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Satou Hiromi - Call to me, Call for you

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Umi

Flask wrote:

Hey Gamu~ from in-game :>

[-Umi-'s Easy]
  1. 00:19:944 - / 00:20:814 - / 00:21:683 - / 00:32:118 - Where are the claps?
  2. 01:22:988 (5) - Add a finish at the begin of the slider, and add a clap at the end of the slider.
  3. 02:01:248 (1) - oops. Might be a bit dangerous, so please move it some girds up.
    Except those hitsounds, others are just nice and clean.
    All fixed

Startrick wrote:

as per your request...

[-Umi-'s Easy]
00:02:988 (1) - 1 grid right
00:31:683 (2) -
SPOILER
365,276,31683,2,0,B|434:275|442:323,2,100
very slight modified...
01:16:031 (5) -
SPOILER

more tidy?
01:20:814 (2,4) - how about 1 grid down?
01:26:466 (1,2,3,4,1) -
SPOILER
168,260,86466,6,0,P|170:213|200:172,1,100,4|8,0:0|0:0,0:0:0:0:
296,136,87335,1,0,0:0:0:0:
388,100,87770,2,0,P|428:70|440:20,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
296,136,89075,1,0,0:0:0:0:
368,204,89509,5,8,0:0:0:0:
how about this?
01:29:944 (2) -
SPOILER
292,264,89944,2,0,B|264:308|180:306|160:262,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
very slight modified...
01:31:683 (1) - second slider point 2 grid right?
01:37:770 (3) - 1 grid up and right
01:58:205 (1) -
SPOILER
328,132,118205,6,0,B|284:80|240:116|192:164|132:108,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
very slight modified...
Almost fixed
Thx for mod :D

diff
osu file format v12

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 1000
PreviewTime: 93857
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Call to me, Call for you
TitleUnicode:Call to me, Call for you
Artist:Satou Hiromi
ArtistUnicode:佐藤ひろ美
Creator:-Gamu-
Version:-Umi-'s Easy
Source:LOVELYxCATION2
Tags:hibiki works game opening hentai eroge umi guy iyasine
BeatmapID:271517
BeatmapSetID:99312

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Hinata.jpg",0,0
Video,0,"video.avi"
//Break Periods
2,123187,128504
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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iyasine
Flask wrote:
[iyasine's Hard]
  1. 00:51:031 (7,1) - Not sure of this, but are you making a jump here? If yes, you should increase the spacing between more a bit. Players won't think it's a jump if the spacing is too small, they'll think "isn't the rhythm here changing?" and just beating it in a wrong way.ok~.Distance x1.8
  2. 01:11:466 (4) - I can hear a quiet finish sound in the music, how about add a finish to emphasize it?fixed.add finish(Audio volume -10%)
    I love this diff very much. Nice job iyasine-chan! Thanks :oops:

Startrick wrote:
[iyasine's Hard]
00:29:944 (4) - x:348 y:164? nice!
00:30:162 (5,6,7) - x:412 y:88? ok!
02:22:988 (3) - fixed
SPOILER
88,218,142988,2,0,P|66:234|42:243,2,52.5000020027161,2|2|2,0:0|0:0|0:0,0:0:0:0:
how about this?

Thanks for modding~ Flask . Startrick ;)
http://puu.sh/41NfM
Topic Starter
Gamu

Sephibro wrote:

hi! m4m on Vocaloid Eight - Crazy Night

[Insane]
hp, cs, ar and od are ok

00:01:683 (1,1,1) - i hate this kind of rhythm pattern, so i'll propose a possible fix each time i find one. http://puu.sh/3Zpe7.jpg sorry, i prefer this..
00:03:314 (1,2) - these two are almost unplayable because they start on a blue tick, possible fix: http://puu.sh/3ZoPS.jpg ^
00:16:031 (1,1) - http://puu.sh/3Zprm.jpg and whistle on each head ok
00:53:748 (2) - it's cool here :3
01:16:031 (1,1,1) - they should be closer maybe, only 1/4 time between each I will change :3
01:19:835 (2) - 01:21:575 (2) - starting sliders on blue ticks is like talking with wrong accent no problem ><
01:33:857 (1,1,1) - http://puu.sh/3ZpNb.jpg same as 00:01:683(1,1,1)

Flask wrote:

Hey Gamu~ from in-game :>

[General]
  1. Shouldn't you add -Umi- into your tags, since it can be searched in-game? ok!
[Insane]
  1. 00:01:683 (1,1,1) - This placement might be a bit crowded. How about increase their spacing gradually, just like how the music goes? It will be much better and nicer for the placement! You can take a look at the example picture if you accept this~ ok! fix~
  2. 00:03:748 (2) - This should be placed at 1/8 line (00:03:694 - ). By listening the music here about 5 times, I'm sure that the vocal appears at that 1/8 line. You should move this to there, and end it as same as where it ends now. But 1/8 is hard. I do not want too much...orz
  3. 00:22:988 (3,4,5) - Change these notes to a regular triangle? cuz I have obsessive-compulsive disorderIf you accept that, you can move (2) into this triangle's center :p ok~
  4. 00:36:683 (2,3,4,5,6,1) - Ugly patterns ;_; Change them to a hexagon by using "create polygon circles"? clean the look~
  5. 00:49:944 (1,2,3,4,5) - You can make a jump between them, just like how you did in 00:56:901 (1,2,3,4) -. Both patterns follows the same vocal, which is kinda high pitch. Jump might be fun, right? ok~
  6. 01:07:118 (6,1) - Don't you think this jump is too far? Well, just saying, cuz I'm noob at osu! ok ok :3 fix~
  7. 01:12:879 (2,3,4) - This stream might be a bit weird since it follows vocals and that clap sound at the same time. The players might be confused since most of players will listen to the music and beat those objects. To solve this problem, I'll suggest you to change these three notes to a 1/2 slider, and add a S:C4 green lines at 01:12:988 -, where the clap sound appears. That's the way more better, imo! I see. i fixe it~
  8. 01:16:031 (1,1,1) - Those nces are unnecessary, because it isn't hard to read. Remove them. I will change :3
  9. 01:48:640 (4,5) - Jump pls. Try to move (5) to x:336, y:352 to make a regular jump between (4,1). ok
  10. 01:51:575 (3) - ;_; That slider. ;w;
    The patterns during kiai time are just <3
Good luck gamu san =w=!

Startrick wrote:

as per your request...

[Insane]
00:02:118 (1,1,1) - remove nc? no! need!
00:16:466 (1) - ^ ^
00:31:683 (4) - 1 grid down? hmm... i don't think so
01:16:357 (1,1) - remove nc? need~
02:29:727 (1) - 1 grid up? i don't think so.

sorry i'm very poor...
you can ignore all that...

nice map~ good luck!
thank you for modding ><//
Guy
http://puu.sh/43eRK.zip

遅れました o.o

Thank you :)
Topic Starter
Gamu
ok! all diff updated :3

ありがとう_(:3 ⌒゙)_
RikiH_
Here is my m4m

Black=Suggestion
Blue=Should fix
Red=Unrankable/High suggestion

General

Fine

-Umi-'s Easy

00:30:814 (1,2) - These sliders look ugly, I'd make a normal curve...
00:39:509 (3) - Please attention, this is really, really, really close to the edge of the screen (1/2 pixels) I suggest to move the whole pattern 1/2 grids up (I mean this pattern: 00:37:770 (1,2,3,) )
01:16:683 (1) - This is too near to the previous sliders and newbie players can't play it properly, start it in 01:16:901 -
01:23:640 (1) - Same, let it start in 01:23:857 -
01:58:205 (1) - This is not symmetrical...

Guy's Normal

01:44:727 (5,6,7) - I think this pattern can be improved,,, Try to make it symmetrical
01:55:814 (6) - Clap here?

iyasine's Hard

00:04:509 (4) - It sounds way better if you end this 1/4 earlier, maybe with a whistle on it, so you can emphasize that bell in the song (I suggest to use the soft-whistle3)
00:05:814 (2,3,4) - These are completely off... Especially these 00:06:248 (3,4) - Unfortunately I'm not a timing expert and I don't know how to fix them, try to ask someone more expert than me in timing... (I suggest Charles445)

Insane

00:01:683 (1,1) - Same problem as Hard diff... Thee sliders are totally off...
00:05:814 (3,4,5) - ^ Sorry if I don't know how to help, I feel so useless :o

___________________________

The rest is fine, I think your map is ready for a bubble, ask a BAT :P
Topic Starter
Gamu

RikiH_ wrote:

Here is my m4m

Black=Suggestion
Blue=Should fix
Red=Unrankable/High suggestion

Insane

00:01:683 (1,1) - Same problem as Hard diff... Thee sliders are totally off... no problem >< It does not become completely silent.
00:05:814 (3,4,5) - ^ Sorry if I don't know how to help, I feel so useless :o  ^

___________________________

The rest is fine, I think your map is ready for a bubble, ask a BAT :P I'm looking for a BAT!
thank you for modding ></
Konei



Yooo, from the QAT thread ~


[General]

  1. You could consider to add "visual novel vn" to tags.

[-Umi-'s Easy]

  1. 00:42:988 (2) - Maybe you'd like to blanket this with 1 to fit your previous patterns, it seems more logical this way.
  2. 00:58:640 (1,3) - Center those two on the grid? Gives a more clean look, move 2 accordingly if you do this of course.
  3. 01:04:509 (4) - Using 1/2 rhythm doesn't fit the song here at all, seeing as this still is a quite part and following the vocals here is unreasonable due to them being as weak as always, so you should rather shorten this by 1/2 and move this 1/2 later.
  4. 01:10:814 (2) - Cymbals and guitar are not heard on the end, in fact I'd replace the finish by a whistle to give the following finish more emphasis.
  5. 01:16:031 (5) - Here should be a NC, otherwise your NC pattern is inconsistent.
  6. 01:22:988 (5) - Same here.
  7. 01:29:944 (2) - Would be better to make this Slider symmetrical, just redo it.
  8. 01:32:335 (2) - Here, 1/2 is a good idea due to the vocals, but I'd recommend to add either a whistle or a finish to the start, to show the music turning louder.
  9. 01:49:075 (1) - Well yea, this is not acceptable. The start is not hearable in game. Also newbies will be confused way more than pro players will be but either way, if you dont want this sound to be heard (because there is nothing in the music) just remove the repeat and move the Slider 1/1 later, it will also improve gameplay since it is better to start Slider on heavy beats.
  10. 02:15:814 (3) - This doesnt make much sense, following the vocal on an Easy is kinda wry since you wont be able to follow it consistently, you should shorten this by 1/2 and move it the same amount back, this way you'll also catch the cymbal on 02:16:031 -
  11. 02:26:901 (4) - Looks a bit untidy, just optional, but you could reconsider placement here.

[Guy's Normal]

  1. I would prefer if you'd switch to tick rate 2 so Sliders like 00:18:640 - will have the costum tick.
  2. 00:28:205 (2) - Using 1/2 rhyhtm here is unfiting and sounds forced, I'd replace the Slider by a single note.
  3. 00:35:162 (2) - Same here.
  4. 00:38:422 (2) - Consider to remove this note in order to get the 1/2 rhyhtm under control, it's far too much at the moment.
  5. 02:28:205 (2,3) - Flows a bit wry at the moment and doesn't really represent the soft melody here well in my opinion, how about removing three and adding a repeat to two?
  6. Quite a nice Normal, tho 1/2 rhythm is really challenging a bit as the 1/4 Sliders are, hue.

[iyasine's Hard]

  1. Recommending tick rate 2 for the same reasons as on Normal.
  2. You should try to add a Spinner somewhere to have a varying score.
  3. 00:04:509 (4) - Ending this on the blue tick doesnt follow anything, really nothing, shortening it by 1/4 would follow the piano on the downbeat so I'd rather do this.
  4. 00:04:944 (1) - Try a whistle at the start, it will emphasize the high vocal and the piano.
  5. 00:06:466 (1) - Same here to follow the piano.
  6. 00:14:292 - I'd love if you could tone down that Slidertick sound, it's too loud compared to the normal hitsounds.
  7. 00:21:575 (4) - Why does this start on the blue tick? Doesn't make much sense at all so I'd move it 1/4 later.
  8. 00:28:531 (4) - Here aswell, if you remove this Slider, you'll hear that it plays on nothing.
  9. 00:31:140 (2) - Here again.
  10. 00:32:879 (2) - And again, I won't mention this anymore, but I highly advise you to change them all as they don't follow the song correctly, also you should not use this kind of overmapping on a Hard diff.
  11. 00:44:183 (2) - I don't find this stack pretty good to play, in fact it is confusing and flowing odd, you could start the kick Slider here to avoid this.
  12. 01:25:922 (4) - Same thing here.
  13. 01:33:857 (1,2,3) - Consider adding whistles to those three, her vocal is rather high and strong here so it would not be wrong to emphasize it, leaving it empty sounds odd here.
  14. 01:51:031 (1) - This sounds rhythmical wry, why did you end it on the blue tick? There is no reason even the opposite because the drum is playing on that white tick. I'd rather shorten this by 1/4 to follow the drums than following nothing.
  15. 02:02:444 (4) - Same as on the other points.

[Insane]

  1. Same things about Spinner and Slidertick rate as on Hard.
  2. 00:06:357 (5) - This note is badly overmapped, seeing that the part is calm and the music doesnt call for an emphasis you should just remove it.
  3. 00:28:531 (4) - I don't hear any sound on the blue tick here, also the rhythm sounds more accurat to the song by removing it.
  4. 00:35:922 (6) - Same here.
  5. 00:51:466 (8,9,1) - How about increasing spacing for this triple? It feels weird having the same spacing here as you jumped on the previous part aswell.
  6. 01:09:075 (1) - Try a whistle at the start to emphasize the heave piano note here?
  7. 01:25:488 - Here should be a note according to the violine (or whatever this is) in the background.
  8. 01:38:640 (1) - Add a whistle to the start? It feels a bit empty at the moment, especially since the music became stronger.
  9. 01:50:596 (3) - In fact, I'd prefer having a note on 3's start and a Sliderstart or note on the end since the strong sound on the downbeat would be better if it was clickable, you see that?
  10. 02:19:509 (2) - Ehh, looks a bit bad due to the touching of those 2 Sliders, could you either think of another pattern or space them out so they won't touch?

That's it, actually a really good mapset, but I'd like to get this overdone 1/4 rhythm out of the Hard.
Also this silenced Sliderstart on Easy needs to be fixed.

Good luck then :>
Topic Starter
Gamu

Konei wrote:




Yooo, from the QAT thread ~ hi~ :3


[General]

  1. You could consider to add "visual novel vn" to tags. added~ But, "vn" is unnecessary. I think so
[Insane]

  1. Same things about Spinner and Slidertick rate as on Hard. There is no change of the slider tick.. I do not like too much..orz And, spinner does not add. Indeed, the fact that you said right thing. I could not find the place to add.
  2. 00:06:357 (5) - This note is badly overmapped, seeing that the part is calm and the music doesnt call for an emphasis you should just remove it. I see. removed~
  3. 00:28:531 (4) - I don't hear any sound on the blue tick here, also the rhythm sounds more accurat to the song by removing it. ok.
  4. 00:35:922 (6) - Same here. ^
  5. 00:51:466 (8,9,1) - How about increasing spacing for this triple? It feels weird having the same spacing here as you jumped on the previous part aswell. ^
  6. 01:09:075 (1) - Try a whistle at the start to emphasize the heave piano note here? no. I feel strange...The sound strange.
  7. 01:25:488 - Here should be a note according to the violine (or whatever this is) in the background. ok
  8. 01:38:640 (1) - Add a whistle to the start? It feels a bit empty at the moment, especially since the music became stronger. Same as 01:09:075
  9. 01:50:596 (3) - In fact, I'd prefer having a note on 3's start and a Sliderstart or note on the end since the strong sound on the downbeat would be better if it was clickable, you see that? no. i don't think so. I think it is now is a better
  10. 02:19:509 (2) - Ehh, looks a bit bad due to the touching of those 2 Sliders, could you either think of another pattern or space them out so they won't touch? ok. i fix it

That's it, actually a really good mapset, but I'd like to get this overdone 1/4 rhythm out of the Hard.
Also this silenced Sliderstart on Easy needs to be fixed.

Good luck then :>
thank you for modding ></

EDIT: were updated > Normal and Insane
kajiyatta
M4M
[General]
fine
[Easy]
do check "Letterbox" since there is Breat Time ?
Placement
00:39:509(3) move some grids up better, this bottom of slider looks uneasy to play for newbie.
00:55:162(4,1) swap NC better to keep consisntently.
01:33:857(1,2,3) nazi, put on central better
Hit Sonud
01:32:335(2) add finish at head
[Normal]
Placement
00:30:596(5)少し窮屈なので、もう少し広げてみては
01:49:075(1) 速さが変わるわけでもないので、ここのNCは削除?NC連続で使うのもNormalではどうかなと思うので
Rhythm
Hit Sonud
02:16:901~ ここからのwhistleがやや妙なので、曲に合わせてつけまくってもいいと思います
[Hard]
Placement
01:00:814(2,3) (4)以降少し打ちにくいと思うので、こんな感じなど
Rhythm
01:07:988(2)この”止め”は少し不自然かと思います、01:08:205ではドラム音も付いてるので間を空かせずに配置した方が良いです
Hit Sonud
02:16:901(1) Insaneと同じ
[Insane]
Placement
00:07:118(3) もう少し上にすると、重ならずに上手く囲めると思います
00:15:162(8,1) NC入れ替え。白線からNCというのは分かるんですが、スタックしてて分かり辛く、ジャンプでNC始めた方がわかりやすいと思います
01:32:335(4) やや流れが悪いので、配置を少し変えてみては e.g)
01:45:596(1) Ctrl+G?
Rhythm
00:37:662 バックのドラム音強いのでnote欲しいです
Hit Sonud
02:16:901(1) 始点finishはやや強いのでwhistleで十分だと思います。リバースと終点の部分にもwhistleつけていいと思います、そこだけないのも少し妙なので。同様の場面同じ

Nice map~
iyasine
iyasine's Hard

00:04:509 (4) - It sounds way better if you end this 1/4 earlier, maybe with a whistle on it, so you can emphasize that bell in the song (I suggest to use the soft-whistle3) fixed
00:05:814 (2,3,4) - These are completely off... Especially these 00:06:248 (3,4) - Unfortunately I'm not a timing expert and I don't know how to fix them, try to ask someone more expert than me in timing... (I suggest Charles445)fixed

[iyasine's Hard]

  1. Recommending tick rate 2 for the same reasons as on Normal. keep it
  2. You should try to add a Spinner somewhere to have a varying score. fixed
  3. 00:04:509 (4) - Ending this on the blue tick doesnt follow anything, really nothing, shortening it by 1/4 would follow the piano on the downbeat so I'd rather do this.fixed
  4. 00:04:944 (1) - Try a whistle at the start, it will emphasize the high vocal and the piano.nice!
  5. 00:06:466 (1) - Same here to follow the piano.fixed
  6. 00:14:292 - I'd love if you could tone down that Slidertick sound, it's too loud compared to the normal hitsounds.ok,Volume40%
  7. 00:21:575 (4) - Why does this start on the blue tick? Doesn't make much sense at all so I'd move it 1/4 later.hmm...It has united with vocal
  8. 00:28:531 (4) - Here aswell, if you remove this Slider, you'll hear that it plays on nothing.^
  9. 00:31:140 (2) - Here again.It has united with synthesizer
  10. 00:32:879 (2) - And again, I won't mention this anymore, but I highly advise you to change them all as they don't follow the song correctly, also you should not use this kind of overmapping on a Hard diff.^
  11. 00:44:183 (2) - I don't find this stack pretty good to play, in fact it is confusing and flowing odd, you could start the kick Slider here to avoid this.sorry...keep it.I like this form
  12. 01:25:922 (4) - Same thing here.^
  13. 01:33:857 (1,2,3) - Consider adding whistles to those three, her vocal is rather high and strong here so it would not be wrong to emphasize it, leaving it empty sounds odd here.nice!
  14. 01:51:031 (1) - This sounds rhythmical wry, why did you end it on the blue tick? There is no reason even the opposite because the drum is playing on that white tick. I'd rather shorten this by 1/4 to follow the drums than following nothing.fixed
  15. 02:02:444 (4) - Same as on the other points.keep it
To かじやったさん
全部なおしました!

Thank you modders :D
http://puu.sh/43RR2
Topic Starter
Gamu

kajiyatta wrote:

M4M

[Insane]
Placement
00:07:118(3) もう少し上にすると、重ならずに上手く囲めると思います 1 gridあげました。 これ以上あげるとドレインバーに引っかかりそうで怖いw
00:15:162(8,1) NC入れ替え。白線からNCというのは分かるんですが、スタックしてて分かり辛く、ジャンプでNC始めた方がわかりやすいと思います 急にジャンプ結構大きくいれているので、連打のところから色をつけることにしました。
01:32:335(4) やや流れが悪いので、配置を少し変えてみては e.g) 次の(1)への流れを大事にするようにまっすぐスライダーを配置したので、変えることをちょっとできないっす。ごめんなさいね
01:45:596(1) Ctrl+G? 個人的にこのままかな。
Rhythm
00:37:662 バックのドラム音強いのでnote欲しいです 綺麗におくことができなかったので、このままで。
Hit Sonud
02:16:901(1) 始点finishはやや強いのでwhistleで十分だと思います。リバースと終点の部分にもwhistleつけていいと思います、そこだけないのも少し妙なので。同様の場面同じ 結構whistleの音つけてますので、騒がしくなるので、これ以上の追加はやめときます。 finishの部分はwhistleに変えました。

Nice map~
modありがとうございますー:3

私もできるだけ早くmodするので、お待ちくださいな
Haya
Alright let's go! ~

[General]
01:33:816 - Put a new Timing Point here since it doesn't quite follow the lyrics as it is now.
01:35:162 - Don't forget to put another one here.

[-Umi-'s Easy]
00:02:988 (1,2) - Why aren't these perfectly symmetric? :(
00:08:205 (2) - Please use the same slider as 00:06:466 (1) -
00:21:248 (2) - Use the same slider as 00:20:379 (1) - since the blanket doesn't look good with the 00:22:118 (3) -
00:28:205 (3) - Move the tail 2 grids down to make the blanket look better.
01:33:857 (1,2,3) - How about making all of these symmetrical? Also how about switching (3) and (2) to increase the flow?
02:18:640 (3,4) - I think doing a small blanket would look better. 02:20:814 (1,2) - Interesting sliders lol

[Guy's Normal]
Clear!

[iyasine's Hard]
00:03:422 - Add a note here?
00:36:901 (3) - Why is the spacing increased here?
00:44:183 (4,5) - How about doing it like this? 01:03:857 (1,2,3) - Would be cool if it'd be symmetric
01:43:857 (1) - Move the slider tail 2 grids to the left.
01:49:401 - Add a note here?

[Insane]
00:03:314 (1,2) - Putting them like this fits more imo 00:22:988 (3,5) - Do them symmetric
00:28:531 - Add a note here.
00:30:162 - to 00:30:814 - Would be fitting for a stream 00:39:509 (1) - Please make this blanket better!
01:21:466 - Add a note here?
01:59:509 (1) - Reverse this please. It's just a small flow killer right now.

Nice mapset - Good luck!
Momochikun
Hey ~
the Team asked me to recheck this.. :roll:

[Insane]
00:02:553 (1) - Middle point 144 292 for perfect blanket
00:03:314 (1) - Suggest extend this slider into the red tick for the vocal
00:11:683 (1,2) - The hit at blue tick sound weird IMO, better to just add a note 00:12:118
00:28:640 (4) - Make this curved as (3) to make it flow better ?
00:44:183 (4) - Add finish (additions : drum) here to emphasizing the music
00:55:162 (1) - Middle point 216 188 for perfect blanket
01:07:335 (1) - Finish sounds too loud, change to whistle
01:50:596 (4) - Make this slider just like (1) ? it will make more good pattern
01:33:423 (4) - Increase the volume ? it sounds like fail to hit instead of a whistle

[Iyasine Hard]
00:13:422 (1,2) - Blanket this maybe ?
00:46:466 (1) - Add more curved for better flow
01:43:857 (1) - Middle point 248 148 for perfect blanket

[Guy Normal]
00:09:292 (4) - Replace the whistle to the reverse point ? it sounds better
00:33:422 (4) - 268 276 ? better flow for me since this slider is curved
01:49:075 (1) - This NC doesn't make sense IMo,, better delete it
01:59:509 (1) - 1-2 grid down for better flow

[Umi Easy]
01:29:944 (2) - Make this a bit better ?
01:49:075 (1) - Start of slider is 10% sounds o_o
i can't really mod easy diff orz
xChippy
Gomene I'm late ><
well M4M from my queue~
Really nice map \(^.^)/ just a few suggestions~
[Insane]
00:29:075 (1,2) - You might want to fix this blanket o-o atm it looks really off >~<
00:36:031 (1,5) - Stack (5) with (1)'s end o-o?
00:50:922 (6) - A miss stack here =w=/
02:28:640 (6) - Whistle at head
02:29:727 (1) - Maybe center this o-o?

[iyasine]
00:14:075 (2) - I don't know if it matters but this slider touches the hp bar o-o
00:16:031 (3) - For this slider you can add S:C1 Whistle on head and end, try it sounds nice imo :3
01:31:248 (4) - add clap at head
01:51:031 (1) - Remove NC and add NC ---> 01:50:814 (5) -
02:28:422 (4) - Whistle at end

[Guy]
01:19:509 (1) - Move the end point a little to the right for a better blanket
01:41:901 (6) - You could add a clap here
01:45:596 (7,1) - Switch NC's o-o?

[Umi]
Ya =w=/
01:39:944 (4) - NC
02:19:944 (4) - Whistle at the end here
02:29:727 (1) - NC this o-o?

Ganbatte :3/!
Srry short mod ><
Umi
Uhuhuh too many mods >.< i'll back tomorrow in the night and check them !
Guy
iyasine
Haya wrote :
[iyasine's Hard]
00:03:422 - Add a note here? keep it :?
00:36:901 (3) - Why is the spacing increased here? I would like to jump here in case of my feeling!!
00:44:183 (4,5) - How about doing it like this? hmm...keep it 01:03:857 (1,2,3) - Would be cool if it'd be symmetric nice!
01:43:857 (1) - Move the slider tail 2 grids to the left. fixed
01:49:401 - Add a note here? keep it

Momochikun wrote :
[Iyasine Hard]
00:13:422 (1,2) - Blanket this maybe ? fixed
00:46:466 (1) - Add more curved for better flow nice!
01:43:857 (1) - Middle point 248 148 for perfect blanket fixed

xChippy wrote :
[iyasine]
00:14:075 (2) - I don't know if it matters but this slider touches the hp bar o-o nice! fixed
00:16:031 (3) - For this slider you can add S:C1 Whistle on head and end, try it sounds nice imo :3 Very nice!!
01:31:248 (4) - add clap at head fixed
01:51:031 (1) - Remove NC and add NC ---> 01:50:814 (5) - nice!
02:28:422 (4) - Whistle at end fixed

Thank you modders !
http://puu.sh/44H8V
Itachi_Uchiha


no kd please


Hey -Gamu-,

after we rechecked your map many times we came to the conclusion that we are going to give you some general advice until the map is in a better state of quality.
It is like this, because in our opinion your map looks like a toothpick without the spiky sides you know? In order to get a better quality, you need a few more mods, but we're sure you can handle this. Let me give you some example to make things easier for you, what you should focus on!
There are so many blanketing errors I`ve seen in my first check and many unpretty Sliders

Easy -

00:30:814 (1,2) - Here you could use a other shape of slider cause these small sliders actually don´t look fine
01:02:988 (2,1) - Here you could try to stack the 2 and 1 for example for massiv flow

Normal -

00:23:857 (1) - All these Sliders have such an unnoticable curve. I would usggest to make them wether straight or curvy

Hard -

00:04:944 (1) - Here you have a really silly looking Slider. Try to avoid such an unnoticiable sharp turn
00:55:162 (1,2) - Tis overlap there does not look good

Insane -

00:03:314 (1) - Uhm yeah... who`s supposed to get that with 300? You can´t make a note on a blue and then with this spacing... no one will catch it correctly

00:21:248 (2,1) - This overlap does not look good
00:36:683 (2,3,4,5,6) - This curve just don´t look right

Konei and Momochikun have already modded your map and after you got some more mods, and you think your map is in a better state, dont hesitate to ask us for another opinion!

Until then, good luck, you're on a good way.
iyasine
Itachi_Uchiha wrote :
Hard -

00:04:944 (1) - Here you have a really silly looking Slider. Try to avoid such an unnoticiable sharp turn fixed
00:55:162 (1,2) - Tis overlap there does not look good hmm...I think that there is no problem in particular,sorry keep it :?

thanks for modding~ Itachi_Uchiha :oops:
http://puu.sh/44Sj2
Umi
ok i'm back sorry for delay,

thx modders fixed a lot

http://puu.sh/44YZH/8489efccda.rar
Topic Starter
Gamu

Haya wrote:

Alright let's go! ~

[General]
01:33:816 - Put a new Timing Point here since it doesn't quite follow the lyrics as it is now. no. i don't think so..
01:35:162 - Don't forget to put another one here. ^

[Insane]
00:03:314 (1,2) - Putting them like this fits more imo る starts at 00:03:748.. Vocal's from here.00:22:988 (3,5) - Do them symmetric 3,4,5 - Create a triangle.
00:28:531 - Add a note here. no. i don't thin so.
00:30:162 - to 00:30:814 - Would be fitting for a stream I will keep, now00:39:509 (1) - Please make this blanket better! I fix it.
01:21:466 - Add a note here? no.
01:59:509 (1) - Reverse this please. It's just a small flow killer right now. uh..I prefer this

Nice mapset - Good luck!

Momochikun wrote:

Hey ~
the Team asked me to recheck this.. :roll:

[Insane]
00:02:553 (1) - Middle point 144 292 for perfect blanket ok.
00:03:314 (1) - Suggest extend this slider into the red tick for the vocal る starts at 00:03:748.. Vocal's from here.
00:11:683 (1,2) - The hit at blue tick sound weird IMO, better to just add a note 00:12:118 sorry no change
00:28:640 (4) - Make this curved as (3) to make it flow better ? hmm...no. i don't think so.
00:44:183 (4) - Add finish (additions : drum) here to emphasizing the music hmm..added clap :3
00:55:162 (1) - Middle point 216 188 for perfect blanket ok
01:07:335 (1) - Finish sounds too loud, change to whistle ^
01:50:596 (4) - Make this slider just like (1) ? it will make more good pattern ^
01:33:423 (4) - Increase the volume ? it sounds like fail to hit instead of a whistle ^ +10% :3

xChippy wrote:

Gomene I'm late ><
well M4M from my queue~
Really nice map \(^.^)/ just a few suggestions~
[Insane]
00:29:075 (1,2) - You might want to fix this blanket o-o atm it looks really off >~< ok~
00:36:031 (1,5) - Stack (5) with (1)'s end o-o? ^
00:50:922 (6) - A miss stack here =w=/ ah.. thanks ><
02:28:640 (6) - Whistle at head ok
02:29:727 (1) - Maybe center this o-o? ^

Ganbatte :3/!
Srry short mod ><

Itachi_Uchiha wrote:



no kd pleaseah.. I was overlooked.. sorry


Hey -Gamu-,

after we rechecked your map many times we came to the conclusion that we are going to give you some general advice until the map is in a better state of quality.
It is like this, because in our opinion your map looks like a toothpick without the spiky sides you know? In order to get a better quality, you need a few more mods, but we're sure you can handle this. Let me give you some example to make things easier for you, what you should focus on! thank you for advice xD
There are so many blanketing errors I`ve seen in my first check and many unpretty Sliders I'm not good at good sliders. be made clean orz. Therefore, I will check all.

Insane -

00:03:314 (1) - Uhm yeah... who`s supposed to get that with 300? You can´t make a note on a blue and then with this spacing... no one will catch it correctly It would be hard to grasp the rhythm certainly. Therefore, I have added a new combo.

00:21:248 (2,1) - This overlap does not look good no. I prefer this.
00:36:683 (2,3,4,5,6) - This curve just don´t look right hmm...I do not know a great placement..orzok. i will change.

Konei and Momochikun have already modded your map and after you got some more mods, and you think your map is in a better state, dont hesitate to ask us for another opinion!

Until then, good luck, you're on a good way.
thank you for modding ><////


All diff updated :3
Itachi_Uchiha


It´s Recheck time :D And no KD please

-Umi-'s Easy
  1. 00:16:466 (3) - A note would fit perfectly there^^ (don´t forget to raise the volume on the previous inherited (60% should do it))
     
  2. 00:30:814 (1) - This Slider and the following look a bit... uh... try to make them to a real curve too
     
  3. 00:46:901 (3) - Move the second point in this Slider to 353|296 and the reverse point to 291|324 for better blanket
     
  4. 01:06:031 (2,3,4) - You used different curve-angles in these 3 sliders - would look better if they are the same^^
     
  5. 01:26:466 (1,3) - These really sharp curves doesn´t look good - Try to make them a bit more "straight"
     
  6. 01:47:335 (3) - Here you can make a real curve too^^
     
  7. 01:49:075 (1) - This would be better if its a single note and then a Slider
     
  8. 01:58:205 (1) - Code for the improved Slider
    324,144,118205,6,0,B|284:112|168:176|128:144,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
     
    Solid Easy^^

Guy's Normal
  1. 00:01:683 (1) - This Curve is very unnoticable - Try to make it wether Straight or Curvy^^
     
  2. 01:57:770 (3) - WHy you used THAT many slider points :O  
  3. Other than that the Diff looks solid - except these straight curves... try to make them more curvy or really straight^^

iyasine's Hard
  1. Nothing to say here - Just these straight curves again^^

Insane
  1. 00:03:314 (1) - Make it like this - much better to play (And dpn´t forget to adjust the spacing between the slider and the previous note correctly)
     
  2. 00:53:422 (1,2,3) - This just looks incorrect - try to adjust them better
     
  3. 00:20:379 (7,1) - Try to avoid such long pause stacks
     
    Overall the map has improved but there are still many points that have to be changed - Try to put your jumps in a reasonable pattern - Try to avoid long pause stacking - Try to avoid big overlaps (expect they are looking really good like 00:16:466 (1,1)

The Map has improved a bit, but we think it´s not ready yet. Please try to work more on it with using the suggestions above.
We recheck it on our own once we think it´s time to recheck it
Umi

Itachi_Uchiha wrote:



It´s Recheck time :D And no KD please

-Umi-'s Easy
  1. 00:16:466 (3) - A note would fit perfectly there^^ (don´t forget to raise the volume on the previous inherited (60% should do it)) Fixed
     
  2. 00:30:814 (1) - This Slider and the following look a bit... uh... try to make them to a real curve too Fixed
     
  3. 00:46:901 (3) - Move the second point in this Slider to 353|296 and the reverse point to 291|324 for better blanket Other way
     
  4. 01:06:031 (2,3,4) - You used different curve-angles in these 3 sliders - would look better if they are the same^^ Fixed
     
  5. 01:26:466 (1,3) - These really sharp curves doesn´t look good - Try to make them a bit more "straight" Fixed
     
  6. 01:47:335 (3) - Here you can make a real curve too^^ Fixed
     
  7. 01:49:075 (1) - This would be better if its a single note and then a Slider I prefer how it's now
     
  8. 01:58:205 (1) - Code for the improved Slider Fixed, thx :3
    324,144,118205,6,0,B|284:112|168:176|128:144,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
     
    Solid Easy^^
thx for mod o/

diff
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Title:Call to me, Call for you
TitleUnicode:Call to me, Call for you
Artist:Satou Hiromi
ArtistUnicode:佐藤ひろ美
Creator:-Gamu-
Version:-Umi-'s Easy
Source:LOVELYxCATION2
Tags:hibiki works game visual novel opening hentai eroge umi -umi- guy iyasine
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YTYuyu
Gamu-chan here's the m4m request you want. don't give me kd since i already got it for the testplay last month.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
there are 2 images that are the same, so be sure to delete one of them because a duplicate is really unnecessary if there's 4 diffs.

[-Umi-'s Easy]
00:11:248 - you should add a circle here because this is where the song starts to pick up. the 1st 4 notes in the last combo represents as a introduction whereas this part is where it starts to pick up here. if you say that it's too hard, it's not because the SV is slow enough for beginners to react to this pattern so it'll be more fun and more readable during gameplay.
00:12:988 - ^
00:14:727 - ^
00:20:379 (1) - i suggest that you replace this for 2 circles because i feel that this slider breaks the flow when following the vocals and BGM during gameplay IMO.
00:25:162 (3) - this repeat slider bothers me the most because it doesn't follow the music correctly and it feels really awkward to follow this during gameplay, so for this once, replace this for a circle followed by a 1/1 slider to follow the music correctly during gameplay.
00:30:814 (1,2) - you're aiming for an NC and a finish here as they're both missing on (5), as well as a clap at the end for consistency, so be sure to add that so that it makes sense during gameplay, as well as the next note as it doesn't have a clap at the repeat arrow, so add that as well for consistency.
00:42:988 (2) - try adding a drum clap at the end since i heard a similar drum at the BGM at this note if you listen carefully.
00:49:509 (2) - i don't like how this slider starts and how it ends because it doesn't follow the vocals properly, so for this one, you should replace this for a circle, followed by a 3/1 slider to follow the vocals properly. remember to fix the timing points if you do this.
01:05:596 (1) - you're missing a finish here, so be sure to add it to show emphasis in the cymbals during gameplay.
01:10:814 (2) - same as 00:42:988.
01:27:770 (3) - same as 01:05:596, but this time, it's claps at the beginning and the end of this slider.
01:53:422 (1) - remove the NC in this note because you're breaking consistency with 01:37:770 (3) - since this is where the vocals change--the middle of the slider that is.
01:50:379 (2) - same as 00:42:988, but this time, i suggest that you switch the hitsounds. same reason.
02:03:422 - i think you really need to add notes here and get rid of the break because it doesn't look fun anymore and it feels as if the flow suddenly stopped during gameplay.
02:16:031 (3) - same as 01:05:596.
02:25:596 (3) - same as 01:05:596, but this time, it's whistles. i can hear the dinging sound in the BGM.
02:29:075 (3,4) - this pattern can be played with the right notes and easier pattern, so for this one, remove (4) and extend (3) by 1/2, then add a repeat as it'll be a lot easier to follow in the vocals during gameplay.
try to work on your rhythm selections because some of them seem off and unfitting to follow for me, also look over your hitsounding. i may have missed a few as i modded this.

[Guy's Normal]
00:04:944 (4) - personally, i think it'd be a lot easier if you follow the BGM instead of the vocals, so you should delete this note because of that.
00:19:509 (4) - try something like a perfect stack on (2). maybe that might increase the transition and make the diff more fun to play during gameplay IMO.
00:27:335 (1) - remove the finish because you don't have it at 00:20:379 (1) - . if you wanna keep it however, then i suggest replacing it for a whistle, but make sure to add a whistle at that slider as well for consistency.
00:59:509 (2,3) - perhaps you can remove (3) and add a repeat on (2) to make the pattern look a lot easier to follow during gameplay?
01:38:422 - perhaps you can add a circle here to keep the flow steady in the vocals?
01:43:640 - ^
01:46:466 (2) - i think you can make this slider look like (1) to make it look like a wavy and curvy pattern, which makes it fun to follow during gameplay IMO.
02:11:683 (3) - mm~ a circle at the 1/1 tick would seem more fitting to follow compared to a 1/2 slider IMO.
at the last part--try to reduce the number of whistles because they sound too distracting to follow for players during gameplay.

[iyasine's Hard]
00:04:944 (1) - i find that whistle at the beginning unnecessary, so i suggest that you remove it because of that, as well as it's too distracting IMO.
00:19:944 (3) - i think you can replace this for a triplet(3 1/4 notes) to follow the BGM nicely during gameplay instead of this 1/2 slider. i find it really uncomfortable to follow during gameplay IMO, or you can do 2 circles as it makes more sense to follow like at 00:33:857 (4,5) - .
00:26:901 (3) - ^
00:33:857 (4,5) - i see a possible variation pattern here, so how about adding 2 more notes like you did on 00:40:814 (4,5,6,7) - for consistency?
02:06:031 (3) - same as 00:19:944.
not bad. your variations can use a bit of work, but that's not a big problem.

[Insane]
00:54:727 (5,6) - separate this to a possible triangular so that it'd be consistent in the jump from (4) during gameplay.
this insane has improved greatly since the last time i checked it. gj :3.

and that's all i got. GL and don't give up on the rank :D.
Guy
Thank you Byakugan :3

All fixed my diff~

http://puu.sh/48LAK.zip
iyasine
All fixed!! Thanks for modding~ Byakugan :oops:
http://puu.sh/48ToB
Umi

Byakugan249 wrote:

Gamu-chan here's the m4m request you want. don't give me kd since i already got it for the testplay last month.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[-Umi-'s Easy]
00:11:248 - you should add a circle here because this is where the song starts to pick up. the 1st 4 notes in the last combo represents as a introduction whereas this part is where it starts to pick up here. if you say that it's too hard, it's not because the SV is slow enough for beginners to react to this pattern so it'll be more fun and more readable during gameplay. Fixed
00:12:988 - ^ ^
00:14:727 - ^ ^
00:20:379 (1) - i suggest that you replace this for 2 circles because i feel that this slider breaks the flow when following the vocals and BGM during gameplay IMO. Slider fit better imo
00:25:162 (3) - this repeat slider bothers me the most because it doesn't follow the music correctly and it feels really awkward to follow this during gameplay, so for this once, replace this for a circle followed by a 1/1 slider to follow the music correctly during gameplay. I don't see any problem with this reverse
00:30:814 (1,2) - you're aiming for an NC and a finish here as they're both missing on (5), as well as a clap at the end for consistency, so be sure to add that so that it makes sense during gameplay, as well as the next note as it doesn't have a clap at the repeat arrow, so add that as well for consistency. Fixed
00:42:988 (2) - try adding a drum clap at the end since i heard a similar drum at the BGM at this note if you listen carefully. Fixed
00:49:509 (2) - i don't like how this slider starts and how it ends because it doesn't follow the vocals properly, so for this one, you should replace this for a circle, followed by a 3/1 slider to follow the vocals properly. remember to fix the timing points if you do this. Fixed
01:05:596 (1) - you're missing a finish here, so be sure to add it to show emphasis in the cymbals during gameplay. Fixed
01:10:814 (2) - same as 00:42:988. Fixed
01:27:770 (3) - same as 01:05:596, but this time, it's claps at the beginning and the end of this slider. Fixed
01:53:422 (1) - remove the NC in this note because you're breaking consistency with 01:37:770 (3) - since this is where the vocals change--the middle of the slider that is. Fixed
01:50:379 (2) - same as 00:42:988, but this time, i suggest that you switch the hitsounds. same reason. Fixed
02:03:422 - i think you really need to add notes here and get rid of the break because it doesn't look fun anymore and it feels as if the flow suddenly stopped during gameplay. I want keep this break, it's kinda fun imo, and break is always welcome in easy diff
02:16:031 (3) - same as 01:05:596. Fixed
02:25:596 (3) - same as 01:05:596, but this time, it's whistles. i can hear the dinging sound in the BGM. Fixed
02:29:075 (3,4) - this pattern can be played with the right notes and easier pattern, so for this one, remove (4) and extend (3) by 1/2, then add a repeat as it'll be a lot easier to follow in the vocals during gameplay. I want keep the end at 02:30:814 - so no change
try to work on your rhythm selections because some of them seem off and unfitting to follow for me, also look over your hitsounding. i may have missed a few as i modded this. I rechecked my hitsounds it should be okay now

and that's all i got. GL and don't give up on the rank :D.
thx for mod o/

diff
osu file format v12

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Title:Call to me, Call for you
TitleUnicode:Call to me, Call for you
Artist:Satou Hiromi
ArtistUnicode:佐藤ひろ美
Creator:-Gamu-
Version:-Umi-'s Easy
Source:LOVELYxCATION2
Tags:hibiki works game visual novel opening hentai eroge umi -umi- guy iyasine
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Topic Starter
Gamu

Byakugan249 wrote:

Gamu-chan here's the m4m request you want. don't give me kd since i already got it for the testplay last month.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
there are 2 images that are the same, so be sure to delete one of them because a duplicate is really unnecessary if there's 4 diffs.
:arrow: eh..There is no same image. I don't know where to find the same image.

[Insane]
00:54:727 (5,6) - separate this to a possible triangular so that it'd be consistent in the jump from (4) during gameplay.
:arrow: ok. I will change a placement.
this insane has improved greatly since the last time i checked it. gj :3.
:arrow: Thank you!

and that's all i got. GL and don't give up on the rank :D.
yeah. thank you byaku~ xD
Andrea
~General~
  1. Only Easy difficulty has a different kiai from the others, make it consistent perhaps? Would be cool.
~-Umi-'s Easy~
  1. 00:15:162 (1,2,1) - The spacing here shouldn't be so large but like the previous pattern, since this part is still calm like the beginning.
  2. 01:53:422 (5) - Add a new combo here due to the new stanza and music change.
~Guy's Normal~
  1. 01:38:205 (6,7) - I think it would be easier to play and more comfortable if you change these two circles into a single slider.
  2. 02:12:988 (6,7,1) - This is the only 3-notes stack you've used on this difficulty and I somehow dislike it, I'd suggest you to space these normally.
~iyasine's Hard~
  1. 00:28:205 (3) - The sliderend is completely silenced, this is unrankable, make sure to add some volume in there.
  2. 00:32:553 (1) - ^
  3. 00:37:770 (1) - ^
  4. 00:39:509 (1) - ^
  5. 02:19:509 (2) - ^
  6. 02:20:379 (1,2) - ^
  7. 02:22:118 (1) - ^
  8. 02:24:727 (2) - ^
  9. 02:26:466 (2) - ^
  10. 02:27:335 (1) - ^
  11. 02:28:096 (3) - ^
  12. 02:29:075 (5) - ^
~Insane~
  1. 00:01:683 (1,1,1) - Same as Hard, please don't silence the sliderends because it's unrankable.
  2. 00:16:031 (1,1) - ^
  3. 01:09:727 (2,3,4) - This small curve on this stream looks kind of weird, I'd make it straight instead.
  4. 01:33:857 (1,1,1) - Again, same issue about silenced sliderends.
  5. 02:17:770 (2) - ^
  6. 02:19:509 (2) - ^
  7. 02:24:727 (2) - ^
  8. 02:26:466 (2) - ^
  9. 02:29:075 (1) - ^
The map is pretty nice, the only problem are all of these silenced sliderends, I hope you will fix all of them, they're really weird to play as well.
iyasine
All fixed ! Thanks for modding~ Andrea !
http://puu.sh/4rVOV
Umi
all fixed, thx for mod andrea o/

diff
osu file format v12

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[Metadata]
Title:Call to me, Call for you
TitleUnicode:Call to me, Call for you
Artist:Satou Hiromi
ArtistUnicode:佐藤ひろ美
Creator:-Gamu-
Version:-Umi-'s Easy
Source:LOVELYxCATION2
Tags:hibiki works game visual novel opening hentai eroge umi -umi- guy iyasine
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348,234,16901,6,0,P|404:246|452:230,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,18205,1,8,0:0:0:0:
164,234,18640,2,0,P|108:246|60:230,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,19944,1,0,0:0:0:0:
167,144,20379,6,0,P|133:90|141:44,1,100,0|8,0:0|0:0,0:0:0:0:
234,72,21248,2,0,P|302:72|334:92,1,100,0|8,0:0|0:0,0:0:0:0:
265,165,22118,2,0,B|273:257|213:309|97:297|77:189,1,300,0|8,0:0|0:0,0:0:0:0:
174,182,23857,6,0,P|178:122|209:91,1,100,4|8,0:0|0:0,0:0:0:0:
300,118,24727,1,0,0:0:0:0:
356,38,25162,2,0,P|404:41|440:74,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
365,137,26466,6,0,P|357:185|325:229,1,100,0|8,0:0|0:0,0:0:0:0:
257,153,27335,2,0,P|229:205|229:265,1,100,0|8,0:0|0:0,0:0:0:0:
265,337,28205,2,0,P|205:341|161:318,1,100,0|8,0:0|0:0,0:0:0:0:
93,260,29075,2,0,B|89:164|1:132,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
179,310,30814,6,0,B|202:263|263:262,1,100,4|8,0:0|0:0,0:0:0:0:
360,264,31683,2,0,B|418:264|441:311,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
299,186,32988,2,0,P|279:98|171:70,1,200,8|8,0:0|0:0,0:0:0:0:
195,166,34292,6,0,P|115:142|87:34,1,200
183,66,35596,2,0,P|271:66|395:-2,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
171,166,37770,6,0,B|247:166|247:166|303:166|335:198|327:246,1,200,4|0,0:0|0:0,0:0:0:0:
231,270,39075,1,8,0:0:0:0:
135,297,39509,2,0,B|127:337|159:369|215:369|215:369|291:369,2,200
59,230,41683,6,0,B|103:186|167:202|167:202|219:114,1,200,8|8,0:0|0:0,0:0:0:0:
123,78,42988,2,0,P|207:32|267:50,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
88,172,44727,6,0,P|76:216|92:280,2,100,4|8|8,0:0|0:0|0:0,0:0:0:0:
176,220,46031,2,0,P|224:228|284:216,1,100,8|8,0:0|0:0,0:0:0:0:
368,248,46901,2,0,P|344:290|283:311,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
420,332,48205,6,8,P|460:264|408:156,1,200,8|8,0:0|0:0,0:0:0:0:
314,157,49509,1,8,0:0:0:0:
368,73,49944,2,0,P|290:60|225:117,2,150,8|0|8,0:0|0:0|0:0,0:0:0:0:
421,157,51683,6,8,P|386:238|282:258,1,200,4|8,0:0|0:0,0:0:0:0:
195,212,52988,1,8,0:0:0:0:
144,124,53422,2,8,B|68:124|68:124|-12:164,2,150,8|0|8,0:0|0:0|0:0,0:0:0:0:
240,156,55162,6,8,B|316:156|316:156|396:116,2,150,8|0|8,0:0|0:0|0:0,0:0:0:0:
140,156,56901,2,8,P|148:108|244:60,1,150,8|4,0:0|0:0,0:0:0:0:
328,60,57988,1,4,0:0:0:0:
239,182,58640,5,4,0:0:0:0:
175,258,59075,1,8,0:0:0:0:
239,334,59509,1,0,0:0:0:0:
336,340,59944,2,0,P|380:268|312:160,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
284,256,62118,6,0,L|156:256,1,100,0|8,0:0|0:0,0:0:0:0:
136,168,62988,2,0,L|260:168,1,100,0|8,0:0|0:0,0:0:0:0:
284,80,63857,2,0,L|176:80,1,100,0|8,0:0|0:0,0:0:0:0:
83,85,64727,2,0,P|42:133|46:199,1,100,0|8,0:0|0:0,0:0:0:0:
136,168,65596,5,4,0:0:0:0:
235,182,66031,2,0,P|283:150|299:102,1,100,8|0,0:0|0:0,0:0:0:0:
395,142,66901,2,0,P|385:190|405:235,1,100,8|0,0:0|0:0,0:0:0:0:
335,306,67770,2,0,P|285:276|235:281,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
393,224,69075,6,0,P|323:184|244:182,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,306,70814,2,0,P|277:337|181:300,1,150,8|4,0:0|0:0,0:0:0:0:
261,239,71901,1,4,0:0:0:0:
336,112,72553,6,0,P|388:140|448:140,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,52,73857,1,8,0:0:0:0:
176,112,74292,2,0,P|124:140|64:140,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,176,75596,1,8,0:0:0:0:
208,264,76031,6,0,P|257:279|308:260,1,100,4|8,0:0|0:0,0:0:0:0:
256,192,76683,12,0,78640,0:0:0:0:
256,136,79509,6,0,L|256:32,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
172,192,80814,1,8,0:0:0:0:
256,244,81248,2,0,L|256:344,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
340,192,82553,1,8,0:0:0:0:
428,144,82988,6,0,B|445:191|445:191|428:240,1,100,4|8,0:0|0:0,0:0:0:0:
256,192,83640,12,0,85596,0:0:0:0:
170,255,86466,6,0,P|174:202|206:170,1,100,4|8,0:0|0:0,0:0:0:0:
298,137,87335,1,0,0:0:0:0:
391,102,87770,2,0,P|424:66|426:17,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
298,137,89075,1,0,0:0:0:0:
371,203,89509,5,8,0:0:0:0:
292,264,89944,2,0,B|264:300|184:300|156:264,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
224,188,91683,6,0,B|212:128|272:96,1,100,4|8,0:0|0:0,0:0:0:0:
308,88,92335,2,0,P|384:116|404:224,1,200,4|0,0:0|0:0,0:0:0:0:
256,192,93857,5,2,0:0:0:0:
306,278,94292,1,2,0:0:0:0:
206,278,94727,1,2,0:0:0:0:
256,192,95162,6,0,P|306:178|384:212,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
164,232,96466,2,0,P|116:244|64:232,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
116,144,97770,2,0,B|204:116|252:180|252:180|304:176,2,200
164,232,99944,1,8,0:0:0:0:
252,276,100379,2,0,L|372:264,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
172,336,101683,1,8,0:0:0:0:
84,288,102118,6,0,P|128:244|176:232,1,100,4|8,0:0|0:0,0:0:0:0:
113,145,102988,2,0,P|169:133|231:157,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
162,232,104292,1,8,0:0:0:0:
252,276,104727,1,0,0:0:0:0:
340,232,105162,1,8,0:0:0:0:
388,144,105596,6,0,P|332:132|272:157,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
439,230,106901,1,8,0:0:0:0:
392,320,107335,2,0,B|344:348|344:348|248:348,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
328,244,109075,6,0,L|216:244,2,100,0|4|0,0:0|0:0|0:0,0:0:0:0:
380,160,110379,2,0,L|280:160,1,100,8|4,0:0|0:0,0:0:0:0:
260,60,111248,2,0,P|204:84|180:132,1,100,8|0,0:0|0:0,0:0:0:0:
180,216,112118,2,0,P|159:247|103:271,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
92,168,113422,6,0,P|24:208|20:328,2,200
160,240,115596,1,8,0:0:0:0:
240,180,116031,6,0,P|276:152|332:144,1,100,4|8,0:0|0:0,0:0:0:0:
320,244,116901,2,0,P|364:292|424:312,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
324,144,118205,6,0,B|284:112|168:176|128:144,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
396,216,120379,1,0,0:0:0:0:
380,316,120814,1,8,0:0:0:0:
288,352,121248,6,0,P|215:359|175:343,1,100,0|8,0:0|0:0,0:0:0:0:
144,332,121901,2,0,P|84:264|136:116,1,250,0|4,0:0|0:0,0:0:0:0:
231,195,129944,6,0,P|279:195|335:219,1,100,4|8,0:0|0:0,0:0:0:0:
343,311,130814,2,0,P|435:295|455:267,1,100,0|8,0:0|0:0,0:0:0:0:
423,195,131683,2,0,P|423:119|451:79,1,100,0|8,0:0|0:0,0:0:0:0:
339,67,132553,2,0,P|291:135|255:147,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
243,47,133857,6,0,P|191:99|223:223,1,200,8|8,0:0|0:0,0:0:0:0:
124,260,135162,2,0,P|188:312|220:316,1,100,0|8,0:0|0:0,0:0:0:0:
302,316,136031,2,0,P|316:312|380:260,1,100,4|8,0:0|0:0,0:0:0:0:
436,175,136901,6,0,P|475:215|480:271,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
339,147,138205,1,0,0:0:0:0:
243,175,138640,2,0,P|204:215|203:275,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
319,238,139944,2,0,P|314:305|361:346,1,100,0|2,0:0|0:0,0:0:0:0:
411,268,140814,6,0,B|459:228|499:172|457:94|400:158,1,200
308,150,142118,2,0,B|260:95|213:168|253:224|301:264,2,200,2|0|2,0:0|0:0|0:0,0:0:0:0:
286,52,144292,6,0,P|234:58|195:88,1,100,0|2,0:0|0:0,0:0:0:0:
153,176,145162,1,0,0:0:0:0:
195,266,145596,2,0,P|232:293|284:299,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
153,176,146901,1,0,0:0:0:0:
177,81,147335,6,0,P|266:55|372:82,1,200,2|2,0:0|0:0,0:0:0:0:
329,172,148640,1,0,0:0:0:0:
282,260,149075,2,0,P|374:264|410:240,1,100,2|0,0:0|0:0,0:0:0:0:
426,244,149727,2,0,P|442:123|337:52,1,250,2|0,0:0|0:0,0:0:0:0:
Topic Starter
Gamu

Andrea wrote:

~Guy's Normal~
  1. 01:38:205 (6,7) - I think it would be easier to play and more comfortable if you change these two circles into a single slider.
  2. 02:12:988 (6,7,1) - This is the only 3-notes stack you've used on this difficulty and I somehow dislike it, I'd suggest you to space these normally.
~Insane~
  1. 00:01:683 (1,1,1) - Same as Hard, please don't silence the sliderends because it's unrankable.
  2. 00:16:031 (1,1) - ^
  3. 01:09:727 (2,3,4) - This small curve on this stream looks kind of weird, I'd make it straight instead.
  4. 01:33:857 (1,1,1) - Again, same issue about silenced sliderends.
  5. 02:17:770 (2) - ^
  6. 02:19:509 (2) - ^
  7. 02:24:727 (2) - ^
  8. 02:26:466 (2) - ^
  9. 02:29:075 (1) - ^
The map is pretty nice, the only problem are all of these silenced sliderends, I hope you will fix all of them, they're really weird to play as well.
all fixed :3

thank you for modding >w<
Andrea
Recheck time.

~iyasine's Hard~
  1. 00:09:944 (1) - This sliderend is still completely silenced.
  2. 00:10:814 (3) - ^
That's all, I guess.
iyasine
green line ( Volume 5% ) Delete :3
Andrea
Okay, everything is ready and good to go!

Bubbled~
Oyatsu
Umi, you really need mainly name GD. Some map your GD is Umi's xxx. But this is -Umi-'s xxx
Hope you can fix all into Umi's xxx. Need choose a mainly to everyone undertstand :)
Umi
yeah i noticed it few day ago, I think that isn't a big problem for this time but we can change if BAT want, anyways from now it will be "Umi's xxxxx" ^^
Topic Starter
Gamu
When the next BAT came, will change~ > Easy diff name

Andrea
You can change it already, I'll repair the bubble in case.
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