Double post. ;_;
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1366x768 size is now allowed._nara_ wrote:
m4m from your queue
Background image is larger than 1024*768
^ do something for this
you are using video for this map, no countdown no letterbox
pls remove this kiai? this really sucks on taiko o.O
00:45:856
01:33:475
01:48:713
also remove kiai in 02:57:522 till 03:04:903 so you can starts kiai in 03:04:903
and more good if you just stop the kiai in 02:57:284
--------------------------
it seems you dont want any mod again :v
but you can see my reason in your queue
are you ok? you can see is a collab diff lolHayden wrote:
you stole a already made beatmap
Thanks for the mod kajiyatta!kajiyatta wrote:
Hard
Placement
00:17:046(4,5,6,7) liner placement seems weird for me, so a bit cuved better Fixed~
01:43:475(2) move to x:256 y:132. yeah stack (1) seems more nice to be consistence. Fixed~
Rhythm
02:50:141(2,3) to follow the music, I suggest this rhythm. nope for this one. :3
Hit Sonud
00:52:599(1) delete finish at head, maybe add clap better Fixed~
00:57:522(1) delete finish since there is no cymbal I see nothing here, no change o.o
02:00:141(1) ^ I see nothing here, no change o.o
Collab
Rhythm
00:19:189(1,2,3,4) hears weird since it doesn't fit to music, so listencarefully and more follow music better Fixed~
00:29:427 it's the most difficult diff, so I don't follow to make many breaks. Fixed~
[HitObjects]
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DakeDekaane wrote:
Hola :3
[Collab]
Natsu:
01:56:332 - I'd use this rhytm here, those sliders played a bit weird for me. since thos sliders fit and get alot of sense for me i gonna keep it
02:01:808 (1) - Maybe it's just me but I feel this is a bit far from the previous slider, maybe move it to the center of your pattern? (x:256 y:192) xD that jump fit very weel imo since is easy to get it orz
And I think that's all from my part, good luck Moecakes :3
DakeDekaane wrote:
Hola :3
Zeroarg:
01:36:094 (3,4,5) - I'd stack this triple, increase the spacing here, or align the notes correctly, looks a bit ugly imo, as it's a bit curved. stacked
01:38:713 (6,7,8) - ^ I don't want to stack this one. I really dislike stacks behind a slider. Did some little changes in position tho...
01:40:141 (3) - Extend this slider to 01:40:380, fitting very nice with the vocals. no plz, sounds horrible imo
01:45:856 - I felt a note is missing here. Following vocals, nothing missing there
01:46:332 - And maybe here too, not needed if you're following vocals. same as above
02:54:189 (2,3,4) - Stack, space a bit, or align, as I said above. ok, stacked.
And I think that's all from my part, good luck Moecakes :3
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396,64,176808,1,8,0:0:0:0:
@translation: please rank this beatmap.RoyaLuigi wrote:
per favore rankate questa beatmap
well, take this: Putang inaZeroarg wrote:
Yeah, I know that's pretty obvious what says there. and what? I wanted to look like a multi-language guy, baka >//<
gero te has hecho como tommy spam en todos lados xDGero wrote:
bato fato XD gentleman ok no XD no me se la letra =W= Star~
Both are on purpouse. I follow vocals there and it's my pattern. Thanks for mod :3Kloyd wrote:
Collab
01:46:094 (4) - is this intentional points that you didn't use Ctrl + H here?
01:46:808 (5,7) - ^
Wolf wrote:
Hello there.
Mod requested ingame.
[*]01:52:522 (1,2,3,4) - You could've tried a better placement for those sliders. Honestly, this looks kinda boring to play. Is fun when you play it with DT also if you listen to the music is kinda bored in this point too so i thing those slider fit nice that point but I gonna check more opinions about it
Thanks a lot for mod.Wolf wrote:
Hello there.Collab
- 01:38:713 (6) - Spacing here from previous object is a bit messy. You should follow the 1,0x spacing you've used, instead of the 0,80x. oh, fixed.
- 01:38:713 (6) - New Combo could've been added, so it won't let the current combo a bit long. I don't see anything bad in having a combo up to 8 notes.
- 01:45:618 (3,4,5) - Highly suggesting adding couple objects between those notes. Especifically in 01:45:856 -, 01:46:332 - and 01:46:570 - . You can clearly hear beats there. I understand you've wanted to follow the vocals, but it feels kinda weird without adding something between them. And considering this is a Collab, you can make a good use of those notes. only added the first note you mentioned. I don't want to change it too much.
Thanks for the mod DakeNanami~!DakeDekaane wrote:
Modding in English so all can understand. (And because I feel weird modding in Spanish).
[Kirino's Hard]
Not much to say here, and I won't nazi just to justify a mod here, it's a nice diff as it is now.
Use tickrate 1, tickrate should be consistent in all diffs, and tickrate 2 sounds pretty bad in this song. fixed~
00:01:094 (2,1) - This tiny overlaps that didn't look too nice for me. made some changes~
02:03:475 - 02:18:713 - I can see what you did here no u don't. No change. =w=
02:27:999 (2,1,2) - Tiny overlaps again fixed
03:10:261 - And a note is missing here ;_; made changes~
[Collab]
Kirino:
00:20:975 (4) - I think this circle is over nothing in the music, you should delete it. not sure if something's wrong or if fixed it long before, no change
00:29:427 - And a circle is missing here for vocals same here, I think I fixed before but meh. no change I guess. o.o
Thanks for the mod Kloyd~Kloyd wrote:
Collab
00:26:808 (1) - finish added here so I think 00:19:189 (1) - here should be added, too removed finish from 00:19:189 (1) since there is no cymbal sound there unlike 00:22:999 (1).
00:29:427 (1,2,1,2) - jump might made this map better but this is fine too Jumps added~
Hard
00:02:046 (1,2) - not good overlap. just a bit down already fixed with Dake's mod
02:28:713 (1) - ^ already fixed with Dake's mod too
Thanks for modding Wolf~ You've got some very nice ideas, you're doing great and keep that up.Wolf wrote:
Hello there.Kirino's Hard
- 00:23:475 (4) - Might want to add the NC here, since the vocals change. I kinda wished the pattern here was a slider instead of those stacks in 00:22:999 (3,4) - though, it plays better and keeps the consistency of previous objects in my opinion. Didn't do the NC, but turned 00:22:999 (3,4) into a slider, nice point you got there.
- 00:53:832 (2,3,1,2,3,4,5,1,2,3,4) - I wouldn't use the blue tick for hitcircles-only here. Sliders work much better for that in my opinion. You basically followed only the vocals at this part, which I honestly think it plays a bit bad. You could've tried mixing both the vocals and instrumentals part here for a better pattern though. For reference, try checking the Collab at this part. Didn't do the blue ticks, but I have to agree with the mixture of vocals and some instrumentals. Made changes~
- 02:19:189 - Why no object here, just like you did in 01:14:427 (1,2,3,4,5,6,7,1) - ? Well, I know there is break after, but I think it also fits nice for the current pattern you've used. I agree, fixed~
- 03:06:808 (1,2) - The stack here ruins the flow a lot. The pattern is good, but would be best if they were in different places. Here's an example. Fixed~
Collab
- 00:17:999 - Kinda feels like an empty spot here. Would be nice if there was an hitcircle. True, fixed~
- 00:29:427 (1,2,1,2) - Uhh, I'm not sure if this is a good spot for emphasis. I honestly think it would be a lot better if the combo was (1,2,3,4). Good point, fixed~
- Here are a couple of places I would add objects, since I actually found something was missing there when test-playing: 02:11:808 -, 02:24:665 - 02:27:999 - 02:28:475 - 02:30:380 - 02:32:284 - 02:34:189 - 02:35:141 - 02:36:094 -. Give them a test and see if you agree. Added on my part~
Thanks for the mod Peeoil555~Peeoil555 wrote:
Hard
00:07:761(1) - add finish to head slider ? no change.
00:30:618(1) - ^ Nice catch, fixed~
Gero wrote:
Orz ;----; rest in peace PSY U.U
=3=bLolicakes wrote:
Remapping Normal diff ( =A=)b YEAH! I'm backfor nowforever ;-;