ts8zs wrote:
R's I
00:12:306 (9) - NC
00:12:722 (1) - RemoveNC
00:21:472 (2) - note
01:37:306 (8) - 应该靠里一点吧k
01:45:847 - note
02:51:993 (4) - 你是想摆成直线呢还是想包住滑条尾呢……给弄成直线了
H
02:57:722 - note k
RRR's N
http://osu.ppy.sh/ss/831972
表示RRR已经是大触手了,不再适合做N了呢……
10crystalmask01 wrote:
Hard mode:
Hit circle at 00:21:681looksis unsnapped.
Same goes to the hit circles/sliders at:
01:20:222
01:20:639
01:44:389 - especially this one, cause I don't think players will be able to reach this slider, after hitting the previous 2 stacks of triple hit circles. actually I think they are okey? I feel quite normal playing with this o_o
01:45:639
Overall, you may need to re-check some of your objects, since I fear that there's still some more that are not snapped.
Insane mode: Played at 75%
The hit circle at 01:28:139 overlap the next one is done on purpose, right?
If you want, you can also add in an extra slider at 01:51:056, like this:
to match the harp instrument you hear before the break.
Not sure if that hit circle at 02:11:056 is really necessary... you can replace it with the next slider, and extend it's end to 02:11:472 like this: well the music did have a drum sound here so I think it is pretty necessary XD
Hope this helps~!
lkx_Shore wrote:
[Rotte's insae]
02:29:389 (3) - 2跳到3这里有点不自然...玩着还行
02:51:264 (2) - 这个最好别叠在下面,容易读图失误往下弄去了
[Hard]
01:46:264 (5,6) - 5和6叠起来打击效果会好点k
[RRR's normal]
00:14:181 (1) - 这样打起来会好点?感觉节奏没差多少 http://puu.sh/3ATGk.jpg感觉都差不多 不太懂排列了》。
[Other]
Goodluck
thanks guys~