくても、ここをkにしたほうがいいかもしれないです。
removed , and changed k

00:53:266 (9,10) - k d >>change>> d k or k k
・このあたりの2連はボーカルに合わせて徐々に変化している感じがあっていいのですが、それでもここは10の位置のkをとりたいです。変化を考慮してもここがkで違和感はないと思います。
fixed ~ :3
(((っ・ω・)っgood luck~
Thanks for mod~! ・ω・/

whymeman wrote:

1. Offset: -818ms BPM: 130.00
6. Offset: 15,793ms BPM: 131.00 (added)*
14. Offset: 20,856ms BPM: 175.00
timing fixed !
plz updated :oops:
osu file format v12

[General]
AudioFilename: Hoshikaze no Horoscope (TV Size).mp3
AudioLeadIn: 1500
PreviewTime: 61412
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1486,7948,9794,11640,14640,15101,16717,22412,24812,27040,27212,27383,36982,39210,39724,39896,42296,42638,48124,49152,53437,62179,62522,63036,64236,65264,66636,66721,67321,67664,68007,68521,69721,71949,72978,75206,75378,79149,80863,82405,82748,82920,83262,84634,86348,87376
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:Hoshikaze no Horoscope (TV Size)
TitleUnicode:星風のホロスコープ
Artist:nomico
ArtistUnicode:のみこ
Creator:Kodora
Version:JuDa's Muzukashii
Source:Hoshizora e Kakaru Hashi
Tags:opening Lundlerol Amamiya Yuko Skystar abalee alacat JUDYDANNY Sekai-nyan -Sekai-
BeatmapID:302339
BeatmapSetID:112166

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Hoshikaze no Horoscope (TV Size).avi"
0,0,"BG.jpg",0,150
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-818,461.538461538462,4,1,0,45,1,0
15793,458.015267175573,4,1,0,45,1,0
20856,342.857142857143,4,1,0,80,1,0
31313,-100,4,1,0,35,0,0
42798,-100,4,1,0,60,0,0
61998,-100,4,1,0,90,0,1
87884,-100,4,1,0,90,0,0


[Colours]
Combo1 : 24,233,233
Combo2 : 239,148,24
Combo3 : 211,233,24
Combo4 : 223,53,198

[HitObjects]
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Leader
hello

[Sekai's Easy]
  1. 00:58:065 (3) - Rhythm is weird here since you changed from white tick rhythm to a red tick one. This confuses new players very much, so I'd start this slider on the previous white tick.
  2. 01:25:319 (3,4) - Reverse selection on these elements feel more natural to play in my opinion.
[abalee's Normal]
  1. 01:00:465 (1) - This spinner doesn't make much sense to me, since there are two different melodies while playing it (vocal part starts on the middle of the spinner..), consider removing it and mapping this part?
[alacat's Hard]
  1. 00:04:948 (3) - Reverse selection on this slider looks much better to me!
[Insane]
  1. 00:16:947 (1,1) - These new combos seems useless.
  2. 00:41:953 (1,2,3,1,2,3,1,2,3,1,2,3,1) - Too much NCs here, consider removing some
  3. 01:13:663 (4) - I'd move it elsewhere (on the right, maybe), it improves pattern flow
  4. 01:27:976 (1) - Actually, this should really start on blue tick (you can hear a sound on that)
Skystar's is really great, good job.

Good map, couldn't find much.. good luck with ranking~
Topic Starter
Kodora
Thank you so much whymeman!

About inconsistent settings - i dont know why it shows this, all diffs have 1500 audio lead-in and letterboxes 0 o_O I'll report to tech support this.

And will fix video in aba's diff with next update >_>

@Leader Thanks for mod, will check & reply a bit later >_>
toara_fict
Hi Kodora :3 JuDa Lund :3

Mod for M4M

[Muzukashii]
  1. 00:27:040 (4) - Del
  2. 01:18:292 (3) - No Big ...?
[Oni]
  1. 00:16:024 (39) - Del
  2. 00:26:012 (76) - 00:26:869 (79) - Bigいらないんじゃない?
  3. 00:39:724 (121) -  Del or 00:39:896 (121) - move
  4. 00:49:666 (180) - No Big
  5. 01:01:322 (233,234,235,236,237,238,239,240) - ddkkkkd K
  6. 01:24:291 (378) -
Good Mapset :3

Go Rank Kodora~~~~ :3 :3 :3 :3/


3 Star Shoot :3 :3 :3
Aka
↑ LOL that millisecond difference

ok so second half of my poor mod, no kd .__./

[lundle's oni]
  1. 00:10:254 (22,23,24,25,26) - what about ddkkk here? you have the same sounds as well on 00:06:562 (15,16,17,18,19)
  2. 00:11:639 (27,28) - kd; here 00:12:101 (28) is low sound, k doesn't really feet here
  3. 00:17:408 (45) - finish? owo
  4. 00:20:870 (46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64) - i found this place quite spammed with triplets, imo should be better if you replace some with 1/2 notes. for example this on 00:22:241 (53,54,55)
goooooooood fjdlsafjld';skfl;akf;ldflsakfd
the rest seems ok as for me

[alacat's hard]
i like the flow here but the thing which i dislike is ar@_@ ar7 flows greatly at the slow 00:00:331 - 00:17:408 part but the rest difficulty is kinda odd >_< you have many jumps here and ar8 would fit better, imho. though this all is about my skills of reading low ar, haha

  1. 01:04:407 (5) - sudden big jump which is kinda hard to catch this one.. maybe reduce from 1,98 to ~1,70?
cool \m/

[insane]

я прям чувствую любовь к юко :roll:

  1. 00:10:947 (6) - выгнуть бы его в другую сторону, флоу от пятерки пойдет лучше, имхо.. тогда и ctrl g на этот 00:11:639 (1) конечно. должно играться хорошо х)
  2. 00:07:024 (3,4,5) - подними всю эту бурду на несколько гридов вверх, от конца слайдера до 3 и от 5 до 1 флоу будет збс, имхо :Q

  3. 00:24:126 (3) - я б заменила его слайдером, cause длинный звук флейты/хз забыла как называется
    а вообще мне не сильно нравится этот паттерн 00:23:612 (1,2,3,4,5) т.к. джампы до него ~вертикальные и как-то хреново водить вверх-вниз-вверх-вниз постоянно, горизонтали бы v_v http://puu.sh/4F6Hg.jpg
  4. 00:45:638 (2) - какой-то он неуклюжий :c да и как-то рандомно звучит, битов нет, что он тут подчеркивает?
  5. 00:43:153 (2,3,1,2,3,1) - многомногокрасиворасставленыхкружечков ня. 1/1 слайдер бы сюда 00:43:495 (1), сильно заспамлено, имхо
  6. 01:13:492 (3) - стакни по-нормальному
  7. 01:13:663 (4) - и его конец
[yuko's easy]

pro.

нонасамомделемнелень

\o/~
JUDYDANNY

toara_fict wrote:

Hi Kodora :3 JuDa Lund :3

Mod for M4M

[Muzukashii]
  1. 00:27:040 (4) - Del
    fixed~
  2. 01:18:292 (3) - No Big ...?
    ^
Good Mapset :3

Go Rank Kodora~~~~ :3 :3 :3 :3/


3 Star Shoot :3 :3 :3
Thanks for mod!~ ・ω・/
plz update :oops:

http://puu.sh/4FuuM.zip
Topic Starter
Kodora
Leader
hello hi ;p

[Insane]
  1. 00:16:947 (1,1) - These new combos seems useless. They are here to identify spacing change
  2. 00:41:953 (1,2,3,1,2,3,1,2,3,1,2,3,1) - Too much NCs here, consider removing some They set here to jumps, its common
  3. 01:13:663 (4) - I'd move it elsewhere (on the right, maybe), it improves pattern flow Done
  4. 01:27:976 (1) - Actually, this should really start on blue tick (you can hear a sound on that) Fixed


Aka-
[insane]

я прям чувствую любовь к юко :roll: ;3

  1. 00:10:947 (6) - выгнуть бы его в другую сторону, флоу от пятерки пойдет лучше, имхо.. тогда и ctrl g на этот 00:11:639 (1) конечно. должно играться хорошо х) хорошая идея, сделал
  2. 00:07:024 (3,4,5) - подними всю эту бурду на несколько гридов вверх, от конца слайдера до 3 и от 5 до 1 флоу будет збс, имхо :Q не совсем понял что ты хочешь... оставлю пока так

  3. 00:24:126 (3) - я б заменила его слайдером, cause длинный звук флейты/хз забыла как называется под ударные в этом случае делать удобнее
    а вообще мне не сильно нравится этот паттерн 00:23:612 (1,2,3,4,5) т.к. джампы до него ~вертикальные и как-то хреново водить вверх-вниз-вверх-вниз постоянно, горизонтали бы v_v http://puu.sh/4F6Hg.jpg подумаю, но пока что нет.
  4. 00:45:638 (2) - какой-то он неуклюжий :c да и как-то рандомно звучит, битов нет, что он тут подчеркивает? gameplay reasong мне нужен был сильный бит на конце предыдущего слайдера, а этот как бы просто хорошо звучит.
  5. 00:43:153 (2,3,1,2,3,1) - многомногокрасиворасставленыхкружечков ня. 1/1 слайдер бы сюда 00:43:495 (1), сильно заспамлено, имхо первые три - под вокал, дальше - под пианино, слайдер тут в принципе не лезет, а вообще... да, перегружено немного, подумаю.
  6. 01:13:492 (3) - стакни по-нормальному блядь, fixed
  7. 01:13:663 (4) - и его конец yup

Thanks for mods!

I fixed broken video on aba's diff once again and changed timing in all diffs except hard & Skystar since bpm change in those diffs affects some sliders :<
Suimya
Thanks for the good mods guys, fixed lots of stuff :3

http://puu.sh/4Gjxw.osu
wonders
hi~
hope not too late
[Skystar's insane]
nothing to say
[Insane]
00:35:256 x:392 y:168 ?
00:44:170 blanket
64,144,44170,2,0,B|136:88|224:120,1,170,0|0,0:0|0:0,0:0:0:0:
[alacat's Hard]
nothing to say
[abalee's Normal]
nothing to say
[Sekai's Easy]
nothing to say
:)
Topic Starter
Kodora

wonders wrote:

[Insane]
00:35:256 x:392 y:168 ? nope, flows bad
00:44:170 blanket i love you \:D/
64,144,44170,2,0,B|136:88|224:120,1,170,0|0,0:0|0:0,0:0:0:0:
[
Thanks!
abalee
Here it is, and my thoughts for modders. thank you all.
http://puu.sh/4GxuH.zip

>Kodora
please check if the video added. thanks.

SPOILER
>Lally
this pattern had changed, and i still think a spinner at the end is sudden. :( HP and OD changed.

>Sonnyc
1) deleting it is bad too.
2) yes, removed finish at the end.

>Kawaiwkyik
pattern changed, but hitsound none.

>Aka-
pattern from 00:47:609 (6) did a big change for folloing the music now.

>Autumn
still no need to add hitsound IMO :(

>ZLOdeuka-
i've try to follow the lyrics first but the music is stronger so i changed it later.

>pieguy1372, whymeman
video added

>Leader
it goes to the finish so i think ti should be good.
Topic Starter
Kodora
Thanks! Updated.

Waiting for Lundle
HabiHolic
IRC Mod~

SPOILER
20:43 HabiHolic: kodora?
20:43 *HabiHolic is editing [http://osu.ppy.sh/b/291429 nomico - Hoshikaze no Horoscope (TV Size) [Insane]]
20:43 HabiHolic: open please
20:43 HabiHolic: my short irc mod
20:44 Kodora: hm?
20:44 Kodora: go ahead
20:44 HabiHolic: 00:08:412 (1) - Remove nc
20:45 Kodora: no
20:45 HabiHolic: ?
20:45 Kodora: why?
20:45 HabiHolic: 00:01:028 (3) -
20:45 Kodora: hm?
20:45 HabiHolic: It does not
20:46 Kodora: does not what? ~.~
20:46 HabiHolic: 00:08:412 (1) -
20:46 Kodora: oh i see
20:46 Kodora: okay removed
20:46 HabiHolic: Flow is out of
20:47 Kodora: what do you mean
20:47 HabiHolic: 00:40:741 (6) -
20:48 Kodora: what's wrong here?
20:48 HabiHolic: wait please
20:49 HabiHolic: 234
20:49 Kodora: ?
20:49 HabiHolic: notting..
20:49 HabiHolic: i'm mistaking..
20:49 Kodora: -.-
20:50 HabiHolic: ]http://puu.sh/4GVHO.jpg
20:50 HabiHolic: 00:40:741 (6) - Photo?
20:51 HabiHolic: 00:49:827 (3) - spacing
20:52 Kodora: 1)fixed
20:52 HabiHolic: ok
20:52 HabiHolic: 00:57:541 (3) -
20:52 HabiHolic: hmm
20:53 Kodora: 2)no. look at 00:49:313 (1,3,4) -
20:53 Kodora: you will got my logic
20:53 HabiHolic: ah ok
20:53 HabiHolic: 00:57:541 (3,4,1) -
20:54 Kodora: i moved a bit anyway
20:54 Kodora: hmm?
20:54 HabiHolic: http://puu.sh/4GVQz.jpg how about this Rhythm?
20:55 Kodora: weird
20:55 Kodora: also your spacing is orz
20:55 Kodora: sorry, no
20:55 HabiHolic: yes
20:55 Kodora: o_O
20:56 HabiHolic: 01:25:998 (2,3) -
20:56 HabiHolic: http://puu.sh/4GVWg.jpg
20:57 Kodora: i dont like it :(
20:57 HabiHolic: T.T
20:57 HabiHolic: ok:)
20:57 HabiHolic: very nice kodora
20:57 HabiHolic: for ranked go go!
20:58 HabiHolic: update please~
20:58 Kodora: thanks! :3
[CSGA]Ar3sgice
my mod


Skystar

  1. 00:28:398 (1) - change this slider speed to 0.85x?
  2. 01:05:427 (5) - i suggest speed up this slider and make it twisted: http://osu.ppy.sh/ss/1016972
Insane

  1. 00:54:798 (3) - increase spacing to 1.4x?
  2. 01:02:856 (2,3,4) - i think this jump is not good .-.
  3. 01:21:027 (5) - slider blanket http://osu.ppy.sh/ss/1016984
  4. 01:22:398 (3,4) - http://osu.ppy.sh/ss/1016986
  5. 01:23:770 (1) - http://osu.ppy.sh/ss/1016989
alacat's Hard

  1. 00:42:798 (1) - 1/4..?
  2. 01:27:370 (4) - add reverse www http://osu.ppy.sh/ss/1017001
abalee's Normal

  1. good
Sekai's Easy

  1. 01:01:998 (1,3) - make some symmetry(?)
233
Suimya
sorry but no changes, i think it's fine the way it is now =w=/

but thanks for checking anyways :3
Topic Starter
Kodora

[CSGA]Ar3sgice wrote:

  1. 00:54:798 (3) - increase spacing to 1.4x? done
  2. 01:02:856 (2,3,4) - i think this jump is not good .-. nah, its easy
  3. 01:21:027 (5) - slider blanket http://osu.ppy.sh/ss/1016984 fix
  4. 01:22:398 (3,4) - http://osu.ppy.sh/ss/1016986 fix
  5. 01:23:770 (1) - http://osu.ppy.sh/ss/1016989
fix
Thanks for mod!
-Neipezi
prodora
happy623
hi , sorry for late

General

  1. nothing

Sekai's Easy

  1. 00:32:513 (3,4) - maybe make a blanket looks better? Move 00:33:884 (4) last anchor one grid left
  2. 01:08:856 (3,1) - try to move 01:08:856 (3) a grid right to avoid overlapping

abalee's Normal

  1. 00:39:370 (4) - hmm, move it a grid right to make a square?

alacat's Hard

  1. 00:42:798 (1,2) - it seems wrongly snapped in 00:42:798 (1) - , end it at 00:43:141

Insane

  1. 00:17:396 (1) - I think this is not really a necessary for a NC :?
  2. 00:41:941 (1) - imo, the volume is so small and feels empty while playing

Skystar's Insane

  1. 01:27:884 (1) - end this slider at 01:29:427 is better imo

nothing to catch owo
gl~!
Topic Starter
Kodora

happy623 wrote:

Insane

  1. 00:17:396 (1) - I think this is not really a necessary for a NC :? It's nesessary, NC here for spacing change.
  2. 00:41:941 (1) - imo, the volume is so small and feels empty while playing this part not really requires something louder
also fixed wrongly snapped slider for alacat since it was totally my bad because i forgot to resnap some green lines after timing change

Thanks!
Suimya
Fixed them thanks for modding :3

http://puu.sh/4IXxz.osu
alacat
Topic Starter
Kodora
Updated!
WhiteAries
Sorry for late ;w;
from PM request

sorry i'm not good at english :(

[Sekai's easy]

Well...no problem in this map o.o(except 1)
00:09:797 (2) - Move last point on (288,172)


[abalee's Normal]

00:12:797 (2) - Move slider's 2nd point about 2grid left & move last point 1grid left
00:13:951 (3) - Than copy 00:12:797 (2) and rotate it
00:15:793 (4) - ^ (This case, you need to use rotate & flip)
00:31:827 (1,2,3,4) - I think you're trying to oblique. but, it's weard to me. how about a right angle:)?
00:37:313 (1,2,3,4) - Also same suggestion
00:46:227 (2) - Move last point on (272,348)
00:46:913 (3) - Move 2nd point on (216,224) & move last point on (124,232)

[alacat's Hard]

there's no pattern problem :) just little NC suggestion

00:06:105 (6) - NC
00:31:313 (6) - NC here and delete NC 00:31:827 (1)
00:33:198 (5) - NC
00:34:398 (9) - NC here and delete NC 00:34:570 (1)
00:36:798 (7) - NC here and delete NC 00:37:313 (1)
00:38:513 (4) - NC
00:43:998 (4) - NC
00:47:770 (6) - NC here and delete NC 00:48:284 (1)
01:00:456 (1) - Delete NC and add NC 01:01:484 (2) and delete NC 01:01:998 (1)

[Insane]

Well..i think this map need grid level 4 to fix pattern(but there's just 1 problem here:D)

00:01:028 (3,4) - 2grid down 1grid left (in grid 4)

[Skystar's Insane]

can't find problem XD




Good luck!
Topic Starter
Kodora

7omoa wrote:

[Insane]

Well..i think this map need grid level 4 to fix pattern(but there's just 1 problem here:D) I always map in grid level 3 because it's pain for me to stack notes or curve sliders in grid 4

00:01:028 (3,4) - 2grid down 1grid left (in grid 4) fixed
thanks!
Soaprman
[General]

Find a quieter/less-compressed MP3 if you can. This one's really loud.

[Sekai's Easy]

General - A lot of the vocals start on red ticks instead of white ticks, and the mapping doesn't entirely seem to have been done with this in mind.

00:37:313 (1,2,3) - 1 and 2 are pretty mismatched to the vocals, while 3 is spot-on. This is a bit unsettling. Probably rework 1 and 2.

00:51:027 (1,2,3,1,2,3,4,1,2,3) - This part is really well-done. Loving the buildup.

01:20:856 (1) - Start this 1/2 later to match with the vocals. If you do, change 01:20:170 (4,5) to make it more appropriate for Easy (i.e. to keep the timing simple). Here's an example: http://puu.sh/4Ka6b.jpg

01:23:941 (2,3) - I have no idea what you're trying to follow with these. They sound completely random. Probably best to make the above change and then change these to have some sort of symmetry, as the music sounds similarly.

[abalee's Normal]

No gripes here! Good all around.

[alacat's Hard]

00:57:541 (3) - Space a little more evenly between 2 and 4.

01:04:570 (1,2,3,4,5) - For being a triple, (1,2,3) feels pretty under-emphasized. Try a whistle on the head of (3) and whistles on the heads of (4) and (5) to go with it.

01:19:656 (1,2) - Remove this. There's no audible basis in the audio for it, and it's not used anywhere else in the map.

01:23:084 (3,4,5,6,1) - Move 6 closer to (3,4,5) and point it toward (1). The motion as it is now is a bit jerkier than it should be.

01:24:284 (2,3,4,5) - The flow from (4) to (5) is pretty bad. I'd recommend having (2,3,4) open upward instead of downward and repositioning (5) accordingly. Something like this: http://puu.sh/4KdV6.jpg

01:25:141 (1,2,3,4,5,6) - Another kind of icky flow. (1) to (2) and (5) to (6) both feel off. Give something like this a try: http://puu.sh/4Keg0.jpg

[Insane]

General - This map largely doesn't feel like it was made on purpose. I know a lot of people nowadays like maps like this, though, so it's probably alright. The style is far enough from my own though that I don't feel comfortable modding it without further prodding. (i.e. I can probably find specific things to point to if asked to.)

[Skystar's Insane]

General - Most (not all) of this map works better with AR8 than AR9. It'd be pretty nice if you were willing to tone down the AR9-friendly parts, bring the AR down to 8, and have this fully assume a role as a more "sane" Insane.

You should raise hitsound volume some to compensate for the absurdly loud MP3. Starting around 00:20:856 (1), the hitsounds aren't audible at all.

[Taiko diffs]

I don't really ever play Taiko, so there's no point in me modding these.

[End]

I think that's all I have for now. Let me know if you need me to clarify anything.
Topic Starter
Kodora
Thanks! Not sure if MP3 changing is possible, this is best what i can find not even talking about new timing for new mp3
Suimya
ok fixed everything and remapped the last part where it is readable now =3=/

Thanks for modding :3

http://puu.sh/4KMzz.osu
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