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fripSide - sister's noise (TV Size) [Osu|Taiko]

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Jenny
Shistas Noise
Midasmens
irc mod
SPOILER
20:03 DarknessAngel: hi 小米 能接mod吗 ? /.\
20:42 Midasmens: 啊
20:44 DarknessAngel: 啊
20:54 Midasmens: 刚刚看到 orz
20:54 Midasmens: 对不起w
20:56 DarknessAngel: 如果你能回答我的问题我会更高兴/.\
21:02 Midasmens: 試試看 orz
21:02 Midasmens: 好久没mod了
21:02 Midasmens: 多多见谅
21:05 DarknessAngel: 这样就感激不尽了.. mod难找 T.T
21:05 DarknessAngel: http://osu.ppy.sh/s/88185
21:34 Midasmens: 好图
21:34 Midasmens: orz
21:36 DarknessAngel: ... lol
21:36 Midasmens: 瓦就irc吐点槽吧
21:37 DarknessAngel: 哦
21:38 Midasmens: insane
21:38 Midasmens: OD有點低
21:39 Midasmens: 7-8
21:39 Midasmens: 为啥那么多颜色 orz(吐槽而已
21:39 DarknessAngel: 看全难度OD分布是 3456 故意的ww
21:40 Midasmens: 噗噗噗
21:40 DarknessAngel: 多颜色好看xD
21:41 Midasmens: 玩的时候发觉一个地方有點不舒服
21:42 Midasmens: 其他还好
21:42 Midasmens: 00:40:126 (1,2,3,4,5) -
21:42 Midasmens: 总感觉节奏有點问题呢
21:42 Midasmens: 00:40:542 - 这里是不是应该有个音?
21:43 Midasmens: 00:40:438 (3) - 这个note没有必要的感觉
21:43 Midasmens: 00:41:792 (1,2,3,4) - 做成这样挺好的 :3
21:44 DarknessAngel: 大概是我跟的音跟别人想得不同吧
21:44 Midasmens: 也许呢~
21:44 Midasmens: 嘛。。。。建议而已
21:44 DarknessAngel: 嘛 我再改改吧
21:44 Midasmens: (瓦这里被坑了而已
21:45 DarknessAngel: 推測是節奏轉換和跳造成的confusing /.\
21:45 Midasmens: 嗯嗯
21:46 Midasmens: 00:55:125 (1,2,3) - 这里不错~~ 跟vocal也对~~ 但是瓦对音乐里的鼓点感兴趣
21:48 DarknessAngel: 啊 說到這個 我應該把間距加大的 我不太習慣跟鼓點/.\
21:48 Midasmens: 哦哦
21:48 Midasmens: (都是建议
21:51 DarknessAngel: 好 還有嗎
21:52 Midasmens: 应该没了
21:53 DarknessAngel: 哦 所以說是1難度還是full mod ?
21:53 Midasmens: 其它也看看吧
21:53 Midasmens: hard
21:54 DarknessAngel: 恩恩OAQ
21:54 Midasmens: 00:13:875 (2,3,4) -
21:54 Midasmens: 第一次玩时候有點读图障碍(可能自己弱
21:54 DarknessAngel: .
21:54 Midasmens: 00:14:917 (6) - 故意不叠的么?
21:54 DarknessAngel: 我想當成這難度的特色OAQ
21:55 DarknessAngel: 看完之後你就知道啦;D
21:55 Midasmens: 后面的这个梗就没事
21:57 Midasmens: 00:25:126 (1) - 其余难度都是在 00:26:792 结尾的 (吐槽而已
21:59 DarknessAngel: 因為是Hard所以要給1/1拍的空間讓玩家反應 insane1/2拍就沒關係 然後EZ和NM是因為做結尾必須在長白線;D
21:59 DarknessAngel: 因為是Hard所以要給1/1拍的空間讓玩家反應 insane1/2拍就沒關係 然後EZ和NM是因為做結尾必須在長白線;D
21:59 Midasmens: (吐槽而已啦 x3
21:59 DarknessAngel: 知道啊 只是說明一下ww
22:00 Midasmens: 01:05:542 (4) - 都快出去了 orz
22:01 DarknessAngel: 原本"已經"出去了 但是現在是合格範圍內囉233
22:01 DarknessAngel: 之前被挑過@@
22:01 Midasmens: hard差不多了
22:01 DarknessAngel: 恩
22:03 Midasmens: 00:59:500 (3) - 做成折返多好 (建议
22:04 Midasmens: 01:02:834 (3) - 原来这里有啊
22:05 Midasmens: 01:16:167 (3) - 也考虑折返一下(建议
22:05 DarknessAngel: 為什麼要折返:O
22:05 Midasmens: 嘛
22:05 Midasmens: 后面有这样的梗于是。。。。
22:06 DarknessAngel: 01:16:375 (4) - 話說這裡折返的話你要我怎麼改後面;_;
22:06 Midasmens: normal可以叠的吧?
22:09 Midasmens: sorry
22:09 Midasmens: 掉线了 lol
22:09 DarknessAngel: lol
22:10 Midasmens: 话说normal可以叠么?
22:10 DarknessAngel: ?
22:10 Midasmens: http://osu.ppy.sh/ss/713501
22:10 DarknessAngel: 怎樣的疊法?
22:11 Midasmens: 这样不知好不好 orz
22:11 Midasmens: 截图了
22:12 Midasmens: 然后前面 00:59:501 (3) -
22:12 DarknessAngel: 我個人是覺得連續不同長短的折返華調會讓一些玩家措手不及:O
22:13 DarknessAngel: 滑條*
22:13 Midasmens: 那好嘛
22:13 Midasmens: (建议啦 xD
22:13 Midasmens: 没什么的
22:13 DarknessAngel: 你該不會要叫我跟所有vocal吧 不能這樣啦>< 畢竟是NM ;w;
22:14 Midasmens: 嘛~ 瓦的实际想法是这样的呢 :3
22:14 Midasmens: http://osu.ppy.sh/ss/713507
22:15 Midasmens: 比如这样 (逃~
22:15 Midasmens: xD
22:16 DarknessAngel: 是很好看啦 不過我覺得這梗在Hard比較適用:O
22:21 Midasmens: easy没什么说的了
22:22 Midasmens: 总体来说好图呢
22:22 Midasmens: 嗯~ 好了 就这些
22:23 DarknessAngel: 恩恩謝謝了 幫大忙了TvT
22:23 Midasmens: (家里音响不好~ 耳机坏了 音效就不看了呐
22:23 DarknessAngel: 恩

炮姐!好图! ;) ;) ;)
[CSGA]Ar3sgice
喵喵


Insane

  1. 00:12:417 (3) - 这里放软一点 http://osu.ppy.sh/ss/715011
  2. 00:13:459 (1) - 这里是3/4吧0,0
  3. 00:16:792 (1) - ^
  4. 00:54:084 (5) - 这里间距小的有点纠结, 建议把间距稍微大一点比较好看0,0
  5. 00:56:792 (1) - 读不懂0,0 这样是不是好打一点 http://osu.ppy.sh/ss/715022
  6. 00:58:250 (7) - 变速串好评!
  7. 01:03:771 (2) - 打着有点恶俗0.0 放到蓝(5)的地方就可以了, 这个有点太远。。
  8. 01:06:584 (8) - 叠在那里打的时候就飞了233 放这里吧 http://osu.ppy.sh/ss/715026
Hard

  1. 00:57:000 (1) - 有点太不科学
  2. 01:00:542 (2) - 往外走一点比较好看... http://osu.ppy.sh/ss/715062
  3. 01:05:542 (4) - 这个note出去了
Normal

  1. 00:01:376 (3) - 有点蛋疼的感觉 建议 http://osu.ppy.sh/ss/715073
Easy

  1. 00:54:084 (2,4) - hitburst
[-Google-]
喵~我也来试试mod大大的图 :D

我尽力QxQ

[General]

Kiai time 是不是长了点X.X

[Easy]
00:14:500 (2) -
00:40:126 (1) -
00:55:125 (4) -
三个木snap的滑条
00:54:084 (2) - 往后移到白线?

[Normal]
00:15:125 (3) -
00:55:125 (3) -
01:00:125 (4) -
还是三个木snap的滑条X.x
其他木有看出来什么问题 XD

[Hard]
好难QxQ
有不少地方感觉不顺0.0
比如这里00:14:709 (5,6) -
还有这里00:23:459 (1,2,3,4,5,6) -
好多0.0
但是既然说这是你风格就算啦
00:06:792 (1,2,3,4,1,2,3) - 和NM一样诶0.0
00:30:959 (3,4,5) - 00:34:292 (3,4,5) - 00:37:626 (3,4,5) - 因为被吐槽多了对多余三连有点敏感0.0无视我QxQ
00:30:959 (3,4,5) - 高到HP Bar了0.0
00:49:292 (3,4) - 为什么是两个slider呢0.0
00:52:938 (3) - 感觉……可以删?
00:54:188 (5) - ^
01:27:626 (3,4,5) - 觉得。。有点密了?

[Insane]
FC不能0.0
一开始到00:06:376 - 全是单音会不会有点单调了?
00:13:459 (1) - 00:16:792 (1) - 01:11:792 (1) - 全部延长1/4 ?
01:26:792 (7) - 既然鬼畜就到底嘛ww把这个滑条拆开来么?

然后和HARD一样有不少的00:41:167 (1,2,3) - 这种三联……我觉得是可以和hard有点区分度啦(只是想让hard简单点罢了/.\)
其他的虽然有些地方觉得有点赶……但是仔细一听都是有Vocal的 /.\

[]
最后吐槽一句……为什么我就选了一个慢曲子做我的1st map呢QxQ

加油↖(^ω^)↗

[]
EDIT:
CTB模式基本好评~喵说明至少左右跳基本都是很符合曲子节奏的啦……有几个地方不舒服的下次我游戏里说w
zx_baka_0502442
http://puu.sh/2F36A.rar
update 抱歉這麼慢更新QAQ
Topic Starter
DarknessAngel

[-Google-] wrote:

喵~我也来试试mod大大的图 :D

我尽力QxQ

[General]

Kiai time 是不是长了点X.X

[Easy]
00:14:500 (2) -
00:40:126 (1) -
00:55:125 (4) -
三个木snap的滑条
00:54:084 (2) - 往后移到白线?

[Normal]
00:15:125 (3) -
00:55:125 (3) -
01:00:125 (4) -
还是三个木snap的滑条X.x
其他木有看出来什么问题 XD

[Hard]
好难QxQ
有不少地方感觉不顺0.0
比如这里00:14:709 (5,6) -
还有这里00:23:459 (1,2,3,4,5,6) -
好多0.0
但是既然说这是你风格就算啦
00:06:792 (1,2,3,4,1,2,3) - 和NM一样诶0.0
00:30:959 (3,4,5) - 00:34:292 (3,4,5) - 00:37:626 (3,4,5) - 因为被吐槽多了对多余三连有点敏感0.0无视我QxQ
00:30:959 (3,4,5) - 高到HP Bar了0.0
00:49:292 (3,4) - 为什么是两个slider呢0.0
00:52:938 (3) - 感觉……可以删?
00:54:188 (5) - ^
01:27:626 (3,4,5) - 觉得。。有点密了?

[Insane]
FC不能0.0
一开始到00:06:376 - 全是单音会不会有点单调了?
00:13:459 (1) - 00:16:792 (1) - 01:11:792 (1) - 全部延长1/4 ?
01:26:792 (7) - 既然鬼畜就到底嘛ww把这个滑条拆开来么?

然后和HARD一样有不少的00:41:167 (1,2,3) - 这种三联……我觉得是可以和hard有点区分度啦(只是想让hard简单点罢了/.\)
其他的虽然有些地方觉得有点赶……但是仔细一听都是有Vocal的 /.\

[]
最后吐槽一句……为什么我就选了一个慢曲子做我的1st map呢QxQ

加油↖(^ω^)↗

[]
EDIT:
CTB模式基本好评~喵说明至少左右跳基本都是很符合曲子节奏的啦……有几个地方不舒服的下次我游戏里说w
unsnapped sliders have been fixed.
除此之外没怎么改;w;
我看了下你说的不顺的地方,基本上就是些逆向折返跳,3角跳和notes跟slider搭配的各种跳跃组合
我还没听过别人对这些有过抱怨或是觉得不顺之类的,自己在玩的时候也没特别感到有压迫
尤其是逆向折返跳,这在Insane挺常见的
flow的概念有些难解释,大概只能靠自己感觉了o:

然后看完Hard的mod,比较深刻的是感觉你比较少打图,或是说对节奏的fu (feeling)还没发展开

还有,我不是专门做CTB难度的,所以不顺也没办法啦OAQ

总而言之,有什么问题in-game提出,虽说我最近忙着考试-.-


[CSGA]Ar3sgice wrote:

喵喵 //喵喵


Insane

  1. 00:12:417 (3) - 这里放软一点 http://osu.ppy.sh/ss/715011 //k
  2. 00:13:459 (1) - 这里是3/4吧0,0 //故意不要3/4的,因为想跟后面的部分作区别
  3. 00:16:792 (1) - ^ //^
  4. 00:54:084 (5) - 这里间距小的有点纠结, 建议把间距稍微大一点比较好看0,0 //唔,这是这难度的设定/.\
  5. 00:56:792 (1) - 读不懂0,0 这样是不是好打一点 http://osu.ppy.sh/ss/715022 //我想说间距大点比较有强调作用,但既然你这么说我就改了
  6. 00:58:250 (7) - 变速串好评! // \:D/
  7. 01:03:771 (2) - 打着有点恶俗0.0 放到蓝(5)的地方就可以了, 这个有点太远。。 //我觉得这边大才好=w=
  8. 01:06:584 (8) - 叠在那里打的时候就飞了233 放这里吧 http://osu.ppy.sh/ss/715026
    //其实我也飞过233,用其它方式改了
Hard

  1. 00:57:000 (1) - 有点太不科学 //这是很科学的变速啦=w=
  2. 01:00:542 (2) - 往外走一点比较好看... http://osu.ppy.sh/ss/715062 //调了一下
  3. 01:05:542 (4) - 这个note出去了 //不管 (这一定要改么.. OAQ)
Normal

  1. 00:01:376 (3) - 有点蛋疼的感觉 建议 http://osu.ppy.sh/ss/715073
    //我挺喜欢这个梗的说=3=
Easy

  1. 00:54:084 (2,4) - hitburst //改了-.-
谢谢你们的mod ~ \:D/

taiko diffs updated.
aabc271
As requested by DarknessAngel, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Suggestions that have no effects on gameplay

-----------------------

[zx_baka_0502442's Taiko]

Consider using a short form of your name as the diff name ? ( eg sth like zx's Taiko )

HP 10, OD 3 seem to be too extreme. HP 10 is too high for sure and OD 3 seems to be too lenient. Try sth like HP 6, OD 5 ?

Honestly speaking, this map seems to be overmapped. The patterns and hitsounds are also too random imo. See the box for details.

00:26:792 ( 132 ) - x1.15 this note to avoid unnecessary stacks

01:18:459 ( 11 ) - x1.15 this please. This makes the 1/4 unnecessarily misleading x_x

01:28:459 ( 68 ) - Please x1.10 this. Same reason

Details
Hitsounds 先不吐槽了, 說說特別違和的地方就算了

00:03:667 ( 11 ) - 把這移後 1/4 到 00:03:771 ? 現時的根本不符合音樂 x_x

00:23:459 ( 113 ~ 121 ) - 大圓感覺是亂放的... 考慮只放在 113, 117, 121 ?

01:22:001 ( 34 ~ 41 ) - ^, 最多放在 37, 41 好了...

01:25:334 ( 51 ~ 58 ) - ^, 最多放在 54, 58 好了...

00:26:792 ( 132 ~ 146 ) - 遊玩時 notes 的違和感很大...

00:33:667 ( 168 ~ 174 ) - 感覺長 streams 不怎配合得好, 音樂沒那麼強烈啊...

00:37:730 ( 193 ~ 200 ) - ^

00:43:459 ( 3 ~ 21 ) - ^, 不要放太多 1/4s x_x

00:48:251 ( 36 ~ 45 ) - ^

00:52:626 ( 1 ) - 這裡加 spinner 略怪, 音樂還沒完結吧

嗯, 之後再 mod, 先別 kd
zx_baka_0502442
thank aabc >W<
大部分已採用
另外 http://puu.sh/2FDo4.txt 一位幫mod碰友
00:05 zx_baka_0502442: hi
00:05 Wolfjkeee: hello D:
00:06 zx_baka_0502442: can you help me mod taiko diff??
00:06 Wolfjkeee: okay:3
00:06 zx_baka_0502442: :DDDDDDD
00:06 Wolfjkeee: ofc!
00:06 *zx_baka_0502442 is listening to [http://osu.ppy.sh/b/243913 fripSide - sister's noise (TV Size)]
00:06 zx_baka_0502442: and
00:06 *zx_baka_0502442 is listening to [http://osu.ppy.sh/b/197147 Black Raison d'etre - Inside Identity (TV Size)]
00:08 Wolfjkeee: I am in your friends?
00:08 Wolfjkeee: :3
00:08 zx_baka_0502442: ?
00:08 zx_baka_0502442: yeah
00:09 Wolfjkeee: screen ? :O
00:09 *Wolfjkeee is editing [http://osu.ppy.sh/b/243913 fripSide - sister's noise (TV Size) [zx_baka_0502442's Taiko Oni]]
00:10 Wolfjkeee: 00:14:396 need circle red
00:12 zx_baka_0502442: k
00:16 Wolfjkeee: 01:23:876 need circle blue
00:17 Wolfjkeee: 01:23:980 need circle red
00:18 Wolfjkeee: 01:24:188 need change red for blue
00:19 zx_baka_0502442: ok
00:19 Wolfjkeee: and
00:19 Wolfjkeee: http://puu.sh/2FDg8.jpg
00:20 Wolfjkeee: ok?
00:20 zx_baka_0502442: OAO!?
00:20 Wolfjkeee: :3
00:20 Wolfjkeee: moment
00:21 Wolfjkeee: 01:24:501 need circle blue
00:21 Wolfjkeee: 01:24:605 delete circle red
00:22 Wolfjkeee: 01:24:709 need circle blue
00:22 zx_baka_0502442: ok w
00:22 Wolfjkeee: 01:24:813 too circle blue
00:22 Wolfjkeee: 01:24:917 too circle blue =)
00:22 Wolfjkeee: good map!
00:22 Wolfjkeee: good luck in your map bro
00:22 Wolfjkeee: i can dling your second map
00:23 Wolfjkeee: :3 and modding ofc
00:23 zx_baka_0502442: thank you >W<


http://puu.sh/2FEmA.rar update!!
ReySHeL
requested by DarknessAngel & [Kirisame-Marisa]
sorry for being late ;w;

[General]
  1. remove the 『Taiko』 from the difficulties name since it's no longer necessary
[zx_baka_0502442's Oni]
  1. 00:03:042 (7) - remove finish
  2. 00:03:667 (11) - move to 00:03:771 -
  3. 00:23:667 (114,118,120) - remove finish and 00:23:459 (113) - add finish
  4. 00:27:209 (133,134,135,137,140,141) - remove finish
  5. 00:52:626 (1) - i put a notes
  6. 01:00:855 (18) - k
  7. 01:22:001 - ~ 01:28:459 - please reduce the big notes
  8. 01:28:667 (1) - i think there is no need to spinner


[Yia's Muzukashii]
  1. 00:13:459 (33) - add finish
  2. 00:19:917 (58,59,60) - kkd is too hard at Muzukashii please unified ddd or kkk
  3. 00:31:376 (103) - k follow the vocal
  4. 00:38:459 (128) - d
  5. 00:54:084 (181,182) - dk is too hard at Muzukashii please unfied dd or kk
  6. 00:58:459 (1) - add finish
  7. 01:03:459 (21) - k
  8. 01:04:917 (26,27,28) - you know what i say
  9. 01:06:376 (32,33,38,39) - remove finish
  10. 01:10:751 (48,49,50) - ddd or kkk plz
  11. 01:16:792 (72) - k
  12. 01:18:251 (77,78,79) - here too

GL~
[Kirisame-Marisa]

ReySHeL wrote:

requested by DarknessAngel & [Kirisame-Marisa]
sorry for being late ;w;

[General]
  1. remove the 『Taiko』 from the difficulties name since it's no longer necessary
Fixed

[Yia's Muzukashii]
  1. 00:13:459 (33) - add finishFixed
  2. 00:19:917 (58,59,60) - kkd is too hard at Muzukashii please unified ddd or kkk cheange to ddd and 00:19:709 - change to k;also01:04:709 (25,26,27,28) - &01:18:042 (76,77,78,79) - ,too
  3. 00:31:376 (103) - k follow the vocal Fixed
  4. 00:38:459 (128) - d Fixed
  5. 00:54:084 (181,182) - dk is too hard at Muzukashii please unfied dd or kk change to kk
  6. 00:58:459 (1) - add finish Fixed
  7. 01:03:459 (21) - k Fixed
  8. 01:04:917 (26,27,28) - you know what i say XD Fixed,too
  9. 01:06:376 (32,33,38,39) - remove finish Fixed
  10. 01:10:751 (48,49,50) - ddd or kkk plz change to ddd
  11. 01:16:792 (72) - k X
  12. 01:18:251 (77,78,79) - here tooFixed the same,too

GL~
Thanks ReySHeL's mod
Update
http://puu.sh/2G9Yt.rar
Topic Starter
DarknessAngel
TK diffs uploaded.
ReySHeL
IRC mod ~
no kd
[Yia's Oni]
SPOILER
22:12 ReySHeL: IRC ok?
22:12 [Kirisame-Marisa]: ok~it will be fine
22:14 ReySHeL: 00:33:042 (161) - remove finish?
22:14 [Kirisame-Marisa]: wati i check
22:15 [Kirisame-Marisa]: ok accept
22:17 ReySHeL: 00:38:771 (186) - move to 00:38:876 - 00:39:084 (187) - move to 00:39:188 -
22:17 ReySHeL: 00:46:167 - add d
22:18 [Kirisame-Marisa]: ok
22:18 [Kirisame-Marisa]: FIXED
22:19 ReySHeL: 00:56:167 (274,275,276,277,278) - ddkkd?
22:20 [Kirisame-Marisa]: hmm i think...
22:20 [Kirisame-Marisa]: ok! np
22:21 ReySHeL: 00:13:459 (57) - and 00:58:459 (1) - add finish
22:22 ReySHeL: 01:06:376 (48,49,56,57) - remove finish
22:23 [Kirisame-Marisa]: OK
22:25 ReySHeL: 01:11:167 (1) - too short spinner?
22:25 [Kirisame-Marisa]: yeah
22:26 [Kirisame-Marisa]: but how i can do to replace it?
22:26 [Kirisame-Marisa]: whit slider is not good
22:26 ReySHeL: put a notes?
22:26 [Kirisame-Marisa]: ok
22:27 [Kirisame-Marisa]: I add a big K on 01:11:376 -
22:27 [Kirisame-Marisa]: how abut that?
22:29 ReySHeL: 01:11:167 - add d?
22:30 [Kirisame-Marisa]: ok!
22:30 [Kirisame-Marisa]: hmm..i'll remove 2 notes later
22:31 ReySHeL: which part?
22:31 [Kirisame-Marisa]: i'm not sure
22:31 [Kirisame-Marisa]: because i want fc is 444
22:31 ReySHeL: oh
22:31 [Kirisame-Marisa]: now is 446
22:32 ReySHeL: yea
22:32 ReySHeL: thats all
22:32 ReySHeL: good luck!
22:32 [Kirisame-Marisa]: ok~~
22:32 [Kirisame-Marisa]: thx very much

GL
[Kirisame-Marisa]

ReySHeL wrote:

IRC mod ~
no kd
[Yia's Oni]
SPOILER
22:12 ReySHeL: IRC ok?
22:12 [Kirisame-Marisa]: ok~it will be fine
22:14 ReySHeL: 00:33:042 (161) - remove finish?
22:14 [Kirisame-Marisa]: wati i check
22:15 [Kirisame-Marisa]: ok accept
22:17 ReySHeL: 00:38:771 (186) - move to 00:38:876 - 00:39:084 (187) - move to 00:39:188 -
22:17 ReySHeL: 00:46:167 - add d
22:18 [Kirisame-Marisa]: ok
22:18 [Kirisame-Marisa]: FIXED
22:19 ReySHeL: 00:56:167 (274,275,276,277,278) - ddkkd?
22:20 [Kirisame-Marisa]: hmm i think...
22:20 [Kirisame-Marisa]: ok! np
22:21 ReySHeL: 00:13:459 (57) - and 00:58:459 (1) - add finish
22:22 ReySHeL: 01:06:376 (48,49,56,57) - remove finish
22:23 [Kirisame-Marisa]: OK
22:25 ReySHeL: 01:11:167 (1) - too short spinner?
22:25 [Kirisame-Marisa]: yeah
22:26 [Kirisame-Marisa]: but how i can do to replace it?
22:26 [Kirisame-Marisa]: whit slider is not good
22:26 ReySHeL: put a notes?
22:26 [Kirisame-Marisa]: ok
22:27 [Kirisame-Marisa]: I add a big K on 01:11:376 -
22:27 [Kirisame-Marisa]: how abut that?
22:29 ReySHeL: 01:11:167 - add d?
22:30 [Kirisame-Marisa]: ok!
22:30 [Kirisame-Marisa]: hmm..i'll remove 2 notes later
22:31 ReySHeL: which part?
22:31 [Kirisame-Marisa]: i'm not sure
22:31 [Kirisame-Marisa]: because i want fc is 444
22:31 ReySHeL: oh
22:31 [Kirisame-Marisa]: now is 446
22:32 ReySHeL: yea
22:32 ReySHeL: thats all
22:32 ReySHeL: good luck!
22:32 [Kirisame-Marisa]: ok~~
22:32 [Kirisame-Marisa]: thx very much

GL
THX again!
upload
http://puu.sh/2GbOD.rar
ampzz
Requested mod as given in my modding queue.

General
The offset I found was incorrect and very late (+14); use 112 instead.

Another thing I found was a bunch of notes were unsanpped by 1 ms.

Not really a fan of the custom hitsound choice; the default normal and soft samplesets would've worked really nice for this.

Note: All of these mods are without the offset correction being implemented.

Easy

  1. 00:03:459 (1,2,3,4,5,6,1) - This is really clustered with overlaps which is confusing for beginner players if you ask me.
  2. 00:20:126 (1,2,3) - Blanket the (2) better like so -
  3. 00:23:042 (4,1,2,3,4) - Honestly would have had the (4) act as the start for a sakura pattern instead of the square you have it lead in to as 00:21:376 (2,2) - is a messy overlap.
  4. 00:30:126 (1,2,3,4) - Didn't really like this. I know you're trying to follow the vocals but it's a difficult rhythm to listen to. I would actually advise to simplify this to just be 1/1 sliders with a bit of a gap.
  5. 00:33:459 (1,2) - I wouldn't have bothered with having the (2) and instead just used a repeat end on (1) instead.
  6. 00:35:126 (3,4) - Same as above.
  7. 00:41:792 (2,1) - Blanket the (2) better like so -
  8. 00:46:792 (1) - Extend this to end on 00:47:626 - instead to simplify the rhythm and to map the vocals better.
  9. 00:48:459 (3) - Same as above.
  10. 00:50:959 (2,4) - Would sort of prefer this entire thing to be revised so it doesn't actually overlap at all; it is an easy after all.
  11. 00:53:459 (1,2,3) - Would recommend to just change this to be two 1/1 sliders instead for an easier read and vocal cohesion.
  12. 00:56:792 (1,2) - The fact the (2) slider starts underneath the body of (1) isn't exactly nice, especially considering the AR. Remap is so that there is no overlap occurring at all.
  13. 01:05:542 (2,4) - If you are going to keep stuff like this at least make it so the slider end is completely visible.
  14. 01:09:292 (2) - Touches HP bar -
  15. 01:10:125 (3) - Move this over to x:148 for a more natural flow into the next slider.
  16. 01:23:459 (3,3) - Kind of messy; would suggest to tidy it up.

Normal

  1. 00:00:125 (1,2,3,4,5) - I know the synth has weird timing like this but I would really recommend simplfying the rhythm to something like you did in the Easy instead. There's a spacing inconsistency on this anyhow 00:01:376 (3,4) - .
  2. 00:22:417 (4,5,6) -Would advise to change how you have it to something like -
    SPOILER
    00:22:417 - Circle.
    00:22:626 - 1/2 slider.
    00:23:042 - 1/2 slider.
  3. 00:23:459 (7) - NC this and remove the NC from 00:23:876 (1) -
  4. 00:23:876 (2,3,4,5) - Any particular reason why these suddenly go for 1.2x spacing as the rest of this has been uniform and snapped to 1.0x?
  5. 00:30:126 (1,2,3,4,5,6) - In all honestly I feel this combo rhythm would do a lot better -
    SPOILER
    00:30:126 - 1/1 slider.
    00:30:751 - 3/2 slider.
    00:31:584 - Circle.
    00:31:792 - 1/1 slider.
    00:32:417 - Circle.
    00:32:626 - 1/1 slider.
    00:33:251 - Remove the circle here or keep it, your choice.
  6. 00:33:459 (1,2) - Would advise changing this out for -
    SPOILER
    00:33:459 - 1/1 slider.
    00:34:084 - 1/1 slider.
  7. 00:35:126 (4,5) - Same as above but with either: the final slider lasting an extra 1/2 tick or a circle placed on 00:36:376 -.
  8. 00:38:251 (2) - until 00:39:917 - I would recommend to use this rhythm instead -
    SPOILER
    00:38:251 - Circle.
    00:38:459 - 1/1 slider with a repeat.
    00:39:709 - Circle.
    00:39:917 - Circle.
  9. 00:42:834 - Either add a circle here or change 00:42:625 (4) - to be a 1/2 slider too since you've been mapping to the drum sound.
  10. 00:44:292 (2) - From here onwards; why are you using normal whistles for? They sound so out of place.
  11. 00:59:084 (2,3) - Eh? This doesn't sound nice at all. I would've gone for something like -
    SPOILER
    00:59:084 (2) - 1/1 slider.
    00:59:709 - Circle.
  12. 01:02:209 (2) - Another weird bit. You half map the vocals and forget the rest of it. Either add a circle on 01:02:626 - or something else.
  13. 01:04:292 (5,6) - Didn't understand why you had this as circles. Have this as a 1/1 slider.
  14. 01:04:917 (7) - No, this does not sound nice at all. Place a circle on 01:04:917 - and another (or a slider start) on 01:05:126 - with the NC there.
  15. 01:06:584 (3) - Another weird thing. Why have a 1/2 slider end on the stanza? It's really never a good idea.
  16. 01:12:834 (3,4) -
    01:13:459 (5,6) - Messy with the (6) slider start being hidden under the previous slider body a bit is ugly in my opinion.
  17. 01:15:542 (2,3) - Ugh, sounds sloppy. Use this instead -
    SPOILER
    01:15:542 (2) - 1/1 slider.
    01:16:167 (3) - Circle.
    01:16:376 (4) - Circle.
    01:16:584 (5) - Circle.
  18. 01:17:625 (5,6) - Remove these and just have a 1/1 slider.
  19. 01:19:292 (2) - This would've been nice to have mapped as two circles instead; with the second circle being placed on top of
  20. 01:20:751 (5,6) - until 01:25:126 - I found to be weird; why not use this instead -
    SPOILER
    01:20:751 - Circle.
    01:20:959 - 1/1 slider.
    01:21:792 - 1/1 slider.
    01:22:626 - 1/1 slider.
    01:23:251 - Circle.
    01:23:459 - 1/2 slider.
    01:23:876 - 1/1 slider with repeat or optionally have a gap until 01:24:709 - with a circle here.
    01:24:917 - Circle.
    01:25:126 - 1/1 slider.
  21. 01:25:959 (2) - Ehhh, not really a fan of this. Why not change it to -
    SPOILER
    01:25:959 (2) - 1/1 slider.
    01:26:584 - Circle.
  22. 01:26:792 (1) - Not really a fan of this spinner, why not map the rhythm that's here instead?

Hard

  1. 00:03:980 (3,4) - would angle these a bit more like so -
  2. 00:04:605 (5,2) - These overlap and look messy.
  3. 00:05:646 (3,4) - Same as previous 1/4 slider suggestion.
  4. 00:13:875 (2,3,4) - Why 0.3x snap and then you have 00:15:125 (1,2) - which is 1.2x? Try to keep consistent or close enough distance snaps for 1/4 spacing sections.
  5. 00:14:292 (4,6) - This just looks untidy; either stack the circle directly under the slider end or move it away from it.
  6. 00:17:521 (3,5) - Same as above.
  7. 00:31:063 (4) - What does this even match; remove this. Personally though, I would change the rhythm to go -
    SPOILER
    00:30:542 (2) - Chuck a repeat end on this this to help follow the vocal more coherently.
    00:31:167 - Circle here.
  8. 00:31:376 (6,1) - Same as previous circle/slider nark.
  9. 00:34:396 (4) - Same as 00:31:063 (4) -
  10. 00:37:730 (4) - Same as 00:31:063 (4) -
  11. 00:40:125 (1) - This just screams lazy mapping as there's a really nice rhythm here.
  12. 00:43:042 (1) - This I didn't like; either shorten it by 1/4 or change the whole thing completely into three circles.
  13. 00:43:459 (4,6,1) - Either extend these by 1/4 or change them to have repeat ends.
  14. 00:46:792 (1,3,1) - Same as above.
  15. 00:52:625 (2,3,4) - Same beef as the previous spacing change on 1/4 transition.
  16. 00:54:188 (5) - Move this onto the white tick.
  17. 00:57:000 (1) - This made no sense whatsoever; remove it.
  18. 00:58:875 (2,3,4) - Same beef as the previous spacing change on 1/4 transition.
  19. 01:05:125 (3,4) - Shape these up better so that (3)'s end flows into the slider nicer.
  20. 01:09:500 (4,1,2) - Ugh, this was painful to read/see. Change the combo so it's less cluttered please.
  21. 01:12:834 (4) - Would much prefer this to be located lower so the actual slider is more visible.
  22. 01:15:125 (1,2,3) - Change this so the (1) can blanket the (2,3) sort of like this -
  23. 01:16:375 (4) - If you do the above chunk this over to x:152.
  24. 01:17:625 (2) - Bring this over to x:88 y:92.

Insane

  1. 00:10:959 (6,7) - These are actually 1/6th with the 00:10:959 (6) - lasting for 1/3 and 00:11:237 - until 00:11:723 - for (7)
  2. 00:12:417 (3) - This just looks not pretty at all.
  3. 00:20:126 (3,4) - Have (3) lead in to (4) better.
  4. 00:32:417 (6,7,8,9) - This doesn't make much sense to me. Do this for this particular combo -
    SPOILER
    00:32:730 - Circle here instead.
    00:32:834 - Remove this.
    00:33:042 - Circle.
  5. 00:41:167 (1) - Remove NC.
  6. 00:42:625 (6) - This I would also remove the NC from.
  7. 00:45:959 (2,3,4) - Didn't like playing this at all since it didn't make much sense; try this -
    SPOILER
    00:45:959 - 3/4 slider.
    00:46:376 - Circle.
  8. 00:49:292 (1,2,3) - Same as above.
  9. 00:52:625 (4) - I didn't like this made up stream; why not use a 1/2 slider with a repeat instead?
  10. 00:55:959 (4,5,6,7,8,9,10,11,1) - Really awkward playing this, at least have the slider go in roughly the same angle.
  11. 00:56:792 (1,2) - I'm fine with these being sped up but at least make the exit angle of (1) match up to (2)'s starting point.
  12. 00:57:625 (1,2,3,4,5,6,7,8,1) - This looked messy and played awkwardly; at least try to make sure the snapping is uniform on 0.1x without any deviation in the increments.
  13. 01:00:438 (2,3) - Get the (3) closer to the slider please, stuff like this isn't fun to play considering how the rest of the map has been up until now. Apply this to other portions of the map which are the same.
  14. 01:01:167 (5) - Remove this and place a circle on 01:01:063 - instead.
  15. 01:02:209 (2,3,4) - Make (2) lead into the rest of this combo nicer. Same to other sections like this.
  16. 01:17:105 (2,3,4,5,6) - This I would much prefer to play as -
    SPOILER
    01:17:105 - Circle.
    01:17:209 - 1/2 slider.
    01:17:626 - Circle.
    01:17:730 - Circle.
    01:17:834 - Remove circle.
    01:17:938 - Circle.
  17. 01:18:459 (1,2) - Suggestion for this -
    SPOILER
    01:18:459 - Extend by 1/4 .
    01:19:084 - Circle.
  18. 01:20:959 (4,5,6) - Would much prefer it to go like this -
    SPOILER
    01:20:959 - 1/2 slider.
    01:21:271 - Circle.
    01:21:376 - Circle.
  19. 01:23:459 (1,2,3,4) - These would be more fun to play as actual doubles instead.
  20. 01:25:021 - Add a circle here.
  21. 01:25:855 - Same as above.
  22. 01:26:271 - Same as above.
  23. 01:26:792 (7) - Possible change to this instead of what you have at the moment -
    SPOILER
    01:26:792 (7) - Shorten by 1/2.
    01:27:105 - Circle.
    01:27:209 - Circle.
  24. 01:27:834 (5,6,7,8) - Is this spacing realllly needed? It just makes the end stupidly frustrating to play.

Yia's Oni

  1. 00:12:626 - until 00:13:251 - Consider adding a spinner here as you've got them located further on in the map (second kiai) for this particular synth wind up.

zx's Taiko Oni
Don't usually mod Taiko difficulties but a few things I noticed as I check through them anyhow.
  1. 00:56:584 (1) - Wouldn't it make more sense to have a kat here and start the spinner on 00:56:792 - instead?
  2. 01:28:667 (1) - The spinner end is unsnapped and in all honesty why is it even here for? I don't play Taiko myself but it seems a bit random.
[Kirisame-Marisa]

ampzz wrote:

Requested mod as given in my modding queue.

Yia's Oni

  1. 00:12:626 - until 00:13:251 - Consider adding a spinner here as you've got them located further on in the map (second kiai) for this particular synth wind up.Fixed
Thanks ampzz's mod
update
http://puu.sh/2GY9h.rar
kenny388
zx_baka_0502442's Taiko Oni
00:53:250 (1) - 這個會不會用小圓好一些?
謝謝
zx_baka_0502442
http://puu.sh/2HdH5.rar

thanks kenny388,ReySHeL,ampzz =w=
OzzyOzrock
[Zx's Taiko]
- Too many speed changes! Seems unnecessary, and some might be confusing.

00:01:792 (5) - katu
- 00:03:459 (10) - don
- These seem to go against the music.
00:04:917 (15) - don
- 00:05:126 (16) - katu
00:05:438 (17,18,19,20,21,22) - k d k d kkd
- Same reason. Multiple parts seem to fall off of the song's sound. High should be katus, low notes dons, etc.
00:11:480 - add don to fill stream
- 00:10:751 (41,42,43,44,45,46,47,48,49) - kkddkkddk instead?
00:11:584 (49) - remove finish
00:23:251 (114,115) - remove finish on 114, place finish on 115
00:24:084 (118,119) - remove finish on 118, place finish on 119
00:24:917 (122,123) - same, 122's finish to 123
- The finish should be placed on white ticks, unless the music strongly calls for it!
00:27:209 (135,136,137,139,142,143) - weird finish notes, better to remove the finishes
00:53:250 (1) - remove finish
00:53:459 (2) - add finish
00:53:667 (3) - remove finish
00:53:875 (4) - remove finish
01:24:709 - add don
01:25:334 (55) - remove finish
01:25:959 (58) - add finish
01:26:167 (59) - remove finish

Rest is fine. Fun map. Remember to remove some confusing speed changes; 01:18:459 this one blocks a note a bit for example.

moe moe zx \=w=/
zx_baka_0502442
:D

OzzyOzrock wrote:

[Zx's Taiko]
- Too many speed changes! Seems unnecessary, and some might be confusing.

00:01:792 (5) - katu
- 00:03:459 (10) - don
- These seem to go against the music.
00:04:917 (15) - don
- 00:05:126 (16) - katu
00:05:438 (17,18,19,20,21,22) - k d k d kkd
- Same reason. Multiple parts seem to fall off of the song's sound. High should be katus, low notes dons, etc.
00:11:480 - add don to fill stream
- 00:10:751 (41,42,43,44,45,46,47,48,49) - kkddkkddk instead?
00:11:584 (49) - remove finish
00:23:251 (114,115) - remove finish on 114, place finish on 115
00:24:084 (118,119) - remove finish on 118, place finish on 119
00:24:917 (122,123) - same, 122's finish to 123
- The finish should be placed on white ticks, unless the music strongly calls for it!
00:27:209 (135,136,137,139,142,143) - weird finish notes, better to remove the finishes
00:53:250 (1) - remove finish
00:53:459 (2) - add finish
00:53:667 (3) - remove finish
00:53:875 (4) - remove finish
01:24:709 - add don
01:25:334 (55) - remove finish
01:25:959 (58) - add finish
01:26:167 (59) - remove finish

Rest is fine. Fun map. Remember to remove some confusing speed changes; 01:18:459 this one blocks a note a bit for example.

moe moe zx \=w=/

thank OzzyOzrock \:D/



http://puu.sh/2HjnZ.rar update

>_<
Topic Starter
DarknessAngel
taiko diffs uploaded.
好速度,我有點跟不上了lol

will check standard mod later.
Rare
via in-game.

[Easy]
AR+1
00:10:126 (1) - more curved slider http://puu.sh/2Hl21.png
00:18:876 (3,1) - how about this http://puu.sh/2HlEs.png
00:53:459 (1,2,3) - hard to see for beginners.

[Normal]
00:01:376 (3) - add whistle on head instead of 00:01:792 (4) - remove whistle on head

[Hard]
00:13:875 (2,3,4) - unreadable spacing. pref increase spacing.
00:52:625 (2,3,4) - ^
00:54:084 (4,5,1) - try this http://puu.sh/2I212.png
00:57:000 (1) - not fit the music this slider. start this at 00:57:105 - here.
00:58:875 (2,3,4) - unreadable spacing.
01:11:792 (1) - add finish on head
01:25:959 (4,5,6) - fit the music better. http://puu.sh/2I24r.png

[Insane]
00:04:917 (6) - add whistle
00:31:480 (2) - remove
00:32:001 (4,5,6) - not fit the music. try this http://puu.sh/2I27Y.png
00:58:042 (5) - add new combo
01:02:521 (3,4) - http://puu.sh/2I2aM.png is better.
01:05:855 (5,6) - confused spacing.
01:10:750 (3,1,2,3) - pref this pattern http://puu.sh/2I2gO.png
01:25:959 (4,5,6) - http://puu.sh/2I2pn.png
karterfreak
Was asked to mod, so I'll give a one diff mod seeing as I'm a bit strung for time right now.

Highly Suggest Changing
Alternate Patterns / Style Changes

[Yia's Taiko Muzukashii]

00:23:667 (72,74,76,78) - I realize you're following lyrics here, but you have a pretty long string of 1/2 here. Consider removing these notes to lower density here.

00:32:521 (108) - Consider removing this note.

00:38:771 (129) - Move to 00:38:876 so that it's properly in time with the lyrics that you're using for your beat.

00:39:084 (130) - Move to 00:39:188 so that it's properly in time with the lyrics you're using for your beat.

00:42:521 - Could add a don here. Doesn't add much difficulty and gives a bit more of a drum oriented beat.

00:42:834 - If you add a don in the above suggestion, add one here too.

00:54:605 (183) - Move to 00:54:501. Note 184 is already on the beat of the lyric, 183 where it is right now is an offbeat for no reason, moving it fixes that.

00:58:771 (2) - Don't need to, but it sounds nice with this note removed.

01:20:542 (84,85,86,87,88,89,90,91,92,93,94,95,96,97,98) - Should make this like your first long lyric string like in the beginning of the song and use a pattern more like... d d k d d k d d k d d d k d d. If you removed the notes like I suggested in the first mod suggestion, do the same here in the same spots.

Aaaand thats all I have time for right now. Sorry I couldn't do the other Taiko difficulties.
[Kirisame-Marisa]

Tasha wrote:

Was asked to mod, so I'll give a one diff mod seeing as I'm a bit strung for time right now.

Highly Suggest Changing
Alternate Patterns / Style Changes

[Yia's Taiko Muzukashii]

00:23:667 (72,74,76,78) - I realize you're following lyrics here, but you have a pretty long string of 1/2 here. Consider removing these notes to lower density here. It's following vocal so don't del anyone note;And the part is not very hard for player

00:32:521 (108) - Consider removing this note. Fixed

00:38:771 (129) - Move to 00:38:876 so that it's properly in time with the lyrics that you're using for your beat. Fixed

00:39:084 (130) - Move to 00:39:188 so that it's properly in time with the lyrics you're using for your beat. Fixed

00:42:521 - Could add a don here. Doesn't add much difficulty and gives a bit more of a drum oriented beat.Fixed

00:42:834 - If you add a don in the above suggestion, add one here too. X

00:54:605 (183) - Move to 00:54:501. Note 184 is already on the beat of the lyric, 183 where it is right now is an offbeat for no reason, moving it fixes that. 00:54:501 - add a d

00:58:771 (2) - Don't need to, but it sounds nice with this note removed. X

01:20:542 (84,85,86,87,88,89,90,91,92,93,94,95,96,97,98) - Should make this like your first long lyric string like in the beginning of the song and use a pattern more like... d d k d d k d d k d d d k d d. If you removed the notes like I suggested in the first mod suggestion, do the same here in the same spots.Fixed someone note's color

Aaaand thats all I have time for right now. Sorry I couldn't do the other Taiko difficulties.
Thanks Tasha's mod
http://puu.sh/2IPm5.rar
XBMT
Yia's Taiko Muzukashii

00:54:501 - add don



nice map:3
[Kirisame-Marisa]

XBMT wrote:

Yia's Taiko Muzukashii

00:54:501 - add don



nice map:3
Fixed it ,THX mods
http://puu.sh/2Kudv.rar
TKS
hi. everyone.
from Kirisame-Marisa's PM :)

[Yia's Oni]
00:06:792 (21) - D ...?
00:08:458 (29) - ^
00:11:271 (49) - d and 00:11:376 (50) - k
00:16:167 - d
00:18:459 (28,29,30,31,32,33,34) - kkdkkdk maybe this pattern fit the music.
00:32:626 - d or 00:32:834 (105) - move to 00:32:626
00:33:042 (106) - K
00:36:271 (121) - del and 00:36:376 (122) - K
01:03:459 (28,29,30,31,32,33,34) - same as 00:18:459
01:16:792 (101,102,103,104,105,106,107) - ^

if this mod is not helpful, you not give a kudosu to me :P
good luck.
[Kirisame-Marisa]

TKSalt wrote:

hi. everyone.
from Kirisame-Marisa's PM :)

[Yia's Oni]
00:06:792 (21) - D ...?Fixed
00:08:458 (29) - ^X
00:11:271 (49) - d and 00:11:376 (50) - kX
00:16:167 - dFixed
00:18:459 (28,29,30,31,32,33,34) - kkdkkdk maybe this pattern fit the music.X
00:32:626 - d or 00:32:834 (105) - move to 00:32:626X
00:33:042 (106) - K Fixed
00:36:271 (121) - del and 00:36:376 (122) - K Fixed
01:03:459 (28,29,30,31,32,33,34) - same as 00:18:459X
01:16:792 (101,102,103,104,105,106,107) - ^X

if this mod is not helpful, you not give a kudosu to me :P
good luck.
THX mod!
(all the Yia's diffs'd reflashed)
http://puu.sh/2LhcH
Topic Starter
DarknessAngel
uploaded.
qoot8123
太鼓mod~

[General]
  1. 把BG的位置往下移一點點吧
    0,0,"4.jpg",0,25
  2. 我覺得offset好像有點delay到... :? 試試120??
[Muzu]
  1. none~
[Oni]
  1. 00:34:188 - 和 00:34:396 - 刪掉 ,然後00:34:605 - 加d ,照00:31:167 (98,99,100,101,102) - 的節奏聽起來比較順暢
  2. 00:10:126 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) - ddkkddkkdkddkdk. 我覺得這樣比較能襯托出後面的大Don
  3. 00:18:459 (28,29,30,31,32,33,34) - 把這串改成 dk dk k吧,突然跑出長串感覺有點突兀
  4. 01:03:667 - 把這個note刪掉吧,原因同上
  5. 01:16:792 (100,101,102,103,104,105,106) - 同第3點
[zx's Taiko]
  1. 現在的太鼓要明確寫出難度了喔,把Taiko 改成Oni吧
  2. 00:21:063 - 移到 00:21:167 - 這裡沒有2連的聲音,而且前面用奇數連後面就突然換成偶數聯會變得非常卡手
  3. 00:29:605 - 這個4連建議有一些變化 ,像是 dkdk 或 dkdd等等...
  4. 00:35:646 (184) - 移到 00:35:542 - 前面00:32:626 (163,164,165) - 就放1/2的 d d d那後面就不要放2連了lol
  5. 00:37:730 (194) - 移到 00:37:626 -
  6. 00:45:021 - 和 00:45:646 - 都刪掉吧,有點太多餘了
  7. 00:46:584 (23,24,25,26,27,28,29) - 這裡節奏有點詭異 ,建議改成dkddkkd k
  8. 00:48:771 - d ,00:48:667 -刪掉 00:49:188 - 也刪掉 最後 00:48:980 (39) - 移到00:48:876 -
  9. 00:50:855 - 刪掉,有點太多餘 然後 00:50:334 (46) - 移到00:50:542 -
  10. kiai段建議也改一下
就這些,祝早日rank~ :D
[Kirisame-Marisa]

qoot8123 wrote:

太鼓mod~

[General]
  1. 把BG的位置往下移一點點吧
    0,0,"4.jpg",0,25
  2. 我覺得offset好像有點delay到... :? 試試120??
[Muzu]
  1. none~
[Oni]
  1. 00:34:188 - 和 00:34:396 - 刪掉 ,然後00:34:605 - 加d ,照00:31:167 (98,99,100,101,102) - 的節奏聽起來比較順暢
  2. 00:10:126 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) - ddkkddkkdkddkdk. 我覺得這樣比較能襯托出後面的大Don
  3. 00:18:459 (28,29,30,31,32,33,34) - 把這串改成 dk dk k吧,突然跑出長串感覺有點突兀
  4. 01:03:667 - 把這個note刪掉吧,原因同上
  5. 01:16:792 (100,101,102,103,104,105,106) - 同第3點
[zx's Taiko]
  1. 現在的太鼓要明確寫出難度了喔,把Taiko 改成Oni吧
  2. 00:21:063 - 移到 00:21:167 - 這裡沒有2連的聲音,而且前面用奇數連後面就突然換成偶數聯會變得非常卡手
  3. 00:29:605 - 這個4連建議有一些變化 ,像是 dkdk 或 dkdd等等...
  4. 00:35:646 (184) - 移到 00:35:542 - 前面00:32:626 (163,164,165) - 就放1/2的 d d d那後面就不要放2連了lol
  5. 00:37:730 (194) - 移到 00:37:626 -
  6. 00:45:021 - 和 00:45:646 - 都刪掉吧,有點太多餘了
  7. 00:46:584 (23,24,25,26,27,28,29) - 這裡節奏有點詭異 ,建議改成dkddkkd k
  8. 00:48:771 - d ,00:48:667 -刪掉 00:49:188 - 也刪掉 最後 00:48:980 (39) - 移到00:48:876 -
  9. 00:50:855 - 刪掉,有點太多餘 然後 00:50:334 (46) - 移到00:50:542 -
  10. kiai段建議也改一下
就這些,祝早日rank~ :D
Fixed something .thx mods!
http://puu.sh/2MJKm.rar
kosiga
Hallo~ DarknessAngel :)

Thank you for the request~

here my mod~

[General]
  1. Song Setup - Tags - 「Nanjo」 ⇒ remove. nanjou is common for ranked. & 「とある科学の超電磁砲」 ⇒ add. almost have it in rankedmap. It will be most suitable for a search :3
  2. hmm... have a lot of same hitsound wav. =.= you devise it more and should use them. since you do not use drum this time. I think that the same sound was able to reduce if you use it. just thought :P

[Easy]
  1. 00:13:459 (1,2) - hmm... design is good. but I thought that such a rhythm was better. http://puu.sh/2Nduu.jpg just imo. It is not necessary to change it if you mind a design.
  2. 00:20:126 (1,2,3) - blanket pattern suggest: http://puu.sh/2Ne4K.jpg
    SPOILER
    254,252,20126,6,0,P|341:294|421:240,1,200,4|2,0:0|0:0,0:0:0:0:
    333,192,21376,1,8,0:0:0:0:
    420,141,21792,2,0,P|340:89|253:131,1,200,6|0,0:0|0:0,0:0:0:0:
  3. 00:43:459 (1,2) - 00:40:125 (1,2) - I suggest that you make these with a different pattern. It is a turning point of the rhythm and I thought that it was slightly too simple :P for ex: http://puu.sh/2NeWX.jpg
    SPOILER
    226,334,43459,6,0,P|319:357|392:294,1,200,4|2,1:2|0:0,0:0:0:0:
    251,150,45126,2,0,P|158:127|85:190,1,200,4|2,0:0|0:0,0:0:0:0:
    153,263,46376,1,4,0:0:0:0:
  4. 00:53:459 (1,2,3) - hmm... I think this rhythm is a little difficult and It is slightly strange for vocal :( in particular 00:54:084 (2). Here is the beginning of the vocal, but It is 00:54:292 to be the strongest in vocal. In my case, if match it with a vocal: http://puu.sh/2NfgM.jpg I make a rhythm like this. ( 00:54:709 - can put here but either )
  5. 00:56:792 (1) - 00:58:875 (2) - I suggest the form of not overlap them like other( 00:58:875 (2,4) - 01:05:542 (2,4) - ) so make a little more rounded? http://puu.sh/2Nglm.jpg
  6. 01:25:126 (1,2,3,4) - It is double spacing compared to normal spacing. The spacing that it is slightly too wide and this is the last part... I think you should not use this pattern for easy. :? You should use the pattern about 00:23:459 (1,2,3,4) - at least.
[Normal]
  1. 00:16:792 (1,2,3) - Suggestion of the rhythm: http://puu.sh/2Niv9.jpg ( 00:17:834. 00:18:042. same emphasis sound here. so I suggest you take the sound here than 00:18:251. ) with image of the design : http://puu.sh/2Nj6z.jpg
  2. 00:25:126 (4,1) - add finish to both
  3. 00:38:251 (2,3) - Suggestion of the rhythm: http://puu.sh/2Nkat.jpg connected it from the 00:38:459 was a natural rhythm to me >.<
  4. 01:09:500 (3,4,5,6) - ^: http://puu.sh/2NkJr.jpg I think the sound of the 01:10:542 is too late If you put the whistle. Probably the sound that it should be put to 01:10:438.
[Hard]
  1. 00:05:334 (2,3,4,5) - i prefer reverse flow here. http://puu.sh/2NlfN.jpg It is a different flow with 00:03:667 (2,3,4,5) - . and 00:06:272 (5,6,1) - formed a triangular pattern with the next note.
  2. 00:09:501 (4) - remove note. rhythm such as Insane diff is most suitable. so rhythm there is a little different :roll: ( add to 00:09:396 instead? )
  3. 00:40:125 (1) - It is like a slightly long spinner for hard =.= for ex: http://puu.sh/2Nm6N.jpg ( use the note at the beginning of the spinner and with finish. Since you do not have to follow the only vocal, put a sound there will be better way of end. and after note follow the drum. )
  4. 00:50:125 (1,2,3) - Suggestion of the flow pattern: http://puu.sh/2NmO2.jpg
  5. 00:55:959 (1,1) - I feel very strange the difference in these slider speed =~=; It really necessary =.=? I think it's enough like this: http://puu.sh/2Nn0k.jpg or the beginning of slider should make 00:57:105 even at least.
[Insane]
  1. 00:10:959 (6) - remove whistle to start of the slider. and add whistle to 2nd repeat of the slider. maybe?
  2. 00:32:209 (4) - add clap?

    others fine~
just my opinion >.<

star☆~ and Good luck~ :)
Topic Starter
DarknessAngel
@ampzz
fixed few things... I know you try to do a good mod but you should think that if I fixed all of what you siad, the map would NOT be MINE, it would be YOURS.
@R a r e
used some of suggestions from you (:
@kosiga
great mod as usual ! almost fixed,there are just some things I really want to keep because of some reasons.

ty u 3 4 mod !! :)

tk diffs uploaded.
LunarSakuya
hi

General
- I think you should change zx's Taiko to zx's Oni because "Taiko" is redundant

- In the .osu files under Events, change the bg code line from 0,0,"4.jpg",1,1 to 0,0,"4.jpg",0,0

- not sure if this is a problem, but the text in the video seems to be cut off on the edge? http://osu.ppy.sh/ss/753279.

- Wouldn't hurt to increase your mp3 quality to 192kbps (as wanted by someone)

Easy
00:03:459 (1) - Delete Finish, I don't hear enough emphasis
00:20:126 (1) - i think using the default Finish would sound more fitting for new stanzas like these; if you do this, make sure the other diffs match
01:25:126 (1,2,3,4) - use the same spacing as the rest of the map. It's the easiest diff. I think you can give up a spacing change for the beginners

Normal
00:03:459 (1) - same suggestion as in easy, i think the Finish is a bit overwhelming
00:23:459 (7) - NC, delete NC on next note

Hard
00:03:459 (1) - same as in easy, delete finish
00:09:605 (5) - Move to the next blue tick http://osu.ppy.sh/ss/753328
00:43:042 (1) - Delete NC, NC on next note to mark new stanza
00:57:001 (1) - Move to the next blue tick OR add a note on it http://osu.ppy.sh/ss/753333 feels more natural to hit on the more emphasized note in this case
01:10:750 (3) - Delete this note and extend (2) to this point http://osu.ppy.sh/ss/753335 you seem to be following vocals here & I didn't really hear anything this follows. The slider extension should fit the extended vocals if you hear closely

Insane
- OD6 sounds a bit low, and this is a relatively short map anyways. I suggest bump it up to OD7.

00:56:688 (11,1) - Make these touch? i felt a little unnecessary angst trying to get this stream jump..but it's fine either way lol
01:05:542 (4,5,6) - Bring these closer like 01:07:209 (2,3,4) - ; 01:05:125 (3,4) - these felt a bit too close for the rhythm anyway which might confuse players
01:26:792 (7) - NC, delete NC on next note; then NC on 01:27:834 (5) - to distinguish spacing change; should look like http://osu.ppy.sh/ss/753343

Nice map
Another standard mod or 2 wouldn't hurt ;)
Topic Starter
DarknessAngel

LunarSakuya wrote:

hi

General
- I think you should change zx's Taiko to zx's Oni because "Taiko" is redundant

//waiting for his reply~


- not sure if this is a problem, but the text in the video seems to be cut off on the edge? http://osu.ppy.sh/ss/753279.

//hmm... I can't see this problem though, maybe it's fine ?

- Wouldn't hurt to increase your mp3 quality to 192kbps (as wanted by someone)

//I'm afriaid that I should change the offset and resnap object after I do it .. and since the mp3 quality is good enough for me, I don't really want to change it ;w;

Easy

01:25:126 (1,2,3,4) - use the same spacing as the rest of the map. It's the easiest diff. I think you can give up a spacing change for the beginners

//I think it is okay for beginners cuz the objects are large enough so they can handle this. I would like to make the spacing chage here cuz it's the time to get an effect for emphasis. (:


Insane

00:56:688 (11,1) - Make these touch? i felt a little unnecessary angst trying to get this stream jump..but it's fine either way lol
//the spacing change is for the same reason, emphasis. I would like to keep this ~

01:05:542 (4,5,6) - Bring these closer like 01:07:209 (2,3,4) - ; 01:05:125 (3,4) - these felt a bit too close for the rhythm anyway which might confuse players
//I know what you mean, but I have found some players to test this diff, no one got miss and no one motioned about it. I guess it's because the two sliders' head stacked completely so that can help player reading ? (I'm not sure about this though, it's a thinking appeared when I was mapping this pattern. and as what I thought, no one got miss (confused) so I think it seems fitting.)

Nice map
Another standard mod or 2 wouldn't hurt ;)
the others fixed, some suggestions are nice, ty for modding ~ (: will get two more mods.
ertyukjh010


快速mod 所以只是隨便看了一下 :)

[Easy]
2.6 Star來說,CZ有需要用最大嗎@@ 以一年前來說,這種大小需要用記事本才能調較,所以根本不會用這種大小來做圖
我不清楚現在的情況是怎樣,不過以前來說,普通的Easy就HP2跟OD2,這首數值上有點偏高
距離方面,如果可以的話希望用0.9x,因為它的CZ非常大,相對點與點之間的距離就會變得很遠

  1. 00:00:125 (1) - 這個Note的時間偏了,把它搬到 00:00:126
  2. 00:03:459 (1,2,3,4,5,6) - 這個圖案會讓新手看不懂;舉例說,由於這六個點的沒有明確的方向和次序,新手擊打之後,很容易直接跳過並去擊打,這是因為重疊起來,的爆炸會擋住了,從而讓新手忽視了它的存在;更改它們的排位吧,我想信有更好的鋪排方法
  3. 00:21:792 (3) - 對我來說,將第三點向上移動1格 (Grid lv4) 會比較好看;如果修改的話, 00:20:126 (1) 應該也有相應的需要變動
  4. 00:39:709 (4) - 雖然它的距離是正常,但是它與這個滑條的其他部份太接近,新手通常是靠著距離來辨應時間,所以我建議將它們分開得更遠
  5. 00:41:792 (2) - 將它換成一個Circle會比較合適,原因有三個;第一是它跟 00:40:126 (1) 不一樣, 00:40:126 (1) 的地方是有歌詞,這個則是沒有,所以並不需要將整個時間軸都填滿;第二,後面是連續兩個 3/2 的折返滑條,如果這個不做變動的話,就會變成連續4個相同節奏的滑條,打起上來會感覺到沉悶;第三,以這個Easy整體來說,都是用滿滿的1/1的note堆積而成,所以偶然在段落之間加入一些"休息時間" (並非指Break time)是需要的,好讓新手可以調整鼠標的位置以及玩家的狀態
  6. 00:55:126 (3,1) - 它們之間為甚麼不做包圍的圖案?試試將 00:55:126 (3) 的第二點搬到 X216 Y48 ,這樣應該會比較好看
  7. 00:56:792 (1) - 這個我亦會建議換成note,給新玩家有充足的調整時間;況且將前面的部份跟Kiai部份連在一起有點奇怪@@
  8. 01:10:125 (3) - 這個Note的時間偏了,把它搬到 01:10:126
  9. 01:23:459 (3) - 刪除折返和結尾的Finish
  10. 01:25:126 (1,2,3,4) - 個人是強烈不建議在Easy難度裡面增添任何的變距,這會對玩家造成錯誤閱讀;以這個為例,看起上來可以判定為 3/2 或者 5/4 之類的時間,類似的情況有 00:23:459 (1,2,3,4) ,不過那個是從起點逆時針轉一圈,打起上來距離的誤差應該沒有這麼明顯,不過我還是建議將這個兩個變距刪除
[Normal]
AR+1 這個難度AR5比較適合,亦需要拉開它跟Easy的分別;還是老話一句,不要用調較數值這個方法來壓難度

  1. 00:00:125 (1) - 這個Note的時間偏了,把它搬到 00:00:126
  2. 00:01:376 (3) - 它跟貼住了,這樣放置可能會誤導玩家,我認為沒有必要為了對稱,將它們擺放成這個混亂的樣子
  3. 00:55:959 (4,1) - 首先 00:55:959 (4) 的尾巴有點違和,畢竟那裡沒有Voice;然後, 00:56:792 (1) 跟 00:58:459 (1) 的時間太接近,即使是normal我也建議預留最少兩個1/1的距離,以方便玩家調整鼠標位置;我的建議是在 00:55:959 放置一個Circle,並在 00:56:167 放置轉盤,直到 00:57:626 結束,來取替現在的方案。
  4. 01:10:542 (5) - 這個Voice怎樣聽也應該在 01:10:438 才對,放在這裡就是錯誤節奏;用折返滑條去重新編排吧 :arrow: 例如是這個 http://puu.sh/2Subm.jpg
  5. 01:16:792 (4) - 滑條的方向很奇怪; 01:15:542 (2) 是從左下到右上, 01:16:167 (3) 是右上到左下,照理說這個滑條應該從左上到右上才順手自然,不過它的方向會影響後面的排位,所以我建議變更 01:15:542 (2,3) 的方向
  6. 01:17:625 (5) - 這個Note的時間偏了,把它搬到 01:17:626
[Hard]

  1. 00:00:125 (1) - 這個Note的時間偏了,把它搬到 00:00:126
  2. 00:13:459 (1,2,3) - 實在堆疊得有點醜.....沒看清楚還以為這是BUG;我覺得這是跟你用大格子有關係@@,試試調到最小的格子,用0.50x的距離去排列 :arrow: http://puu.sh/2Sulx.jpg
  3. 00:22:209 (1,2,3,4,5) - 都排成這個樣子,為甚麼不直接弄成星星形狀?現在這個半吊子的歪掉的星星實在有點奇怪
  4. 00:43:042 - 多餘的綠線 不要跟我說現在多餘的綠線可以Rank XD 雖然這樣也不錯:3
  5. 01:00:542 (2) - 改從 01:00:438 開始,比較貼切Voice
  6. 01:04:500 (3) - 這個Note的時間遍了,把它搬到 01:04:501
  7. 01:10:125 (1) - 同上,搬到01:10:126
  8. 01:10:751 - 多餘的綠線
  9. 01:17:625 (2) - 同上,搬到 01:17:626
[Insane]

  1. 00:00:125 (1) - 這個Note的時間偏了,把它搬到 00:00:126
  2. 00:12:417 (3) - 轉盤代替它嗎@@? 形狀有點怪異的說
  3. 01:13:771 - 多餘的綠線
  4. 00:19:292 (3) - 以這個難度來說,把它縮短到 00:19:396 結束會比較適合;當然你也可以把它們改成2個Circle
  5. 00:42:625 (1) - 偏移,搬到 00:42:626
  6. 00:56:792 (1,2) - 加速很突然@@ 一般來說除了0108那種亂做的之外,使用1.2x或者1.25x已經很足夠,系統默認給1.5x選擇是因為系統白爛(炸;而且這裡用1.5x的話,kiai的部份顯得很慢的感覺
  7. 00:57:625 (1) - 偏移,搬到00:57:626
  8. 01:00:125 (1) - 偏移,搬到01:00:126
  9. 01:10:125 (1) - 偏移,搬到01:10:126
  10. 01:14:500 (5) - 偏移,搬到 01:14:501
就這樣吧 :) 趕快改去去Rank掉吧~
Melan Blue
Hey hey, mod req from in-game pm! o3o

[Easy]
00:54:084 (2) - I would suggest to remove this slider and make a new pattern.
Because if you tried to follow the vocals, then the slider should've started on the blue tick, and for an easier difficulty it's to complex.
So maybe just make 2 sliders, like this: http://puu.sh/2Su6x.png
00:55:125 (3) - Change grid size and try to curve it better around (1), like this: http://puu.sh/2Su9C.png

[Normal]
All clear.

[Yia's Muzukashii]
00:38:876 (129,130) - If you place them like this, it would be soo much better: http://puu.sh/2SuhG.png

[Yia's Oni]
00:38:876 (129,130) - Just like I mentioned in muzu ^

[Hard]
All clear.

[zx's Taiko]
00:52:626 (60) - I think it's a little out of place. It would work better in a place like this: 00:55:959 -

[Insane]
00:31:376 (1,2) - The only thing that bugged me in this diff is this stack. TAT It slows down the gameplay.

This mapset is perfect. :3 Rank it plz.
Topic Starter
DarknessAngel

ertyukjh010 wrote:

[Easy]
2.6 Star來說,CZ有需要用最大嗎@@ 以一年前來說,這種大小需要用記事本才能調較,所以根本不會用這種大小來做圖
我不清楚現在的情況是怎樣,不過以前來說,普通的Easy就HP2跟OD2,這首數值上有點偏高
距離方面,如果可以的話希望用0.9x,因為它的CZ非常大,相對點與點之間的距離就會變得很遠

//Easy的HP和OD原本就是2和3在跳...還有就是因為note大所以間距才能大,這些都沒有問題

  1. 00:03:459 (1,2,3,4,5,6) - 這個圖案會讓新手看不懂;舉例說,由於這六個點的沒有明確的方向和次序,新手擊打之後,很容易直接跳過並去擊打,這是因為重疊起來,的爆炸會擋住了,從而讓新手忽視了它的存在;更改它們的排位吧,我想信有更好的鋪排方法
    //這是騙PC的一個手法,也是一個"梗"-.-,我覺得在Easy出現這種pattern並不過份
  2. 00:21:792 (3) - 對我來說,將第三點向上移動1格 (Grid lv4) 會比較好看;如果修改的話, 00:20:126 (1) 應該也有相應的需要變動
    //我不認為有什麼變化...現在這個情況已經2 sldiers的頭和尾和circle等間距了呢:O
  3. 00:39:709 (4) - 雖然它的距離是正常,但是它與這個滑條的其他部份太接近,新手通常是靠著距離來辨應時間,所以我建議將它們分開得更遠 //視角問題嗎...但是我實在不能認同無理由變換DS..
  4. 00:41:792 (2) - 將它換成一個Circle會比較合適,原因有三個;第一是它跟 00:40:126 (1) 不一樣, 00:40:126 (1) 的地方是有歌詞,這個則是沒有,所以並不需要將整個時間軸都填滿;第二,後面是連續兩個 3/2 的折返滑條,如果這個不做變動的話,就會變成連續4個相同節奏的滑條,打起上來會感覺到沉悶;第三,以這個Easy整體來說,都是用滿滿的1/1的note堆積而成,所以偶然在段落之間加入一些"休息時間" (並非指Break time)是需要的,好讓新手可以調整鼠標的位置以及玩家的狀態
    //關於這個滑條,我是跟著"voices"放的,為了表達slider的"壓住"的那種點擊的感覺,把voice帶過去,我認為這比單點一下還合適,所以我就這麼做了。再來是後面那個2個3/2滑條,在進入過渡的時候我沒有想太多就方了跟先前相同的節奏,的確如你所說有點無聊,我應該把後面的梗挪到前面來的,但是就是因為"要讓別人知道從00:43:459 - 的節奏會是那樣",算是為了00:46:792 (1,2,3,4)在鋪陳伏筆,綜合以上我認為留下較好
    你說「以這個Easy整體來說,都是用滿滿的1/1的note堆積而成」,我看得挺不是滋味,因為我最討厭的就是這種Easy,先不說我偶爾空出的3/2拍,這難度充斥不少2/3拍和2/1拍slider,那些sliders有些還加了折返讓這難度有了多樣性,你敢說這難度都充斥1/1的物件麼... 我知道"擊打"上基本是1/1沒錯,但要想想這是"Easy",追求變化的同時還要想著怎麼打才順手,太複雜的節奏只會讓新手挫折而生厭,為了找尋平衡點就是那幾個空出的3/2拍,你要知道我Easy也是用心做的,被講成自己討厭的那種類型就真的不能接受
  5. 00:56:792 (1) - 這個我亦會建議換成note,給新玩家有充足的調整時間;況且將前面的部份跟Kiai部份連在一起有點奇怪@@
    //這也是為了"壓住"的效果
  6. 01:25:126 (1,2,3,4) - 個人是強烈不建議在Easy難度裡面增添任何的變距,這會對玩家造成錯誤閱讀;以這個為例,看起上來可以判定為 3/2 或者 5/4 之類的時間,類似的情況有 00:23:459 (1,2,3,4) ,不過那個是從起點逆時針轉一圈,打起上來距離的誤差應該沒有這麼明顯,不過我還是建議將這個兩個變距刪除
    //這個時間點的變距我認為很合適,我還是不會改變我的想法
[Normal]
AR+1 這個難度AR5比較適合,亦需要拉開它跟Easy的分別;還是老話一句,不要用調較數值這個方法來壓難度
//調教.. @@ AR是改了但我想問,到底是哪邊哪個數值壓難度 ? 這很明顯就是個N...

  1. 00:01:376 (3) - 它跟貼住了,這樣放置可能會誤導玩家,我認為沒有必要為了對稱,將它們擺放成這個混亂的樣子 //我覺得挺漂亮...
  2. 00:55:959 (4,1) - 首先 00:55:959 (4) 的尾巴有點違和,畢竟那裡沒有Voice;然後, 00:56:792 (1) 跟 00:58:459 (1) 的時間太接近,即使是normal我也建議預留最少兩個1/1的距離,以方便玩家調整鼠標位置;我的建議是在 00:55:959 放置一個Circle,並在 00:56:167 放置轉盤,直到 00:57:626 結束,來取替現在的方案。
    //這長條為的是跟vocal,包括長條本身(聽whistle便知),然後尾巴也有voice
    再說,物件與轉盤起始點的銜接只要1/4拍便足,你想想,拉完長條之後按鍵不放,馬上就能轉盤,根本不需要調整時間,之前rank過的圖我的Easy甚至就是只有1/4拍來銜接物件和轉盤起始點,真正需要準備時間的只有在轉盤結束時而已
  3. 01:10:542 (5) - 這個Voice怎樣聽也應該在 01:10:438 才對,放在這裡就是錯誤節奏;用折返滑條去重新編排吧 :arrow: 例如是這個 http://puu.sh/2Subm.jpg
    //節奏並沒有所謂的錯誤,只有"合不合適"而已,我那邊可以是跟voice的,這樣完全就不是"錯誤",只是情況會決定到底合不合適 ─ 因為我這個難度基本上是跟vocal,而且聽起來whistle是想跟vocal的,所以這個情況跟著voice並不合適。這樣說明才有道理
    fixed anyway.
  4. 01:16:792 (4) - 滑條的方向很奇怪; 01:15:542 (2) 是從左下到右上, 01:16:167 (3) 是右上到左下,照理說這個滑條應該從左上到右上才順手自然,不過它的方向會影響後面的排位,所以我建議變更 01:15:542 (2,3) 的方向
    //這個啊...拿鐵的圖有不少是這種flow的,要不去試試或重溫下?我覺得挺帶感的喔lol
[Hard]

  1. 00:13:459 (1,2,3) - 實在堆疊得有點醜.....沒看清楚還以為這是BUG;我覺得這是跟你用大格子有關係@@,試試調到最小的格子,用0.50x的距離去排列 :arrow: http://puu.sh/2Sulx.jpg
    //這難度有不少這樣子的堆疊,我個人覺得你那樣有點大了,畢竟我想做一個"有點偏差"的效果(:
  2. 00:22:209 (1,2,3,4,5) - 都排成這個樣子,為甚麼不直接弄成星星形狀?現在這個半吊子的歪掉的星星實在有點奇怪
    //我沒有想要作星星形...(很沒梗= =),而且這種排列的目的是為了00:24:292 (3,4,5,6)能夠重疊
  3. 01:00:542 (2) - 改從 01:00:438 開始,比較貼切Voice
    //不行,你看到我這樣排你就知道我根本沒打算跟那個音了吧...
[Insane]

  1. 00:12:417 (3) - 轉盤代替它嗎@@? 形狀有點怪異的說
    //這是"為了跟voices"所做出的slider形狀變化,再好好感受一下^^
  2. 00:19:292 (3) - 以這個難度來說,把它縮短到 00:19:396 結束會比較適合;當然你也可以把它們改成2個Circle
    //...你要想到這flow很難接的順啊,目前的節奏沒問題我也不再自找麻煩了lol
  3. 00:56:792 (1,2) - 加速很突然@@ 一般來說除了0108那種亂做的之外,使用1.2x或者1.25x已經很足夠,系統默認給1.5x選擇是因為系統白爛(炸;而且這裡用1.5x的話,kiai的部份顯得很慢的感覺
    //完全不夠...說真的,你能看出我是為了強調才加速的吧(我還用到finish和間距擴大),這裡原本就是曲子裡最強的部份,比Kiai還要快才是正常吧,不如說跟Kiai一樣的1.2x根本不合適
就這樣吧 :) 趕快改去去Rank掉吧~
幫大忙了T.T,那些時間偏移的物件完全不知打哪來的...還有感謝你給力的速度
沒有回答的代表fixed
Topic Starter
DarknessAngel

Leyko wrote:

Hey hey, mod req from in-game pm! o3o

[Easy]
00:54:084 (2) - I would suggest to remove this slider and make a new pattern.
Because if you tried to follow the vocals, then the slider should've started on the blue tick, and for an easier difficulty it's to complex.
So maybe just make 2 sliders, like this: http://puu.sh/2Su6x.png
//no, I think the rhythm is fitting here :O
00:55:125 (3) - Change grid size and try to curve it better around (1), like this: http://puu.sh/2Su9C.png //k

[Normal]
All clear.

[Hard]
All clear.

[Insane]
00:31:376 (1,2) - The only thing that bugged me in this diff is this stack. TAT It slows down the gameplay.
//totally agree lol, fixed

This mapset is perfect. :3 Rank it plz.
ty for mod ! will rank it asap xD
ertyukjh010
我也不想回覆你所說的"論點"

一年前我就跟你說過聽一下別人意見

結果過了一年你還是沒有變過

既然別人花了時間給你mod,你可以一行不溜的全部ban掉

那麼你以前不要再找我mod,我的能力實在幫不上你
Topic Starter
DarknessAngel
你這樣說的好像我頑固的都不改那樣
也許你該思考下為什麼別人不想改的理由
因為我看你寫了很多所以我才認為必須花時間解釋為什麼我不改
要不然你知道我最近的回覆方法已經不像是之前一個個說到底有沒有改了
我不改可是"有理由的",可不是在無理取鬧
要是你覺得你的建議更好你就好好看我說的理由然後再反駁掉不就好?

你說不想看我的論點,就是你已經認定我是因為不想改而不改,不就像是把自己想法強加在別人身上而已嗎?
我覺得你要再冷靜想想
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