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ave;new feat. Sakura Saori - My Little Glory

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Beige
As #modreq

And Good Map!

[Sekai's Easy]

Fine!

[Andrea's Normal]

01:15:097 (3) - How about delete clap in start of slider?

[Hard]

01:15:566 (1,2,3,4,5,6) - This pattern is difficult for hard diff, I recommand this pattern.

01:16:503 (1) - 1/4 is good for this

[Sekai's Hard]

01:17:910 (1) - Add finish, Start of Slider.

01:20:488 (3) - Add finish

01:55:410 (1) - How about delete spinner and make this part, or delete finish.

[Insane]

00:49:785 (1) - How about distance x1.00? I know it's not problem...

I want to give a star :?

Very cute song ~ :3

Good luck!
Topic Starter
Miya

W h i t e wrote:

As #modreq

And Good Map! Thanks :D

[Hard]

01:15:566 (1,2,3,4,5,6) - This pattern is difficult for hard diff, I recommand this pattern. Hmm, a lot of people say this is hard, okay i change the pattern.

01:16:503 (1) - 1/4 is good for this nope, i want a slowdown here :3

[Insane]

00:49:785 (1) - How about distance x1.00? I know it's not problem... Ups, didn't notice this. Fixed~

I want to give a star :?

Very cute song ~ :3

Good luck!
Thanks for the mod, i will mod your map tomorrow, too late for me now ><
Andrea
Thanks everyone for modding!

http://puu.sh/37vdp.osu
BrokenArrow
Correct me if I'm wrong, but shouldn't "(Short Ver.)" be removed from the song's title?

Metadata

• Refrain from using names such as "Short", "Full", or "Cut Ver." in your map title unless the extension is part of the song's original title. These names aren't needed, as the song remains the same regardless of its length.

I don't know the original song title because google doesn't seem to find anything related :v
scanter
o3o/ everyone sry my poor English & mod quality :<

General

  1. Nothing to say ._.

Sekai's Easy

  1. 00:26:347 (2,3) - How about change 3/2 slider one?
  2. 00:31:035 (1) - Is it intentionally unstacked? unless, move to x:252, y:312
  3. 00:34:316 (3) - More blanket about number 2.
  4. 01:03:378 (3) - Same reason.
    This is code. I moved several notes to better place.
    SPOILER
    440,224,63378,2,0,P|360:260|272:196,1,200,2|2,0:0|0:0,0:0:0:0:
    220,120,64785,5,0,0:0:0:0:
    132,72,65253,1,2,0:0:0:0:
    68,152,65722,2,0,P|48:212|68:256,1,100,0|2,0:0|0:0,0:0:0:0:
  5. 01:29:160 (1,3) - I recommend perfect stack on this.

Andrea's Normal

  1. 00:36:425 (4,5,6) - If you want following vocals, how about this rhythm? look at number 4,5,6.
  2. 00:57:753 (2) - Add finish on slider's end?
  3. 00:58:456 (3) - ^?
  4. 01:48:378 (4,5,6) - How about this? flow looks more better.
    This is code.
    SPOILER
    252,188,108378,2,0,P|296:248|368:256,1,140,8|0,0:0|0:0,0:0:0:0:
    412,252,109081,1,0,0:0:0:0:
    464,232,109316,1,8,0:0:0:0:
    412,332,109785,5,4,0:0:0:0:


Hard

  1. Stack leniency -1~3. overlapped notes are a little many.
  2. I recommend add NC on at least every big white tick. because, per combo is slightly over 10↑
  3. 00:35:488 (2,3,4) - jump is a little big. reduce distance like x1.2~1.4?
  4. 01:15:566 (1,2,3,4,5,6,1) - In hard diff, this stream looks a little expert level. how about this rhythm? look at number 1,2

Sekai's Hard

  1. HP -1. I think in this bpm, HP 7 is too strong.
  2. If you not intended finish hitsound, check it.
    SPOILER
    00:17:675 (1) - Add finish. you can hear it
    00:23:535 (1) - ^ Did you intentionally ignored.?
    00:38:535 (6) - Add finish.
    00:49:785 (1) - Add finish.
    00:53:535 (1) - Add finish.
    00:57:285 (3) - Add finish on slider's first.
    00:58:925 (3) - Add finish.
    01:05:253 (3) - Add finish on slider's end.
    01:13:925 (5) - Add finish.
    01:20:488 (3) - ^
    01:21:660 (1) - ^
    01:22:597 (4) - ^
    01:30:097 (4) - ^
    01:43:925 (6) - ^
    01:51:191 (8) - ^ slider's end
  3. 00:05:722 (4,5) - How about change repeated 1/4 slider one? it will become more rhythmical.
  4. 00:26:347 (3,4,5,6) - Makes more square shape? like this.
    This is code.
    SPOILER
    428,84,26347,1,0,0:0:0:0:
    371,27,26581,1,0,0:0:0:0:
    314,83,26816,1,2,0:0:0:0:
    370,139,27050,1,4,0:0:0:0:
  5. 00:36:191 (5) - reduce its length to red-tick. you ignored finish sound intentionally?
  6. 00:41:816 (5) - Add whistle?
  7. 00:58:925 (3,4) - If you want follow vocals, how about this rhythm?
  8. 01:09:472 (4,5,6,1) - ^?
  9. 01:38:066 (4) - Add NC. changed rhythm.
  10. 01:55:410 (1) - Delete finish sound or reduce to red-tick. can't hear any sound 01:56:347 here.

Insane

  1. I recommend add NC on at least every big white tick. because, per combo is over 10↑
  2. 00:15:566 (10,11) - put to jump this note. sound was changed to strong clap. like this.
    This is code. I moved several notes to better place.
    SPOILER
    196,216,15566,1,8,0:0:0:0:
    220,262,15683,2,0,L|276:352,1,105,0|0,0:0|0:0,0:0:0:0:
    276,352,16035,6,0,P|328:320|380:308,2,105,4|0|2,0:0|0:0|0:0,0:0:0:0:
    220,262,16738,1,0,0:0:0:0:
    88,65,16972,2,0,L|125:219,1,157.5,2|2,0:0|0:0,0:0:0:0:
  3. 00:24:941 (7) - Add NC? distance was changed.
  4. 00:30:097 (9) - reduce repeat length to 00:30:507 this point and copy-paste same note. clap sound on slider's start is much better in this rhythm.
  5. 00:32:441 (4) - If you want more dynamic, Ctrl + G.
  6. 00:58:691 (3) - How about substitute 2 circles for non-downbeat sound? like this.
    This is code.
    SPOILER
    440,88,58691,1,8,0:0:0:0:
    240,156,58925,1,4,0:0:0:0:
  7. 01:03:847 (6) - Is it intentionally unstacked? unless, move to x:256, y:248
  8. 01:37:597 (11) - Same as 00:30:097 (9)
That's all :) GL ;) moe song <3
Topic Starter
Miya

scanter wrote:

Hard

  1. Stack leniency -1~3. overlapped notes are a little many. Hmm, i better not to touch this.
  2. I recommend add NC on at least every big white tick. because, per combo is slightly over 10↑ Nope, this is intentional so player wont get hp so easily.
  3. 00:35:488 (2,3,4) - jump is a little big. reduce distance like x1.2~1.4? 1.5x is fine for hard, besides the bpm is low.
  4. 01:15:566 (1,2,3,4,5,6,1) - In hard diff, this stream looks a little expert level. how about this rhythm? look at number 1,2 This is fine i think, i have seen more longer stream in some ranked map hard diff

Insane

  1. I recommend add NC on at least every big white tick. because, per combo is over 10↑
  2. 00:15:566 (10,11) - put to jump this note. sound was changed to strong clap. like this. No, it will be too surprising.
    This is code. I moved several notes to better place.
    SPOILER
    196,216,15566,1,8,0:0:0:0:
    220,262,15683,2,0,L|276:352,1,105,0|0,0:0|0:0,0:0:0:0:
    276,352,16035,6,0,P|328:320|380:308,2,105,4|0|2,0:0|0:0|0:0,0:0:0:0:
    220,262,16738,1,0,0:0:0:0:
    88,65,16972,2,0,L|125:219,1,157.5,2|2,0:0|0:0,0:0:0:0:
  3. 00:24:941 (7) - Add NC? distance was changed. Adding nc for jump is not my style.
  4. 00:30:097 (9) - reduce repeat length to 00:30:507 this point and copy-paste same note. clap sound on slider's start is much better in this rhythm. Hmm, i think my slider is fine. But i'll consider this.
  5. 00:32:441 (4) - If you want more dynamic, Ctrl + G. Ok.
  6. 00:58:691 (3) - How about substitute 2 circles for non-downbeat sound? like this. I think my slider is fine.
    This is code.
    SPOILER
    440,88,58691,1,8,0:0:0:0:
    240,156,58925,1,4,0:0:0:0:
  7. 01:03:847 (6) - Is it intentionally unstacked? unless, move to x:256, y:248 Yup, intentional.
  8. 01:37:597 (11) - Same as 00:30:097 (9)
That's all :) GL ;) moe song <3
Thank you for the mod <3

BrokenArrow wrote:

Correct me if I'm wrong, but shouldn't "(Short Ver.)" be removed from the song's title?

Metadata

• Refrain from using names such as "Short", "Full", or "Cut Ver." in your map title unless the extension is part of the song's original title. These names aren't needed, as the song remains the same regardless of its length.

I don't know the original song title because google doesn't seem to find anything related :v
And since when this Guidelines become rule?
I remember its still on the Guidelines 2-3 days ago.

Ugh, okay, since i just dont want any problem because of this, i have delete the Short. Ver

Thank you for mentiong this~
BrokenArrow
It's not exactly a rule, but I don't see any reason not to apply this anyways. :D
Topic Starter
Miya
Yup, it's just a tittle anyway, i don't care at all about it. Better to play safe :P
scanter
/o\ my mod is too bad.. sry Dx
riffy
ok, as requested. I hope I'm not that slow ._.

[General]
  1. Please do not use short words like op in tags. It's too short and search engine won't work with this properly. Instead, you can add more tags like ost (short from Original SoundTrack), Gakuoh (people call this novel like this A LOT) and probably Lump of Sugar (it's their visual novel, after all)
[Insane]
  1. 00:25:644 (9) - consider placing a New Combo here, so players will read this pattern easier and it will fit with music, also. Or you can try to swap NCs between 00:26:347 (12,1) - to follow vocals better. Feel free to chose one of these variants, but it's totally up to you.
  2. 01:05:722 (3) - nazi - this slider kinda breaks your flow, I strongly recommend you to Ctrl+G this slider.Try to reverse this slider, so you will get cute triangle-flow between (1,2,3) which flows much better than you current pattern.
  3. 01:16:972 (13) - you're kinda overmapping here. That 1/8 sound disappears at 01:17:441 - so, you should finish your slider here. Oh, and if you apply this suggestion, place a circle at 01:17:675 - to follow vocals.
  4. 01:31:035 (5) - blargh, please place a New Combo here to follow vocals better. It will point out end of previous pattern and start of a new one. So, NC here will fit with music, pattern + it makes flow a bit more understandable.
  5. 01:56:113 - you shouldn't ignore that drum sound there. It's regular 1/2 sound and it's kinda confusing that you're ignoring it. Try to map it and you'll hear that something like this sounds good here.
[Sekai's Hard]
  1. You use a lot of 1/4s and 1/2 and playfield looks kinda flooded with circles, so I'd recommend you to use AR8. If you agree, switch AR to 8 and make circles bigger. This is [Hard] diff, so you'd better not to use AR8 and CS5 at the same time
  2. 01:55:410 (1) - this spinner clearly doesn't fits here.A specially that LOUD and POWERFUL beat at 01:55:878 - simply replace this spinner with hitobjects. example.

    Pretty nice diff, but it's too hard for a [Hard] diff. A lot of 1/4s, and small circles. Consider making it easier.
[Hard]
  1. 00:06:191 - loud clap here is ignored. Can't you map it? :V Simple circle with clap hitsound will be enough, but you can make something more interesting, tho
  2. 00:44:863 (10) - do NOT use sliders like this one, Second reverse appears too late and players have no time to read it, what's more this kind of sliders is very uncommon, so players don't ecven EXPECT to see it there.
  3. 01:17:206 (2) - when you return back to normasl SV and DS you'd better lace a New Combo, too! So, players will know that slowdown/speedup is over. Place a NC here to make pattern easier-understandable for players
  4. 01:34:081 - place a circle here, to follow vocals and to keep rhythm consistent. Triplet here will help players to understand and read your rhythm easier + it will make this diff a bit more challenging.

    Same as Sekai's diff, I guess. [Hard] should be a little bit more relaxing, imo.
[Andrea's Normal]

  • I've expected this diff to be a bit more symmetrical, but whatever. Great job, Nyandrea!
[Sekai's Easy]
  1. You should reduce HP and OD by one tick to make this diff more beginners-friendly to keep diff spread balanced.
  2. 00:05:253 (2) - this noteis too close to 00:02:910 (2)'s tail, so some beginners may click it before clicking (1). Consider Ctrl+G (reversing) 00:05:253 (2,3) -these notes to make your flow a bit easier for beginners.
  3. 00:36:660 (3,1) - nazi - it's quie clear, that you can improve your blanket here A LOT. Just do it, to make your map a bit prettier <3
  4. 01:06:660 (1) - remove a new combo here to keep your pattern more consistent. If you place NCs too often players will cry!
  5. 01:10:410 (1) - consider replacing it with 1/2 slider and start at 01:10:175 - to follow music. Don't worry, it's ok and it's rankable as long as it fits with music.
~~~~~~~~~~~~~~~~~~~~~~
Good luck! I hope it'll help you!
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Your BG is almost nsfw, mind using another one?

Sekai's Easy

  • 00:26:816 (3,1) - Delete the circle and move the next spinner 1/2 earlier.
    00:30:097 (x) - Add a circle.
    00:32:910 (1,2,3) - Try this pattern:
    00:52:128 (3) - I don't really like flow here, try this:
    01:14:628 (2,1) - Delete the spinner and try this pattern:
    01:19:785 (4) - Rotate this slider 30° clockwise.
    01:31:035 (3) - Move this circle at x:260 y:40.
    01:32:206 (1) - Same as above, delete the spinner and try this pattern:

Andrea's Normal

  • I'm going to write in italian, if you want a translation just ask.
    00:02:441 (4) - Flippalo verticalmente e rimettilo a x:368 y:176.
    00:19:785 (1) - Ruota questo slider un pò in modo che sia la copia di 00:18:847 (6) ma capovolto orizzontalmente e verticalmente.
    00:48:613 (5,6) - Cambia l'ordine nella timeline del cerchio con lo slider, in questo modo continui la pattern di suoni precedente, se non ti piace prova a fare così:
    00:55:878 (5) - Fai finire lo slider 1/2 prima e aggiungi un cerchio dove finiva.
    01:10:644 (4,5,6,1) - Uh non mi piace il flow qui, prova cosi:
    01:27:988 (6) - Stessa cosa qua, prova a fare una pattern simile a quella sopra oppure prova questa se vuoi cambiare un pò:

Hard

  • 00:06:660 (8) - Delete this slider and add a circle at 00:06:894.
    00:07:363 (x) - Add a circle.
    00:14:863 (6) - Curve this slider a little, also try this pattern:
    00:30:097 (7) - 2 1/4 repeating sliders fit much better here imo.
    00:55:410 (6) - End this slider 1/4 earlier and add a circle at 00:55:878.
    01:26:581 (3) - Delete this circle to keep a consistency with 01:19:199 (2,3).
    01:33:613 (5) - Move this circle 1/4 earlier...
    01:33:964 (7) - ...and this circle 1/2 earlier.
    01:52:363 (6) - Start this slider at 01:52:597.

Sekai's Hard

  • 00:04:785 (1) - End this slider 1/4 earlier and add a circle at 00:05:136.
    00:05:956 (x) - Add a circle.
    00:06:660 (1) - End this slider 1/2 earlier and add a circle at 00:07:011 and another one at 00:07:128.
    00:14:160 (1,2) - I don't understand what these sliders are following, try this pattern:
    00:17:675 (1,2,3) - Delete these circles and start the slider 1/2 earlier.
    00:38:652 (7) - Uh... why a circle here? Delete it.
    01:01:972 (3) - Rotate this slider 45° clockwise.
    01:31:972 (1) - A spinner doesn't really fit here imo, delete it and map this part in a different way.
    01:55:410 (1) - End this spinner 1/4 earlier.

Insane

  • 00:01:738 (x) - Add a circle like you did at 00:03:613 (7).
    00:26:816 (13) - Rotate this slider 15° clockwise.
    00:30:097 (9) - Same as Hard, use 2 1/4 repeating sliders.
    00:45:449 (12,13) - I don't like flow here, rotete (13) a little:
    01:07:128 (6) - Rotate this slider 15° anticlockwise.
    01:31:503 (6) - Rotate this slider 15° clockwise.
    01:33:613 (5) - Move this circle 1/4 earlier and add a circle at 01:33:730.
    01:51:191 (5) - Rotate this slider 15° clockwise.

Get a few more mods and call me again for a recheck.
Suimya
Thanks for modding everyone :3

http://puu.sh/38RmV.rar
Topic Starter
Miya
Bakari

-Bakari- wrote:

ok, as requested. I hope I'm not that slow ._.

[General]
  1. Please do not use short words like op in tags. It's too short and search engine won't work with this properly. Instead, you can add more tags like ost (short from Original SoundTrack), Gakuoh (people call this novel like this A LOT) and probably Lump of Sugar (it's their visual novel, after all) OP is for in game, i can use op to search my map in in-game. But added Lump of Sugar and Gakuoh.
[Insane]
  1. 00:25:644 (9) - consider placing a New Combo here, so players will read this pattern easier and it will fit with music, also. Or you can try to swap NCs between 00:26:347 (12,1) - to follow vocals better. Feel free to chose one of these variants, but it's totally up to you. Nope nope nope, its not my style to add NC for better readability in a jump.
  2. 01:05:722 (3) - nazi - this slider kinda breaks your flow, I strongly recommend you to Ctrl+G this slider.Try to reverse this slider, so you will get cute triangle-flow between (1,2,3) which flows much better than you current pattern. I don't think so, i make this jump for a finish sounds on that 4 slider. Besides it's consistant jump with 01:06:660 (5) -
  3. 01:16:972 (13) - you're kinda overmapping here. That 1/8 sound disappears at 01:17:441 - so, you should finish your slider here. Oh, and if you apply this suggestion, place a circle at 01:17:675 - to follow vocals. No, the 1/8 don't end there, there is clearly 1/8 note at this time 01:17:675 -
  4. 01:31:035 (5) - blargh, please place a New Combo here to follow vocals better. It will point out end of previous pattern and start of a new one. So, NC here will fit with music, pattern + it makes flow a bit more understandable. Cmon, 01:29:628 (2,3) - jump, 01:30:565 (4,5) - jump, 01:31:503 (6,7) - jump. It's consistant.
  5. 01:56:113 - you shouldn't ignore that drum sound there. It's regular 1/2 sound and it's kinda confusing that you're ignoring it. Try to map it and you'll hear that something like this sounds good here. ok, changed~
[Hard]
  1. 00:06:191 - loud clap here is ignored. Can't you map it? :V Simple circle with clap hitsound will be enough, but you can make something more interesting, tho ok
  2. 00:44:863 (10) - do NOT use sliders like this one, Second reverse appears too late and players have no time to read it, what's more this kind of sliders is very uncommon, so players don't ecven EXPECT to see it there. Why not? I think player can expect that.
  3. 01:17:206 (2) - when you return back to normasl SV and DS you'd better lace a New Combo, too! So, players will know that slowdown/speedup is over. Place a NC here to make pattern easier-understandable for players Oh, right, ok, added~
  4. 01:34:081 - place a circle here, to follow vocals and to keep rhythm consistent. Triplet here will help players to understand and read your rhythm easier + it will make this diff a bit more challenging. Ok, added~

    Same as Sekai's diff, I guess. [Hard] should be a little bit more relaxing, imo. Not really, Hard can be challenging too.
Thanks for the mod Bakari :D

hero

xxheroxx wrote:

General

  • Your BG is almost nsfw, mind using another one? There is a lot of Bikini bg out there, and this BG doesnt show panty shot and almost like bikini one. So i think it's okay
Hard

  • 00:06:660 (8) - Delete this slider and add a circle at 00:06:894. There is a beat on this time, so i don't want to skip it.
    00:07:363 (x) - Add a circle. Nope.
    00:14:863 (6) - Curve this slider a little, also try this pattern: I like this pattern :(
    00:30:097 (7) - 2 1/4 repeating sliders fit much better here imo. No, there is 1/8 beat there :(
    00:55:410 (6) - End this slider 1/4 earlier and add a circle at 00:55:878. I don't hear any 3/4 rhythm hear. No, it will be weird later, better to use triplet. Besides a little variety doesn't hurt.
    01:26:581 (3) - Delete this circle to keep a consistency with 01:19:199 (2,3).
    01:33:613 (5) - Move this circle 1/4 earlier... No, if you hear clearly there is a beat here.
    01:33:964 (7) - ...and this circle 1/2 earlier. Following Bakari mod, so believe this have been taking care of.
    01:52:363 (6) - Start this slider at 01:52:597. Fixed on my own way~
Insane

  • 00:01:738 (x) - Add a circle like you did at 00:03:613 (7). Added~
    00:26:816 (13) - Rotate this slider 15° clockwise. Nope.
    00:30:097 (9) - Same as Hard, use 2 1/4 repeating sliders. Nope.
    00:45:449 (12,13) - I don't like flow here, rotete (13) a little: Ok, direction changed.
    01:07:128 (6) - Rotate this slider 15° anticlockwise. Nope.
    01:31:503 (6) - Rotate this slider 15° clockwise. Nope.
    01:33:613 (5) - Move this circle 1/4 earlier and add a circle at 01:33:730. Same as hard
    01:51:191 (5) - Rotate this slider 15° clockwise. Nope.

Get a few more mods and call me again for a recheck. Thanks~ :)

Thanks for the mod hero o/

Added back again Short Ver. since some BAT said its fine.
alacat
Miya :3 :D

[General]
  1. nothing! /me eats this girl
[Sekai's Easy]
  1. 00:05:722 (3) - add a clap to the repeat of the slider.
  2. 00:19:785 (1) - Please bend slider to the opposite direction. you can make the natural flow.
  3. 00:27:285 (1) - add a finish.
  4. 00:30:097 (1) - add a whistle.
  5. 01:01:035 (1) - add a finish to the head of the slider.
  6. 01:04:785 (1) - add a finish.
  7. 01:10:175 (3,4) - try this ? If you follow my suggestions, many player would prevent miss.
  8. 01:21:660 (1) - add a finish.
  9. 01:22:128 (2) - add a finish to the end of the slider.
  10. 01:25:410 (1) - ^ to the head of the slider.
  11. 01:37:128 (3) - ^ to the end of the slider.
  12. 01:49:785 (1) - ^ to the head of the slider.
    need more finish :3
[Andrea's Normal]
  1. 00:09:472 (1,2) - Please try to change one slider. Rhythm here is hard to take a little for beginners.
  2. 00:24:706 (1,2,3) - *suggestion of the flow* You could improve this flow a bit.
    https://osu.ppy.sh/ss/795726
  3. 01:07:363 - add a note ? like this here 01:03:613 -
  4. 01:15:097 (3) - remove a clap from the head since it follows nothing.
  5. 01:30:566 (3) - Please try to make this.
    https://osu.ppy.sh/ss/795736
[Hard]
  1. 00:05:253 (3) - add a clap ?
  2. 00:07:128 (10) - ^
  3. 00:07:597 (11) - add a new combo ?
  4. 00:25:644 (5,6) - Please try to make a triangle.
    https://osu.ppy.sh/ss/795741
  5. 00:30:331 - add a whistle ?
  6. 01:02:910 (5) - add a whistle to the repeat of the slider.
  7. 01:15:566 (1,2,3,4,5,6) - lol I feel so hard this stream. so Please delete (2).
  8. 01:55:995 (2) - add a finish to the end of the slider.

[Sekai's Hard]
  1. Circle size lol , I recommended you to use "4"
  2. 00:03:847 (4,5,1) - Make the spacing equal here, please.
    https://osu.ppy.sh/ss/795757
  3. 00:08:769 (1) - add a whistle ?
  4. 00:19:316 (7) - remove a Normal sound, It is not fit imo. so add a clap (soft sound.. ?
  5. 00:23:066 (6) - add a clap ?
  6. 00:24:941 (4) - add a finish to the end of the slider.
  7. 00:25:878 (2) - ^
  8. 00:33:378 (7) - this slider is not fit the music. please try this.
  9. 00:58:925 (3) - add a finish to the head of the slider.
  10. 01:04:785 (1) - ^
  11. 01:11:581 (4) - try to move to here ? 01:11:464 -
  12. 01:12:753 (3) - same as here. 00:33:378 (7) -
  13. 01:56:230 - add a finish and you should finish here like this other diffs.
[Insane]
  1. 00:06:191 (10) - add a clap ?
  2. 00:44:160 (1) - add a whistle ?
  3. 00:50:956 (5) - move up to this slider ? you can make the natural flow.
  4. 01:02:910 (5) - add a whistle to the repeat of the slider.
  5. 01:12:050 (10) - add a new combo from here ?
  6. 01:55:995 (2) - add a finish to the end of the slider.
nice map and moe :P

good luck ヽ(*´∀`*)ノ Miya , sekai , andrea ~ ☆
Topic Starter
Miya

alacat wrote:

Miya :3 :D o/

[General]
  1. nothing! /me eats this girl It's mine, nooo D:
[Hard]
  1. 00:05:253 (3) - add a clap ? I don't hear any drum here, so i dont think clap will be nessecary.
  2. 00:07:128 (10) - ^
  3. 00:07:597 (11) - add a new combo ? Nope~
  4. 00:25:644 (5,6) - Please try to make a triangle. ok~
    https://osu.ppy.sh/ss/795741
  5. 00:30:331 - add a whistle ? Sounds good, ok~
  6. 01:02:910 (5) - add a whistle to the repeat of the slider. ok~
  7. 01:15:566 (1,2,3,4,5,6) - lol I feel so hard this stream. so Please delete (2). No, it's simple i think~
  8. 01:55:995 (2) - add a finish to the end of the slider. ok~
[Insane]
  1. 00:06:191 (10) - add a clap ? Ups i miss this one, ok, added~
  2. 00:44:160 (1) - add a whistle ? Too loud, i don't like it
  3. 00:50:956 (5) - move up to this slider ? you can make the natural flow. I don't understand this ><
  4. 01:02:910 (5) - add a whistle to the repeat of the slider. ok~
  5. 01:12:050 (10) - add a new combo from here ? Nope~
  6. 01:55:995 (2) - add a finish to the end of the slider.Sure~
nice map and moe :P thanks ><

good luck ヽ(*´∀`*)ノ Miya , sekai , andrea ~ ☆
Thanks for the useful hitsound mod alacat :D
Irreversible
no mod is too bad! there could've been nice suggestions.

well anyway, hi miya!

[General]

128 kbit/s .mp3 isn't recommended! 192 is better. Try to get another one, just for the quality, well it's not that necessary i suppose xD
Is it on purpose that the bg is 1280x720? If yes leave it, if no, try to convert it to 1024,768 o:

[Insane]

First impression: Well, looks like a good map! The jumps are a big, but I think that's ok. I have some problems with the white combo color, it makes everything a bit hard to read! Also the combos seem extreeemely long o.o but for now, nice c:

Suggestions:
00:05:019 (2,3,4,5,6,7,8,9,10,11) - Instead of making this combo so straight, i suggest something round. Because i have an idea for 00:06:191 (10,11,1) - : you could make the DS between them the same, so you get a jump there, instead from 11 to 1. My suggestion: http://puu.sh/39FSB.jpg Warning: it looks very ugly, but it's just for the idea. xD
00:26:347 (12) - NC? This combo is waaay to high imo. And it looks weird, because there is a little break in it as well, i recommend it ^^
00:32:910 (5) - If you could move this a bit to the bottom you could create a nice looking-blanket. just like 1-2 grids
00:35:956 (4) - http://puu.sh/39FYb.jpg I think you could create a better flow moving the slider like this. How it is now is .. kind of weird to play
00:40:410 (5) - http://puu.sh/39FZT.jpg Try this rhythm once! IT fit's the 'my little glory' part better, because this jump you created .. well it makes sense, but it's just my opinion :)
00:43:222 (4) - Extend this slider to the blue tick? dunno if you like it though, but i kinda do :3
00:51:660 (7) - Mostly you added a NC on the white tick, did you just miss this or is it on purpose? The combo gets pretty long again
01:12:988 (2) - Blanket again - move it a bit to the left to fix it
01:13:925 (5,6) - Bad flow, the fact that the slider goes left and the circle interrupts it with going down - you can think of a better solution i guess :P
-> I don't wanna stick to a NC mod, so if you see a very long combo, please fix it.
01:43:456 (4) - Remove this jump, there is no reason for doing it here.. it doesn't fit with the lyrics and stuff.. i think it's too confusing xD
01:47:441 (5,6,7) - boring rhythm, try to emphasize the 'my little glory' lyric-part a bit more O:

[Sekai's Hard]

00:03:847 (4) - This slider, can you make it going to the left? so it doesn't touch the next circle o.o this kinda bothers me xDD
00:23:535 (1) - 1 grid to the left and the blanket looks better, dunno why i always mention this :C well, if you don't want to, leave it. xD
00:33:378 (7) - Can you explain me this slider? o: why does it reverse on the blue tick? xD Don't really get it :P
01:01:035 (1) - What do you think of this rhythm? :http://puu.sh/39Gkk.jpg , i think it would fit the lyrics pretty well, it's just that you have to put the reverse slider a biit erlier :P
01:39:472 (4) - Moving the slider like this will create a better flow with the next slider http://puu.sh/39Gn6.jpg

nice diff, pretty patterns, speciul CS :D! great~

[Hard]

00:06:660 (1) - Again NC, it gets too big u.u
00:48:613 (8) - Nc xD
01:10:175 (6) - :c NC? xD

hm, looks pretty good for me :) sorry for that cheap mod! hope i helped a bit more at your insane xD

[Andrea's Normal]

00:45:097 (6,1) - http://puu.sh/39Gya.jpg If you could move these things like this it would look pretty cool. but up to you

[Sekai's Easy]

00:01:035 (1,2) - What about claps on the reverses here? o_o As far as i know they used them there as well.. or not? i forgot XD
00:31:035 (1,1) - Stack them, just for gloryness
00:40:878 (3) - blanket? D: http://puu.sh/39GEJ.jpg Looks pretty too.. but it's ok if you don't move it, i mean you would have to fix pretty many things.
01:23:535 (4) - rotating this a bit to the right would look pretty good, wouldn't it?


great mapset, good luck! :)) i hope i helped a bit hurrdurr~
Konei
Finishing this finally orz


IRC log for Miya's diffs
13:13 Konei: you can spec me again now if you want lol
13:17 Konei: Lawl xD
13:18 Konei: its lagging a bit
13:18 Konei: nvm xD
13:18 Miya: oh i see xD
13:18 Konei: I find it funny to play :3
13:19 Miya: great :D
13:19 Miya: i notice some things that should i fix, let me update ><
13:19 Konei: 00:16:035 (1,2,3,4,5,6,7,8,9,10,11,12) - this is cool :3
13:19 Miya: :D
13:20 Konei: 00:34:785 (1,2,3) - Why so big jumps? D:
13:20 Miya: 2.0x is not big xD
13:20 Konei: but
13:20 Konei: they feel big
13:20 Miya: 00:18:378 (5,6,7) - this want is 2.0x too
13:20 Miya: lol
13:21 Konei: but it fits the music here
13:21 Konei: in my opinion
13:21 Miya: well, i will keep that for now :3
13:22 Konei: 00:21:074 - Here could be a note since vocal is here xD
13:22 Miya: ok, seems good
13:22 Konei: 00:18:378 (5) - Is it me or did you miss a clap? o.o
13:23 Miya: no, its intende
13:23 Konei: alright
13:23 Miya: i want clap density from low to high
13:23 Konei: ahh, I see
13:25 Konei: 01:29:628 (2,4) - CTRL + G on these? That would also lower the jump from 4 to 5 which is a bit big for me xD
13:27 Konei: 01:43:456 (4) - Why did you jump here? It seems a bit unreasonable to me lol
13:27 Konei: 01:51:191 (5) - Missing a clap on the start?
13:28 Miya: 01:29:628 (2,4) - no, i want this :D
13:28 Miya: 01:43:456 (4) - onaji > the ji have hight pitch here
13:29 Miya: woop,s added clap
13:29 Konei: mirai > the i also has a high pitch xD
13:29 Miya: i have count all the jump here, and it's all consistant imo
13:29 Miya: its same with 01:39:003 (1,2) -
13:29 Konei: oh yeah, I see xD
13:29 Miya: also 01:46:972 (4,5) -
13:30 Miya: :D
13:30 Konei: 01:55:410 (14) - hm, maybe remove this? It feels too much for me
13:30 Miya: sure
13:30 Miya: removed
13:31 Konei: 00:17:675 (4,5,6,7,8,9,10,11) - Lol, I'm in love with this xD
13:31 Miya: lol xD
13:31 Miya: glad you like that
13:33 Konei: 01:26:347 (3,4,5) - Maybe lower the spacing a bit? xD
13:34 Miya: nope, that was intended :3
13:34 Konei: awkay lol
13:34 Miya: stream between slider use 1.0x spacing :3
13:38 Konei: rest is awesome ><
13:38 Miya: ty :D
13:38 Konei: uhm about the two hards
13:38 Konei: your hard is following the song really closely
13:39 Miya: what do you mean? o.o
13:39 Konei: and Sekai's has some confusing 1/4 rhythm and the cs is smaller than on Insane
13:39 Miya: just mention it on the forum maybe for Sekai diff? o.o
13:40 Konei: Yeah, I mean
13:40 Konei: it seems pointless to me to have two harder than the general hards
13:40 Konei: uh, you get what I mean?
13:40 Miya: idk, Sekai want to make that hard, so okay ><
13:41 Miya: besides my Insane is more harder than Sekai diff, so i think its okay xD
13:41 Konei: yep
13:41 Konei: but I'd increase the cs by one anyways xD
13:41 Konei: it's strange when circles are smaller on hard than on Insane
13:41 Miya: on insane? nope ><
13:41 Konei: Naah
13:41 Konei: I mean
13:42 Miya: ah
13:42 Konei: decrase CS by one on Sekais diff xD
13:42 Miya: idk, Andrea has already told that too
13:42 Miya: mention that to Sekai xD
13:42 Konei: yep xD
13:42 Miya: its not my diff :P
13:42 Konei: mind if I mod your hard irc? xD
13:42 Miya: sure, idm :3
13:43 Konei: 00:21:894 (3,4,5,7,8,9) - Two triples so close to each other may be hard, change one of them into a slider? xD
13:43 Miya: nah, i like that :3
13:47 Konei: 00:53:066 (11) - Pull the end a bit up? xDD
13:47 Konei: seems better
13:47 Miya: what do you mean? o.o
13:47 Miya: picture maybe? :3
13:49 Konei: http://puu.sh/36Aro.jpg <- Make the angle like this xD
13:50 Miya: i don't see any difference o.o
13:50 Konei: xD
13:50 Konei: nvm, it was nazi
13:50 Miya: lol xD
13:50 Konei: 00:54:003 (2) - unstack? Seems confusing to me
13:50 Konei: although I cant play properly right now
13:51 Miya: hmm, i'll keep that in mind for now
13:51 Konei: 00:56:816 (10) - Change the angle to a straight one?
13:51 Miya: nope, perfect blanket ><
13:51 Konei: ahh, I see
13:52 Konei: 01:15:566 (1,2,3,4,5,6) - Stream seems hidden
13:52 Konei: at least 2
13:53 Miya: hmm, okay, ill keep that in mind too, if many player confuse about that, i'll change it
13:53 Konei: 01:16:503 (7) - Start NC here because of SV change?
13:53 Miya: okay~
13:55 Konei: 01:55:995 (2) - You could move that to the mid of the grid, if you want
13:55 Miya: ups, okay xD
13:56 Miya: fixed~
13:56 Konei: alright, the rest is awesome ><
13:57 Miya: great :D
13:57 Miya: thanks for the mod Konei <3


[Sekai's Easy]

  1. 00:05:253 (2,3) - This triangle looks odd, highlight 2 and 3 and pull them up to the mid of the grid.
  2. 00:17:675 - Here should be a beat, it's way too strong to be ignored and newbies will think the following note is playing on this beat, so try to extend 2 by 1/2 and add a repeat (delete following notes accordingly of course)
  3. 00:19:785 (1) - Finish on the start, far too blank for the beat.
  4. 00:50:253 (1) - Would be looking much more clean if you made this shape more straight. Rotating it a bit should do it.
  5. 01:01:035 (1) - Finish or whistle on the start >< Currently there is nothing.
  6. 01:10:175 (3) - Err, sounds akward and irretating, please try to extend it by 1/2, it sounds much smoother as it follows the vocal.
  7. 01:13:925 - Here should be a beat, you had one on the previous part that was similar.
  8. 01:16:035 (1) - Finish or whistle on the start.
  9. 01:21:660 (1) - Finish, sounds much too empty.
  10. 01:25:410 (1) - Same, on the start.
  11. 01:37:128 (3) - Try using a finish on the end, sounds consistent in my opinion.
  12. 01:49:785 (1) - Finish on the start.

[Sekai's Hard]

  1. Circle size should be decreased by one, I see no point in making it smaller that on Insane...
  2. 00:24:941 (4) - Finish on the end?
  3. Overall I'd like to say that I don't like how this diff is done.. You use a lot of 1/4 rhythm that doesn't really make sense like 00:31:972 (3,4) - or 00:33:378 (7) - I don't really know if it's just your style but yeah, I really don't like this :c

[Andrea's Normal]

  1. 01:32:910 (1) - Finish sounds off and too much here, consider replacing it with a whistle.

[Insane]

  1. 01:36:660 (9) - Sounds actually undermapped lol, you could try to map her voice here instead?


Nice mapset Miya :3

Go for your speedrank!
BrokenArrow
You readded the "Short Ver.", whyyyyy

Well I don't really care, good luck!
Topic Starter
Miya

Miya wrote:

Added back again Short Ver. since some BAT said its fine.
The short ver. is fine if the song is come from opening like eroge or something,

Thanks for the mod guys, i will check it later :D

Irre

Irreversible wrote:

no mod is too bad! there could've been nice suggestions.

well anyway, hi miya! Hi :3

[General]

128 kbit/s .mp3 isn't recommended! 192 is better. Try to get another one, just for the quality, well it's not that necessary i suppose xD It's hard to get good mp3 for this song, maybe i will take a look again later.
Is it on purpose that the bg is 1280x720? If yes leave it, if no, try to convert it to 1024,768 o: Yup, for widescreen.

[Insane]

First impression: Well, looks like a good map! The jumps are a big, but I think that's ok. I have some problems with the white combo color, it makes everything a bit hard to read! Also the combos seem extreeemely long o.o but for now, nice c:

Suggestions:
00:05:019 (2,3,4,5,6,7,8,9,10,11) - Instead of making this combo so straight, i suggest something round. Because i have an idea for 00:06:191 (10,11,1) - : you could make the DS between them the same, so you get a jump there, instead from 11 to 1. My suggestion: http://puu.sh/39FSB.jpg Warning: it looks very ugly, but it's just for the idea. xD I don't see any problem with this. I prefer my pattern too.
00:26:347 (12) - NC? This combo is waaay to high imo. And it looks weird, because there is a little break in it as well, i recommend it ^^ Adding nc at different point
00:32:910 (5) - If you could move this a bit to the bottom you could create a nice looking-blanket. just like 1-2 grids Well, ok~
00:35:956 (4) - http://puu.sh/39FYb.jpg I think you could create a better flow moving the slider like this. How it is now is .. kind of weird to play Changed in my own way~
00:40:410 (5) - http://puu.sh/39FZT.jpg Try this rhythm once! IT fit's the 'my little glory' part better, because this jump you created .. well it makes sense, but it's just my opinion :) Nah, too overmapped.
00:43:222 (4) - Extend this slider to the blue tick? dunno if you like it though, but i kinda do :3 Nope, following vocal here.
00:51:660 (7) - Mostly you added a NC on the white tick, did you just miss this or is it on purpose? The combo gets pretty long again No, the combo here is consistent. Every 2 stanza.
01:12:988 (2) - Blanket again - move it a bit to the left to fix it Ok~
01:13:925 (5,6) - Bad flow, the fact that the slider goes left and the circle interrupts it with going down - you can think of a better solution i guess :P
-> I don't wanna stick to a NC mod, so if you see a very long combo, please fix it. Direction changed~
01:43:456 (4) - Remove this jump, there is no reason for doing it here.. it doesn't fit with the lyrics and stuff.. i think it's too confusing xD No, if you look more carefully, there is a jump at point at previous combo. It's consistent.
01:47:441 (5,6,7) - boring rhythm, try to emphasize the 'my little glory' lyric-part a bit more O: Same as above

[Hard]

00:06:660 (1) - Again NC, it gets too big u.u Nope
00:48:613 (8) - Nc xD Nope
01:10:175 (6) - :c NC? xD Nope

hm, looks pretty good for me :) sorry for that cheap mod! hope i helped a bit more at your insane xD Np :3

great mapset, good luck! :)) i hope i helped a bit hurrdurr~

Thanks for the mod Irre :3

Konei

Konei wrote:

Finishing this finally orz


[Insane]

  1. 01:36:660 (9) - Sounds actually undermapped lol, you could try to map her voice here instead? The beat is more strong in this time, that's why i choose to map the beat not the vocal.

Nice mapset Miya :3 Thanks :3

Go for your speedrank!

Thanks for the mod Konei :D/
Andrea
Thanks everyone for modding :)

http://d.pr/f/1pf9
phoon
hi~
I am sorry for poor English.
All suggestion

[Geneal]
It may be better also considering the thing of search, to unify with the tag of the existing game.
However, I think that whichever may be sufficient since "☆" is included if formal.
http://puu.sh/3aRSE.jpg


The first Combo Colour is white only Herd and Insane.
The recommendation of beginning in is carried out like other difficulty.


When using soft-slidertick3, sliderslide is heard slightly.
Since,I consider that it is better to prepare silent soft-sliderslide3.
I think that what is necessary is just to attach "3" to soft-sliderslide.


[Easy]
00:33:378 (2) - A flow seems not to be good.
It is a proposal.
SPOILER


It moves to the target note by Ctrl+GHJ x:160 y:344.


01:43:691 (3) - Sense of incongruity is felt for finish of a cuff.
How are remove or move to 01:44:160 - ?


[Normal]
00:36:425 (4) - remove finish?
01:43:925 (3) - ^


[Hard]
I consider that it is better to raise since volume is smaller than other difficulty about 10%.


00:08:769 (1) - Probably, it will be more nearly better to erase, even if it erases, since whistle finally is not attached to Sekai's Hard and Insane.


00:44:863 (10) - It feels, as sound cannot be gathered well.
It is a proposal.
SPOILER


5 continuous hits are sufficient after 00:45:038 - .


01:13:339 (4) - How about making distance as front note and 0.78x, in order to take out a feeling of unification?


[Sekai's Hard]
00:27:285 (1) - remove finish?
01:15:331 (1) - add finish?



[Insane]
I consider that it is better to raise since volume is smaller than other difficulty about 10%.


01:16:855 (12) - remove whistle?


01:19:785 (5,6) - How is it that harnesses sound more?
It is a proposal.
SPOILER


It may be said that finish is attached first altogether.
Topic Starter
Miya

phoon wrote:

hi~
I am sorry for poor English.
All suggestion

[Geneal]
It may be better also considering the thing of search, to unify with the tag of the existing game.
However, I think that whichever may be sufficient since "☆" is included if formal. No, the correct name is with star > http://vndb.org/v7772 ;)
http://puu.sh/3aRSE.jpg

[Hard]
I consider that it is better to raise since volume is smaller than other difficulty about 10%. I like 60%, 70% is too loud for me ><


00:08:769 (1) - Probably, it will be more nearly better to erase, even if it erases, since whistle finally is not attached to Sekai's Hard and Insane. Nope.


00:44:863 (10) - It feels, as sound cannot be gathered well. I don't think 1/8 is suitable here
It is a proposal.
SPOILER


5 continuous hits are sufficient after 00:45:038 - .


01:13:339 (4) - How about making distance as front note and 0.78x, in order to take out a feeling of unification? It's still around 0.8, so its not a big problem.


[Insane]
I consider that it is better to raise since volume is smaller than other difficulty about 10%.


01:16:855 (12) - remove whistle? Nope.


01:19:785 (5,6) - How is it that harnesses sound more? Hmm, i want to follow vocal at this point.
It is a proposal.
SPOILER


It may be said that finish is attached first altogether.
Aw, sorry nothing has been fixed ><
But thank you for the mod. I appreciate your effort :3
Suimya
Thanks for modding everyone :3

http://puu.sh/3aVzO.rar
Diasios
(ノ ゚Д゚)ノ彡
Topic Starter
Miya
Yay, thanks hero :D
Konei
Yaay
scanter
\o/
Suimya

Konei wrote:

Yaay
Andrea
Go for rank :)
Topic Starter
Miya
Fixed the tittle :/
BrokenArrow
You're welcome.
Verlaren
BG is cute & awersome. Nice map, star.
Niko-nyan
catch my moe star Miya
(ノ ゚Д゚)ノ彡
Topic Starter
Miya
thanks guys ><
Andrea
Why isn't this ranked yet ;w;
Konei
BATs are lazy :>
Nymph
just one thing:

shouldn't the source be: Gaku ☆ Ou -THE ROYAL SEVEN STARS- +METEOR according to the video?

http://ja.wikipedia.org/wiki/%E5%AD%A6% ... VEN_STARS-


Topic Starter
Miya
Nymph
I see~
Konei
Congratulations Miya :>
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