can't leave a star
Thank you for modding :3P A N wrote:
Hi ! Mod from my queue[General]
change the bg size to 1024x768[UWS's Normal]
AR +1 because 200BPM
00:12:720 (1) - more curve would be great
01:02:670 (3) - move head left 1 grid
01:24:870 (1) - move center to left 1 grid
02:38:070 (5) - move tail up 1 grid
03:23:670 (2) - move to 40|164 is better
03:24:570 (3) - mvoe to 256|64
03:24:870 (1) - move tail right 2 grid[Hard]fixed
01:26:820 (1) - move center down 1 grid? fixed
02:00:120 (7) - cancle grid snap and move to 440|163 change to another pettern
02:41:670 (8) - NC[Insane]no
00:16:320 (10) - NC this would be great >_> fixed
00:57:120 (6) - move tail left 1 grid no
01:11:970 (5) - NC here? fixed
01:31:770 (1,2,3,4,5) - maybe curve this stream a bit to a better flow? hmm...no change
02:17:670 (1,2,3,4,5,6) - OMG confusing here @_@ maybe change? fixed
02:19:770 (1,2,3,4,5) - curve this stream a bit? no
02:27:720 (4) - NC no
02:36:870 (8) - NC fixed
02:41:670 (8) - NC add to 02:41:070 -
02:59:520 (8) - NC fixed
03:07:770 (1,2,3,4,5) - curve?
Good Luck ><
Thunderstorm wrote:
Hey! You're welcomed by Thunderstorm's modding system v 220708000...2!
Some suggestions.
[Overall]
Make audio lead in consistent in all diff's Taiko is longer so I think don't need audio lead in othe diff
I'd suggest to remove this 00:58:470 - 01:17:670 kiai section or at least replace it w/ fontains at the start and in the end, since it's too much kiai all across the field
[Normal]
AR-1?
STR 1 instead of 2?
00:24:270 (4) - 1/2 slider or 2 circles will sounds better imo
01:38:070 (2) - align w/ the end of (1)?
01:56:070 (1,2) - I'd suggest to ctrl+J (2) to deal w/ that overlap
02:43:470 (3,1) - is this overlap is nesessary? It don't looks good imo
02:49:170 - Here comes a nice vocal part, why you've left it unmapped? Also, that mico-break makes no sence
Well, it can be told as spinnerspam, but you can place 1st here 02:48:870 - 02:50:670, circle 02:50:970 here and 2nd 02:51:270 - 02:53:520
03:14:070 (3,4) - better get start of 4 right under an end of 3
[Hard]
Dunno 'bout nowadays, earlier any MAT (was really good comunity structure, R.I.P.) or BAT can force you to remap your diff if you're abusing mid-combo spacing breaks. So if I dunno, I will not point on those.
01:20:070 - break here fixed
01:52:470 (4) - align w/ (3)?
02:09:870 (7,8) - align w/ 6?
02:39:270 (3,4) - That overlap didn't looks good imo. Consider to respace it
02:42:870 (7,8) - ^
02:49:170 - same as for normal, I'd suggest to map something here, instead of inserting break
03:22:770 - delete (1), start (2) here?
[Insane]
Is this HUGE spacing is really needed since that diff is quite fast already? I think it's boring if there isn't jumps
00:17:220 (4,5,6) - space it properly under each other
01:11:370 (3) - I'd suggest to space it away 'cause how ppl manage to read where a slider starts
Rest seems fine enough
Thanks modders and star :3Wolf wrote:
Hi.
From my Modding Queue.General
- Everything seems in order.
UWS's Normal
- Hello, United. Want some coffee?
- 00:54:570 (2,3) - A blanket would fit perfectly fine here for me. In fact, I wonder why you haven't make it here, since with 00:53:670 (1,2) - it feels much, much better the flow with the blanket. And I quite like the fact that it would be closer to the center of the grid, since the next object is a spin.
- 01:00:570 - Feels quite empty without a circle here. I understand your point by following the vocals, but it would make a huge improvement with flow adding so. Therefore, is there any chance of adding something here? I quite like the possibility of placing the circle here under 00:59:370 (2) -. But yeah, this is up to you.
- 01:05:670 (1,2) - Pattern here feels somewhat weird. The stack kinda ruins the flow as well, with the "empty" tick in 01:07:170 -. Making a slider in 01:07:170 - to 01:07:770 - would be better in my opinion. Another way is making a reverse arrow in 01:07:470 - .
- 01:10:170 - The same as 01:00:570 - applies here.
- 01:44:070 (3) - Uhh, New Combo here? The whole combo 01:41:670 (1,2,3,4) - is quite long, if compared with your previous ones.
- 02:20:220 - Why no spin here, just like in 01:17:820 (1) - ?
- 02:39:270 (1) - Hmm, this shape for sliders are great for making blankets, but I dislike them very much with only themselves on the grid. This specifically slider here I would have changed for a better shape. Any chance you can do the same here? What you think?
Hard
hmm...no change
- 01:24:570 - For making things consistent, I highly suggest mapping this part here to be a complement of what you did on 01:21:870 (1,2,3) - . Below an example of pattern you could try doing here. The break after 01:22:470 (3) - doesn't suit up on your diff, since in Normal and Insane, this part is completely mapped. fixed
- 02:58:020 - Consider making a triple stack here with 02:57:870 (7,8) - . It feels weird playing the way it is.
Insane
- Nice diff.
fixed
- 01:03:870 - Make a triple stack with 01:03:720 (2,3) - here? The same applies for 01:05:070 - with 01:04:920 (5,6) - .
- 02:35:370 (3,4,5) - Overmap here. You could have done exactly the same thing in 02:34:470 (1,2) - at this point for making things consistent.
this notes follow vocal- 02:52:470 (1) - Watch out here. Why not do something like in 00:09:570 (1) - since the melody is exactly the same thing? With this said, consider starting this slider in 02:52:770 - to 02:53:070 - .
Nice mapset.
Here, have a star:
Thanks for mod&star :3MineC24 wrote:
UWS's NormalAR - 1
01:02:670 (3) - x:244 y:204
01:07:470 (2) - normal diff's hidden note -> So confuse pattern..
02:08:670 (4) - imo, NC
03:24:870 (1) - imo, change by Straight sliderHard00:24:420 (7) - remove 2nd slider point
look so nice pattern because so many note stackReySHeL's OniOpen AIMod plz
00:08:062 (2,1) - Big K / Big D
00:44:062 (1) - d
01:43:312 - add k (So awkward..)
01:44:512 - ^
01:45:712 - ^InsaneHP Drain - 1
00:18:420 (4,5) - Sooooo hard this pattern...
01:25:320 (2,3,4,5) - ummm... change pattern..? fixed
02:00:570 (1,2) - Slightly close plz...
03:07:995 (8,1) - ????
look so nice!
Star!
Thunderstorm wrote:
Hey! You're welcomed by Thunderstorm's modding system v 220708000...2!
Some suggestions.
[Overall]
Make audio lead in consistent in all diff's
I'd suggest to remove this 00:58:470 - 01:17:670 kiai section or at least replace it w/ fontains at the start and in the end, since it's too much kiai all across the field
[Normal]
AR-1?
STR 1 instead of 2?
00:24:270 (4) - 1/2 slider or 2 circles will sounds better imo
I disagree, the 1/2 repeating slider fits just fine with the drums here.
01:38:070 (2) - align w/ the end of (1)?
It is aligned, just at an angle.
01:56:070 (1,2) - I'd suggest to ctrl+J (2) to deal w/ that overlap
The overlap is on purpose, I enjoy this sort of overlap.
02:43:470 (3,1) - is this overlap is nesessary? It don't looks good imo
On purpose.
02:49:170 - Here comes a nice vocal part, why you've left it unmapped? Also, that mico-break makes no sence
Well, it can be told as spinnerspam, but you can place 1st here 02:48:870 - 02:50:670, circle 02:50:970 here and 2nd 02:51:270 - 02:53:520
Actually the break matches the music perfectly. If I had a spinner at each spot, it would make each section the same even though the music is totally different in each part.
03:14:070 (3,4) - better get start of 4 right under an end of 3
Erm, those were not my intentions so I'll keep.
Wolf wrote:
UWS's Normal
- Hello, United. Want some coffee?
Got some. :3
- 00:54:570 (2,3) - A blanket would fit perfectly fine here for me. In fact, I wonder why you haven't make it here, since with 00:53:670 (1,2) - it feels much, much better the flow with the blanket. And I quite like the fact that it would be closer to the center of the grid, since the next object is a spin.
Hm alright, I'll change the pattern to be centered, but I would like to keep the current placement for the 3.- 01:00:570 - Feels quite empty without a circle here. I understand your point by following the vocals, but it would make a huge improvement with flow adding so. Therefore, is there any chance of adding something here? I quite like the possibility of placing the circle here under 00:59:370 (2) -. But yeah, this is up to you.
I originally mapped a circle there, but I deleted it later. In order to keep consistency with the other kiai times, I won't add a circle, but I will remove the repeat from the 3 and have the gap start on a circle instead of a slider end. I think that helps with the empty feeling.- 01:05:670 (1,2) - Pattern here feels somewhat weird. The stack kinda ruins the flow as well, with the "empty" tick in 01:07:170 -. Making a slider in 01:07:170 - to 01:07:770 - would be better in my opinion. Another way is making a reverse arrow in 01:07:470 - .
Can't say I like the slider here. I'll add a circle and unstack.- 01:10:170 - The same as 01:00:570 - applies here.
I'm not really getting that empty feeling here, I think it's alright.- 01:44:070 (3) - Uhh, New Combo here? The whole combo 01:41:670 (1,2,3,4) - is quite long, if compared with your previous ones.
Alright then.- 02:20:220 - Why no spin here, just like in 01:17:820 (1) - ?
I guess it felt like it wasn't need, but Biwako has one there so I'll add.- 02:39:270 (1) - Hmm, this shape for sliders are great for making blankets, but I dislike them very much with only themselves on the grid. This specifically slider here I would have changed for a better shape. Any chance you can do the same here? What you think?
Honestly I don't see a problem, and it makes a nice pattern with 02:41:370 (3).
TheVileOne wrote:
General
UWS's Normal
Fun map. Only small things to consider.
00:58:470 (1,2,3) - Personally I feel the angle could be better. http://puu.sh/2WZ00.jpg Very minor change.
Changed pattern.
01:41:670 (1) - I'm not entirely sure about this. I don't really like the shape, but that's just me. I think you could improve the shape by bringing the curve part slightly lower. http://puu.sh/2WZzE.jpg The current angle just seems slightly too high.
k
01:41:670 (1,2,3,4) - You have hitsounds here, but they sound like blank hitsounds to me. The hitsounds lack depth here.
Erm, it's just a more quiet section. I'll try to work more on the hitsounding.
02:11:670 (3,1) - It would look better if the first curve of 1 matched the curve at 3 as a mirror. I think it has a better affect than the blanket with the second curve. I'm not sure if it's feasible for the next part though.
I'll change pattern here.
02:43:470 (3,1) - Such a weird crossover. I came up with this http://puu.sh/2WZzE.jpg It goes into the note curve perfectly.
I seem to be the only one that really enjoys this kind of placement... Going to keep for now. Although I'd like to see your idea, but you posted a duplicate pick. ;_;
02:46:470 (1,2,3) - Those claps >.<
02:47:670 (3) - Maybe a finish.
Played around with both here.
02:57:270 (3,4,1) - If you can get the spacing equal here it would look better.
03:00:870 (1) - Curve is too sharp. Use a softer curve.
fixed
MineC24 wrote:
AR - 1
Going to keep 5 for now.
01:02:670 (3) - x:244 y:204
Patterns changed.
01:07:470 (2) - normal diff's hidden note -> So confuse pattern..
Changed.
02:08:670 (4) - imo, NC
Nice, fixed.
03:24:870 (1) - imo, change by Straight slider
Keeping, I like imperfect placement. ;_;
Muzukashii diff will made by ReySHeL parhapsUnitedWeSin wrote:
maybe you're planning to add one, but you need an easier Taiko diff like TheVileOne said. It's a new rule. ><
http://osu.ppy.sh/forum/t/92508
sry no changeMineC24 wrote:
ReySHeL's OniOpen AIMod plz
00:08:062 (2,1) - Big K / Big D
00:44:062 (1) - d
01:43:312 - add k (So awkward..)
01:44:512 - ^
01:45:712 - ^
look so nice!
Star!
TheVileOne wrote:
General
You need two taikos.
Offset is different in the taiko.
UWS's Normal
Fun map. Only small things to consider.
00:58:470 (1,2,3) - Personally I feel the angle could be better. http://puu.sh/2WZ00.jpg Very minor change.
01:41:670 (1) - I'm not entirely sure about this. I don't really like the shape, but that's just me. I think you could improve the shape by bringing the curve part slightly lower. http://puu.sh/2WZzE.jpg The current angle just seems slightly too high.
01:41:670 (1,2,3,4) - You have hitsounds here, but they sound like blank hitsounds to me. The hitsounds lack depth here.
02:11:670 (3,1) - It would look better if the first curve of 1 matched the curve at 3 as a mirror. I think it has a better affect than the blanket with the second curve. I'm not sure if it's feasible for the next part though.
02:43:470 (3,1) - Such a weird crossover. I came up with this http://puu.sh/2WZzE.jpg It goes into the note curve perfectly.
02:46:470 (1,2,3) - Those claps >.<
02:47:670 (3) - Maybe a finish.
02:57:270 (3,4,1) - If you can get the spacing equal here it would look better.
03:00:870 (1) - Curve is too sharp. Use a softer curve.
Hard
There were multiple things I didn't agree with in this difficulty. It was largely personal opinion so I didn't mention much of what I didn't like. I had problems playing the song when the spacing increased to 1.3 and some stacks just felt awkward to play. I don't expect you to change any of these things on my behalf.
00:38:970 (5,1) - Please line up.
00:54:570 (4,5,6,7,8,9) - Transition is uneven. I don't care for the 5,6 stack, but that's just personal opinion.
01:10:470 (1) - Bad angle. I suggest curving like this instead. http://puu.sh/2XPbn.jpg (Make similar to 01:11:520 (5) - ) fixed
01:36:570 (6,1) - Alignment could be better.
01:56:970 (4,5,6,7,8,9) - I have to say this looks better upside down, because of the way the approach circles change. 01:58:170 (9,1) - Not really a fan that 9 doesn't point towards the next object though. Not sure what you can do about it though.
02:12:870 (1) - Same comment as the mirror. fixed
02:44:070 (1,4) - Use a normal curve? These look out of place.
03:08:070 (1) - Looks slightly too low to line up perfectly with previous slider. Move to y 334
03:24:870 (1,2) - Improve how these interlock? fixed
Insane
I'm pretty sure this song is unsightreadable. I'm not sure if that is a bad thing though. I'll leave that to be answered by someone else.
00:22:320 (9,1,2,3,4,5,6,7) - The spacing keeps change here. Keep it consistent!
00:56:670 (3,4,5,6) - Unusual transition. It doesn't seem to reflect the song very well, but I could be wrong.
02:17:670 (1,2,3,4,5,6,7,8) - Wild changes in jump spacing. The vocals weren't there to back up the wild spacing changes as in previous parts of the song. I can't play it so feel free to get a second opinion.
02:59:520 (1,2,3,4,5,6,7) - So confusing to follow ><
Good luck
Thanks for mod&star :3OEvil wrote:
[Hi, From My Queue]Sorry if my mod sucks
[General]Tags
- Consider adding "ReySHeL" to all of your tags I forgot...fixed
- Consider adding "UWS" to all of your tags
Letter Box During Breaks:
- UWS's Normal: 1
- Hard: 1
- Insane: 1
- ReySHeL's Oni: 0
- ReySHeL's Muzu: 0
- Make It 0 (Off - Uncheck it) In All Difficulties Since You Don't Have Storyboard
Star Rating:
- UWS's Normal: 3.06 stars
- Hard: 4.89 stars Hmm, Do something about this?!?!?!?!
- Insane: 4.90 stars Hmm, Do something about this?!?!?!?!
[UWS's Normal]It Was Nice Difficulty
[Hard]You have Problem with NC:
- 00:36:420 (6) - Add NC.
- 00:55:320 (6) - Add NC.
- 01:31:170 (6) - Add NC.
- 01:38:520 (6) - Add NC.
- 01:57:720 (6) - Add NC.
- 01:59:970 (6) - Add NC.
- 02:47:970 (6) - Add NC.
[Insane]Edits:
- 00:57:720 (1) - Move to {x:176 y:160}.
- 00:57:870 (2) - Move to {x:152 y:88}.
- 00:58:020 (3) - Move to {x:232 y:100}.
- 00:58:170 (4) - Move to {x:280 y:32}.
- 00:58:320 (5) - Move to {x:332 y:92}.
- 02:47:520 (1) - Move node #1 to {x:74 y:26}, move node #3 to {x:0 y:176}. If you didn't understand what i mean Just click Ctrl + G
- 02:47:970 (2) - Move to {x:56 y:228}.
Nice Song i liked it i hope it get ranked
Thanks for mod~Kawayi Rika wrote:
Hi ~ biwako ~
Mod time for my Queue ~
Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions[Insane]
fixed
- 01:11:520 (4) - Bad flow,so use ctrl+g normal spacing to here. hmm... It is not problem imo
- 01:17:745 (1) - End to 01:20:070 - and add finish to here. no change for consistency with other spinners
- 01:56:070 (1,2,3,4,5,6,7) - Werid jump and bad flow. same as 01:11:520 -
- 02:42:870 (8) - Add new combo,looks long combo IMO.added to 02:42:270 - for visual
- 03:29:370 - Add normal hitsound with 40% volume,sound much better.
[Hard]
fixed
- 03:21:270 - #3 kiai time end to here,same as other diffs. fixed
- 01:17:670 (1) - Same as Insane. same as Insane
- 03:29:370 - ^
[USW's Normal]
fixed
- Too low HP for normal diff,+1 is better.
- 01:17:820 (1) - Same as Insane.
- 02:51:270 (1,1) - Too suddenly for beginner,Merger to a spinner is better.
[ReySHeL's Oni]
fixed
- 00:00:876 (1) - Unsnapped circle.
[ReySHeL's Muzu]
fixed
- 00:00:412 (1,1,1) - Unsnapped circle.
Hope this can help you ~
Good luck ~
thanks~bokito wrote:
Hi~biwako
Maybe my mod can not help you
I'm a noob modder >.<
[Insane]
00:28:770 (2,6) - The star overlap
00:22:470 (1,5) - 5 end overlap 1 star
00:36:870 (1,5) - overlap? < < fixed
00:38:970 (1,2,3,4) - You do not think these straight enough ? or You deliberately put?
01:11:370 - well so good
01:29:520 (9,1,3) - overlap
02:53:520 (1,7) - ^
02:54:870 (1) - NC
03:08:820 (3,4) - ctrl+g If 3 in x496 y 192 I think that is so hard http://osu.ppy.sh/ss/794870
[Hard]
00:39:270 (1,2) - move up a little fixed
00:49:770 (2,3) - ^
02:04:170 (3) - move whit 4 overlap?
[Normal]
03:14:520 (4) - x84 y292
03:24:870 (1) - x248 y 148
wow good map!