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Reven-G - Sakura

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Total Posts
18
Topic Starter
yeahyeahyeahhh
This beatmap was submitted using in-game submission on Tuesday, August 19, 2014 at 4:01:10 AM

Artist: Reven-G
Title: Sakura
Source: beatmania IIDX
Tags: 8th style DDR Extreme la cataline natteke dance revolution
BPM: 150
Filesize: 8806kb
Play Time: 01:36
Difficulties Available:
  1. Another (4.23 stars, 392 notes)
  2. Easy (1.73 stars, 83 notes)
  3. Extra (4.25 stars, 438 notes)
  4. Hyper (3.55 stars, 286 notes)
  5. Normal (2.19 stars, 122 notes)
Download: Reven-G - Sakura
Download: Reven-G - Sakura (no video)
Information: Scores/Beatmap Listing
---------------
Another Natteke
Hyper LC
Thanks Charles445 for the timing.
Muya
:P
Natteke
lol 2st
cheesiest

Natteke wrote:

lol 2st
3nd
Topic Starter
yeahyeahyeahhh
Hey can someone rank this? Pending for 2 years lol

http://osu.ppy.sh/s/31534
Saturnalize

yeahyeahyeahhh wrote:

Hey can someone rank this? Pending for 2 years lol

http://osu.ppy.sh/s/31534
It's locked

And yay revived \ ^ o ^ /
Topic Starter
yeahyeahyeahhh

Loli Cjj wrote:

yeahyeahyeahhh wrote:

Hey can someone rank this? Pending for 2 years lol

http://osu.ppy.sh/s/31534
It's locked

And yay revived \ ^ o ^ /
Not rank that one, this one.
v2b
NAOKI...
Saturnalize
Why don't you say it separately ugu
Also this map is ulploaded 7 months ago . . .
ampzz
Requested mod as given in my modding queue.

General
Offset I found to be bit early, try using 60 instead (+8).
Besides that here is my take on the overall timing to remove some of the random decimal placings and to ensure everything sits nicely on the metronome -

SPOILER
52,400,4,1,1,50,1,0
38452,400,4,1,1,35,1,0
42452,444.444444444444,4,1,1,40,1,0
42896,472.44094488189,4,1,1,40,1,0
43368,512.820512820513,4,1,1,40,1,0
43880,674.157303370787,4,1,1,40,1,0
44554,1000,4,1,1,40,1,0
45554,1363.63636363636,4,1,1,40,1,0
46235,2222.22222222222,4,1,1,40,1,0
48457,400,4,1,1,40,1,0
61257,375,4,1,1,40,1,0
74757,375,4,1,1,40,1,0
92757,400,4,1,1,20,1,0
93157,444.444444444444,4,1,1,20,1,0
93601,480,4,1,1,20,1,0
94081,545.454545454546,4,1,1,20,1,0
94353,705.882352941176,4,1,1,20,1,0
94705,800,4,1,1,20,1,0
95105,857.142857142857,4,1,1,20,1,0
95319,1000,4,1,1,20,1,0
95569,1200,4,1,1,20,1,0
95869,1500,4,1,1,20,1,0
96244,2000,4,1,1,20,1,0

In saying this I would recommend getting someone to double check the timing I've done just in case I've missed something.

I know that this map is quite old so I would really like for some of the sliders to be remade with the 2013 slider tool to help make sure they're all nice and curvalicious.

Note: All of these mods are after the offset correction has been implemented.

Easy
Mainly just a bunch of spacing inconsistencies here and some additional pattern formations that's needed here.
  1. 00:06:452 (1,2,3,4,1,2) - This I would really like to see arranged as two triangles or something of the like without anything overlapping.
  2. 00:12:852 (1) - Needs to be moved away to keep consistency in distance snap.
  3. 00:24:452 (4,1) - These have a weird overlap so I would suggest rearranging it slightly. I also feel that if you reshaped the (1) so that it could blanket (4) it would look really nice too.
  4. 00:28:852 (1,2,3) - These jumps are a bit too hard for beginners to hit as you go from the consistent 1.4x to an increased spacing of 2.0-2.1x.
  5. 00:33:252 (2,5) - Slightly confusing for newer players to understand
  6. 00:35:252 (1,2) - Another spacing inconsistency, try to organise it so these will be a uniformed 1.4x snap.
  7. 00:38:052 (3,1) - As a personal rule I would highly advise to never stack notes in an easy difficulty. Normals and so forth are fine but for easies it is too hard for newer players to read.

-----------------------------------------------------------
Hit me up again when you've had all the timing corrected and I'll finish the mod off.
Topic Starter
yeahyeahyeahhh
Lybydose has checked the timing like 10 times lol
Aurele
omg. osu! alumni ♥
Topic Starter
yeahyeahyeahhh
Sup son
Charles445
Red sections

[TimingPoints]
55,400,4,1,1,50,1,0
42455,428.571428571429,4,1,1,50,1,0
42666,461.538461538462,4,1,1,50,1,0
43358,521.739130434783,4,1,1,50,1,0
43879,600,4,1,1,50,1,0
44179,750,4,1,1,50,1,0
44554,975.609756097561,4,1,1,50,1,0
48455,400,4,1,1,50,1,0
61255,375,4,1,1,50,1,0
92755,400,4,1,1,50,1,0
93155,444.444444444444,4,1,1,50,1,0
93599,480,4,1,1,50,1,0
94079,545.454545454546,4,1,1,50,1,0
94351,666.666666666667,4,1,1,50,1,0
94517,750,4,1,1,50,1,0
94704,800,4,1,1,50,1,0
95104,857.142857142857,4,1,1,50,1,0
95318,1000,4,1,1,50,1,0
95568,1200,4,1,1,50,1,0
95868,1500,4,1,1,50,1,0
Topic Starter
yeahyeahyeahhh

Charles445 wrote:

Red sections
someone kd this man
ts8zs
from #chinese
this map have a long historyXD
[Extra]
00:59:121 (4,5) - slider?
01:20:942 (3,4) - https://osu.ppy.sh/ss/1910672 ?
01:34:351 (7) - 128,220
[Another]
00:10:855 (2) - https://osu.ppy.sh/ss/1910677
00:26:455 (1,2,3,4,5) - try to make smooth
00:28:055 (1,2,3,4,5) - ^
00:36:855 (1) - Ctrl+G
01:17:567 (3) - del
01:23:567 (8) - del
01:36:243 (7) - 200,320
[Hyper]
nothing:3
[Normal]
01:34:904 - another spinner?
[Easy]
too old style so noting:#
happy30
[General]
- Get more star priority to get it ranked
- Get the mapper's names in the Diff names (new rule iirc)
- try to find a 16:9 bg


[Easy]
00:00:055 (1,1) - these sliders don't look at neat as they are supposed to be I think. Try to make the curve smoother.
00:11:255 (3) - How about making this slider symmetric? (try ctrl+j, adjust the slider till ctrl+j doesn't change the slider's shape)
00:12:855 (1) - After you've done that, center this horizontally?
00:12:955 - redundant timing section.
00:24:455 (4,1) - these two objects are kissing, which doesn't really look nice IMO. try to move them a little away from each other.
00:27:255 (2,2) - I personally don't like how these are overlapping each other, could you move them away too?
01:05:755 (1,2) - the jump is a little too big here, try reversing the sliders to make the jump smaller?

[Normal]
00:38:055 (4,1) - what's with the spacing decrease here suddenly?
00:48:455 (1) - this slider doesn't really look neat, reshape it with that new algorithm.
00:51:655 (1) - ^

Good diff here, I like the complex rhythm! :D

[Hyper]
00:26:455 (5) - I'd suggest to remove 1 repeat here, it's unpredictable and unlikely on the first play to anticipate it due to the jump (so that or remove the jump).
00:28:055 (5) - ^
00:31:955 - remove the note here? It sounds a little odd.
00:43:358 (5) - same suggestion basically.

rest is good~

[Another]
00:06:755 (2) - disable gridsnap and make the prev/next here equal!
00:07:955 (3) - ^
00:37:255 (3,1) - I feel like the distance between these two objects is a little too small, it can be easily mistaken by a 1/4 difference in time. add more space?
00:49:921 (3) - neatify this curve please
00:54:055 (7) - ^

that's all!

[Extra]
00:09:555 (2,3) - distance between these should be 0.70 instead of 0.76.
01:00:321 (7) - snap this to red?

~
Topic Starter
yeahyeahyeahhh
Changed pretty much everything
BanchoBot
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