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Igorrr - Unpleasant Sonata [OsuMania|Osu|Taiko]

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Roxas
Posted for notice you that I finished mod :)
Dolphin
Taiko Mod from my queue!

Normal text are suggestions, Bold text is something you should really fix.

[General]
  • Incosistent Kiai Times (Go-Go Time)
    Muzukashii:

    Oni:


    Also Muzukashii has higher star rating than Oni. Try to fix that by just lowering AR and CS. It won't affect the map at all.
[Zukisinx's Muzkukashii]
  • OD4, since Muzukashii? Muzukashii maps usually have larger hit windows than Oni.
    00:05:823 - add a don here, the pattern and sound feels empty and incomplete without it.
    00:13:457 (57) - k, because of the snare sound, and to keep a consistent pattern.

    Good Map!
[Loctav's Oni]
  • OD5, on Oni, all song setup settings should be in the middle.
    00:09:707 (68) - what.. A stream that ends with a finisher? These are okay for ddkk players but I can see why kddk players hate them. Either remove the finish, or if you want to keep the finish, remove the note before the finisher. You really shouldn't use finishers in or at the end of a stream..
    00:10:511 (73) - Remove this. There is nothing musically that calls for a finisher here..
    00:12:922 (94) - Finisher at the end of a stream. Same explanation.
    00:15:065 (118) - ^
    00:17:475 (140,141,142,143) - The BPM for this map is high, I think you could change this into a 1/4 ddk instead. 1/6 dddd is just overkill, and could be looked upon as overmapping.
    00:18:279 (152) - Finisher at the end of a stream, same explanation.
    00:21:493 (175) - ^
    00:23:636 (199) - ^ this one is even worse, since you don't have a consisent stream pattern like ooooox or oooxxxo
    00:25:779 (223) - finisher at the end of a stream.
    00:26:047 (225,226,227,228) - 1/6 overkill. try changing into kkd or ddk 1/4
    00:26:850 (236) - Finisher ending a stream.
    00:35:957 (313) - ^
    00:39:707 (343) - ^
    00:42:922 (373) - ^
    00:43:993 (384) - ^
    01:01:136 (165) - ^
    01:05:422 (198) - ^ this one is very bad due to it being a very short stream that is ddkkD pattern. This is most likely unrankable.
    01:09:707 (236) - Stream ended by finisher.
    01:15:064 (288) - ^
    01:17:742 (318) - ^ although I think it should rather end with k since it's very high pitch.
    01:26:850 (399) - Stream ended by finisher.
    01:35:422 (465) - ^ + very short stream.
    01:39:707 (499) - ^

    Good map but darn those Finisher Stream Ends. Imo they should be unrankable unless the BPM is ridiculously low.
I hope I was helpful! :oops:
Topic Starter
Sieg
wow, this is so hard to move on :( :( :( :( :( :( :( :( :(
-Kazu-

Dolphin wrote:

Taiko Mod from my queue!

Normal text are suggestions, Bold text is something you should really fix.

[General]
  • Incosistent Kiai Times (Go-Go Time)
    Muzukashii:

    Oni:

    ^ about this,i think the kiai's in my muzu are good,i placed them on every part where screams and all those things start sounding,i want to know what loctav thinks about it

    Also Muzukashii has higher star rating than Oni. Try to fix that by just lowering AR and CS. It won't affect the map at all.
[Zukisinx's Muzkukashii]
  • OD4, since Muzukashii? Muzukashii maps usually have larger hit windows than Oni. k
    00:05:823 - add a don here, the pattern and sound feels empty and incomplete without it. k
    00:13:457 (57) - k, because of the snare sound, and to keep a consistent pattern. meh i think its good as d

    Good Map! thx ^^


I hope I was helpful! :oops: of course you was ^^
Muzkukashii OP http://puu.sh/3wfzL.osu
Topic Starter
Sieg
updated
[Shi-Ra]

Roxas wrote:

[SC]
01:17:743 - Add 2 or 3 whistles - Added / Done.
01:42:855 (102855|2,102922|2) - Mmmmh 1/4 jackhammer at 224 bpm is hard imo Done.
My own fixes:
- fixed some patterns with JackHammers
- added two misplaced notes
- removed some worst hitsounds


> New ver. [SC] <
Topic Starter
Sieg
updated
Loctav

Dolphin wrote:

[General]
  • Incosistent Kiai Times (Go-Go Time)
    Muzukashii:

    Oni:

    My Kiai is placed on the most intense part of the song, which is also the most intensely mapped one. I recommend to place the kiai only there to underline this outstanding part of this song. Compared to all other diffs, all Kiai times are actually inconsistent, yet I like my placement the most (compared to the Muzu and to the Mania diffs - not to mention the standard diffs, that have no kiai at all)

    Also Muzukashii has higher star rating than Oni. Try to fix that by just lowering AR and CS. It won't affect the map at all. this is unneeded.
[Loctav's Oni]
  • OD5, on Oni, all song setup settings should be in the middle. whoever told you that, lied. Refused.
    00:09:707 (68) - what.. A stream that ends with a finisher? These are okay for ddkk players but I can see why kddk players hate them. Either remove the finish, or if you want to keep the finish, remove the note before the finisher. You really shouldn't use finishers in or at the end of a stream.. it's rankable. Please refer to the Taiko Ranking Criteria
    00:10:511 (73) - Remove this. There is nothing musically that calls for a finisher here.. there is?
    00:12:922 (94) - Finisher at the end of a stream. Same explanation. read above.
    00:15:065 (118) - ^ ^
    00:17:475 (140,141,142,143) - The BPM for this map is high, I think you could change this into a 1/4 ddk instead. 1/6 dddd is just overkill, and could be looked upon as overmapping. I can easily play that? It's not really overmapped, neither it is overkill
    00:18:279 (152) - Finisher at the end of a stream, same explanation. read above
    00:21:493 (175) - ^ ^
    00:23:636 (199) - ^ this one is even worse, since you don't have a consisent stream pattern like ooooox or oooxxxo ^
    00:25:779 (223) - finisher at the end of a stream. ^
    00:26:047 (225,226,227,228) - 1/6 overkill. try changing into kkd or ddk 1/4 read above.
    00:26:850 (236) - Finisher ending a stream. ^
    00:35:957 (313) - ^ ^
    00:39:707 (343) - ^ ^
    00:42:922 (373) - ^ ^
    00:43:993 (384) - ^ ^
    01:01:136 (165) - ^ ^
    01:05:422 (198) - ^ this one is very bad due to it being a very short stream that is ddkkD pattern. This is most likely unrankable. ^still not unrankable
    01:09:707 (236) - Stream ended by finisher. ^
    01:15:064 (288) - ^ ^
    01:17:742 (318) - ^ although I think it should rather end with k since it's very high pitch. ^ it's a don to make it rankable
    01:26:850 (399) - Stream ended by finisher. still rankable.
    01:35:422 (465) - ^ + very short stream. doesn't make it less rankable.
    01:39:707 (499) - ^ ^
I hope I was helpful! :oops: Well, you only mentioned stuff as unrankable that is rankable.
No change. Thanks anyways. <3
YunoFanatic
From: Productive Mod Team! Queue
Requested that only O!M

Negative :o
Positive :D

Shira's Light Piano~!
:arrow: stop using double notes (double time like a note then followed by a close note -_- makes even harder..)
:arrow: Unreasonable spacing everywhere please try to follow the flow! too many cant point that many -_-
:arrow: Kiai time not in time.. you can add one in here too! 00:50:422 and end it in here 01:00:065
Negatives:
00:18:815 (1) (4) (7) add finish here much better with finish than an random hitsound ;)
00:47:609 rythm pls follow no more holder in here and add notes
01:52:565 ok adjust your kiai time until 02:09:707 looks good though!
Positive:
I like how interesting you put your notes are sometimes i doubt that i didnt think that before :P

I cant mod thee other o!m diff it seems the creator did well i cant find problems in these diff but maybe from an BAT! congrats i think its ready to be ranked WOISHII! i might shoot a star though..
Topic Starter
Sieg
Thanks YunoFanatic
Coro
Taiko mod~
All are suggestions unless in red.

[Zukisinx's Muzukashii]
00:02:743 (5) - use d? since the pitch of the main instrument starts going down here
00:05:556 (22) - use d k, pitch goes down then up

[Loctav's Oni]
00:26:448 (230) - use k? imo starting the k stream with a k sounds better since the single d hit sounds weird
01:31:136 (431,435,439,443,447,451,455,459) - use D? The bass hit is really too loud to be ignored so I think it would be better to go with D

wow dat difficulty ._.
good luck with rank~
[Shi-Ra]

YunoFanatic wrote:

Shira's Light Piano~!
:arrow: stop using double notes (double time like a note then followed by a close note -_- makes even harder..) - Understand you but...sorry, I disagree. Those patterns are equal o2jam patterns, so that's right way to place notes.
:arrow: Unreasonable spacing everywhere please try to follow the flow! too many cant point that many -_- - ^ same problem. For many o!m players those patterns are more difficult and unusual, but this [NM] equal to Normal 15 lvl song in o2jam, so that's right spacing.
:arrow: Kiai time not in time.. you can add one in here too! 00:50:422 and end it in here 01:00:065 - Added / Done.
Negatives:
00:18:815 (1) (4) (7) add finish here much better with finish than an random hitsound - Got it / Done.
00:47:609 rythm pls follow no more holder in here and add notes - Sliders replaced with notes.
01:52:565 ok adjust your kiai time until 02:09:707 looks good though! - If you mean to extend kiai, it was done. (think I understood you)
Thank you for your mods, YunoFanatic :3

> New ver. [NM] <
Topic Starter
Sieg
updtd :3
Loctav

CoroQuetz wrote:

[Loctav's Oni]
00:26:448 (230) - use k? imo starting the k stream with a k sounds better since the single d hit sounds weird unfortunately I can't agree here. The don follows the music
01:31:136 (431,435,439,443,447,451,455,459) - use D? The bass hit is really too loud to be ignored so I think it would be better to go with D adjusted the entire section to this suggestion

wow dat difficulty ._. lol yeah
http://puu.sh/3yZYx.osu

Thank you~
Topic Starter
Sieg
updated
-Kazu-
http://puu.sh/3CgJv.osu
sorry for not applying it before D:
Topic Starter
Sieg
updated
MMzz
[Loctav's Oni]
00:17:609 (143) - k? As weird as it might sound, dddk plays more smoothly and maintains flow better than dddd, especially at high BPM's like this.
00:24:707 (207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223) - Changing the notes around to http://puu.sh/3F4Jj.jpg feels much more natural. Then opens up the chance to make 00:25:779 (223,224,225,226,227,228) - resemble the music more, by making it this: http://puu.sh/3F4KR.jpg The two kats resembling the high pitch snares that are pretty powerful at the end of that stream, then the dddk maintaining the flow. Overall it feels much nicer and is a bit more consistent with the other 1/6 pattern area. End result should be this: http://puu.sh/3F4Mv.jpg
00:53:100 (95,96,97,98,99,100,101,102) - This isn't snapped to the music at all. Slow it down and listen you will notice that it is some crazy 1/4 1/6 piano roll. You need to adjust this roll to the music properly. I guess making it straight 1/4 could work, but still weird.

Fun diff though.

[Muzukashii]
I found nothing wrong, or anything that sticks out as weird, but, I think you should make the SV1.20 for this diff. The scroll speed of 224 is really fast even for a Muzukashii level, and since you use no 1/4 it would be a benefit to the players this difficulty is aimed at.
Loctav

MMzz wrote:

[Loctav's Oni]
00:17:609 (143) - k? As weird as it might sound, dddk plays more smoothly and maintains flow better than dddd, especially at high BPM's like this.
00:24:707 (207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223) - Changing the notes around to http://puu.sh/3F4Jj.jpg feels much more natural. Then opens up the chance to make 00:25:779 (223,224,225,226,227,228) - resemble the music more, by making it this: http://puu.sh/3F4KR.jpg The two kats resembling the high pitch snares that are pretty powerful at the end of that stream, then the dddk maintaining the flow. Overall it feels much nicer and is a bit more consistent with the other 1/6 pattern area. End result should be this: http://puu.sh/3F4Mv.jpg
00:53:100 (95,96,97,98,99,100,101,102) - This isn't snapped to the music at all. Slow it down and listen you will notice that it is some crazy 1/4 1/6 piano roll. You need to adjust this roll to the music properly. I guess making it straight 1/4 could work, but still weird.

Fun diff though.
fixed everything: http://puu.sh/3FanN.osu
thanks! <3
Topic Starter
Sieg
updated
spoonguy
Random mania mod. :c

[SC]

00:29:529 - Imo this pattern feels a bit better that way v
00:35:288 - Add a note here? Perhaps delete 00:35:422 (35422|3) - and add a note in the 4th column.
01:17:542 - The pattern should end at 01:17:743 - Rearranging the pattern would be nice. This sounds like a good match to me imo:

[NM]

02:01:136 - Maybe you could change the pattern every 2 or 4 beats? This would add some spice to this part, since the patterning looks a bit random. This counts for SC too.

Sorry for the little mod. Couldn't find much since i'm not used to this kind of style.
[Shi-Ra]

Paulmrm wrote:

00:29:529 - Imo this pattern feels a bit better that way - Oh yeah, thanks for this.
00:35:288 - Add a note here? Perhaps delete 00:35:422 (35422|3) - and add a note in the 4th column. - Re-edited.
01:17:542 - The pattern should end at 01:17:743 - Rearranging the pattern would be nice. - Done.
02:01:136 - Maybe you could change the pattern every 2 or 4 beats? This would add some spice to this part, since the patterning looks a bit random. This counts for SC too. - Nope, those patterns aren't random, it's comfortable to play between left and right hand / btw [NM] pattern has been re-edited / for [SC] there is no changes
Thank you for your mods :3

> New ver. [NM] <
> New ver. [SC] <
Topic Starter
Sieg
updated
woc2006
mania mod
NM
======
HP: 6 OD: 6
cut notes by 10%, like 00:33:279 -, 00:40:243 -, 01:43:993 - to 01:50:442 -, 02:00:065 - they are much harder than normal.

SC
======
consider OD 6 for o2 style
[Shi-Ra]

woc2006 wrote:

mania mod
NM
======
HP: 6 OD: 6
cut notes by 10%, like 00:33:279 -, 00:40:243 -, 01:43:993 - to 01:50:442 -, 02:00:065 - they are much harder than normal -All done.

SC
======
consider OD 6 for o2 style - Thanks, done.
Also, diffs have been renamed.

Thank you, woc :3

> New ver. [NM] <
> New ver. [SC] <
Topic Starter
Sieg
updated, thanks
-Kazu-

MMzz wrote:

[Muzukashii]
I found nothing wrong, or anything that sticks out as weird, but, I think you should make the SV1.20 for this diff. The scroll speed of 224 is really fast even for a Muzukashii level, and since you use no 1/4 it would be a benefit to the players this difficulty is aimed at.
I dont really want to modify the SV but let's see if anyone thinks it should be 1.20 and i will change it.
Loctav
My Oni is not properly updated. Just rechecked.
Topic Starter
Sieg
strange... updated again, thanks Loctav
Topic Starter
Sieg
guess all fixed now no yes
69653863
I like good mappers, good maps, and good efforts. I respectfully appreciate them.

Can I mod only 3 diffs? :3c

Mod for mod request
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Change title text color to (64,0,0) for Artist and (60,12,0) for Title. White color for title text here is just unpleasant.
  2. Reduce lead in to 1.5? 2 is just weird for me
  3. 01:26:850 - 01:31:136 - If you add break here, players would surely appreciate it because it's almost no breaks at all here
Normal
  1. Tick rate 2 is just meh, also since they are not really audible they're like did nothing but giving more scores when playing. This is just weird o-o use 1 instead maybe?
  2. HP +1 for more balanced diff setting
  3. 00:06:493 (1) - To make a balanced straight-turned slider, make sure you put the second red dot right above the slider tick like http://puu.sh/3RK1p.jpg or if there's no tick make sure the straight-turn point is covered by the sliderball perfectly like http://puu.sh/3RK2s.jpg. Yours here looks like this http://puu.sh/3RK31.jpg and it just looks weird.
  4. 00:13:993 (2,2) - Imperfect blanket.
  5. 00:35:957 (3) - Add whistle-slide sound here to match the scream on background? You know what do I mean by whistle-slide right.
  6. 00:38:636 (1) - Remove NC? 2 notes on previous pattern is too few
  7. 01:09:975 (2) - End this slider on 01:10:779 - and add circle on next white tick?
  8. 01:20:690 - You can add note here, actually.
  9. 01:22:565 (1) - Bad : - ( How about something like this instead http://puu.sh/3RKgG.jpg ? I can provide code if you want.
    29,203,82565,6,0,B|95:204|74:281|74:281|158:285|141:368,1,240.000002384186,4|2,0:0|0:0,0:0:0:0:
  10. 02:02:207 (1,2) - A little bit imperfect blanket.
tiper's Sonata
  1. Considering you have a lot of short spinners, it's a good idea to reduce OD -1.
  2. 00:27:386 (5,6,1) - Make these three have same spacing.
  3. 00:44:529 - Add note here? It's weird to leave a mappable downbeat empty.
  4. 00:47:609 (1) - I just don't agree with this spinner here, at least try mapping this part. It's pretty mappable according to your mapping style here.
  5. 00:50:422 (4,5) - You could make these more spaced, since they're actually separated by a 1/4 space
  6. 01:12:520 (3) - End this slider on 01:12:922 - and add note on next white tick?
Insane
  1. 00:13:190 (3,4) - These stack somehow breaks flow ;~;
  2. 00:13:591 (5,6) - ^
  3. 00:27:922 (1,2,3) - Apply manual stack please
  4. 00:41:850 (1,2) - If you could convert these into slider, it'll flow better I suppose.
  5. 00:42:252 (4,5) - ^
  6. 00:53:100 (4,5,6,7,8,9,10,11,1) - I love you.
  7. 01:10:779 (1) - Weird shape ;~; how about http://puu.sh/3RKMe.jpg
  8. 01:23:100 (3) - Curve is not good enough. If you want to make it better, try placing a dummy note and blanket it with the curve, and delete the dummy note.
  9. 01:24:707 (1) - Not good curve either. Try above tips.
  10. 01:25:243 (3) - Why would you add another red dot on the end? Remove the second red dot, it's unnecessary. Also apply the above tips to make the curve unruined.
  11. 01:35:823 (2,3,4,5,6) - These flows really weird o-o Could you please make more structured and more visible pattern?
  12. 01:37:966 (2,3,4,5,6) - Another weird flow ;__;
  13. 01:46:940 (4) - If you copypaste from 01:46:136 (1) - and ctrl+H it would surely way much better and it wouldn't broke the symmetry at all
This game needs more Sieg and his beatmaps.
You can already contact the BATs for bubbling this, it's nearly perfect. Great job.

Starred. Good luck.
Topic Starter
Sieg

inverness wrote:

I like good mappers, good maps, and good efforts. I respectfully appreciate them.

:3

General
  1. Change title text color to (64,0,0) for Artist and (60,12,0) for Title. White color for title text here is just unpleasant.
    yep yep, I'll ask for this
  2. Reduce lead in to 1.5? 2 is just weird for me
    not a big deal really, i prefer to leave this as it
  3. 01:26:850 - 01:31:136 - If you add break here, players would surely appreciate it because it's almost no breaks at all here
    there is little breaks somewhere near
Normal
  1. Tick rate 2 is just meh, also since they are not really audible they're like did nothing but giving more scores when playing. This is just weird o-o use 1 instead maybe?
    changed
  2. HP +1 for more balanced diff setting
    yep
  3. 00:06:493 (1) - To make a balanced straight-turned slider, make sure you put the second red dot right above the slider tick like http://puu.sh/3RK1p.jpg or if there's no tick make sure the straight-turn point is covered by the sliderball perfectly like http://puu.sh/3RK2s.jpg. Yours here looks like this http://puu.sh/3RK31.jpg and it just looks weird.
    done
  4. 00:13:993 (2,2) - Imperfect blanket.
    tuned a little
  5. 00:35:957 (3) - Add whistle-slide sound here to match the scream on background? You know what do I mean by whistle-slide right.
    good idea
  6. 00:38:636 (1) - Remove NC? 2 notes on previous pattern is too few
    removed
  7. 01:09:975 (2) - End this slider on 01:10:779 - and add circle on next white tick?
    yep
  8. 01:20:690 - You can add note here, actually.
    prefer to leave this empty
  9. 01:22:565 (1) - Bad : - ( How about something like this instead http://puu.sh/3RKgG.jpg ? I can provide code if you want.
    29,203,82565,6,0,B|95:204|74:281|74:281|158:285|141:368,1,240.000002384186,4|2,0:0|0:0,0:0:0:0:
    I've fixed a bit my slider
  10. 02:02:207 (1,2) - A little bit imperfect blanket.
    tuned
Insane
  1. 00:13:190 (3,4) - These stack somehow breaks flow ;~;
    intended
  2. 00:13:591 (5,6) - ^
    intended
  3. 00:27:922 (1,2,3) - Apply manual stack please
    yep
  4. 00:41:850 (1,2) - If you could convert these into slider, it'll flow better I suppose.
  5. 00:42:252 (4,5) - ^
    indeed
  6. 00:53:100 (4,5,6,7,8,9,10,11,1) - I love you.
    :3
  7. 01:10:779 (1) - Weird shape ;~; how about http://puu.sh/3RKMe.jpg
    classic
  8. 01:23:100 (3) - Curve is not good enough. If you want to make it better, try placing a dummy note and blanket it with the curve, and delete the dummy note.
  9. 01:24:707 (1) - Not good curve either. Try above tips.
  10. 01:25:243 (3) - Why would you add another red dot on the end? Remove the second red dot, it's unnecessary. Also apply the above tips to make the curve unruined.
    they not supposed to be good curves :o
  11. 01:35:823 (2,3,4,5,6) - These flows really weird o-o Could you please make more structured and more visible pattern?
  12. 01:37:966 (2,3,4,5,6) - Another weird flow ;__;
  13. 01:46:940 (4) - If you copypaste from 01:46:136 (1) - and ctrl+H it would surely way much better and it wouldn't broke the symmetry at all
    yep
Starred. Good luck.
Thanks for great mod and support!
birra
M4M


ahhh
note: it's all just suggestions. no need to change if you think that the objects/sounds are good enough to you >~<

ps: im on my phone so . - . hope i wont do typo or anything.

tiper's Sonata

00:12:118 (7) - remove whistle at the end of it
00:13:725 (4) - remove finish ------ ^
00:29:529 (8) - remove whistle ---- ^
00:47:475 (7) - ------ ^
00:50:154 (3) - move to x:144 y:192
00:54:440 (2) - remove whistle
00:56:047 (1) - move to x:184 y:108
01:10:511 (5) - remove finish
01:20:422 (5) - ------ ^
01:23:368 (5,6) - put the clap at the end of the slider 6 and the whistle at the circle 5. that flows enough with the previous hitsound pattern and with the hitsound pattern before the spinner.
01:39:306 (9) - remove whistle
01:59:261 (1,2,3) - replace the whistles with claps at 1 and 3, remove whisle at 3.


Zukisinx's Muzukashi

- add K at 00:32:073. it fits a lot with the previous K
- change the KDK into KKD at 00:38:368? sounds better imo
- imo KKDDk sounds good rather than KKKDK at 00:52:565
- prefer DKK at 00:58:451 since it sounds kinda flow well with the previous DDk
- KDD at 01:17:207 sounds better

overall i like how you set tge pattern >w<

was too melted because of seeing the streams in insane diff ://////; so i think thats all for now >w<
goodluck yeyey <3 brb playing that insane again asdghjkl get ranked pls dear funfunmap amg. gotta get a BAT here to rank this ;////////;
-Kazu-

sacchann wrote:

Zukisinx's Muzukashi

- add K at 00:32:073. it fits a lot with the previous K Ok :D
- change the KDK into KKD at 00:38:368? sounds better imo Ok :D
- imo KKDDk sounds good rather than KKKDK at 00:52:565 Did'nt understanded this D:
- prefer DKK at 00:58:451 since it sounds kinda flow well with the previous DDk
- KDD at 01:17:207 sounds better Ok ,but kkd

overall i like how you set tge pattern >w< thx :D

was too melted because of seeing the streams in insane diff ://////; so i think thats all for now >w<
goodluck yeyey <3 brb playing that insane again asdghjkl get ranked pls dear funfunmap amg. gotta get a BAT here to rank this ;////////; YEAH GET THIS RANKED ;_;
Topic Starter
Sieg
alright, thanks

btw kazukisinx your avatar always scares me :\
MMzz
Taikos are good to go!
Loctav
It begins~
Topic Starter
Sieg
yeah, thanks
Irreversible
go sieg! xD
-Kazu-

Sieg wrote:

alright, thanks

btw kazukisinx your avatar always scares me :\
My non-screaming screamer avatar? lol
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