Just tell them that the pp system doesn't properly value the skill required to perform on a map. If you thought that it's supposed to be fun to grind pp, then you're wrong. pp is like most other experience systems, it's not fun to nor was it supposed to be something to strive for as a goal. The top players are not in the top pp ranks because they are the best players, but because they have consistently performed well in the most high tier of maps netting them the highest pp returns.
If you are a top player and deserve to be high ranked, then you need to perform better at the same maps or just grind out lots of Hards like ShadowSoul. It is not related to RNG, but it is random. There is no consistency in how osu! values maps and the algorithm leaves difficulty out of the equation. If difficulty was accurately considered then the pp system would be a much better indicator of skill.
I'm not entirely sure, but I think difficulty settings have an effect on how much pp a map can potentially give before other weightings are put into place. It would be nice if peppy would release information on the base amount of pp a map is worth before weightings are applied.
If you are a top player and deserve to be high ranked, then you need to perform better at the same maps or just grind out lots of Hards like ShadowSoul. It is not related to RNG, but it is random. There is no consistency in how osu! values maps and the algorithm leaves difficulty out of the equation. If difficulty was accurately considered then the pp system would be a much better indicator of skill.
I'm not entirely sure, but I think difficulty settings have an effect on how much pp a map can potentially give before other weightings are put into place. It would be nice if peppy would release information on the base amount of pp a map is worth before weightings are applied.