forum

nano.RIPE - Tsumabiku Hitori

posted
Total Posts
65
Topic Starter
xChippy
This beatmap was submitted using in-game submission on zaterdag 29 maart 2014 at 5:42:59

Artist: nano.RIPE
Title: Tsumabiku Hitori
Source: Hataraku Maou-sama!
Tags: unitedwesin The Devil is a Part-Timer! ending Sasaki Jun Kimiko moway
BPM: 145
Filesize: 4499kb
Play Time: 02:27
Difficulties Available:
  1. Insane (5 stars, 522 notes)
  2. Moway's Hard (4,9 stars, 328 notes)
  3. UWS's Normal (2,98 stars, 163 notes)
Download: nano.RIPE - Tsumabiku Hitori
Information: Scores/Beatmap Listing
---------------

Ninth ranked map~~!!

Hataraku Maou-sama! Last EP ED Theme~
Thanks Jonathanlfj for mp3 and for cutting it~
Normal by UnitedWeSin
Hard by Moway
Insane by xChippy
Xinely
first :)
Umi
#2 >3</
Oyatsu
#3 ><
CeilingPanda
I can do a timing check but I do believe that your song needs 30 seconds of DRAINING time to be ranked not just 30 seconds long.
I would suggest you looping it or re cut it so the offset(s?) won't be off after a change.
Topic Starter
xChippy
Err it's not done yet o-o that 30 sec is what I mapped untill now Total draining time will be 2:30, I requested soo... I wouldn't have to resnap everything after I'm done mapping
CeilingPanda
Timing seems fine, sorry for the earlier reply, just wanted to point it out to help you, (I did not have time to check it back then).
Hinsvar
Did some timing check here. Good luck on your map! :D

Log yeah
14:06 xChippy: Heeey Hinsvar >w<
14:06 Hinsvar: Hey :D
14:06 xChippy: Err... When you have time could you check the timing of my new map ^^?
14:07 Hinsvar: Hmm, it's okay.
14:07 Hinsvar: I'm modding right now.
14:07 Hinsvar: If I'm done, I'll get to you :P
14:07 xChippy: Okay :3, Thanks~ ^^
14:07 Hinsvar: No problem :D
15:12 Hinsvar: Uh, hi.
15:12 Hinsvar: I have finished modding.
15:12 Hinsvar: I can check the timing now :P
15:12 xChippy: Hehe yay :3
15:12 xChippy: err this is the map:
15:12 *xChippy is listening to [http://osu.ppy.sh/b/273639 nano.RIPE - Tsumabiku Hitori (Cut Ver.)]
15:13 Hinsvar: Hmm, okay, let me download it first, of course :D
15:13 xChippy: hehe :3
15:17 *Hinsvar is listening to [http://osu.ppy.sh/b/273639 nano.RIPE - Tsumabiku Hitori (Cut Ver.)]
15:17 Hinsvar: k got it here
15:18 xChippy: :3
15:27 Hinsvar: Hmm, 488 seems to be better for the offset lol
15:28 xChippy: okay I'll try it out :3
15:32 xChippy: I'm getting 7ms early most of the time o-o
15:32 Hinsvar: Hmm, weird.
15:32 Hinsvar: Maybe we should make the offset even earlier.
15:33 xChippy: oops I mean late =w=
15:33 Hinsvar: lol ok.
15:35 Hinsvar: Hmm, 7 eh.
15:35 Hinsvar: Maybe try 495?
15:35 Hinsvar: Have tested, and yep, actually feels better.
15:35 xChippy: alright trying now :3
15:36 xChippy: better I guess around 0-5 now
15:39 Hinsvar: Oh wait, late? Damn it lol
15:39 Hinsvar: Hmm.
15:39 Hinsvar: Try 484 now? o.o
15:42 xChippy: getting +11
15:42 xChippy: o-o
15:42 xChippy: 9~11
15:42 Hinsvar: what
15:42 Hinsvar: +11 here means late by 11ms?
15:42 xChippy: yes
15:42 Hinsvar: what the
15:42 xChippy: around 493-496 it's around 0~3
15:42 Hinsvar: The earlier the offset, it shouldn't get more late lol
15:42 Hinsvar: Or is my logic wrong...
15:42 xChippy: o-o
15:43 xChippy: If it's more late shouldn't it be increased o-o?
15:44 Hinsvar: Hmm, well, let's just try again.
15:46 xChippy: 498?
15:47 xChippy: I got alot 0~2
15:47 Hinsvar: I think 497 is nice, but since they're only different by 1ms...
15:49 Hinsvar: Hmm, 498 should be good, IMO.
15:50 xChippy: nope getting not much difference :3 93.54 acc and 93.87 :3
15:50 xChippy: but playing =w=
15:50 xChippy: bad*
15:50 Hinsvar: Nah, I'm not really good at playing too :P
15:50 xChippy: bpm is correct o-o?
15:51 Hinsvar: Yes.
15:51 xChippy: hookay :3
15:51 Hinsvar: That's it I guess? :p
15:51 xChippy: yep :3
15:51 Hinsvar: Ah, k then :D
15:51 xChippy: Post in thread so I can kds you @.@
15:52 Hinsvar: lol ok
Kin
can I make 2 taiko GD ? :)
Topic Starter
xChippy

Kin wrote:

can I make 2 taiko GD ? :)
Err.. Sorry not accepting any GD for this map :/
neonat
Just an observation here, for 02:17:979 (1) - it ends at 02:20:669 wouldn't you rather it end at 02:20:772 instead?
Topic Starter
xChippy

neonat wrote:

Just an observation here, for 02:17:979 (1) - it ends at 02:20:669 wouldn't you rather it end at 02:20:772 instead?
yep you're correct =w=
neonat
Other than that, nice map. Good luck!

Edit: Nice Insane ;X
UnitedWeSin
nano.Ripe <3
Normal finish! :3
http://puu.sh/3OWXl.osu
Topic Starter
xChippy
Updated~
Wafu
Hard is WIP. Done 50%
I will add diff by editing this post.

Btw. Kiais are not snapped, fix it.
No kd for this post.
Topic Starter
xChippy
Oops fixed the Kiais~
Black Abyss
GOD PLEASE LET THIS GET RANKED.
happy623
:roll:
Moway
Sorry for the long delay :P

http://puu.sh/5tcya.osu
Topic Starter
xChippy
Thanks Moway >w<
Aight I guess owo To pending~~
yurunneram
NORMAL

01:11:669 (1) - Ya could actually bend this a bit more and make it blanket the end of (3)

01:54:703 (1) - Move bit left? :3 the overlap looks a bit ugly

HARD

00:00:497 (1,2,3) - Did not like this bit... would spread out 1 and two

00:23:462 (5) - NC?

00:43:324 (6) - Stack over (1)?

01:43:945 (7) - Blanket nicer

not much :P Not bad I'd say. but interesting mapping~ No kudos pls

You have been modded out by Yurun _________ Neram~ ;)
DenoisoGoiso
Hi~ From my queue

[General]
  1. good
[UWS's Normal]
  1. 00:05:462 (1) - NC is not useless so delete it because the Rhythm not changing
  2. 00:18:703 (1) - ^
  3. 00:21:600 (7) - just little suggestion here :
  4. 00:33:600 (2) - don't curve it?
  5. 00:33:600 (2) - x:252 for the straight
  6. 00:58:014 (4,1) - Blanket nicer?
  7. 01:17:876 (5) - same suggestion like 00:21:600 (7)
  8. 02:01:324 (1) - Wave slider?? oh please change it into new shape :P
  9. 02:13:945 (4) - Stack nicer
  10. :3 done. My skill to mod BAT's diff is Lv.3 :o
[Moway's Hard]
  1. 00:01:324 (4) - Make it curve again?
  2. 00:06:083 (2) - More good. it's like blanketing with 00:05:462 (1) but fail lol
  3. 00:07:117 (5) - While stanza you should add NC here
  4. 00:13:531 (4) - (End slider) stack nicer with 00:11:669 (7)
  5. 00:14:152 (5) - same suggestion at 00:07:117 (5)
  6. 00:23:462 (5) - Add NC
  7. 00:33:393 (6) - ^
  8. 00:43:324 (6) - Stack nicer
  9. 00:46:428 (5) - the end slider not really stack with 00:47:669 (8,10) these objects
  10. 00:53:461 (5) - not snapped
  11. 01:11:255 (7) - More curve, it's more perfect blanketing with next slider
  12. 01:57:393 (4,1) - Blanket. Here is the suggestion :
  13. Done? alright ahuehuehue
[Insane]
  1. 00:00:495 (1) - not snapped huehuehue
  2. 02:12:289 (4) - object end not snapped
  3. Just check not snapped. ahuehuehue moe diff
That. Good luck~
Topic Starter
xChippy
Fixed the unsnapped notes plus unticked the countdown etc on all diffs~~
Evil_Twilight
[Colours]
Combo1 : 85,170,255
Combo2 : 255,91,91
Combo3 : 0,183,91
Combo4 : 255,154,53

try these colours

[Insane]
00:01:324 (4) - add finish
00:07:117 (1,2,3,4,5) - try this http://osu.ppy.sh/ss/1182097
00:13:945 (2,3,4,5,6) - same as 00:07:117 (1,2,3,4,5) - , make a stat will be better
00:15:393 (1) - add finish
00:31:428 (6) - add whistle
00:37:117 (2,3,4,5,6,7) - try this http://osu.ppy.sh/ss/1182120
00:59:772 (6) - change slider to note, and add a 1/2 slider on 00:59:876 (7) -
01:05:048 (1) - add finish
01:16:428 (5,1) - add somethings between here?
01:36:910 (6,7,8,9,10,11,12,1) - make a hexagon?

[Moway's Hard]
00:14:152 (5) - add NC
00:15:393 (1) - add finish
00:49:738 (3) - move to x:375 y:275
01:11:048 (6) - add clap

[UWS's Normal]
seems fine :D
Topic Starter
xChippy

Evil_Twilight wrote:

[Colours]
Combo1 : 85,170,255
Combo2 : 255,91,91
Combo3 : 0,183,91
Combo4 : 255,154,53

try these colours aight fixed colour in all diffs owo

[Insane]
00:01:324 (4) - add finish fixed
00:07:117 (1,2,3,4,5) - try this http://osu.ppy.sh/ss/1182097 did it kinda owo
00:13:945 (2,3,4,5,6) - same as 00:07:117 (1,2,3,4,5) - , make a stat will be better I prefer this one tho OAO imo better with music
00:15:393 (1) - add finish fixed
00:31:428 (6) - add whistle fixed
00:37:117 (2,3,4,5,6,7) - try this http://osu.ppy.sh/ss/1182120 the rythm here is a bit meeh to do this
00:59:772 (6) - change slider to note, and add a 1/2 slider on 00:59:876 (7) - did own changes
01:05:048 (1) - add finish fixed
01:16:428 (5,1) - add somethings between here? kinda like this break that the vocal offers
01:36:910 (6,7,8,9,10,11,12,1) - make a hexagon? I like the messy jumps Í´m using ><
Thx for modding! :3
UnitedWeSin
yurunneram

yurunneram wrote:

NORMAL

01:11:669 (1) - Ya could actually bend this a bit more and make it blanket the end of (3)
My intention wasn't really to blanket there so the 3 is placed a bit to the right.

01:54:703 (1) - Move bit left? :3 the overlap looks a bit ugly
I wanted the 1 to be on the center line. The overlap isn't so bad to me, I'd like to leave as is.

DenoisoGoiso

DenoisoGoiso wrote:

[UWS's Normal]
  1. 00:05:462 (1) - NC is not useless so delete it because the Rhythm not changing
    fixed
  2. 00:18:703 (1) - ^
    k
  3. 00:21:600 (7) - just little suggestion here :
    I'd like to leave it like this, it's more interesting and beautiful for me.
  4. 00:33:600 (2) - don't curve it?
  5. 00:33:600 (2) - x:252 for the straight
    I think I prefer the flow when it's curved here.
  6. 00:58:014 (4,1) - Blanket nicer?
    k
  7. 01:17:876 (5) - same suggestion like 00:21:600 (7)
    This placement seems better for me :\
  8. 02:01:324 (1) - Wave slider?? oh please change it into new shape :P
    I like the wave slider ;_;
  9. 02:13:945 (4) - Stack nicer
  10. :3 done. My skill to mod BAT's diff is Lv.3 :o

Thanks so much for modding! :)
http://puu.sh/5Rxgz.rar
Topic Starter
xChippy
Thx UWS Updated also changed the combo colours~ update pls :3
Rizia
[Insane]
HP -1/2?
00:28:014 - Try this if you like :3 [ http://puu.sh/5XZzO.jpg ](1 is 1/6)
00:39:600 (http://puu.sh/5XZHr.jpg)
01:16:841 - & 01:17:048 - add note , same as 02:06:497 -

sorry for poor mod :(
show more
Please sign in to reply.

New reply