Edited the OP with an apology for the misjudgement that people take the game seriously.
Wishy wrote:
I was just agroing for the sake of it no offense intended.
This game is a joke (from a competitive pov, it's completely broken), it's not serious, few people really care a lot about it, it's just extremely fun to play for some of us and that's why we keep playing even after lots of years.
It's not that super insanes are fun for everyone. Some players have fun while SS'ing random maps that they find easy to do so, some other players have fun trying to clear very hard maps. Thing is there are players who actually have fun by challenging themselves, the only possible outcome from that is that they will be the best players, because you only really improve when you try to break your limits. Obviously, when you get good easy maps are not fun anymore because you might aswell play them w/o audio, every mod available while having a serious discussion on some voice chat and still get a full combo.
Well thanks for that, it's a good explanation.
The way I like to play right now would probably lump me in with any pp farmer(play the most challenging map I can get an S on until I do so and then move on), and I'm happy to have read that PP are soon to be changed(to something much better it looks like), so that I won't feel so stigmatized. Even though people shouldn't care what other people think, my profile makes me really self conscious since everyone can see how I play and I do want to be part of the mapping community.
winber1 wrote:
Having a good understanding of how to read notes will be better understood as you play more, and despite the outright random spacing insane maps often use, they are very easily and clearly readable to anyone with a decent amount of skill. Completely unreadable patterns are not even rank able these days, even though they might seem unreadable to you now.
Okay, I'll look forward to that.
winber1 wrote:
also i'm not really understanding what you hate about the mods. You seem to hate the mods because they are just bad, but would you care to come up with some other type of mod that doesn't mess up osu! gameplay?
I could brainstorm some out. "Really hard rock", there's one. Or how about one that reduces score of a hit by the percentage of distance from the center of the target/slider tick? Or more like the game, it could work in levels just giving you 100/50 when you're beyond treshholds, like an archery target. Placement accuracy is a measurable dimension that's there, but only measured in binary.
What do I hate about FL and DT? Flashlight I hate because it has pretty much nothing to do with anything, just strobes in your face while playing, it's like playing while juggling rabbits in the offhand, but it gets people to a place of recognition on the scoreboard/ranking.
Though as other people have said, the competitive aspect of the game is a joke, **** the scoreboardWhat I have against double time is a little more complicated - see, I only want to play on songs that I like - but they're no longer the song I like if they're sped up. So the scoreboard is only accessible to people who are willing to ruin the music. You have to practice it over and over with ruined music to get the DT SS - when instead of giving points for that mod and making it so people who like the music to much to ruin it will never get to the top of it even with 1000 plays on it, people could just be playing the harder maps for more challenge/pp.
The scoreboard doesn't matter, the mods are just options for fun. Oh. Let's redirect my insulting paragraph from the OP at me then, since I'm caring about it(sorry again for that), I guess I'm the one that's too serious. I don't hate the mods themselves or people that play with them, just the way it works out in the end with them.
At first I was afraid to play hard maps even on no fail and was taking maps to the editor to do unranked test plays to learn them, because "I don't want the accuracy on my profile to drop".
I mean, yeah, I was reading that "why we hate pp thread" in depth because, a crap ranking system is a pretty important flaw, imo. For the record I also think "50/100/300" is a little weak. There should be more shades of gray, such that nobody would have "100%" but plenty would have several significant digits beyond 99%. That'd be ideal but it becomes a PC issue if it's too fine tuned right? 0/50/100/300 is only two binary digits so...ah I don't know jack about coding, let's not discuss this.
winber1 wrote:
What you value in the game is up to you to decide, as there are many things which you can actually do here (mapping, modding, playing (4 different modes), or just chilling with the community).
That answers the topic question then, yes we are all different. I'm glad to hear it - I was suspecting thick elitism rather than acceptance in the culture here. Or, rather, there probably are elitists, but we don't all have to care.