Great! Glad you like it
peppy: That would be amazing! Knowing that some part of osu! is my code :3
peppy: That would be amazing! Knowing that some part of osu! is my code :3
I was assuming it tracks the direction you're pointing and not just the position of your finger, so where you're pointing is actually where your cursor should appear if it's calibrated correctly. Otherwise it'd just be a glorified tablet.Brejlounek wrote:
Thank you!
I like higher sensitivities more - so I move my finger a little bit and the circle moves a little more. The movement is very natural, quite like with tablet. One must train very quick movements, but I think I got used to it very quickly.
The latency of leap itself is 4 ms + screen refresh latency, yes. But using my application like this, with code not implemented right inside osu, my app waits for leap position, tells windows it wants to change cursor position, windows changes cursor position, osu reads the mouse position when it wants to and draws the frame. Even like this, the latency is still ok (but turning on vsync is a killer).
That's to be expected, of course. The aiming area most natural for most people would create a 3D trapezium, as most people don't exactly like moving their arm around so much.Brejlounek wrote:
Thank you!
I like higher sensitivities more - so I move my finger a little bit and the circle moves a little more. The movement is very natural, quite like with tablet. One must train very quick movements, but I think I got used to it very quickly.
The latency of leap itself is 4 ms + screen refresh latency, yes. But using my application like this, with code not implemented right inside osu, my app waits for leap position, tells windows it wants to change cursor position, windows changes cursor position, osu reads the mouse position when it wants to and draws the frame. Even like this, the latency is still ok (but turning on vsync is a killer).
Seconded.kfshradio wrote:
This device is amazing. I'll be sure to pick one up if I get the cash to.