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a_hisa - Magic Logic Labyrinth

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Pururut
love a_hisa ♥


and Muya
wendao
osu! need more a_hisa

can i make a Hard diff?
Aqo
osu! need more a_hisa
wendao
if you want finish mapset by yourself, i will shoot star then 8)

good luck Muya, you're my favorite mapper \:D/
ignorethis
a_hisa is great!
Topic Starter
Muya
probably completed
oh thanks Harez for star!
Kiiwa
amazing map :)
accuracy so nice and high XD
Topic Starter
Muya
thank you :D
fanzhen0019
osu! needs more a_hisa

From my queue

General
  • I suggest extend lead-in.
    It seems 1128*768 size BG is not suitable.

Easy

Hitsounds
  • Fine.
Arrangement & Design
  • Fine.

Normal

Hitsounds
  • Fine.
Arrangement & Design
  1. 01:25:677 (5,6) - Strange rhythm. How about this?
  2. 01:36:343 (5,6) - Same as above.
  3. 01:47:343 (6,7) -

Hard

Hitsounds
  • Fine.
Arrangement & Design
  1. 01:15:677 (2) - I suggest move right 1~2 grid. It nearly touchs.
  2. 02:21:343 (2,3,4,5,6,7) - Looks a bit weird. Due to 02:21:509 (3,4,5) - this three circle are on a line. Consider make a radian.

Another

Hitsounds
  1. 00:00:344 - Consider add some whistle this soft part. It sounds empty now.
    Simple hitsounds overall o.o It still have room on improvement.
Arrangement & Design
  1. 00:34:927 (5,1) - Uh, are you on purpose? Oh I find it plays well when game playing.Nice job.
  2. 02:12:011 (4) - Unsanpped

Excellent.
Starrrrrrrrrrrrr!
Topic Starter
Muya
SPOILER

fanzhen0019 wrote:

osu! needs more a_hisa

From my queue

General
  • I suggest extend lead-in. added
    It seems 1128*768 size BG is not suitable.

Easy

Hitsounds
  • Fine.
Arrangement & Design
  • Fine.

Normal

Hitsounds
  • Fine.
Arrangement & Design
  1. 01:25:677 (5,6) - Strange rhythm. How about this? maybe fine?
  2. 01:36:343 (5,6) - Same as above.
  3. 01:47:343 (6,7) -
    fixed

Hard

Hitsounds
  • Fine.
Arrangement & Design
  1. 01:15:677 (2) - I suggest move right 1~2 grid. It nearly touchs.
  2. 02:21:343 (2,3,4,5,6,7) - Looks a bit weird. Due to 02:21:509 (3,4,5) - this three circle are on a line. Consider make a radian. fix

Another

Hitsounds
  1. 00:00:344 - Consider add some whistle this soft part. It sounds empty now.
    Simple hitsounds overall o.o It still have room on improvement.
Arrangement & Design
  1. 00:34:927 (5,1) - Uh, are you on purpose? Oh I find it plays well when game playing.Nice job.
  2. 02:12:011 (4) - Unsanpped fix

Excellent.
Starrrrrrrrrrrrr!

thanks :)
Flower
Hi~ random mod

[Another]
00:00:344 - suggest volume - 70%
00:26:843 (7) - slightly move right so not overlapped by 00:26:010 (3) -
00:34:927 (5,1) - slightly increase spacing to 0.2x. it will make the consistency.
01:16:677 (3,4,5) - and simillar: I don't quite like this tiny spacing as it is not so fun. maybe stacking ar spacing x0.3 is better.
01:20:677 (3,4) - 3 align to 4's flow
01:50:260 (2) - move to x:285 y:58 so it's on 3's track.
01:53:677 (1) - not so smooth. try this:
476,336,113677,6,0,B|450:238|326:224|269:264|256:320|254:369|209:410|70:403|36:304,1,540
02:15:010 (3,4,5,6) - I think this spacing is tricky, especially in a heavy overlapping situation.

[Hard]
01:04:927 (2,3,4) - suggest manual stack. currently the notes are under slider track which makes them hard to read.
01:15:010 (1,2) - I think 1/1 sliders suit better
02:15:676 (1,2,3,4,5,6,7,8,9) - this is too tricky for hard imo.
This pattern or all sliders should be better.
02:24:009 (2,3,4,5,6,7) - 3 under 2, 5 under 4, 7 under 6. this reads better.

[Normal]
suggest AR+1, since you have 180 bpm 1/2

[Easy]
suggest AR+1

Good luck~
HelloSCV
from my queue

Easy

01:41:676 (3) - unsnapped -aimod

Normal

just 1 thing, it will be better if you add NCs on every 2nd long white tick

Hard

01:46:843 (5) - add finish on end like you did on 00:45:510 (4) - this
01:52:510 (2) - maybe need finish
01:57:677 (1,2) - how about placing notes in 1/1 beat? i mean like this puush has broken uguu well pm to me if you don't know what is this mean be cause of my bad english lol
02:30:509 (2) - clap

Insane

00:10:843 (10) - maybe need clap here?
01:16:010 - 01:16:093 - 01:16:177 - not used green lines
01:57:455 (6,7) - i'd rather stack these notes with 01:57:343 (5) - this, since they are look like 1/4 beat and maybe can cause confusing little ( i know you didn't stack 02:00:121 (9) - this too but this feels fine )
02:38:843 (5) - missed clap?

maybe you can delete some useless green lines on low diffs

but still awesome diffs with awesome song lol good luck~
Topic Starter
Muya

Flower wrote:

Hi~ random mod

[Another]
00:00:344 - suggest volume - 70% change to 60%
00:26:843 (7) - slightly move right so not overlapped by 00:26:010 (3) - fixed
00:34:927 (5,1) - slightly increase spacing to 0.2x. it will make the consistency.
01:16:677 (3,4,5) - and simillar: I don't quite like this tiny spacing as it is not so fun. maybe stacking ar spacing x0.3 is better.
01:20:677 (3,4) - 3 align to 4's flow
01:50:260 (2) - move to x:285 y:58 so it's on 3's track.
01:53:677 (1) - not so smooth. try this: fixed
476,336,113677,6,0,B|450:238|326:224|269:264|256:320|254:369|209:410|70:403|36:304,1,540
02:15:010 (3,4,5,6) - I think this spacing is tricky, especially in a heavy overlapping situation.

[Hard]
01:04:927 (2,3,4) - suggest manual stack. currently the notes are under slider track which makes them hard to read.
01:15:010 (1,2) - I think 1/1 sliders suit better
02:15:676 (1,2,3,4,5,6,7,8,9) - this is too tricky for hard imo.
This pattern or all sliders should be better.
02:24:009 (2,3,4,5,6,7) - 3 under 2, 5 under 4, 7 under 6. this reads better.

[Normal]
suggest AR+1, since you have 180 bpm 1/2

[Easy]
suggest AR+1

Good luck~
thanks :)
Topic Starter
Muya

HelloSCV wrote:

from my queue

Easy

01:41:676 (3) - unsnapped -aimod fix

Normal

just 1 thing, it will be better if you add NCs on every 2nd long white tick fix

Hard

01:46:843 (5) - add finish on end like you did on 00:45:510 (4) - this fix
01:52:510 (2) - maybe need finish fix
01:57:677 (1,2) - how about placing notes in 1/1 beat? i mean like this puush has broken uguu well pm to me if you don't know what is this mean be cause of my bad english lol
02:30:509 (2) - clap fix

Insane

00:10:843 (10) - maybe need clap here? fix
01:16:010 - 01:16:093 - 01:16:177 - not used green lines I forgot volume setting :o
01:57:455 (6,7) - i'd rather stack these notes with 01:57:343 (5) - this, since they are look like 1/4 beat and maybe can cause confusing little ( i know you didn't stack 02:00:121 (9) - this too but this feels fine )
02:38:843 (5) - missed clap? fixed

maybe you can delete some useless green lines on low diffs

but still awesome diffs with awesome song lol good luck~
thanks :)
ts8zs
[Another]
Why don't use CS4?
00:02:510 (8,9,10) - http://osu.ppy.sh/ss/935899
00:04:177 (10) - 492,340?
00:05:177 (8,9) - change to a slider?
00:50:566 (8) - Ctrl+G
02:43:009 (4) - Ctrl+G
[Hard]
Nothing
[Normal]
Nothing
[Easy]
Nothing
This map is ready for rank:3
Topic Starter
Muya

ts8zs wrote:

[Another]
Why don't use CS4?
00:02:510 (8,9,10) - http://osu.ppy.sh/ss/935899
00:04:177 (10) - 492,340?
00:05:177 (8,9) - change to a slider?
00:50:566 (8) - Ctrl+G
02:43:009 (4) - Ctrl+G
[Hard]
Nothing
[Normal]
Nothing
[Easy]
Nothing
This map is ready for rank:3
sorry no changed :o but thank you :)
yanlu
go go Muya~ ヾ( ˊ∀ˋ*)ノ
Topic Starter
Muya
thank you yanlu!
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VII (Mappers with Ranked Maps)

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on general, tags, etc.

[Easy]
:!: 02:14:343 (7,1) - This antijump is forbidden on Easy/Normal diffs. Newbies will easily click the (1) so earlier and break combo here. You can fix it doing like >>> http://puu.sh/47u4W.jpg <<< ^^

[Normal]
:idea: 01:38:343 (4) - You could make it a bit curver, either as a blanket like >> http://puu.sh/47urK.jpg << or a curvy one pointing to the head of the next slider as >> http://puu.sh/47uuI.jpg <<
01:50:343 (2) - Make the curve a bit more evident by moving the middle point by 1 grid up.
♥ 02:03:010 (1,2,3,4,5,6) - Good and nice button panel and zigzag flow ♥
02:42:343 (1) - Why not silence the slider's end (a pair of muting green timing lines around the slider end should be sufficient)

[Hard] * a.k.a. Insane!
:idea: 01:55:260 (2,3,4) - You can make a improvement here unifying pattern and sound effects... just silencing the end of these sliders.
01:56:593 (2,3,4) - ^
02:00:593 (2,3,4) - ^
02:01:927 (2,3,4) - ^
02:13:010 (1,2,3,4) - ^
02:42:343 (3) - Same idea as [Normal] diff.

[Another] * a.k.a. Extra
♥ Nice

That's it. Star for high quality

Rank it soon!!!!

Att.
Topic Starter
Muya

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VII (Mappers with Ranked Maps)

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on general, tags, etc.

[Easy]
:!: 02:14:343 (7,1) - This antijump is forbidden on Easy/Normal diffs. Newbies will easily click the (1) so earlier and break combo here. You can fix it doing like >>> http://puu.sh/47u4W.jpg <<< ^^ fix

[Normal]
:idea: 01:38:343 (4) - You could make it a bit curver, either as a blanket like >> http://puu.sh/47urK.jpg << or a curvy one pointing to the head of the next slider as >> http://puu.sh/47uuI.jpg <<
01:50:343 (2) - Make the curve a bit more evident by moving the middle point by 1 grid up.
♥ 02:03:010 (1,2,3,4,5,6) - Good and nice button panel and zigzag flow ♥
02:42:343 (1) - Why not silence the slider's end (a pair of muting green timing lines around the slider end should be sufficient)

[Hard] * a.k.a. Insane!
:idea: 01:55:260 (2,3,4) - You can make a improvement here unifying pattern and sound effects... just silencing the end of these sliders.
01:56:593 (2,3,4) - ^
02:00:593 (2,3,4) - ^
02:01:927 (2,3,4) - ^
02:13:010 (1,2,3,4) - ^
02:42:343 (3) - Same idea as [Normal] diff.

[Another] * a.k.a. Extra
♥ Nice

That's it. Star for high quality

Rank it soon!!!!

Att.
thanks :)
DexFrild
Hi :)
[General]
bg.jpg is 1128x768, which differs from the recommended size of 1024x768.
[Easy]
Please, Check Destance Snap. In the Easy it should be ideal.
• 00:10:343 (3) - Lift it a little higher.
• 02:10:343 (1) - Resnap slider end to 02:10:676
• 01:42:675 - Slider end is not snapped. Fix it plz.
Very good diff :3 But Distance Snap is strange ._.

[Normal]
Sorry, I have not found anything T_T
Еxcept for 02:10:343 (1) - Slider end on 02:43:065 o.o Why not on 02:43:009

[Hard]
Well... AND HERE I HAVE NOT FOUND ANYTHIG T_T Really, perfect map. But I think It's better to rename to the Hyper.

[Another]
...I can't say anything.
Take a star~

Good luck ^_^
Topic Starter
Muya

DexFrild wrote:

Hi :)
[General]
bg.jpg is 1128x768, which differs from the recommended size of 1024x768.
[Easy]
Please, Check Destance Snap. In the Easy it should be ideal.
• 00:10:343 (3) - Lift it a little higher. fix
• 02:10:343 (1) - Resnap slider end to 02:10:676 fix
• 01:42:675 - Slider end is not snapped. Fix it plz. fix
Very good diff :3 But Distance Snap is strange ._.

[Normal]
Sorry, I have not found anything T_T
Еxcept for 02:10:343 (1) - Slider end on 02:43:065 o.o Why not on 02:43:009

[Hard]
Well... AND HERE I HAVE NOT FOUND ANYTHIG T_T Really, perfect map. But I think It's better to rename to the Hyper.

[Another]
...I can't say anything.
Take a star~

Good luck ^_^
thanks :)
gdeath
Good job on this. take my star~
Will mod this one if I have time :) :)
a_hisa<3
btw, Suiren is my favourite song from a_hisa.
Topic Starter
Muya
thanks you<3
Topic Starter
Muya
mod plz
Garven
Did some IRC modding. This set is pretty much ready except that the difficulty gap between the Normal and Hard feels way too large. If you can get that tightened up, I'll gladly bubble this.
DreaM117er
I'm late for mod??

It's damn hard...for all 5 star diff.

Difficulty
Open to read
Hyper
AR8 OD7

Another
HP7 OD8

Hard
HP6 OD6 AR7

Normal
HP4

Fix some, for your map better to play. :)

Hyper
Open to read
Un...This diff feels like Another diff. Very hard.

00:01:010 (7,8) - I think replace slider better
00:01:343 (8,9) - ^
00:02:343 (7,8) - ^
00:02:676 (9,10) - ^
00:03:677 (7,8) - ^
00:04:010 (9,10) - ^
00:42:343 (5) - move to x:196 y:200
02:39:676 (9) - new combo??

Hyper seem like Another, try make some different...
Good lock

Another
Open to read
01:57:455 (6,7) - no stacking better, like 01:58:010 (2,3,4)
01:59:927 (7,8) - ^,01:59:927 (7) move to x:424 y:336, and del 02:00:121 (9)
02:03:010 (1,2,3,4) - How about (1 circle, two circle stack, one circle)
02:03:677 (5,6,7,8) - ^
02:04:343 (9,10,11,12) - ^
02:09:093 - circle??
02:43:009 (4) - make like Hyper's ending better

02:30:343 to 02:40:843 - I suggest you can make be more more hard than 00:00:344 to 02:28:676

Hard
Open to read
00:05:177 (2) - del, and 00:05:343 (3) replace 1/4 slider
00:21:593 (10) - circle??
00:19:177 (2,3,4) - use this 00:45:510 (4) better
00:19:843 (6,7,8) - ^
00:20:510 (2,3,4) - ^
01:04:343 (1,2,3) - How about this↓

01:05:343 (4) - no stacking better
01:25:593 (5) - add circle
01:30:927 (4) - ^
01:36:260 (5) - ^
01:41:593 (4) - ^
02:16:843 (8,1) - replace 01:46:843 (5)
02:32:009 (3,4,5) - make same as 02:30:676 (3)

Nomal
Open to read
00:24:010 (4,5) - change 1/2 slider
00:30:343 (2,3) - change like 00:27:677 (2)
00:34:677 (4,5) - same as 00:24:010 (4,5)
00:41:010 (2,3) - same as 00:30:343 (2,3)
01:23:010 (1,2) - change like 00:27:010 (1,2)
01:28:343 (1,2) - ^
01:29:677 (3,4) - How about this↓

01:33:677 (1,2) - same as 01:23:010 (1,2)
01:40:343 (3,4) - same as 01:29:677 (3,4)

Sry, I'm late for mod
good lock
Topic Starter
Muya

m1223961117 wrote:

I'm late for mod??

It's damn hard...for all 5 star diff.

Difficulty
Open to read
Hyper
AR8 OD7

Another
HP7 OD8

Hard
HP6 OD6 AR7

Normal
HP4

Fix some, for your map better to play. :)

Hyper
Open to read
Un...This diff feels like Another diff. Very hard.

00:01:010 (7,8) - I think replace slider better
00:01:343 (8,9) - ^
00:02:343 (7,8) - ^
00:02:676 (9,10) - ^
00:03:677 (7,8) - ^
00:04:010 (9,10) - ^
00:42:343 (5) - move to x:196 y:200
02:39:676 (9) - new combo?? fix

Hyper seem like Another, try make some different...
Good lock

Another
Open to read
01:57:455 (6,7) - no stacking better, like 01:58:010 (2,3,4)
01:59:927 (7,8) - ^,01:59:927 (7) move to x:424 y:336, and del 02:00:121 (9)
02:03:010 (1,2,3,4) - How about (1 circle, two circle stack, one circle)
02:03:677 (5,6,7,8) - ^
02:04:343 (9,10,11,12) - ^
02:09:093 - circle??
02:43:009 (4) - make like Hyper's ending better

02:30:343 to 02:40:843 - I suggest you can make be more more hard than 00:00:344 to 02:28:676

Hard
Open to read
00:05:177 (2) - del, and 00:05:343 (3) replace 1/4 slider
00:21:593 (10) - circle??
00:19:177 (2,3,4) - use this 00:45:510 (4) better
00:19:843 (6,7,8) - ^
00:20:510 (2,3,4) - ^
01:04:343 (1,2,3) - How about this↓

01:05:343 (4) - no stacking better
01:25:593 (5) - add circle
01:30:927 (4) - ^
01:36:260 (5) - ^
01:41:593 (4) - ^
02:16:843 (8,1) - replace 01:46:843 (5)
02:32:009 (3,4,5) - make same as 02:30:676 (3)

Nomal
Open to read
00:24:010 (4,5) - change 1/2 slider
00:30:343 (2,3) - change like 00:27:677 (2)
00:34:677 (4,5) - same as 00:24:010 (4,5)
00:41:010 (2,3) - same as 00:30:343 (2,3)
01:23:010 (1,2) - change like 00:27:010 (1,2)
01:28:343 (1,2) - ^
01:29:677 (3,4) - How about this↓

01:33:677 (1,2) - same as 01:23:010 (1,2)
01:40:343 (3,4) - same as 01:29:677 (3,4)

Sry, I'm late for mod
good lock
thanks :)
Losertic
Hello!

From Modding Queue.

Modding

General

  1. 02:05:010 - why use timing points? (red line)...ummmm i don't know.

Beginner

  1. 00:09:010 (1) - change 00:07:677 (3) - this slider?
  2. 00:20:343 (2) - blanket this. 00:19:010 (1) - it's example https://osu.ppy.sh/ss/1070967
  3. 02:28:676 (1) - add NC? or change this?
    ─ 02:28:676 - add note.
    ─ 02:29:343 ~ 02:30:009 - add slider.

Normal

  1. 00:17:010 (2) - blanket? https://osu.ppy.sh/ss/1070982
  2. 00:18:343 (4) - ^
  3. 00:19:677 (3,4) - ctrl+g?
  4. 00:30:510 (3) - add reverse? (maybe it's too hard?)
  5. 00:33:010 (2) - blanket https://osu.ppy.sh/ss/1070996
  6. 02:30:009 (1) - add NC?
  7. 02:33:009 (1) - ^
  8. 02:35:009 ~ 02:35:343 - add slider.
  9. 02:38:343 (5) - add NC?

Hard

  1. 00:22:177 (2,3) - change this? only rythem.
    ─ 1. https://osu.ppy.sh/ss/1071008
    ─ 2. http://osu.ppy.sh/ss/1071021
  2. 00:25:343 ~ 00:25:510 - add slider?
  3. 00:27:510 (2,3) - like 00:22:177 (2,3)
  4. 00:38:177 (2,3) - ^
  5. 01:26:677 ~ 01:26:843 - add slider?
  6. 01:37:343 ~ 01:37:510 - ^
  7. 01:39:510 (2,3) - like 00:22:177 (2,3)
  8. 01:45:343 (4,1) - like this? http://osu.ppy.sh/ss/1071026

Another

  1. 00:33:843 (2,4) - ctrl+j?
  2. 01:22:343 (1) - add NC?

Hyper

  1. 00:09:343 (9) - ctrl+j?
  2. 00:25:343 ~ 00:25:510 - add slider?
  3. 00:36:010 ~ 00:36:177 - ^
  4. 01:23:677 (3) - ctrl+j?
  5. 01:26:677 ~ 01:26:843 - add slider?
  6. 01:37:343 ~ 01:37:510 - ^


nice song- nice mapset

S.T.A.R ;)
Topic Starter
Muya

Losertic wrote:

Hello!

From Modding Queue.

Modding

General

  1. 02:05:010 - why use timing points? (red line)...ummmm i don't know.

Beginner

  1. 00:09:010 (1) - change 00:07:677 (3) - this slider?
  2. 00:20:343 (2) - blanket this. 00:19:010 (1) - it's example https://osu.ppy.sh/ss/1070967
  3. 02:28:676 (1) - add NC? or change this?
    ─ 02:28:676 - add note.
    ─ 02:29:343 ~ 02:30:009 - add slider.

Normal

  1. 00:17:010 (2) - blanket? https://osu.ppy.sh/ss/1070982
  2. 00:18:343 (4) - ^
  3. 00:19:677 (3,4) - ctrl+g?
  4. 00:30:510 (3) - add reverse? (maybe it's too hard?)
  5. 00:33:010 (2) - blanket https://osu.ppy.sh/ss/1070996
  6. 02:30:009 (1) - add NC?
  7. 02:33:009 (1) - ^
  8. 02:35:009 ~ 02:35:343 - add slider.
  9. 02:38:343 (5) - add NC?

Hard

  1. 00:22:177 (2,3) - change this? only rythem.
    ─ 1. https://osu.ppy.sh/ss/1071008
    ─ 2. http://osu.ppy.sh/ss/1071021
  2. 00:25:343 ~ 00:25:510 - add slider?
  3. 00:27:510 (2,3) - like 00:22:177 (2,3)
  4. 00:38:177 (2,3) - ^
  5. 01:26:677 ~ 01:26:843 - add slider?
  6. 01:37:343 ~ 01:37:510 - ^
  7. 01:39:510 (2,3) - like 00:22:177 (2,3)
  8. 01:45:343 (4,1) - like this? http://osu.ppy.sh/ss/1071026

Another

  1. 00:33:843 (2,4) - ctrl+j?
  2. 01:22:343 (1) - add NC?

Hyper

  1. 00:09:343 (9) - ctrl+j?
  2. 00:25:343 ~ 00:25:510 - add slider?
  3. 00:36:010 ~ 00:36:177 - ^
  4. 01:23:677 (3) - ctrl+j?
  5. 01:26:677 ~ 01:26:843 - add slider?
  6. 01:37:343 ~ 01:37:510 - ^


nice song- nice mapset

S.T.A.R ;)
thank you! but nochanged :o
Gabi
Topic Starter
Muya
^_^b
Nwolf
woof

[Normal]

02:30:343 - 02:40:926 - Because this is the same part as 00:05:677 - 00:11:010 just in a different key you could add a few 1/2 notes, to keep the end as difficult as the beginning of the song and not easier

[Hyper]

Not that I could play this but

02:07:010 (4) - AImod says that this is not snapped (apparently two ms)


Yeah not really that much

gl^^
Topic Starter
Muya

Nwolf wrote:

woof

[Normal]

02:30:343 - 02:40:926 - Because this is the same part as 00:05:677 - 00:11:010 just in a different key you could add a few 1/2 notes, to keep the end as difficult as the beginning of the song and not easier

[Hyper]

Note that I could play this but

02:07:010 (4) - AImod says that this is not snapped (apparently two ms) fix


Yeah not really that much

gl^^
thanks :)
tsuka
unko tabete
AruOtta
Hello, From my Modding Queue ~

[General]

This beatmap needs more hitsounds for Easy and Normal diff. (Also with slidertick2 like the custom clap)

Also I think Hard needs to be Hyper ; Hyper needs to be Another and Another needs to be Extra.

[Easy]
HP => + 1~2 Because it's hard to fail on "easy" diff. xD
00:32:010 (3) - This circle is hard because of the slow Approach Rate, we don't know when we have to hit the circle =/
01:33:343 (3) - ^
01:51:010 (2,3,1) - Too many hitsounds o_o
02:42:343 (1) - I think it should ends at 02:43:009

[Normal]
Maybe it can be renamed "Advanced'
01:51:010 (3,4,5,6) - Also many hitsounds (because the normal-hitfinish makes a big sound)
02:03:010 (1,2,3,4,5,6) - ^
02:42:343 (1) - Also ends at 02:43:009

[Hard]
01:15:677 (2,1,2) - Bad Distance Snap :
01:51:010 (1,2,3,4) - Hitsounds T^T
02:42:343 (3) - Ends at 02:43:009

[Hyper]
01:51:010 (1,2,3,4) - Many Hitsounds

[Another]
Nothing to say but 01:51:010 (1,2,3,4) - Hiiiitsouuunds ^w^

Good Luck =3
Topic Starter
Muya

Kenterz9 wrote:

[Another]
Nothing to say but 01:51:010 (1,2,3,4) - Hiiiitsouuunds ^w^ fix
thanks :)
Garven
[Normal]
Two timing points at the same spot
00:04:677 (6,1,2,3) - Please don't do spacing changes like this in a Normal. It's not really something you should be doing. Save it for Hard difficulties.
02:29:176 (1) - This spinner is kind of short.. also 02:30:343 (1) - is way too soon after and way off center. Give more recovery time (probably best to just map through the spinner)
Topic Starter
Muya
>Garven
all fixed, thanks!

also fixed easy's snapping miss
Garven
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