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Ling Tosite Sigure - abnormalize (TV edit) [Taiko|Osu]

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Lissette
Hi~ quick mod~

[Dis]
00:11:108 (1) - this jump kinda threw me off, I personally wound use it there.
00:09:051 (3) - I feel like this should have a new combo, according to the previous combos you have there
00:11:965 - would sound really good a normal hitsound in this section, with a low volume, maybe 20 %
00:53:622 (1) - was kinda awkward to play this, trying to hide the slider under the previous slider's belly, dunno that was my feeling ><
00:54:651 (4) - separate a bit more from 3, so the spacing is even in this combo
01:10:936 (1,2,3) - I think you should unhide a bit from the slider, rotating the triplet just a bit
01:15:051 (1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - I didn't like this pattern too much because of the 1/4 jumps @.@ but apart from that I think should be a new combo here 01:16:079 (4) - according to your pattern
01:26:022 (1,2,3,1,2,3,1,2,3,1,2,3) - /me likes :>

[Insane]
01:21:909 (1,2,3,4,5,6,7,8) - I didn't like the difference in the spacing of 1,2,3 from 5,6,7,8 ): make it more even maybe
nice one~<3

[Beren]
00:27:736 (4) - I don't think is a good idea to hide the reverse arrow like this, even if is show after, players need to see it once it appears.
00:43:336 (1,2,3,4,5) - these anti-jumps weren't too predictable to me @.@
01:00:651 (4,5,6,7) - this was confusing, specially because the spacing is not even with 00:59:965 (1,2,3) - I suggest a new combo on 4 to make it more readable.You have other patterns similar after like this 01:10:936 (1,2,3,4,5,6) - and this 01:21:908 (1,2,3,4,5) - but are ok because the spacing within the combo is even, hope I explained myself well @.@

[Hard]
aww no nice pattern at the end, that spinner looks more like you were out of inspiration there T_T

[Normal]
01:02:708 - didn't like those breaks so close together, add a spinner here like in Easy

Nice map guys~ :)
alacat
Hi sweet kiiwa !? ;)

[General]
  1. B..BG Size :O You must use "1024*768"
  2. You must put "PSYCHO-PASS" in Source. since it doesn't appear in any official source.

    ^ from official website.
[Easy]
  1. Highly recommend to choose SliderTickRate 1, the sliders with SliderTickRate 2 are looked weird for me.
  2. 00:24:994 - add a note ?
  3. 01:20:536 (3) - Please try my design :3
    https://osu.ppy.sh/ss/878762
[Normal]
  1. 00:07:851 (2) - Remove a whistle to the tail of the slider. I feel that these consecutive whistle does not match.
  2. 00:13:336 - ,00:14:708 - ,00:15:394 - ,00:16:079 - I recommend you to use Normal sound. it is better to put sound with constant rhythm.
  3. 00:15:051 - ^ If you follow my suggestions, Remove it here.
  4. 00:18:479 (1) - How about rearranging the spinner like this ?
  5. 00:40:765 (2,3) - emm.. I want a sound here.00:41:279 - Please try my rhythm like this ?
  6. 00:48:308 (3) - add a finish here?
  7. 00:59:279 (2) - add a soft finish sound to the tail of the slider for the consistency.00:57:222 - ,00:58:594 -
  8. 01:16:422 (3) - add a finish to the head of the slider. you need to follow the cymbal.
  9. 01:20:536 (3) - ^ same as here!
[0gre's Taiko Muzukashii]
  1. 00:48:651 (1) - Dont forget to add a new combo after spinner.
[Hard]
  1. 00:20:022 - I want a sound here QAQ
  2. 00:35:451 (1) - I recommend you to use a repeat slide here, follow the vocal!
  3. 00:48:651 (2) - How about this ? i feel it is better :3
  4. 01:08:194 (1) - Please put a triangle~ I like this !
    http://osu.ppy.sh/ss/878819
  5. 01:25:336 - :O How about adding 1/1 slider ?
[Beren]
/me eats Beren :3
  1. o.o Is this hard/insane diff ? xD

    5/5 or 6/6 is better !!
  2. 00:01:336 (2) - add a whistle for your pattern.
  3. 00:28:594 (1) - emm.. it is hard and confusing many players xD If you follow my suggestions, many player would prevent miss.
    http://osu.ppy.sh/ss/878839
  4. 00:51:136 - Please add a break time ><
  5. 01:24:822 (1) - How about bending a slider to the opposite direction ? Because i like :D
[Insane]
  1. 00:20:194 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - volume up please ! with spacing of stream.
  2. 00:36:479 - add a note ? :3
  3. 00:41:622 (2) - How about remaking like this ?
    http://osu.ppy.sh/ss/878857
  4. 00:50:365 (1) - i want to put more jump here ~ try to stack on here 00:48:994 (1) - ?
  5. 00:54:479 - around 20% please >.<
    really moe and great diff :3
[Dis]
  1. 00:31:505 - you must snap here.00:31:508 -
  2. 00:38:708 (3) - add a finish to the head of the slider.
  3. 00:39:908 - add a note to follow the vocal ? stack on slider's head 00:39:051 (4) -
    http://osu.ppy.sh/ss/878875
  4. 00:50:451 - How about adding break time ?
  5. 00:58:594 (1) - add a finish here?
  6. 01:11:279 (1) - add a clap. like this here.01:22:251 (1) -
  7. 01:16:251 (5) - add a clap to the head of the slider.
  8. 01:24:651 (5) - add a finish.
Good luck with the rank :D will shoot a star :3
raulmax319
Hi,

General
____________________________________

Remove T.V Size from the tags, this contain in the title
____________________________________

Easy
____________________________________

Drain 2
AR 3
OD2

00:09:222 (3) - end 00:10:251 -
00:55:851 (1) - Add a clap slider end
00:57:565 (2) - ^
00:58:936 (3) - ^
____________________________________

Normal

OD 3
seems better c:

00:09:908 (2) - Move it to 00:09:736 -
00:17:794 - Add a circle
00:18:479 - ^

____________________________________

Hard
Drain+1
OD+1

good diff at all

____________________________________

Beren
____________________________________

01:24:651 - I really need to press something here :<

____________________________________

Insane
____________________________________

01:11:536 (3) - Sometimes i break combo here, please if you can remove it and move the 01:11:623 (4) - to this point, if you not like ignore D:

____________________________________

Dis
____________________________________

01:15:051 - Add a clap here
01:15:736 - and here
01:15:908 - Remove this clap
01:16:079 - Add clap
01:28:594 - Finish.

Very very good map
I may have missed something though, sorry.

Good Luck
ts8zs
What is man in the background doing XD
[Dis]
00:06:479 (3) - Blanket
00:41:108 (3) - Blanket
01:24:651 (5) - Change to a slider http://osu.ppy.sh/ss/879152
[Insane]
00:15:051 (2,3) - http://osu.ppy.sh/ss/879156
00:36:651 (1,2) - http://osu.ppy.sh/ss/879159
00:38:708 (1,2) - Exchange or 00:38:023 (1,2,1,2) - http://osu.ppy.sh/ss/879164 XD
00:45:908 (1) - Move 3rd point right 5tiny gird
00:46:594 (3) - ^ left
00:57:051 (4) - move to 148,36
[Beren]
00:28:765 (2) - Blanket
[Hard]
00:08:365 (2) - Blanket
00:59:794 (3,1) - Exchange position?
[Normal]
00:17:794 - unused green line,and etc.XD
[Easy]
00:11:622 - XD

GL:3
Liiraye
M4M! ;)

You have a lot of unused timing points on the easier diffs, most likely inherited from another diff. Remove them if you don't use them :)

Easy
AR 1 is soo slow, I know it's an easy but damn, I think it takes away a lot of fun from the map with such low AR
No real complaints here

Normal
00:05:108 (2) Move this to 00:04:936 to follow the vocals
00:09:222 (1) move slider to 00:09:051 and make it end here 00:09:908 (so remove note 00:09:908 (2)


Hard
00:06:479 remove NC
00:06:822 NC
00:08:194 remove NC
00:08:879 NC
00:09:051 remove NC
00:09:736 (1,1) remove NC
00:13:165 (1) remove NC and end the slider here 00:13:508
00:13:679 place not here
00:14:022 (2) NC and move to 00:13:851 to follow vocals as you are doing on the slider before and move the following 2 notes
00:14:708 remove NC
00:17:451 remove NC
00:22:936 remove NC
00:31:851 remove NC
00:32:365 NC
00:32:879 remove NC
00:35:794 place a note here
00:49:165 remove NC
00:50:022 (1,1) remove NC
00:57:565 remove NC
00:59:279 NC
00:59:451 remove NC
01:01:336 remove NC
01:01:679 start spinner here and end here 01:04:079
01:09:565 remove NC
01:12:308 remove NC
01:13:508 remove NC

Beren
00:20:194 (1,2,3,4) Do these more symmetrical
00:28:765 (2) Coat it better
00:33:222 (3,1) Coat these two
00:33:736 (1,1) To put it straight, these two are just ugly as hell xD these kind of overlaps are never appreciated and on top of that, new combo? why? :S
Do two curved ones instead or something! This just has lazy written all over it
00:35:451 (1,2,3,4,5,6) Fix the symmetry on these combos
00:38:022 These overlaps... Please change
01:00:308 (3,4,5,6) I highly recommend making these jumps shorter because it comes so sudden and random from your somewhat nice flowing map otherwise.

Insane
00:20:879 NC
00:15:051 (2,3) I really don't like this pattern, you should ctrl+G the combo 3
00:38:365 (2,1) poor overlapping, maybe do a back and forth changing position of combo 1 and 00:39:051 (2)
00:45:222 (2) something like this maybe? https://osu.ppy.sh/ss/884894
00:57:051 (4,1) would also like to see this pattern either ctrl+G on the slider or changed entirely
01:04:765 (1,1,1,1) remove NC
01:16:508 wow these spaced streams could really do better without! Highly excessive!
eveless
try to find more taiko mods, or catch a taiko bat to check it.
JUDYDANNY
Hi~. 0gre , Kiiwa. :3
Receive Modreqs from Kiiwa. on Game chat
 I am glad if it becomes helpful.
意見として出します。I begin mod for suggestions.
全体的にまとまってるのでほとんど提案程度で。。。
[General]

  • None.
    “ +? “ is my suggestion. I like pattern.(exsample… add d? , remove?)
[Muzukashii]

  • HP4がいいと思います。
  1. 00:08:879 (1) - k?
    If you add , more suggest… 00:08:708 (2) - add d?
    少しピッチが変わってる所で変化があればよりよいものになるかなと・・
  2. 00:34:422 (2) - add d
  3. 00:41:451 - remove?
  4. 00:42:822 (1 - ~ 1, 1)d kd について・・
    このようにするのもいいと思いました。http://osu.ppy.sh/ss/889903
    00:42:822 (1) - → 00:42:651 (1) -
    00:42:994 (2) add?
    └--------------------------------
  5. 00:47:622 (1) - change spin finish timing? 00:48:308 -
  6. 00:59:794 (2) - add
  7. 01:10:422 (2) - ^
  8. 01:24:479 (2) – add k?
[Oni]
  1. 00:35:108 (2) - d? 音取としては抑揚付けですかね? 全体的にノーツ多いんで2拍も空けると少し不自然だと感じました。自分はaddして休符を1拍だけでも抑揚つくと思いますが、もしここに2拍分の空白部を作るならここの部分より手前の部分のどこかの密度を少し削れば抑揚の効果も増すと思います。
  2. 00:37:251 (2) - add d?

  3. 00:54:136 (2) - addk 次の小節にギター部分が入るのですごく欲しいです。
  4. 00:59:365 (3) - add d? 単調になってる気もするのでaddして少し変化を持たせるのはどうでしょうか・・・
  5. 01:12:479 (2) - remove?
  6. 01:20:451 (1) - k?


以上です! 頑張ってください~・w ・
I thank you for reading it through
I wish you good luck :) :)
Darcsol
M4M Request (better late than nothing!)


[General]
  • - Add the following to tags: i'mperfect single. The song is a single and their album i'mperfect includes the single.
    - (Optional) To be more specific, add the song's genres to tags: post-hardcore alternative rock shoegazing
    - (Optional) Include the Kanji name for the source to tags: サイコパス
    - All the preview points are not in sync with the current timing. I recommend fixing it.
[All Standard Difficulties]
  • 01:10:936 - 01:12:308 - 01:21:908 - 01:23:279 - Personally I dislike seeing kiai time being used specifically during a song. I think it's a waste of use and it is inconstant from the Taiko diffs. I highly recommend changing the kiai time to be like the Taiko diffs.
[Easy]
While it's fine, beats such as 00:40:422 (1) - and 00:47:622 (2) - are very close to the score and health bar. Please consider that players might use skins that takes up more space could hamper their play.

[Normal]
  • (Optional) 00:05:794 (3) - Move the circle away from where the (1) slider use to be.
    00:14:708 (2) - New combo?
    00:48:994 (1) - Like I said in the Easy diff, this circle is too close. I think it's best to move it down slightly.
    01:19:165 (2) - ^
[Hard]
  • - DR at 4? OV at 5? Seems awfully low for a Hard diff. Increase both of them to 6 at least.

    00:58:936 (2) - Generally there should not be anything under a slider unless it's an insane diff, but I think this is an exception.
    01:04:251 - Remove break? Maybe add a few circles like in Insane?
    01:11:622 (3,1) - Again, like I said in the Easy diff. Make changes if necessary.
    (Optional) 01:18:136 - Best to add something here?
    (Optional) 01:25:165 - Add something here as well?
[Beren]
  • - DR and OV at 4? Really? This diff is obviously harder than the Hard diff for goodness sake. Both should be at least a 7.
    - This diff is also the most different out of all of them.

    00:33:736 (1,1) - I don't like how the sliders are underneath each other. It's readable, but I think there are better ways to handle it. Is it necessary to have another combo?
    00:35:451 (1,2,3,4,5,6,7) - I think this part killed the pacing for me. It's fine, but there are better ways to do that.
    (Optional) 00:38:022 (1,2,1,2,1) - It would be a lot cooler if each individual slider increases in velocity.
[Insane]
  • 00:45:565 (3,1) - Again, like I said in Easy.
[Dis]
Seems fine.


Otherwise it's a nice map. Most of the problems are already fixed. I hope that the breaks are evenly placed in each diff, but that turned out to be impossible. Most of my suggestions are either nitpicky or out of the ordinary. Good luck, and have a star~
Stefan
You've been asking me.

[Muzukashii]
00:11:965 - 00:20:022 - This part should be made more enjoyable for its level. Let's go it by chronological order.
00:12:994 (5) - Use k here. It's pretty boring to tap d the same time so long.. this point is optional so feel free to skip it.
00:14:365 (9) - ^, I would say that you should add at least here this.
00:15:736 (13) - Same as 00:12:994 (5).
00:17:108 (17) - Same as 00:14:365 (9).
00:18:994 (26) - You should remove it, the Stanza at this part is quite bad imo but you can do it a lot better if you remove that circle.

00:22:936 (1,2) - It has a good transition to the next part if you keep 00:23:108 (where 2 stands) empty and add at (1) Finish. This sounds very nice.
00:25:851 (2) - Remove it as well, I think keeping it consistent here sounds better.
00:48:994 - 00:50:365 - Having such a pattern in a +170 BPM Song is extremly difficulty. You have to do something here. What I find really good is to remove 00:49:594 (6,7) here. It gives the played a short break time while almost every important note is still in and it's still fine to play it. No broken flow, awkward rhythm or so. Please try to use it.
01:06:136 (1,2,3,4,5) - It sounds to me always better to make xxx x instead of xxxxx. It's your decision. :P
01:08:536 (3) - Make this as k, the following d triplet becomes easier and k here sounds way better.
01:20:194 (5) - ^
01:27:222 (1) - Remove it for a better stanza?

[Oni]
01:05:108 (4,1) - Switch the Hitsounds of them, it sounds pretty nice about the rhythm.
01:06:565 (2) - Same what I said in Muzukashii about 01:06:136 (1,2,3,4,5), I'd perfer to make xxxxx x here.

That's it.
Sleepy Tori
Map is wonderful BUT... The mp3... WAY too quiet. i decided to make the mp3 louder so here is it.
Abnormalize

I HIGHLY RECOMMEND YOU USE IT.
please tell me if you have any problems with my mp3. i'll fix them ;)
I love psycho-pass and this happens to my my favorite opening for any anime

after you replace your mp3, you will have to adjust the volume of your hit objects louder so people can hear it.

good luck :3
Topic Starter
Kiiwa
Oh, thanks! I'll take a look at it later :3 already late+1
Thanks again :3
KanaRin
Nice Taiko Diff!

Sweeeeeeeeeeeet! You can find me for a Taiko icon even you don't make changes to your diff.

Plz check the mods above first
Call me back and recheck it.
Topic Starter
Kiiwa
i can't use your new mp3 because the website denied me access. Also i don't think my mp3 is too quite..? ww
update :3
KanaRin
Seems the Taiko mapper afked so the mapper cannot check the mod above.
But as far as I can see, both diffs are ready to go right now
So I decided to tag the Taiko icon first.

@Kiiwa Please tell me if the taiko mapper come back to this game.
eveless
  • [general]
  1. 01:10:937 - unsnapped kiai timing section
  2. 01:21:909 - ^
  • [Dis]
  1. 01:28:422 (3) - try adding finish at the end?
  2. 00:36:479 - how about add a note at here? it sounds better imo.
  • [Hard]
    a bit worried about at this diff, likes.
  1. 00:18:822 (1,2,3,4,5,6,7) - i think they're hard to click in a hard diff cuz such a high bpm
  2. 00:59:451 (1,2,3) - hard to read with the pattern
  3. 01:19:679 (2,3,4,5,6) - same with 00:18:822 (1,2,3,4,5,6,7)
  • [Normal]
  1. why sv is 1.01 LOOOOL
I cant bubble it since the diff spread is really bad, normal is too easy, and hard is too hard, actually there are a gab between them, i suggust you try make the normal diff harder to reduce the problem.
at least to improve the star rating to 3+ imo.
Topic Starter
Kiiwa
thanks~ fixed all except add note on Dis, and SV on Normal haha
I also made the Hard easier and Normal harder like you said >~<..
Stefan
What the hell, why did KanaRin taiko'd it when the Mapper is afk? Sorry but that's not good. It doesn't looks like Kiiwa has to rush it so we can wait until 0gre apply to the Mods..
Topic Starter
Kiiwa

Stefan wrote:

What the hell, why did KanaRin taiko'd it when the Mapper is afk? Sorry but that's not good. It doesn't looks like Kiiwa has to rush it so we can wait until 0gre apply to the Mods..
Hmm, I'll try to explain. 0gre, the taiko mapper has currently quit the game. The reason why this map was still able to be taiko'd (as you called it) is because there is nothing unrankable in his difficulties.
Also, I'm not rushing. However, I don't see the point in waiting for someone to return when there is no guarantee (I've already waited for him to fix his difficulties for a couple of weeks).

Anyway, I hope you can understand my position right now. I'm not taiko mapper or player, so I put my trust into taiko modifiers and BATs to held me identify anything unrankable, which there isn't.

Thanks for your attention.
0gre_old

Stefan wrote:

You've been asking me.

[Muzukashii]
00:11:965 - 00:20:022 - This part should be made more enjoyable for its level. Let's go it by chronological order.
00:12:994 (5) - Use k here. It's pretty boring to tap d the same time so long.. this point is optional so feel free to skip it.
00:14:365 (9) - ^, I would say that you should add at least here this.
00:15:736 (13) - Same as 00:12:994 (5).
00:17:108 (17) - Same as 00:14:365 (9).
00:18:994 (26) - You should remove it, the Stanza at this part is quite bad imo but you can do it a lot better if you remove that circle.

00:22:936 (1,2) - It has a good transition to the next part if you keep 00:23:108 (where 2 stands) empty and add at (1) Finish. This sounds very nice.
00:25:851 (2) - Remove it as well, I think keeping it consistent here sounds better.
00:48:994 - 00:50:365 - Having such a pattern in a +170 BPM Song is extremly difficulty. You have to do something here. What I find really good is to remove 00:49:594 (6,7) here. It gives the played a short break time while almost every important note is still in and it's still fine to play it. No broken flow, awkward rhythm or so. Please try to use it.
01:06:136 (1,2,3,4,5) - It sounds to me always better to make xxx x instead of xxxxx. It's your decision. :P
01:08:536 (3) - Make this as k, the following d triplet becomes easier and k here sounds way better.
01:20:194 (5) - ^
01:27:222 (1) - Remove it for a better stanza?

[Oni]
01:05:108 (4,1) - Switch the Hitsounds of them, it sounds pretty nice about the rhythm.
01:06:565 (2) - Same what I said in Muzukashii about 01:06:136 (1,2,3,4,5), I'd perfer to make xxxxx x here.

That's it.

JUDYDANNY wrote:

Hi~. 0gre , Kiiwa. :3
Receive Modreqs from Kiiwa. on Game chat
 I am glad if it becomes helpful.
意見として出します。I begin mod for suggestions.
全体的にまとまってるのでほとんど提案程度で。。。
[General]

  • None.
    “ +? “ is my suggestion. I like pattern.(exsample… add d? , remove?)
[Muzukashii]

  • HP4がいいと思います。
  1. 00:08:879 (1) - k?
    If you add , more suggest… 00:08:708 (2) - add d?
    少しピッチが変わってる所で変化があればよりよいものになるかなと・・
  2. 00:34:422 (2) - add d
  3. 00:41:451 - remove?
  4. 00:42:822 (1 - ~ 1, 1)d kd について・・
    このようにするのもいいと思いました。http://osu.ppy.sh/ss/889903
    00:42:822 (1) - → 00:42:651 (1) -
    00:42:994 (2) add?
    └--------------------------------
  5. 00:47:622 (1) - change spin finish timing? 00:48:308 -
  6. 00:59:794 (2) - add
  7. 01:10:422 (2) - ^
  8. 01:24:479 (2) – add k?
[Oni]
  1. 00:35:108 (2) - d? 音取としては抑揚付けですかね? 全体的にノーツ多いんで2拍も空けると少し不自然だと感じました。自分はaddして休符を1拍だけでも抑揚つくと思いますが、もしここに2拍分の空白部を作るならここの部分より手前の部分のどこかの密度を少し削れば抑揚の効果も増すと思います。
  2. 00:37:251 (2) - add d?

  3. 00:54:136 (2) - addk 次の小節にギター部分が入るのですごく欲しいです。
  4. 00:59:365 (3) - add d? 単調になってる気もするのでaddして少し変化を持たせるのはどうでしょうか・・・
  5. 01:12:479 (2) - remove?
  6. 01:20:451 (1) - k?


以上です! 頑張ってください~・w ・
I thank you for reading it through
I wish you good luck :) :)
OH MY GOD WHAT AM I DOING !!

thx for mod JUDYDANNY and Stefan btw Im so sorry for very late respond
I wasn at Osu these few days and didn check the PM
I will be checking and respond it right now :o

IN PROGRESS ..
0gre_old

Kiiwa wrote:

Stefan wrote:

What the hell, why did KanaRin taiko'd it when the Mapper is afk? Sorry but that's not good. It doesn't looks like Kiiwa has to rush it so we can wait until 0gre apply to the Mods..
Hmm, I'll try to explain. 0gre, the taiko mapper has currently quit the game. The reason why this map was still able to be taiko'd (as you called it) is because there is nothing unrankable in his difficulties.
Also, I'm not rushing. However, I don't see the point in waiting for someone to return when there is no guarantee (I've already waited for him to fix his difficulties for a couple of weeks).

Anyway, I hope you can understand my position right now. I'm not taiko mapper or player, so I put my trust into taiko modifiers and BATs to held me identify anything unrankable, which there isn't.

Thanks for your attention.
I really wanna jump out omg..
really thx and sorry to let u wait for ages
I am not sure I still have a chance, but I am checking and respondin now
0gre_old

KanaRin wrote:

Seems the Taiko mapper afked so the mapper cannot check the mod above.
But as far as I can see, both diffs are ready to go right now
So I decided to tag the Taiko icon first.

@Kiiwa Please tell me if the taiko mapper come back to this game.
I really dont know what can i say but I am really sorry for make everybody wait
I am back now and I swear to god I will never away durin GD again
0gre_old
http://puu.sh/4aur8.zip

0gre's Muzu
0gre's Oni

01:26:022 - just feeling at this point to end the offset is slippin out a bit
Topic Starter
Kiiwa
Welcome back :D
I will update your GD when I get home~

EDIT: Update~
KanaRin
Alright.
One last thing.

@Muzukashii

01:20:194 - try to add a kat here? it sounds weird now.

Fix it and I will set a Taiko Icon here.'


No kds!
grumd
OMGOMG BUBBLE INCOMING
0gre_old

KanaRin wrote:

Alright.
One last thing.

@Muzukashii

01:20:194 - try to add a kat here? it sounds weird now.

Fix it and I will set a Taiko Icon here.'


No kds!
thx! :D
http://puu.sh/4dH5S.zip
KanaRin
Okay, okay :D
Sleepy Tori

Kiiwa wrote:

i can't use your new mp3 because the website denied me access. Also i don't think my mp3 is too quite..? ww
update :3
denied you access?

oh well. at least i tried XD

(late reply XD havent been on forums in a while)
Stefan

Kiiwa wrote:

Hmm, I'll try to explain. 0gre, the taiko mapper has currently quit the game. The reason why this map was still able to be taiko'd (as you called it) is because there is nothing unrankable in his difficulties.
Also, I'm not rushing. However, I don't see the point in waiting for someone to return when there is no guarantee (I've already waited for him to fix his difficulties for a couple of weeks).

Anyway, I hope you can understand my position right now. I'm not taiko mapper or player, so I put my trust into taiko modifiers and BATs to held me identify anything unrankable, which there isn't.

Thanks for your attention.
I said nothing against you, more I was surprised that Difficulties get confirmed as rankable while the Mapper of it is currently not active in the game. I mean it's okay now since 0gre came to check it.

0gre wrote:

I really wanna jump out omg..
really thx and sorry to let u wait for ages
I am not sure I still have a chance, but I am checking and respondin now
It's okay, it's just a bit bad if you have to go for a longer time out of osu! while Guest Diffs of you are meanwhile in Pending - which doesn't mean that you have to stay just because of that. But I think you know what I want to say. :P
eveless
Sorry for take so long.

I'm still worried about the map's diff spread, maybe try ask another bat to check it.
Topic Starter
Kiiwa
Aurele
In the future, can you reply to the mods, please? This leads to a miscommunication between the modder and the mapper. This is very bad.
I am here because I got told that one of these posts received a kudosu and the mapper did nothing to it.

Reply to your mods from now on, thank you.
Topic Starter
Kiiwa
Sorry, I will try my best to reply from now on.

Revived~
Garven
Your MP3 makes me want to kill babies D:
Topic Starter
Kiiwa

Garven wrote:

Your MP3 makes me want to kill babies D:
Thanks for new MP3! And Timing! And mod! :)
Garven
Finally finished up the rest of the mod. No kds please.

SPOILER
23:48 Garven: End of Hard feels a little spinner heavy
23:48 Garven: Also one of them near the kiai felt like it was missing a finish
23:49 Garven: In beren: 00:27:279 (4) - Hidden repeat arrow
23:50 Kiiwa: that still matters with new skin??
23:50 Kiiwa: i thought woulndt matter anymore..
23:50 Garven: It's hidden by a hitobject, not the skin
23:51 Kiiwa: oh i see
23:51 Kiiwa: ok ill take note of that \:D/
23:51 Kiiwa: fixed~
23:51 Garven: 00:59:679 (2,3,4,5,6,7) - These jumps are pretty big compared to the rest of the map to this point
23:51 Garven: Might want to save that kind of stuff for the kiai
23:52 Garven: 01:14:594 (1) - Endt his at 01:16:994 -
23:52 Garven: At least it will have some musical backing at that point
23:54 Kiiwa: fixed
23:55 Garven: Insane: 00:32:251 (1,2,3,4,5) - This spacing makes no sense.
23:55 Garven: It's just fitting the pattern instead of the music and feels wrong while playing.
23:55 Garven: 00:40:137 (1,2,3,1) - The music just picked up and you have som ebig spacing before, then this comes and it's super close and kills your momentum.
23:57 Garven: 01:00:194 (9) - delete
23:57 Garven: 01:03:965 (1,1,1,1,1,1,2,3,1,2,3,1) - please do'nt new combo spam
23:57 Kiiwa: oops deleted
23:57 Kiiwa: removed ~
23:58 Garven: 01:11:165 (4,5) - This plays really weird for me every time I get to it
23:58 Garven: I think stopping it at the stack like that is what's getting me
23:59 Kiiwa: really?
23:59 Kiiwa: i quite like this part...
23:59 Kiiwa: if its all moving at this speed its quite hard during 1/4 haha
00:00 Garven: Also that they are 4-hit sliders but not placed in a consecutive manner
00:00 Garven: Makes moving from slider to slider read odd
00:01 Garven: Maybe something like this http://osu.ppy.sh/ss/1084818
00:02 Kiiwa: :o
00:02 Kiiwa: let me try
00:02 Garven: 01:15:622 (4) - This stream feels like it's starting too early. Maybe you're trying to go with the guitar vibrato thing going on...
00:02 Garven: Maybe using a slider to represent those rhythms, then do your stream with the guitar bridge afterward
00:03 Kiiwa: yeah i agree
00:04 Garven: 01:20:765 (3,4) - Going from this spacing to 01:21:451 (1,2,3,4) - this spacing doesn't read very well.01:22:137 (4,5) - Especially when you change the 1/4 spacing back here while it's still your mini kiai part.
00:06 Kiiwa: changed~
00:07 Garven: Oh, dang. I just made a redesign to screenshot haha
00:07 Garven: http://osu.ppy.sh/ss/1084827
00:07 Garven: just because. I deleted the 3 as well for thsi to work
00:08 Garven: With [Dis] 00:05:165 (4) - will need tick rate 2
00:09 Garven: 00:10:137 (1,2) - :;/
00:09 Garven: 00:14:251 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - :/
00:10 Kiiwa: ww
00:10 Kiiwa: well...
00:10 Kiiwa: its fine, its his style.. nothing terrible, inconsistant or unkrankable, so id prefer not to change too much ><
00:10 Garven: It's just bad.
00:10 Garven: Like
00:10 Kiiwa: trick rate 2 done thoughhhhhhhhhhh
00:10 Garven: Really really bad.
00:10 Kiiwa: D:
00:11 Garven: As in I won't rank this bad. Bad quality bad.
00:11 Kiiwa: D:
00:11 Kiiwa: really that bad..?
00:11 Garven: Yes.
00:11 Garven: These rhythms are garbage.
00:12 Garven: And it's trying waaaay too hard to be difficult.
00:12 Kiiwa: oh..
00:13 Garven: Either this map needs a complete overhaul or just get rid of it.
00:13 Garven: Sorry.
00:14 Kiiwa: hm
00:14 Kiiwa: let me think about what to do ;_;
00:14 Garven: Okay.
00:14 Garven: I can't accept a map that is designed so poorly for ranking.

Basically either redo the Dis diff or just get rid of it. It's a stinker in it's current state.
Topic Starter
Kiiwa
8-)
AnreFM
epic yaoi BG

(ノ◕ヮ◕)ノ☆~
Garven
[Beren]
00:59:508 (1,2,3,4,5,6,7) - This rhythm is D: Mainly looking at the 01:00:194 (4) -
Topic Starter
Kiiwa
changed
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