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Demetori - Crimson Belvedere ~ Eastern Dream

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Oyatsu
Oh! Go! Go! First app jona~ :D
Leper
I can't even mod my 1:20 maps.... i'll just wish you luck here :3
UnitedWeSin
Log
01:01 UnitedWeSin: you sure about this rhythm? 02:38:016 (1,2,3,1) -
01:02 jonathanlfj: no one seems to have problems playing it
01:02 jonathanlfj: slider leniency xD
01:03 jonathanlfj: 09:26:020 (1,2,3,4,5,6,7,1,2,3,4,5) - do u have something to suggest for this
01:03 jonathanlfj: right now it kinda plays a bit troll
01:03 UnitedWeSin: it's definitely kinda @.@
01:03 jonathanlfj: but mythol and frostmourne both got this no problem
01:04 jonathanlfj: actually they are just too pro
01:04 UnitedWeSin: they're pretty good players xD
01:04 UnitedWeSin: you could try moving the 09:27:486 (4,5) - to 09:26:686 -
01:05 UnitedWeSin: http://puu.sh/4fnzN.jpg
01:05 jonathanlfj: the problem is i have to start 09:26:686 (1) - at where it is
01:05 jonathanlfj: because the drum sounds change
01:05 UnitedWeSin: I disagree
01:05 UnitedWeSin: you could start it with a triplet ont he 1
01:05 jonathanlfj: i used to have it like you suggested but it plays really weird
01:05 UnitedWeSin: on the*
01:05 jonathanlfj: oh i see what you mean
01:06 jonathanlfj: let me experiment with it
01:06 jonathanlfj: fk my hitsounds
01:06 jonathanlfj: all need to be redone
01:06 UnitedWeSin: lol
01:09 jonathanlfj: http://puu.sh/4fnFs.jpg
01:09 jonathanlfj: like this?
01:10 UnitedWeSin: hmm
01:10 UnitedWeSin: could work
01:10 jonathanlfj: do a formation like that and try it urself
01:11 jonathanlfj: im currently testing but i cant play properly since i kinda overplayed today
01:11 UnitedWeSin: lol already trying it 1 sec
01:12 jonathanlfj: kk
01:15 UnitedWeSin: prefer a jump to the 1 tbh
01:16 UnitedWeSin: jeeze I have to delete bg to test this properly that's how bad I am
01:17 jonathanlfj: 09:26:686 (1) - jump to this?
01:17 jonathanlfj: like i can maybe stack it
01:17 UnitedWeSin: http://puu.sh/4fnTs.jpg
01:17 jonathanlfj: oh i see
01:17 jonathanlfj: that works
01:18 jonathanlfj: its actually easier to read from my end
01:18 jonathanlfj: since u actually can pause on the repeat and reat the triplet for timing
01:18 jonathanlfj: but then its easier to break, guess thats the tradeoff
01:21 jonathanlfj: yeah definitely alot easier to play
01:21 jonathanlfj: wont break on the combo colour change anymore
01:21 jonathanlfj: more like breaking on the 7 note stream lol
01:21 UnitedWeSin: xD
01:22 UnitedWeSin: 09:10:020 - what do you think about here?
01:22 UnitedWeSin: do you have trouble reading the triplet stacked on the end?
01:23 jonathanlfj: its fine for me, but i can swap the combo colours so the stacks are the same colour
01:24 UnitedWeSin: you could unstack and have slider at 09:10:153 - instead
01:25 jonathanlfj: that will kinda kill the stack pattern i have here
01:26 UnitedWeSin: it totally would
01:26 jonathanlfj: give me a pic though so i can see what u mean
01:26 jonathanlfj: its not that hard for me to rearrange this if it makes more sense lol
01:26 UnitedWeSin: http://puu.sh/4fo7u.jpg
01:26 jonathanlfj: i see
01:27 jonathanlfj: would the unstack be hard to play?
01:27 UnitedWeSin: well
01:27 jonathanlfj: like how u have 1 and 2 away from the previous pink slider
01:27 UnitedWeSin: to me that reads better but idk I'm not thinking it fits here
01:28 jonathanlfj: i swaped the combo colours so it looks like this
01:28 jonathanlfj: http://puu.sh/4foao.jpg
01:28 jonathanlfj: would that be fine
01:29 UnitedWeSin: hm yea that might be nice
01:29 jonathanlfj: ultimately i can have the NC on 09:09:753 (6) - so the whole stack pattern is the same colour
01:29 jonathanlfj: but then the effect of 09:09:220 (4,5,6) - would be gone
01:29 jonathanlfj: fine right now or i should start it at the 6
01:30 UnitedWeSin: kinda like it on the 6
01:31 jonathanlfj: ok
01:31 jonathanlfj: follows the guitar pitch i guess
01:31 jonathanlfj: mann how2map 225bpm
01:32 UnitedWeSin: xD
01:33 UnitedWeSin: can't believe how much the hitsounds add
01:34 jonathanlfj: ikr
01:34 jonathanlfj: ive never felt so good putting claps and whistles
01:34 jonathanlfj: the usually just sounds like extra noise
01:40 UnitedWeSin: is there a reasong you mapped 02:30:260 (1) - like that?
01:40 UnitedWeSin: reason
01:41 jonathanlfj: no just felt like it
01:41 jonathanlfj: lol
01:41 jonathanlfj: should i use triplet?
01:42 jonathanlfj: cause i didnt use any triplets in this section
01:42 UnitedWeSin: seems more readable I suppose
01:42 UnitedWeSin: or a slider at 02:30:079 -
01:42 UnitedWeSin: but you probably wanted variation here
01:43 jonathanlfj: yeah definitly for variation
01:43 jonathanlfj: so change to triplet?
01:43 jonathanlfj: i originally had 1/4 sliders in places but then frostmourn said its better to remove them cause troll
01:44 jonathanlfj: in 225 section
01:44 UnitedWeSin: lol
01:44 UnitedWeSin: triplet reads better for me, up to you though
01:44 jonathanlfj: i can do a non stack triplet
01:44 jonathanlfj: to lead into the slider
01:47 jonathanlfj: http://puu.sh/4foD6.jpg
01:47 jonathanlfj: fine?
01:47 jonathanlfj: 02:34:805 (1,2,3) - i realize this part has the same rhythm just represented using slider instead
01:47 jonathanlfj: 02:39:531 (1,2) - is this fine then?
01:47 UnitedWeSin: totally fine
01:47 jonathanlfj: kk
01:48 UnitedWeSin: only reason I found the 02:30:260 (1) - to read weird is because I'm expecting to hit a slider at 02:30:079 -
01:48 jonathanlfj: oh ok
01:48 UnitedWeSin: but it's not a problem
01:49 jonathanlfj: good to know
01:49 jonathanlfj: me and my bad habits of not testplaying often
01:51 jonathanlfj: ive actually never did a complete playthrough myself for this map lol
01:51 UnitedWeSin: no wayu
01:51 jonathanlfj: srsly
01:51 jonathanlfj: cause i have a tendency to rage quit on my own map
01:52 jonathanlfj: cause everything is just too predictable for me and when i break its like "you suck" in my face
01:52 UnitedWeSin: lol
01:52 UnitedWeSin: I'm the opposite
01:52 UnitedWeSin: I wanna test after I place a note
01:52 UnitedWeSin: I wanna test again
01:53 UnitedWeSin: lol
01:53 jonathanlfj: i just watch auto
01:53 jonathanlfj: and be like "that looks ok" and continues
01:53 jonathanlfj: kinda goes with how i mod too lol
01:53 UnitedWeSin: lmao
01:56 UnitedWeSin: lol I only have 3 points aside from those things
01:56 jonathanlfj: just tell me here
01:57 jonathanlfj: so u just post the log later
01:57 UnitedWeSin: 02:50:803 (3,4) - can you move the 3 more left?
01:57 UnitedWeSin: feels too close to the 4
01:58 UnitedWeSin: you and your stacking orz
01:58 jonathanlfj: ok lol
01:58 UnitedWeSin: 03:06:621 (1,2,3,1,1) - this is like the coolest thing ever
01:59 jonathanlfj: http://puu.sh/4foXl.jpg
02:00 jonathanlfj: del sv changes lol
02:00 jonathanlfj: dem*
02:00 jonathanlfj: inb4 UNINTUITUVE SV CHANGES UNRANKABLE
02:00 UnitedWeSin: UNRANK
02:00 UnitedWeSin: NUKE
02:00 jonathanlfj: DOUBLE NUKE
02:00 jonathanlfj: oh i have shown you this right
02:01 jonathanlfj: https://osu.ppy.sh/forum/t/87342
02:01 jonathanlfj: nuke of all nukes
02:01 UnitedWeSin: lol
02:02 UnitedWeSin: 09:36:686 (5) - how about NC
02:02 jonathanlfj: btw how does 03:53:893 (1,2,3,4,5,6,7,8,9,10,11,1,2,3) - play?
02:02 UnitedWeSin: perfectly
02:02 jonathanlfj: sure to indicate the stack
02:02 jonathanlfj: oh cool
02:03 jonathanlfj: 01:49:172 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - i find alot of people screw up here though
02:03 jonathanlfj: cause all the colours
02:03 UnitedWeSin: yea that part is super troll
02:03 UnitedWeSin: lol
02:04 UnitedWeSin: I wouldn't wanna change it though
02:04 jonathanlfj: this when you go YOLO HAHAHAHA
02:06 jonathanlfj: well i just fced it like 4 times in a roll so YOLO
02:07 UnitedWeSin: did someone sa YOLO?
02:07 UnitedWeSin: say
02:07 jonathanlfj: here
02:22 UnitedWeSin: 10:02:553 (3) - change to drum finish?
02:22 UnitedWeSin: lol
02:24 jonathanlfj: sure
02:24 jonathanlfj: tbh i cant really tell the difference between the clap and finish
02:24 jonathanlfj: i guess it only really affects taiko
02:25 UnitedWeSin: I guess the ranker will have to point out all the unrankable stuff
02:26 jonathanlfj: are there any?
02:26 UnitedWeSin: lol no
02:26 UnitedWeSin: jk
02:26 jonathanlfj: lol
02:27 jonathanlfj: why do you have a asdf diff
02:27 UnitedWeSin: testing changse
02:27 UnitedWeSin: s
02:27 jonathanlfj: oh ok
02:27 jonathanlfj: u want my updated diff?
02:27 jonathanlfj: i can puush it to u
02:27 UnitedWeSin: it's actually a guest diff
02:27 UnitedWeSin: fully mapped
02:27 UnitedWeSin: will you accept it?
02:28 UnitedWeSin: although I copied some of your patterns
02:28 UnitedWeSin: like 99%
02:28 jonathanlfj: sure send it over
02:28 jonathanlfj: lol
02:28 jonathanlfj: http://puu.sh/4fpGn.zip
02:28 UnitedWeSin: but that's ok
02:28 jonathanlfj: oh no worries more rank farming for players
02:28 UnitedWeSin: oh hell yes
02:29 jonathanlfj: god today i rank farmed so hard
02:29 jonathanlfj: on normal and hard diffs
02:29 jonathanlfj: and then i play this next level insane
02:29 jonathanlfj: and no pp
02:29 jonathanlfj: what is this
02:30 UnitedWeSin: lol
02:32 UnitedWeSin: maybe continue same 1/4 spacing from 09:27:353 (5,1) - in the 09:27:620 (1,2,3) -
02:32 UnitedWeSin: reads better
02:33 jonathanlfj: oh ok
02:33 UnitedWeSin: brb
02:33 UnitedWeSin: like 5 mins orz
02:34 jonathanlfj: ok
02:34 jonathanlfj: http://puu.sh/4fpQT.jpg
02:34 jonathanlfj: this is what i did
02:44 UnitedWeSin: sweet
02:45 jonathanlfj: wb
02:47 UnitedWeSin: I guess that's all

A few minor changes. The map plays really well.
Here is bubble #2. :)
Topic Starter
jonathanlfj
swag
Thanks UWS
and where is the sht storm
Natsu

btw nice map Jonathan hope see this ranked soon ;)
Momochikun
Let see who'll burn this.. :3
scanter
it is just awesome x_x
Nyquill
Let there be fire.
Topic Starter
jonathanlfj
ummmmmm jaaaaaaaaaaa
Thanks Nyquill <3
RLC
yessssssssssssssssssssssssssssssssssssssssssssssssssssss

grats
Andrea
Congratulations :3
dkun
Congrats! :o

this map is godly
BeatofIke
jonathanlfj so pro!
Congratulations on your first approval. :)
Mythol
gratsssssssssssssssssssssssssss
yes
Trust
grats!!!
LunarSakuya
ahngjfdngkjnaejdsknkgad
Natsu
:D gratz
Kyouren
Gratz!!! For your first approved maps
Oyatsu
Sorry I'm late jona~. Add 1 mapper has app map. Congratz, jona~ ^^
S o r d a
congratz!
-Neipezi
Demetori songs!!! gratz\=)/
Kyshiro
This is actually really good, Congrats
Nemis
Congratz!
Frizz
Man, this is my most favorite track from the album. Good to see someone mapped it (and approved too) :)
xChippy
Yo~~ Gratz jonathan :3/!!
UnitedWeSin

jonathanlfj wrote:

and where is the sht storm
I'm still waiting.

Gratz! :>
LQA20Ans
Congratulation!!!
happy623
gratz lfj B)
Topic Starter
jonathanlfj
Thanks everyone for the support~

UnitedWeSin wrote:

jonathanlfj wrote:

and where is the sht storm
I'm still waiting.

Gratz! :>
asdsafgrsdfsdfagfg damn it
R e d
Great map :D
scanter
congratz ~ I love this <3
Moway
jonathan too pro
Faust
Some thoughts.

I found the intro the oddest out of the entire thing.
It was anything but gradual and slow (how I always perceived the intro to be, anyway) so I was a little taken off by the AR9 spacing until - 00:46:990 -

I thought a couple of anti-jumps here and there would have been pretty awesome too.
Closer spacing could be brought in to some good effect since the mapping can make it as such that the guitar objects linger in an area for a while before branching out and making a gradual breaking when the rhythm gets heavier.

It really does get a whole lot better, especially when the map reaches the 225 BPM finale.
I thought I'd note a couple of particular points where the aesthetics were captured pretty well.

- 08:18:820 (1,2,3,4,5,6,7,1,2,3) - A favorite.

- 08:31:620 (1,2,3,4) - Probably as close to how a movement of drum-playing you can get. (Without left-right-left-right spam)

- 08:58:820 (1,2,1,2,1,2) - Might have been easy to visualize because of the complete resounding of the guitar at this point, but it just nailed the moment there. More impressed by the proximity because I've seen not-so-good examples with stretched out spacing that isn't enjoyable.

- 10:01:220 (1,2,3,1,2,3,1) - Personally, an appealing fail-proof way to bring the map to a closure.

Well done, and a belated congratulations.
Topic Starter
jonathanlfj

Faust wrote:

Some thoughts.

I found the intro the oddest out of the entire thing.
It was anything but gradual and slow (how I always perceived the intro to be, anyway) so I was a little taken off by the AR9 spacing until - 00:46:990 -

I thought a couple of anti-jumps here and there would have been pretty awesome too.
Closer spacing could be brought in to some good effect since the mapping can make it as such that the guitar objects linger in an area for a while before branching out and making a gradual breaking when the rhythm gets heavier.

It really does get a whole lot better, especially when the map reaches the 225 BPM finale.
I thought I'd note a couple of particular points where the aesthetics were captured pretty well.

- 08:18:820 (1,2,3,4,5,6,7,1,2,3) - A favorite.

- 08:31:620 (1,2,3,4) - Probably as close to how a movement of drum-playing you can get. (Without left-right-left-right spam)

- 08:58:820 (1,2,1,2,1,2) - Might have been easy to visualize because of the complete resounding of the guitar at this point, but it just nailed the moment there. More impressed by the proximity because I've seen not-so-good examples with stretched out spacing that isn't enjoyable.

- 10:01:220 (1,2,3,1,2,3,1) - Personally, an appealing fail-proof way to bring the map to a closure.

Well done, and a belated congratulations.
The reason why i didnt use many anti-jumps is because i am not very good at placing them, since jumps usually fill my head when mapping strong music like this xD

and about the awkward intro that is pretty common on my maps; the start of a song always gives me the feeling of "how should i map this", so eventually you see some rather awkward things compared to later parts of the map where i get my "mapping intuition" up

Thanks for the detailed feedback! It was very informative and i shall refer to this when mapping in the future :)
oh and thanks for the praises really appreciate it \:D/
Simon
I love that mapping style, anyway gratz!
Alarido
RAAANKEEEOOOOOOOOOOOOOOOOOOUUUUUUU ^.^

Congratz jonaaaa~

UnitedWeSin wrote:


o.o
I support totally ^.^

Jonaaa~ there is a Mapping contest here, why not take part???
UnderminE
i didn't know someone actually mapped this until i saw it on main page, and it is JoJo!

Sorry for the bump but this is my fav Demetori piece, good map.
Xantaria
the best
Insidious_Hero
lovely lovely lovely map, :3 was wondering where you got the picture from, i think it would make a sweet backround c: thanks!
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