tl;dr
Edit: Actually did read all but had no comment at all.Yuu-Chii wrote:
tl;dr
Love you too.kookookook wrote:
Yuu-Chii wrote:
tl;dr
Oh I love you for this.XGeneral2000 wrote:
This game is not art. It is also not real life or a career. It is a game. Comparing it to anything else is meaningless.
i don't like your second defination "a real pro" is admired for his dedication and his achievementsvantheman wrote:
In my mind, a "hard working" person is someone who works "12-14 hours a day" and a "real pro" is someone who makes $300 an hour.
you're not that unusual, I'm for the most part CTB'ler and i appreciate "Spin Skill" more then "Difficulty Skill"vantheman wrote:
I'm lead me to think, I must be a very unusual person if the skills I enjoy building are so different.
Considering your playcount, you clearly aren't ready for insanes if you think you'll damage your joints. To me, insanes are fun, because they are challenging, and usually follow the rhythm in a really good way compared to lower difficulties.vantheman wrote:
I don't quite get why a person would want to damage their joints and their tablet/keyboard learning to play on insane, those maps don't even look like fun.
I have that map. And I like it too. Thanks for being cool CXu, you inspire me.CXu wrote:
Small circles are cool.
But well, to answer your question: yes, every osu! player is different. It's just that the majority seems to like fast-paced maps, which is why there are generally more fast-paced maps and/or DTable maps.
If you don't enjoy them, search for some other map to play, as this game has like, idk a ton of ranked maps.
10/10 post qftjesus1412 wrote:
I shall skim op as it is indeed tl;dr and I feel bad because no one else is skimming.
People play insane maps because they ARE more fun, they don't just look it. You don't damage your joints if you play correctly.
You seem to think that difficulty is just reading but it's not. Difficulty is your physical ability to move the cursor and click fast enough all while keeping in time and making sure you read the map correctly.
Insane maps are pretty much all the same but actual insane maps (the ones that are actually crazy hard) are all very different and creative. Stop playing shitty anime ops and you will see.
DT is harder so gives more points, not much to say here? Patience is not a skill, it's a measure of how little else you have to do in your life at that point in time.
People don't like people with incorrect ranks because they don't deserve them. I'm sure you would be mad if someone came first in the Olympic 100 meters and they ran far slower than the other contestants (not possible but you get the point).
You seem to have gotten the wrong image. People don't take this game that seriously compared to other games as it's not competitive (no direct interaction between players), talking about an arguably broken ranking system doesn't make everyone super serious no lifers.
Just because your friend doesn't like certain maps doesn't mean everyone hates them. Lots of people love small notes and other rarely used little map features.
Yeah, I thought so.XGeneral2000 wrote:
This game is not art.
I think there's value in comparing. Guitar players hate Guitar Hero players, but some Guitar Hero players do use the game as a starting point to learning to play guitar, since there's similar skills involved. Rhythm games aren't musical instruments but you need rhythm to play a musical instrument, square and rhombuses, etc. While osu! standard isn't meant to mimic drawing or calligraphy(the typical map is closer to kanji writing if either of them), skills are pleasure, and the game could be working on different skillsets in addition to the ones it works on.XGeneral2000 wrote:
Comparing it to anything else is meaningless.
Yeah, that'd be the most likely scenario, wouldn't it? I can't blame anyone for thinking that.Wishy wrote:
Not worth reading.
Of course, I didn't even attempt to read it. You are probably just bad at mad because of it.
I did get the wrong image. That's a relief. I'm truly sorry that I wrote something insulting.jesus1412 wrote:
You seem to have gotten the wrong image. People don't take this game that seriously compared to other games as it's not competitive (no direct interaction between players), talking about an arguably broken ranking system doesn't make everyone super serious no lifers.
What? It'd be a change of subject but do you care to debate that? I don't agree.jesus1412 wrote:
Patience is not a skill, it's a measure of how little else you have to do in your life at that point in time.
Like when you are working....Wishy wrote:
when you have things to do (either that or you prefer to invest your time on something else) your time starts having a different value, which in the end means you won't spend hours retrying a few maps because you might aswell be doing something else.
Well thanks for that, it's a good explanation.Wishy wrote:
I was just agroing for the sake of it no offense intended.
This game is a joke (from a competitive pov, it's completely broken), it's not serious, few people really care a lot about it, it's just extremely fun to play for some of us and that's why we keep playing even after lots of years.
It's not that super insanes are fun for everyone. Some players have fun while SS'ing random maps that they find easy to do so, some other players have fun trying to clear very hard maps. Thing is there are players who actually have fun by challenging themselves, the only possible outcome from that is that they will be the best players, because you only really improve when you try to break your limits. Obviously, when you get good easy maps are not fun anymore because you might aswell play them w/o audio, every mod available while having a serious discussion on some voice chat and still get a full combo.
Okay, I'll look forward to that.winber1 wrote:
Having a good understanding of how to read notes will be better understood as you play more, and despite the outright random spacing insane maps often use, they are very easily and clearly readable to anyone with a decent amount of skill. Completely unreadable patterns are not even rank able these days, even though they might seem unreadable to you now.
I could brainstorm some out. "Really hard rock", there's one. Or how about one that reduces score of a hit by the percentage of distance from the center of the target/slider tick? Or more like the game, it could work in levels just giving you 100/50 when you're beyond treshholds, like an archery target. Placement accuracy is a measurable dimension that's there, but only measured in binary.winber1 wrote:
also i'm not really understanding what you hate about the mods. You seem to hate the mods because they are just bad, but would you care to come up with some other type of mod that doesn't mess up osu! gameplay?
That answers the topic question then, yes we are all different. I'm glad to hear it - I was suspecting thick elitism rather than acceptance in the culture here. Or, rather, there probably are elitists, but we don't all have to care.winber1 wrote:
What you value in the game is up to you to decide, as there are many things which you can actually do here (mapping, modding, playing (4 different modes), or just chilling with the community).
I've started a few. If I gave an ETA on when I'm ready to submit them, christmas.[Luanny] wrote:
Don't forget to try to start mapping. The best maps you will find will be your own maps because you can make them the way you want.
osu! also needs some different ideas and fresh blood.
In this game I guess patience would just be playing through a map that is mostly very easy and has some peak parts near the end, essentially it's just playing through the same boring part over and over again only to fail at the ending.What? It'd be a change of subject but do you care to debate that? I don't agree.jesus1412 wrote:
Patience is not a skill, it's a measure of how little else you have to do in your life at that point in time.
The more you play this game, the less you care about the song and care about the map instead. It's typical for osu players, be ready to expand your musical tastes if you don't wanna miss some very good maps.vantheman wrote:
I only want to play on songs that I like - but they're no longer the song I like if they're sped up.
PP system isn't as bad right now as you might think, of course it has some flaws but overall it's fine, especially on lower ranks (like lower than top500) and I doubt the new one will be much better.vantheman wrote:
I'm happy to have read that PP are soon to be changed(to something much better it looks like), so that I won't feel so stigmatized.
Only your best plays takes into account, so everything non-fc or any troll accuraccy won't be counted.vantheman wrote:
"I don't want the accuracy on my profile to drop".
Yeah, I agree, and I bet most people would, that moving the cursor is one aspect of the difficulty among others.jesus1412 wrote:
Difficulty is your physical ability to move the cursor...
But can you be as cool as CXu on this map?vantheman wrote:
I have that map. And I like it too. Thanks for being cool CXu, you inspire me.CXu wrote:
Small circles are cool.
But well, to answer your question: yes, every osu! player is different. It's just that the majority seems to like fast-paced maps, which is why there are generally more fast-paced maps and/or DTable maps.
If you don't enjoy them, search for some other map to play, as this game has like, idk a ton of ranked maps.