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AiRI - learn together [Osu|Taiko]

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Total Posts
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Topic Starter
biwako
This beatmap was submitted using in-game submission on 2013年6月7日 at 8:18:54

Artist: AiRI
Title: learn together
Tags: UnitedWeSin UR@N ReySHeL
BPM: 200
Filesize: 6695kb
Play Time: 03:27
Difficulties Available:
  1. Hard (4.89 stars, 494 notes)
  2. Insane (4.9 stars, 719 notes)
  3. ReySHeL's Muzu (4.78 stars, 1058 notes)
  4. ReySHeL's Oni (4.83 stars, 1352 notes)
  5. UWS's Normal (3.09 stars, 234 notes)
Download: AiRI - learn together
Information: Scores/Beatmap Listing
---------------
AiRI - learn together
Normal by UnitedWeSin
Taiko by ReySHeL
UnitedWeSin
This is so awesome lol.
Do you need guest normal/easy?
Are you planning on normal being the easiest diff?
Topic Starter
biwako

UnitedWeSin wrote:

This is so awesome lol.
Do you need guest normal/easy?
Are you planning on normal being the easiest diff?
yes,This map will go on Normal/Hard/Insane
You can make Normal diff or Hard diff (because my [Hard] is not finished)
UnitedWeSin
Done :3

http://puu.sh/2Ft8L.osu

It's a tad over 3 stars, but it's fine, it's totally rankable. :)

Also I used a slidertick clap. I hope that's alright. x_x Please add this clap to the song folder:
http://puu.sh/2Ftai.wav
It's the same clap that you're using, just as a slidertick.

Also I suggest using slidertick-2 on the Hard and Insane diffs, I think it fits the song better, and will make the slowdowns in your Insane more readable.
Topic Starter
biwako
Your diff has added,Thanks~
(&changed tick rate)
S o r d a
<3 hisasiburi desu
Topic Starter
biwako

S o r d a wrote:

<3 hisasiburi desu
:3
Ayesha Altugle
can't leave a star
Hatori-kun
I think source should be "30-sai no Hoken Taiiku", because wikia says it: http://ja.wikipedia.org/wiki/30歳の保健体育
P A N
Hi ! Mod from my queue

[General]

change the bg size to 1024x768

[UWS's Normal]

AR +1 because 200BPM
00:12:720 (1) - more curve would be great
01:02:670 (3) - move head left 1 grid
01:24:870 (1) - move center to left 1 grid
02:38:070 (5) - move tail up 1 grid
03:23:670 (2) - move to 40|164 is better
03:24:570 (3) - mvoe to 256|64
03:24:870 (1) - move tail right 2 grid

[Hard]

01:26:820 (1) - move center down 1 grid?
02:00:120 (7) - cancle grid snap and move to 440|163
02:41:670 (8) - NC

[Insane]

00:16:320 (10) - NC this would be great >_>
00:57:120 (6) - move tail left 1 grid
01:11:970 (5) - NC here?
01:31:770 (1,2,3,4,5) - maybe curve this stream a bit to a better flow?
02:17:670 (1,2,3,4,5,6) - OMG confusing here @_@ maybe change?
02:19:770 (1,2,3,4,5) - curve this stream a bit?
02:27:720 (4) - NC
02:36:870 (8) - NC
02:41:670 (8) - NC
02:59:520 (8) - NC
03:07:770 (1,2,3,4,5) - curve?

Good Luck ><
Topic Starter
biwako

P A N wrote:

Hi ! Mod from my queue

[General]

change the bg size to 1024x768

[UWS's Normal]

AR +1 because 200BPM
00:12:720 (1) - more curve would be great
01:02:670 (3) - move head left 1 grid
01:24:870 (1) - move center to left 1 grid
02:38:070 (5) - move tail up 1 grid
03:23:670 (2) - move to 40|164 is better
03:24:570 (3) - mvoe to 256|64
03:24:870 (1) - move tail right 2 grid

[Hard]

01:26:820 (1) - move center down 1 grid? fixed
02:00:120 (7) - cancle grid snap and move to 440|163 change to another pettern
02:41:670 (8) - NC
fixed

[Insane]

00:16:320 (10) - NC this would be great >_> fixed
00:57:120 (6) - move tail left 1 grid no
01:11:970 (5) - NC here? fixed
01:31:770 (1,2,3,4,5) - maybe curve this stream a bit to a better flow? hmm...no change
02:17:670 (1,2,3,4,5,6) - OMG confusing here @_@ maybe change? fixed
02:19:770 (1,2,3,4,5) - curve this stream a bit? no
02:27:720 (4) - NC no
02:36:870 (8) - NC fixed
02:41:670 (8) - NC add to 02:41:070 -
02:59:520 (8) - NC fixed
03:07:770 (1,2,3,4,5) - curve?
no

Good Luck ><
Thank you for modding :3
Topic Starter
biwako
changed BG
UnitedWeSin
Fixed all but last suggestion. I prefer it offset. :3

Thanks for modding. C:

http://puu.sh/2HOKJ.osu
Thunderstorm
Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! :D

Some suggestions.

[Overall]
Make audio lead in consistent in all diff's
I'd suggest to remove this 00:58:470 - 01:17:670 kiai section or at least replace it w/ fontains at the start and in the end, since it's too much kiai all across the field

[Normal]
AR-1?
STR 1 instead of 2?
00:24:270 (4) - 1/2 slider or 2 circles will sounds better imo
01:38:070 (2) - align w/ the end of (1)?
01:56:070 (1,2) - I'd suggest to ctrl+J (2) to deal w/ that overlap
02:43:470 (3,1) - is this overlap is nesessary? It don't looks good imo
02:49:170 - Here comes a nice vocal part, why you've left it unmapped? Also, that mico-break makes no sence
Well, it can be told as spinnerspam, but you can place 1st here 02:48:870 - 02:50:670, circle 02:50:970 here and 2nd 02:51:270 - 02:53:520
03:14:070 (3,4) - better get start of 4 right under an end of 3

[Hard]
Dunno 'bout nowadays, earlier any MAT (was really good comunity structure, R.I.P.) or BAT can force you to remap your diff if you're abusing mid-combo spacing breaks. So if I dunno, I will not point on those.
01:20:070 - break here
01:52:470 (4) - align w/ (3)?
02:09:870 (7,8) - align w/ 6?
02:39:270 (3,4) - That overlap didn't looks good imo. Consider to respace it
02:42:870 (7,8) - ^
02:49:170 - same as for normal, I'd suggest to map something here, instead of inserting break
03:22:770 - delete (1), start (2) here?

[Insane]
Is this HUGE spacing is really needed since that diff is quite fast already?
00:17:220 (4,5,6) - space it properly under each other
01:11:370 (3) - I'd suggest to space it away 'cause how ppl manage to read where a slider starts


Rest seems fine enough
787B
Hi.
From my Modding Queue.

General

  • Everything seems in order.

UWS's Normal

  • Hello, United. Want some coffee?
  1. 00:54:570 (2,3) - A blanket would fit perfectly fine here for me. In fact, I wonder why you haven't make it here, since with 00:53:670 (1,2) - it feels much, much better the flow with the blanket. And I quite like the fact that it would be closer to the center of the grid, since the next object is a spin.
  2. 01:00:570 - Feels quite empty without a circle here. I understand your point by following the vocals, but it would make a huge improvement with flow adding so. Therefore, is there any chance of adding something here? I quite like the possibility of placing the circle here under 00:59:370 (2) -. But yeah, this is up to you.
  3. 01:05:670 (1,2) - Pattern here feels somewhat weird. The stack kinda ruins the flow as well, with the "empty" tick in 01:07:170 -. Making a slider in 01:07:170 - to 01:07:770 - would be better in my opinion. Another way is making a reverse arrow in 01:07:470 - .
  4. 01:10:170 - The same as 01:00:570 - applies here.
  5. 01:44:070 (3) - Uhh, New Combo here? The whole combo 01:41:670 (1,2,3,4) - is quite long, if compared with your previous ones.
  6. 02:20:220 - Why no spin here, just like in 01:17:820 (1) - ?
  7. 02:39:270 (1) - Hmm, this shape for sliders are great for making blankets, but I dislike them very much with only themselves on the grid. This specifically slider here I would have changed for a better shape. Any chance you can do the same here? What you think?

Hard

  1. 01:24:570 - For making things consistent, I highly suggest mapping this part here to be a complement of what you did on 01:21:870 (1,2,3) - . Below an example of pattern you could try doing here. The break after 01:22:470 (3) - doesn't suit up on your diff, since in Normal and Insane, this part is completely mapped.
  2. 02:58:020 - Consider making a triple stack here with 02:57:870 (7,8) - . It feels weird playing the way it is.

Insane

  • Nice diff.
  1. 01:03:870 - Make a triple stack with 01:03:720 (2,3) - here? The same applies for 01:05:070 - with 01:04:920 (5,6) - .
  2. 02:35:370 (3,4,5) - Overmap here. You could have done exactly the same thing in 02:34:470 (1,2) - at this point for making things consistent.
  3. 02:52:470 (1) - Watch out here. Why not do something like in 00:09:570 (1) - since the melody is exactly the same thing? With this said, consider starting this slider in 02:52:770 - to 02:53:070 - .
Nice mapset.
Here, have a star:
Topic Starter
biwako

Thunderstorm wrote:

Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! :D

Some suggestions.

[Overall]
Make audio lead in consistent in all diff's Taiko is longer so I think don't need audio lead in othe diff
I'd suggest to remove this 00:58:470 - 01:17:670 kiai section or at least replace it w/ fontains at the start and in the end, since it's too much kiai all across the field

[Normal]
AR-1?
STR 1 instead of 2?
00:24:270 (4) - 1/2 slider or 2 circles will sounds better imo
01:38:070 (2) - align w/ the end of (1)?
01:56:070 (1,2) - I'd suggest to ctrl+J (2) to deal w/ that overlap
02:43:470 (3,1) - is this overlap is nesessary? It don't looks good imo
02:49:170 - Here comes a nice vocal part, why you've left it unmapped? Also, that mico-break makes no sence
Well, it can be told as spinnerspam, but you can place 1st here 02:48:870 - 02:50:670, circle 02:50:970 here and 2nd 02:51:270 - 02:53:520
03:14:070 (3,4) - better get start of 4 right under an end of 3

[Hard]
Dunno 'bout nowadays, earlier any MAT (was really good comunity structure, R.I.P.) or BAT can force you to remap your diff if you're abusing mid-combo spacing breaks. So if I dunno, I will not point on those.
01:20:070 - break here fixed
01:52:470 (4) - align w/ (3)?
02:09:870 (7,8) - align w/ 6?
02:39:270 (3,4) - That overlap didn't looks good imo. Consider to respace it
02:42:870 (7,8) - ^
02:49:170 - same as for normal, I'd suggest to map something here, instead of inserting break
03:22:770 - delete (1), start (2) here?

[Insane]
Is this HUGE spacing is really needed since that diff is quite fast already? I think it's boring if there isn't jumps
00:17:220 (4,5,6) - space it properly under each other
01:11:370 (3) - I'd suggest to space it away 'cause how ppl manage to read where a slider starts


Rest seems fine enough

Wolf wrote:

Hi.
From my Modding Queue.

General

  • Everything seems in order.

UWS's Normal

  • Hello, United. Want some coffee?
  1. 00:54:570 (2,3) - A blanket would fit perfectly fine here for me. In fact, I wonder why you haven't make it here, since with 00:53:670 (1,2) - it feels much, much better the flow with the blanket. And I quite like the fact that it would be closer to the center of the grid, since the next object is a spin.
  2. 01:00:570 - Feels quite empty without a circle here. I understand your point by following the vocals, but it would make a huge improvement with flow adding so. Therefore, is there any chance of adding something here? I quite like the possibility of placing the circle here under 00:59:370 (2) -. But yeah, this is up to you.
  3. 01:05:670 (1,2) - Pattern here feels somewhat weird. The stack kinda ruins the flow as well, with the "empty" tick in 01:07:170 -. Making a slider in 01:07:170 - to 01:07:770 - would be better in my opinion. Another way is making a reverse arrow in 01:07:470 - .
  4. 01:10:170 - The same as 01:00:570 - applies here.
  5. 01:44:070 (3) - Uhh, New Combo here? The whole combo 01:41:670 (1,2,3,4) - is quite long, if compared with your previous ones.
  6. 02:20:220 - Why no spin here, just like in 01:17:820 (1) - ?
  7. 02:39:270 (1) - Hmm, this shape for sliders are great for making blankets, but I dislike them very much with only themselves on the grid. This specifically slider here I would have changed for a better shape. Any chance you can do the same here? What you think?

Hard

  1. 01:24:570 - For making things consistent, I highly suggest mapping this part here to be a complement of what you did on 01:21:870 (1,2,3) - . Below an example of pattern you could try doing here. The break after 01:22:470 (3) - doesn't suit up on your diff, since in Normal and Insane, this part is completely mapped. fixed
  2. 02:58:020 - Consider making a triple stack here with 02:57:870 (7,8) - . It feels weird playing the way it is.
hmm...no change


Insane

  • Nice diff.
  1. 01:03:870 - Make a triple stack with 01:03:720 (2,3) - here? The same applies for 01:05:070 - with 01:04:920 (5,6) - .
  2. 02:35:370 (3,4,5) - Overmap here. You could have done exactly the same thing in 02:34:470 (1,2) - at this point for making things consistent.
    this notes follow vocal
  3. 02:52:470 (1) - Watch out here. Why not do something like in 00:09:570 (1) - since the melody is exactly the same thing? With this said, consider starting this slider in 02:52:770 - to 02:53:070 - .
fixed

Nice mapset.
Here, have a star:
Thanks modders and star :3
TheVileOne
General
You need two taikos.
Offset is different in the taiko.

UWS's Normal
Fun map. Only small things to consider.

00:58:470 (1,2,3) - Personally I feel the angle could be better. http://puu.sh/2WZ00.jpg Very minor change.
01:41:670 (1) - I'm not entirely sure about this. I don't really like the shape, but that's just me. I think you could improve the shape by bringing the curve part slightly lower. http://puu.sh/2WZzE.jpg The current angle just seems slightly too high.
01:41:670 (1,2,3,4) - You have hitsounds here, but they sound like blank hitsounds to me. The hitsounds lack depth here.
02:11:670 (3,1) - It would look better if the first curve of 1 matched the curve at 3 as a mirror. I think it has a better affect than the blanket with the second curve. I'm not sure if it's feasible for the next part though.
02:43:470 (3,1) - Such a weird crossover. I came up with this http://puu.sh/2WZzE.jpg It goes into the note curve perfectly.
02:46:470 (1,2,3) - Those claps >.<
02:47:670 (3) - Maybe a finish.
02:57:270 (3,4,1) - If you can get the spacing equal here it would look better.
03:00:870 (1) - Curve is too sharp. Use a softer curve.

Hard
There were multiple things I didn't agree with in this difficulty. It was largely personal opinion so I didn't mention much of what I didn't like. I had problems playing the song when the spacing increased to 1.3 and some stacks just felt awkward to play. I don't expect you to change any of these things on my behalf.

00:38:970 (5,1) - Please line up.
00:54:570 (4,5,6,7,8,9) - Transition is uneven. I don't care for the 5,6 stack, but that's just personal opinion.
01:10:470 (1) - Bad angle. I suggest curving like this instead. http://puu.sh/2XPbn.jpg (Make similar to 01:11:520 (5) - )
01:36:570 (6,1) - Alignment could be better.
01:56:970 (4,5,6,7,8,9) - I have to say this looks better upside down, because of the way the approach circles change. 01:58:170 (9,1) - Not really a fan that 9 doesn't point towards the next object though. Not sure what you can do about it though.
02:12:870 (1) - Same comment as the mirror.
02:44:070 (1,4) - Use a normal curve? These look out of place.
03:08:070 (1) - Looks slightly too low to line up perfectly with previous slider. Move to y 334
03:24:870 (1,2) - Improve how these interlock?

Insane
I'm pretty sure this song is unsightreadable. I'm not sure if that is a bad thing though. I'll leave that to be answered by someone else.

00:22:320 (9,1,2,3,4,5,6,7) - The spacing keeps change here. Keep it consistent!
00:56:670 (3,4,5,6) - Unusual transition. It doesn't seem to reflect the song very well, but I could be wrong.
02:17:670 (1,2,3,4,5,6,7,8) - Wild changes in jump spacing. The vocals weren't there to back up the wild spacing changes as in previous parts of the song. I can't play it so feel free to get a second opinion.
02:59:520 (1,2,3,4,5,6,7) - So confusing to follow ><

Good luck
MineC24
UWS's Normal
AR - 1

01:02:670 (3) - x:244 y:204
01:07:470 (2) - normal diff's hidden note -> So confuse pattern..
02:08:670 (4) - imo, NC
03:24:870 (1) - imo, change by Straight slider

Hard
00:24:420 (7) - remove 2nd slider point

look so nice pattern because so many note stack :D

ReySHeL's Oni
Open AIMod plz

00:08:062 (2,1) - Big K / Big D
00:44:062 (1) - d
01:43:312 - add k (So awkward..)
01:44:512 - ^
01:45:712 - ^

Insane
HP Drain - 1

00:18:420 (4,5) - Sooooo hard this pattern...
01:25:320 (2,3,4,5) - ummm... change pattern..?
02:00:570 (1,2) - Slightly close plz...
03:07:995 (8,1) - ????

look so nice!

Star! :)
Topic Starter
biwako

MineC24 wrote:

UWS's Normal
AR - 1

01:02:670 (3) - x:244 y:204
01:07:470 (2) - normal diff's hidden note -> So confuse pattern..
02:08:670 (4) - imo, NC
03:24:870 (1) - imo, change by Straight slider

Hard
00:24:420 (7) - remove 2nd slider point

look so nice pattern because so many note stack :D

ReySHeL's Oni
Open AIMod plz

00:08:062 (2,1) - Big K / Big D
00:44:062 (1) - d
01:43:312 - add k (So awkward..)
01:44:512 - ^
01:45:712 - ^

Insane
HP Drain - 1

00:18:420 (4,5) - Sooooo hard this pattern...
01:25:320 (2,3,4,5) - ummm... change pattern..? fixed
02:00:570 (1,2) - Slightly close plz...
03:07:995 (8,1) - ????

look so nice!

Star! :)
Thanks for mod&star :3
UnitedWeSin
Thunderstorm

Thunderstorm wrote:

Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! :D

Some suggestions.

[Overall]
Make audio lead in consistent in all diff's
I'd suggest to remove this 00:58:470 - 01:17:670 kiai section or at least replace it w/ fontains at the start and in the end, since it's too much kiai all across the field

[Normal]
AR-1?
STR 1 instead of 2?
00:24:270 (4) - 1/2 slider or 2 circles will sounds better imo
I disagree, the 1/2 repeating slider fits just fine with the drums here.

01:38:070 (2) - align w/ the end of (1)?
It is aligned, just at an angle.

01:56:070 (1,2) - I'd suggest to ctrl+J (2) to deal w/ that overlap
The overlap is on purpose, I enjoy this sort of overlap.

02:43:470 (3,1) - is this overlap is nesessary? It don't looks good imo
On purpose.

02:49:170 - Here comes a nice vocal part, why you've left it unmapped? Also, that mico-break makes no sence
Well, it can be told as spinnerspam, but you can place 1st here 02:48:870 - 02:50:670, circle 02:50:970 here and 2nd 02:51:270 - 02:53:520
Actually the break matches the music perfectly. If I had a spinner at each spot, it would make each section the same even though the music is totally different in each part.

03:14:070 (3,4) - better get start of 4 right under an end of 3
Erm, those were not my intentions so I'll keep.

Wolf

Wolf wrote:

UWS's Normal

  • Hello, United. Want some coffee?
    Got some. :3
  1. 00:54:570 (2,3) - A blanket would fit perfectly fine here for me. In fact, I wonder why you haven't make it here, since with 00:53:670 (1,2) - it feels much, much better the flow with the blanket. And I quite like the fact that it would be closer to the center of the grid, since the next object is a spin.
    Hm alright, I'll change the pattern to be centered, but I would like to keep the current placement for the 3.
  2. 01:00:570 - Feels quite empty without a circle here. I understand your point by following the vocals, but it would make a huge improvement with flow adding so. Therefore, is there any chance of adding something here? I quite like the possibility of placing the circle here under 00:59:370 (2) -. But yeah, this is up to you.
    I originally mapped a circle there, but I deleted it later. In order to keep consistency with the other kiai times, I won't add a circle, but I will remove the repeat from the 3 and have the gap start on a circle instead of a slider end. I think that helps with the empty feeling.
  3. 01:05:670 (1,2) - Pattern here feels somewhat weird. The stack kinda ruins the flow as well, with the "empty" tick in 01:07:170 -. Making a slider in 01:07:170 - to 01:07:770 - would be better in my opinion. Another way is making a reverse arrow in 01:07:470 - .
    Can't say I like the slider here. I'll add a circle and unstack.
  4. 01:10:170 - The same as 01:00:570 - applies here.
    I'm not really getting that empty feeling here, I think it's alright.

  5. 01:44:070 (3) - Uhh, New Combo here? The whole combo 01:41:670 (1,2,3,4) - is quite long, if compared with your previous ones.
    Alright then.
  6. 02:20:220 - Why no spin here, just like in 01:17:820 (1) - ?
    I guess it felt like it wasn't need, but Biwako has one there so I'll add.
  7. 02:39:270 (1) - Hmm, this shape for sliders are great for making blankets, but I dislike them very much with only themselves on the grid. This specifically slider here I would have changed for a better shape. Any chance you can do the same here? What you think?
    Honestly I don't see a problem, and it makes a nice pattern with 02:41:370 (3).

Glad to see you back Wolf.

TVO

TheVileOne wrote:

General

UWS's Normal
Fun map. Only small things to consider.

00:58:470 (1,2,3) - Personally I feel the angle could be better. http://puu.sh/2WZ00.jpg Very minor change.
Changed pattern.

01:41:670 (1) - I'm not entirely sure about this. I don't really like the shape, but that's just me. I think you could improve the shape by bringing the curve part slightly lower. http://puu.sh/2WZzE.jpg The current angle just seems slightly too high.
k

01:41:670 (1,2,3,4) - You have hitsounds here, but they sound like blank hitsounds to me. The hitsounds lack depth here.
Erm, it's just a more quiet section. I'll try to work more on the hitsounding.

02:11:670 (3,1) - It would look better if the first curve of 1 matched the curve at 3 as a mirror. I think it has a better affect than the blanket with the second curve. I'm not sure if it's feasible for the next part though.
I'll change pattern here.

02:43:470 (3,1) - Such a weird crossover. I came up with this http://puu.sh/2WZzE.jpg It goes into the note curve perfectly.
I seem to be the only one that really enjoys this kind of placement... Going to keep for now. Although I'd like to see your idea, but you posted a duplicate pick. ;_;

02:46:470 (1,2,3) - Those claps >.<
02:47:670 (3) - Maybe a finish.
Played around with both here.

02:57:270 (3,4,1) - If you can get the spacing equal here it would look better.
03:00:870 (1) - Curve is too sharp. Use a softer curve.
fixed

MineC24

MineC24 wrote:

AR - 1
Going to keep 5 for now.

01:02:670 (3) - x:244 y:204
Patterns changed.

01:07:470 (2) - normal diff's hidden note -> So confuse pattern..
Changed.

02:08:670 (4) - imo, NC
Nice, fixed.

03:24:870 (1) - imo, change by Straight slider
Keeping, I like imperfect placement. ;_;

Thank you everyone for modding!
http://puu.sh/2XUcD.osu

Sorry so late, I've been very busy. Also Biwako, maybe you're planning to add one, but you need an easier Taiko diff like TheVileOne said. It's a new rule. ><
t/92508
Topic Starter
biwako
thanks,updated.

UnitedWeSin wrote:

maybe you're planning to add one, but you need an easier Taiko diff like TheVileOne said. It's a new rule. ><
http://osu.ppy.sh/forum/t/92508
Muzukashii diff will made by ReySHeL parhaps
ReySHeL

MineC24 wrote:

ReySHeL's Oni
Open AIMod plz

00:08:062 (2,1) - Big K / Big D
00:44:062 (1) - d
01:43:312 - add k (So awkward..)
01:44:512 - ^
01:45:712 - ^

look so nice!

Star! :)
sry no change
thanks for mod!
OEvil
[Hi, From My Queue]
Sorry if my mod sucks


[General]
Tags
- Consider adding "ReySHeL" to all of your tags
- Consider adding "UWS" to all of your tags

Letter Box During Breaks:
- UWS's Normal: 1
- Hard: 1
- Insane: 1
- ReySHeL's Oni: 0
- ReySHeL's Muzu: 0
- Make It 0 (Off - Uncheck it) In All Difficulties Since You Don't Have Storyboard

Star Rating:
- UWS's Normal: 3.06 stars
- Hard: 4.89 stars Hmm, Do something about this?!?!?!?!
- Insane: 4.90 stars Hmm, Do something about this?!?!?!?!


[UWS's Normal]
It Was Nice Difficulty


[Hard]
You have Problem with NC:
- 00:36:420 (6) - Add NC.
- 00:55:320 (6) - Add NC.
- 01:31:170 (6) - Add NC.
- 01:38:520 (6) - Add NC.
- 01:57:720 (6) - Add NC.
- 01:59:970 (6) - Add NC.
- 02:47:970 (6) - Add NC.


[Insane]
Edits:
- 00:57:720 (1) - Move to {x:176 y:160}.
- 00:57:870 (2) - Move to {x:152 y:88}.
- 00:58:020 (3) - Move to {x:232 y:100}.
- 00:58:170 (4) - Move to {x:280 y:32}.
- 00:58:320 (5) - Move to {x:332 y:92}.
- 02:47:520 (1) - Move node #1 to {x:74 y:26}, move node #3 to {x:0 y:176}. If you didn't understand what i mean Just click Ctrl + G
- 02:47:970 (2) - Move to {x:56 y:228}.

Nice Song i liked it i hope it get ranked
Topic Starter
biwako

TheVileOne wrote:

General
You need two taikos.
Offset is different in the taiko.

UWS's Normal
Fun map. Only small things to consider.

00:58:470 (1,2,3) - Personally I feel the angle could be better. http://puu.sh/2WZ00.jpg Very minor change.
01:41:670 (1) - I'm not entirely sure about this. I don't really like the shape, but that's just me. I think you could improve the shape by bringing the curve part slightly lower. http://puu.sh/2WZzE.jpg The current angle just seems slightly too high.
01:41:670 (1,2,3,4) - You have hitsounds here, but they sound like blank hitsounds to me. The hitsounds lack depth here.
02:11:670 (3,1) - It would look better if the first curve of 1 matched the curve at 3 as a mirror. I think it has a better affect than the blanket with the second curve. I'm not sure if it's feasible for the next part though.
02:43:470 (3,1) - Such a weird crossover. I came up with this http://puu.sh/2WZzE.jpg It goes into the note curve perfectly.
02:46:470 (1,2,3) - Those claps >.<
02:47:670 (3) - Maybe a finish.
02:57:270 (3,4,1) - If you can get the spacing equal here it would look better.
03:00:870 (1) - Curve is too sharp. Use a softer curve.

Hard
There were multiple things I didn't agree with in this difficulty. It was largely personal opinion so I didn't mention much of what I didn't like. I had problems playing the song when the spacing increased to 1.3 and some stacks just felt awkward to play. I don't expect you to change any of these things on my behalf.

00:38:970 (5,1) - Please line up.
00:54:570 (4,5,6,7,8,9) - Transition is uneven. I don't care for the 5,6 stack, but that's just personal opinion.
01:10:470 (1) - Bad angle. I suggest curving like this instead. http://puu.sh/2XPbn.jpg (Make similar to 01:11:520 (5) - ) fixed
01:36:570 (6,1) - Alignment could be better.
01:56:970 (4,5,6,7,8,9) - I have to say this looks better upside down, because of the way the approach circles change. 01:58:170 (9,1) - Not really a fan that 9 doesn't point towards the next object though. Not sure what you can do about it though.
02:12:870 (1) - Same comment as the mirror. fixed
02:44:070 (1,4) - Use a normal curve? These look out of place.
03:08:070 (1) - Looks slightly too low to line up perfectly with previous slider. Move to y 334
03:24:870 (1,2) - Improve how these interlock? fixed

Insane
I'm pretty sure this song is unsightreadable. I'm not sure if that is a bad thing though. I'll leave that to be answered by someone else.

00:22:320 (9,1,2,3,4,5,6,7) - The spacing keeps change here. Keep it consistent!
00:56:670 (3,4,5,6) - Unusual transition. It doesn't seem to reflect the song very well, but I could be wrong.
02:17:670 (1,2,3,4,5,6,7,8) - Wild changes in jump spacing. The vocals weren't there to back up the wild spacing changes as in previous parts of the song. I can't play it so feel free to get a second opinion.
02:59:520 (1,2,3,4,5,6,7) - So confusing to follow ><

Good luck

OEvil wrote:

[Hi, From My Queue]
Sorry if my mod sucks


[General]
Tags
- Consider adding "ReySHeL" to all of your tags I forgot...fixed
- Consider adding "UWS" to all of your tags

Letter Box During Breaks:
- UWS's Normal: 1
- Hard: 1
- Insane: 1
- ReySHeL's Oni: 0
- ReySHeL's Muzu: 0
- Make It 0 (Off - Uncheck it) In All Difficulties Since You Don't Have Storyboard

Star Rating:
- UWS's Normal: 3.06 stars
- Hard: 4.89 stars Hmm, Do something about this?!?!?!?!
- Insane: 4.90 stars Hmm, Do something about this?!?!?!?!


[UWS's Normal]
It Was Nice Difficulty


[Hard]
You have Problem with NC:
- 00:36:420 (6) - Add NC.
- 00:55:320 (6) - Add NC.
- 01:31:170 (6) - Add NC.
- 01:38:520 (6) - Add NC.
- 01:57:720 (6) - Add NC.
- 01:59:970 (6) - Add NC.
- 02:47:970 (6) - Add NC.


[Insane]
Edits:
- 00:57:720 (1) - Move to {x:176 y:160}.
- 00:57:870 (2) - Move to {x:152 y:88}.
- 00:58:020 (3) - Move to {x:232 y:100}.
- 00:58:170 (4) - Move to {x:280 y:32}.
- 00:58:320 (5) - Move to {x:332 y:92}.
- 02:47:520 (1) - Move node #1 to {x:74 y:26}, move node #3 to {x:0 y:176}. If you didn't understand what i mean Just click Ctrl + G
- 02:47:970 (2) - Move to {x:56 y:228}.

Nice Song i liked it i hope it get ranked
Thanks for mod&star :3
Kawayi Rika
Hi ~ biwako ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Insane]


  1. 01:11:520 (4) - Bad flow,so use ctrl+g normal spacing to here.
  2. 01:17:745 (1) - End to 01:20:070 - and add finish to here.
  3. 01:56:070 (1,2,3,4,5,6,7) - Werid jump and bad flow.
  4. 02:42:870 (8) - Add new combo,looks long combo IMO.
  5. 03:29:370 - Add normal hitsound with 40% volume,sound much better.

[Hard]


  1. 03:21:270 - #3 kiai time end to here,same as other diffs.
  2. 01:17:670 (1) - Same as Insane.
  3. 03:29:370 - ^

[USW's Normal]


  1. Too low HP for normal diff,+1 is better.
  2. 01:17:820 (1) - Same as Insane.
  3. 02:51:270 (1,1) - Too suddenly for beginner,Merger to a spinner is better.

[ReySHeL's Oni]


  1. 00:00:876 (1) - Unsnapped circle.

[ReySHeL's Muzu]


  1. 00:00:412 (1,1,1) - Unsnapped circle.

Hope this can help you ~

Good luck ~
;)
Topic Starter
biwako

Kawayi Rika wrote:

Hi ~ biwako ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Insane]


  1. 01:11:520 (4) - Bad flow,so use ctrl+g normal spacing to here. hmm... It is not problem imo
  2. 01:17:745 (1) - End to 01:20:070 - and add finish to here. no change for consistency with other spinners
  3. 01:56:070 (1,2,3,4,5,6,7) - Werid jump and bad flow. same as 01:11:520 -
  4. 02:42:870 (8) - Add new combo,looks long combo IMO.added to 02:42:270 - for visual
  5. 03:29:370 - Add normal hitsound with 40% volume,sound much better.
fixed

[Hard]


  1. 03:21:270 - #3 kiai time end to here,same as other diffs. fixed
  2. 01:17:670 (1) - Same as Insane. same as Insane
  3. 03:29:370 - ^
fixed

[USW's Normal]

fixed

  1. Too low HP for normal diff,+1 is better.
  2. 01:17:820 (1) - Same as Insane.
  3. 02:51:270 (1,1) - Too suddenly for beginner,Merger to a spinner is better.

[ReySHeL's Oni]


  1. 00:00:876 (1) - Unsnapped circle.
fixed

[ReySHeL's Muzu]


  1. 00:00:412 (1,1,1) - Unsnapped circle.
fixed

Hope this can help you ~

Good luck ~
;)
Thanks for mod~
bokito
Hi~biwako
Maybe my mod can not help you
I'm a noob modder >.<
[Insane]
00:28:770 (2,6) - The star overlap
00:22:470 (1,5) - 5 end overlap 1 star
00:36:870 (1,5) - overlap? < <
00:38:970 (1,2,3,4) - You do not think these straight enough ? or You deliberately put?
01:11:370 - well so good
01:29:520 (9,1,3) - overlap
02:53:520 (1,7) - ^
02:54:870 (1) - NC
03:08:820 (3,4) - ctrl+g If 3 in x496 y 192 I think that is so hard http://osu.ppy.sh/ss/794870

[Hard]
00:39:270 (1,2) - move up a little
00:49:770 (2,3) - ^
02:04:170 (3) - move whit 4 overlap?

[Normal]
03:14:520 (4) - x84 y292
03:24:870 (1) - x248 y 148

wow good map!
Topic Starter
biwako

bokito wrote:

Hi~biwako
Maybe my mod can not help you
I'm a noob modder >.<
[Insane]
00:28:770 (2,6) - The star overlap
00:22:470 (1,5) - 5 end overlap 1 star
00:36:870 (1,5) - overlap? < < fixed
00:38:970 (1,2,3,4) - You do not think these straight enough ? or You deliberately put?
01:11:370 - well so good
01:29:520 (9,1,3) - overlap
02:53:520 (1,7) - ^
02:54:870 (1) - NC
03:08:820 (3,4) - ctrl+g If 3 in x496 y 192 I think that is so hard http://osu.ppy.sh/ss/794870

[Hard]
00:39:270 (1,2) - move up a little fixed
00:49:770 (2,3) - ^
02:04:170 (3) - move whit 4 overlap?

[Normal]
03:14:520 (4) - x84 y292
03:24:870 (1) - x248 y 148

wow good map!
thanks~
ReySHeL
少し編集したので更新お願いしますm(_ _)m
http://puu.sh/39qPa.zip
Topic Starter
biwako
updateしました!
UnitedWeSin
Last suggestion not fixed. I don't see a problem. :)
Thanks for modding!
http://puu.sh/39VL2.osu
Topic Starter
biwako
updated!
zorefire
Queue
[Normal]
  1. 00:32:670 (2) - slider off screen a little
  2. 00:33:270 (3) - ^
  3. 00:38:070 (3) - ^
  4. 01:47:370 (2) - ^
  5. 01:48:870 (1) - ^
  6. 02:10:470 (1) - ^
  7. 02:18:870 (3) - ^
[Hard]
Sorry for poor mod :(
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