Inb4 S and SS image suggestion for EZ, HT, and SO mod tanking ranking. (Stupid typo lol)
Not really. The rest of Soaprman's post talks about doing it by giving qualities to the image... which means you'd only need 4 things, not 2^4. The question would be how to skin that... you'd need some sort of system of overlays (the order that that stack would probably need to be set in the skin.ini, because different designs will require different orders). For example, it would be pretty easy to "redden" the S for HR (as suggested), you'd just need to make the HR layer a transparent red blob where you want to apply the reddening.deadbeat wrote:
why do we need that many. that seems like too much. lybydose's idea was betterSoaprman wrote:
Use a big S that blocks other stuff on the results screen for Easy.
So for this you'd need what, sixteen colors total?
Normal
HR
HD
DT
FL
HR+HD
HR+DT
HR+FL
HD+DT
HD+FL
DT+FL
HR+HD+DT
HR+HD+FL
HR+DT+FL
HD+DT+FL
HR+HD+DT+FL
Peppy will probably faint when he sees this lolSoaprman wrote:
Use a big S that blocks other stuff on the results screen for Easy.
So for this you'd need what, sixteen colors total?
Normal
HR
HD
DT
FL
HR+HD
HR+DT
HR+FL
HD+DT
HD+FL
DT+FL
HR+HD+DT
HR+HD+FL
HR+DT+FL
HD+DT+FL
HR+HD+DT+FL
Anyone wanna come up with a way to account for all those? It'd certainly take some time to learn which colors go with which, too.
Perhaps it might be easier to give qualities to the S image, like reddened for hard rock, translucent for hidden, motion blur for double time, blackened for flashlight. Then you could tell which mods it has by what effects have been applied to the S. I know two of those examples are colors, which is fine. Doing a hue and a black/white is fine. Adding more colors is what gets hairy.
boat wrote:
I quite frankly don't care
Because it's already listed in detail just a tiny bit further to the right.Purple wrote:
so why not take things further?
It doesn't need to be taken further.boat wrote:
this is no harder to read than that
Why?she wrote:
something special for DT/HR would be great
This is stupid and useless, but I do see use for what Luna proposed, as in having the option to skin the additional separate mod ranks to with greater ease sort out through your own scores.Purple wrote:
It's not about finding scores. As my post stated, it's about additional visibility given to players who work hard for a unique score e.t.c
AR10.86+ records are perfect examples of the unique scores I've been talking about. If this feature request is implemented the way I would want it, this map would have spots 1-2, 3-6, 7-50 show up in three different colors. I'm talking about my way because I don't know what peppy is able/willing to do. If each difficulty mod is given a color, I assume he could code something to mix the colors together for the different mod combinations.she wrote:
It's great to be able to find DT+HR plays at first glance between all the DT+HD plays. DT+HR usually means ar10.86 or higher which is fun and impressive to watch.