21:35 D33d: [Normal] 01:10:609 - I'd make these all follow the vocals.
21:35 D33d: 'Specially beacuse one of them breaks the pattern by actually following an offbeat
21:35 DiamondCrash: I was told not to
21:36 DiamondCrash: but then I changed it and yep
21:36 D33d: You kinda should, since they'd still be at quavers to each other and really easy to follow.
21:36 DiamondCrash: issal vocals now
21:36 D33d: Nice one.
21:36 D33d: Christ, who suggested that?
21:36 DiamondCrash: well wait you mean they're all blue ticks now
21:38 D33d: In the version that I have, 01:10:609 (2) - and the like don't end on the vocals and then the dotted quaver gap is kinda ambiguous.
21:38 D33d: Just follow the vocals so that you have quavers between the sliders, then everything'll be smoother and more expressive imo.
21:38 DiamondCrash: oooooooooooooooooooooh
21:38 DiamondCrash: fuckin eh
21:38 D33d: I know that you wanted the backbeat, but ehhhhh
21:39 D33d: Don't think it feels as good when they actually make the pattern feel less steady.
21:39 D33d: Just some more smallish things that I'm trying to find again, so bear with.
21:39 D33d: Oh yeah. Y'know where you've place circles on the bass pops? I think that drumclaps would work nicely.
21:40 D33d: It'd work with the drumfinishes which occur later in the choruses.
21:40 DiamondCrash: realtalk, I dunno how to arrange that on normal
21:41 D33d: Huh?
21:41 D33d: 00:38:023 (2) - add a drumclap and it'd be stronger.
21:41 D33d: That's all I mean.
21:42 D33d: Also maybe add softwhistles in parts like this 00:38:540 -
21:42 D33d: Since it's a subtle chime in the track.
21:43 D33d: I think that you should use normal finishes at the start of combo 1s in the chorus too, to break up the softs.
21:46 DiamondCrash: normal finish is too hard
21:46 D33d: No it isn't.
21:47 DiamondCrash: yus it is
21:47 D33d: Drumnormal/normalfinish?
21:47 DiamondCrash: yah
21:47 D33d: I just thought that the softs should be broken up.
21:47 D33d: Drumnormal/normalfinish is a pretty awesome combination though. It's nice and splashy.
21:48 DiamondCrash: I think it keeps it lighter
21:48 D33d: It does.
21:48 DiamondCrash: which is why I like the hihat on the red ticks
21:48 D33d: In that instance, it's over quite a prominent bass pop.
21:48 DiamondCrash: cause it's got that hi-hat offbeat thing that disco does, yo
21:48 D33d: Just have the hi-hat WITH the tom.
21:48 D33d: It isn't overbearing.
21:48 DiamondCrash: it hella is
21:49 D33d: No it isn't.
21:49 D33d: Like at all.
21:49 DiamondCrash: it's like "TREpppht"
21:49 DiamondCrash: where the pppht is the tom
21:49 D33d: Just try and make it stronger.
21:50 D33d: Either way, drumclaps don't cut through that much and actually complement a bass guitar.
21:51 DiamondCrash: I disagree
21:51 D33d: Suit yourself. It still sounds limp to me.
21:51 DiamondCrash: though that soft hitwhistle thing is good, adding that
21:51 D33d: Yes
21:52 D33d: Try a default hitnormal under the offbeat, because it's weaker than the actual snare sample that you've used.
21:52 D33d: To be honest, I think that the custom snare could be softened a little bit.
21:54 D33d: When it follows a drumfinish, it sounds all thoom, TTRA, tish, ss.
21:54 D33d: ...I've just noticed that you have softnormals on the backbeat as well, so either use drumnormals instead of softnormals or use the custom snare more.
21:55 D33d: Though really, the bass offbeat thing bugs me more when it follows that REALLY LOUD SNARE SAMPLE.
21:56 D33d: That's all I can be arsed to say about the hitsounds, since I found nothing else to be lacking there. Mapping-wise, it's just the long sliders.
21:57 D33d: Gonna blast through insane quickly and you can confirm/deny whatever.
21:57 D33d: 00:09:704 (8) - I'd get rid of this to break up the 1/4 a bit, especially because it's the start. The second syllable of "little" is practically nonexistent, so nobody would miss it.
21:58 DiamondCrash: yeah, sure
21:58 D33d: 00:11:902 (5,6) - I don't know why you were banging on about keeping things light, when the drumfinishes are woefully overdone. Drumclap on (5), drumnormal on the start of (6).
21:59 DiamondCrash: oh jeez didn't even notice that
21:59 D33d: The bass is only accented a little bit, then it plays kind of a ghost note.
21:59 D33d: yeah
21:59 D33d: Sorry to go back, but maybe turn 00:05:695 (3,4,5) - into a slider, since the next phrase is also a slider.
22:00 D33d: Extra notes or not, it's weird for it to go easier after the start.
22:00 DiamondCrash: that's like super deceptive to the rest of the map though
22:00 D33d: I suppose, do whatever with that.
22:01 DiamondCrash: put it back the way it was?
22:01 D33d: 00:17:979 (5,6,7,8) - Could you try to make this a bit less angular? It feels a little harsh to me.
22:02 DiamondCrash: suggestion for that?
22:02 D33d: Not completely sure within the restraints, so leave it if you can't figure out anything.
22:03 D33d: The bass figures like this 00:11:643 (3,4,5) - are mostly legato, so I'd prefer a slider over the legato. Hitting semiquavers over the hammerons feels a bit wrong to me.
22:04 DiamondCrash: eh, those notes are all very distinct, I don't think I'd call it legato, myself
22:04 D33d: 00:42:936 (4) - This has a normal finish instead of a soft finish.
22:04 D33d: It's pretty legato and I know a legato bass figure when I hear one.
22:05 DiamondCrash: the notes are all very distinct
22:05 D33d: Though yeah, check your samplesets.
22:05 D33d: Hardly.
22:05 D33d: Doesn't matter so much to me.
22:05 DiamondCrash: it's got a real badadada to it
22:05 D33d: It's more like a "flubabudda" line.
22:06 D33d: Compared to when the bass pops in other places. Just a thought.
22:06 D33d: 01:10:609 - You ought to hitsound the vocals more strongly.
22:07 DiamondCrash: hitsounded that the same way I did normal
22:07 D33d: Hitsound them both more strongly.
22:07 DiamondCrash: with what
22:08 D33d: Softwhistles on the vocal pops, maybe hitnormals and descending drum samples.
22:08 D33d: Figure out something that fits.
22:08 DiamondCrash: it is blue ticks you're talking
22:08 D33d: Yes.
22:08 D33d: You can have stronger hitsounds which sound complementary/additive.
22:09 DiamondCrash: 01:11:514 (3) - so for example, what would go here?
22:09 D33d: A soft whistle, obviously.
22:09 D33d: Maybe even a soft clap.
22:09 D33d: Um. default soft clap
22:10 DiamondCrash: ew no
22:10 D33d: It's quite an obvious legato pop, so a soft whistle would work.
22:10 DiamondCrash: I got a soft whistle on the start of four, though
22:10 D33d: Normal-hitnormal or drumclap.
22:11 DiamondCrash: where
22:11 D33d: Start of 4. Default normals are not overbearingly strong.
22:11 DiamondCrash: how about a drumwhistle on 3
22:12 D33d: Nah, keep a finish. Either a normal-hitnormal/soft-hitfinish or a drum-hitnormal/normal-hitfinish.
22:12 D33d: Just play with different finishes and see how you can arrange them.
22:13 D33d: I like the sound of a drumfinish on 01:12:807 (1) - since it's the lowest note and that would actually suit it.
22:13 D33d: 01:19:143 - You botched some of the elbow blankets in these patterns.
22:14 D33d: In an elbow, have the points at 45 degrees to each other.
22:14 DiamondCrash: alright, I did something
22:14 D33d: Okay cool.
22:15 D33d: 01:20:178 (3) - On the ends of this slider, go drumnormal, drumfinish, drumwhistle.
22:16 D33d: Two consecutive floor toms sounds bad to me.
22:16 D33d: The hi-hat leads nicely into the crash as well.
22:17 DiamondCrash: I didn't do exactly what you said but okay
22:17 D33d: 01:23:023 (1) - Just snap this properly. It won't break anything. The new combo would make sense on the slider as well.
22:17 DiamondCrash: um?
22:18 D33d: It's a pointless jump?
22:18 D33d: The new combo also occurs during a phrase, instead of after it.
22:19 DiamondCrash: okaaaay
22:19 D33d: 01:33:626 (7) - I wonder if you could take a repeat off this and then have a 1/4 pentagon on the drum fill?
22:20 DiamondCrash: or lead onto the pentagon from the end of the slider?
22:20 D33d: Possibly, but I think it'd be better to have the semiquaver pattern as all circles.
22:20 D33d: It'd be stronger.
22:21 D33d: Either way, put a finish on the end of the combo because of how strong it is.
22:22 D33d: Yeah I think this would work well enough
http://osu.ppy.sh/ss/84865222:23 DiamondCrash: I flipped 6 and put it on the other side instead
22:23 D33d: 01:43:454 (4,1) - Hadn't noticed this in [Normal], but I don't like the two softfinishes right after each other.
22:23 D33d: okay cool
22:24 D33d: Actually, a lot of the chorus sounds pretty annoying with all of those softfinishes. They're not as deep as normals, but they certainly stick out more.
22:25 D33d: That's' all. Go through and replace the softnormals with drumnormals as well, 'cause softnormals are so limp.
22:27 D33d: Check [Easy] for hitsound consistency. The start has softwhistles instead of normalwhistles. Personally, I'd just have normal/softwhistles anyway.
22:27 D33d: I'd consider spacing out the stacks in [Easy] as well, since they tend to make players panic-click too quickly.
22:28 DiamondCrash: sorry where are these normalwhistles you refer to
22:28 D33d: 00:06:600 -
22:28 D33d: Make them softwhistles on top of normals.
22:29 DiamondCrash: normalwhistles on softs, you mean
22:30 D33d: [Easy] 00:45:005 (3) - Is missing hitsounds. Lonely circles such as 00:57:419 (3) - in any instance should be no weaker than a drumnormal.
22:30 DiamondCrash: no wait no that sounds horiffic
22:30 D33d: No it doesn't?
22:31 D33d: Better than an overwhelming normal whistle.
22:31 DiamondCrash: it's what it is everywhere else
22:31 DiamondCrash: if y'all want consistency, that's what it is
22:31 D33d: Sounds far too strong for a map which is supposed to sound light.
22:31 D33d: Yes, but don't make it consistently gash.
22:32 DiamondCrash: so leave it the way it was
22:32 D33d: A normal finish on its own would do it for me. There's enough emphasis as it is.
22:32 D33d: Just lose the normal whistle.
22:33 DiamondCrash: I do not recall using a normal whistle in easy
22:33 DiamondCrash: apart from the one slider that has it
22:33 DiamondCrash: twice
22:33 DiamondCrash: three times
22:33 DiamondCrash: twice?
22:33 D33d: You have normal whistles in normal and hard.
22:33 D33d: Unless I fucked something up.
22:34 DiamondCrash: well, this is true
22:34 DiamondCrash: not so suitable for easy
22:34 D33d: I'll make it easier. 00:06:600 - Normal finish in all diffs and whenever this repeats.
22:34 D33d: No whistles. They sound nasty.
22:34 DiamondCrash: took you long enough to get round to mentioning that
22:35 D33d: I did, when I said that easy has softwhistles instead of normalwhistles. Keep up
22:35 DiamondCrash: well, yes, but you didn't mention it in the dificulties that actually have the damn normalwhistles
22:36 D33d: 01:10:350 - From here, everything's going anticlockwise for five long bars. See if you could add some directional changes, e.g. by flipping 01:16:040 (2) - vertically.
22:37 D33d: Look, I was paying more attention to other things at the start. I then noticed the inconsistency, before noticing how nasty the other diffs sounded in comparison.
22:38 D33d: 02:16:557 - Feels like the slider could end here or like a circle could be added. See what you think.
22:38 D33d: That's me done.
22:39 D33d: Though yeah if nothing else, fix those broken elbow blankets in [Hard]. Not sure how they happened.
22:40 DiamondCrash: ALRIGHTY
22:40 DiamondCrash: do the chatlog kudosu whoring thing won't you
22:40 D33d: More laborious than I thought, but save the chat if you need to look at it later
22:40 D33d: Oh, more kudosu? sure thing.