Hello! Accepted Request From #modreqs.
[General]
[Insane]
[General]
- Add '(Short Ver.)' to the end of the title due to the new rules.
- To have more effect during the kiai times, I suggest you'd remove the kiai at 01:20:557 - , start it again at 01:22:154 - , remove it again at 01:26:237 - , and then have a little kiai burst at 01:27:835 -. Optional, but it gives this map a more of a unique feel.
- Perhaps get in contact with a BAT and ask them to make the title fade-in appear at 00:13:989 - ? It's very convenient since the beginning part of the song is hushed and this is where the action kicks in! Not required, but it sure would make the map have a nice zing to it! =)
Hitsound and Combo Mods
- 00:10:438 (1) - For every 1/1 three-in-a-row, you've been adding whistles. It seems you've missed one here, so add one, please.
- 00:43:634 (1) - How about lay off the finishes and just add a whistle here instead? There's not even one in the BGM so I think a whistle will do just a fine job replacing it.
- 00:53:397 (3) - Add a finish here as well as the clap; there's one in the BGM and it sounds better this way.
- 00:56:237 (2) - Either add a clap here or remove it from (1)'s slider end. For consistency and following the BGM music's sake.
- 00:59:432 - What happened to using the custom clap hitsounds in the kiai? Whenever you hear one and there is a physical beat, please add it to make the map sound less empty and to stay consistent like the other difficulties.
- 00:25:350 ~ Break - Starting there to the break, may you please select all of the notes and move 'em up around three to five grids? That way, at 00:29:255 - the notes (2) and (3) aren't cramped up at the bottom of the screen and this way they can flow better like explained in this image below.
- 00:32:805 (2) - Something about this slider doesn't feel right. I'd say stick to both the vocals and BGM at this part by switching the slider to something like this.
- 00:40:971 ~ 00:45:231 - Weird positioning on the play field; gives off not-so-good flow. I consider re-positioning these notes highly, maybe to something like this.
- 00:44:521 (2) - The break after this slider is very.. well, bad. Her vocals continue and so does the BGM. I suggest doing something like kosiga did; add in a spinner at that section. To do this, remove one repeat from (2) and then start a spinner at 00:45:231 - and end it at 00:47:361 -.
- 01:22:864 (2, 3) - A bit of an awkward transition from (1), and (3) is an awkward transition from (2). I suggest adjusting these two notes to look something like this; then adjust spacing slightly afterwards.
Hitsound and Combo Mods
- 00:12:746 (2) - Add a clap at the sliderhead to be more consistent with the BGM; it fits well and feels quite empty and muted without one here.
- 00:31:740 (4) - Perhaps add a new combo here since there is a rise in the BGM's intensity?
- 01:31:385 (3) - Add a whistle here to follow that noise in the BGM? There's also one here at 01:34:225 - that you added a whistle for.
- 01:36:355 (1) - There's a finish noise in the BGM here as well. Add in a finish, please?
- 00:26:237 (3) - This is a bit weird to play transition-wise imo. If you could change it to something like this ((posted in the spoilerbox below)), it would be much better flowing. If not ((even though I highly suggest you to change what I just said)), may you just please add a note on 00:26:415 - and remove the mini-slider?
- 00:28:900 (x) - Why isn't there a note here? There is in the section right after this one that sounds exactly alike just with changed lyrics and this empty space seems so bland and.. well, empty! Add a note here, please?
- 00:39:196 (1) - This doesn't fit the music well at all. Please, make it into something better-fitting, like this, that follows the vocals and the BGM.
- 00:46:829 (1) - This must be one of the most awkwardest places to put a spinner end. It doesn't even follow anything as far as I can tell. Extend it to 00:47:361 - like I suggested in the (Easy) difficulty and unmute the end so that you can clearly hear it.
- 00:48:071 (1) - This is longer than it needs to be, plus, It doesn't fit the music all that well. It would sort of be understandable for an (Easy) difficulty, but since this is not the case and it's normal where you can follow the vocals and BGM more, shorten it and add some notes / sliders after shortening to fill in the gap made.
- 00:51:622 (x) - Another pointless gap when you can perfectly follow the vocals. Add in a note, please?
- 00:52:332 (4) - Since the finish deserves more of an emphasis and the vocals end a bit sooner than the slider does anyways, please shorten it to something like this? It sounds much better.
- 00:55:172 (2) - Can you make this into a curve slider instead for better flow?
- 01:04:758 (4) - Yet again, it doesn't follow the vocals/BGM that good.. may you please shorten it and add notes afterwards? 'Will flow much better and feel less awkward to play.
- 01:08:663 (x) - Don't break the good flow of the map; add a note here too.
- 01:16:119 (4) - This slider needs more emphasis. On the first tick, there's an incline in the drums in the music, making it odd yet to follow this long repeat slider. I'd say do something like this; it sounds much better and plays well.
- 01:19:669 (2) - To bring out the emphasis of the drums here and to break up the vocals a bit, I'd suggest you shorten the slider to here and then add a note where it originally ended.
- 01:22:154 (1) - This has a very awkward ending point. I suggest try not following the clap pattern for this and instead follow both of the BGM and the vocals which would end you up in a spot like this: 01:24:284 -
- 01:40:616 (1) - Remove this spinner. The map ends here in the other difficulties. I suggest you should add it at 01:39:196 - instead and then end it at 01:40:438 - replacing that small little yellow combo pattern you mapped.
- 00:01:208 (1) - Gosh no. This itself sets up a horrible transition for the beat pattern considering that this slider is a bit short itself and it ends on a red tick directly before the next white tick. 'Playable, but horrible at the same time. Remove the spinner altogether, please.
- This difficulty is on it's way, it's just that it needs more modding aesthetic-wise and flow-wise before I can recheck this entire map. Try improving on your overall flow and then I'll see when I can mod it later on. Don't give up, just keep trying to make it the best you can make it be!
[Insane]
Hitsound and Combo Mods
- 00:02:628 - In this first section before the break, I think you should place your whistles to the little bell chimes in your BGM rather than the current pattern now. Consider it?
- 00:09:728 (7) - Add a new combo in so that this little part has it's own distinct little combo since it follows the BGM only instead of the vocals? (( the strum of whatever instrument is playing. ))
- 00:31:918 (3) - According to the BGM and what you've been placing your claps to, there should be one here also. Add a clap?
- 01:07:421 (6) - Maybe add a new combo here to follow the vocals and then remove the one at 01:07:953 - ? 'Compares a bit better to your current combo pattern throughout the map following the vocals and such.
- 01:15:764 (5) - During the kiai time, whenever you hear this noise, how about you add a whistle? You've barely used it throughout this kiai and it sounds very fitting imo.
- 01:16:385 (8) - Add a clap here as well to fit in with the BGM.
- 01:36:355 (1) - There's a finish noise in the BGM; add one here? It sounds quite fitting imo.
- 00:01:208 (1) - "Gosh no. This itself sets up a horrible transition for the beat pattern considering that this slider is a bit short itself and it ends on a red tick directly before the next white tick. 'Playable, but horrible at the same time. Remove the spinner altogether, please."
- 00:51:622 (3) - Can you adjust this slider anchorpoint in such a way that it flows a bit better from (2)?