"duh"
is the short answer
This post is a ramble about play styles which involves a bit of talk about mapping and scoring too, I put it here since it's mostly about playing
I'm two months in, can do a [hard], could get probably get an SS HRHD on a [hard] if I put enough plays into one, but haven't yet(you're not impressed but the point is I'm beyond the easy ones).
And I don't quite get why a person would want to damage their joints and their tablet/keyboard learning to play on insane, those maps don't even look like fun. DDR had the benefit of becoming fit when I was struggling to full combo the 9 feet songs on double, but this just seems goofy.
"difficulty" of a map in this game seems to be measured by hit density and how confusing the patterns are,
as if the only skills we value in ourselves are sight reading, memorization of things that are too tough to read(just an investment of time for any normal functioning brain, but it does have value), and pounding the tablet/mashing the button. (I'm tapping with the stylus pointer, not hovering and slapping the key with my left, maybe that's my problem)
HUMOR ME for a moment if you can be bothered to do so before I proceed and look at these two pieces of abstract art.
Number 25: http://imgur.com/fN1BRYZ and Number101: http://imgur.com/JFNsvm8
And notice the difference in the line quality and the rhythmic quality(spacing) in the pictures. I made a series over a few months, they're 76 drawings apart from each other, I felt motivated to train my motor skills back then.
What if "Hard" just meant long sliders and tiny circle size? It's still Osu! Standard mode but the parameters are so far from what any of the maps use - they all seem to stay inside the "big circles, very short sliders" general area, and when they get harder, it just becomes the same thing only faster/more dense. Why aren't there multiple "styles" or "categories" of maps within a mode? There's hardly anything unique to be found in Osu maps(I've only played about 300-400 of them at this point though). Another style I could think of would be, a long approach, but very difficult overall timing(why is the timing parameter linked to the spinner speed? they're unrelated traits). I found a lot of difficulty in DDR in having the patience to get marvelous ratings on a very slow song with scarce steps. Patience is a totally challenging thing - but patience is destroyed but rewarded with more points by playing a map on double time.
Which, on that subject, what's with these mods? "Destroy the music" playing it on double time for more points, and "juggle rabbits in the off hand" dealing with unrelated distractions like flash light for more points.
Trigger warning for this paragraph. I saw over in the "why we hate PP farmers" thread people throwing around wordage the likes of "real pros" and "hard working player". The way people take the game so seriously puts me in shock. In my mind, a "hard working" person is someone who works "12-14 hours a day" and a "real pro" is someone who makes $300 an hour. Now, I'm 28, and when I was 14 I may have said the same things in a conversation about whatever my past time was - the original Starcraft it might've been (and yes there are hard working real pros at that, even by my definition) - but isn't the scope of the game a little narrow for that? Yo-Yo Ma's cello playing is beautiful but we don't say "dude, you should totally play the crouching tiger theme on double time, we'd respect you so much more". He'd probably hate us if we said that. Creative passions over here, competitive gaming over there, no mixing the two, is it?
Edit: Responders have changed my mind about what I said here. I'm sorry for offending. (Happy I spoke my mind and was corrected, though)
I'm lead to think, I must be a very unusual person if the skills I enjoy building are so different. I'm told small circles are hated - I dread to think of how my maps will be received by the modding community once I put my hands to work on maps. At this point I'm not condemning Osu players or mappers and I'm not chiseling my opinions in stone or even writing them in ink, because my skill at the game - homogenous as the game may seem to me - has a long way to go, and since I stopped playing DDR years ago I've felt a significant void in my existence having no rhythm game to practice. So I'll be around, and I may or may not change my opinions as I play more, which means no one has to take this as a flame or a put down. I've brought it up because I want the help of others to better understand the "Whys" and "Why nots" involved.
is the short answer
This post is a ramble about play styles which involves a bit of talk about mapping and scoring too, I put it here since it's mostly about playing
I'm two months in, can do a [hard], could get probably get an SS HRHD on a [hard] if I put enough plays into one, but haven't yet(you're not impressed but the point is I'm beyond the easy ones).
And I don't quite get why a person would want to damage their joints and their tablet/keyboard learning to play on insane, those maps don't even look like fun. DDR had the benefit of becoming fit when I was struggling to full combo the 9 feet songs on double, but this just seems goofy.
"difficulty" of a map in this game seems to be measured by hit density and how confusing the patterns are,
as if the only skills we value in ourselves are sight reading, memorization of things that are too tough to read(just an investment of time for any normal functioning brain, but it does have value), and pounding the tablet/mashing the button. (I'm tapping with the stylus pointer, not hovering and slapping the key with my left, maybe that's my problem)
HUMOR ME for a moment if you can be bothered to do so before I proceed and look at these two pieces of abstract art.
Number 25: http://imgur.com/fN1BRYZ and Number101: http://imgur.com/JFNsvm8
And notice the difference in the line quality and the rhythmic quality(spacing) in the pictures. I made a series over a few months, they're 76 drawings apart from each other, I felt motivated to train my motor skills back then.
What if "Hard" just meant long sliders and tiny circle size? It's still Osu! Standard mode but the parameters are so far from what any of the maps use - they all seem to stay inside the "big circles, very short sliders" general area, and when they get harder, it just becomes the same thing only faster/more dense. Why aren't there multiple "styles" or "categories" of maps within a mode? There's hardly anything unique to be found in Osu maps(I've only played about 300-400 of them at this point though). Another style I could think of would be, a long approach, but very difficult overall timing(why is the timing parameter linked to the spinner speed? they're unrelated traits). I found a lot of difficulty in DDR in having the patience to get marvelous ratings on a very slow song with scarce steps. Patience is a totally challenging thing - but patience is destroyed but rewarded with more points by playing a map on double time.
Which, on that subject, what's with these mods? "Destroy the music" playing it on double time for more points, and "juggle rabbits in the off hand" dealing with unrelated distractions like flash light for more points.
Trigger warning for this paragraph. I saw over in the "why we hate PP farmers" thread people throwing around wordage the likes of "real pros" and "hard working player". The way people take the game so seriously puts me in shock. In my mind, a "hard working" person is someone who works "12-14 hours a day" and a "real pro" is someone who makes $300 an hour. Now, I'm 28, and when I was 14 I may have said the same things in a conversation about whatever my past time was - the original Starcraft it might've been (and yes there are hard working real pros at that, even by my definition) - but isn't the scope of the game a little narrow for that? Yo-Yo Ma's cello playing is beautiful but we don't say "dude, you should totally play the crouching tiger theme on double time, we'd respect you so much more". He'd probably hate us if we said that. Creative passions over here, competitive gaming over there, no mixing the two, is it?
Edit: Responders have changed my mind about what I said here. I'm sorry for offending. (Happy I spoke my mind and was corrected, though)
I'm lead to think, I must be a very unusual person if the skills I enjoy building are so different. I'm told small circles are hated - I dread to think of how my maps will be received by the modding community once I put my hands to work on maps. At this point I'm not condemning Osu players or mappers and I'm not chiseling my opinions in stone or even writing them in ink, because my skill at the game - homogenous as the game may seem to me - has a long way to go, and since I stopped playing DDR years ago I've felt a significant void in my existence having no rhythm game to practice. So I'll be around, and I may or may not change my opinions as I play more, which means no one has to take this as a flame or a put down. I've brought it up because I want the help of others to better understand the "Whys" and "Why nots" involved.