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Aqua Timez - Mayonaka no Orchestra (TV Size)

posted
Total Posts
42
Topic Starter
mintong89
This beatmap was submitted using in-game submission on 2013年10月3日 at 8:12:43

Artist: Aqua Timez
Title: Mayonaka no Orchestra (TV Size)
Source: Naruto Shippuden
Tags: ED Ending
BPM: 130
Filesize: 12389kb
Play Time: 01:27
Difficulties Available:
  1. Az's Grayish (2.09 stars, 85 notes)
  2. Midnight (4.79 stars, 229 notes)
  3. Mirror (4.08 stars, 131 notes)
  4. Rain (4.96 stars, 298 notes)
Download: Aqua Timez - Mayonaka no Orchestra (TV Size)
Download: Aqua Timez - Mayonaka no Orchestra (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
i'm trying to use drum sound
-
Rain = Insane
Midnight = Hard
Mirror = Normal
Grayish = Easy (by Azure)

-
Please mod :D
EmingK
米桶神麻婆教我作图
senofdark
Good map > <
pimp
good to see experienced mappers mapping naruto songs

hope you will make it ranked :)
Azure
SPOILER
osu file format v12

[General]
AudioFilename: Mayonaka no Orchestra.mp3
AudioLeadIn: 2000
PreviewTime: 56801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Mayonaka no Orchestra (TV Size)
TitleUnicode:真夜中のオーケストラ (TV Size)
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:mintong89
Version:Grayish
Source:Naruto Shippuden
Tags:ED Ending
BeatmapID:0
BeatmapSetID:-1

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CircleSize:3
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done
abdomsisn
mintong姥爷的图,我来MOD啦!
不得不所图非常好,基本挑不出什么毛病啊,给神麻婆跪了QAQ

mirror
01:22:531 (1,2,3) - 感觉有点怪

midnight
01:10:925 (3,4,5,6,7,1) - 这里要是DT肯定有人会被坑到XD

rain
00:55:597 (3,4,1,2) - 这里有种可以做blanket的感觉【你好我是强迫症23333
01:03:042 (6,7) - 这个NOTE移到之前那个3那里如何?【强迫症XD
01:10:925 (3,4,5,6,7,1,2,3,4) - 这里又要被坑XD
Topic Starter
mintong89
感觉都可以orz所以no fixed
Hellzero
[Rain]
01:04:356 (3,4) - confuse spacing, move (3) down a little bit?
01:05:013 (6,7,8,1) - again confuse spacing, i dont understand when 1/2 and when 1/4
[Midnight]
01:11:363 (7,1) - this stack bad because player don't feel flow so hard to catch this note. More better make good flow.
[Mirror]
Clean
[Az's Grayish]
00:15:524 (2) - spacing a bit wrong but I suppose it is because of limit screen
Topic Starter
mintong89

Hellzero wrote:

[Rain]
01:04:356 (3,4) - confuse spacing, move (3) down a little bit? fixed
01:05:013 (6,7,8,1) - again confuse spacing, i dont understand when 1/2 and when 1/4 nope, i can play this perfectly
[Midnight]
01:11:363 (7,1) - this stack bad because player don't feel flow so hard to catch this note. More better make good flow. nope, i think it's ok
[Mirror]
Clean
[Az's Grayish]
00:15:524 (2) - spacing a bit wrong but I suppose it is because of limit screen
thanks for mod!
YoshinoSakura
拙计mod

神combo color 吐槽一下

grayish-easy
aimod说没snap
为什么要变速,有modder给我说这样unrankable
00:15:524 (2) - 稍微上移一点?
00:38:736 (4) - 木有包好
00:46:181 (2) - ^
01:06:765 (1) -

Mirrow-Normal
我猜这个才是normal
00:41:363 (2) - 向左弯怎么样
柑橘整张图就是一直在逆时针转圈==

Midnight-Hard
00:05:728 (2,3) - 个人柑橘三连击更好吧
00:07:574 (2,3) - ^
00:56:254 (1) - 如果是请包好
01:11:582 (1) - 有点坑


Rain-Insane
无力mod insane啦~

没啥可说的所以recieve my star
Topic Starter
mintong89

615915887 wrote:

拙计mod

神combo color 吐槽一下

Mirrow-Normal
我猜这个才是normal
00:41:363 (2) - 向左弯怎么样
柑橘整张图就是一直在逆时针转圈==

Midnight-Hard
00:05:728 (2,3) - 个人柑橘三连击更好吧 这个跟piano啊...
00:07:574 (2,3) - ^
00:56:254 (1) - 如果是请包好 对不起但是不是
01:11:582 (1) - 有点坑 坑才好玩


Rain-Insane
无力mod insane啦~

没啥可说的所以recieve my star
谢啦~
Azure
全都改了 all fixed
SPOILER
osu file format v12

[General]
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AudioLeadIn: 2000
PreviewTime: 56801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mayonaka no Orchestra (TV Size)
TitleUnicode:真夜中のオーケストラ (TV Size)
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:mintong89
Version:Az's Grayish
Source:Naruto Shippuden
Tags:ED Ending
BeatmapID:282007
BeatmapSetID:98149

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Topic Starter
mintong89
updated
kiddly
网络也是比较差 没下video不能看了 sry

[General]
  • 00:40:487 - 00:54:502 - 这段为什么不用普通soft组呢,本来音乐也是比较安静的部分,加上Drum感觉十分突兀。
    你确定就用这么个BG么……关视频党没人权
[Az's Grayish]
  • 00:12:458 (1,2) - easy难度为了避免被找茬玩家挑建议还是不要stack吧。
    建议:
    SPOILER
    http://puu.sh/3SoXw/2bbbf9fa7b.jpg
    00:26:911 (1) - 怎么有NC
    01:26:254 (1) - 这个转盘巨大的声音把我吓尿了……建议20%以下吧。另外,这个转盘之前一个note在非常边缘的地方,新手的话有可能操作不过来,所以建议再加长两拍。
[Mirror]
  • 01:24:064 (1) - 不map完么……感觉这玩起来就觉得像是填的
[Midnight]
实在是看不出什么可吐槽的,坠毁惹

[Rain]
  • 00:09:064 (1) - 建议soft音效
    01:05:998 (1) - 仔细听了几遍,感觉这个slider首尾音效加反了。btw why NC?
    00:17:714 (1,2) - 1的slider尾巴没藏好啊,比较难看。不过这个地方藏好了也不太好看,建议blanket。
    356,184,17714,6,0,P|388:140|372:44,1,135,2|2,3:0|0:0,0:0:0:0:
    352,24,18152,2,0,P|368:84|408:112,1,90,8|2,0:0|0:0,0:0:0:0:
    01:13:772 (1,2) - 一样是slider尾巴没藏好,这个把中间锚点下移2格可破。
就只挑的出这么点 伤感
good luck!
kiddly
double posted
Topic Starter
mintong89
00:40:487 - 00:54:502 - 这段为什么不用普通soft组呢,本来音乐也是比较安静的部分,加上Drum感觉十分突兀。
你确定就用这么个BG么……关视频党没人权 嗯...我觉得这BG还挺适合的
其他都fix了thanks~
pachimono
[General]
就是drum的感觉有点闷闷的/.\
[Az's Grayish]
我蠢 看不出来什么可以吐槽的;w;
[Mirror]
  1. 00:07:805 (3) - 移到 x:256 y:180
[Midnight]
还是看不出来/.\
[Rain]
  1. 00:19:794 - 加个circle
  2. 00:25:049 -^
  3. 00:28:006 (9,1) - 这两个换个位置?像这样 http://puu.sh/3R3nw.jpg
  4. 00:50:122 (3) - ctrl+g?
  5. 01:00:086 (9) - 往左放一点?
  6. 01:26:035 (1) - 要不要换成spinner?
;w;神图找不到地方吐槽压力好大
Topic Starter
mintong89

pachimono wrote:

[General]
就是drum的感觉有点闷闷的/.\
[Az's Grayish]
我蠢 看不出来什么可以吐槽的;w;
[Mirror]
  1. 00:07:805 (3) - 移到 x:256 y:180
[Midnight]
还是看不出来/.\
[Rain]
  1. 00:19:794 - 加个circle
  2. 00:25:049 -^ 没听到的鼓音我就不想加了
  3. 00:28:006 (9,1) - 这两个换个位置?像这样 http://puu.sh/3R3nw.jpg 有跟鼓音
  4. 00:50:122 (3) - ctrl+g? 故意的
  5. 01:00:086 (9) - 往左放一点?
  6. 01:26:035 (1) - 要不要换成spinner?
;w;神图找不到地方吐槽压力好大
thanks~
Mira-san
Hello.



[Az's Grayish]
00:34:137 (1) - I don't like how this is placed.

[Mirror]
Nothing for me to see.

[Midnight]
00:28:553 (1) - Place at red tick, or dunno. It doesn't sound right unlike the other ones.
00:34:356 (3,4,5,6) - Make it look like a part of a perfect hexagon.
00:36:765 (4) - Align with (2) via the Y axis. Simply speaking, put it at y:32
00:52:312 (5) - This is farther compared to the distance of (3) to (4).
01:04:137 (3) - Make this (4) and make slider (4) number (3), a.k.a. switch the timings.

[Rain]
Perfect enough for me.



\o/ Good luck! :D
Fycho
Black: suggetions
Blue: might consider
Red: You Must Fix

[general]
Leadin=1500足够了

[rain]

  • OD+1
    00:06:190 –这里空拍感觉怪怪的,加note并加whistle
    00:06:651 –add a note
    00:08:036 –add a note with whistle
    00:40:487 –从这里开始一段强烈建议不用whistle,不合音乐,真的,感觉也有些刺耳。用soft却很合适,别太懒了;w;
    00:40:487 –这个中间白线上有个人声,用1/4节奏啊
    00:54:940 (1,2,3,4,1,2) –可以试试放跳
Kiai里有些finish多余略吵,闷闷的鼓声配上清脆的钹声..窝都不知道该怎么书了

[ Midnight]

  • 开头节奏和insane一样真是恶俗
    00:19:903 (3,4) –修改下距离。hard这样略难啊
    00:20:779 (7) –我觉得这个应该拉长到蓝线结束
    01:08:517 (1) –首finish略吵
    01:10:268 (1) -^
    01:10:268 (1) -^
    01:24:283 (1) -^

[mirror]

  • 00:05:728 (2,3) - NM怎么也这样下节奏不别扭吗
    01:04:794 (1) –首finish掉了

[ Az's Grayish]
先说点nazi的,你可以按ctrl+A,然后看看排版,会发现很奇妙的事情
稍微注意平均空间利用率吧

  • 00:12:458 (1,2) –stack is too hard for beginners to play
    00:26:473 (1) –remove NC?
Topic Starter
mintong89

Fycho wrote:

Black: suggetions
Blue: might consider
Red: You Must Fix

[general]
Leadin=1500足够了 习惯了 看下面再说吧

[rain]

  • OD+1
    00:06:190 –这里空拍感觉怪怪的,加note并加whistle 跟piano
    00:06:651 –add a note ^
    00:08:036 –add a note with whistle ^
    00:40:487 –从这里开始一段强烈建议不用whistle,不合音乐,真的,感觉也有些刺耳。用soft却很合适,别太懒了;w; no sorry
    00:40:487 –这个中间白线上有个人声,用1/4节奏啊 不 我不跟人声
    00:54:940 (1,2,3,4,1,2) –可以试试放跳 不喜欢
Kiai里有些finish多余略吵,闷闷的鼓声配上清脆的钹声..窝都不知道该怎么书了 怀疑你又看不懂mapper像表达啥

[ Midnight]

  • 开头节奏和insane一样真是恶俗 这叫好玩
    00:19:903 (3,4) –修改下距离。hard这样略难啊
    00:20:779 (7) –我觉得这个应该拉长到蓝线结束 有鼓声
    01:08:517 (1) –首finish略吵 我觉得还可以
    01:10:268 (1) -^ ^
    01:10:268 (1) -^ ^
    01:24:283 (1) -^ ^

[mirror]

  • 00:05:728 (2,3) - NM怎么也这样下节奏不别扭吗
    01:04:794 (1) –首finish掉了 我觉得反而加finish跟难听 看下面怎么说
虽然no fixed但是还是谢mod

@Mira-san: some fix thanks~
sammy711
From 复读群
Perfect map 我mod不出来什么了
与其被说no fixed 不如送上1 star OAO其实我是看到前面好多no fixed怕了
我觉得这图已经够rank了 建议赶紧凑好SP去找泡XD
01:27:787 - Normal和Hard里的这条线删掉/.\
Rain
吐槽一下 00:50:560 (4) - 这个可以稍微顺时针旋转5°到10°保持美观 而且这个角度和00:50:998 (1) - 衔接的也不是很好
啊 顺便提醒一下Az的Easy里好像missing video了哦 unrankable

00:49:684 (2,3,4) -
这个地方刚开始我不理解为什么这样放 结果码了一堆字OAQ
最后仔细听了一下音乐才发现是跟了钢琴声走 默默地把打的字都删掉了
to pachimono 米桶这么放是因为背景钢琴声有一个上扬的趋势



no kds and 1 star
Topic Starter
mintong89
都改了lol
感谢~
woshiguabi
占个位置
mint baka
Koiyuki
Frommy queue of Normal mod.

First
———————————————————————————
好歌,好图,米桶好厉害,蹭~ :roll:
另外自定义音效有点怪……为何不用drum,自定义音效再改过来……(虽然挺麻烦

Az's Grayish
———————————————————————————
None.
(为何要扯这么猎奇形状的滑条-.-)

Mirror
———————————————————————————
None.

Midnight
———————————————————————————
00:58:334 (4) - 如果是长白线加NC的设定,请加NC

Rain
———————————————————————————
00:43:882 (5) - 移到y:124
还有这连打打的好不习惯0 0


nothing, perfect map, 射星!
Topic Starter
mintong89
全改了

谢啦!
Azure
all fixed Thanks mod

SPOILER
osu file format v12

[General]
AudioFilename: Mayonaka no Orchestra.mp3
AudioLeadIn: 2000
PreviewTime: 56801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mayonaka no Orchestra (TV Size)
TitleUnicode:真夜中のオーケストラ (TV Size)
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:mintong89
Version:Az's Grayish
Source:Naruto Shippuden
Tags:ED Ending
BeatmapID:282007
BeatmapSetID:98149

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,8697,11018
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
mintong89
updated!
gxytcgxytc
话说我是真的不想骗啊不想骗T.T
lead in 1500 看了别人好多其他图mod 一般将lead in + offset =3000左右为宜.
[az]
easy最好不要变速slider的说.
没有video
其他找不出来/w\
[mirror]
nothing
[Midnight]
00:33:152 (5) - 柑橘 +clap会好听些
00:56:254 (1) - 要不要包上4 D:
[Rain]
00:47:276 (8) - x352 y316 56 和78 平行一下
00:56:254 (1) - 左移一格and dont forget my kd plz
00:59:976 (8,9) - 窝觉得这两个可以加弧度
01:19:903 (6) - 这个不喜欢/.\ 玩着不顺还坑了一下. 改简单点?.
真是的我这么渣还要我来摸/.\
:) 米桶神麻婆bdbf :)
我去hl你~(pia

忘记了 grid 4
No_Gu
[General]
Tag

[Az]
没video
00:01:574 (1,2,3,1,2) - 开头都加whistle
00:12:896 (2) - 第二个点右上各一格
00:31:728 (3,2) - 有点遮
00:40:487这段开始就没大鼓了还是换默认hitnormal

[Normal]
00:40:487没大鼓。。
01:15:524 (1) - 开头大鼓

[Hard]
00:01:574 (1,2,1,2,1,2,1,2,1,2,3,1,2,3) - 看了半天没感觉有啥规律
00:07:574 (2,3) - 加一个whistle
00:08:955 (1) - 没大鼓啊
00:33:152 (5) - ^
01:11:363 (7,1) - 感觉这里很容易断。。
01:13:553 (5) - NC?

[Insane]
00:08:955 (4) - finish太吵

实话说我感觉你这音效真是下的不怎么样。。。虽然你是说trying to use drum sound但是其实你现在这样跟把soft-hitnormal换个文件没什么太大区别。尤其那段没大鼓的还全加大鼓音。这歌鼓点多你现在这样勉强还算可以,换个只有o x o x你这么下就难听死,真想下还是认真听。。随便糊弄的话还不如加点默认whistle。不过当然你觉得你就这样就挺好那我也不多说啥,一个人一种心理。顺带一说有镲的时候基本都有大鼓,也就是你finish加了的话基本都要加whistle,kiai段基本都落下了
说重了的话别在意 也不是强迫你改
TTTTTTTTTTTT
[Easy]
01:03:261 (1) - 不要NC
00:34:137 (2,1) - 这个很难看。
这个难度没add video
[Normal]
没问题
[Hard]
00:07:805 (3) - whistle
[Insane]
Topic Starter
mintong89
fixed some thanks
Azure
all fixed
thanks for mod
SPOILER
osu file format v12

[General]
AudioFilename: Mayonaka no Orchestra.mp3
AudioLeadIn: 2000
PreviewTime: 56801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mayonaka no Orchestra (TV Size)
TitleUnicode:真夜中のオーケストラ (TV Size)
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:mintong89
Version:Az's Grayish
Source:Naruto Shippuden
Tags:ED Ending
BeatmapID:282007
BeatmapSetID:98149

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,8697,11018
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
mintong89
updated
UnitedWeSin
Hello^^
Nice song.

[General]

  1. Missing video in Az's Grafish. Please fix this.
  2. I like the skin. Nice job. :)
[Rain]

  1. 00:08:955 (4) - NC? Seems nice.
  2. 00:16:400 (3,4,5,6) - Unintuitive rhythm imo. It's not following the music very well. The 1/4 jumps are difficult to understand. I recommend replace the 3 with a circle and then add 1/4 sliders at 00:16:619 and 00:16:838.
  3. 00:40:487 - Why do you increase volume here? The music becomes more quiet. All I can hear is that bass hit hitsound in this section, I can't hear the music. Try 40% volume here instead. Then increase it again at 00:54:502.
  4. 00:45:086 (4,5) - Try Ctrl+G here. It'll flow a little nicer into the triplet 1. Here's the idea:
  5. 00:54:502 (1,1) - I'd like it if you would unstack these since the music changes so much on the 00:54:502 (1). Try flipping these over the axis like so:
    Image

    You could even move each further into their respective corners to increase spacing which might be nice.
  6. 00:59:100 (6,7,8,9,1) - Example of messy placement here. Why not make nice blankets instead of overlapping them? Here's an example you could try:
  7. 01:03:480 (7,8) - Messy placements. :< You overlap the same area again and it disrupts the flow of your map. Also try to fill out the rhythm here with more drums. Try a triplet at 01:03:480 and a 1/2 slider at 01:03:699.
    Image

    That's with NC at 01:03:480 as suggested in NC box.
  8. Placement suggestion here on the 01:03:042 (6). Have it flow into the 01:02:276 (2,3,4) blanket pointed at the triplet at 01:03:480.
    Image

    It's just an example of the type of things you could try that would fit well for this mapset since you use so many streams like that.
  9. 01:05:779 (8,1) - Similar idea to 00:16:400 (3,4,5,6). It's very unintuitive to play when these 1/4 sliders are starting on the blue tick. I suggest that you change all patterns like this so that the sliders are on the white tick. It will play more intuitively with the drums. You can replace the 01:05:451 (7) with a circle and move the 1/4 sliders left like so:
    Image

    Or here's another example of a rhythm you can try:
    I recommend changing all patterns where you have 1/4 sliders on the blue ticks like:
    01:12:787 (3,4)
    01:19:794 (5,6,7) -
    If you place your 1/4 sliders on the white and red tick like this, you can add your hitsounds and follow the drums, and make all sorts of fun jumps and interesting placements while it still being intuitive to play.
  10. 01:24:064 (1,2) - Reverse NC makes more sense to me to show the jump.
  11. Some combo inconsistencies in the first bit of the kiai. If you're following drums, here are my suggestions:
    NC's
    1. 00:59:976 (8) - NC and remove the one on 01:00:195 (1). Consistent with 01:13:334 (5,1).
    2. 01:01:290 (8) - NC and remove the one on 01:01:947 (1). Consistent with 01:15:305 (1,2,3).
    3. 01:03:480 (7) - NC and remove the one on 01:04:027 (1).
    4. 01:04:794 (6) - NC and remove the one at 01:05:998 (1). Consistent with 01:18:809 (1).
My main complaint with this map are your rhythms. Lots of the times you create awkward rhythms with 1/4 sliders placed on the blue tick. Also I think you could work on your placements, they get quite sloppy at times. I gave a few examples.

[Rain]

  1. 00:28:444 - The gap is kind of breaking flow imo. I'd prefer that you add a note to make a nice triplet. That or an increased spacing might work.
  2. 00:40:487 - Same as Insane, I recommend less volume. Try 40%
  3. 01:03:699 (2,3,4,1) - Try it with no overlaps and with the 01:05:013 (1) more at the edge of the circle flow. The way you have it now, flow is broken with the 01:05:013 (1) being so overlapped imo. Try this, I think it might play nicer:
  4. 01:11:582 (1) - I'd prefer that you unstack it. I realize you're trying to reflect the Insane diff here but I think it's annoying for hard players to read when you stack it underneath the last note of a stream. You could blanket it with the stream instead:
[Mirror]

  1. 00:26:035 (3,1) - A bit nazi, try to move the 3 more up. It will have a nicer effect:
  2. 00:30:414 (2) - Just a minor suggestion here.Copy the 00:29:100 (2) and flip it over as this slider. Place in reflection. It will look more nice.
  3. 00:40:487 - Same suggestion as other diffs. Lesser volume plz.
  4. 00:50:998 (1,2) - Minor thing here too. Try to get the 2 in a blanket with the 00:50:122 (4) as well as the 1. Here's the idea:
  5. 00:53:626 (2,3,1) - I'd prefer that you stack the 3 on the 2 instead of the 1. That way we'd have movement to the 1 when the symbols crash. It will feel nicer imo.
  6. 01:23:626 (3,4) - Try replacing with a 1/2 slider to reduce some difficulty here.
[Az's Grayfish]

  1. Imo your NC's are too frequent in this map. I think it's nice in an Easy when the combos go past at least 3. Lots of your combos are only 2 hits long because you NC every downbeat. Consider removing some like 00:14:210 (1) and 00:17:714 (1) and so on and so forth consistently.
  2. 00:34:356 (3,4,5) - Try to even the spacing out a bit here, it was very confusing in play. I figure it might be a mistake.
  3. 00:38:517 (3,4) - I don't like this rhythm here since the music crashes and holds on the 3 but we continue on and hit the 4 before holding. I'd like it if you could delete the 3 and move the slider to that red tick. Consider this rhythm here:
  4. 00:40:487 - Same suggestion as other diffs. I feel the hitsounds are too loud here. Try 40%.
Cool map. I'd say get a few more mods and work on some rhythms and placements in the Rain diff and it'll be on it's way. I'll leave my star here for now.
Good luck^^
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