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PSY - GENTLEMAN [Osu|Taiko]

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Gero
bato fato XD gentleman ok no XD no me se la letra =W= Star~
Natsu

Gero wrote:

bato fato XD gentleman ok no XD no me se la letra =W= Star~
gero te has hecho como tommy spam en todos lados xD
DeletedUser_1574070
COOL MAP (Quick check)

Collab
00:14:427 (1,2,3,4) - I couldn't understand why you NCed here. (Just IMO. it doesn't mean you should un-NC here)
00:26:808 (1) - finish added here so I think 00:19:189 (1) - here should be added, too
00:29:427 (1,2,1,2) - jump might made this map better but this is fine too
00:32:999 (2,3) - stack
00:42:046 (2) - finish (Since PSY put emphasis on 'Mal-E-ya!')
01:46:094 (4) - is this intentional points that you didn't use Ctrl + H here?
01:46:808 (5,7) - ^


Hard
00:02:046 (1,2) - not good overlap. just a bit down
02:28:713 (1) - ^

Normal
00:42:761 - rhythm suggestion http://osu.ppy.sh/ss/791366
02:28:713 (3,4) - is this intentional?
02:57:284 (1,3) - stacking might be better

Great map :) hope this ranked soon!
Mythiax

Kloyd wrote:

Collab
01:46:094 (4) - is this intentional points that you didn't use Ctrl + H here?
01:46:808 (5,7) - ^
Both are on purpouse. I follow vocals there and it's my pattern. Thanks for mod :3
787B
Hello there.
Mod requested ingame.

General

  • 01:33:475 - I quite don't understand why the kiai here, because this part of the song actually repeats a lot, but doesn't have kiai on all of them of course. Just pointed this out to know the idea/explanation. Everything else looks fine.

Normal

  • Will point considerable issues with combos here.
  1. 00:11:570 (1,2) - Stack here kinda ruins the flow in my opinion, would be nice if they were separated. Plus, in the actual position there's an "imaginary" straight line that the cursor plays, considering 00:09:665 (3,4,1) -, which I dislike for degrading gameplay. Here's an example of an improvement. Although, keep in mind that when changing this you might want to change the next objects 00:13:475 (3,4,5) - of course for a better placement on the grid.
  2. 00:20:618 (2,3,1) - Why the sudden change of spacing here between them? Might want to keep the 1,0x for consistency.
  3. 00:26:808 (1) - I usually follow the new ticklines for a reference when adding new combos, especially in instrumental songs. But there is vocals here of course. If you actually wanted the new combo here because of that tickline, it's fine. Though considering previous combos were following vocals, you might want to change the new combo to 00:27:284 (2) - because here's where it changes.
  4. 00:30:618 (5) - Highly suggest a new combo here instead of 00:31:570 (1) - because of the drums in the song.
  5. 00:33:475 (4,1,2) - You might want to move one of them a bit to the left or right to improve flow. The same issue of straight line here, like in 00:09:665 (3,4,1) -.
  6. 00:37:284 (5) - Hm, better find a new placement for this since it also doesn't match the 1,0x spacing. This place is actually confusing to read because of that. Remember you can always do ctrl+g in sliders to change its start position to find better places on the grid.
  7. 00:38:713 (6) - New Combo here, right?
  8. 00:40:618 (2) - Spacing.
  9. 00:42:046 (4) - Kinda optional the new combo here and deleting the current one at 00:44:427 (1) - because combos of only two objects are a bit weird to me.
  10. 01:02:046 (2,3) - Stacks here are also unnecessary to me, considering this is the kiai, you might want to have a good flow here. Here's an example of what stuff could've been.
  11. 01:12:522 (6) - A bit nazi, but it would be much better if this was at x;256 y:220 (to match with 01:09:665 (2,3) - ). Althought it's currently not possible because 01:11:570 (5) - doesn't let that happen due to the spacing, you could try decreasing its ending node a bit down to make that possible. Doing that won't affect next objects spacing by the way.
  12. 01:15:856 (3,4) - A slider here would be totally awesome. Give it a try, it fits better than the stacks. Honestly.
  13. 01:18:713 (2) - Might want a new combo here because of the vocals. Also give a fix on them, the current pattern is a bit weird imo. Here, try this.
  14. 01:29:189 (1) - NC unnecessary. Fix patterns.
  15. 01:32:522 (1) - NC also unnecessary imo.
  16. 01:36:808 (1) - ^. Also fix the spacing here.
  17. 02:11:570 (3) - NC because of kiai.
  18. 02:28:713 (3,4) - Consider improving stack here. Which implies making both of them at the same place on the grid. Just delete (4) and place it again below (3). Make sure both of them are in x:256 y:164.
  19. 02:36:332 (1) - This spinner should end in 02:39:665 - to match with all your previous spinners patterns. This is recommended for making things consistent.
  20. 02:47:284 (3) - Might want to move this slider's ending node down on the grid for a better visuals, so it won't touch with 02:45:856 (1) - .
  21. 02:57:284 (1,3) - Nazi again, but they could've been placed on the same spot on the grid.
  22. 03:09:665 (1) - Unnecessary NC.
  23. 03:10:618 (1) - This should finish at 03:12:046 -.

Kirino's Hard

  1. 00:23:475 (4) - Might want to add the NC here, since the vocals change. I kinda wished the pattern here was a slider instead of those stacks in 00:22:999 (3,4) - though, it plays better and keeps the consistency of previous objects in my opinion.
  2. 00:53:832 (2,3,1,2,3,4,5,1,2,3,4) - I wouldn't use the blue tick for hitcircles-only here. Sliders work much better for that in my opinion. You basically followed only the vocals at this part, which I honestly think it plays a bit bad. You could've tried mixing both the vocals and instrumentals part here for a better pattern though. For reference, try checking the Collab at this part.
  3. 02:19:189 - Why no object here, just like you did in 01:14:427 (1,2,3,4,5,6,7,1) - ? Well, I know there is break after, but I think it also fits nice for the current pattern you've used.
  4. 03:06:808 (1,2) - The stack here ruins the flow a lot. The pattern is good, but would be best if they were in different places. Here's an example.

Collab

  1. 00:17:999 - Kinda feels like an empty spot here. Would be nice if there was an hitcircle.
  2. 00:29:427 (1,2,1,2) - Uhh, I'm not sure if this is a good spot for emphasis. I honestly think it would be a lot better if the combo was (1,2,3,4).
  3. 00:32:999 (2,3) - Kinda nazi, but the stack could've been improved (hitcircle (3) been placed at x:351 y:185).
  4. 00:34:427 (1) - NC here looks better.
  5. 00:37:284 (1,2,3,1,2,3,4,5,6,7) - Suggesting another pattern for combos here. Take a look.
  6. 00:57:284 (1) - I really felt this spinner was forced a bit when I test-played it. Mostly because only in the collab the spin at this part is quite long, which I quite don't like the inconsistency. Would be nice if this was reduced to 00:57:284 (1) - or 00:58:713 - .
  7. 01:38:713 (6) - Spacing here from previous object is a bit messy. You should follow the 1,0x spacing you've used, instead of the 0,80x.
  8. 01:38:713 (6) - New Combo could've been added, so it won't let the current combo a bit long.
  9. 01:45:618 (3,4,5) - Highly suggesting adding couple objects between those notes. Especifically in 01:45:856 -, 01:46:332 - and 01:46:570 - . You can clearly hear beats there. I understand you've wanted to follow the vocals, but it feels kinda weird without adding something between them. And considering this is a Collab, you can make a good use of those notes.
  10. 01:52:522 (1,2,3,4) - You could've tried a better placement for those sliders. Honestly, this looks kinda boring to play.
  11. 02:02:522 (4) - Clap unnecessary, since well, there's actually only vocals.
  12. Here are a couple of places I would add objects, since I actually found something was missing there when test-playing: 02:11:808 -, 02:24:665 - 02:27:999 - 02:28:475 - 02:30:380 - 02:32:284 - 02:34:189 - 02:35:141 - 02:36:094 -. Give them a test and see if you agree.
Alright, wishing the best of luck for you guys.
Poke me ingame if there's something you didn't understand/want to discuss.
See ya.
Topic Starter
Lolicakey
thanks for your mod >w</
Natsu

Wolf wrote:

Hello there.
Mod requested ingame.

[*]01:52:522 (1,2,3,4) - You could've tried a better placement for those sliders. Honestly, this looks kinda boring to play. Is fun when you play it with DT also if you listen to the music is kinda bored in this point too so i thing those slider fit nice that point but I gonna check more opinions about it :D
Mythiax

Wolf wrote:

Hello there.

Collab

  1. 01:38:713 (6) - Spacing here from previous object is a bit messy. You should follow the 1,0x spacing you've used, instead of the 0,80x. oh, fixed.
  2. 01:38:713 (6) - New Combo could've been added, so it won't let the current combo a bit long. I don't see anything bad in having a combo up to 8 notes.
  3. 01:45:618 (3,4,5) - Highly suggesting adding couple objects between those notes. Especifically in 01:45:856 -, 01:46:332 - and 01:46:570 - . You can clearly hear beats there. I understand you've wanted to follow the vocals, but it feels kinda weird without adding something between them. And considering this is a Collab, you can make a good use of those notes. only added the first note you mentioned. I don't want to change it too much.
Thanks a lot for mod.

Lolicakes
cambios
por favor: Mueve 01:38:713 (6,7,8) - a x:344 y:56 y agrega una nota en 01:45:856 - x:264 y:200 eso es todo en mi parte.
Loooctav
Need mod? e.e
Topic Starter
Lolicakey

ThoomyyxD wrote:

Need mod? e.e
yes :33 I'll call you for a mod, I will wait for Kiri's answer
xHappy-
Normal
00:07:761(1) - add finish to head slider ?
00:24:427 - Change to like this ?

00:30:618(5) - add finish to head slider ?
01:03:475 - Change to like this ?

01:25:856(2) - add finish to end slider ?
02:57:284(1) - add finish ?
Hard
00:07:761(1) - add finish to head slider ?
00:30:618(1) - ^
Collab
not bad
Kirino Kousaka

DakeDekaane wrote:

Modding in English so all can understand. (And because I feel weird modding in Spanish).

[Kirino's Hard]
Not much to say here, and I won't nazi just to justify a mod here, it's a nice diff as it is now.
Use tickrate 1, tickrate should be consistent in all diffs, and tickrate 2 sounds pretty bad in this song. fixed~
00:01:094 (2,1) - This tiny overlaps that didn't look too nice for me. made some changes~
02:03:475 - 02:18:713 - I can see what you did here :x no u don't. No change. =w=
02:27:999 (2,1,2) - Tiny overlaps again fixed :o
03:10:261 - And a note is missing here ;_; made changes~

[Collab]
Kirino:
00:20:975 (4) - I think this circle is over nothing in the music, you should delete it. not sure if something's wrong or if fixed it long before, no change :o
00:29:427 - And a circle is missing here for vocals same here, I think I fixed before but meh. no change I guess. o.o
Thanks for the mod DakeNanami~!

Kloyd wrote:

Collab
00:26:808 (1) - finish added here so I think 00:19:189 (1) - here should be added, too removed finish from 00:19:189 (1) since there is no cymbal sound there unlike 00:22:999 (1).
00:29:427 (1,2,1,2) - jump might made this map better but this is fine too Jumps added~


Hard
00:02:046 (1,2) - not good overlap. just a bit down already fixed with Dake's mod
02:28:713 (1) - ^ already fixed with Dake's mod too
Thanks for the mod Kloyd~

Wolf wrote:

Hello there.

Kirino's Hard

  1. 00:23:475 (4) - Might want to add the NC here, since the vocals change. I kinda wished the pattern here was a slider instead of those stacks in 00:22:999 (3,4) - though, it plays better and keeps the consistency of previous objects in my opinion. Didn't do the NC, but turned 00:22:999 (3,4) into a slider, nice point you got there.
  2. 00:53:832 (2,3,1,2,3,4,5,1,2,3,4) - I wouldn't use the blue tick for hitcircles-only here. Sliders work much better for that in my opinion. You basically followed only the vocals at this part, which I honestly think it plays a bit bad. You could've tried mixing both the vocals and instrumentals part here for a better pattern though. For reference, try checking the Collab at this part. Didn't do the blue ticks, but I have to agree with the mixture of vocals and some instrumentals. Made changes~
  3. 02:19:189 - Why no object here, just like you did in 01:14:427 (1,2,3,4,5,6,7,1) - ? Well, I know there is break after, but I think it also fits nice for the current pattern you've used. I agree, fixed~
  4. 03:06:808 (1,2) - The stack here ruins the flow a lot. The pattern is good, but would be best if they were in different places. Here's an example. Fixed~

Collab

  1. 00:17:999 - Kinda feels like an empty spot here. Would be nice if there was an hitcircle. True, fixed~
  2. 00:29:427 (1,2,1,2) - Uhh, I'm not sure if this is a good spot for emphasis. I honestly think it would be a lot better if the combo was (1,2,3,4). Good point, fixed~
  3. Here are a couple of places I would add objects, since I actually found something was missing there when test-playing: 02:11:808 -, 02:24:665 - 02:27:999 - 02:28:475 - 02:30:380 - 02:32:284 - 02:34:189 - 02:35:141 - 02:36:094 -. Give them a test and see if you agree. Added on my part~
Thanks for modding Wolf~ You've got some very nice ideas, you're doing great and keep that up. :D

Peeoil555 wrote:

Hard
00:07:761(1) - add finish to head slider ? no change.
00:30:618(1) - ^ Nice catch, fixed~
Thanks for the mod Peeoil555~

I'm very sorry for this late reply, here are the updates for my diff and Collab.
Lolicakes, I will fix your diff's hitsounds soon when I come back, and recheck the hitsounds of the other two diffs if they have some hitsound infringements at the same time.
Cloudchaser
R.I.P Gentleman :c
Kirino Kousaka
Wow, see you again in august, mappu. =w=
Yuzeyun
It's not dead, it's sleeping beside ~
Gero
Orz ;----; rest in peace PSY U.U
Natsu

Gero wrote:

Orz ;----; rest in peace PSY U.U
Mythiax

Gero wrote:

Orz ;----; rest in peace PSY U.U
Topic Starter
Lolicakey
Remapping Normal diff ( =A=)b YEAH! I'm back for now ;-;
Gero
still alive :'D/ this is a miracle XD
Yuzeyun

Lolicakes wrote:

Remapping Normal diff ( =A=)b YEAH! I'm back for now forever ;-;
=3=b
Mythiax
It's alive!
Natsu
:3/
Kyouren
I'm a mother father gentleman
Topic Starter
Lolicakey
Someday I'll finish to map Normal diff, someday... :(
Natsu

Lolicakes wrote:

Someday I'll finish to map Normal diff, someday... :(
hurry up orz I wanna see this ranked soon T-T baka
Yuzeyun
Topic Starter
Lolicakey
added <3
Natsu

Lolicakes wrote:

added <3
baka rank this :C
Gero

Natsu wrote:

Lolicakes wrote:

added <3
baka rank this :C

This ^
Irreversible

Gero wrote:

Natsu wrote:

baka rank this :C

This ^
That ^
Topic Starter
Lolicakey
Someday I will finish to remap normal >.<
Stefan
I think I still got an Easy Diff for this song.. that's all what I wanted to say. *wooosh*
Topic Starter
Lolicakey

Stefan wrote:

I think I still got an Easy Diff for this song.. that's all what I wanted to say. *wooosh*
my Normal seems as an easy ;w;
Natsu
O: is back!
BeatofIke
mother-father-gentleman! 8-)
Gero

BeatofIke wrote:

mother-father-gentleman! 8-)

is alive \o3o/ Party Hard!
Stefan

Lolicakey wrote:

Stefan wrote:

I think I still got an Easy Diff for this song.. that's all what I wanted to say. *wooosh*
my Normal seems as an easy ;w;
Well, looks like mine is gone.. so I couldn't give it anyways. However good luck!
DeletedUser_3349827

I laugh. :)
Topic Starter
Lolicakey

henry_kong wrote:


I laugh. :)
Lolicakes isn't dead >:D

=w= going to fix it, ty~
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