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Innocent Key - Lunatic Red Eyes

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Topic Starter
asaink
This beatmap was submitted using in-game submission on 2013年7月27日 at 0:19:18

Artist: Innocent Key
Title: Lunatic Red Eyes
Source: Touhou
Tags: reisen udongein inaba Invisible Full Moon ZUN Yu Mizogushi Ciel rouran c75
BPM: 180
Filesize: 6942kb
Play Time: 04:32
Difficulties Available:
  1. Easy (1.76 stars, 215 notes)
  2. Hard (4.83 stars, 601 notes)
  3. Lunatic (5 stars, 932 notes)
  4. Normal (3.98 stars, 325 notes)
Download: Innocent Key - Lunatic Red Eyes
Information: Scores/Beatmap Listing
---------------
status: mod req / BAT req
I maybe accept M4M.
BUT, PLEASE TELL ME YOUR MAP FIRST!
then, I choose accepting M4M or not.

Innocent Key - Lunatic Red Eyes from Touhou
Easy - by me
Normal - by me
Hard - by me
Lunatic - by me
change log
Jun 1: InC0nceNtrateD's mod accepted
Jun 2: RandomEffect's mod accepted
Jun 2: DingGGu's mod accepted
Jun 5: zorefire's mod accepted
Jun 8: - t e n n y a -'s mod accepted
Jun 14: Leader's mod accepted
Jun 23: Verlaren's mod accepted
Jun 30: Yasora's mod accepted
Jul 4: LilyWhite's mod accepted
Jul 5: JT123's mod accepted
Jul 15: Faust's mod accepted
Jul 22: neonat's mod accepted
Jun 27: Natsu's mod accepted
Pipse Cola
For M4M

GENERAL:

Your BG is not the recommended size of 1024x768, think about resizing it.
As soon as you got no Storyboard, you can deactivate the Letterboxes in breaks.

Easy

00:56:166 - to 00:58:499 - There are definitly missing some Notes in here.
01:27:166 (2,3,4,5) - I suggest to make two Sliders: One out of 2/3, one out of 4/5.
01:37:832 (2,3,4,5) - ^
02:41:833 (2,3,4,5) - ^
02:52:499 (2,3,4,5) - ^
03:40:499 (2,3,4,5) - ^
03:51:165 (2,3,4,5) - ^
01:40:832 (3) - Shorten this one to 01:41:832 - and Move 01:42:499 (4) - to 01:42:166 -.
01:52:832 (1) - Maybe repeat this one?
02:10:832 - to 02:12:832 - There are definitly missing some Notes in here, too.
02:55:499 (3) - You should do this analog to 01:40:832 - .
03:54:166 (3) - ^
04:06:166 (1) - You could put another one after this.
04:36:666 - I'd suggest a Green Line here with audio change to 5%, sounds better imo.

Normal

00:43:832 (1,2,3,4) - Not in Normal please.
00:54:499 (1,2,3,4) - ^
02:09:165 (1,2,3,4) - ^
01:40:832 (3) - shorten this to 01:41:832 - and add Notes at 01:42:166 - and 01:42:499 - , fits better for me.
03:07:499 (1,2,3,4) - I think you should go along with the "Finish - Sounds" in the song.
03:16:166 (3,4) - Make a Slider like 03:14:832 (5) -.
04:27:499 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - Again I suggest you to follow the Finish Sounds of the song.

Hard

00:38:499 (1,2) - I'd suggest you to lower distance between these two, it's C0nfusing with those 00:39:332 (3,4) -.
01:00:166 (5,6) - Feels strange to play according to the Lyrics which I think you are depending on.
01:04:166 (1,2,3,4) - Pls remove Doubletts from Hard diff, they are too hard to play, Insane only imo.
01:14:832 (1,2,3,4) - ^
02:18:832 (1,2,3,4) - ^
02:29:499 (1,2,3,4) - ^
01:21:832 (5,6,7,8,9,10,11) - I suggest to keep one distance between those.
04:27:499 (1,2) - Higher distance here.
04:30:166 (1,2) - ^

Lunatic

AR -1 Because of 180 BPM it fits better.

00:46:999 (2,1) - I'd higher the distance here.
01:22:666 (9,10,11) - Lower distance here.
01:23:832 (2,3,4,5,6,7) - Do it like this e. g. :01:25:832 (11) - NC, 01:26:166 (1) - delete NC.
01:30:832 (9) - NC,01:31:249 (1) - delete NC.
01:33:332 (10,11,12) - Lower distance here.
01:34:499 (2,3,4,5,6,7) - Give it a pattern.
01:36:498 (11,12,13,14,1) - NC for 11, No NC for 1.
01:41:498 (1,2,3,4,5,6,7) - Make a Curve or sth, do not just stack it.
02:37:332 (9,10,11) - Lower distance.
02:38:499 (2,3,4,5,6,7) - If you wanna keep it, do it, but it is not that nice to play and i think lunatic needs more patterns.
02:49:166 (2,3,4,5,6,7) - ^
02:40:499 (11) - NC, no NC for 02:40:832 (1) -.
02:45:498 (9) - NC, no NC for 02:45:998 (1) -.
02:47:998 (9,10,11) - Lower distance.
02:51:166 (11) - NC, no NC for 02:51:498 (1) -.
02:56:164 (1,2,3,4,5,6,7) - Make a Curve... just seems to be better for me.
03:30:499 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1) - DAAAAAT STREAM!!!!
03:35:999 (9,10,11) - Lower distance here.
03:39:166 (13) - NC, no NC for 03:39:499 (1) -.
03:44:166 (9) - NC, no NC for 03:44:665 (1) -.
03:46:666 (9,10,11) - Lower distance.
03:49:833 (13) - NC, no NC for 03:50:165 (1) -.
03:57:332 (9) - Difficult to see, try to find other place.
03:57:999 (12) - ^
04:07:999 (9) - ^
04:08:666 (12) - ^
04:36:332 (4) - NC?


Good luck in mapping, nice Lunatic diff :) This can get ranked I am sure!
RandF
asaink-san こんにちは :)

曲が気に入ったのでmod させてください

[General]
  1. 下記をタグに入れてはいかがでしょう?
      Invisible Full Moon
  2. Inherited-points でFinishの音を頻繁に調整しているようですが、Finishをcustom-hitsoundにしてしまった方が今後譜面をmodifyする際楽だと思います
[Easy]
  1. 00:16:832~00:27:499- Kiai-Timeはなくていいと思います(All-diff 共通)
  2. 00:56:166~00:58:499- 何かnoteを入れた方がいいです
[Normal]
  1. AIM-Modを見るとずれてるnoteが多いので見直してみてください
  2. 00:20:166 (2) - 角ばらせなくて良いと思います
  3. 00:42:166 (3,4,5,6,7,8) - not stack
  4. 00:52:833 (3,4,5,6,7,8) - ^
  5. 00:43:832 (1,2,3,4) - stack
  6. 00:54:499 (1,2,3,4) - ^
  7. 01:19:499- add note
  8. 01:39:498 (1,2,3) - 01:40:832 (3) - が01:39:499 (1,2) - と重ならない配置が良いです
  9. 03:42:832 (2,3) - 重ならない配置が良いです
  10. 03:53:498 (2,3) - ^
  11. 04:35:832 (5) - 04:35:999へ移動
[Hard]
  1. Normalと同じでずれてるnoteが多いので見直してください
  2. DistanceSpacingはもう少し統一してjumpとメリハリをつけた方が良いと思いました
  3. 00:45:999 (2,2) - 重ならないように配置
  4. 02:40:166 (9,1) - ^
  5. 02:50:832 (9,1) - ^
  6. 03:16:999 (5,6,7) - ^
  7. 04:34:832 (7,1) - ^
1番と2番で配置が同じ印象だったので、個人的にはもう少し違う方が楽しいです

簡単ですみません。がんばってください。

~Good Luck~
Topic Starter
asaink
Thank you, InC0nceNtrateD!done-

InC0nceNtrateD wrote:

For M4M

GENERAL:

Your BG is not the recommended size of 1024x768, think about resizing it.fixed
As soon as you got no Storyboard, you can deactivate the Letterboxes in breaks.fixed

Easy

00:56:166 - to 00:58:499 - There are definitly missing some Notes in here.fixed  add break time
01:27:166 (2,3,4,5) - I suggest to make two Sliders: One out of 2/3, one out of 4/5.fixed
01:37:832 (2,3,4,5) - ^fixed
02:41:833 (2,3,4,5) - ^fixed
02:52:499 (2,3,4,5) - ^fixed
03:40:499 (2,3,4,5) - ^fixed
03:51:165 (2,3,4,5) - ^fixed
01:40:832 (3) - Shorten this one to 01:41:832 - and Move 01:42:499 (4) - to 01:42:166 -.hold  Vocal's end is 01:42:166 and you can hear cymbal sound at 01:42:499.so I think this rhythm is good.
01:52:832 (1) - Maybe repeat this one?hold  Yes, repeat is good.but, if I do, circle is placed soon after the second spinner's end.It isn't good for Easy.---(1)
02:10:832 - to 02:12:832 - There are definitly missing some Notes in here, too.fixed  add break time
02:55:499 (3) - You should do this analog to 01:40:832 - .hold  There is a difference in music between 01:40:832 (3,4) and 02:55:499 (3).and, I think this rhythm match music in here.---(2)
03:54:166 (3) - ^ hold  The reason is same as (2).
04:06:166 (1) - You could put another one after this.hold  The reason is same as (1).
04:36:666 - I'd suggest a Green Line here with audio change to 5%, sounds better imo.hold  You can hear cymbal sound at 04:36:666.so I want to use "finish" in here.

Normal

00:43:832 (1,2,3,4) - Not in Normal please.fxed
00:54:499 (1,2,3,4) - ^fxed
02:09:165 (1,2,3,4) - ^fxed
01:40:832 (3) - shorten this to 01:41:832 - and add Notes at 01:42:166 - and 01:42:499 - , fits better for me.hold  Vocal's end is 01:42:166 and you can hear cymbal sound at 01:42:499.so I think this rhythm is good.
03:07:499 (1,2,3,4) - I think you should go along with the "Finish - Sounds" in the song.hold  I think that rhythm is hard to play in Normal.---(1)
03:16:166 (3,4) - Make a Slider like 03:14:832 (5) -.fixed
04:27:499 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - Again I suggest you to follow the Finish Sounds of the song.hold  The reason is same as (1).

Hard

00:38:499 (1,2) - I'd suggest you to lower distance between these two, it's C0nfusing with those 00:39:332 (3,4) -.fixed
01:00:166 (5,6) - Feels strange to play according to the Lyrics which I think you are depending on.hold  sorry, but I don't feel so.
01:04:166 (1,2,3,4) - Pls remove Doubletts from Hard diff, they are too hard to play, Insane only imo.fixed
01:14:832 (1,2,3,4) - ^fixed
02:18:832 (1,2,3,4) - ^fixed
02:29:499 (1,2,3,4) - ^fixed
01:21:832 (5,6,7,8,9,10,11) - I suggest to keep one distance between those.fixed
04:27:499 (1,2) - Higher distance here.hold  DS is a constant here.
04:30:166 (1,2) - ^hold  DS is a constant here.

Lunatic

AR -1 Because of 180 BPM it fits better.hold  nowadays, AR9 is used to Insane of BPM 180.and, AR9 fits this map I think.

00:46:999 (2,1) - I'd higher the distance here.hold  It is a little hard, no jump is better imo.
01:22:666 (9,10,11) - Lower distance here.hold  sorry, but I want to use this pattern.---(1)
01:23:832 (2,3,4,5,6,7) - Do it like this e. g. :hold  The reason is same as (1).01:25:832 (11) - NC, 01:26:166 (1) - delete NC.fixed
01:30:832 (9) - NC,01:31:249 (1) - delete NC.fixed
01:33:332 (10,11,12) - Lower distance here.hold  The reason is same as (1).
01:34:499 (2,3,4,5,6,7) - Give it a pattern.hold  The reason is same as (1).
01:36:498 (11,12,13,14,1) - NC for 11, No NC for 1.fixed
01:41:498 (1,2,3,4,5,6,7) - Make a Curve or sth, do not just stack it.hold  My mapping style is "stop & go".The previous(01:39:332 (1,2,3,4,5,6,7,8) - ) is big circle flow.so, I want to stack here.---(2)
02:37:332 (9,10,11) - Lower distance.hold  The reason is same as (1).
02:38:499 (2,3,4,5,6,7) - If you wanna keep it, do it, but it is not that nice to play and i think lunatic needs more patterns.hold  The reason is same as (1).
02:49:166 (2,3,4,5,6,7) - ^hold  The reason is same as (1).
02:40:499 (11) - NC, no NC for 02:40:832 (1) -.fixed
02:45:498 (9) - NC, no NC for 02:45:998 (1) -.fixed
02:47:998 (9,10,11) - Lower distance.hold  The reason is same as (1).
02:51:166 (11) - NC, no NC for 02:51:498 (1) -.fixed
02:56:164 (1,2,3,4,5,6,7) - Make a Curve... just seems to be better for me.hold  The reason is same as (2).
03:30:499 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1) - DAAAAAT STREAM!!!!yeah!! :D
03:35:999 (9,10,11) - Lower distance here.hold  The reason is same as (1).
03:39:166 (13) - NC, no NC for 03:39:499 (1) -.fixed
03:44:166 (9) - NC, no NC for 03:44:665 (1) -.fixed
03:46:666 (9,10,11) - Lower distance.hold  The reason is same as (1).
03:49:833 (13) - NC, no NC for 03:50:165 (1) -.fixed
03:57:332 (9) - Difficult to see, try to find other place.fixed
03:57:999 (12) - ^fixed
04:07:999 (9) - ^fixed
04:08:666 (12) - ^fixed
04:36:332 (4) - NC?fixed
sorry for many no change...but, I want to keep my mapping style.

Good luck in mapping, nice Lunatic diff :) This can get ranked I am sure!Thanks! ;)
Topic Starter
asaink
Thank you, RandomEffect!done-

RandomEffect wrote:

asaink-san こんにちは :)

曲が気に入ったのでmod させてくださいありがとうございます!

[General]
  1. 下記をタグに入れてはいかがでしょう?fixed
      Invisible Full Moon
  2. Inherited-points でFinishの音を頻繁に調整しているようですが、Finishをcustom-hitsoundにしてしまった方が今後譜面をmodifyする際楽だと思いますhold  提案ありがとうございます。しかし、そうするとカスタムヒットサンドを使用しているプレイヤーにはfinishだけ別の音になってしまい、それはあまり好ましくないと自分は思います。この音にこだわっているわけではなく、あくまで他のヒットサウンドとのバランスで調整しているだけなのでこのままにします。
[Easy]
  1. 00:16:832~00:27:499- Kiai-Timeはなくていいと思います(All-diff 共通)hold  ここは全難易度でそれぞれ少し難しくしてあるつもりなのでkiai timeにしてあります。
  2. 00:56:166~00:58:499- 何かnoteを入れた方がいいですfixed  break timeを追加しました
[Normal]
  1. AIM-Modを見るとずれてるnoteが多いので見直してみてくださいfixed  これはひどいミスですね…原因がよく分からないのですが、以後気を付けます。
  2. 00:20:166 (2) - 角ばらせなくて良いと思いますfixed
  3. 00:42:166 (3,4,5,6,7,8) - not stackhold  Normalでは白線-赤線-白線の3連単発は少し難しいと思うのでここはstackさせています。
  4. 00:52:833 (3,4,5,6,7,8) - ^hold  同上です
  5. 00:43:832 (1,2,3,4) - stackfixed  前の方のmodでここは音取りを変えました。
  6. 00:54:499 (1,2,3,4) - ^fixed  同上です
  7. 01:19:499- add notefixed
  8. 01:39:498 (1,2,3) - 01:40:832 (3) - が01:39:499 (1,2) - と重ならない配置が良いですhold  01:40:832 (3)が表示されるときには既に前のサークルは消えているので今の配置で問題ないと思います。
  9. 03:42:832 (2,3) - 重ならない配置が良いですhold  サークルが少し接触しているだけでプレイに支障が出るほど見にくくはないと思うのでこのままで
  10. 03:53:498 (2,3) - ^fixed  こっちは少し重なりが広かったので直しました。
  11. 04:35:832 (5) - 04:35:999へ移動fixed
[Hard]
  1. Normalと同じでずれてるnoteが多いので見直してくださいfixed
  2. DistanceSpacingはもう少し統一してjumpとメリハリをつけた方が良いと思いましたご意見ありがとうございます。んー…ジャンプはあくまで感覚的なもので明確な定義がないうえ、また、これはマッピングスタイルにもかかわることですので、こちらのmodを反映するのは少し難しそうです…。
  3. 00:45:999 (2,2) - 重ならないように配置hold  00:46:499 (2)が表示されるときには既に前のサークルは消えているので今の配置で問題ないと思います。
  4. 02:40:166 (9,1) - ^fixed  前の方のmodでここは配置を変えました。
  5. 02:50:832 (9,1) - ^fixed  前の方のmodでここは配置を変えました。
  6. 03:16:999 (5,6,7) - ^fixed
  7. 04:34:832 (7,1) - ^hold  キックスライダーの後にスライダーが連続しているので、この配置でないとプレイが難しいと思います。
1番と2番で配置が同じ印象だったので、個人的にはもう少し違う方が楽しいです自分のマッピングスタイル・好きな譜面が、「同じフレーズのところは同じ音取り・配置をしている譜面」なので、つまらないと感じる方もいらっしゃると思います。もちろん、できるだけ多くの方が楽しいと思う譜面を作りたいとは思いますが、好みの問題なので難しいですね。

簡単ですみません。がんばってください。

~Good Luck~
DingGGu
Hello, I'm DingGGu From your M4M

[General]
  1. Why not use New Combo? you have to use NC more!
  2. I think you have to see others beatmap first but, you make very well. Good!
  3. i mod only Lunatic diffs sorry :(


[Lunatic]
  1. Slider Velocity is very fast.
  2. 00:40:832 (2) - do not use like this long sliders. if you want, make some style! (like "S")
  3. 00:57:999 (3) - ^
  4. 01:05:999 (10) - ^
  5. 01:07:332 (5) -
  6. 01:16:666 (10) - ^
  7. 01:18:166 (3) - ^ and others looooooooong sliders
  8. 01:04:166 (1,2) - How about like this:
  9. 01:14:832 (1,2) - ^
Topic Starter
asaink
Thank you, DingGGu!done-

DingGGu wrote:

Hello, I'm DingGGu From your M4M

[General]
  1. Why not use New Combo? you have to use NC more!hmm...I think NC is enough.
  2. I think you have to see others beatmap first but, you make very well. Good!thanks ;)
  3. i mod only Lunatic diffs sorry :(


[Lunatic]
  1. Slider Velocity is very fast.yes, but I think it fits the song.
  2. 00:40:832 (2) - do not use like this long sliders. if you want, make some style! (like "S")
  3. 00:57:999 (3) - ^
  4. 01:05:999 (10) - ^
  5. 01:07:332 (5) -
  6. 01:16:666 (10) - ^
  7. 01:18:166 (3) - ^ and others looooooooong slidersreally sorry, but all no change... This depends on slider velocity, and these are not so long.
  8. 01:04:166 (1,2) - How about like this:hold  I want to keep this rhythm.
  9. 01:14:832 (1,2) - ^hold  I want to keep this rhythm.
zorefire
my m4m finally xD sorry for long wait D:
[Easy]
  1. a little to low 00:23:499 (2)
  2. 00:44:832 (2) x:444 y:68
  3. 00:45:832 don't leave that empty it feels weird in my opinion
  4. 00:56:666 add something here (yes/no) your choice.
  5. 00:59:499 (3) ? just my opninion
  6. 01:01:832 (1,2) move up just a tiny bit gunu fall off the screen xD 01:03:832 (3) and that to woops
  7. 01:15:499 (1) going a little off screen
  8. 01:23:499 (1,2) a little off screen
  9. might wanna move this a little bit up 01:27:832 (3) and move the previous note also
  10. 01:52:832 (1) feels like you got bored so you just put anything maybe a some slow notes? here to 01:58:166
  11. 02:38:166 (1,2) little off screen again
  12. 04:06:166 (1) boredom again?
    [Normal]
  13. I might let that stay there :o I'm thinking about it 00:48:832 (8)
  14. move a little bit up 01:12:499 (2)
  15. little bit to the right little bit up 01:22:832 (6)
  16. again with this xD01:52:832 (1) this should rarely happen unless a singer holds a note for a very long time
  17. move back end up a little bit 02:04:832 (3)
  18. move front part up a little 02:35:832 (1)
  19. little to low dont you think? 02:42:166 (4)
  20. 02:48:166 (6) to low again
  21. slider if off screen 02:55:499 (3)
  22. 04:06:166 (1) :)?
    [Hard]
  23. A little to insane ish? 00:23:666 (1,2,3,4,5,6,7)
  24. 00:48:499 (5,6,7,8,9) reconsider?
[Insane]
Still learning how to modd this as you can clearly see by my poor Hard modd xD sorry.

g-luck
Topic Starter
asaink
Thank you, zorefire!done-

zorefire wrote:

my m4m finally xD sorry for long wait D:no problem- ;)
[Easy]
  1. a little to low 00:23:499 (2)fixed
  2. 00:44:832 (2) x:444 y:68fixed
  3. 00:45:832 don't leave that empty it feels weird in my opinionhold  I can't find the rhythm for Easy...but many break times need for Easy, so I think this is good.---(1)
  4. 00:56:666 add something here (yes/no) your choice.hold  The reason is same as (1).
  5. 00:59:499 (3) ? just my opninionfixed
  6. 01:01:832 (1,2) move up just a tiny bit gunu fall off the screen xD 01:03:832 (3) and that to woopsfixed
  7. 01:15:499 (1) going a little off screenfixed
  8. 01:23:499 (1,2) a little off screenfixed
  9. might wanna move this a little bit up 01:27:832 (3) and move the previous note alsofixed
  10. 01:52:832 (1) feels like you got bored so you just put anything maybe a some slow notes? here to 01:58:166hold  This is a common part with other difficulty.and, if spinner is placed twice, circle is placed soon after the second spinner's end.It isn't good for Easy.---(2)
  11. 02:38:166 (1,2) little off screen againfixed
  12. 04:06:166 (1) boredom again?hold  The reason is same as (2).
    [Normal]
  13. I might let that stay there :o I'm thinking about it 00:48:832 (8)so, what should I do?
  14. move a little bit up 01:12:499 (2)fixed
  15. little bit to the right little bit up 01:22:832 (6)fixed
  16. again with this xD01:52:832 (1) this should rarely happen unless a singer holds a note for a very long timehold  This is a common part with other difficulty.and, if spinner is placed twice, circle is placed soon after the second spinner's end.It isn't good for Normal.---(1)
  17. move back end up a little bit 02:04:832 (3)fixed
  18. move front part up a little 02:35:832 (1)fixed
  19. little to low dont you think? 02:42:166 (4)fixed
  20. 02:48:166 (6) to low againfixed
  21. slider if off screen 02:55:499 (3)fixed
  22. 04:06:166 (1) :)?hold  The reason is same as (1).
    [Hard]
  23. A little to insane ish? 00:23:666 (1,2,3,4,5,6,7)fixed
  24. 00:48:499 (5,6,7,8,9) reconsider?hold  hmm...This is allowed at Hard, I think.
[Insane]
Still learning how to modd this as you can clearly see by my poor Hard modd xD sorry.

g-luckthanks! :)
10nya
hi m4m here~

[General]
  1. Add to tags: ZUN Yu Mizogushi (the arranger) Ciel (singer) rouran (album name) and c75 (it released from comiket 75)
  2. Use custom combo colors perhaps? current one is a bit boring for me orz.
[Easy]
  1. 00:45:499 until 00:48:499 : why did you make them empty ;_;
    You can add spinner on 00:45:999 and end the spinner at 00:47:332 :3
  2. 00:56:166 : same here, you can add spinner start from 00:56:666 and end at 00:57:999
  3. 01:27:832 (3)- : 2nd slider point move 1grid down to make this slider similar with previous slider? :D
  4. 02:11:332 : start spinner here and end at 02:12:666
  5. 02:23:832 (3)- : add finish?
  6. 03:16:832 (3)- : make the slider like this to make a better flow?
[Normal]
  1. 00:27:499 (7)- : NC here? combo is so long for Normal diff
  2. 00:43:499 (9,1)- : NC should be at circle 9
  3. 00:48:832 (8,1)- : NC should be at circle 8
  4. 00:54:166 (9,1)- : ^ 9
  5. 01:25:499 (6,8)- : I see you're using whistle here, so add whistle to these 2 circle to make whistle consistent? :3
  6. 01:36:166 (6,8)- : ^
  7. 02:08:832 (9,1)- : same nc issue as 00:43:499
  8. 02:40:166 (6,8)- : same issue as 01:25:499
  9. 02:50:832 (6,8)- : ^
  10. 03:38:832 (6,8)- : ^
  11. 03:49:499 (6,8)- : ^
  12. 04:35:999 (5,1)- : NC should be at circle 5
[Hard]
  1. 00:27:499 (11)- : NC here?
  2. 00:46:499 (2)- : rearrange the slider like this? it'll make better shape i guess
[Lunatic]
good diff, can't tell anything tough :D

Nice mapset, also you need to use some clap~
good luck~
Topic Starter
asaink
Thank you, - t e n n y a -!done-

- t e n n y a - wrote:

hi m4m here~

[General]
  1. Add to tags: ZUN Yu Mizogushi (the arranger) Ciel (singer) rouran (album name) and c75 (it released from comiket 75)fixed
  2. Use custom combo colors perhaps? current one is a bit boring for me orz.fixed
[Easy]
  1. 00:45:499 until 00:48:499 : why did you make them empty ;_;
    You can add spinner on 00:45:999 and end the spinner at 00:47:332 :3fixed  start timing is 00:45:666
  2. 00:56:166 : same here, you can add spinner start from 00:56:666 and end at 00:57:999fixed  start timing is 00:56:332
  3. 01:27:832 (3)- : 2nd slider point move 1grid down to make this slider similar with previous slider? :Dfixed
  4. 02:11:332 : start spinner here and end at 02:12:666fixed  start timing is 02:10:999
  5. 02:23:832 (3)- : add finish?fixed
  6. 03:16:832 (3)- : make the slider like this to make a better flow?hold  I think this flow is good.
[Normal]
  1. 00:27:499 (7)- : NC here? combo is so long for Normal difffixed
  2. 00:43:499 (9,1)- : NC should be at circle 9fixed
  3. 00:48:832 (8,1)- : NC should be at circle 8fixed
  4. 00:54:166 (9,1)- : ^ 9fixed
  5. 01:25:499 (6,8)- : I see you're using whistle here, so add whistle to these 2 circle to make whistle consistent? :3fixed
  6. 01:36:166 (6,8)- : ^fixed
  7. 02:08:832 (9,1)- : same nc issue as 00:43:499fixed
  8. 02:40:166 (6,8)- : same issue as 01:25:499fixed
  9. 02:50:832 (6,8)- : ^fixed
  10. 03:38:832 (6,8)- : ^fixed
  11. 03:49:499 (6,8)- : ^fixed
  12. 04:35:999 (5,1)- : NC should be at circle 5fixed
[Hard]
  1. 00:27:499 (11)- : NC here?fixed
  2. 00:46:499 (2)- : rearrange the slider like this? it'll make better shape i guesshold  There is a symmetry about 00:45:832 (1,2) and 00:46:332 (1,2).
[Lunatic]
good diff, can't tell anything tough :Dwow, Thanks! :)

Nice mapset, also you need to use some clap~
good luck~Thanks! ;)
Leader
Hello, M4M from Modding Queue

Reisen <3

[General]
  1. I don't like combo-colors, they are totally different from bg and they don't fit to Reisen. Try with two purple and two blue colors (a pale and a dark one each)
[Lunatic]
  1. 00:16:499 (1,2,1) - Excessive jump for the beginning of the map, reduce spacing
  2. 00:26:332 (5) - Add a repeat
  3. 00:42:832 (5,6,7,8,9,10,11,12,13) - Not really accurate, I suggest a diagonal straight line
  4. 00:44:166 (3) - Same inclination of 00:44:832 (6) - pls
  5. 01:04:666 (3) - NC
  6. 01:15:332 (3) - Same pattern, i you did above do it here too
  7. 02:19:332 (3) - ^
  8. 01:18:166 (3) - Bad imo, I suggest to add timingpoints to slow the slider velocity and fix this slider shape.
  9. 02:32:832 (3) - ^
  10. 01:31:832 (8) - NC
  11. 02:46:499 (8) - ^
  12. 03:11:332 (?) - Add a beat
  13. 03:16:832 (8) - New combo
[Hard]
  1. 00:38:999 (2) - Stack on (1)'s end?
  2. 00:59:666 (3) - What about this?
  3. 01:06:166 (8) - Stack on 01:04:666 (2,3,4) -
  4. 01:29:499 (3) - CTRL+G
  5. 01:35:499 (5) - New combo because combo will be so loooong
  6. 03:11:332 (?) - Add a beat
[Normal]
  1. 00:20:166 (2) - Try to flip horizzontaly like this
  2. [00:52:166 (2) - Again, a better slider imo :3 (fix spacing then)
  3. 02:08:166 (6,7,8) - It sounds REALLY weird, do a 1/4 slider with repeat and a note instead.
  4. 02:12:332 (3,4,5) - Better symmetry?
[Easy]
  1. 00:56:666 - Make spinner starts here
  2. 01:12:833 (2) - Symmetry with 01:11:499 (2) - ?
  3. 02:18:499 (3) - Not perfectly stacked with 02:16:499 (1) -
  4. 03:18:499 - Make spinner starts here, let noob players give a bit of recovery :3
    Pretty good diff.
Good luck ~
Topic Starter
asaink
Thank you, Leader!done-

Leader wrote:

Hello, M4M from Modding Queue

Reisen <3

[General]
  1. I don't like combo-colors, they are totally different from bg and they don't fit to Reisen. Try with two purple and two blue colors (a pale and a dark one each)fixed
[Lunatic]
  1. 00:16:499 (1,2,1) - Excessive jump for the beginning of the map, reduce spacinghold  I think that it is not problem at Lunatic difficulty.
  2. 00:26:332 (5) - Add a repeatfixed
  3. 00:42:832 (5,6,7,8,9,10,11,12,13) - Not really accurate, I suggest a diagonal straight linehold  This is on purpose.This placement is easy to play.
  4. 00:44:166 (3) - Same inclination of 00:44:832 (6) - plshold  ^
  5. 01:04:666 (3) - NCfixed
  6. 01:15:332 (3) - Same pattern, i you did above do it here toofixed
  7. 02:19:332 (3) - ^fixed
  8. 01:18:166 (3) - Bad imo, I suggest to add timingpoints to slow the slider velocity and fix this slider shape.hold  I don't want to use changing slider velocity in this map.
  9. 02:32:832 (3) - ^hold  ^
  10. 01:31:832 (8) - NCfixed
  11. 02:46:499 (8) - ^fixed
  12. 03:11:332 (?) - Add a beathold  hmm...I don't think it is needed.
  13. 03:16:832 (8) - New combofixed
[Hard]
  1. 00:38:999 (2) - Stack on (1)'s end?fixed
  2. 00:59:666 (3) - What about this?hold  Now flow is good I think.
  3. 01:06:166 (8) - Stack on 01:04:666 (2,3,4) - fixed
  4. 01:29:499 (3) - CTRL+Ghold  I want to use this pattern.
  5. 01:35:499 (5) - New combo because combo will be so loooongfixed
  6. 03:11:332 (?) - Add a beathold  hmm...I don't think it is needed.
[Normal]
  1. 00:20:166 (2) - Try to flip horizzontaly like thisfixed
  2. [00:52:166 (2) - Again, a better slider imo :3 (fix spacing then)fixed
  3. 02:08:166 (6,7,8) - It sounds REALLY weird, do a 1/4 slider with repeat and a note instead.hold  I think that 1/4 slider mustn't be placed in Normal.
  4. 02:12:332 (3,4,5) - Better symmetry?hold  Now placement is good I think.
[Easy]
  1. 00:56:666 - Make spinner starts herehold  I want to make spinner longer for new player.
  2. 01:12:833 (2) - Symmetry with 01:11:499 (2) - ?fixed
  3. 02:18:499 (3) - Not perfectly stacked with 02:16:499 (1) - fixed
  4. 03:18:499 - Make spinner starts here, let noob players give a bit of recovery :3fixed
    Pretty good diff.Thanks!
Good luck ~Thanks ;)
Ayu
I'm sorry to get back at you this late, but I will also have to tell you I kinda hate this song. Since you requested it via my queue and did a valid mod on my map, I gave you a ticket instead which you can use at any time. I updated my queue with an explanation of the tickets and if you need more info you can contact me over IRC.
Topic Starter
asaink

Ayu wrote:

I'm sorry to get back at you this late, but I will also have to tell you I kinda hate this song. Since you requested it via my queue and did a valid mod on my map, I gave you a ticket instead which you can use at any time. I updated my queue with an explanation of the tickets and if you need more info you can contact me over IRC.
OK, I understand. No problem. ;)
Thank you for ticket!
Verlaren
From my queue.

[General]
select letterbox during breaks, because you haven't video or storyboard.

[Easy]
00:27:499 (4) - missed NC
00:45:832 (1) - IMO this rhytmsample more better -

00:56:332 (1) - ^
00:59:499 (3) - NC
01:08:832 (3) - NC
01:16:833 (2) - this pattern overlap 01:18:166(1); Move 01:18:166(1) in other place
01:19:499 (3) - make this pattern same as 01:40:832(3)
01:24:832 (3) - NC
01:42:499 (4) - NC !!!!
02:34:166 (3) - same as 01:19:499(3)
03:11:499 (5) - NC
04:32:832 (1) - Extend slider on 2 ticks (1/4 snapbeat)

[Normal]
00:26:832 (4,5,6) - change on slider please. Leave these techniques for high diffs. And this too hard for normal diff.
00:42:166 (3,4,5) - ^
00:42:832 (6,7,8) - ^
00:52:832 (3,4,5) - ^
00:53:499 (6,7,8) - ^
01:03:499 (3) - stack with 01:01:499(1)
01:18:166 (5) - make a mode beautiful slider pls
01:22:166 (3,4,5) - same as 00:26:832(4,5,6)
01:25:499 (6,7,8) - ^
01:32:832 (3,4,5) - ^
01:36:166 (6,7,8) - ^
01:39:499 (1,2,3) - (1) and (2) overlap (3)
02:07:499 (3,4,5) - same as 00:26:832(4,5,6)
02:08:166 (6,7,8) - ^
02:22:166 (5) - NC
02:32:832 (5) - same as 01:18:166(5)
02:36:832 (3,4,5) - same as 00:26:832(4,5,6)
02:40:166 (6,7,8) - ^
You have to fix all of these similar moments in map. This is the biggest drawback of this diff.

[Hard]
AR -1
Why you use distance spacing 2 here? Use 1!
and i recommend you - use regular spacing in this diff. Because your spacing is random
01:22:166 (7) - NC
01:32:832 (7) - ^
01:40:166 (3) - ctrl+G
02:36:832 (7) - ^
02:44:166 (3) - ^^
02:47:499 (7) - NC
03:35:499 (7) - ^

[Lunatic]
00:40:082 (7,9) - remove notes
00:42:832 (5) - NC
00:48:166 (5) - ^
01:22:999 (11) - overlap 01:23:332(1)
01:33:666 (10) - overlap 01:33:999(1)
02:45:999 (7) - make clear slider pls
02:46:832 (3) - ^
03:39:499 (5) - ^
04:00:166 (9) - NC

That's all. Sry for small mod. GL with rank :D
Topic Starter
asaink
Thank you, Verlaren!done-

Verlaren wrote:

From my queue.

[General]
select letterbox during breaks, because you haven't video or storyboard.Because another modder said that it isn't need, I disabled it.hmm...which is correct? :?

[Easy]
00:27:499 (4) - missed NCfixed
00:45:832 (1) - IMO this rhytmsample more better - hold  Yes, it rhythm is better.but if I do, circle is placed soon after the spinner's end.It isn't good for Easy.---(1)

00:56:332 (1) - ^hold  The reason is same as (1).
00:59:499 (3) - NCfixed
01:08:832 (3) - NCfixed
01:16:833 (2) - this pattern overlap 01:18:166(1); Move 01:18:166(1) in other placehold  I think that this placement isn't overlap.
01:19:499 (3) - make this pattern same as 01:40:832(3)hold  I think that this rhythm is good.---(2)
01:24:832 (3) - NCfixed
01:42:499 (4) - NC !!!!fixed
02:34:166 (3) - same as 01:19:499(3)hold  The reason is same as (2).
03:11:499 (5) - NCfixed
04:32:832 (1) - Extend slider on 2 ticks (1/4 snapbeat)hold  This rhythm is good imo.

[Normal]
00:26:832 (4,5,6) - change on slider please. Leave these techniques for high diffs. And this too hard for normal diff.hold  I'm really sorry, but I think that this isn't so hard.Thank you for mention. ;) ---(1)
00:42:166 (3,4,5) - ^hold  The reason is same as (1).
00:42:832 (6,7,8) - ^hold  ^
00:52:832 (3,4,5) - ^hold  ^
00:53:499 (6,7,8) - ^hold  ^
01:03:499 (3) - stack with 01:01:499(1)fixed
01:18:166 (5) - make a mode beautiful slider plshold  This is a common part with other difficulty.---(2)
01:22:166 (3,4,5) - same as 00:26:832(4,5,6)hold  The reason is same as (1).
01:25:499 (6,7,8) - ^hold  ^
01:32:832 (3,4,5) - ^hold  ^
01:36:166 (6,7,8) - ^hold  ^
01:39:499 (1,2,3) - (1) and (2) overlap (3)hold  When 3 appear, 1 and 2 are already disappeared.so this is fine imo.
02:07:499 (3,4,5) - same as 00:26:832(4,5,6)hold  The reason is same as (1).
02:08:166 (6,7,8) - ^hold  ^
02:22:166 (5) - NCfixed
02:32:832 (5) - same as 01:18:166(5)hold  The reason is same as (2).
02:36:832 (3,4,5) - same as 00:26:832(4,5,6)hold  The reason is same as (1).
02:40:166 (6,7,8) - ^hold  ^
You have to fix all of these similar moments in map. This is the biggest drawback of this diff.

[Hard]
AR -1hold  AR8 is better imo.
Why you use distance spacing 2 here? Use 1!I don't use auto DS.Thank you for mention. ;)
and i recommend you - use regular spacing in this diff. Because your spacing is random
01:22:166 (7) - NCfixed
01:32:832 (7) - ^fixed
01:40:166 (3) - ctrl+Ghold  I want to use this pattern.
02:36:832 (7) - ^fixed  maybe NC?
02:44:166 (3) - ^^hold  I want to use this pattern.
02:47:499 (7) - NCfixed
03:35:499 (7) - ^fixed

[Lunatic]
00:40:082 (7,9) - remove noteshold  This is fine imo.
00:42:832 (5) - NCfixed
00:48:166 (5) - ^fixed
01:22:999 (11) - overlap 01:23:332(1)hold  I think that this overlap is fine in Lunatic dff.
01:33:666 (10) - overlap 01:33:999(1)hold  ^
02:45:999 (7) - make clear slider plsfixed
02:46:832 (3) - ^hold  This is fine imo.
03:39:499 (5) - ^hold  ^
04:00:166 (9) - NCfixed

That's all. Sry for small mod. GL with rank :DThanks! ;) and too many no change, sorry...
Yasora
yoo

Easy
  1. 00:18:166 (2) - move last point 1 grid down
  2. 00:42:166 (3) - new combo for keep the consistent comboing?
  3. 00:45:666 (1) - add finish for sound in last spinner
  4. 00:52:832 (3) - new combo too
  5. 00:56:332 (1) - add finish
  6. 01:01:832 (1) - would be better if remove nc in here and add in next one
  7. 01:04:166 (4) - this pattern seems boring if straight.. maybe move some grid up like this http://puu.sh/3nO4F.jpg
  8. 01:11:499 (2,2) - imo these slider curve seems can more be improved. use code?
    196,240,71499,2,0,P|124:280|60:244,1,160
    56,104,72833,2,0,P|124:72|200:112,2,160
  9. 01:12:499 (1) - also same here, remove nc and add in next one
  10. 02:07:499 (3) - add nc
  11. 02:10:999 (1) - add finish
  12. 02:16:499 (1) - remove nc and add in next
  13. 02:27:166 (1) - ^
  14. 03:13:499 (1) - remove nc so that same combo w/ 03:15:499 (1) - (3)
  15. 03:16:832 (3) - imo this slider will trap beginner cuz the tail was close with (2), maybe rotate that like this http://puu.sh/3nOp4.jpg or whatever you want to make that tail isn't close w/ (2)
  16. 03:42:832 (2,3) - maybe more better blanket (2)? http://puu.sh/3nOru.jpg
Normal
  1. 00:43:832 (2,3) - this is a bit hard to understand that follow vocal in normal diff imo. I got 100 in (2) lol. maybe just 1/1 more easier http://puu.sh/3nOEZ.jpg
  2. 00:45:832 (1,2,3,4,5) - this too, change rhythm into something more easier
  3. 00:54:499 (2,3) - same as 00:43:832 (2,3) -
  4. 00:56:499 (1,2,3,4,5) - same as before lol
  5. 01:11:166 (3) - move last point to x:64 y:24, weird blanket in here..
  6. 01:12:166 (1) - remove nc in here and add in next note
  7. 01:40:832 (3) - uh a bit touching (2), rotate a bit like this http://puu.sh/3nOQy.jpg
  8. 02:09:166 (2,3) - same as before
  9. 02:11:166 (1,2,3,4,5) - same as before
  10. 02:24:832 (1) - would make more better flow if just curve this into regular curve
  11. 03:52:499 (5) - overlap with (3) a bit, i guess more better if move to another place
  12. I guess rhythm like 00:26:832 (4) - is too much.. maybe more easier if reduce some and change into 1/2 repeat slider since this is still normal diff~
Hard
  1. 00:18:332 (6,7,8,9,10,11) - I guess would be more fit if make the rhythm just like 00:23:666 (1,2,3) - since guitar sound is more audible in here
  2. 00:20:999 (6,7,8,9,10,11) - ^
  3. 00:26:332 (5,6,7,8,9,10) - ^
  4. 00:43:166 (8,9,10) - this jump is a bit suprising because after the triplets. maybe add nc in (8) for more readable
  5. 00:46:499 (2) - move this some grid down or stack with 00:45:999 (2) - ? this overlap is ugly imo
  6. 00:53:832 (8) - add nc too
  7. 01:00:166 (5,6) - this notes seems forcing with vocal, i guess more better if the rhythm like this http://puu.sh/3nYuB.jpg
  8. 01:07:832 (5) - nc for different pattern?
  9. 01:10:832 (3,4) - same as 01:00:166 (5,6) -
  10. 01:18:166 (4) - move 2 grid left so (3) in middle (4)
  11. 01:25:832 (8) - decrease spacing, seems a bit difficult to reach this after triplet. this is still in hard diff imo.. or if you don't want add nc in (5)
  12. 01:36:499 (8) - ^
  13. 02:08:499 (8) - add nc
  14. 02:16:166 (1) - remove nc and add in next one
  15. 02:22:499 (5) - add nc
  16. 02:40:499 (8) - same as before
  17. 02:51:166 (8) - ^
  18. 02:51:499 (1) - uh this slider seems overlap with triplet and this is a bit not good in here imo
  19. 03:16:832 (4) - add nc so previous combo set is consistent
  20. 03:20:749 (timing point) - increase volume into 20%, 5% is too little.. should be heard more ><
  21. 03:36:666 (1) - overlap.. more better if just stack at (3)
  22. 03:39:166 (8) - same as before
  23. 03:47:332 (1) - stack w/ (3)
  24. 03:49:832 (8) - same as before
  25. 04:34:832 (7) - add nc and remove in next note so player can noticed that reverse is much
I will mod lunatic diff later and edit in this post~ kinda tired now >3<
Topic Starter
asaink
Thank you, Yasora!done-

Yasora wrote:

yoo

Easy
  1. 00:18:166 (2) - move last point 1 grid downhold  This shape is fine.
  2. 00:42:166 (3) - new combo for keep the consistent comboing?fixed
  3. 00:45:666 (1) - add finish for sound in last spinnerfixed
  4. 00:52:832 (3) - new combo toofixed
  5. 00:56:332 (1) - add finishfixed
  6. 01:01:832 (1) - would be better if remove nc in here and add in next onefixed
  7. 01:04:166 (4) - this pattern seems boring if straight.. maybe move some grid up like this http://puu.sh/3nO4F.jpg fixed
  8. 01:11:499 (2,2) - imo these slider curve seems can more be improved. use code?hold  Original is better.
    196,240,71499,2,0,P|124:280|60:244,1,160
    56,104,72833,2,0,P|124:72|200:112,2,160
  9. 01:12:499 (1) - also same here, remove nc and add in next onefixed
  10. 02:07:499 (3) - add ncfixed
  11. 02:10:999 (1) - add finishfixed
  12. 02:16:499 (1) - remove nc and add in nextfixed
  13. 02:27:166 (1) - ^fixed
  14. 03:13:499 (1) - remove nc so that same combo w/ 03:15:499 (1) - (3)fixed
  15. 03:16:832 (3) - imo this slider will trap beginner cuz the tail was close with (2), maybe rotate that like this http://puu.sh/3nOp4.jpg or whatever you want to make that tail isn't close w/ (2)fixed
  16. 03:42:832 (2,3) - maybe more better blanket (2)? http://puu.sh/3nOru.jpgfixed
Normal
  1. 00:43:832 (2,3) - this is a bit hard to understand that follow vocal in normal diff imo. I got 100 in (2) lol. maybe just 1/1 more easier http://puu.sh/3nOEZ.jpgfixed
  2. 00:45:832 (1,2,3,4,5) - this too, change rhythm into something more easierfixed  change to spinner
  3. 00:54:499 (2,3) - same as 00:43:832 (2,3) -fixed
  4. 00:56:499 (1,2,3,4,5) - same as before lolfixed  change to spinner
  5. 01:11:166 (3) - move last point to x:64 y:24, weird blanket in here..fixed
  6. 01:12:166 (1) - remove nc in here and add in next notefixed
  7. 01:40:832 (3) - uh a bit touching (2), rotate a bit like this http://puu.sh/3nOQy.jpgfixed
  8. 02:09:166 (2,3) - same as beforefixed
  9. 02:11:166 (1,2,3,4,5) - same as beforefixed  change to spinner
  10. 02:24:832 (1) - would make more better flow if just curve this into regular curvefixed
  11. 03:52:499 (5) - overlap with (3) a bit, i guess more better if move to another placefixed
  12. I guess rhythm like 00:26:832 (4) - is too much.. maybe more easier if reduce some and change into 1/2 repeat slider since this is still normal diff~fixed  change some of them to slider
Hard
  1. 00:18:332 (6,7,8,9,10,11) - I guess would be more fit if make the rhythm just like 00:23:666 (1,2,3) - since guitar sound is more audible in herefixed  change to slider
  2. 00:20:999 (6,7,8,9,10,11) - ^fixed  change to slider
  3. 00:26:332 (5,6,7,8,9,10) - ^hold  This rhythm is fit in here.
  4. 00:43:166 (8,9,10) - this jump is a bit suprising because after the triplets. maybe add nc in (8) for more readablefixed
  5. 00:46:499 (2) - move this some grid down or stack with 00:45:999 (2) - ? this overlap is ugly imofixed
  6. 00:53:832 (8) - add nc toofixed
  7. 01:00:166 (5,6) - this notes seems forcing with vocal, i guess more better if the rhythm like this http://puu.sh/3nYuB.jpgfixed
  8. 01:07:832 (5) - nc for different pattern?fixed
  9. 01:10:832 (3,4) - same as 01:00:166 (5,6) -fixed
  10. 01:18:166 (4) - move 2 grid left so (3) in middle (4)fixed
  11. 01:25:832 (8) - decrease spacing, seems a bit difficult to reach this after triplet. this is still in hard diff imo.. or if you don't want add nc in (5)fixed
  12. 01:36:499 (8) - ^fixed
  13. 02:08:499 (8) - add ncfixed
  14. 02:16:166 (1) - remove nc and add in next onefixed
  15. 02:22:499 (5) - add ncfixed
  16. 02:40:499 (8) - same as beforefixed
  17. 02:51:166 (8) - ^fixed
  18. 02:51:499 (1) - uh this slider seems overlap with triplet and this is a bit not good in here imofixed
  19. 03:16:832 (4) - add nc so previous combo set is consistentfixed
  20. 03:20:749 (timing point) - increase volume into 20%, 5% is too little.. should be heard more ><fixed
  21. 03:36:666 (1) - overlap.. more better if just stack at (3)fixed
  22. 03:39:166 (8) - same as beforefixed
  23. 03:47:332 (1) - stack w/ (3)fixed
  24. 03:49:832 (8) - same as beforefixed
  25. 04:34:832 (7) - add nc and remove in next note so player can noticed that reverse is muchfixed
I will mod lunatic diff later and edit in this post~ kinda tired now >3<OK, I'm waiting. ;)
Overwrite
Hello, from modding queue!
GENERAL: Find a normal_hitclap sound that suits the song and make the needed changes after.

Easy
00:59:499 Remove NC.
01:20:666 Kiai time starts here.
02:14:166 Remove NC.
02:35:332 Kiai time starts here.
02:41:832 Try making those sliders more... Curvy.
03:07:999 Add finish?
03:09:332 Add finish?
03:40:499 Same as 02:41:832


Normal
01:00:499 Make that slider more curvy?
01:20:666 Kiai time starts here.
02:14:166 Remove NC?
02:16:499 Better blanket with (1) ?
02:35:332 Kiai time starts here.
02:39:499 Add NC?
03:38:166 Add NC?
03:48:832 Add NC?

Hard
AR -1?
00:16:832 Kiai Time Starts Here.
01:30:832 Add NC?
02:45:499 Add NC?
03:44:166 Add NC?

Lunatic
00:18:332 Add NC.
00:20:999 Add NC.
00:23:499 Add NC.
00:26:832 Add NC.
01:05:999 Make that slider smoother.
01:10:166 Add NC.
01:21:999 Add NC?
01:26:166 Add NC?
01:32:666 Add NC?
02:08:166 Add NC?
02:12:666 A more curvy slider?
02:19:332 Remove NC.
02:19:499 Add NC.
02:24:832 Add NC.
02:29:999 Remove NC.
02:30:166 Add NC.
02:36:666 Add NC.
02:40:832 Add NC.
02:47:332 Add NC.
02:53:999 Make that slider more curvy?
02:56:832 Change to hitcircle.
03:23:999 A more curvy slider?
03:35:332 Add NC.
03:39:499 Add NC, and try making a smoother slider.
03:46:166 Add NC.
03:48:832 Add NC?
03:50:166 Add NC.
03:52:666 Make slider more curvy?
03:56:832 Add NC?
04:07:499 Add NC.
04:29:499 Add NC?
04:32:166 Add NC?
Good luck, and hope my mod was helpful! :)
Topic Starter
asaink
Thank you, LilyWhite!done-

LilyWhite wrote:

Hello, from modding queue!
GENERAL: Find a normal_hitclap sound that suits the song and make the needed changes after.hold  I don't think that this map needs custom hitsounds. but if I find more fit one, I'll change it.

Easy
00:59:499 Remove NC.hold  This is constant DS pattern.
01:20:666 Kiai time starts here.fixed
02:14:166 Remove NC.hold  This is constant DS pattern.
02:35:332 Kiai time starts here.fixed
02:41:832 Try making those sliders more... Curvy.fixed
03:07:999 Add finish?fixed
03:09:332 Add finish?fixed
03:40:499 Same as 02:41:832fixed


Normal
01:00:499 Make that slider more curvy?hold  flow is good.
01:20:666 Kiai time starts here.fixed
02:14:166 Remove NC?hold  This is constant DS pattern.
02:16:499 Better blanket with (1) ?sorry?  I already made like this.
02:35:332 Kiai time starts here.fixed
02:39:499 Add NC?hold  This is constant DS pattern.
03:38:166 Add NC?hold  This is constant DS pattern.
03:48:832 Add NC?hold  This is constant DS pattern.

Hard
AR -1?hold  AR 8 is better imo.
00:16:832 Kiai Time Starts Here.fixed
01:30:832 Add NC?hold  This is constant DS pattern.
02:45:499 Add NC?hold  This is constant DS pattern.
03:44:166 Add NC?hold  This is constant DS pattern.

Lunatic
00:18:332 Add NC.fixed
00:20:999 Add NC.fixed
00:23:499 Add NC.fixed
00:26:832 Add NC.fixed
01:05:999 Make that slider smoother.hold  flow is good.
01:10:166 Add NC.fixed
01:21:999 Add NC?fixed
01:26:166 Add NC?hold  I think that NC isn't needed.
01:32:666 Add NC?fixed
02:08:166 Add NC?hold  I think that NC isn't needed.
02:12:666 A more curvy slider?hold  This is constant pattern.
02:19:332 Remove NC.hold  This is constant DS pattern.
02:19:499 Add NC.hold  This is constant DS pattern.
02:24:832 Add NC.hold  This is constant DS pattern.
02:29:999 Remove NC.hold  This is constant DS pattern.
02:30:166 Add NC.hold  This is constant DS pattern.
02:36:666 Add NC.fixed
02:40:832 Add NC.hold  I think that NC isn't needed.
02:47:332 Add NC.fixed
02:53:999 Make that slider more curvy?hold  flow is good.
02:56:832 Change to hitcircle.hold  Slider is better imo.
03:23:999 A more curvy slider?hold  flow is good.
03:35:332 Add NC.fixed
03:39:499 Add NC, and try making a smoother slider.hold  flow is good.
03:46:166 Add NC.fixed
03:48:832 Add NC?hold  This is constant DS pattern.
03:50:166 Add NC.hold  This is constant DS pattern.
03:52:666 Make slider more curvy?hold  flow is good.
03:56:832 Add NC?fixed
04:07:499 Add NC.fixed
04:29:499 Add NC?fixed
04:32:166 Add NC?fixed
Good luck, and hope my mod was helpful! :)Thanks! ;)
Bernkaztl
Hello ,
From IJO mod que :D


[Easy]

Well,
nothing i can in this diff,
It's cool

00:20:832 (1) - Remove NC
00:21:499 (2) - add NC , 00:22:166 (1) - remove the NC
00:27:499 (1) - Remove NC
00:40:832 (1) - ^
00:42:166 (1) - ^
00:51:499 (1) - ^
00:59:499 (1) - ^
01:01:832 (3) - Add NC ,01:02:166 (1) - remove NC
01:04:832 (1) - Remove NC
01:07:499 (1) - Remove NC
01:10:166 (1) - ^
01:12:499 (6) - Add NC ,01:12:833 (2) - Remove NC
01:42:499 (1) - Remove NC
02:06:166 (1) - ^
02:14:166 (1) - ^
02:16:499 (5) - Add NC , 02:16:833 (1) - Remove NC
02:22:166 (1) - Remove NC


[Normal]

00:27:499 (1) - Remove NC
00:59:499 (1) - ^
01:07:499 (1) - ^ ,01:09:166 (1) - add NC , Remove NC
01:12:166 (6) - Add NC , 01:12:499 (2) - remove NC
02:08:832 (1) - remove NC , 02:09:166 (1) - add NC


Well,
i think the Hard and Insane is good enough,
but,
Don't make NC spam :D

Good Luck ;)
Topic Starter
asaink
Thank you, JT123!done-

JT123 wrote:

Hello ,
From IJO mod que :D


[Easy]

Well,
nothing i can in this diff,
It's coolThanks!

00:20:832 (1) - Remove NC
00:21:499 (2) - add NC , 00:22:166 (1) - remove the NC
00:27:499 (1) - Remove NC
00:40:832 (1) - ^
00:42:166 (1) - ^
00:51:499 (1) - ^
00:59:499 (1) - ^
01:01:832 (3) - Add NC ,01:02:166 (1) - remove NCfixed
01:04:832 (1) - Remove NC
01:07:499 (1) - Remove NC
01:10:166 (1) - ^
01:12:499 (6) - Add NC ,01:12:833 (2) - Remove NCfixed
01:42:499 (1) - Remove NC
02:06:166 (1) - ^
02:14:166 (1) - ^
02:16:499 (5) - Add NC , 02:16:833 (1) - Remove NCfixed
02:22:166 (1) - Remove NC
Sorry, but others are no change. Because, I think that now NC pattern is good.

[Normal]

00:27:499 (1) - Remove NC
00:59:499 (1) - ^
01:07:499 (1) - ^ ,01:09:166 (1) - add NC , Remove NC
01:12:166 (6) - Add NC , 01:12:499 (2) - remove NCfixed
02:08:832 (1) - remove NC , 02:09:166 (1) - add NC
Sorry, but others are no change. Because, I think that now NC pattern is good.

Well,
i think the Hard and Insane is good enough,
but,
Don't make NC spam :D

Good Luck ;)Thanks! ;)
Faust
Hi

Seems your offset is early, try 845.
You never had 'Letterbox during breaks' toggled on the difficulties, as per Verlaren's suggestion. You probably want to do that now.

Importantly,after applying the offset change, please remember to resnap all the inherited timing sections, especially the kiai time.

And...your BG seems to be resized from a smaller image ? I'm not too sure, but you could use a better one.
I'm pretty picky about things like this, ahaha.

Easy:

Nothing.

Normal:

- 00:59:511 (1) - Why the new combo? Remove it.

- 01:04:178 (4) - New combo.

- 01:07:511 (1) - Remove new combo.

- 01:09:511 (1) - New combo.

- 01:10:178 (1) - Remove new combo.

So, I don't understand the rationale of the combo selection, because you're setting them mostly on non-downbeat objects sometimes.
The rest of the map is fine, I only ask that you could make some sliders better-looking, mostly the curved ones.

Basically, follow the new combos on the proper beat and you won't have to see anyone else after me bother you about placing combos in your map, because I know it's really irritating.
If you can do it right once, that's the best.

- 04:12:594 - Why is it suddenly, there's nothing mapped here ? If you felt a spinner was good enough for Hard, it won't hurt to have one here as well.

Hard:

- 00:26:832 (6,7,8) - Might as well stack this.

- 00:23:666 (1) - Remove this new combo.

- 00:27:499 (1) - ^

- 00:42:832 (5,6,7) - Not really a good spaced triplet. Stacking this would be better.

- 00:43:166 (1) - Shouldn't have a new combo. But I see you've made this consistent, so you can just keep it like that.

- 01:06:999 (3,4) - Switch places on the timeline, with the slider going first and ending with the note.

- 01:10:832 (3,4) - Doesn't look very nice to play. You could make the first one and duplicate it, then flip it horizontally after reversing selection.

- 02:08:166 (5,6,7) - Stacking works better.

- 02:21:666 (3,4) - Same with the swapping of slider & hitcircle I mentioned above.

Beyond this are just minor adjustments to note positioning, but one thing I found lacking was the hitsounding because I only hear the occasional finish.
I highly recommend using the drum-samepleset for the hitsounds in general.
This song has tons of drum rolls and hard-hitting instruments all at once, so I don't see why not to try them out.

- 03:08:332 (3,4,5,6,7,8) - An example. Just follow in sequence using drum-sampleset.

- Finish, Finish, Whistle & Clap, Clap, Finish, Whistle - though you'd probably need a 75% volume if there's gonna be any effect.

- 04:27:832 - Wow, why did you omit a note ? Also, at - 04:30:499 -

Lunatic:

The kiai time has to be consistent on every difficulty, and this one isn't.

- 00:16:511 (1,2) - Wow, this is really wide.
Personally advise you to make the distance spacing a little less extreme, considering this is literally just the very beginning of the map. I think it isn't a great idea to introduce a 1/2 snap jump right there.

- 00:26:844 (1,2,3,4,5) - Hm, try this maybe ?


- 00:40:011 (6,7,8,9) - Not a good area to have improvised streams, there isn't even a drum roll in the music. Suggest you replace the stream with 1/2 rhythm.

- 00:42:844 (1,2,3,4,5,6,7,8,9) - Unlike the one I mentioned above, I'd warrant this since it expresses well as a finish.

- 00:44:511 - Could use some slight adjustment to the positions so it doesn't look random.


If you tilt your head sideways a little, you can see both sliders parallel to the hitcircle nicely.

- 00:45:511 - Add a note ?

- 00:46:011 (2) - Recommend 1.6x distance snapping at most for this. And for any such cases in the later parts of the map, you could do the same thing.

- 00:52:178 (4,1,2,3,4) - Pretty straight. Try rotating selection centre in clockwise by -4 degrees. And the other straight-across notes as well, if you like my suggestion.

- 00:55:011 (3,4) - Try having these at x:296 y:288

- 00:56:011 - to - 00:56:344 - This part needs some notes, really.

Suggestion:
SPOILER
[img]puu.sh/3C1u2.jpg[/img]

- 00:56:678 (2) - Like I wrote before, 1.6x distance snapping is in my opinion, a more comfortable spacing without going too far. x:256 y:164 would be good.

- 00:58:011 (3) - How about this?
- 01:06:011 (8) - Don't really get why there's a sudden sliderpoint near the end.

- 01:11:344 (6) - Noticed you tend to have more completely linear slider styles towards this section. I think curves are better suited against her voice.

- 01:12:594 - Sounds a lot better if you deleted this note. The music doesn't really shout for a triple here.

- 01:16:678 (8) - Suggestion:
- 01:18:178 (3) - Apparently, this is a consistent trait on all difficulties ? Anyway, nothing wrong with this.

- 01:22:678 (5,6,7) - Might want to give this a try:
Sudden jerk in movement like that may be completely readable but not the most intuitive positioning.

- 01:26:178 (5,6,7,8,9,10) - Here's my suggestion for placement. I think the up-down hitcircles go along with the guitaring on this section pretty nicely.


- 01:33:344 (5,6,7) - Same suggestion as the one before. If you liked that and applied it, do the same here.

- 01:42:261 - Feel it would be better to have a slider drag through the spacing between the 1/4 note and the finisher.


- 01:52:844 (1) - Drag back 1/4 a tick and add a note with a finish instead.

- 01:58:178 (1) - ^

- 02:05:344 (6,7) - Try reversing these two notes on the timeline. The guitaring would suit the slider going before the note.

- 02:10:678 - to - 02:11:011 - Similar to what I wrote at the start of this mod, filling up this part would do more justice to the song.

- 02:12:678 (3) - Slider mirrored from the one before, so if you did the curve there, just paste that one here as well.

- 02:25:344 (8,9,10,11) - Rotate selection centre clockwise by 9 degrees.

- 02:26:011 (12) - Why this slider shaping ?

- 02:26:511 (1,2,3,4,5) - Looks a lot better if you rotated the angle as well.

- 02:44:011 (3) - Swap positions on the playing field with 6, then swap 4 & 5 as well.

- 03:07:011 (1,2) - Spacing is a bit too large. At this point, your map mostly has the things I've already mentioned. Just go through and do some slight modifications.

- 03:10:178 (1,2,3,4,5) - Rotate playfield centre by 6 degrees. Then shift the entire pattern up by 4-5 grids.

- 03:22:511 (3) - Slightly obscured by the previous long slider.

- 03:46:678 (4,5,6) - So you don't cover up the slider after this:
- 04:17:178 (1,2,3) - Rotate this maybe 4 degrees on selection centre.

- 04:18:178 (4,5) - Looks better this way. Do the same for - 04:18:844 (6,7) - & subsequent slider-note pairings if you think it's nice.


- 04:27:832 - Again, needs a note. - 04:30:499 - as well.

That's all.
Topic Starter
asaink
Thank you, Faust!done-

Faust wrote:

Hi

Seems your offset is early, try 845. fixed
You never had 'Letterbox during breaks' toggled on the difficulties, as per Verlaren's suggestion. You probably want to do that now.fixed

Importantly,after applying the offset change, please remember to resnap all the inherited timing sections, especially the kiai time.

And...your BG seems to be resized from a smaller image ? I'm not too sure, but you could use a better one.
I'm pretty picky about things like this, ahaha.hold  Yes, you are right. but, I want to use this BG... Is this absolutely no good?

Easy:

Nothing.thanks!

Normal:

- 00:59:511 (1) - Why the new combo? Remove it.fixed

- 01:04:178 (4) - New combo.fixed

- 01:07:511 (1) - Remove new combo.fixed

- 01:09:511 (1) - New combo. fixed

- 01:10:178 (1) - Remove new combo.fixed

So, I don't understand the rationale of the combo selection, because you're setting them mostly on non-downbeat objects sometimes.
The rest of the map is fine, I only ask that you could make some sliders better-looking, mostly the curved ones. fixed some of them

Basically, follow the new combos on the proper beat and you won't have to see anyone else after me bother you about placing combos in your map, because I know it's really irritating.
If you can do it right once, that's the best.OK, I understand.

- 04:12:594 - Why is it suddenly, there's nothing mapped here ? If you felt a spinner was good enough for Hard, it won't hurt to have one here as well.hold   If spinner is placed twice, circle is placed soon after the second spinner's end. It isn't good for Normal, I think.

Hard:

- 00:26:832 (6,7,8) - Might as well stack this.fixed

- 00:23:666 (1) - Remove this new combo.fixed

- 00:27:499 (1) - ^fixed

- 00:42:832 (5,6,7) - Not really a good spaced triplet. Stacking this would be better.fixed

- 00:43:166 (1) - Shouldn't have a new combo. But I see you've made this consistent, so you can just keep it like that.OK, hold

- 01:06:999 (3,4) - Switch places on the timeline, with the slider going first and ending with the note.fixed

- 01:10:832 (3,4) - Doesn't look very nice to play. You could make the first one and duplicate it, then flip it horizontally after reversing selection. fixed

- 02:08:166 (5,6,7) - Stacking works better.fixed

- 02:21:666 (3,4) - Same with the swapping of slider & hitcircle I mentioned above.fixed

Beyond this are just minor adjustments to note positioning, but one thing I found lacking was the hitsounding because I only hear the occasional finish.
I highly recommend using the drum-samepleset for the hitsounds in general.
This song has tons of drum rolls and hard-hitting instruments all at once, so I don't see why not to try them out.

- 03:08:332 (3,4,5,6,7,8) - An example. Just follow in sequence using drum-sampleset.

- Finish, Finish, Whistle & Clap, Clap, Finish, Whistle - though you'd probably need a 75% volume if there's gonna be any effect. hold  hmm...I think that it can be substituted enough in normal-sampleset. and, hitsounds is already enough, I think.

- 04:27:832 - Wow, why did you omit a note ? Also, at - 04:30:499 - fixed

Lunatic:

The kiai time has to be consistent on every difficulty, and this one isn't.fixed

- 00:16:511 (1,2) - Wow, this is really wide. hold  I think that this jump is no problem because this is lunatic diff. and, this jump is particular pattern.(like 00:45:844 (1,2))
Personally advise you to make the distance spacing a little less extreme, considering this is literally just the very beginning of the map. I think it isn't a great idea to introduce a 1/2 snap jump right there.

- 00:26:844 (1,2,3,4,5) - Hm, try this maybe ? fixed  but I changed a little about placement.


- 00:40:011 (6,7,8,9) - Not a good area to have improvised streams, there isn't even a drum roll in the music. Suggest you replace the stream with 1/2 rhythm.hold  I think that this stream is fit here.

- 00:42:844 (1,2,3,4,5,6,7,8,9) - Unlike the one I mentioned above, I'd warrant this since it expresses well as a finish.

- 00:44:511 - Could use some slight adjustment to the positions so it doesn't look random.fixed


If you tilt your head sideways a little, you can see both sliders parallel to the hitcircle nicely.

- 00:45:511 - Add a note ?fixed

- 00:46:011 (2) - Recommend 1.6x distance snapping at most for this. And for any such cases in the later parts of the map, you could do the same thing.hold  I want to use this jump pattern.---(1)

- 00:52:178 (4,1,2,3,4) - Pretty straight. Try rotating selection centre in clockwise by -4 degrees. And the other straight-across notes as well, if you like my suggestion.fixed

- 00:55:011 (3,4) - Try having these at x:296 y:288fixed

- 00:56:011 - to - 00:56:344 - This part needs some notes, really.fixed  add circle like 00:45:511 (7).

Suggestion:
SPOILER
[img]puu.sh/3C1u2.jpg[/img]

- 00:56:678 (2) - Like I wrote before, 1.6x distance snapping is in my opinion, a more comfortable spacing without going too far. x:256 y:164 would be good.hold  The reason is same as (1).

- 00:58:011 (3) - How about this?fixed
- 01:06:011 (8) - Don't really get why there's a sudden sliderpoint near the end.fixed

- 01:11:344 (6) - Noticed you tend to have more completely linear slider styles towards this section. I think curves are better suited against her voice.fixed

- 01:12:594 - Sounds a lot better if you deleted this note. The music doesn't really shout for a triple here.sorry?  Circle doesn't exist here.

- 01:16:678 (8) - Suggestion:hold  I make half-moon shape.(01:15:344 (1,2,3,4,5,6,7,8))
- 01:18:178 (3) - Apparently, this is a consistent trait on all difficulties ? Anyway, nothing wrong with this.

- 01:22:678 (5,6,7) - Might want to give this a try:hold  hmm...I really want to use this placement pattern. and, this is not so hard, I think.---(2)
Sudden jerk in movement like that may be completely readable but not the most intuitive positioning.

- 01:26:178 (5,6,7,8,9,10) - Here's my suggestion for placement. I think the up-down hitcircles go along with the guitaring on this section pretty nicely.fixed


- 01:33:344 (5,6,7) - Same suggestion as the one before. If you liked that and applied it, do the same here.hold  The reason is same as (2).

- 01:42:261 - Feel it would be better to have a slider drag through the spacing between the 1/4 note and the finisher.hold  now rhythm is good.


- 01:52:844 (1) - Drag back 1/4 a tick and add a note with a finish instead.fixed  drag back one beat

- 01:58:178 (1) - ^hold  Here, only spinner is better imo.

- 02:05:344 (6,7) - Try reversing these two notes on the timeline. The guitaring would suit the slider going before the note.hold  There is a same rhythm here. suddenly changing rhythm is a little hard to play. and, I feel that now rhythm is good.

- 02:10:678 - to - 02:11:011 - Similar to what I wrote at the start of this mod, filling up this part would do more justice to the song.fixed

- 02:12:678 (3) - Slider mirrored from the one before, so if you did the curve there, just paste that one here as well.fixed

- 02:25:344 (8,9,10,11) - Rotate selection centre clockwise by 9 degrees. fixed

- 02:26:011 (12) - Why this slider shaping ?fixed

- 02:26:511 (1,2,3,4,5) - Looks a lot better if you rotated the angle as well.fixed

- 02:44:011 (3) - Swap positions on the playing field with 6, then swap 4 & 5 as well.fixed  also move 02:44:844 (8).

- 03:07:011 (1,2) - Spacing is a bit too large. At this point, your map mostly has the things I've already mentioned. Just go through and do some slight modifications.hold  The reason is same as (1).

- 03:10:178 (1,2,3,4,5) - Rotate playfield centre by 6 degrees. Then shift the entire pattern up by 4-5 grids.fixed

- 03:22:511 (3) - Slightly obscured by the previous long slider. hold  Because here is simple flow, so player can easily find this, I think.

- 03:46:678 (4,5,6) - So you don't cover up the slider after this:hold  This is same pattern like 01:22:678 (5,6,7). so I want to use this placement.
- 04:17:178 (1,2,3) - Rotate this maybe 4 degrees on selection centre.hold  Your suggestion is good. but, I think that there is no problem now. then, I'm sorry, but no change.

- 04:18:178 (4,5) - Looks better this way. Do the same for - 04:18:844 (6,7) - & subsequent slider-note pairings if you think it's nice.hold  The reason is same as above.


- 04:27:832 - Again, needs a note. - 04:30:499 - as well.already exist note.

That's all.really thank you for many mod!
neonat
Hard

00:41:344 (8,9,1) - this rhythm instead?
01:05:511 (6,7,8) - I feel by swapping them around and shortening and lengthening them in a certain way would make it sound nicer
02:55:511 (5) - end at 02:55:844 and put a finish on the end of the slider and add a note at 02:56:011
03:07:844 - add a note
03:08:011 (2) - add a finish
03:09:344 (6) - ^
03:28:844 (4) - ^ on the start of the slider with the whistle
04:27:511 (1) - add finish on the start of slider
04:28:011 (3) - add finish
04:29:344 (7) - ^
04:30:178 (1) - add finish on the start of slider
04:30:678 (3) - add finish
04:32:011 (7) - ^
04:32:844 (1) - add finish on the start of slider
04:33:344 (2) - add finish
04:34:011 (4) - ^
04:35:511 (2) - add finish on the start of slider
04:36:011 (3) - add finish

Insane

00:40:261 (9,10,1) - this part sounds odd, try this?
03:07:844 - add a note
03:08:011 (2) - add finish
03:09:344 (6) - ^
04:27:511 - 04:36:678 - same hitsound suggestions as Hard
Topic Starter
asaink
Thank you, neonat!done-

neonat wrote:

Hard

00:41:344 (8,9,1) - this rhythm instead?hold  I think that the original is better.
01:05:511 (6,7,8) - I feel by swapping them around and shortening and lengthening them in a certain way would make it sound nicerhold  hmm...this rhythm is a bit hard to play imo. Because this is Hard diff, simple rhythm is better, I think.
02:55:511 (5) - end at 02:55:844 and put a finish on the end of the slider and add a note at 02:56:011fixed
03:07:844 - add a notefixed
03:08:011 (2) - add a finishfixed
03:09:344 (6) - ^fixed
03:28:844 (4) - ^ on the start of the slider with the whistlefixed
04:27:511 (1) - add finish on the start of sliderfixed
04:28:011 (3) - add finishfixed
04:29:344 (7) - ^fixed
04:30:178 (1) - add finish on the start of sliderfixed
04:30:678 (3) - add finishfixed
04:32:011 (7) - ^fixed
04:32:844 (1) - add finish on the start of sliderfixed
04:33:344 (2) - add finishfixed
04:34:011 (4) - ^fixed
04:35:511 (2) - add finish on the start of sliderfixed
04:36:011 (3) - add finishfixed

Insane

00:40:261 (9,10,1) - this part sounds odd, try this?fixed
03:07:844 - add a notefixed
03:08:011 (2) - add finishfixed
03:09:344 (6) - ^fixed
04:27:511 - 04:36:678 - same hitsound suggestions as Hardfixed

And, added hitsounds a little about Easy and Normal diff.
Natsu
HI~ asaink

General:
  1. Why Kiai is not the same in all the diffs since you make all of they should be the same fix plz
  2. Hey maybe add claps in this way is basic but it work (In guitar part use the same cuz change clap for whistle)
  3. your combo colours dont fit with background you maybe wanna try this:
    [Colours]
    Combo1 : 239,1,37
    Combo2 : 255,147,255
    Combo3 : 0,0,121
    Combo4 : 64,128,128

Lunatic:
  1. HP+1 since 6 is for hard also 7 fit better the density of beats is enought to have 7 imo
  2. this is just a suggestion maybe OD8? So the scores can be a little variables when this get ranked
  3. 00:16:511 (1,2) - If you listen to the music maybe claps or soft finish gonna fit alot this 2 circles
  4. I see you dont have htisounds on this orz
  5. 00:18:844 NC is necesary here since that make sense and easy to the players read the 3/4 rhythm there btw 00:18:928 - 00:19:261 they are overmaped
  6. 00:24:178 Nc here too look nice and make the squares more readables
  7. 00:26:344 this shuold be NC following your stanza pattern
  8. 00:27:011 add a circle should be a triplet here your currem rhythm is bad idk why you are ignoring 3/4 here orz better map it
  9. 00:27:094 and this is overmap no sound here remove it better
  10. for the previous 2 suggestions try:
  11. 00:39:344 this slider dont represent the music properly imo try this rhythm:
  12. 00:40:094 what are you following here? since nothing in the music empathize it better remove it
  13. 00:42:844 (1,2,3,4,5,6,7,8,9) - overmap again since sound really bad cuz the stream is not following the music here try this rhythm:
  14. 00:48:178 (1,2,3,4,5,6,7,8,9) - same as above
  15. 01:02:178 (9,1) - swap NC
  16. 01:06:011 add finish in the head
  17. 01:07:344 ^
  18. 01:09:761 (2,3,4,5,6,1) - starting a stream on off beat (bluetick) make it so hard to read try add a circle here 01:09:678 since is in the music
  19. 01:18:178 man this slider shape look so ugly since is like 2008 beatmaps try some curve sexy slider plz
  20. 01:25:344 this antijump dont fit this part and just make the map so hard to read since add NC there or unstack I preffer if you unstack it
  21. 01:29:678 (5,8) - stack they perfect nazi xD
  22. 01:52:844 (1,1,1) - cmon map this part xD that spinner look lazzy there also HR players gonna hate you hahahah
  23. 02:08:511 how the player can read this add NC atleast same to the other antijump
  24. 02:16:844 finish head
  25. 02:32:844 same as 01:18:178
  26. 03:11:469 try make this repeat in 1/8 sound alot better for me
  27. 03:15:511 same ^
  28. 03:20:844 you can try to make some slider art on this or just put a spinner actually look really bad
  29. 03:40:844 NC
  30. 04:05:178 Spinner should finish here with vocals
  31. Since this diff look so original mapping style but you can improve alot rhythm listen the song to 25% to check the overmap and other parts when you ignore some important beats also the slider shapes can be better

Hard:
  1. Well starting to mod this lunatic have 2.20 SV and Hard have just 1.30 o.o that spread not really good imo maybe try to use 1.60 here atleast (this maybe make you remap some parts orz)
  2. HP 6 OD 6 that are the custom settings for a hard diff
  3. 00:26:844 (6,7,8,9,10,11) - this pattern can be a littler hard to read 00:26:844 add NC here so you let know the player can read the next triplet
  4. 00:39:011 try to not hidden circles in the tail orz this btreak the flow and is a little harder here just saying
  5. 01:18:178 same as insane on 01:18:178
  6. 01:21:178 (2,3,4,5,6,1,2,3,4) - omg that single tap kinda hard to do for some players maybe add some sliders there IMO
  7. 01:30:844 (6,7,8,9,10) - this kind of stream are fine for insane but take in consideration the bpm is a little hight and this diff is just a hard can maybe convert it in 1/4 repeat
  8. 01:32:511 (5,6,1,2,3,4) - same this single tap make your hard so difficult try to add some sliders
  9. 01:52:844 (1,1) - same as insane 01:52:844
  10. 02:08:178 add NC
  11. 02:08:511 remove NC
  12. 02:32:844 same as insane on 01:18:178
    man that single tap orz xD make this more easy 02:40:178 atleast add NC here for readability
  13. 02:45:511 (6,7,8,9,10) - same as 01:30:844
  14. 02:50:844 NC same reasons as before
  15. 02:56:178 ^
  16. 03:11:511 same as insane I think 1/8 sound better
  17. 03:38:844 nc just for the sake of readibility
  18. that single tap make me unconfortable when i was testing this maybe try to add some sliders in that part also rhythm and shapes can be better

Normal:
  1. 00:23:511 (3,4,5,6) - try to avoid the stacks new players hate they also is hard to play for new players
  2. 00:26:844 (4,5,6) - remove the 3 circles and convert it in 1/1 slider since there are sound 3/4 music making the circles sound bad a slider gonna fit alot better it
  3. 01:22:178 (3,4,5) - same as above
  4. 01:25:511 (6,7,8) - also this stacks are kinda hard for newbies and here are 3 of they try a slider instead same for next patterns like this
  5. 02:32:844 (5,1) - swap NC
  6. 03:11:511 (5) - so sexy slider try somethink like this on insane and hard

Easy look fine for me GL if a BAT mod a map dont mean it is nice, you should answer my mod with good answer since ¨BAT TOLD ME MY DIFF IS FINE¨ is sad well just puting that here
Topic Starter
asaink
Thank you, Natsu!done-

Natsu wrote:

HI~ asaink

General:
  1. Why Kiai is not the same in all the diffs since you make all of they should be the same fix plzfixed  I overlooked one. Really thank you for mention.
  2. Hey maybe add claps in this way is basic but it work (In guitar part use the same cuz change clap for whistle)fixed
  3. your combo colours dont fit with background you maybe wanna try this:fixed
    [Colours]
    Combo1 : 239,1,37
    Combo2 : 255,147,255
    Combo3 : 0,0,121
    Combo4 : 64,128,128

Lunatic:
  1. HP+1 since 6 is for hard also 7 fit better the density of beats is enought to have 7 imohold  This map has long stream part. If HP drain is 7, it will be a quite difficult part. so, 6 is better imo.
  2. this is just a suggestion maybe OD8? So the scores can be a little variables when this get rankedhold  This map is long, so OD7 is enough.
  3. 00:16:511 (1,2) - If you listen to the music maybe claps or soft finish gonna fit alot this 2 circlesfixed
  4. I see you dont have htisounds on this orz
  5. 00:18:844 NC is necesary here since that make sense and easy to the players read the 3/4 rhythm there hold  This is constant NC pattern. and, the following is the same reason.
    btw 00:18:928 - 00:19:261 they are overmapedI think that this is natural rhythm. You can hear the sounds of drums at 00:21:511 (4,5,6,7,8,9). and, here is same rhythm.
  6. 00:24:178 Nc here too look nice and make the squares more readableshold
  7. 00:26:344 this shuold be NC following your stanza patternfixed
  8. 00:27:011 add a circle should be a triplet here your currem rhythm is bad idk why you are ignoring 3/4 here orz better map it
  9. 00:27:094 and this is overmap no sound here remove it better
  10. for the previous 2 suggestions try:fixed
  11. 00:39:344 this slider dont represent the music properly imo try this rhythm:hold  This slider follow on vocal. and, it is good.
  12. 00:40:094 what are you following here? since nothing in the music empathize it better remove itYou are right, but I feel that this is natural rhythm. so, I don't think that I must fix this.
  13. 00:42:844 (1,2,3,4,5,6,7,8,9) - overmap again since sound really bad cuz the stream is not following the music here try this rhythm:hold  One BAT says "I'd warrant this since it expresses well as a finish.". and, I think so too.
  14. 00:48:178 (1,2,3,4,5,6,7,8,9) - same as abovehold  ^
  15. 01:02:178 (9,1) - swap NChold
  16. 01:06:011 add finish in the headhold  good suggestion, but I felt that this is a little noisy...
  17. 01:07:344 ^hold  ^
  18. 01:09:761 (2,3,4,5,6,1) - starting a stream on off beat (bluetick) make it so hard to read try add a circle here 01:09:678 since is in the musichold  The previous slider (01:09:511 (1)) ends at blue tick. so, player can play this easily, I think.
  19. 01:18:178 man this slider shape look so ugly since is like 2008 beatmaps try some curve sexy slider plzhold  This slider implies square placement of after this.
  20. 01:25:344 this antijump dont fit this part and just make the map so hard to read since add NC there or unstack I preffer if you unstack ithold  hmm...I think that this stack fit at vocal well.
  21. 01:29:678 (5,8) - stack they perfect nazi xDfixed
  22. 01:52:844 (1,1,1) - cmon map this part xD that spinner look lazzy there also HR players gonna hate you hahahahhold  Because HR mod is the just thing that makes expert players more fun, mappers don't need to suppose that people playing it with HR mod, when they make maps, imo. and, this spinner is fit for the song well.
  23. 02:08:511 how the player can read this add NC atleast same to the other antijumpfixed
  24. 02:16:844 finish headfixed
  25. 02:32:844 same as 01:18:178hold  The reason is same as above.
  26. 03:11:469 try make this repeat in 1/8 sound alot better for mehold  I felt that 1/4 slider is better.
  27. 03:15:511 same ^hold  ^
  28. 03:20:844 you can try to make some slider art on this or just put a spinner actually look really bad fixed
  29. 03:40:844 NChold
  30. 04:05:178 Spinner should finish here with vocalsfixed
  31. Since this diff look so original mapping style but you can improve alot rhythm listen the song to 25% to check the overmap and other parts when you ignore some important beats also the slider shapes can be better

Hard:
  1. Well starting to mod this lunatic have 2.20 SV and Hard have just 1.30 o.o that spread not really good imo maybe try to use 1.60 here atleast (this maybe make you remap some parts orz)yes, there is the gap of SV. but, I think that this SV is the best fit for each diff.
  2. HP 6 OD 6 that are the custom settings for a hard diffhold  This settings is good because of continuity of difficulty.
  3. 00:26:844 (6,7,8,9,10,11) - this pattern can be a littler hard to read 00:26:844 add NC here so you let know the player can read the next tripletfixed  but I add NC at 00:27:178 (1). because of NC pattern. (Reference: 00:42:844 (5,6,7,1,2,3))
  4. 00:39:011 try to not hidden circles in the tail orz this btreak the flow and is a little harder here just sayingfixed
  5. 01:18:178 same as insane on 01:18:178hold  I want to make maps with consistency about all diff. and, this is one of that.---(1)
  6. 01:21:178 (2,3,4,5,6,1,2,3,4) - omg that single tap kinda hard to do for some players maybe add some sliders there IMOfixed
  7. 01:30:844 (6,7,8,9,10) - this kind of stream are fine for insane but take in consideration the bpm is a little hight and this diff is just a hard can maybe convert it in 1/4 repeat fixed
  8. 01:32:511 (5,6,1,2,3,4) - same this single tap make your hard so difficult try to add some slidersfixed
  9. 01:52:844 (1,1) - same as insane 01:52:844hold  I already wrote the reason at Lunatic diff.
  10. 02:08:178 add NChold  This is constant NC pattern.
  11. 02:08:511 remove NChold  ^
  12. 02:32:844 same as insane on 01:18:178hold  The reason is same as (1).
    man that single tap orz xD make this more easy 02:40:178 atleast add NC here for readabilityhold  This is constant NC pattern.
  13. 02:45:511 (6,7,8,9,10) - same as 01:30:844 fixed
  14. 02:50:844 NC same reasons as beforehold  This is constant NC pattern.
  15. 02:56:178 ^hold  This is constant NC pattern.
  16. 03:11:511 same as insane I think 1/8 sound betterhold  I already wrote the reason at Lunatic diff.
  17. 03:38:844 nc just for the sake of readibilityhold  This is constant NC pattern.
  18. that single tap make me unconfortable when i was testing this maybe try to add some sliders in that part also rhythm and shapes can be better

Normal:
  1. 00:23:511 (3,4,5,6) - try to avoid the stacks new players hate they also is hard to play for new players hold  This is the simple stack pattern, so this is not so hard. and, because this mapset has Easy diff, it is allowed that Normal diff is a bit difficult, I think.---(1)
  2. 00:26:844 (4,5,6) - remove the 3 circles and convert it in 1/1 slider since there are sound 3/4 music making the circles sound bad a slider gonna fit alot better ithold  The reason is same as (1).
  3. 01:22:178 (3,4,5) - same as abovehold  The reason is same as (1).
  4. 01:25:511 (6,7,8) - also this stacks are kinda hard for newbies and here are 3 of they try a slider instead same for next patterns like thishold  The reason is same as (1).
  5. 02:32:844 (5,1) - swap NChold  BAT says that NC pattern is already good.
  6. 03:11:511 (5) - so sexy slider try somethink like this on insane and hardhold  This is expressed well the sound of the guitar.
sorry for all no change, but I am sure that this Normal diff is already good.

Easy look fine for me GL with this :D/Thanks! ;)
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