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Suzuki Konomi - DAYS of DASH (TV Size) [Taiko]

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Total Posts
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Topic Starter
Kirino Kousaka
This beatmap was submitted using in-game submission on Thursday, 11 June 2020 at 8:59:54 PM

Artist: Suzuki Konomi
Title: DAYS of DASH (TV Size)
Source: さくら荘のペットな彼女
Tags: DakeDekaane Lolicakes ending Shiina Mashiro Aoyama Nanami Sakurasou no Pet na Kanojo momo yuki_momoiro722 anime japanese
BPM: 160
Filesize: 3561kb
Play Time: 01:21
Difficulties Available:
  1. Dekaane's Futsuu (2.17 stars, 171 notes)
  2. Inner KirinOni (4.02 stars, 490 notes)
  3. Kantan (1.58 stars, 116 notes)
  4. KirinOni (3.35 stars, 396 notes)
  5. Momo's Oni (3.09 stars, 375 notes)
  6. Muzukashii (3.07 stars, 346 notes)
Download: Suzuki Konomi - DAYS of DASH (TV Size)
Information: Scores/Beatmap Listing
---------------
My 9th Submitted map~ Taiko only mapset dedicated to Lolicakes :3

Pending ~!
Special Thanks to:
Genkishi for the mp3
DakeDekaane for Futsuu diff~
yuki_momoiro722 for an oni GD!
Kyouren
can i a make taiko diff???
Topic Starter
Kirino Kousaka

gokugohan12468 wrote:

can i a make taiko diff???
I'm sorry but no, I've got all diffs I need ;w;
Natsu
oh KirinOni lol

/me runs xD
Topic Starter
Kirino Kousaka

Natsu wrote:

oh KirinOni lol

/me runs xD
baka. =w=
aabc271
As requested by Kirino, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ KirinOni]

Mashiro taking a knife. Looks so aggresive O.O

00:10:412 ( 1,1,2,3 ) - This feels a bit "disconnected" with the previous part and sounds quite odd because the note density is suddenly reduced. I'd suggest you adding 2 notes at 00:10:600 and 00:10:975.

00:15:662 ( 1,2 ) - Delete these ? ( By comparing with what you mapped at later parts, 00:13:787 ->00:18:475 is surly a large part without rests, which doesn't really fit with what you did later, ie more frequent rests )
00:16:506 ( 2,3 ) - ^
For clarity, after deleting the 4 notes, you'll see sth like this

00:34:412 ( 1,2,3,1,1,1) - imo ddkkd k doesn't sound well for an ending part of the section 00:33:850 ~ 00:34:975. Try sth like this ? ( Notice the highlighted parts )

00:40:412 ( 1,2,1,1 ) - imo using dd kd x 4 doesn't really sound appropriate in this case. Try this ?

01:04:037 ( 2 ) - Delete this ? ( Again, a very long section at 01:01:975 ~ 01:08:350. Try to divide it into smaller sections )
01:07:037 ( 3 ) - ^

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:02:350 ( 2 ) - Red note ? ( Following what you did at muzu. It seems that d is a better option for me )

00:04:037 ( 2 ) - Red note ? ( To be consistent with dd at 00:00:850 (1,2) )

00:22:787 ( 22 ) - Delete finish ? ( imo the background music doesn't really justify a finish as it is not that intense, without heavy drum sounds )

00:52:600 ( x ) - Add a note, probably red ? ( Currently it sounds empty because there's a very significant vocal sound here )

00:57:100 ( 5,6,7 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. At least d d D sounds too monotonous under the vocal )

Diff is technically fine

But it's better to notice the consistency of the pattern usage of notes next time

Currently the arrangements sound quite random .___.

-----------------------

[ Muzukashii]

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:19:600 ( 2 ) - Delete this note ? ( To keep this as kd dk, which is for consistency with 00:13:225 ( 1,1 1,1 ) )

00:22:787 ( 22 ) - Delete finish ? ( imo the background music doesn't really justify a finish as it is not that intense, without heavy drum sounds )

00:40:787 ( 1 ) - Red note ? ( Consider 2, which has a higher pitch than 1. Therefore d -> k might be a better option )

00:54:850 ( 3 ) - Blue note ? ( It has a significantly higher pitch than 2, so imo it's better to use k here, so that it becomes d -> k )

00:57:100 ( 1,1,1 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. d k D sounds odd for me )

01:06:287 ( 3 ) - Blue note ? ( To create some variations and avoid repeating ddkdddk )

01:08:162 ( 2 ) - Delete this note ? ( imo deleting this can keep the 1/2 7-plets pattern, and emphasize the coming D better )

Overall ok

Pattern consistency is better than oni, so I'll say this is fine :3

-----------------------

[ Dekaane's Futsuu]

HP -1 ? ( HP5 could be a bit harsh for futsuu )

00:24:287 ( 1 ) - Slider is 1/4 shorter than the length it should be. But well, I'd prefer removing the slider and using this instead. Add finish for (1) in the screenshot. ( imo slider doesn't fit here as it's not really the end of a song section )

00:44:725 ( 6,7,8,9 ) - I'd suggest sth like this instead. ( Currently 00:45:100 sounds empty because of the existing vocal. Also altered hitsounds to fit the pitch of vocal better )

00:54:850 ( 13 ) - End this slider at 00:56:350 instead. ( Currently it's 1/4 shorter than it should be )

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:17:537 ( 12 ) - Red note ? ( To fit the vocal pitch better. The vocal goes down from 11 to 12, so k -> d might fit the music better )
00:35:537 ( 12 ) - ^

00:40:787 ( 3 ) - Red note ? ( Similar reason. 3 has a lower pitch than 2, so I'd recommend k -> d )

00:52:600 ( 10,11,12 ) - Consider this instead ? Also remove finish at 11. ( Just to follow the vocal better. Imo there's no heavy drum, vocal or background music that supports the use of finish here. )

00:57:100 ( 14,15,16 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. d d D sounds too monotonous imo )

01:05:912 ( 37,38,39,40 ) - o ooo ? ( Again, just to fit the pitch of vocal better )

01:07:975 ( 42 ) - Blue note ? ( It has a similar level of pitch with 40, so I'd using k for 42 as well. Also d d D might sound a bit monotonous )

01:20:912 ( 78,79,80 ) - o o o ? ( Following pitch of vocal again )

Overall ok. Nice use on note arrangements, esp kiai :3

Just wondering why the sliders are broken ?

-----------------------

[ Kantan]

HP -1 / -2 ? ( HP5 is actually quite harsh for kantan )

00:04:975 ( 1 ) - The highlighted parts shown here might be too complicated for a taiko newbie in terms of rhythm, so I'd suggest deleting the red note to simplify it.

00:22:787 ( 4 ) - I'm quite sure that newbies will be mislead by this and thought this was at 00:22:975 instead. I'd recommend sth like this to solve this problem. ( Current pattern is unintuitive and misleading )

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point )

00:39:850 ( 4,5,6,1,1,1 ) - Again, newbies probably don't understand this rhythm well as it's unintuitive. Try this instead ?

00:47:162 ( 3 ) - Same problem. Try not to include so many notes on red line. Consider this ?

00:55:225 ( 1 ) - End this slider at 00:56:350 instead ? ( It's always a good idea to leave sufficient spacing between slider / spinner and notes for easier difficulties. Don't expect newbies to be able to react quickly. Also the new ending point fits the song well too. )
01:06:850 ( 2 ) - End this slider at 01:07:600 instead ? ( Same reason )

01:06:287 ( 1 ) - I'd suggest you moving this to 01:06:475 instead. ( Current rhythm could be a bit unintuitive )

01:21:100 ( 4 ) - I'm not sure how to deal with this. This doesn't sound intuitive because there's a heavy beat at 01:20:912. I'll suggest deleting this, but that would make this part empty. So I guess you have the final say on this.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:38:350 ( 3 ) - Blue note ? ( 1,2,3 -> ddd might sound a bit monotonous )

00:52:600 ( 2,1,1 ) - o o o ? ( Just to fit the pitch of vocal )

00:57:100 ( 3,4,5 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. d d D sounds too monotonous imo )

00:59:912 ( 3,1,2 ) - o o o ? ( Following vocal pitch again )
01:02:912 ( 3,4,1 ) - ^

01:08:912 ( 4 ) - Blue note ? ( Comparing with 3, 4 has a higher pitch. So D -> K could be a good idea )

01:14:912 ( 3,1 ) - o o ? ( The vocal is falling instead of rising, so I recommend k d )

01:18:850 ( 1,2,3 ) - All blue notes ? ( To differentiate with all red notes at 01:15:850 ( 1,2,3 ) )

The main problem on this diff is the unintuitive use of notes

Many of them come quite unexpected with rhythms that are probably not expected by taiko newbies

Better have a through recheck on this

-----------------------

Futsuu ~ Oni are acceptable for me

For now, try to make kantan more intuitive

Star and good luck ~ ;)
Topic Starter
Kirino Kousaka

aabc271 wrote:

As requested by Kirino, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ KirinOni]

Mashiro taking a knife. Looks so aggresive O.O

00:10:412 ( 1,1,2,3 ) - This feels a bit "disconnected" with the previous part and sounds quite odd because the note density is suddenly reduced. I'd suggest you adding 2 notes at 00:10:600 and 00:10:975. Added a note on 00:10:975 and K on 00:11:162 (3) instead, to emphasize the drums. Previous notes were following percussions, these "disconnected" part is to follow and emphasize the guitar sound.

00:15:662 ( 1,2 ) - Delete these ? ( By comparing with what you mapped at later parts, 00:13:787 ->00:18:475 is surly a large part without rests, which doesn't really fit with what you did later, ie more frequent rests ) Fixed~!
00:16:506 ( 2,3 ) - ^ Fixed~!
For clarity, after deleting the 4 notes, you'll see sth like this Fixed~!

00:34:412 ( 1,2,3,1,1,1) - imo ddkkd k doesn't sound well for an ending part of the section 00:33:850 ~ 00:34:975. Try sth like this ? ( Notice the highlighted parts ) Good idea, fixed~!

00:40:412 ( 1,2,1,1 ) - imo using dd kd x 4 doesn't really sound appropriate in this case. Try this ? Good idea, fixed~!

01:04:037 ( 2 ) - Delete this ? ( Again, a very long section at 01:01:975 ~ 01:08:350. Try to divide it into smaller sections ) Fixed~!
01:07:037 ( 3 ) - ^ Fixed~!

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point ) Fixed~!

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:02:350 ( 2 ) - Red note ? ( Following what you did at muzu. It seems that d is a better option for me ) Fixed~!

00:04:037 ( 2 ) - Red note ? ( To be consistent with dd at 00:00:850 (1,2) ) Fixed~!

00:22:787 ( 22 ) - Delete finish ? ( imo the background music doesn't really justify a finish as it is not that intense, without heavy drum sounds ) Nope, it's better as it is. :3

00:52:600 ( x ) - Add a note, probably red ? ( Currently it sounds empty because there's a very significant vocal sound here ) Good idea, fixed~!

00:57:100 ( 5,6,7 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. At least d d D sounds too monotonous under the vocal ) Fixed~!

Diff is technically fine

But it's better to notice the consistency of the pattern usage of notes next time

Currently the arrangements sound quite random .___.

-----------------------

[ Muzukashii]

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:19:600 ( 2 ) - Delete this note ? ( To keep this as kd dk, which is for consistency with 00:13:225 ( 1,1 1,1 ) ) Fixed~!

00:22:787 ( 22 ) - Delete finish ? ( imo the background music doesn't really justify a finish as it is not that intense, without heavy drum sounds ) Nope, same as Kirinoni.

00:40:787 ( 1 ) - Red note ? ( Consider 2, which has a higher pitch than 1. Therefore d -> k might be a better option ) Fixed~!

00:54:850 ( 3 ) - Blue note ? ( It has a significantly higher pitch than 2, so imo it's better to use k here, so that it becomes d -> k )

00:57:100 ( 1,1,1 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. d k D sounds odd for me ) Fixed~!

01:06:287 ( 3 ) - Blue note ? ( To create some variations and avoid repeating ddkdddk ) Fixed~!

01:08:162 ( 2 ) - Delete this note ? ( imo deleting this can keep the 1/2 7-plets pattern, and emphasize the coming D better ) Fixed~!

Overall ok

Pattern consistency is better than oni, so I'll say this is fine :3

-----------------------

[ Kantan]

HP -1 / -2 ? ( HP5 is actually quite harsh for kantan ) [/color]

00:04:975 ( 1 ) - The highlighted parts shown here might be too complicated for a taiko newbie in terms of rhythm, so I'd suggest deleting the red note to simplify it. Fixed~!

00:22:787 ( 4 ) - I'm quite sure that newbies will be mislead by this and thought this was at 00:22:975 instead. I'd recommend sth like this to solve this problem. ( Current pattern is unintuitive and misleading ) Fixed~!

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point ) Fixed~!

00:39:850 ( 4,5,6,1,1,1 ) - Again, newbies probably don't understand this rhythm well as it's unintuitive. Try this instead ? Fixed~!

00:47:162 ( 3 ) - Same problem. Try not to include so many notes on red line. Consider this ? Fixed~!

00:55:225 ( 1 ) - End this slider at 00:56:350 instead ? ( It's always a good idea to leave sufficient spacing between slider / spinner and notes for easier difficulties. Don't expect newbies to be able to react quickly. Also the new ending point fits the song well too. ) Fixed~!
01:06:850 ( 2 ) - End this slider at 01:07:600 instead ? ( Same reason ) Fixed~!

01:06:287 ( 1 ) - I'd suggest you moving this to 01:06:475 instead. ( Current rhythm could be a bit unintuitive ) Fixed~!

01:21:100 ( 4 ) - I'm not sure how to deal with this. This doesn't sound intuitive because there's a heavy beat at 01:20:912. I'll suggest deleting this, but that would make this part empty. So I guess you have the final say on this. Added a slider~

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:38:350 ( 3 ) - Blue note ? ( 1,2,3 -> ddd might sound a bit monotonous ) Fixed~!

00:52:600 ( 2,1,1 ) - o o o ? ( Just to fit the pitch of vocal ) Fixed~!

00:57:100 ( 3,4,5 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. d d D sounds too monotonous imo ) Fixed~!

00:59:912 ( 3,1,2 ) - o o o ? ( Following vocal pitch again ) Fixed~!
01:02:912 ( 3,4,1 ) - ^ Fixed~!

01:08:912 ( 4 ) - Blue note ? ( Comparing with 3, 4 has a higher pitch. So D -> K could be a good idea ) Fixed~!

01:14:912 ( 3,1 ) - o o ? ( The vocal is falling instead of rising, so I recommend k d ) Fixed~!

01:18:850 ( 1,2,3 ) - All blue notes ? ( To differentiate with all red notes at 01:15:850 ( 1,2,3 ) ) Fixed~!

The main problem on this diff is the unintuitive use of notes

Many of them come quite unexpected with rhythms that are probably not expected by taiko newbies

Better have a through recheck on this

-----------------------

Futsuu ~ Oni are acceptable for me

For now, try to make kantan more intuitive

Star and good luck ~ ;)
Thanks a lot for the awesome mod and star abc~!
Waiting for DakeNanami's update~
DakeDekaane

aabc271 wrote:

As requested by Kirino, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Dekaane's Futsuu]

HP -1 ? ( HP5 could be a bit harsh for futsuu ) /*Done

00:24:287 ( 1 ) - Slider is 1/4 shorter than the length it should be. But well, I'd prefer removing the slider and using this instead. Add finish for (1) in the screenshot. ( imo slider doesn't fit here as it's not really the end of a song section ) /*Fixed, also, this fits for the drums very nicely :p

00:44:725 ( 6,7,8,9 ) - I'd suggest sth like this instead. ( Currently 00:45:100 sounds empty because of the existing vocal. Also altered hitsounds to fit the pitch of vocal better ) /*Done

00:54:850 ( 13 ) - End this slider at 00:56:350 instead. ( Currently it's 1/4 shorter than it should be ) /*I think it's better to finish it in 00:56:725, fits for both vocals and drums.

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point ) /*Done

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:17:537 ( 12 ) - Red note ? ( To fit the vocal pitch better. The vocal goes down from 11 to 12, so k -> d might fit the music better ) /*Done
00:35:537 ( 12 ) - ^ /*Done

00:40:787 ( 3 ) - Red note ? ( Similar reason. 3 has a lower pitch than 2, so I'd recommend k -> d ) /*It sounds like the same pitch for me.

00:52:600 ( 10,11,12 ) - Consider this instead ? Also remove finish at 11. ( Just to follow the vocal better. Imo there's no heavy drum, vocal or background music that supports the use of finish here. ) /*Done

00:57:100 ( 14,15,16 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. d d D sounds too monotonous imo ) /*Done

01:05:912 ( 37,38,39,40 ) - o ooo ? ( Again, just to fit the pitch of vocal better ) /*Done

01:07:975 ( 42 ) - Blue note ? ( It has a similar level of pitch with 40, so I'd using k for 42 as well. Also d d D might sound a bit monotonous ) /*Done

01:20:912 ( 78,79,80 ) - o o o ? ( Following pitch of vocal again )
/*Done

Overall ok. Nice use on note arrangements, esp kiai :3 /*Thank you >-<

Just wondering why the sliders are broken ? /*I think Bakirino changed the SV and forgot to recalculate the sliders *runs*

-----------------------
Thank you for modding, really helpful :3
My update: http://pastebin.com/raw.php?i=U1hvx9Hf
Topic Starter
Kirino Kousaka

DakeDekaane wrote:

My update: http://pastebin.com/raw.php?i=U1hvx9Hf
Thanks DakeNanami, updated~ :3
ReySHeL
mod as req

[General]
  1. Sampleset change to normal, good sound.

[KirinOni]
  1. 00:05:537 (1) - add finish sound of big cymbal
  2. 00:05:912 - use this pattern? > https://osu.ppy.sh/ss/883755
  3. 00:12:381 (2,1) - re and 00:12:662 - ddk sound is better
  4. 00:21:381 - re and 00:21:662 - ddd > https://osu.ppy.sh/ss/883766 sound is better~
  5. 01:14:912 - kkd plz because high voice.

[Muzukashii]
  1. 00:05:537 (1) - same as Oni
  2. 00:12:850 (2) - add finish sound of cymbal is heard

[Dekaane's Futsuu]
  1. 00:05:350 - d and 00:05:537 (9) - add finish follow the drumbeat, it sounds good~
  2. 01:07:600 - add d

[Kankan]
  1. 00:05:537 (1) - same as Oni
  2. 00:12:850 (1) - same as Muzu

thats all~
good luck :)
(//・ω・)っ=====
qoot8123
Taiko mod via #modreq~

[General]
  1. Overall difficulty and HP drain rate should be between 4~7.
[Kantan]
  1. 00:11:162 (3,4) - change to spinner? because 00:10:787 (2,3,4) - these three notes are a bit hard for new player
  2. 00:17:725 (1) - remove ? because you put k d k on 00:12:850 (1,1,1) - and 00:15:850 (2,1,1) - also have the same pattern , but you put k on 00:17:725 (1) - that may make the new player confuse
  3. 00:35:725 (1) - ^
  4. 00:25:412 (8,1,1) - remove ,because 00:24:850 (7,8) - this rhythm is different form other part , new player may not react on this part
  5. 00:57:850 - ~ 01:06:475 - i suggest use Kk k k kdk k k kdk.... this kind of simple pattern like this :http://osu.ppy.sh/ss/883840
  6. 01:09:850 - ~ 01:15:850 - ^
[Dekaane's Futsuu]
  1. 00:02:537 (5) - remove ,because this is not have the obvious sound
  2. 00:14:725 (5) - remove, because you make d d k here 00:18:100 (13,14,15) -
  3. 00:32:725 (46) - ^
  4. 00:21:287 (19,20,21,22,23,24,25,26,27) - this part is too hard for newbie because 00:21:287 (19,20,21,22,23) - this four notes is on the red line may make the rhythm very weird try this:http://osu.ppy.sh/ss/883875
  5. 00:59:725 - add note because the drum sound is on 00:58:225 (31) - ,00:58:975 - ,00:59:725 - .....etc
  6. 01:01:975 (40) - move to 01:02:725 - because put make interval 00:58:600 -
  7. 01:05:725 - add note
[Muzu]
  1. 00:06:475 - change k means change to next part
  2. 00:16:600 (2) - move to 00:16:787 - to follow 00:14:725 (1,1,2,1) -
  3. 00:38:537 (3) - remove ,to emphasize 00:38:350 - vocal
  4. 00:44:162 (1) - move to 00:44:350 - and 00:44:537 (2) - remove to emphasize the accent of the vocal 00:44:350 (1,1) -
  5. 00:50:162 (1) - move to 00:50:162 (1) -
  6. 01:01:037 (2) - move to 01:00:662 - means to change next part also reflects 00:57:850 (1,2) -
  7. 01:04:037 (2) - ^
[KirinOni]
  1. 00:09:193 (1) - move to 00:09:100 - to follow the guitar
  2. 00:30:193 (2) - move to 00:30:006 - to make O O OOO pattern
  3. 00:37:506 (2,1,1) - these three notes need remove and 00:37:787 - add one note because every parts ended on 00:41:162 -
  4. 00:38:350 (1) - move to 00:38:162 -
  5. 00:39:850 (1) - ^
That's all i can found
Good Luck~ :)
DakeDekaane

ReySHeL wrote:

mod as req
[notice][Dekaane's Futsuu]
  1. 00:05:350 - d and 00:05:537 (9) - add finish follow the drumbeat, it sounds good~ /*I made d k instead, I prefer keep following the same instrument as in 00:00:850 (1,2,3,4,5) -
  2. 01:07:600 - add d /*Done

qoot8123 wrote:

Taiko mod via #modreq~

[Dekaane's Futsuu]
  1. 00:02:537 (5) - remove ,because this is not have the obvious sound /*There is, and that's what I followed for previous :p
  2. 00:14:725 (5) - remove, because you make d d k here 00:18:100 (13,14,15) - /*Done.
  3. 00:32:725 (46) - ^ /*Deleted the one in 00:33:475, sounds better imo
  4. 00:21:287 (19,20,21,22,23,24,25,26,27) - this part is too hard for newbie because 00:21:287 (19,20,21,22,23) - this four notes is on the red line may make the rhythm very weird try this:http://osu.ppy.sh/ss/883875 /*Made a few changes in this part, kept a few
  5. 00:59:725 - add note because the drum sound is on 00:58:225 (31) - ,00:58:975 - ,00:59:725 - .....etc /*Done
  6. 01:01:975 (40) - move to 01:02:725 - because put make interval 00:58:600 - /*Done
  7. 01:05:725 - add note /*Done
Thanks both for modding :3
Update here: http://pastebin.com/raw.php?i=U1hvx9Hf
Topic Starter
Kirino Kousaka

ReySHeL wrote:

mod as req

[General]
  1. Sampleset change to normal, good sound. Fixed~!

[KirinOni]
  1. 00:05:537 (1) - add finish sound of big cymbal Fixed~!
  2. 00:05:912 - use this pattern? > https://osu.ppy.sh/ss/883755 Fixed~!
  3. 00:12:381 (2,1) - re and Fixed~!
  4. 00:12:662 - ddk sound is better Fixed~!
  5. 00:21:381 - re and 00:21:662 - ddd > https://osu.ppy.sh/ss/883766 sound is better~ Fixed~!
  6. 01:14:912 - kkd plz because high voice. Fixed~!

[Muzukashii]
  1. 00:05:537 (1) - same as Oni Fixed~!
  2. 00:12:850 (2) - add finish sound of cymbal is heard Fixed~!

[Kankan] ^owo?
  1. 00:05:537 (1) - same as Oni Fixed~!
  2. 00:12:850 (1) - same as Muzu Fixed~!

thats all~
good luck :)
(//・ω・)っ=====
Thanks for your mod and star Reyshel! >w</

qoot8123 wrote:

Taiko mod via #modreq~

[General]
  1. Overall difficulty and HP drain rate should be between 4~7. [/color]
[Kantan]
  1. 00:11:162 (3,4) - change to spinner? because 00:10:787 (2,3,4) - these three notes are a bit hard for new player nope, I think it's fine~
  2. 00:17:725 (1) - remove ? because you put k d k on 00:12:850 (1,1,1) - and 00:15:850 (2,1,1) - also have the same pattern , but you put k on 00:17:725 (1) - that may make the new player confuse Fixed~!
  3. 00:35:725 (1) - ^ Fixed~!
  4. 00:25:412 (8,1,1) - remove ,because 00:24:850 (7,8) - this rhythm is different form other part , new player may not react on this part made changes~
  5. 00:57:850 - ~ 01:06:475 - i suggest use Kk k k kdk k k kdk.... this kind of simple pattern like this :http://osu.ppy.sh/ss/883840 Fixed~!
  6. 01:09:850 - ~ 01:15:850 - ^ Fixed~!
[Muzu]
  1. 00:06:475 - change k means change to next part Fixed~!
  2. 00:16:600 (2) - move to 00:16:787 - to follow 00:14:725 (1,1,2,1) - Fixed~!
  3. 00:38:537 (3) - remove ,to emphasize 00:38:350 - vocal Fixed~!
  4. 00:44:162 (1) - move to 00:44:350 - and 00:44:537 (2) - remove to emphasize the accent of the vocal 00:44:350 (1,1) -
  5. 00:50:162 (1) - move to 00:50:162 (1) - lolwhat =w= made changes anyway~
  6. 01:01:037 (2) - move to 01:00:662 - means to change next part also reflects 00:57:850 (1,2) -
  7. 01:04:037 (2) - ^
[KirinOni]
  1. 00:09:193 (1) - move to 00:09:100 - to follow the guitar it sounds/plays in a weird manner imo, no change for this
  2. 00:30:193 (2) - move to 00:30:006 - to make O O OOO pattern nope, no change :3
  3. 00:37:506 (2,1,1) - these three notes need remove and 00:37:787 - add one note because every parts ended on 00:41:162 -
  4. 00:38:350 (1) - move to 00:38:162 - no change :3
  5. 00:39:850 (1) - ^ ^


That's all i can found
Good Luck~ :)
Thanks for your mod qoot8123~! >w</

DakeDekaane wrote:

Thanks both for modding :3
Update here: http://pastebin.com/raw.php?i=U1hvx9Hf
Thanks DakeNanami for the update~ Updated~! :3
Flower
Let's go~
( because taiko is rather free-style, feel free to ignore my suggestion if you don't like it, unless it's unrankable)

[General]
If I'm not wrong, it's safer to turn circle size to 5 in all diffs.

[KirinOni]
00:06:850 (1) - K?
00:11:912 - 00:12:100 - 00:12:287 - maybe d k k. I feel a bit empty here
00:23:537 - there is a strong hit. consider adding a D
00:24:568 - 00:24:662 - add d? follow the vocal.
00:36:662 (2) - d imo.
00:39:662 - add d?
00:59:162 - 00:59:256 - add d imo, cuz it's kiai time, time to be more moe.
01:11:162 - 01:11:256 - ^
01:21:850 (1) - maybe change to slider? it's a fade-out.

[Muzukashii]
00:55:412 (2) - delete? a bit hard for this diff imo.
00:58:412 - add d or k imo.
01:06:850 (1) - move 1/2 early
01:10:412 - add d or k, same as 00:58:412 -
01:21:850 (1) - same as oni

[Dekaane's Futsuu]
00:18:475 (13) - delete imo, cuz it plays weird.
00:21:475 (19) - move 1/2 later?
00:33:100 (45) - ^

[Kantan]
00:21:475 (3,4,5,6,7) - is it better to follow the vocal? if so move 1/2 earlier
01:21:850 (1) - delete, same as futsuu

Good luck~
scanter
1st taiko mod =3= don't slap me and don't expect so much things plz

Kantan

  1. 01:21:850 (1) - Song's end is muted except of vocals. I think, all about dkdk~~ is too noisy. how about add decrescendo like this?

Dekaane's Futsuu

  1. 00:33:475 - Add 1 circle and k here? to ignore this kick sound seems to not good.
  2. 00:33:850 (47) - And delete k?

Muzukashii

  1. 00:03:475 (2,3,1,2) - kkdk?
  2. 00:10:787 (2,1,2) - kdk much better about guitar sound lol
  3. 00:36:100 (3) - A little bit hard to play IMO. delete?
  4. 00:54:850 (1,1,2,3,4,5,6,1,2,1) - How about this rhythm? it has gradually turned up volume. that is, just k seems to boring IMO.
  5. 01:21:850 (1) - Same as Kantan ~

KirinOni

  1. 00:54:850 (1,2,3,4,5,6,7,8,1,2,3) - Similar as muzukashii ~
  2. 01:00:475 (1) - Delete k and add d 01:00:287 here and 01:00:662 here? because 00:59:912 (1) this k looks followed vocals.
  3. 01:21:850 (1) - Same as Kantan ~
=3= sry poor quality. nice rhythm lol
DakeDekaane
Fixed everything in both mods, though I remapped a bit of the diff, but still conserved those spots, thank you =w=

The update: http://pastebin.com/raw.php?i=U1hvx9Hf
BanchoBot
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