pre-emptively starring this because it's gooood
cash this in when you decide it's ready
cash this in when you decide it's ready
and it's awesome. Will star for sure, might come back and mod (if I can find anything)senaya wrote:
Random test form #modreqs because I almost ripped my pants while listening to the preview.
Thanks for your mod! Lia <33Cuvelia wrote:
H i , Random Taiko modding .
These are all suggestion. If you don't like them , you could ignore .
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
[ General ][ 714's Taiko Muzukashii]
- tags:add a hs714
[ 714's Taiko Oni]
- add a kiaitime. 01:09:343 ~ 01:25:343 - thanks \(*▽*)/
- 00:24:343 (1) - d - done
- 00:33:343 (1) - D - ^
- 00:53:676 (1) - d - sry, no.
- 01:06:343 - add a k - done
- 01:14:343 (3) - k - nope
- 01:21:510 (1) - d - done
- 01:25:027 (3) - k - sorry..
- 01:29:510 (1) - k - done
- 01:44:010 (1) - like this? - done. thanks!
- 01:52:676 (1) - 01:57:010 - end - ^
- 01:57:010 (1) - re - nope
- 00:18:676 (2) - k - nope
- 00:33:343 (1) - D - done :>
- 00:33:510 (1) - re - ^
- 00:44:510 - add a k - ^
- 01:55:426 - add a k - ^
- 01:55:843 (1,2) - k - sorry, no.
- 01:59:676 (1) - k - done!
good luck .
GeneralRLC wrote:
updated
i think i may go looking for MATs to bother soon
everything else fixed; thanksFrostmourne wrote:
GeneralRLC wrote:
updated
i think i may go looking for MATs to bother soon
- You have to include hitcircle.png hitcircleoverlay.png reversearrow.png since you added the approachcircle.png
if you don't want to add them, delete the current approachcircle as well ok removed approach circle
- Offset : 10670 (-7) Do not forget to snap all notes, preview time and green lines as well
Easy
01:09:343 (1) - since it starts the kiai , finish with a clap? it impacts better imo
01:14:676 (1) - clap the start ? to not make it too empty like this
01:17:343 (2) - ^
as I see they fit with 01:25:343 (1) - ,01:28:010 (3) - and so on
Normal
01:09:343 (1) - same as Easy diff
01:11:676 (4) - spacing, actually it doesn't hurt so I think you can leave it but you can choose to fix if you want since it also appears well at x:218 y:186 that makes it look too visually close to (3) imo; i moved to x:216 y:186 instead
01:19:676 (4) - nazi, x:412 y:200 is better imo (1.03x for both prev and next and also better gap between each other)
Hard
00:26:510 (6,1,2) - this spacing is confusing, the gap between 00:26:510 (6,1) - is almost like the 00:26:676 (1,2) -
it might be just me but this new combo doesn't help much , I suggest you put 00:27:010 (2) - under the 00:26:676 (1) - so that it will read easier then player just focuses only the approachcircle (doesn't need to focus on the spacing)
about 00:27:343 (3) - , I still think it's fine as is even the (2) is moved don't really want a stack, so just spaced it out :p
01:09:343 (1) - as I mentioned in Easy
Piercing
I'm not really sure about kiai on the middle of the song, they actually fit but it might be unrankable for some reason.
I suggest removing only
01:10:843 (1) -
01:13:510 (1) -
01:21:510 (1) -
btw, it might be a compromise, so I will ask for other opinions about it again (maybe Chewin)
00:41:176 (5) - this slider on the 1st point and 3rd point (00:41:176 and 00:41:510 respectively) , I suggest you add a whistle with additions tab soft
so that it will fit the sound that you intended to follow on such 00:30:510 (5,6) - , I don't know how to call but I think you know
01:09:343 (1) - as I mentioned in Easy
Call me back once you are done these suggestions + timing thing
Thank you for your mod! Frostmourne <33Frostmourne wrote:
714's Taiko Muzukashii
02:01:343 (2) - move to 02:01:177 and d instead? as it will fit with the silence part of this song - changed
714's Taiko Oni
fine
Call me back once you are done these suggestions + timing thing
MagicRLC wrote:
looked into the 1ms thing and unsnapped notes; hopefully it should be fixed now. (i made the offsets all the same through the .osu files)
LKs wrote:
hi
actually your style somewhat represents the style of osu! mapping 2013, I expect more pro maps made by you
[general]
fine
[Hard]
00:58:003 (1,2,3,4,1) - these overlaps confused me on 1st play, obviously I misreaded them as 1/4, any solution? not a big issue tho they are 1/4 ... (at 90 bpm haha) but I get what you mean. I changed them to two sliders
01:30:669 (6) - I thought it was 1/2, although the spacing is a bit larger than other 1/2s you used in the diff. since this is hard I still expected a bit jumps. how about move this farther ok, moved 01:29:503 (4,5) - upwards to increase spacing to 1.50x; now the distance from (5) -> (6) is the same as from (6) -> (1).
01:39:836 (5) - would be better to move it a bit closer to the slider, for ins x271y279 I'd prefer to keep it in the center of the circle of 01:38:669 (3,4) - . I can't tighten the circle; because that would ruin the next pattern 01:39:336 (4,6,7) -
others are fine
Since the "not submit bug"
make sure changes in hard have been updated before calling me back after updating, i full re-downloaded; changes have been applied
lol , super easy indeedJacob wrote:
the easy diff is making me lol
cri tear evri deyLach wrote:
Rated 1 because terrible easy diff.
damnitTakeda Shingen wrote:
I find this hard to play because the background is blue and so is basically the main combo colour.
i tried that but my health kept getting to zero wtf blizzCharles445 wrote:
Tip for maximum enjoyment
Turn on doubletime
cheesiest wrote:
i love you good mappers