updated
i think i may go looking for MATs to bother soon
i think i may go looking for MATs to bother soon
GeneralRLC wrote:
updated
i think i may go looking for MATs to bother soon
everything else fixed; thanksFrostmourne wrote:
GeneralRLC wrote:
updated
i think i may go looking for MATs to bother soon
- You have to include hitcircle.png hitcircleoverlay.png reversearrow.png since you added the approachcircle.png
if you don't want to add them, delete the current approachcircle as well ok removed approach circle
- Offset : 10670 (-7) Do not forget to snap all notes, preview time and green lines as well
Easy
01:09:343 (1) - since it starts the kiai , finish with a clap? it impacts better imo
01:14:676 (1) - clap the start ? to not make it too empty like this
01:17:343 (2) - ^
as I see they fit with 01:25:343 (1) - ,01:28:010 (3) - and so on
Normal
01:09:343 (1) - same as Easy diff
01:11:676 (4) - spacing, actually it doesn't hurt so I think you can leave it but you can choose to fix if you want since it also appears well at x:218 y:186 that makes it look too visually close to (3) imo; i moved to x:216 y:186 instead
01:19:676 (4) - nazi, x:412 y:200 is better imo (1.03x for both prev and next and also better gap between each other)
Hard
00:26:510 (6,1,2) - this spacing is confusing, the gap between 00:26:510 (6,1) - is almost like the 00:26:676 (1,2) -
it might be just me but this new combo doesn't help much , I suggest you put 00:27:010 (2) - under the 00:26:676 (1) - so that it will read easier then player just focuses only the approachcircle (doesn't need to focus on the spacing)
about 00:27:343 (3) - , I still think it's fine as is even the (2) is moved don't really want a stack, so just spaced it out :p
01:09:343 (1) - as I mentioned in Easy
Piercing
I'm not really sure about kiai on the middle of the song, they actually fit but it might be unrankable for some reason.
I suggest removing only
01:10:843 (1) -
01:13:510 (1) -
01:21:510 (1) -
btw, it might be a compromise, so I will ask for other opinions about it again (maybe Chewin)
00:41:176 (5) - this slider on the 1st point and 3rd point (00:41:176 and 00:41:510 respectively) , I suggest you add a whistle with additions tab soft
so that it will fit the sound that you intended to follow on such 00:30:510 (5,6) - , I don't know how to call but I think you know
01:09:343 (1) - as I mentioned in Easy
Call me back once you are done these suggestions + timing thing
Thank you for your mod! Frostmourne <33Frostmourne wrote:
714's Taiko Muzukashii
02:01:343 (2) - move to 02:01:177 and d instead? as it will fit with the silence part of this song - changed
714's Taiko Oni
fine
Call me back once you are done these suggestions + timing thing
MagicRLC wrote:
looked into the 1ms thing and unsnapped notes; hopefully it should be fixed now. (i made the offsets all the same through the .osu files)
LKs wrote:
hi
actually your style somewhat represents the style of osu! mapping 2013, I expect more pro maps made by you
[general]
fine
[Hard]
00:58:003 (1,2,3,4,1) - these overlaps confused me on 1st play, obviously I misreaded them as 1/4, any solution? not a big issue tho they are 1/4 ... (at 90 bpm haha) but I get what you mean. I changed them to two sliders
01:30:669 (6) - I thought it was 1/2, although the spacing is a bit larger than other 1/2s you used in the diff. since this is hard I still expected a bit jumps. how about move this farther ok, moved 01:29:503 (4,5) - upwards to increase spacing to 1.50x; now the distance from (5) -> (6) is the same as from (6) -> (1).
01:39:836 (5) - would be better to move it a bit closer to the slider, for ins x271y279 I'd prefer to keep it in the center of the circle of 01:38:669 (3,4) - . I can't tighten the circle; because that would ruin the next pattern 01:39:336 (4,6,7) -
others are fine
Since the "not submit bug"
make sure changes in hard have been updated before calling me back after updating, i full re-downloaded; changes have been applied
lol , super easy indeedJacob wrote:
the easy diff is making me lol
cri tear evri deyLach wrote:
Rated 1 because terrible easy diff.
damnitTakeda Shingen wrote:
I find this hard to play because the background is blue and so is basically the main combo colour.
i tried that but my health kept getting to zero wtf blizzCharles445 wrote:
Tip for maximum enjoyment
Turn on doubletime
cheesiest wrote:
i love you good mappers
cheesiest wrote:
i love you good map