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RADWIMPS - Amaotoko

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Total Posts
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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2013年8月18日 at 0:43:04

Artist: RADWIMPS
Title: Amaotoko
Tags: アルトコロニーの定理 Sun Rainbow
BPM: 123
Filesize: 17619kb
Play Time: 03:32
Difficulties Available:
  1. Hard (4.67 stars, 422 notes)
  2. Insane (4.83 stars, 677 notes)
  3. Normal (3 stars, 199 notes)
Download: RADWIMPS - Amaotoko
Information: Scores/Beatmap Listing
---------------
雨音子
All diffs done by myself
Nice SB by Sun Rainbow ~~~~~~
The lyric is a moving story
modders and friends whom I wanna say thanks to
edit: 30th JUN. thanks to Joon and sammy711
edit: 3rd JUN. thanks to lkx_Shore and GrayKaiser82
edit: 4th JUL. thanks to DarknessAngel
edit: 7th JUL. thanks to HelloSCV and Leader
edit: 13th JUL. thanks to Dark_Ai
edit: 17th JUL. thanks to AlpacaCokelat
edit: 24th JUL. thanks to No_Gu
edit: 1st AUG. thanks to nymph
edit: 1sth AUG. thanks to Strawberry
edit: 18th AUG. thanks to kanpakyin
lyrics
Nothing's on my back because I wanted it with you
And I want you too... I want you
I'm still at my prime because don't want to let it through
I want you to... I want you to
You're caught up in the morning rain
As always, you have called me again
I'll be there by seven,
But I should've said eleven
Well just to make you teased again
I hop out from the quiet bed
I hop on to the private train
Takes forty minutes ride from here
To apartment where I aim to appear
I'll be you're umbrella
and I'll save you from Cruella everyday
So don't you shut me out of there
as soon as all the sky is clear
Because
Nothing's on my back because I wanted it with you
And I want you too... I want you
You're still at our flat where we kissed in every nook
That makes me so...That makes me so...
Good old station welcomes me
I used to use it every week
Attendant still remembers me
And gently he says, "where've you been?"
I've been round in circles like an overturning turtle
I guess so...so...
I'm trying to overturn again
but water in this pours me in
Nothing's on my map because I wanted it with you
And I want you too... I want you
Lasting dream won't last,
I guess this saying's coming true
I bet you so... I bet you so
I finally arrive at Hilton suite
It's 6:08 but I rang the bell
I gave her name and suddenly,
The rain has stopped to fall, and breezed
(Way to go, way to go, way to go
Where to go, where to go, where to go
Where do you go, where do you go, where do you go)
She answers me on entry phone
My duty has been canceled off
She said she's going out with friends
Now, there's nothing that I can say
Because I'm in charge of rainy days and...
Nothing's on my back because I wanted it with you
And I want you too... I want you
I'm still at my prime because don't want tol let it through
I want you to... I want you to
I miss you so... I miss you so...
I kissed you though... I kiss you though...
Joon
hi

Hit Sound modding

[Normal]
01:07:420 (1) - add finish
01:22:542 (4) - end notes change finish
02:13:274 (4) - ^

[Hard]
00:16:688 (1) - start notes add finish
00:20:591 (1) - add finish
00:24:493 (1) - start notes add finish
00:28:396 (1) - add finish
01:34:737 (1) - start notes add finis

[Insane]
00:20:591 (1) - add finish
00:24:249 (1) - end notes add finish
00:28:396 (1) - add finish

good luck
sammy711
from 复读群
red=unrankable
black=strong recommend
pink=just advice
General
BG超过大小啦>.<
所有难度里都有这四根无用的绿线
01:19:615 - 无用的绿线
02:10:347 - 无用的绿线
02:14:249 - 无用的绿线
03:14:249 - 无用的绿线
Normal
从 00:20:103 到 00:31:932 - break time里面这些绿线都删了...
从01:34:249 - 到01:34:737 - ^同上
从02:21:810 - 到02:36:688 - ^同上

03:05:957 (2,3,4,1,2,3,4) - normal里把note声这么小会让新手confuse吧...推荐改掉
Looks Good!
Hard
从01:34:249 - 到01:34:737 - break time里面这些绿线都删了...
Orz...感觉没啥可说的
Insane
02:52:786 (1,2,3,4) - 摆的正点(? 我看坐标好像差了点
也没啥好说的.....

快去rank了吧....
Topic Starter
Zero__wind

sammy711 wrote:

from 复读群
red=unrankable
black=strong recommend
pink=just advice
General
BG超过大小啦>.<
所有难度里都有这四根无用的绿线 All fixed in N and H
01:19:615 - 无用的绿线
02:10:347 - 无用的绿线
02:14:249 - 无用的绿线
03:14:249 - 无用的绿线
Normal
从 00:20:103 到 00:31:932 - break time里面这些绿线都删了...
从01:34:249 - 到01:34:737 - ^同上
从02:21:810 - 到02:36:688 - ^同上

03:05:957 (2,3,4,1,2,3,4) - normal里把note声这么小会让新手confuse吧...推荐改掉
Looks Good!
Hard
从01:34:249 - 到01:34:737 - break time里面这些绿线都删了...
Orz...感觉没啥可说的
Insane
02:52:786 (1,2,3,4) - 摆的正点(? 我看坐标好像差了点 Insane里面绿线都是有用的 这里和右边对称的 不改
也没啥好说的.....

快去rank了吧....
@Joon : fixed all
Thx for your mod~
Cerulean Veyron
HEYO ZERO ! From my queue

[General]
Remove the unused Inherited Points.

[Normal]
03:05:469 (1,2,3,4,1,2,3,4) - why not make a hexagon here?

Nice diff anyways =)
[Hard]
00:20:835 (2,5) - Stack them
02:52:298 (6) - Ctrl+G?

- The ending looks weird imo.
------------------
That's enough!
I kinda like the song and the hitsounds too, Good luck ~ ^ω^
lkx_Shore
[Insane]
01:01:322 (5,6,7,8) - 跟了滑条的走势以后再接上note的轨道感觉有点绕手
01:10:835 (10) - x408 y180 01:11:079 (11) - x220 y148 这么放如何?
01:22:054 (3) - 其实这种梗的滑条你都没太包好,自己检查一下
01:53:518 (1) - 我还是觉得他叠在01:53:030 (4) - 里比较好
02:24:737 (5) - x312 y176,然后滑条的方向根据4改一改?顺便调下6的位置
02:36:932 (4) - 尾巴加个finish?
02:52:786 (1,2,3,4) - 1和2叠一起,然后3和4根据音乐的变化增大间距?
02:57:908 (2,3,4) - 绕手
03:32:786 (1) - 我觉得你改成一个向右的滑条比较好。像这样,我随便拉的.比较怪就是了 http://puu.sh/3thdd.jpg

[Other]
nm和hd没啥好吐槽的...不够你的hard的滑条弯的程度好像变化太多,导致有点奇怪

Goodluck,star
Topic Starter
Zero__wind

lkx_Shore wrote:

SPOILER
[Insane]
01:01:322 (5,6,7,8) - 跟了滑条的走势以后再接上note的轨道感觉有点绕手 嗯改了
01:10:835 (10) - x408 y180 01:11:079 (11) - x220 y148 这么放如何? 嗯放了个差不多的 不过2个circle之间近一些
01:22:054 (3) - 其实这种梗的滑条你都没太包好,自己检查一下 还好吧
01:53:518 (1) - 我还是觉得他叠在01:53:030 (4) - 里比较好 不喜欢
02:24:737 (5) - x312 y176,然后滑条的方向根据4改一改?顺便调下6的位置 嗯456都调了
02:36:932 (4) - 尾巴加个finish? 不 这里安静
02:52:786 (1,2,3,4) - 1和2叠一起,然后3和4根据音乐的变化增大间距? 我1到2到3是有增大的,其实这里的形状是和后面左右对称的
02:57:908 (2,3,4) - 绕手 嗯改了
03:32:786 (1) - 我觉得你改成一个向右的滑条比较好。像这样,我随便拉的.比较怪就是了 http://puu.sh/3thdd.jpg 我喜欢最后沉下↓去的感觉

[Other]
nm和hd没啥好吐槽的...不够你的hard的滑条弯的程度好像变化太多,导致有点奇怪 嗯改了几个

Goodluck,star

GrayKaiser82 wrote:

SPOILER
HEYO ZERO ! From my queue

[General]
Remove the unused Inherited Points. done

[Normal]
03:05:469 (1,2,3,4,1,2,3,4) - why not make a hexagon here? they are already symmetrical

Nice diff anyways =)
[Hard]
00:20:835 (2,5) - Stack them didn't, I'd rather make the distance between 5 and 6 stable (1.2x)
02:52:298 (6) - Ctrl+G? no. it's smooth for now

- The ending looks weird imo. well for players somehow it is. well it's a shape formed with 6 sliders
------------------
That's enough!
I kinda like the song and the hitsounds too, Good luck ~ ^ω^
Thx for your mod~
DarknessAngel
Ticket here for your placement o.o/

一不小心就...太認真了loool,我想大家都不想看太長的mod吧,所以我就不mod 其他2個難度了/.\




[Insane]


00:47:664 (12) - 要說這放哪裡好玩的話我會說放在00:46:932 (9)的位置上但這樣不合曲233,挪動到(396,132)讓00:46:932 (9,11,12)等間距美觀點外,原本00:47:420 (11,12)的間距打起來感覺太小不是很好也因此拉大了點

00:54:981 (9,10,11) - 有些保守了點,像你00:50:835 (8,9,10,11,1)用的小跳這樣更合曲,而這裡放這樣感覺就更趣味了

00:55:713 (1,2,3,4) - 整體都被壓制在左下讓移動有些壓力,你試試把00:56:444 (3,4)改成這樣的,我認為會順很多。slider只要ctrl + h, j, g再擺放好就好,然後動(3)讓00:54:981 (9,2,3,4)呈平行四邊形,像這樣

01:02:298 (8) - 我知道你想跟01:00:103 (2)重疊但是這邊時間相差足夠長到不會相互影響了,而這邊01:01:810 (6,7,8,1)讓我感覺稍微有擠壓到移動的原因就是(8),移動到(76,220)讓01:01:810 (6,7,8)角度變大會讓玩家處理的比較輕鬆點

01:07:420 (1) - 由於你01:06:201 (4,5,6,7,8,9,10)順時針轉的flow造成你01:07:420 (1,2,3)一個強制的再次順時針轉,我認為與其這樣不如讓01:07:420 (1) ctrl + g做一個8字回旋的flow打起來更爽更舒服

01:15:469 (2) - 我認為這個note把01:14:737 (9,10,1)強調性減弱了,確實你把(1,2)之間距離縮短處裡沒有錯但不是最好,這邊就是人聲强於鼓點的狀態,把01:15:225 (1,2)改成一個1/2 slider放回原本(1)的地方 (256,12),對我來說會好上不少。順便一提01:14:737 (9)加上NC能夠讓01:14:737 (9,10)的強調性更足,如果是我我會加上它

01:28:396 (3,4) - Ctrl + g然後移動01:28:396 (3)到(184,148)去不覺得爽飛了麼,我很喜歡這移動感,請務必試試

01:40:835 (2,5) - 把(2)移動到(408,356),以及把(5)移動到(448,224),之後審視一下01:40:591 (1,2,3,4,5)的形狀。看得出你想做一個多種變距的pattern,這應該不會破壞你的想法才是

01:48:396 (1,2,3,4) - 稍微調整一下讓排列美觀點,放這樣

01:53:030 (4,1) - 如果你要做一個停止或緩移的效果,不完全重疊是很好的選擇0.< ~ ☆,對我來說這裡的note之間不相碰而有移動感就不是很合曲/.\,這樣 (3個間距加大有好無壞,畢竟NC強調了)

01:59:371 (7,8,9) - 在map一個"沒什麼特別的部分"的時候,就需要追求美觀了233。這3個notes呈一個正三角形看起來好點,01:59:127 (6,7,9)呈一直線,這樣

02:09:371 (6,7,8) - 這微小的變距對遊玩沒什麼影響卻是對美觀性有不小影響,移動到(260,352)

03:18:883 (5,7) - 移動03:18:883 (5)到(344,268);移動03:19:371 (7)到(488,252)讓03:18:640 (4,5,6,7)更美觀點


02:10:347 (1,2,3,4,5) - 只能說一成不變的flow會讓人感到無趣,在02:11:322 (4)的(332,352)做一個像這樣的flow,對我來說好不只一點半點

02:53:274 (3,4,1) - 一直線 ? 不是很好的idea,要打的爽的話必須這樣。而且其實你原來這樣的排版不是很好看呢/.\

03:03:761 (7,8,9) - 一直線的跳... 還不如不要跳lol,用這個做為替代方案我覺得好很多

03:14:737 (2,3,4,5,6) - 不夠順暢,03:14:737 (2,3,4)角度太小,角度放開來會跳的比較舒服,03:15:225 (4)移動到(280,368),03:15:469 (5)移動到(88,240),雖然改了的話我還是不太滿意這跳,但是我認為至少有比之前好點

03:25:957 (2,3,4,5,6,7) - 我不會叫你改1 note+5連的一大段 (當然,改了的話當然更好),但要提醒你一個重覆的梗使用在一個鄰近的時間並且多次使用,這個梗完全就是沒梗而且很無聊,如果是我的話我會每2、3的patterns反覆切換相同節奏,畢竟1/2拍+5個1/4拍的組合總不會只想到都用notes吧? 就算只有用notes也能做不同排列吧? 我是這麼想的
Topic Starter
Zero__wind

DarknessAngel wrote:

Ticket here for your placement o.o/

一不小心就...太認真了loool,我想大家都不想看太長的mod吧,所以我就不mod 其他2個難度了/.\ 啊啊啊啊啊我想看!让我看!




[Insane]


00:47:664 (12) - 要說這放哪裡好玩的話我會說放在00:46:932 (9)的位置上但這樣不合曲233,挪動到(396,132)讓00:46:932 (9,11,12)等間距美觀點外,原本00:47:420 (11,12)的間距打起來感覺太小不是很好也因此拉大了點

00:54:981 (9,10,11) - 有些保守了點,像你00:50:835 (8,9,10,11,1)用的小跳這樣更合曲,而這裡放這樣感覺就更趣味了

00:55:713 (1,2,3,4) - 整體都被壓制在左下讓移動有些壓力,你試試把00:56:444 (3,4)改成這樣的,我認為會順很多。slider只要ctrl + h, j, g再擺放好就好,然後動(3)讓00:54:981 (9,2,3,4)呈平行四邊形,像這樣

01:02:298 (8) - 我知道你想跟01:00:103 (2)重疊但是這邊時間相差足夠長到不會相互影響了,而這邊01:01:810 (6,7,8,1)讓我感覺稍微有擠壓到移動的原因就是(8),移動到(76,220)讓01:01:810 (6,7,8)角度變大會讓玩家處理的比較輕鬆點

01:07:420 (1) - 由於你01:06:201 (4,5,6,7,8,9,10)順時針轉的flow造成你01:07:420 (1,2,3)一個強制的再次順時針轉,我認為與其這樣不如讓01:07:420 (1) ctrl + g做一個8字回旋的flow打起來更爽更舒服

01:15:469 (2) - 我認為這個note把01:14:737 (9,10,1)強調性減弱了,確實你把(1,2)之間距離縮短處裡沒有錯但不是最好,這邊就是人聲强於鼓點的狀態,把01:15:225 (1,2)改成一個1/2 slider放回原本(1)的地方 (256,12),對我來說會好上不少。順便一提01:14:737 (9)加上NC能夠讓01:14:737 (9,10)的強調性更足,如果是我我會加上它

01:28:396 (3,4) - Ctrl + g然後移動01:28:396 (3)到(184,148)去不覺得爽飛了麼,我很喜歡這移動感,請務必試試

01:40:835 (2,5) - 把(2)移動到(408,356),以及把(5)移動到(448,224),之後審視一下01:40:591 (1,2,3,4,5)的形狀。看得出你想做一個多種變距的pattern,這應該不會破壞你的想法才是

01:48:396 (1,2,3,4) - 稍微調整一下讓排列美觀點,放這樣

01:53:030 (4,1) - 如果你要做一個停止或緩移的效果,不完全重疊是很好的選擇0.< ~ ☆,對我來說這裡的note之間不相碰而有移動感就不是很合曲/.\,這樣 (3個間距加大有好無壞,畢竟NC強調了)

01:59:371 (7,8,9) - 在map一個"沒什麼特別的部分"的時候,就需要追求美觀了233。這3個notes呈一個正三角形看起來好點,01:59:127 (6,7,9)呈一直線,這樣

02:09:371 (6,7,8) - 這微小的變距對遊玩沒什麼影響卻是對美觀性有不小影響,移動到(260,352)

03:18:883 (5,7) - 移動03:18:883 (5)到(344,268);移動03:19:371 (7)到(488,252)讓03:18:640 (4,5,6,7)更美觀點


02:10:347 (1,2,3,4,5) - 只能說一成不變的flow會讓人感到無趣,在02:11:322 (4)的(332,352)做一個像這樣的flow,對我來說好不只一點半點

02:53:274 (3,4,1) - 一直線 ? 不是很好的idea,要打的爽的話必須這樣。而且其實你原來這樣的排版不是很好看呢/.\

03:03:761 (7,8,9) - 一直線的跳... 還不如不要跳lol,用這個做為替代方案我覺得好很多 这个我没改 我比较想要最后一个circle到后面的slider的那个flow

03:14:737 (2,3,4,5,6) - 不夠順暢,03:14:737 (2,3,4)角度太小,角度放開來會跳的比較舒服,03:15:225 (4)移動到(280,368),03:15:469 (5)移動到(88,240),雖然改了的話我還是不太滿意這跳,但是我認為至少有比之前好點

03:25:957 (2,3,4,5,6,7) - 我不會叫你改1 note+5連的一大段 (當然,改了的話當然更好),但要提醒你一個重覆的梗使用在一個鄰近的時間並且多次使用,這個梗完全就是沒梗而且很無聊,如果是我的話我會每2、3的patterns反覆切換相同節奏,畢竟1/2拍+5個1/4拍的組合總不會只想到都用notes吧? 就算只有用notes也能做不同排列吧? 我是這麼想的 这个大概我是会改的…我做完以后也觉得有点蠢=。=不过还没太想好
其他的都改了了了了了了了了了了了了!
Thx for your mod~
[Seraphin]
Sorry about late map :o

From queue~

[General]
Resize BG to 1024x768

[Normal]
OD + 1/2?

[Hard]
Drain + 1
OD + 1
00:02:054 (2) - how about making more of a J shape like the first slider?
01:46:444 (1) - a little lower?
02:10:347 (1) - ^

[Insane]
Drain + 1
OD + 1

Sorry I can't help more D:

Nice mapset :)

^lazymod
HelloSCV
from my queue

Normal

00:36:201 (1) - whistle on start
00:38:152 (4) - ^
01:11:079 - not used green line

Hard

00:31:810 (9) - reduce 1 repeat? don't need it and feels better
00:42:420 (4) - missed whistle
00:52:298 (2,3) - missed HSs ( maybe finish and clap )
01:05:957 (2) - clap on start
01:06:445 (3) - whistle on start
01:55:713 (4) - clap

Insane

00:28:883 (5) - how about keep DS with previous stream? this looks little bit confused ( or at least ctrl g )
00:50:835 (8) - missed whistle?
00:54:249 (7) - finish is better than clap imo
01:22:054 (3) - try to unstack? looks ugly :<
01:29:859 (2) - clap?
03:00:591 (9) - ctrl g this slider? plays better i guess ( and it will be great if you ctrl g 03:01:566 (1) - this slider too )


cool song lol and awesome HS nice job
good luck for rank xD
Leader
Hi, from my Modding Queue

[Normal]
  1. 00:01:079 (1) - Start with a symmetrical slider, it will be much better!
  2. 00:12:298 (4) - Move down a bit
  3. 00:59:127 (4) - Not intuitive at all for a new player (they'll press tail instead of head because of weird spacing), change direction of slider?
  4. 01:49:615 (4) - Repeat should moved more to the left
  5. 02:38:152 (3) - Move down a bit
[Hard]
  1. 00:22:054 (5) - Stack on 00:20:835 (2) -'s head
[Insane]
  1. 00:04:981 (1) - Well.. perfect blanket?
  2. 01:51:810 (7) - CTRL+G?
    Mhm.. can't find anything much, sorry
Nice hitsounding and good map, good luck!
Topic Starter
Zero__wind

HelloSCV wrote:

SPOILER
from my queue

Normal

00:36:201 (1) - whistle on start yeah
00:38:152 (4) - ^ ^
01:11:079 - not used green line well and there are many more =.= I deleted them all~

Hard

00:31:810 (9) - reduce 1 repeat? don't need it and feels better either is fine for me
00:42:420 (4) - missed whistle yeah
00:52:298 (2,3) - missed HSs ( maybe finish and clap ) well yes
01:05:957 (2) - clap on start sure
01:06:445 (3) - whistle on start done
01:55:713 (4) - clap so careless me =.=

Insane

00:28:883 (5) - how about keep DS with previous stream? this looks little bit confused ( or at least ctrl g ) well considering the low BPM I think it's ok as it is
00:50:835 (8) - missed whistle? oh yes
00:54:249 (7) - finish is better than clap imo well after listening to it a hundred times I think I agree with you :3 fixed a series of them, also the ones in Hard
01:22:054 (3) - try to unstack? looks ugly :< fixed
01:29:859 (2) - clap? yes
03:00:591 (9) - ctrl g this slider? plays better i guess ( and it will be great if you ctrl g 03:01:566 (1) - this slider too ) kept for now, will considering after having more opinions


cool song lol and awesome HS nice job and it'll probabbly get a nice SB from a friend xD and this is a secret >.<
good luck for rank xD

Leader wrote:

SPOILER
Hi, from my Modding Queue

[Normal]
  1. 00:01:079 (1) - Start with a symmetrical slider, it will be much better! fixed
  2. 00:12:298 (4) - Move down a bit ok
  3. 00:59:127 (4) - Not intuitive at all for a new player (they'll press tail instead of head because of weird spacing), change direction of slider? don't think so
  4. 01:49:615 (4) - Repeat should moved more to the left I hope I fixed
  5. 02:38:152 (3) - Move down a bit yeah you're right, it touched the HP bar because the circle size is big ORZ =.=
[Hard]
  1. 00:22:054 (5) - Stack on 00:20:835 (2) -'s head well it's fine for me but everyone is telling me to do os =.= so I fixed...
[Insane]
  1. 00:04:981 (1) - Well.. perfect blanket? hope it's nice now
  2. 01:51:810 (7) - CTRL+G? ok~
    Mhm.. can't find anything much, sorry
Nice hitsounding and good map, good luck! :3
@[Seraphin] : sorry for no fixing. The sliders are all fine, and please learn the difficulty setting before you post
Thx for your mods~
Dark_Ai
Mod from my Queues



General

  1. hmmm I'm not sure about this http://puu.sh/3B9oH.png you may should ask a BAT or so if it okay or not
hmm I like these mapset it is not that bad ^^ here are just some nazi suggestion from me >o<

[Normal]

  1. 00:37:176 (2) - why dont you make a 1/4 slider here instead to add only a note. I think it would follow the rhythm better since you can hear a drum or something here 00:37:420
  2. 00:43:761 (6) - add NC here and delete on the next one. I think it follows better
  3. 00:47:908 (1) - I think a finish fit better here instead of a whistle because you can hear a finish sound in the song
  4. 01:09:371 (5) - sound is so empty here may add a hitsound on the end of this slider, something like clap?
  5. 03:25:957 (1) - this spinner sounds so wrong here why dont you map this part too? it would really be better instead of the spinner

[Hard]

  1. 01:00:103 (2,3) - why dont you move it to x 360 y 264 to make it central with 1 + 4
  2. 01:48:152 (4) - move to x 116 y 28 for the same reason as above
  3. 02:01:079 (4) - same here move it to x 344 y 112
  4. 02:04:981 (3) - and here x 180 y 128. I think it look better
  5. 02:06:932 (2,3,4) - why dont you keep the same distance here? it looks kinda ugly
  6. 02:59:371 (4) - move it to x 336 y 376 to make it central with 3 + 1
  7. 03:01:322 (4) - x 276 y 112 for the same reason
  8. 03:24:005 (4) - add NC here

[Insane]

  1. 00:22:786 (6) - may add a NC here?
  2. 00:23:640 (9,10) - why dont you stack these notes with 00:22:786 (6) look better imo
  3. 00:43:518 (11) - NC
  4. 01:09:371 (4) - move it central with 3,5 the pattern look better then
  5. 01:40:103 (7,8,9,10) - this stream feels kinda wrong here ist doesnt even follow the rhythm. May change it to a 1/4 slider?
  6. 01:44:087 (5,6) - same here remove these notes because it feels wrong and doesnt fit with the rhythm
  7. 02:21:810 (2) - why dont you stack these note with 02:21:079 (3) slider-end
  8. 02:54:249 (2,3,4) - these pattern look so ugly.. why dont you keep the same distance?

well that's all.
good luck with ranking (:
Topic Starter
Zero__wind

Dark_Ai wrote:

Mod from my Queues



General

  1. hmmm I'm not sure about this http://puu.sh/3B9oH.png you may should ask a BAT or so if it okay or not
hmm I like these mapset it is not that bad ^^ here are just some nazi suggestion from me >o< Yeah it is one of my concern, will ask about it

[Normal]

  1. 00:37:176 (2) - why dont you make a 1/4 slider here instead to add only a note. I think it would follow the rhythm better since you can hear a drum or something here 00:37:420 k
  2. 00:43:761 (6) - add NC here and delete on the next one. I think it follows better no I add on downbeat
  3. 00:47:908 (1) - I think a finish fit better here instead of a whistle because you can hear a finish sound in the song well I prefer whistle better sorry
  4. 01:09:371 (5) - sound is so empty here may add a hitsound on the end of this slider, something like clap? did
  5. 03:25:957 (1) - this spinner sounds so wrong here why dont you map this part too? it would really be better instead of the spinner will consider

[Hard]

  1. 01:00:103 (2,3) - why dont you move it to x 360 y 264 to make it central with 1 + 4 I think it plays more smoothly being in the current place
  2. 01:48:152 (4) - move to x 116 y 28 for the same reason as above also here
  3. 02:01:079 (4) - same here move it to x 344 y 112 well, fixed all the placements bleow
  4. 02:04:981 (3) - and here x 180 y 128. I think it look better
  5. 02:06:932 (2,3,4) - why dont you keep the same distance here? it looks kinda ugly
  6. 02:59:371 (4) - move it to x 336 y 376 to make it central with 3 + 1
  7. 03:01:322 (4) - x 276 y 112 for the same reason
  8. 03:24:005 (4) - add NC here don't feel like breaking consistency

[Insane]

  1. 00:22:786 (6) - may add a NC here? well, no, for consistency, big numbers are not a problem
  2. 00:23:640 (9,10) - why dont you stack these notes with 00:22:786 (6) look better imo k
  3. 00:43:518 (11) - NC same here, I was always adding NC each 2 big white ticks
  4. 01:09:371 (4) - move it central with 3,5 the pattern look better then did some fix
  5. 01:40:103 (7,8,9,10) - this stream feels kinda wrong here ist doesnt even follow the rhythm. May change it to a 1/4 slider? I think there are 4 notes here =.= I mean instrumental notes
  6. 01:44:087 (5,6) - same here remove these notes because it feels wrong and doesnt fit with the rhythm also here
  7. 02:21:810 (2) - why dont you stack these note with 02:21:079 (3) slider-end k
  8. 02:54:249 (2,3,4) - these pattern look so ugly.. why dont you keep the same distance? beacause I want a jump to 4 which is landing on a downbeat

well that's all.
good luck with ranking (:
thx for your mod~
creampuff
Hello~ Mod request.

[General]
  • Ok, I think

[Normal]
  1. Nice. Love the hitsounds

[Hard]
  1. All good

[Insane]
  1. 01:21:932 - 01:22:054 (2,3) The blanket here's a little close. Separate the notes more maybe?
  2. 02:23:883 - 02:24:005 (2,3) ^ Also maybe Ctrl + G for 02:24:005 (3)?

Sorry for the poor mod, but this is a really good map. So, here's a star and good luck!
sheela
Hi! From my queue~ Sorry for the late mod

[General]
Isn't it Ameotoko?

[Normal]
01:29:371 (3) - Copy 01:29:371 (3) and Ctrl + H

Sorry if it's one suggestion. Good Luck and star!
DarknessAngel
wo lai le


[General]


關於超過10MB的問題,那是在Guidelines的範圍內,把你的理由告訴BAT應該就沒問題。但是還是盡量避免這種(容量超過)情況,其實有些音效不用特意去跟,效果不是很強,我是翻過資料夾才發現有那麼多音效的,實際上聽到的沒那麼多...



[Normal]


雖然是placement mod但...有些不得不提出來lol

00:47:908 (1) - finish啊...沒有N:C7的finish好不舒服啊...orz

00:57:664 (3) - 移動到(76,60),然後看看00:56:688 (2,3)的形狀,我是覺得好看點。改完後00:59:127 (4)也要用DS微調下

01:07:420 (1) - 相信我,這邊的音效跟鑼聲會好上很多,如果你把原先的whistle去掉,會發現它存不存在其實沒有很大區別,反倒是鑼聲更需要凸顯它的存在感

03:25:957 (1) - 別介意我這樣的說法 ><:「可以不要這麼無聊嗎?」 這真的很浪費,務必試一下這個提案: 自03:25:957開始,每個長白線上放一個轉盤且結束點都在第4個白線上
雖然同是轉盤,但不覺得這種運用比較有趣嗎 ? xD

03:33:274 - 感覺我必須吐嘈最後那個音...lol 我一點也沒感覺出為何要降音,我知道音樂幾乎消失了但你為什麼要無視鑼聲呢 ??? lol N:C7 50% with finish sound please. 明明這麼合的 ! 話說全難度適用



[Hard]


00:19:615 (8) - 我一直覺得很可惜的是這裡不太好看,因為00:18:640 (6,7,8)不是等間距。(為了不破壞你的排列)我思考了1分鐘終於想出了這邊的改法 ! 把00:19:615 (8,9,1,2,3,4,5,6)一同選取起來 (黃8 ~ 紫籃6),用1.2x的DS移動到(244,260),然後再稍微調整00:22:786 (7)讓00:22:298 (6,8)之間為等間距

01:11:322 (1) - 移動到(284,384)使(1)的尾部跟01:11:810 (2)尾 01:12:298 (3)頭 等間距我覺得好看點,而且其實這麼做也是為了拉開01:11:079 (4,1)之間的間距,要跳的話就明顯點

01:19:615 (1,2),01:27:420 (1,2),02:10:347 (1,2)之類統一的應用 - 只是想提一下我對這邊的看法,我第一次打這難度打到這邊的時候,是覺得有些無聊的,因為你在01:15:225 (1,2),01:23:030 (1,2)之類的點已經用過這類排法/節奏,所以玩到這邊我就想「啊,又是這個呢」。如果是我map這難度,我會在這邊統一把2個1/1滑條換成4個1/1 notes,並且間距要大 (這樣就有藉移動表現人聲拉長音的效果),藉此讓譜面變化多了一個,趣味性也提升一些

01:34:737 (1) - 這東西要跟01:34:249 (10)尾部包好才行:p。把01:34:737 (1)的第2個點移動到(468,288)、第3個點到(444,324),然後選取01:35:225 (2,3,4,5)後用1.2x DS挪到(368,360)便完工 ! \0.0/
順便一提,你可能沒發現原本01:35:957 (4)跟01:34:737 (1)尾部 (出現300的點)碰在一起,不好看,上面這麼做也順便避免了物件重疊 (雖說2個300還是有些重疊到=.=)

02:09:615 (8) - 它跟02:08:883 (6)的尾部靠的太近有些不好看,選取02:09:371 (7,8,9)後轉動-15度然後挪到(112,72)會好看點
然後02:09:615 (8,9)來個ctrl + g ? 比起原本的我更喜歡現在的波型flow,移動感也很好的連接了02:10:347 (1)

03:29:859 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 像Insane那樣在最後弄點不同的梗會更好,除了變化多了一個之外,這一大段的節奏很有I難度的感覺,連續5連和大跳讓我覺得整個Hard的難度平衡性有些崩了(後面太難),也許可以放點2個折返的短滑條搭配1/2滑條什麼的讓玩家處理得上心一些



總體看來不錯,mod得滿愉快x3
mintong89
才发现有人做这首 很好听耶 (*´∇`*)

怒射星 (。・ω・)ノ゙ ☆
jyu
From queue, i'm sorry for being late ;w; school has just started
noob modder, so mostly lame suggestions


[General]



  • uhh... you used a really complex hitsound system so yeah

    and it would be great if the title appear at 00:17:176 -

    imo, combo colour 3 is too bright at kiai time which makes the reverse arrow not quite visible. how about darkening it a bit?

[Normal]

  • AR-1? BPM is quite slow and i think AR4 fits the song more in this diff

    00:47:908 (1) - add finish at slider's head? there's cymbal sound
    01:53:518 (4) - i prefer to nc since you're following a new beat here
    03:05:469 (1,2,3,4,1,2) - only suggestion, make 03:07:420 (1,2) - a bit parallel with 03:05:957 (2,3) -
    03:25:957 (1) - making it a double-flip spinners seems nice. how about making the first spinner ends at 03:29:371 - then the second spinner start at 03:29:859 -

[Hard]

  • 00:51:322 (3,4) - how about unstack them? like 00:55:225 (4,5) - after all you used stack at this part to accent the double clap like 00:56:201 (2,3) - so stacking 00:51:322 (3,4) -while the second clap sounds weak is kinda awkward to me
    01:30:835 (1,3) - idk only suggestion, making symmetry seems nice

[Insane]

  • nice
sorry for poor mod :'3 no kds. nice mapset~
good luck~
Topic Starter
Zero__wind

AlpacaCokelat wrote:

From queue, i'm sorry for being late ;w; school has just started
noob modder, so mostly lame suggestions


[General]



  • uhh... you used a really complex hitsound system so yeah I will ask BAT about it, will be fine, it's only in guidence, not rules

    and it would be great if the title appear at 00:17:176 - nice idea~

    imo, combo colour 3 is too bright at kiai time which makes the reverse arrow not quite visible. how about darkening it a bit? well I think it's fine and I have really few reverses =.=

[Normal]

  • AR-1? BPM is quite slow and i think AR4 fits the song more in this diff 5 is just the common one

    00:47:908 (1) - add finish at slider's head? there's cymbal sound yeah, also mentioned in the previous mod
    01:53:518 (4) - i prefer to nc since you're following a new beat here Don't want to create too short combo sets in easy diffs
    03:05:469 (1,2,3,4,1,2) - only suggestion, make 03:07:420 (1,2) - a bit parallel with 03:05:957 (2,3) - no, the both 1234 are totally symmetrical
    03:25:957 (1) - making it a double-flip spinners seems nice. how about making the first spinner ends at 03:29:371 - then the second spinner start at 03:29:859 - yeah I made it even more~

[Hard]

  • 00:51:322 (3,4) - how about unstack them? like 00:55:225 (4,5) - after all you used stack at this part to accent the double clap like 00:56:201 (2,3) - so stacking 00:51:322 (3,4) -while the second clap sounds weak is kinda awkward to me Actually I think either is fine, I didn't considered that much when mapping, that would be too tiring :3
    01:30:835 (1,3) - idk only suggestion, making symmetry seems nice
    sorry, not really fond of that

[Insane]

  • nice
sorry for poor mod :'3 no kds. nice mapset~
good luck~
Thx for your mod~

@DNA : all fixed :3 简直不得了
@米桶 :谢射星
@Tsusuko : sorry no fix, they are not neccessary
@sheela901 : I was also not sure of the title but I won't change it for now, and the slider in N is totally fine, sorry
Sun Rainbow
包含着祝愿的SB
http://puu.sh/3H7UY.zip
No_Gu
from my queue

[General]
我觉得timing再加5-10ms差不多。。你那个有点早

[Normal]
00:34:249 (3) - 建议停在00:34:981 刚好match吉他音 听着舒服
01:30:347 (4) - 开头不加clap么
02:54:737 (2,4) - 音量略大

[Hard]
00:03:518 (4,5,6) - copy一个然后旋转2次120会很好看
00:31:810 (9) - 其实我觉得最后一个repeat真没啥必要
00:34:249 (2,3,4) - 虽然节奏没问题但是感觉还是 http://puu.sh/3INtT.jpg 听着舒服
00:48:396 (2,3) - 前后等距?
01:16:201 (2,3) - 这。。
02:56:688 (3) - 同N。我觉得你插几条线改改音量应该不算太费事

[Insane]
我觉得可以尝试一下AR9
00:16:688这段开始有军鼓啊。。不加音效?
00:27:542 (7,8) - 别stack
00:32:298 (1,2,3,4) - 不得不锁挺难看
00:38:396 (6,12) - 还是别吝啬NC。。
01:26:449 - 这边少东西了吧。。然后后面都乱了
01:46:937 (2,3,4) - 我感觉这边第三下没音。。包括前面01:43:035 (2) - 也是。。你删掉第三个note听感觉完全不一样
02:00:352 (1,2,3,4,5) - 我实在不理解你的间距

flow问题不大,但是图看着非常乱,如果你想的话不少地方都应该微调下。音效还不错
Sun Rainbow
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\BG\B.jpg",320,240
M,0,0,,320,240
F,0,0,1079,1
F,0,1079,16688,1
Sprite,Background,Centre,"SB\BG\bg02.jpg",320,240
F,0,1079,1566,0,0.4480002
F,0,1566,8883,0.4480002
F,0,8883,9371,0.4480002,0
Sprite,Background,Centre,"SB\BG\bg01.jpg",320,240
F,0,8883,9371,0,0.4640003
F,0,9371,16688,0.4640003,0.6773336
Sprite,Background,Centre,"SB\BG\BG04.jpg",320,240
F,0,32298,32786,0,1
M,0,32298,47908,320,379,320,240
Sprite,Background,Centre,"SB\BG\bg01.jpg",320,240
F,0,63518,71810,1
M,0,63761,,320,240
Sprite,Background,Centre,"SB\BG\bg02.jpg",320,240
F,0,71322,71810,0,1
F,0,71810,75225,1
Sprite,Background,Centre,"SB\BG\bg02.jpg",320,240
F,0,189859,190347,0,1
F,0,190347,212786,1
F,0,212786,213274,1,0
Sprite,Background,Centre,"SB\BG\BG04_2.jpg",320,240
F,0,114249,114737,0,1
M,0,114249,125957,320,255,320,281
F,0,114737,125469,1
F,0,125469,125957,1,0
Animation,Background,Centre,"SB\Rain\rain.png",320,240,3,325,LoopForever
M,0,0,,320,240
F,0,0,16688,0.4666666,1
F,0,48396,,0
F,0,63518,213761,1
F,0,213761,225469,1,0
Sprite,Background,Centre,"SB\BG\BG04_1.jpg",320,240
M,0,47908,63518,320,240
F,0,63518,,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\o_2.png",320,240
L,0,32
S,0,16688,,0.5626668
F,0,16688,17176,0.3226665,0.1893332
M,0,16688,,390,237
F,0,32304,32379,0.1893332,0
Sprite,Foreground,Centre,"SB\o_2.png",320,240
S,0,75225,,0.7653335
F,0,75225,90347,0.2799999,0.2746667
M,0,75225,90835,933,224,39,215
R,0,75225,90835,0.3626668,1.429333
F,0,90347,90835,0.2746667,0
Sprite,Foreground,Centre,"SB\white.png",320,240
F,0,75225,75713,1,0
Sprite,Foreground,Centre,"SB\white.png",320,240
F,0,16688,17176,1,0
Sprite,Foreground,Centre,"SB\Ring.png",320,240
F,0,32298,32420,0,1
S,0,32298,32420,0.1,0.3666667
F,0,32420,32786,1,0
S,0,32420,32786,0.3666667,0.6013337
Sprite,Foreground,Centre,"SB\o_1.png",320,240
F,0,47908,48396,0,1
M,0,48396,,309,151
S,0,48396,,1.661333
F,0,48396,62542,1
F,0,62542,63518,1
Sprite,Foreground,Centre,"SB\BG\B.jpg",320,240
F,0,62542,63518,0,1
F,0,63518,63761,1,0
Sprite,Foreground,Centre,"SB\Kiri Black.png",320,240
M,0,173761,,282,389
F,0,173761,174249,0,0.7146667
F,0,174249,185469,0.7146667
F,0,185469,189859,0.7146667,0
//Storyboard Sound Samples
只改了一项
Topic Starter
Zero__wind

No_Gu wrote:

from my queue

[General]
我觉得timing再加5-10ms差不多。。你那个有点早 确实是有不小的问题=。=自己都没查过…加了8

[Normal]
00:34:249 (3) - 建议停在00:34:981 刚好match吉他音 听着舒服 感觉就和后面保持一致性了 就当是低难度的一种简化处理了
01:30:347 (4) - 开头不加clap么 =。=
02:54:737 (2,4) - 音量略大 个人感觉还好 这个音量是在Insane里面配合放跳的时候用的 在低难度沿用了而已

[Hard]
00:03:518 (4,5,6) - copy一个然后旋转2次120会很好看 思考了半天终于大概弄出了个形儿
00:31:810 (9) - 其实我觉得最后一个repeat真没啥必要 好吧 既然是第二次被指出来了
00:34:249 (2,3,4) - 虽然节奏没问题但是感觉还是 http://puu.sh/3INtT.jpg 听着舒服 暂时没有改 就当是保持一致性了
00:48:396 (2,3) - 前后等距? 不太想改 再看看吧 我觉得这样移动比较舒服
01:16:201 (2,3) - 这。。 ORZ 这个确实比较蠢
02:56:688 (3) - 同N。我觉得你插几条线改改音量应该不算太费事

[Insane]
我觉得可以尝试一下AR9 我觉得为了让更多人可以DT所以设的AR8 会再考虑考虑
00:16:688这段开始有军鼓啊。。不加音效? 嗯有考虑过 但是最后没有加是因为这一段我是全normal的 那种鼓的效果在normal音的覆盖下没什么感觉
00:27:542 (7,8) - 别stack fixed
00:32:298 (1,2,3,4) - 不得不锁挺难看 嗯改得弧度大了些
00:38:396 (6,12) - 还是别吝啬NC。。 虽然之前好像也有人说过 虽然不是这个点 不过我还是不太打算改 这里我都是两段一NC的
01:26:449 - 这边少东西了吧。。然后后面都乱了 是的=。=啊啊啊啊啊啊好难过
01:46:937 (2,3,4) - 我感觉这边第三下没音。。包括前面01:43:035 (2) - 也是。。你删掉第三个note听感觉完全不一样 那个kick的确 中间好像没有音,不过这里也当是简化处理了 反正只需要按住不动 因为想用四分拍六分拍混拍本来就已经比较混杂了 所以想每一个小段落保持一致性 就弄成这样了 大概不会改
02:00:352 (1,2,3,4,5) - 我实在不理解你的间距 当初大概是想用5填充空间 而且考虑到它是个slider 即使放远点也比较好点到 这样 嘛 现在拉回来做了个三角

flow问题不大,但是图看着非常乱,如果你想的话不少地方都应该微调下。音效还不错
Thx for your mod~
Nymph
[General]
感觉letterbox多余 建议弄掉

开头没鼓点那段timing我不太确定 因为感觉有late但是我timing弱渣拿不准 我会再问问别人意见明天再看


[Insane]
02:29:379 (1,2,3,4,5,6,7,8,9,10,11) - 这里你确定节奏正确么?我怎么听都不对劲啊


EDIT:have a try
Fycho
:oops:
Topic Starter
Zero__wind
ah yeah
have a try then

and to the BAT who may wanna rank this map (if no neccessary fixing is needed)
I'd like to see the title and artist appear at 00:16:696 - (white color is ok I think)
gratefully thanks in advance
Marcin
I know it's already bubbled, but just passing by and saw
[Normal]
01:01:574 (3) - Slider end, isn't it supposed to have for example whistle?
Topic Starter
Zero__wind

Marcin wrote:

I know it's already bubbled, but just passing by and saw
[Normal]
01:01:574 (3) - Slider end, isn't it supposed to have for example whistle?
no
I used the custom clap (bell) at this point and I think it's nice
Strawberry
[Normal]
the present diff is a bit excessive for a beginning diff.. some suggestions from me.
  1. 00:02:550 (2,3) - curve them further on like this? more catching with the previous slider(1,4). http://puu.sh/412Oi.jpg
  2. 00:11:330 (3,4) - same with abovve?
  3. 00:35:965 (4) - some hard for beginners as the first diff since the circle is on the red line and there has a gap with previous slider (3).. how about to stagger that with the following slider?
  4. 01:41:818 (4) - moving the anchor on that tail onto x~0 y~156? looks better imo.
  5. 01:42:550 (1) - right 1 grid on the middle anchor of the slider.(same reason as above.~
  6. 01:50:355 (1,2) - same as 00:02:550. i.e. http://puu.sh/413nk.jpg
  7. 01:54:013 (5) - strongly recommend to remove the circle since it's really over the difficulty it should have.. honestly the 1/4 slider is already hard to read for beginners imo..
  8. 02:04:013 (3) - 1 grid up for the consistency?
  9. 02:08:891 (5) - i'd make the blanket better~ http://puu.sh/413BM.jpg
  10. 02:36:940 (1) - really too hard to catch on the red tick as the beginning of the part.. (and 02:40:843 (1) - 02:44:745 (1) - 02:48:648 (1) - 02:53:526 (6) -
  11. 03:25:965 (1,1,1,1) - just merging them? i didn't see any reason to do that like now on the beginning diff.
Topic Starter
Zero__wind

Strawberry wrote:

[Normal]
the present diff is a bit excessive for a beginning diff.. some suggestions from me.
  1. 00:02:550 (2,3) - curve them further on like this? more catching with the previous slider(1,4). http://puu.sh/412Oi.jpg I hope I've polished all the sliders' shapes mentioned
  2. 00:11:330 (3,4) - same with abovve?
  3. 00:35:965 (4) - some hard for beginners as the first diff since the circle is on the red line and there has a gap with previous slider (3).. how about to stagger that with the following slider? as I'm following the vocal throughout this diff, moving it to white tick would make the rhythm quite weird, while unstacking the circle will only make it looks worse for me considering the distance snap. So I'd prefer to keep it. After all, it's a Normal, hopefully it'll be ok
  4. 01:41:818 (4) - moving the anchor on that tail onto x~0 y~156? looks better imo. k
  5. 01:42:550 (1) - right 1 grid on the middle anchor of the slider.(same reason as above.~
  6. 01:50:355 (1,2) - same as 00:02:550. i.e. http://puu.sh/413nk.jpg
  7. 01:54:013 (5) - strongly recommend to remove the circle since it's really over the difficulty it should have.. honestly the 1/4 slider is already hard to read for beginners imo.. no no I never used 1/4 slider in this diff. I think it's ok to do so though, just a 1/2-gap circle between two sliders. As it's at a intense connecting part, I think it fits
  8. 02:04:013 (3) - 1 grid up for the consistency? nope, already nice now
  9. 02:08:891 (5) - i'd make the blanket better~ http://puu.sh/413BM.jpg
  10. 02:36:940 (1) - really too hard to catch on the red tick as the beginning of the part.. (and 02:40:843 (1) - 02:44:745 (1) - 02:48:648 (1) - 02:53:526 (6) - hmm, actually when the gap is longer, players have more time to recogonize what is happening next. just one stacking circle on sliders' head should be ok in Normal though, it would really look bad if unstack them
  11. 03:25:965 (1,1,1,1) - just merging them? i didn't see any reason to do that like now on the beginning diff. it's the idea of DNA, to match the 4 sentences with 4 spinners. I think there's nothing different for the players, they only need to keep spinning, whether they're splited or merged
thx for your mod~

Zero__wind wrote:

and to the BAT who may wanna rank this map
I'd like to see the title and artist appear at 00:16:696 - (white color is ok I think)
gratefully thanks
Strawberry
Rebubbled~
show more
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