love a_hisa ♥
and Muya
and Muya
fanzhen0019 wrote:
osu! needs more a_hisa
From my queueGeneral
- I suggest extend lead-in. added
It seems 1128*768 size BG is not suitable.Easy
HitsoundsArrangement & Design
- Fine.
- Fine.
Normal
HitsoundsArrangement & Design
- Fine.
- 01:25:677 (5,6) - Strange rhythm. How about this? maybe fine?
- 01:36:343 (5,6) - Same as above.
- 01:47:343 (6,7) -
fixedHard
HitsoundsArrangement & Design
- Fine.
- 01:15:677 (2) - I suggest move right 1~2 grid. It nearly touchs.
- 02:21:343 (2,3,4,5,6,7) - Looks a bit weird. Due to 02:21:509 (3,4,5) - this three circle are on a line. Consider make a radian. fix
Another
HitsoundsArrangement & Design
- 00:00:344 - Consider add some whistle this soft part. It sounds empty now.
Simple hitsounds overall o.o It still have room on improvement.
- 00:34:927 (5,1) -
Uh, are you on purpose?Oh I find it plays well when game playing.Nice job.- 02:12:011 (4) - Unsanpped fix
Excellent.
Starrrrrrrrrrrrr!
476,336,113677,6,0,B|450:238|326:224|269:264|256:320|254:369|209:410|70:403|36:304,1,54002:15:010 (3,4,5,6) - I think this spacing is tricky, especially in a heavy overlapping situation.
thanksFlower wrote:
Hi~ random mod
[Another]
00:00:344 - suggest volume - 70% change to 60%
00:26:843 (7) - slightly move right so not overlapped by 00:26:010 (3) - fixed
00:34:927 (5,1) - slightly increase spacing to 0.2x. it will make the consistency.
01:16:677 (3,4,5) - and simillar: I don't quite like this tiny spacing as it is not so fun. maybe stacking ar spacing x0.3 is better.
01:20:677 (3,4) - 3 align to 4's flow
01:50:260 (2) - move to x:285 y:58 so it's on 3's track.
01:53:677 (1) - not so smooth. try this: fixed476,336,113677,6,0,B|450:238|326:224|269:264|256:320|254:369|209:410|70:403|36:304,1,54002:15:010 (3,4,5,6) - I think this spacing is tricky, especially in a heavy overlapping situation.
[Hard]
01:04:927 (2,3,4) - suggest manual stack. currently the notes are under slider track which makes them hard to read.
01:15:010 (1,2) - I think 1/1 sliders suit better
02:15:676 (1,2,3,4,5,6,7,8,9) - this is too tricky for hard imo.
This pattern or all sliders should be better.
02:24:009 (2,3,4,5,6,7) - 3 under 2, 5 under 4, 7 under 6. this reads better.
[Normal]
suggest AR+1, since you have 180 bpm 1/2
[Easy]
suggest AR+1
Good luck~
thanksHelloSCV wrote:
from my queueEasy
01:41:676 (3) - unsnapped -aimod fixNormal
just 1 thing, it will be better if you add NCs on every 2nd long white tick fixHard
01:46:843 (5) - add finish on end like you did on 00:45:510 (4) - this fix
01:52:510 (2) - maybe need finish fix
01:57:677 (1,2) - how about placing notes in 1/1 beat?i mean like thispuush has broken uguu well pm to me if you don't know what is this mean be cause of my bad english lol
02:30:509 (2) - clap fixInsane
00:10:843 (10) - maybe need clap here? fix
01:16:010 - 01:16:093 - 01:16:177 - not used green lines I forgot volume setting
01:57:455 (6,7) - i'd rather stack these notes with 01:57:343 (5) - this, since they are look like 1/4 beat and maybe can cause confusing little ( i know you didn't stack 02:00:121 (9) - this too but this feels fine )
02:38:843 (5) - missed clap? fixed
maybe you can delete some useless green lines on low diffs
but still awesome diffs with awesome song lol good luck~
sorry no changed but thank youts8zs wrote:
[Another]
Why don't use CS4?
00:02:510 (8,9,10) - http://osu.ppy.sh/ss/935899
00:04:177 (10) - 492,340?
00:05:177 (8,9) - change to a slider?
00:50:566 (8) - Ctrl+G
02:43:009 (4) - Ctrl+G
[Hard]
Nothing
[Normal]
Nothing
[Easy]
Nothing
This map is ready for rank:3
Legenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
thanksAlarido wrote:
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VII (Mappers with Ranked Maps)Legenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods* No complaints on general, tags, etc.
[Easy]
02:14:343 (7,1) - This antijump is forbidden on Easy/Normal diffs. Newbies will easily click the (1) so earlier and break combo here. You can fix it doing like >>> http://puu.sh/47u4W.jpg <<< ^^ fix
[Normal]
01:38:343 (4) - You could make it a bit curver, either as a blanket like >> http://puu.sh/47urK.jpg << or a curvy one pointing to the head of the next slider as >> http://puu.sh/47uuI.jpg <<
01:50:343 (2) - Make the curve a bit more evident by moving the middle point by 1 grid up.
♥ 02:03:010 (1,2,3,4,5,6) - Good and nice button panel and zigzag flow ♥
02:42:343 (1) - Why not silence the slider's end (a pair of muting green timing lines around the slider end should be sufficient)
[Hard] * a.k.a. Insane!
01:55:260 (2,3,4) - You can make a improvement here unifying pattern and sound effects... just silencing the end of these sliders.
01:56:593 (2,3,4) - ^
02:00:593 (2,3,4) - ^
02:01:927 (2,3,4) - ^
02:13:010 (1,2,3,4) - ^
02:42:343 (3) - Same idea as [Normal] diff.
[Another] * a.k.a. Extra
♥ Nice
That's it. Star for high quality
Rank it soon!!!!
Att.
thanksDexFrild wrote:
Hi
[General]
bg.jpg is 1128x768, which differs from the recommended size of 1024x768.
[Easy]
Please, Check Destance Snap. In the Easy it should be ideal.
• 00:10:343 (3) - Lift it a little higher. fix
• 02:10:343 (1) - Resnap slider end to 02:10:676 fix
• 01:42:675 - Slider end is not snapped. Fix it plz. fix
Very good diff :3 But Distance Snap is strange ._.
[Normal]
Sorry, I have not found anything T_T
Еxcept for 02:10:343 (1) - Slider end on 02:43:065 o.o Why not on 02:43:009
[Hard]
Well... AND HERE I HAVE NOT FOUND ANYTHIG T_T Really, perfect map. But I think It's better to rename to the Hyper.
[Another]
...I can't say anything.
Take a star~
Good luck ^_^
thanksm1223961117 wrote:
I'm late for mod??
It's damn hard...for all 5 star diff.
DifficultyOpen to readHyper
AR8 OD7
Another
HP7 OD8
Hard
HP6 OD6 AR7
Normal
HP4
Fix some, for your map better to play.
HyperOpen to readUn...This diff feels like Another diff. Very hard.
00:01:010 (7,8) - I think replace slider better
00:01:343 (8,9) - ^
00:02:343 (7,8) - ^
00:02:676 (9,10) - ^
00:03:677 (7,8) - ^
00:04:010 (9,10) - ^
00:42:343 (5) - move to x:196 y:200
02:39:676 (9) - new combo?? fix
Hyper seem like Another, try make some different...
Good lock
AnotherOpen to read01:57:455 (6,7) - no stacking better, like 01:58:010 (2,3,4)
01:59:927 (7,8) - ^,01:59:927 (7) move to x:424 y:336, and del 02:00:121 (9)
02:03:010 (1,2,3,4) - How about (1 circle, two circle stack, one circle)
02:03:677 (5,6,7,8) - ^
02:04:343 (9,10,11,12) - ^
02:09:093 - circle??
02:43:009 (4) - make like Hyper's ending better
02:30:343 to 02:40:843 - I suggest you can make be more more hard than 00:00:344 to 02:28:676
HardOpen to read00:05:177 (2) - del, and 00:05:343 (3) replace 1/4 slider
00:21:593 (10) - circle??
00:19:177 (2,3,4) - use this 00:45:510 (4) better
00:19:843 (6,7,8) - ^
00:20:510 (2,3,4) - ^
01:04:343 (1,2,3) - How about this↓
01:05:343 (4) - no stacking better
01:25:593 (5) - add circle
01:30:927 (4) - ^
01:36:260 (5) - ^
01:41:593 (4) - ^
02:16:843 (8,1) - replace 01:46:843 (5)
02:32:009 (3,4,5) - make same as 02:30:676 (3)
NomalOpen to read00:24:010 (4,5) - change 1/2 slider
00:30:343 (2,3) - change like 00:27:677 (2)
00:34:677 (4,5) - same as 00:24:010 (4,5)
00:41:010 (2,3) - same as 00:30:343 (2,3)
01:23:010 (1,2) - change like 00:27:010 (1,2)
01:28:343 (1,2) - ^
01:29:677 (3,4) - How about this↓
01:33:677 (1,2) - same as 01:23:010 (1,2)
01:40:343 (3,4) - same as 01:29:677 (3,4)
Sry, I'm late for mod
good lock
thank you! but nochangedLosertic wrote:
Hello!
From Modding Queue.ModdingGeneral
- 02:05:010 - why use timing points? (red line)...ummmm i don't know.
Beginner
- 00:09:010 (1) - change 00:07:677 (3) - this slider?
- 00:20:343 (2) - blanket this. 00:19:010 (1) - it's example https://osu.ppy.sh/ss/1070967
- 02:28:676 (1) - add NC? or change this?
─ 02:28:676 - add note.
─ 02:29:343 ~ 02:30:009 - add slider.Normal
- 00:17:010 (2) - blanket? https://osu.ppy.sh/ss/1070982
- 00:18:343 (4) - ^
- 00:19:677 (3,4) - ctrl+g?
- 00:30:510 (3) - add reverse? (maybe it's too hard?)
- 00:33:010 (2) - blanket https://osu.ppy.sh/ss/1070996
- 02:30:009 (1) - add NC?
- 02:33:009 (1) - ^
- 02:35:009 ~ 02:35:343 - add slider.
- 02:38:343 (5) - add NC?
Hard
- 00:22:177 (2,3) - change this? only rythem.
─ 1. https://osu.ppy.sh/ss/1071008
─ 2. http://osu.ppy.sh/ss/1071021- 00:25:343 ~ 00:25:510 - add slider?
- 00:27:510 (2,3) - like 00:22:177 (2,3)
- 00:38:177 (2,3) - ^
- 01:26:677 ~ 01:26:843 - add slider?
- 01:37:343 ~ 01:37:510 - ^
- 01:39:510 (2,3) - like 00:22:177 (2,3)
- 01:45:343 (4,1) - like this? http://osu.ppy.sh/ss/1071026
Another
- 00:33:843 (2,4) - ctrl+j?
- 01:22:343 (1) - add NC?
Hyper
- 00:09:343 (9) - ctrl+j?
- 00:25:343 ~ 00:25:510 - add slider?
- 00:36:010 ~ 00:36:177 - ^
- 01:23:677 (3) - ctrl+j?
- 01:26:677 ~ 01:26:843 - add slider?
- 01:37:343 ~ 01:37:510 - ^
nice song- nice mapset
S.T.A.R
thanksNwolf wrote:
woof
[Normal]
02:30:343 - 02:40:926 - Because this is the same part as 00:05:677 - 00:11:010 just in a different key you could add a few 1/2 notes, to keep the end as difficult as the beginning of the song and not easier
[Hyper]
Note that I could play this but
02:07:010 (4) - AImod says that this is not snapped (apparently two ms) fix
Yeah not really that much
gl^^
thanksKenterz9 wrote:
[Another]
Nothing to say but 01:51:010 (1,2,3,4) - Hiiiitsouuunds ^w^ fix