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Falcom Sound Team J.D.K. - Yoake ~ Daidanen

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Kirino
听说你的INSANE被喷的很厉害,故过来看看。

INSANE
00:03:624 (4,5) - 我先不吐槽你这里的节奏有多怪。可是你这间隔算什么。一开始就玩2.5X的超级大跳?虽然我勉强能打,但是我果断在这里关了另选难度。还有你这4,5,6都是超过2.0的大跳吧。6跟1之间怎么停了,不觉得很怪么。
00:08:279 (4,5,6) - 这会玩1.5X间隔了么= =。还有你这节奏很怪。我建议你去多听听人家做INSANE大体用的是什么节奏。这节奏很烂,打起来很别扭。
00:16:296 (4,5,6) - 。。。。。你这是三连吧,三连间隔怎么这么远。不过比起一开始的大跳这个只是小跳。你这个三连难度堪比雷神的三连。
00:20:176 (4,5,6,7,8) - 卧槽,虽然真的有人会打这些,但是这个太难了吧。
00:31:555 (3) - 太丑了吧
00:37:762 (1,2,3,4,5,6,7,8) - 连击如果做这个间隔我觉得就不错。
00:39:822 (1,2,3,4,5,1,2) - 再一次吐槽,节奏好难听。
00:43:890 (1,2,3) - 原来一开始那个只是小意思,小弟真是小巫见大巫。曲奇姥爷,FC就交给您老了。
00:57:110 (1,2,3,4,5,6,7,8,9) - 我都懒得吐槽了。好好想想你打INSANE的时候连击间隔有多长。
01:04:737 (5) - 哇?你小子做图是不是纯粹是用来报复社会的?

就这样差不多了。就两个问题,间隔跟节奏感。你的INSANE真的像某人说的像4年前的MAP一样难听跟坑爹。我建议你好好在节奏性上面下功夫。总觉得你连击排放的位置都很奇妙。多次出界我就不提了。虽然是允许,但是我对放NOTE出界的图很反感。等你改好这些我再来分析一下你的排列美观。上面的语言偏激,千万别放在心上。我先在这边说声对不起。

HD
00:08:279 (6) - 这音效不对吧。中间的FINISH去掉。那些FINISH好像都有点奇怪。

未完成,明天再来看。先写到这。
Topic Starter
yusoman
SPOILER

OniJAM wrote:

  • General
  1. 歌曲后面有5s的空白部分,你可以考虑去掉它这个先搁置,之后搞
  2. Offset +15fixed
  3. 所有难度的Slider Velocity都是1.4,这个不太科学- -建议重新调整(Easy1.0*0.75x Normal1.4*0.75x Hard1.4*1.0x Insane1.6-2.0*1.0x)
    又是新一轮大规模remap。。。
    Easy已经remap,距离问题已修正
  4. HP,AR,OD-1HP没动,其他采纳
  5. 00:05:693 (4,1) - 间距太远
  6. 00:13:969 (5) - clap at endfixed
  7. 00:21:210 (1) - 用clap替代结尾的whistlefixed
  8. 00:31:555 (1,2,3) - 距离不等,也不像正方形
  9. 00:38:279 (2,3) - 间距太远
  10. 01:12:364 (1) - 放在01:10:330 (3) - 底下
  11. 01:16:432 - 如果是我我这里就一个circle收掉了后面不需要,因为后面已经开始声音减弱了这个我先保留了,因为这曲子时间太短所以多做了一点
  12. 两点建议:1.开着Distance Snap做图且间距不要变,你一开始是1.2x后面又变成了1.3x还有不少跳跃,这在Easy难度中是不太能被允许的。2.合理利用音效
  13. 开Open AiMod把所有距离问题全部解决掉,不仅仅是我上面指出的那些,其他难度也是一样建议已采纳,多谢建议

    Normal同样已经remap,距离问题已修正
  14. 不要用0.75x的绿线,个人感觉非常没必要fixed
  15. 00:03:107 (2,3) - 间距远了
  16. 00:04:658 (4) - whistle at endfixed
  17. 00:08:279 (4) - 间距远了,移到120:352
  18. 00:14:486 (4,1) - 间距太远
  19. 00:23:279 (4,5,6) - clap和whistle换下位置fixed,果然这样听起来舒服多了,00:23:279 (4) - 可NCfixed
  20. 00:46:940 (4,1,2) - 间距不对而且不好看,正好这里又变速实在是……
  21. 00:53:805 (1,2,3) - 不好看- -拉直了,不知这样行不
  22. 01:16:432 - 同Easy diff
  23. 排版有点乱- -

    已经懒了- -距离问题自己开AiMod应该可以解决后面几个难度就不列举了,我专门看下声效问题

    Hard音效已修正,距离绝大多数已经改完,有些没法改
  24. 00:04:658 (1,2) - delete whistle at end
  25. 00:07:245 (3) - whistle
  26. 00:09:314 (3) - delete whistle at end
  27. 00:22:762 (5) - delete finish 太突然了
  28. 00:31:038 (3) - whistle instead of clap
  29. 00:41:347 (4) - clap instead of finish
  30. 00:43:890 (1) - 开头finish
  31. 01:03:085 (4) - delete whistle
  32. 01:03:720 (1) - clap
  33. 01:13:381 (3) - delete whistle at end
  34. 01:16:432 - 同Easy diff

    Insane & AzusaInsane已经改了一些,尤其从AImod改掉了一些距离问题。。。不过我实在不擅长Insane啊。。。估计还要改好久才能成型。关于Azusa难度,因为是GD所以还是等Azusa来改吧。。。。话说最需要mod的Insane和Azusa居然被偷懒掉了。。好悲伤啊 :o
  35. 我承认我看到这里已经没有多少耐心了不好意思,肚子饿了(咕~
  36. 粗略看了一下,确实还有非常多的问题需要修改,也不是我一个人的mod所能全部解决的,大概写几点吧
  37. 1. 间距问题,虽然Insane难度可以不用太考虑同等间距但至少要让玩家打的舒服,不如insane难度00:03:624 (4,5) - 开场就如此高能许多玩家看到这样的大跳估计只能大喊我去年买了个表然后换难度(目测只有曲大爷能过XD
  38. 2. 音效问题,老生常谈了,这张图音效的选择很多而且不会单调,参考我Hard的mod修改一下,所有难度尽量改成一样

    先这样吧..等我有空可以再找我irc再帮你检查一下,不过你先改一下吧。祝好运嗯。。。等看到你上线会再找你一下的。。多谢了
感谢mod :)
Satilast
Hi!) :) That's my little free mod)

Tag Color:
Red - Must Fixed
Blue - Recommended
Black - Just suggestion
Green - Comment


Easy:
01:18:466 (5) - on x:360 y:136
00:23:294 (1) - add slider and delete previous reverses - 00:38:294 (2) - so hardly for "easy"; cicrle on x:320 y:104

Normal:
00:09:329 (5,6) - - it's better than 3 reverses
00:38:811 (4) - add revers

Hard:
00:08:294 (6,1) - increase the distance
00:12:432 (6,7) - the same
00:23:294 (1,2,3) - so close
00:37:777 (1,2,3,4,5,6,7,8,9,10) - not difficult to hard?
01:12:379 (1,2,3) - adjust as this -
Insane:
00:06:484 (4,5,1) - add circles on x: 147 y:161
00:08:294 (5,6,7) - you can try something like this:
416,144,8294,2,0,L|466:100,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
320,144,8553,2,0,L|264:88,1,60.0000022888184
368,64,8811,1,0,0:0:0:0:
- IMO, it looks more freer
00:13:984 (1,2,3,4) - circles too close; increase the interval
00:28:725 (2,3,4) - it can be placed more closer to each other
00:37:777 (1,2,1,2,3,4,5,6,7,8) - looks interested, but I would do something like this:
88,64,37777,6,0,L|128:136,3,60.0000022888184
112,168,38294,2,0,L|144:232,3,60.0000022888184
184,240,38811,5,0,0:0:0:0:
232,240,38941,1,0,0:0:0:0:
272,208,39070,1,0,0:0:0:0:
288,160,39199,1,0,0:0:0:0:
272,112,39329,1,0,0:0:0:0:
296,72,39458,1,0,0:0:0:0:
336,40,39587,1,0,0:0:0:0:
384,40,39717,1,0,0:0:0:0:
The stream will block some circles, so here is my version of the placement of the elements:
421,68,39837,6,0,L|472:152,3,60.0000022888184,4|2|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
472,160,40345,1,8,0:0:0:0:
352,208,40599,1,0,0:0:0:0:
225,102,40853,2,0,L|208:176,3,60.0000022888184,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
200,208,41362,1,8,0:0:0:0:
208,320,41616,1,0,0:0:0:0:
208,320,42633,1,0,0:0:0:0:
00:45:175 (4,1) - correct interval; too close
01:02:209 (7,8,9,10,1,2) - my version:
207,212,62209,2,2,P|166:221|131:255,3,60.0000022888184
112,256,62718,2,0,P|80:288|64:320,3,60.0000022888184
72,352,63226,1,0,0:0:0:0:
112,256,63481,1,0,0:0:0:0:
168,176,63735,5,8,0:0:0:0:
240,112,63989,1,0,0:0:0:0:
00:59:159 (5) - a little crooked; so better - 01:15:430 (5) - - need to increase the distance between the sliders

Azusa (Azu-nyan~):
NCs:
00:06:727 (8)
00:17:072 (10)
00:21:210 (8)
00:25:090 (1)
00:45:924 (5)
00:58:127 (6)
01:02:195 (6)
01:14:398 (5)
01:18:466 (5)
___________
00:30:262 (5,6,7,8) - can make as here 00:17:848 (11,12,13,14)

This star prettier:
184,297,34141,5,0,0:0:0:0:
256,56,34400,1,0,0:0:0:0:
328,297,34658,1,0,0:0:0:0:
136,160,34917,1,0,0:0:0:0:
384,160,35176,1,0,0:0:0:0:
00:54:695 (6) - on x:488 y:216

Good Luck! ;)
BG so cuuute!~
Topic Starter
yusoman
SPOILER

Satilast wrote:

Easy:
01:18:466 (5) - on x:360 y:136all right,I can't find this note...
00:23:294 (1) - add slider and delete previous reversesfixed
00:38:294 (2) - so hardly for "easy";cicrle on x:320 y:104fixed

Normal:
00:09:329 (5,6) - fixed
00:38:811 (4) - add reversfixed

Hard:
00:08:294 (6,1) - increase the distancefixed
00:12:432 (6,7) - the samefixed
00:23:294 (1,2,3) - so closefixed
00:37:777 (1,2,3,4,5,6,7,8,9,10) - not difficult to hard?I think it is all right,so I don't want to change it.
01:12:379 (1,2,3) - adjust as this- fixed

Insane:
00:06:484 (4,5,1) - add circles on x: 147 y:161fixed
00:08:294 (5,6,7) - you can try something like this: fixed
416,144,8294,2,0,L|466:100,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
320,144,8553,2,0,L|264:88,1,60.0000022888184
368,64,8811,1,0,0:0:0:0:
00:13:984 (1,2,3,4) - circles too close; increase the intervalfixed,but I think it become much harder.
00:28:725 (2,3,4) - it can be placed more closer to each otherfixed
00:37:777 (1,2,1,2,3,4,5,6,7,8) - looks interested, but I would do something like this:fixed
88,64,37777,6,0,L|128:136,3,60.0000022888184
112,168,38294,2,0,L|144:232,3,60.0000022888184
184,240,38811,5,0,0:0:0:0:
232,240,38941,1,0,0:0:0:0:
272,208,39070,1,0,0:0:0:0:
288,160,39199,1,0,0:0:0:0:
272,112,39329,1,0,0:0:0:0:
296,72,39458,1,0,0:0:0:0:
336,40,39587,1,0,0:0:0:0:
384,40,39717,1,0,0:0:0:0:
The stream will block some circles, so here is my version of the placement of the elements:
421,68,39837,6,0,L|472:152,3,60.0000022888184,4|2|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
472,160,40345,1,8,0:0:0:0:
352,208,40599,1,0,0:0:0:0:
225,102,40853,2,0,L|208:176,3,60.0000022888184,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
200,208,41362,1,8,0:0:0:0:
208,320,41616,1,0,0:0:0:0:
208,320,42633,1,0,0:0:0:0:
I put 6 at the white line after you said
00:45:175 (4,1) - correct interval; too closefixed
01:02:209 (7,8,9,10,1,2) - my version:
207,212,62209,2,2,P|166:221|131:255,3,60.0000022888184
112,256,62718,2,0,P|80:288|64:320,3,60.0000022888184
72,352,63226,1,0,0:0:0:0:
112,256,63481,1,0,0:0:0:0:
168,176,63735,5,8,0:0:0:0:
240,112,63989,1,0,0:0:0:0:
fixed
00:59:159 (5) - a little crooked; so better - fixed
01:15:430 (5) - - need to increase the distance between the sliders
because I want to make a shape of hand,I can't move 5 wawy,instead,I made the 1 farther.

Thanks for your mod.
Setsurei


[General]
Uninherited timing points on Azusa diff
Audio preview time not the same in Azusa diff
no combo color? light blue & gray would be better (except Azusa diff - blue with pink)
every changing slider velocity need NC

[Normal]
I just put 0.9x DS here, because I saw at the beginning of your map often use 0.9x
00:03:639 (3) - move up a bit
00:04:673 (4) - x 112 y 304
00:05:708 (5) - x 264 y 248
00:07:260 (2) - x 128 y 120.. clap seems legit here, remove or change to whistle
00:08:294 (4) - x 96 y 352
00:09:329 (5) - x 224 y 352, remove clap
00:10:880 (1,2,3,4) - make it square?
  • 00:10:880 (1) - x 352 y 344
    00:11:398 (2) - x 480 y 344
    00:11:915 (3) - x 480 y 216
    00:12:432 (4) - x 352 y 216
00:12:949 (1) - x 232 y 184
00:14:242 (3) - fix distance spacing until the end of note.. 0.9x or 0.8x is your standard for Normal? please be constant
00:15:018 (1) - finish on head
00:28:984 (3) - remove clap, no hitsound here is more suitable
00:31:053 (3) - ^
01:15:938 (5) - ^

[Hard]
00:43:904 (1,2,3) - change the head tail to whistle
00:13:984 (1) - x 176 y 96
00:14:242 (2) - x 312 y 144
00:14:501 (3) - x 264 y 280
00:14:760 (4) - x 128 y 232
00:15:018 (1) - stack to ^
00:16:311 (2) - x 227 y 132
00:16:570 (3) - x 326 y 231
00:17:087 (1) - x 432 y 120
00:37:777 (1,2,3,4,5,6,7,8,9,10) - stream not clean especially on this spot 00:39:199 (9,10) - change to this?
416,72,37777,5,0,0:0:0:0:
376,56,37906,1,0,0:0:0:0:
336,56,38036,1,0,0:0:0:0:
296,64,38165,1,0,0:0:0:0:
256,72,38294,2,0,L|208:96,3,35
192,112,38811,1,0,0:0:0:0:
168,136,38941,1,0,0:0:0:0:
144,168,39070,1,0,0:0:0:0:
128,208,39199,1,0,0:0:0:0:
120,248,39329,1,8,0:0:0:0:
00:48:862 (5) - x 440 y 80
00:50:896 (5) - x 432 y 248

[Insane]
00:41:870 - pause here seems legit, add slider or hit circles up to this point 00:42:379 -
00:52:294 (2) - clap in the middle seems weird, remove or just add clap on head (so it will be head and center will have clap)
01:01:192 (5) - add finish

[Azusa]
seems the placement is ok :D
no hitsounds?
00:02:589 (5) - finish on head
00:10:865 (1) - ^
00:15:003 (5) - ^
00:17:072 (10) - ^
00:19:141 (1) - ^
00:27:417 (3) - ^
00:29:486 (3) - ^
00:31:555 (1) - add finish
00:39:822 (1) - add finish on head
00:47:958 (3) - ^
00:52:025 (1) - ^
00:56:093 (1) - ^
01:00:161 (1) - ^
01:04:229 (3) - ^
01:12:364 (1) - ^

nice song! good luck with ranked :D
Topic Starter
yusoman

Setsurei wrote:

SPOILER
[General]
no combo color? light blue & gray would be betterfixed
every changing slider velocity need NCOK,I will try

[Normal]
I just put 0.9x DS here, because I saw at the beginning of your map often use 0.9x
00:03:639 (3) - move up a bitfixed
00:04:673 (4) - x 112 y 304fixed
00:05:708 (5) - x 264 y 248fixed
00:07:260 (2) - x 128 y 120.. clap seems legit here, remove or change to whistleI don't think the note suit the position,so I put it into other place
00:08:294 (4) - x 96 y 352fixed
00:09:329 (5) - x 224 y 352, remove clapfixed,but there is no clap here
00:10:880 (1,2,3,4) - make it square?fixed
00:12:949 (1) - x 232 y 184fixed
00:14:242 (3) - fix distance spacing until the end of note.. 0.9x or 0.8x is your standard for Normal? please be constantIts DS is 0.81,I don't think it have to be changed
00:15:018 (1) - finish on headfixed
00:28:984 (3) - remove clap, no hitsound here is more suitablefixed
00:31:053 (3) - ^I think clap suit here good,I don't want to change it
01:15:938 (5) - ^fixed

[Hard]
00:43:904 (1,2,3) - change the head tail to whistleAll right.....what's the meaning?....I changed the 1's sound into whistle
00:13:984 (1) - x 176 y 96fixed
00:14:242 (2) - x 312 y 144fixed
00:14:501 (3) - x 264 y 280fixed
00:14:760 (4) - x 128 y 232fixed
00:15:018 (1) - stack to ^fixed
00:16:311 (2) - x 227 y 132fixed
00:16:570 (3) - x 326 y 231fixed
00:17:087 (1) - x 432 y 120fixed
00:37:777 (1,2,3,4,5,6,7,8,9,10) - stream not clean especially on this spot 00:39:199 (9,10) - change to this?
416,72,37777,5,0,0:0:0:0:
376,56,37906,1,0,0:0:0:0:
336,56,38036,1,0,0:0:0:0:
296,64,38165,1,0,0:0:0:0:
256,72,38294,2,0,L|208:96,3,35
192,112,38811,1,0,0:0:0:0:
168,136,38941,1,0,0:0:0:0:
144,168,39070,1,0,0:0:0:0:
128,208,39199,1,0,0:0:0:0:
120,248,39329,1,8,0:0:0:0:
fixed
00:48:862 (5) - x 440 y 80fixed
00:50:896 (5) - x 432 y 248fixed

[Insane]
00:41:870 - pause here seems legit, add slider or hit circles up to this point 00:42:379 -fixed
00:52:294 (2) - clap in the middle seems weird, remove or just add clap on head (so it will be head and center will have clap)fixed
01:01:192 (5) - add finishfixed,but I don't think it is necessary.
Thx for your support.Hope your map rank soon,too. :)
Flower
Hi~

[General]
Azusa的红线和其他的不一样,同时有unsnap

SPOILER
00:02:199 (2) - Unsnapped circle.
00:02:326 (3) - Unsnapped circle.
00:02:453 (4) - Unsnapped circle.

而且为什么还没下音效……这个难度我就不mod了 快去找做这个难度的批评一下

感觉提升的空间还很大,放note的梗可以有意识的整齐一些,音效也可以当然这个涉及到remap,我就不详细讲了。
总之建议remap。

[Insane]
00:03:639 (4,5) - 可以往右一点,看不出重叠的意义来
00:09:846 (3) - clap可以去掉,或者找个更适合的clap
00:11:398 (2) - 等 - 天国的clap君
00:16:053 (3) - 加whistle
00:26:398 (1,5,6) - 这一堆没叠好
00:31:570 (3) - 形状有点捉急
00:35:708 (1) - ^
00:42:379 (2) - clap
00:42:887 (4) - 去掉clap
00:43:396 - 00:43:650 - clap
00:53:057 (3) - 移远一点
01:04:752 (5) - 莫名的减速没有什么必要 何况也没有加NC
01:06:023 (11) - 同上 而且没叠好

[Hard]
音效问题同Insane,不再重复
00:13:984 (1,2,3,4,1) - 莫名的跳
00:15:018 (1,2,3) - ^
00:17:087 (1,2,3) - ^
00:19:156 (1,2,3,4,5,1,2,3,4,5) - ^
00:23:294 (1,2,3,4) - 时间不同距离却一样非常别扭
00:28:467 (2,3,4) - 莫名减速
00:33:639 (1,2,3,4,5,6,7) - 莫名的跳
00:37:777 (1,2,3,4,5,6,7,8,9,10) - 全部改成滑条的话玩起来更舒服
00:46:955 (7,1,2,3) - 时间不同距离却一样非常别扭
00:52:040 (1,2,3,4,5,6,7) - 莫名的跳
后面基本都是同样的问题……很像2007年的图,间距相当随机而且时不时放个没有意义的全屏跳。想要rank的话请务必remap。

[Normal]
音效问题同Insane,不再重复
没什么明显的问题,不过请关掉grid snap开着distance snap把note重新对一遍

[Easy]
音效问题同Insane,基本还是漏clap。不再重复
00:48:989 (2,3) - 可以去掉finish
01:02:209 (4) - 被挡住了,不好

Good luck~
sheela
Hi! From my queue~

[Easy]

00:26:398 (3) - Spacing

[Normal]

00:06:742 (1) - Spacing

00:08:294 (4) - Spacing

00:09:329 (5) - Remove an arrow

00:10:363 (6) - Spacing

[Hard]

00:11:915 (4,5,6) - Maybe this? http://osu.ppy.sh/ss/830891

[Insane]

00:19:156 (1) - Stack with 00:17:605 (2)

Good Luck and Star!
Topic Starter
yusoman

Flower wrote:

SPOILER
[General]
Azusa的红线和其他的不一样,同时有unsnap 已经催促了。。。。不过貌似他最近比较忙的样子,之后会改的

00:02:199 (2) - Unsnapped circle.
00:02:326 (3) - Unsnapped circle.
00:02:453 (4) - Unsnapped circle.

而且为什么还没下音效……这个难度我就不mod了 快去找做这个难度的批评一下

感觉提升的空间还很大,放note的梗可以有意识的整齐一些,音效也可以当然这个涉及到remap,我就不详细讲了。
总之建议remap。

[Insane]
00:03:639 (4,5) - 可以往右一点,看不出重叠的意义来 fixed
00:09:846 (3) - clap可以去掉,或者找个更适合的clap fixed
00:11:398 (2) - 等 - 天国的clap君 fixed
00:16:053 (3) - 加whistle fixed
00:26:398 (1,5,6) - 这一堆没叠好 fixed
00:31:570 (3) - 形状有点捉急 fixed,简单修整了一下。。。。。不过总感觉还是不太好看
00:35:708 (1) - ^ fixed
00:42:379 (2) - clapfixed
00:42:887 (4) - 去掉clapfixed
00:43:396 - 00:43:650 - clapfixed
00:53:057 (3) - 移远一点 fixed
01:04:752 (5) - 莫名的减速没有什么必要 何况也没有加NC fixed
01:06:023 (11) - 同上 而且没叠好 fixed

[Hard]
音效问题同Insane,不再重复fixed
00:13:984 (1,2,3,4,1) - 莫名的跳ignored,不觉得这里哪里莫名了。。。明明是放在这和节奏很搭调的小跳,都连到一起反而显得很乱,不如说这张图梗就在于这些小跳了
00:15:018 (1,2,3) - ^ignored
00:17:087 (1,2,3) - ^ignored
00:19:156 (1,2,3,4,5,1,2,3,4,5) - ^ignored
00:23:294 (1,2,3,4) - 时间不同距离却一样非常别扭fixed,把4稍微挪远了点
00:28:467 (2,3,4) - 莫名减速ignored,这里的节奏相对前面比较缓和,所以没做小跳,而且已经加了NC
00:33:639 (1,2,3,4,5,6,7) - 莫名的跳ignored,这里配合背景节奏做的跳,因为后面有ds变化所以已加NC
00:37:777 (1,2,3,4,5,6,7,8,9,10) - 全部改成滑条的话玩起来更舒服ignored,这个stream准备保留这个样子,都是滑条的话长度上会有些问题
00:46:955 (7,1,2,3) - 时间不同距离却一样非常别扭fixed
00:52:040 (1,2,3,4,5,6,7) - 莫名的跳ignored,原因同上
后面基本都是同样的问题……很像2007年的图,间距相当随机而且时不时放个没有意义的全屏跳。想要rank的话请务必remap。话说这图已经因为间距问题remap过了,间距问题应该不算很大吧,另外这图主要是走的短连打和小跳,跳也还好啊,还没到需要remap的地步吧

[Normal]
音效问题同Insane,不再重复fixed
没什么明显的问题,不过请关掉grid snap开着distance snap把note重新对一遍fixed

[Easy]
音效问题同Insane,基本还是漏clap。不再重复fixed
00:48:989 (2,3) - 可以去掉finishfixed
01:02:209 (4) - 被挡住了,不好fixed
现就这样吧,总感觉咱们对hard的理解不太一样。
多谢mod。
Topic Starter
yusoman

sheela901 wrote:

SPOILER
[Easy]

00:26:398 (3) - Spacingfixed,make 3 ctrl+g

[Normal]

00:06:742 (1) - Spacingfixed

00:08:294 (4) - Spacingfixed

00:09:329 (5) - Remove an arrowignored,I don't want to do that because it could lose some rhythm

00:10:363 (6) - Spacingignored,I'm sure there is no problem

[Hard]

00:11:915 (4,5,6) - Maybe this? http://osu.ppy.sh/ss/830891fixed

[Insane]

00:19:156 (1) - Stack with 00:17:605 (2)fixed
Thx your mod and star very much.
I'll work hard for the map.
Cerulean Veyron
Hi, from this queue

[General]
Your preview time is different than the other diffs, check AiMod for help.

[Normal]
00:03:639 (3,4) - Why not doing this > http://puu.sh/3nNxd/fd2b6a5d3f.png
00:09:329 (5,6) - players would get confused with this 2-repeat-slider, i suggest you changing it.
00:13:984 (2,1) - small overlap
00:38:811 (4,1) - same as i mentioned on 00:09:329 (5,6) -
00:44:921 (2,4) - Why not stacking them?

[Hard]
00:53:820 (1,2,3) - This doesn't look nice, why not making it what you did here > 00:09:329 (1,2,3) -
00:54:836 (3,6) - another small overlap.

[Insane]
00:10:880 (1,2,3,4) - Why not make a symmetry here? > http://puu.sh/3nNQn/b1184c17a8.png
00:56:108 (1,4) - Stack these both.

-----------------------------
Nice song you have there, Good luck ^^
Topic Starter
yusoman

GrayKaiser82 wrote:

SPOILER
[General]
Your preview time is different than the other diffs, check AiMod for help.GD‘s timing change is in progressing

[Normal]
00:03:639 (3,4) - Why not doing this > http://puu.sh/3nNxd/fd2b6a5d3f.pngsome of the rhythm will disappeared...so ignored
00:09:329 (5,6) - players would get confused with this 2-repeat-slider, i suggest you changing it.It feels strange....ignored
00:13:984 (2,1) - small overlapfixed
00:38:811 (4,1) - same as i mentioned on 00:09:329 (5,6) -All right,if remove this reverse,the important rhythm will disppear,so ignored
00:44:921 (2,4) - Why not stacking them?I have tried it but not comfortable.....so...ignored

[Hard]
00:53:820 (1,2,3) - This doesn't look nice, why not making it what you did here > 00:09:329 (1,2,3) -Since the rhythm is much quickly than the begin,the reverse make the sound sounds good,so I can't do something like you mentioned,but I still do some change for it.
00:54:836 (3,6) - another small overlap.Since I have changed it,this problem disappeared

[Insane]
00:10:880 (1,2,3,4) - Why not make a symmetry here? > http://puu.sh/3nNQn/b1184c17a8.pngIt was designed to suit the following slider,so I can't accept that.
00:56:108 (1,4) - Stack these both.fixed
3Q very much.
Andrea
~General~
  1. Make sure to use same Kiai Time and Colours on all the difficulties for consistency.
  2. Disable the Letterbox on all the difficulties since you're not using it.
~Easy~
  1. 00:37:777 (1) - This note is kinda too soon after spinner, try to place it a bit more to the center at least, to avoid this issue.
  2. 00:54:582 (2) - This note has an ugly overlap with the previous slider, try to avoid it.
  3. 01:05:769 (1,2) - Wrong spacing here, make sure to check it carefully.
~Normal~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:09:329 (5) - Too many slider repeats might be confusing and hard to read for beginners, make sure to change this.
  2. 00:38:811 (4) - Same as above for the same reason.
  3. 01:08:820 (1) - This spinner is way too short for a Normal, try to do something else here.
Can't say much about the rest, it's a simple map.
sammy711
Mod from PM
red=unrankable
black=strongly recommend
pink=just advice
我也来骗点kds好了

Easy
00:39:837 - 这个时间点的绿线删掉 因为SV一直都是0.75没有改变
SPOILER
为了确认 特意看了下rank版本变速的情况的,绿线确实不用加

00:26:398 (3) - so ugly 这么短的滑条建议改掉(变直的?
00:35:708 (1) - 对于easy来说,这个转盘太短了,可以再延长到下一个白线 然后删掉00:37:777 (1)
01:02:209 (4) - 嘛 这个flow感觉怪怪的 感觉可以变成
00:41:870 (3,4) - 建议把这一段拉一个滑条 原因是第四个的音和前三个不一样,不如作为滑条的结尾
Normal
00:09:329 (5,6) - 放在一个直线上比较美观
01:17:464 (2) - 这个滑条再平点更好看
建议删掉1-2个转盘 转盘太多 而且太短 感觉不太合适
00:51:786 (1) 01:08:820 (1) -比如这两个 完全可以改成circle
Hard
00:08:294 (6) - 感觉这里应该放一个滑条和一个circle 顺便remove finish 感觉没太大必要
00:19:673 (2) 00:21:742 (2) -ctrl+G
00:28:467 (2,3,4) - 放得远一点 而且这三个摆的不怎么整齐
00:33:639 (1,2,3,1,2,3,4) - ...这个是不是有点过难了...如果真的要用四方请把外面那层的距离缩小一点
00:52:040 (1,2,3,1,2,3,4) - ^同上
01:06:786 (1,2,3,1,2,3,4) - ^同上

00:43:904 (1) - ctrl+G 朝着这个方向没道理
00:51:786 - Add a circle?
00:53:820 (1,2,3) - 这么短的滑条还要弯曲是很难看的 改成直的更好
01:00:175 (1) 01:02:209 (1) - ^同上
01:05:260 (1) - 放得远一点 提示节奏
00:39:837 - 无用的绿线
Insane
00:39:846 - 无用的绿线
01:07:294 - 无用的绿线
00:08:036 (4) - 我觉得删掉这个note好一些
00:09:587 (2,3,4,5) -这个改成两个三连吧
00:11:915 (3,4) - 和上一个一样采用滑条+单点如何?
00:12:683 - 00:12:820 - add a circle 这里节奏太松了,和前面的跳的难度差距太大,滑条前面放二连是个不错的选择
00:13:984 (1) - 移远一点
00:15:536 (2) - ctrl+G 该跳的时候就要跳
00:17:605 (2) - ^同上
00:18:898 - add a circle
00:24:584 - 00:24:717 - 00:25:105 - add a circle 让节奏紧密一点
00:31:570 (3) - NC 滑条变速最好NC提示玩家
00:42:887 (4) - Ctrl+G 感觉很舒服
00:42:887 (4) - add a circle
00:46:955 (5) - NC 00:47:718 (1) - remove NC
00:52:294 (2) - 改成五连 这种多次reverse的滑条极度不推荐
00:55:345 (5,6,7,1,2,3) - 把这两个三连连上 形成一串连打如何
00:59:159 (5)- NC
01:00:175 (1) - 好难看 改成直的 然后remove NC
01:02:209 (7,8) - 这东西太没道理了 01:02:209 (7) - 这个改成三连 挪到左边
01:05:260 (6) - NC
01:05:642 (9) - 删掉 然后把二连+滑条移开一点
01:11:362 (5) - NC
01:13:396 (4) - 这个改掉好一点
01:13:396 (4) - add a circle 然后01:14:413 (1) - remove NC
01:15:430 (4) - NC 因为音量变了
01:17:464 (5) - 这个 为什么不采用01:16:447 (1,2,3,4) - 一样的节奏和space 如图
Azusa
AR-1 这个BPM不要用AR9 除非你用了八分音符
00:08:423 (2,3) - 这两个和滑条尾对齐 做出perfect blanket
00:09:846 (7) - NC
00:10:622 (10) - Nonsense 请把这个放在00:10:880 (1) - 的起点
00:15:018 (5) - 会让人confused 改掉
00:16:311 (6) - NC
00:17:863 (6,7,8,9) - 要跳就要再跳一点 把这个梗放大一点吧
00:20:061 (3) - 删掉 不符合节奏 然后把后面的note放在00:19:673 (2) - 的结尾
00:22:260 (3,4,5) - 扩大距离 要让人看出来是单点
00:26:139 (7,8,9,10) - 推荐放在同一个坐标上 我觉得更好一点
00:28:984 (1,2) - ctrl+G 要跳起来 而且还能提示有节奏间隔
00:29:501 (3) - ^同上
00:30:794 (6) - 和滑条3的起始点对上
00:31:311 - Add a note 与00:30:536 (5) - 重叠

00:44:159 (2) - ctrl+G
01:16:701 (2) - ^同上
00:45:938 (5) - NC
01:20:260 (1) - NC
Good luck!
sammy711
lol
Topic Starter
yusoman

Andrea wrote:

SPOILER
~General~
  1. Make sure to use same Kiai Time and Colours on all the difficulties for consistency.kiai will change,but color may not change because Azusa‘s BG is suit that color.
  2. Disable the Letterbox on all the difficulties since you're not using it.fixed
~Easy~
  1. 00:37:777 (1) - This note is kinda too soon after spinner, try to place it a bit more to the center at least, to avoid this issue.fixed
  2. 00:54:582 (2) - This note has an ugly overlap with the previous slider, try to avoid it.fixed
  3. 01:05:769 (1,2) - Wrong spacing here, make sure to check it carefully.all right,it is really hard to find,fixed
~Normal~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.fixed
  1. 00:09:329 (5) - Too many slider repeats might be confusing and hard to read for beginners, make sure to change this.I struggled with this for a long time....finally,I changed it.
  2. 00:38:811 (4) - Same as above for the same reason.fixed
  3. 01:08:820 (1) - This spinner is way too short for a Normal, try to do something else here.fixed
Can't say much about the rest, it's a simple map.All right,what's the meaning of simple?

Thanks your mod,and your mod is really helpful(though it is very short).
GIDZ
Easy:
~00:37:777 (1) - This circle in the middle after a spinner could cause an illusion and confuse beginners.What about this? --> http://puu.sh/3pZuc.jpg
~00:39:837 - I think 80% volume is still too loud,what about 70% for Kiai mode?

Normal:
~00:09:329 (5) - Extend reverse slider by 1/2 a beat for smoother game play.
~00:38:811 (4) - ^
~00:39:837 - Same as easy diff with the volume.

Hard:
~00:37:777 - Replace the stream with reverse sliders instead to fit the hard diff. Like this --> http://puu.sh/3q022.jpg (Just copy the reverse slider u've already made.)

~Too many triplets in Kiai time,consider removing some to fit hard players.

Insane:
~00:31:570 (3) - NC for velocity change.
~00:46:955 (5) - ^
~00:59:159 (5) - ^
~01:04:243 (3) - ^
~01:04:752 (1) - NC to read velocity higher than 1.
~01:06:023 (1) - ^
~The pattern of the mapping is sometimes a bit messy,consider tidying some notes.

Azusa:
~00:03:380 - Unnecessary triplets,remove them. My suggestion --> http://puu.sh/3q0Au.jpg
~00:10:751 (11) - Put the circle in between the slider and 10th circle to read as triplets.
~00:22:260 (3) - NC to emphasis change of rhythm.
~00:41:108 (1) - NC for velocity reading.
~00:57:125 (4) - ^
~00:59:159 (11) - ^
~01:11:870 (8) - Put this further away from 7 to read as 1/1 beat note.
~01:12:125 (9) - Put this further away from the fading 3 and a bit closer to the slider head of the next combo.
~01:13:650 (1) - NC.
~01:20:260 (11,12) - Unnecessary,remove them.It creates a little drag to the end.

That's all from me ^^ Good luck!
Chloe
TAG里确定要放所有MODDER的名字?

Artist : Falcom Sound Team J.D.K.
Topic Starter
yusoman

sammy711 wrote:

SPOILER
我也来骗点kds好了 说好的星星呢。。。。

Easy
00:39:837 - 这个时间点的绿线删掉 因为SV一直都是0.75没有改变这个改不了的。。。删了绿线sv就变回1.0x了,你那个没绿线是因为本来sv就是1.0x
00:26:398 (3) - so ugly 这么短的滑条建议改掉(变直的?fixed
00:35:708 (1) - 对于easy来说,这个转盘太短了,可以再延长到下一个白线 然后删掉00:37:777 (1) 这个还好吧,auto能转出8000呢,如果延长到下个白线就掉节奏了
01:02:209 (4) - 嘛 这个flow感觉怪怪的 感觉可以变成fixed
00:41:870 (3,4) - 建议把这一段拉一个滑条 原因是第四个的音和前三个不一样,不如作为滑条的结尾fixed
Normal
00:09:329 (5,6) - 放在一个直线上比较美观fixed,不过总感觉和下一个circle的space出问题了
01:17:464 (2) - 这个滑条再平点更好看 fixed
建议删掉1-2个转盘 转盘太多 而且太短 感觉不太合适
00:51:786 (1) 01:08:820 (1) -比如这两个 完全可以改成circlefixed
Hard
00:08:294 (6) - 感觉这里应该放一个滑条和一个circle 顺便remove finish 感觉没太大必要fixed,音效换clap了
00:19:673 (2) 00:21:742 (2) -ctrl+Gfixed
00:28:467 (2,3,4) - 放得远一点 而且这三个摆的不怎么整齐fixed,变成三角了。。。感觉增加难度了
00:33:639 (1,2,3,1,2,3,4) - ...这个是不是有点过难了...如果真的要用四方请把外面那层的距离缩小一点
00:52:040 (1,2,3,1,2,3,4) - ^同上
01:06:786 (1,2,3,1,2,3,4) - ^同上
这个不想改,要是没这梗这图和normal有啥区别。。。。现在都才4.5星,不过尝试缩小点了
00:43:904 (1) - ctrl+G 朝着这个方向没道理fixed
00:51:786 - Add a circle?这里是留的停拍,适度的停顿还是有必要的,何况这里也没节奏
00:53:820 (1,2,3) - 这么短的滑条还要弯曲是很难看的 改成直的更好fixed
01:00:175 (1) 01:02:209 (1) - ^同上fixed
01:05:260 (1) - 放得远一点 提示节奏fixed
00:39:837 - 无用的绿线fixed
Insane
00:39:846 - 无用的绿线嗯。。这个也是不能改的
01:07:294 - 无用的绿线fixed
00:08:036 (4) - 我觉得删掉这个note好一些fixed
00:09:587 (2,3,4,5) -这个改成两个三连吧fixed
00:11:915 (3,4) - 和上一个一样采用滑条+单点如何? 我把这两个都改成单点+滑条+单点了
00:12:683 - 00:12:820 - add a circle 这里节奏太松了,和前面的跳的难度差距太大,滑条前面放二连是个不错的选择fixed,这地方感觉放不了二连了
00:13:984 (1) - 移远一点因为在00:13:725补充了节奏,距离自然就变大了,所以这里没改
00:15:536 (2) - ctrl+G 该跳的时候就要跳fixed,这个好神啊改的
00:17:605 (2) - ^同上fixed
00:18:898 - add a circlefixed
00:24:584 - 00:24:717 - 00:25:105 - add a circle 让节奏紧密一点fixed,不过我只在00:24:587和00:25:105加了circle
00:31:570 (3) - NC 滑条变速最好NC提示玩家fixed
00:42:887 (4) - Ctrl+G 感觉很舒服fixed
00:42:887 (4) - add a circle时间错了吧,我在00:43:269加了一个
00:46:955 (5) - NC 00:47:718 (1) - remove NCfixed
00:52:294 (2) - 改成五连 这种多次reverse的滑条极度不推荐fixed,搞成短滑条加三连了
00:55:345 (5,6,7,1,2,3) - 把这两个三连连上 形成一串连打如何没连成一串,不过前面的三连变5连了听起来舒服点
00:59:159 (5)- NC fixed
01:00:175 (1) - 好难看 改成直的 然后remove NC fixed
01:02:209 (7,8) - 这东西太没道理了 01:02:209 (7) - 这个改成三连 挪到左边 这个弄成了短滑条+短折返+单点的形式
01:05:260 (6) - NCfixed
01:05:642 (9) - 删掉 然后把二连+滑条移开一点fixed
01:11:362 (5) - NCfixed
01:13:396 (4) - 这个改掉好一点 fixed
01:13:396 (4) - add a circle 然后01:14:413 (1) - remove NCfixed
01:15:430 (4) - NC 因为音量变了fixed
01:17:464 (5) - 这个 为什么不采用01:16:447 (1,2,3,4) - 一样的节奏和spacefixed
感谢mod,话说已经好久没看到这么长的mod了 :)
Topic Starter
yusoman

gideon5504 wrote:

SPOILER
Easy:
~00:37:777 (1) - This circle in the middle after a spinner could cause an illusion and confuse beginners.What about this? --> http://puu.sh/3pZuc.jpgfixed,since at first it was there,I finally make it back.
~00:39:837 - I think 80% volume is still too loud,what about 70% for Kiai mode?fixed

Normal:
~00:09:329 (5) - Extend reverse slider by 1/2 a beat for smoother game play.fixed
~00:38:811 (4) - ^fixed
~00:39:837 - Same as easy diff with the volume.fixed

Hard:
~00:37:777 - Replace the stream with reverse sliders instead to fit the hard diff. Like this --> http://puu.sh/3q022.jpg (Just copy the reverse slider u've already made.)I think it is allright

~Too many triplets in Kiai time,consider removing some to fit hard players.Maybe it is hard to make a change.

Insane:
~00:31:570 (3) - NC for velocity change.fixed
~00:46:955 (5) - ^fixed
~00:59:159 (5) - ^fixed
~01:04:243 (3) - ^I think it is need not to change.
~01:04:752 (1) - NC to read velocity higher than 1.
~01:06:023 (1) - ^all right,what's the meaning? anyway,these NC has been canceled.
~The pattern of the mapping is sometimes a bit messy,consider tidying some notes.Make a little change.
Thanks your mod!~~
Topic Starter
yusoman

Chloe wrote:

TAG里确定要放所有MODDER的名字?

Artist : Falcom Sound Team J.D.K.
额。。。。。这也太短了吧。。。感觉给你KD有点对不起那些mod很多东西的。。。。
TAG和Artist已经改了。。。。真心希望能mod些关于图方面的
感谢提醒了 :) :)
DarknessAngel

yusoman wrote:

额。。。。。这也太短了吧。。。感觉给你KD有点对不起那些mod很多东西的。。。。
TAG和Artist已经改了。。。。真心希望能mod些关于图方面的
post在這裡的可以是聊天、提醒、mod、祝賀、mod reply、GD finished等等的事項,他那樣屬於提醒性質,一看就不是mod啊,所以別誤會別人的用意,他是特別來提醒你的
一般來說是不用給KD,但要好好道謝畢竟是無償幫了你

話說為什麼要在你自己的圖上的tags裡加上自己的ID 0.0 ?
Topic Starter
yusoman

DarknessAngel wrote:

yusoman wrote:

额。。。。。这也太短了吧。。。感觉给你KD有点对不起那些mod很多东西的。。。。
TAG和Artist已经改了。。。。真心希望能mod些关于图方面的
post在這裡的可以是聊天、提醒、mod、祝賀、mod reply、GD finished等等的事項,他那樣屬於提醒性質,一看就不是mod啊,所以別誤會別人的用意,他是特別來提醒你的
一般來說是不用給KD,但要好好道謝畢竟是無償幫了你

話說為什麼要在你自己的圖上的tags裡加上自己的ID 0.0 ?
好吧。。。。。看来我果然还是见识不够多啊。。。另外tag里不用加自己ID?稍后去删掉
多谢提醒了~~ :)
Azusa
I am very sorry for the delay. A lot of unexpected things happened lately. (Yes><, from injury(T_T) to extra work from my professors >:( )


Satilast wrote:

Azusa (Azu-nyan~)=3:
NCs:
SPOILER
00:06:727 (8)
00:17:072 (10)
00:21:210 (8)
00:25:090 (1)
00:45:924 (5)
00:58:127 (6)
01:02:195 (6)
01:14:398 (5)
01:18:466 (5)
NCs are kinda fixed. There are still some problems with it.
___________
00:30:262 (5,6,7,8) - can make as here 00:17:848 (11,12,13,14) Great suggestion, but I don't want to use too much of it since I have 2-3 already. However, it is a great option when comes to replacement.

This star prettier:
SPOILER
184,297,34141,5,0,0:0:0:0:
256,56,34400,1,0,0:0:0:0:
328,297,34658,1,0,0:0:0:0:
136,160,34917,1,0,0:0:0:0:
384,160,35176,1,0,0:0:0:0:
I can tell the difference, thank you.
00:54:695 (6) - on x:488 y:216I have done the previous arrangement because I don't want to go out of bounds.We will see. A little bit might be OK

Good Luck! ;)Thank you =)

Great mod, thank you very much! =3
-----------------------------------------------------------------------------------------------------------------------------------------------

sammy711 wrote:

Azusa
AR-1 这个BPM不要用AR9 除非你用了八分音符 这个我会去考虑,谢谢提醒。
00:08:423 (2,3) - 这两个和滑条尾对齐 做出perfect blanket 这样的问题其实我有特意去改,结果还是歪了么= =
00:09:846 (7) - NC
00:10:622 (10) - Nonsense 请把这个放在00:10:880 (1) - 的起点 其实现在这样干的图很多。只不过三连最后那两个移到外面去,我的是后面两个到外面去。每次见到我也很烦,同意改掉><
00:15:018 (5) - 会让人confused 改掉 我觉得没啥问题吧,这图本来就容易。你要是说难看我倒会很同意。我试着改改吧
00:16:311 (6) - NC
00:17:863 (6,7,8,9) - 要跳就要再跳一点 把这个梗放大一点吧OK
00:20:061 (3) - 删掉 不符合节奏 然后把后面的note放在00:19:673 (2) - 的结尾保留,我会去看看有哪些更好的排列
00:22:260 (3,4,5) - 扩大距离 要让人看出来是单点我是因为这个原因没扩大距离的。我是特意改成跟1和2相符的形状。再说,这图这么容易,没必要再改容易。
00:26:139 (7,8,9,10) - 推荐放在同一个坐标上 我觉得更好一点我取一半吧,把n形的改成向u形,其实n形是我为了不出界而出的下策。
00:28:984 (1,2) - ctrl+G 要跳起来 而且还能提示有节奏间隔谢谢,非常同意
00:29:501 (3) - ^同上
00:30:794 (6) - 和滑条3的起始点对上
00:31:311 - Add a note 与00:30:536 (5) - 重叠[/color]
00:44:159 (2) - ctrl+G虽然这两个CTRL+G我都改了,但是我会继续看看这里跳合不合理
01:16:701 (2) - ^同上
00:45:938 (5) - NC
01:20:260 (1) - NC
Good luck!
非常感谢你的MOD。 GREAT MODDER
Azusa

gideon5504 wrote:

Azusa:
~00:03:380 - Unnecessary triplets,remove them. My suggestion --> http://puu.sh/3q0Au.jpgAgree. I don't think this is the best I can do, but I tried to change it. I will come back and check this again.
~00:10:751 (11) - Put the circle in between the slider and 10th circle to read as triplets. fixed
~00:22:260 (3) - NC to emphasis change of rhythm.agree, fixed
SPOILER
~00:41:108 (1) - NC for velocity reading.
~00:57:125 (4) - ^
~00:59:159 (11) - ^
sorry, NC in this map is very bad so far. I try to fix them
~01:11:870 (8) - Put this further away from 7 to read as 1/1 beat note.
~01:12:125 (9) - Put this further away from the fading 3 and a bit closer to the slider head of the next combo.I made these to increase the difficulty of the map. I agree this is not a very good idea. I have already fixed it. Most likely I will change it again, but I don't see a better solution as of now.
~01:13:650 (1) - NC.fixed
~01:20:260 (11,12) - Unnecessary,remove them.It creates a little drag to the end.deleted one note

That's all from me ^^ Good luck!
Thank you very much. Your suggestions are very valuable.
Kirino
士别三日当刮目相待,比之前好了不只一点。
[INSANE]
排列我没多少能说的了。只能说说我打歌的感受。跟顺便跟你说说旋律有哪些地方我觉得奇怪的

00:03:639 (4,5,6) - 虽然前面的我已经觉得不好,后面的停顿很奇怪。建议加一个圈
00:05:708 (3) - WHISTLE太多,只在最后加
00:07:518 (3) & 00:08:811 (7) - 莫名停顿,后面加NOTE
00:08:294 (5) - 为什么这边突然变成CLAP了
00:12:173 (5) - ^
00:16:570 (6) - 莫名停顿
00:18:898 (7) - 为什么你选在前面停顿而不选这里。这里正好
00:20:191 (3,4,5,6,7) & 00:22:260 (4,5,6,7,8) - 这两堆连击有点丑,建议改成弯型
00:23:294 (1,3) - 1跟3对不中,建议重叠
00:43:396 (5) - 这连CLAP听起来很奇怪。不要第二个CLAP,只加在开头结尾跟倒数第二个位置 (老实说,你这堆来回听起来也是很奇怪,只不过我暂时没想到有什么好的解决方法)
00:45:175 (4) - 我发现你很喜欢停顿的,刚巧我不喜欢急刹车。我不觉得这里用停顿很好。因为这是在旋律的中间。
00:51:531 (7) - ^ (这里是接后面旋律的转折点,真不该放停)
00:52:294 (2) - = =这两个CLAP...请去掉
00:52:294 (2,3,4,5) - 接上去会比较好- -,尽管我能打。还有,这里的8分音我觉得有点奇怪。2改成圈我觉得不错
00:52:548 (3) - CLAP
00:56:108 (1,2,3) - 这三连太奇怪了吧。不好听。
00:57:633 (9) - 旋律中间停顿我不建议
00:58:269 (2) - 去掉,不好听 (五连用的太频繁了)
00:59:159 (1) - 这慢条太奇怪了吧。我觉得这跟BGM格格不入。举个例子,我认为慢条子可以加在这些地方:(00:27:432 (6) - ,00:29:501 (6) - & 01:08:565 (1) - )
01:04:498 (4) - CLAP去掉,不好听
01:05:260 (1,2,3) - 我知道你能做得比这更好看的。弯度太大了。
01:01:447 (2) - 最后加CLAP
01:02:718 (2) - 最开始加CLAP
00:59:921 (2) - CLAP
01:03:989 (1,2) - CLAP
01:06:023 (5) - 移到下面的长白条上面吧(1:06:277),前面加个圈
01:07:803 (3,4,5,6,7) - 不好看
01:08:565 (1) - 我觉得这个SPINNER开始点应该是在7的位置上。
01:15:430 (2) - 莫名停顿

比之前好多了,但是还有几处我觉得奇怪的。

我要出去一下。哎,虽然说不想又只MOD INSANE跑了,回来看看心情怎么样吧= =。你这个难度我也用了不少时间看的= =

[Hard]
跟上面一样,排列我没啥异议,这圈是不是有点太大- -。另外连击的地方很多,HD用得了这么多连击么- -

前面怎么没CLAP,后面CLAP就来了。CLAP一段有一段无的很奇怪。
00:03:122 (3) - CLAP
00:03:639 (4) - 最后CLAP
00:05:191 (2) - 一开始CLAP
00:05:708 (3) - 最后CLAP
00:07:260 (3) - CLAP
00:08:294 (6) - 前面CLAP
00:08:811 (7) - CLAP去掉
00:09:329 (1) - 前面CLAP
00:12:949 (7) - 后面CLAP
00:12:949 (7) - 后面CLAP
00:14:501 (3) - CLAP
00:15:018 (1) - 中间CLAP
00:16:311 (2,3) - CLAP
00:17:087 (1) - 中间CLAP
00:18:380 (2,3) - CLAP
00:17:087 (1,2,3) - 这部分跟前面那组排列的比例不一样,建议粘贴旋转。
00:20:708 (5) - 跟前面说的一样,停顿问题我就不再重复了。你好好听听歌看看哪里放停顿比较合理。
00:22:260 (3,4,5) - 歪了,做成跟前面那组的345一样比例
00:25:363 (5) - 虽然说我明白你为什么在这里停,但是我觉得把5那个条子拉成来回或者做成一个条子效果会更好。旋律改成这样如何?
SPOILER
00:23:294 (1) - 改成
改这个的话
00:24:846 (5) - CLAP
00:25:880 (1) - CLAP
00:27:432 (1) - 后面CLAP
00:29:501 (1) - 后面CLAP
00:37:777 (1,2,3,4,5,6,7,8,9,10) - HD而已,用不用做成这样高端啊= =
从47秒到51秒这段,三连是不是太多了点,建议去掉一些。排列我是挺喜欢的。只不过有点重复太多了
00:50:006 (3) - 最后CLAP
00:56:108 (1,2,3) - 别一上来就三连,中间的建议去掉。下面那组也是。
00:57:125 (4) - 后面加圈,因为是相连的旋律
00:59:159 (4) - ^
01:01:192 (4) - ^
01:03:735 (1,2,3,4,5,6,1,2,3,4,5) - 这段非常不好听,三连用太多了。建议修改。而且中间的停顿真的很奇怪
01:06:023 (5) - 这后面的停顿就更奇怪了
01:06:023 (5) - 这一边的FINISH都去掉,在5后面的地方加。FINISH加在长线上。连续大镲不是用在这里的。总之这边的旋律本身就不是太理想,这边的音效可以先无视。等你改好后我再听听
01:08:820 (1) - 移到4哪个地方
01:09:582 (1) - 01:09:836 (2) - 可以在这两个地方放圈,或者延长SPINNER。我推荐前者
01:12:379 (1) - 开头加FINISH
01:13:396 (3) - 最后FINISH去掉
01:16:447 (1) - 开头FINISH
01:17:209 (2) - 节奏有点太紧了吧,最后是逐渐远去就别用像8分这样的紧凑音符了。

由于我高中的时候练了4年鼓,我对没啥意义的停顿有点过敏。不过我也很久没碰过音乐了,乐理也忘光光了。上面只是我个人的观点。请自己判断。
哎,这两个图用了太长时间了。NM,ES你就看着办吧。我以后会把重点放在HD,IN上面。MOD短的话我就看看其他的吧。
Topic Starter
yusoman

Kirino wrote:

SPOILER
INSANE
排列我没多少能说的了。只能说说我打歌的感受。跟顺便跟你说说旋律有哪些地方我觉得奇怪的 欢迎啊~~

00:03:639 (4,5,6) - 虽然前面的我已经觉得不好,后面的停顿很奇怪。建议加一个圈fixed,我把6变成长条了,应该没停顿了
00:05:708 (3) - WHISTLE太多,只在最后加fixed
00:07:518 (3) & 00:08:811 (7) - 莫名停顿,后面加NOTEfixed
00:08:294 (5) - 为什么这边突然变成CLAP了fixed
00:12:173 (5) - ^fixed
00:16:570 (6) - 莫名停顿fixed
00:18:898 (7) - 为什么你选在前面停顿而不选这里。这里正好fixed
00:20:191 (3,4,5,6,7) & 00:22:260 (4,5,6,7,8) - 这两堆连击有点丑,建议改成弯型这个w形不想改,还可以吧感觉都是弯形太单调了啊
00:23:294 (1,3) - 1跟3对不中,建议重叠fixed,其实这里开始时重叠好的。。。不过因为修改过所以不小心挪开了
00:43:396 (5) - 这连CLAP听起来很奇怪。不要第二个CLAP,只加在开头结尾跟倒数第二个位置 (老实说,你这堆来回听起来也是很奇怪,只不过我暂时没想到有什么好的解决方法)这里结尾不该加clap吧,这是强弱强弱的节奏,第二个位置的clap去掉了
00:45:175 (4) - 我发现你很喜欢停顿的,刚巧我不喜欢急刹车。我不觉得这里用停顿很好。因为这是在旋律的中间。fixed,嘛这里确实不该停,因为是有节奏的,之所以我很偏好停顿是因为我之前那张坑图被人吐槽停顿不够。。。所以这会特别注意了下
00:51:531 (7) - ^ (这里是接后面旋律的转折点,真不该放停)fixed
00:52:294 (2) - = =这两个CLAP...请去掉 fixed,嗯,这个一定是误操作
00:52:294 (2,3,4,5) - 接上去会比较好- -,尽管我能打。还有,这里的8分音我觉得有点奇怪。2改成圈我觉得不错fixed,2换成circle我听着不太舒服
00:52:548 (3) - CLAPfixed
00:56:108 (1,2,3) - 这三连太奇怪了吧。不好听。fixed
00:57:633 (9) - 旋律中间停顿我不建议fixed
00:58:269 (2) - 去掉,不好听 (五连用的太频繁了)fixed
00:59:159 (1) - 这慢条太奇怪了吧。我觉得这跟BGM格格不入。举个例子,我认为慢条子可以加在这些地方:(00:27:432 (6) - ,00:29:501 (6) - & 01:08:565 (1) - )fixed,加速换折返了
01:04:498 (4) - CLAP去掉,不好听fixed
01:05:260 (1,2,3) - 我知道你能做得比这更好看的。弯度太大了。fixed
01:01:447 (2) - 最后加CLAPfixed
01:02:718 (2) - 最开始加CLAPfixed
00:59:921 (2) - CLAPfixed
01:03:989 (1,2) - CLAPfixed
01:06:023 (5) - 移到下面的长白条上面吧(1:06:277),前面加个圈移过去听起来好奇怪,所以只在后面加个圈好了
01:07:803 (3,4,5,6,7) - 不好看话说你怎么就这么反感M/W形呢。。。。这个姑且保留
01:08:565 (1) - 我觉得这个SPINNER开始点应该是在7的位置上。fixed
01:15:430 (2) - 莫名停顿fixed
[Hard]
跟上面一样,排列我没啥异议,这圈是不是有点太大- -。另外连击的地方很多,HD用得了这么多连击么- -hard就放点福利圈圈大点好了,连击的话着手看看改

前面怎么没CLAP,后面CLAP就来了。CLAP一段有一段无的很奇怪。前面的强度比较弱。。所以都用的whistle,都改成clap看看吧
00:03:122 (3) - CLAPfixed
00:03:639 (4) - 最后CLAPfixed
00:05:191 (2) - 一开始CLAPfixed
00:05:708 (3) - 最后CLAPfixed
00:07:260 (3) - CLAPfixed
00:08:294 (6) - 前面CLAPfixed
00:08:811 (7) - CLAP去掉fixed
00:09:329 (1) - 前面CLAPfixed
00:12:949 (7) - 后面CLAPfixed
00:12:949 (7) - 后面CLAPfixed
00:14:501 (3) - CLAPfixed
00:15:018 (1) - 中间CLAPfixed
00:16:311 (2,3) - CLAP fixed
00:17:087 (1) - 中间CLAPfixed
00:18:380 (2,3) - CLAPfixed
00:17:087 (1,2,3) - 这部分跟前面那组排列的比例不一样,建议粘贴旋转。fixed
00:20:708 (5) - 跟前面说的一样,停顿问题我就不再重复了。你好好听听歌看看哪里放停顿比较合理。这里停顿刚刚好吧,正好什么节奏都没有
00:22:260 (3,4,5) - 歪了,做成跟前面那组的345一样比例fixed
00:25:363 (5) - 虽然说我明白你为什么在这里停,但是我觉得把5那个条子拉成来回或者做成一个条子效果会更好。旋律改成这样如何?
红线那地方放circle听着总不舒服,滑条变折返了
00:25:880 (1) - CLAP fixed
00:27:432 (1) - 后面CLAP fixed
00:29:501 (1) - 后面CLAP fixed
00:37:777 (1,2,3,4,5,6,7,8,9,10) - HD而已,用不用做成这样高端啊= = 根据前面被我ignore的建议改成滑条组试试看
从47秒到51秒这段,三连是不是太多了点,建议去掉一些。排列我是挺喜欢的。只不过有点重复太多了这个就是搞的对称节奏啊。。。没法改的吧
00:50:006 (3) - 最后CLAP这个是故意没加的,要的就是这个效果,这个和后面的节奏连在一起听就会很舒服了
00:56:108 (1,2,3) - 别一上来就三连,中间的建议去掉。下面那组也是。这里突然加强的节奏用三连表达最合适了,不好改
00:57:125 (4) - 后面加圈,因为是相连的旋律fixed
00:59:159 (4) - ^fixed
01:01:192 (4) - ^fixed
01:03:735 (1,2,3,4,5,6,1,2,3,4,5) - 这段非常不好听,三连用太多了。建议修改。而且中间的停顿真的很奇怪这里三连和节奏配合的也不错啊,第一组最后一个变滑条了,第二组改成2连了
01:06:023 (5) - 这后面的停顿就更奇怪了fixed
01:06:023 (5) - 这一边的FINISH都去掉,在5后面的地方加。FINISH加在长线上。连续大镲不是用在这里的。总之这边的旋律本身就不是太理想,这边的音效可以先无视。等你改好后我再听听简单的调整了一下
01:08:820 (1) - 移到4哪个地方 4不想去掉,所以放在了后面的红线上
01:09:582 (1) - 01:09:836 (2) - 可以在这两个地方放圈,或者延长SPINNER。我推荐前者这两个地方的停顿是必要的,因为音乐里并没有节奏在
01:12:379 (1) - 开头加FINISHfixed
01:13:396 (3) - 最后FINISH去掉fixed
01:16:447 (1) - 开头FINISHfixed
01:17:209 (2) - 节奏有点太紧了吧,最后是逐渐远去就别用像8分这样的紧凑音符了。fixed
多谢第三次来mod~~~
yurunneram
EASY

I really suggest you use higher level square grids even though it's easy diff but whatever. Try having more creative sliders since it's an easy diff.

00:04:673 (3) - Move to x136 y264

00:17:087 (3) - move one square grid down

00:35:708 (1) - I don't recommend putting this spinner here since the next note is quite close for Easy diff. Noob players take time to find their cursors after spinners

00:39:837 (1) - Move one grid square down

NORMAL

00:14:501 (4) - Move the last point of the slider one grid square up. It makes a difference

00:18:639 (2) - Why not put it on the same spot as 00:16:570 (2) ?

00:29:501 (1) - Move the last point of the slider one grid square down

HARD

This diff has more symmetry and pattern as Easy. Please increase your symmetry in Easy since you have proven that you can do it for hard

nothing wrong with this diff..

You have been modded out by Yurun Ceroia Neram~
Topic Starter
yusoman

yurunneram wrote:

SPOILER
EASY

I really suggest you use higher level square grids even though it's easy diff but whatever. Try having more creative sliders since it's an easy diff.

00:04:673 (3) - Move to x136 y264 fixed

00:17:087 (3) - move one square grid down fixed

00:35:708 (1) - I don't recommend putting this spinner here since the next note is quite close for Easy diff. Noob players take time to find their cursors after spinners fixed,spinner has been changed into circle+circle+slider

00:39:837 (1) - Move one grid square down I think it is not bad to put it here.

NORMAL

00:14:501 (4) - Move the last point of the slider one grid square up. It makes a difference fixed

00:18:639 (2) - Why not put it on the same spot as 00:16:570 (2) ? fixed

00:29:501 (1) - Move the last point of the slider one grid square down fixed

HARD

This diff has more symmetry and pattern as Easy. Please increase your symmetry in Easy since you have proven that you can do it for hard

nothing wrong with this diff.. Since easy diff is for newbies,distance is much important I think,symmetry may cause a great mess in distance,so I think it is doesn't suit the easy diff.

You have been modded out by Yurun Ceroia Neram~
THX your mod. :)
chaee
Normal:
00:09:329 (5) - Instead of one, you could put 2 arrows here. It fits well with the music.

00:21:225 (1) - Could add an epic finish here, since slider 1 and 2 that come after it also has a finish.

00:25:363 (3) - FINISH~~

00:38:811 (4) - It would be a good idea to add 2 back arrows here instead of just one. It kinda sounds like a drum roll for the upcoming kiai time~

00:38:811 (4) - Imo a small slider arc would look nice

00:48:989 (3) - 2 arrows again >.<
I like how you faded out the audio at the end :)
Topic Starter
yusoman

Shinchaechae wrote:

SPOILER
Normal:
00:09:329 (5) - Instead of one, you could put 2 arrows here. It fits well with the music.I make it like that days ago,but it may too hard for newbies,so I changed it to 1 arrow.

00:21:225 (1) - Could add an epic finish here, since slider 1 and 2 that come after it also has a finish.fixed

00:25:363 (3) - FINISH~~fixed

00:38:811 (4) - It would be a good idea to add 2 back arrows here instead of just one. It kinda sounds like a drum roll for the upcoming kiai time~All right, back to days ago...LOL

00:38:811 (4) - Imo a small slider arc would look niceArc for a short slider may looks not very good.

00:48:989 (3) - 2 arrows again >.<but I think it is need not,1 arrow is enough.
I like how you faded out the audio at the end :)Well......the song is fade out like that itself.
Thanks your mod. :)
Rizia
渣mod
pass easy normal azusa
[Hard]
00:21:225 (1,2) - 可以用00:19:156 (1,2) - 的slider作一個對稱
01:15:430 (6) - 包著01:14:921 (5) - 可以包得更好

[Insane]
00:02:604 (1,2,3) - 弄成一直線吧
00:04:673 (1) - DS
00:24:587 (6) - 放在00:24:070 (3) - 下方
00:40:853 (4) - 加whistle 加的位置請參考00:39:837 (1) -
00:41:870 (1,4) - 也在頭加whistle
00:55:345 (5,6,7,8,9) - 可以擺成包著00:54:836 (4) - 的形式
01:13:904 (6) - Clap
Shohei Ohtani
CAPTAIN FALCOM

Overall:
Make sure your claps are consistent on beats 2 and 4 of the music.
01:12:379 - From here on, don't map. Mapping fade-outs usually doesn't play very well, especially since it can be hard to hear rhythms when the music is getting quieter.

Azu-nyan:
00:07:001 (2,3,4) - Space (3) out a little bit more so it doesn't overlap with (1) (Or alternatively, make the entire pattern more narrow so it does the same thing)
00:13:467 (9) - Move this to avoid overlap
00:28:984 (1) - Add clap
00:29:242 (2) - Remove clap
00:47:209 (7) - Stack this on (1) of the same combo

Insane:
00:41:870 (1) - Add finish on beginning of slider
00:57:633 (8) - Spacing is inconsistent and looks really ugly :(

Hard:
01:03:735 (1,2,3) - Rotate this pattern slightly so (3) is stacked with the previous (2)?

Normal:
00:10:363 (6) - it's 100% fine spacing wise, but the overlap kind of implies that there's gonna be another repeat on (5), and for normal mode, readbility tricks aren't good :(
00:19:156 (1) - Make this more curved so it blankets the previous slider a bit better :3 (Or at least doesn't overlap)

Easy:
It's fine, I just wish it wasn't so 1/1 the entire time ;A;

Moe.
Topic Starter
yusoman

Kawaiwkyik wrote:

SPOILER
渣mod其实还好啦~~~
pass easy normal azusa
[Hard]
00:21:225 (1,2) - 可以用00:19:156 (1,2) - 的slider作一個對稱fixed
01:15:430 (6) - 包著01:14:921 (5) - 可以包得更好为什么我觉得这里好像没什么问题。。。

[Insane]
00:02:604 (1,2,3) - 弄成一直線吧这里感觉稍微有个小弧度比较舒服所以没弄成直线
00:04:673 (1) - DSfixed
00:24:587 (6) - 放在00:24:070 (3) - 下方fixed
00:40:853 (4) - 加whistle 加的位置請參考00:39:837 (1) - fixed
00:41:870 (1,4) - 也在頭加whistlefixed
00:55:345 (5,6,7,8,9) - 可以擺成包著00:54:836 (4) - 的形式fixed
01:13:904 (6) - Clapfixed
Mod还是很有帮助的,多谢mod了,另外也多谢射♂星星 :)
Topic Starter
yusoman

CDFA wrote:

SPOILER
CAPTAIN FALCOM

Overall:
Make sure your claps are consistent on beats 2 and 4 of the music.Well,I will check it out later.
01:12:379 - From here on, don't map. Mapping fade-outs usually doesn't play very well, especially since it can be hard to hear rhythms when the music is getting quieter.I don't want to map fade-out,but the song is too short,it may not comfortable with the too short song.

Insane:
00:41:870 (1) - Add finish on beginning of sliderI think a whistle is enough.
00:57:633 (8) - Spacing is inconsistent and looks really ugly :(fixed a little,but still feel not very comfortable.

Hard:
01:03:735 (1,2,3) - Rotate this pattern slightly so (3) is stacked with the previous (2)?fixed

Normal:
00:10:363 (6) - it's 100% fine spacing wise, but the overlap kind of implies that there's gonna be another repeat on (5), and for normal mode, readbility tricks aren't good :(days ago there is another reverse on (5),since someone thought that 2 reverse maybe too hard for newbies,I deleted one,but I don't know how to map the (6) well...so,finally,I make the reverse back.
00:19:156 (1) - Make this more curved so it blankets the previous slider a bit better :3 (Or at least doesn't overlap)fixed

Easy:
It's fine, I just wish it wasn't so 1/1 the entire time ;A;All right......since it is a easy diff,easy for newbie is the most important for a easy diff I think.

Moe.I think so ,too.~~~
Thanks your mod. :)
jogfi2002
[General]

可以考虑缩小一下Tio.png的体积,转成JPG就好了。

每个难度的combo color最好一致:

- [Azusa] : Combo1 : 255,128,255 Combo2 : 0,0,160
- [Easy] : Combo1 : 192,192,192 Combo2 : 128,255,255

每个难度是否letterbox的设置不一致,其中Azusa和Insane是有,其他的没有。

offset建议往前调10,即2595

[Easy]

虽然能够明白你设置1.4 ds的目的是为了让NOTE不要有重合,不过对于新手来说或许会有点跳。
音效的音量建议调低一些,有点夺掉主旋律的感觉了。

00:21:225 (1) - 开头的finish音效有点违和
00:39:837 (1) - 这里可以换成slider呀
00:40:853 (5) - ^

节奏没什么问题,排列上可以再下点功夫,感觉现在的放得有点随意。
另外用下直slider吧,全是弯的看着有点累~


[Normal]

DS有点混乱,建议你重新排一下。

00:08:304 (4,5) - 前一个slider只有一次折返,新手也许会认为后面一个也是一次折返从而断连
00:14:511 (4,1) - DS有问题


[Hard]

00:16:311 (2,3) - 试下改成这样:


00:37:777 (1,2,3,4,5,6) - 这个排列对于Hard来说明显是过难了
00:56:108 (1,2,3) - 你前后的连打间隔不一样啊

节奏大致没问题,但是排列还是重新弄一弄好,有点单调,而且不好看。


[Insane]

00:16:829 (7,1) - 这里应该弄成2note+1slider才对吧
00:17:605 (2) - 开头的finish不太对
00:23:036 (9) - 这里没叠好
00:55:345 (5,6,7,8,9) - 这里建议改成slider

总体感觉节奏下得有点怪。


[Azusa]

这个难度的音效倒是挺有特色的,音量调小一点就好~
按你现在这个节奏,能改的地方貌似没有。
不过打的时候觉得不太顺,尤其是那些你自己加上的鼓点和连打的地方。
Topic Starter
yusoman

jogfi2002 wrote:

SPOILER
[General]

可以考虑缩小一下Tio.png的体积,转成JPG就好了。fixed

每个难度的combo color最好一致:combo color是配合背景颜色的,因为背景不同所以combo color 自然不同

- [Azusa] : Combo1 : 255,128,255 Combo2 : 0,0,160
- [Easy] : Combo1 : 192,192,192 Combo2 : 128,255,255

每个难度是否letterbox的设置不一致,其中Azusa和Insane是有,其他的没有。因为根本没休息时间所以没啥影响吧,不过还是都删掉了

offset建议往前调10,即2595这个保留,之后其他的都改完再说

[Easy]

虽然能够明白你设置1.4 ds的目的是为了让NOTE不要有重合,不过对于新手来说或许会有点跳。DS小了的话肯定重叠的,所以这个不可能调小了,现在也不是很难吧,没跳到哪里去
音效的音量建议调低一些,有点夺掉主旋律的感觉了。音量降到70%了

00:21:225 (1) - 开头的finish音效有点违和fixed
00:39:837 (1) - 这里可以换成slider呀fixed
00:40:853 (5) - ^fixed

节奏没什么问题,排列上可以再下点功夫,感觉现在的放得有点随意。Easy怎么才算不随意呢。。。。已经严格全程DS了,easy要摆出花样来就有点坑了吧。。。
另外用下直slider吧,全是弯的看着有点累~弄了一些直的slider,其实那些slider都是好好地包着circle的


[Normal]

DS有点混乱,建议你重新排一下。貌似只有你指出那一小部分有点问题。。。貌似之前忘改了,这个也是开着DS布的,不可能出现大范围DS问题

00:08:304 (4,5) - 前一个slider只有一次折返,新手也许会认为后面一个也是一次折返从而断连这里不会误会的,因为后面的6会提示还有一次往返,如果删掉了往返会缺节奏的听起来特别不舒服,而且后面的6就变成坑爹读图点了,如果这里我听你的改了下个modder一定会叫我改回来的
00:14:511 (4,1) - DS有问题fixed


[Hard]

00:16:311 (2,3) - 试下改成这样:
fixed

00:37:777 (1,2,3,4,5,6) - 这个排列对于Hard来说明显是过难了这里原来是stream,为了降低难度做成滑条了,我现在没想到什么好的降低难度的方法
00:56:108 (1,2,3) - 你前后的连打间隔不一样啊fixed

节奏大致没问题,但是排列还是重新弄一弄好,有点单调,而且不好看。排列我在看看能不能更舒服点


[Insane]

00:16:829 (7,1) - 这里应该弄成2note+1slider才对吧fixed
00:17:605 (2) - 开头的finish不太对这里还好吧。。。和前面的相照应的
00:23:036 (9) - 这里没叠好fixed
00:55:345 (5,6,7,8,9) - 这里建议改成sliderfixed

总体感觉节奏下得有点怪。怎么说呢。。。。我个人的感觉节奏还好。。。不过确实有几个人说节奏有点怪了,我尽力去看看做做微调吧
感谢mod,帮助很大啊 :)
Love
Sorry about being so late, was catching up on things.

[Azusa]
  1. 00:07:260 (10) - Move this away from 00:06:742 (8). This will make it easier to read. Possibly move it to x:356 y:396.
  2. 00:10:751 (11) - Unstack this. Moving this away from 00:10:880 (1) will make that part look better. http://puu.sh/3uPWO.jpg
  3. 00:15:018 (5) - This slider is so odd. Why not just change it to a normal curved slider?
  4. 01:11:870 (8) - New combo.

    [Insane]
  5. 00:42:887 (4,5,6) - This is hard to read. Try reversing 00:42:887 (4), then unstack 00:43:269 (5) so it goes into 00:43:396 (6). Like this: http://puu.sh/3uQma.jpg
  6. 01:02:209 (1) - Looks like your slider broke here. Fix this.
I couldn't find anything else. Good luck!~
Topic Starter
yusoman

Love wrote:

Sorry about being so late, was catching up on things. Nothing at all,things are more important in real world.
[Insane]
00:42:887 (4,5,6) - This is hard to read. Try reversing 00:42:887 (4), then unstack 00:43:269 (5) so it goes into 00:43:396 (6). Like this: http://puu.sh/3uQma.jpgIt is much better,great change,fixed
01:02:209 (1) - Looks like your slider broke here. Fix this.ok,changed it
Thanks your mod,though it is late ,but it is useful. :)
Azusa
Life sux, that's all I could say LOL. I am sorry for the late reply. Finals are no joke LOL.

CDFA wrote:

CAPTAIN FALCOM

Azu-nyan:
00:07:001 (2,3,4) - Space (3) out a little bit more so it doesn't overlap with (1) (Or alternatively, make the entire pattern more narrow so it does the same thing) fixed thank you
00:13:467 (9) - Move this to avoid overlap I don't quite see where is the overlap
00:28:984 (1) - Add clap oops, I placed it in the wrong place.
00:29:242 (2) - Remove clap
00:47:209 (7) - Stack this on (1) of the same combo fixed
Thank you for your mod. I really appreciate it.

Love wrote:

Sorry about being so late, was catching up on things.

[Azusa]
[list][*]00:07:260 (10) - Move this away from 00:06:742 (8). This will make it easier to read. Possibly move it to x:356 y:396. fixed thank you
[*]00:10:751 (11) - Unstack this. Moving this away from 00:10:880 (1) will make that part look better. http://puu.sh/3uPWO.jpg hmm, it seems will make the pattern looks more confusing. I like the idea, but I am not sure about other people. Well, I changed it
[*]00:15:018 (5) - This slider is so odd. Why not just change it to a normal curved slider? Well, I think it is fine XD.
[*]01:11:870 (8) - New combo. fixed in previous mods
Sorry, I was catching up on things as well. Thank you very much for your mod.
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