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M2U - Gypsy Tronic

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Fumika
Hi, just suggestion from me.

[Easy]
  1. 00:05:805 (1) - How about to invert node to make next note flow ?
  2. 00:11:565 (1) - Delete this NC, It's too short and unnecessary to NC.
  3. 00:57:165 (2) - How about to move it up here and make a flow to next note.
  4. 02:15:885 (5) - This note is too hard for Easy to read IMO, How about to put this instead ?
  5. 02:23:085 (2) - Same as above, Delete this note and add reverse to (1) like this.
  6. 02:26:445 (1) - NC This.
[Normal]
  1. 00:06:285 (2) - How about to make this curve ?
  2. 00:34:605 (1) - Remove this NC and NC next note.
  3. 00:46:965 (1) - NC this note like many part you did 00:45:165 (1) -
  4. 01:02:205 (2) - Add reverse ?
  5. 01:22:365 (5) - NC this note and remove NC next note.
  6. 01:40:365 (2,2) - Ctr + G would be nice here.
  7. 02:03:765 (3) - NC this note like you did in many part.
[Hard]
  • Unsnapped
  1. 00:20:685 (7) - Unsnapped slider (repeat).
  2. 00:20:685 (7) - Unsnapped slider (repeat).
  3. 00:20:685 (7) - Unsnapped slider (repeat).
  4. 00:20:685 (7) - Unsnapped slider (repeat).
  1. 00:12:405 (5) - NC this ?
  2. 00:20:085 (3) - ^
  3. 00:55:245 (7) - ^
  4. 00:55:725 (1) - Move red node to center of slider ?
  5. 01:25:965 (7) - NC
  6. 01:35:325 - How about to add note here and make stream like this, feel better when play.
  7. 01:40:845 (3) - NC here cuz you change 1/6 to 1/4 and It may make players confuse.
[Insane]
  • Unsnapped
  1. 00:20:685 (1) - Unsnapped slider (end).
  2. 00:20:845 (3) - Unsnapped slider (end).
  3. 00:20:925 (4) - Unsnapped slider (end).
  4. 00:21:085 (6) - Unsnapped slider (end).
  1. 00:32:685 (1) - Try to make this hook and it will make a flow to next note.
  2. 00:39:885 (6) - NC this note would be nice to read.
  3. 01:24:525 (8) - I thought (9) as (8) = =, NC This note for easier to read ?
  4. 02:04:365 (5) - NC ?
That's all for me, great map xD

Edit : I'm from YGO's queue btw. w
Topic Starter
LKs

Fumika wrote:

Hi, just suggestion from me.

[Easy]
  1. 00:05:805 (1) - How about to invert node to make next note flow ? this..doen't influence flow
  2. 00:11:565 (1) - Delete this NC, It's too short and unnecessary to NC.
  3. 00:57:165 (2) - How about to move it up here and make a flow to next note. [/color]
  4. 02:15:885 (5) - This note is too hard for Easy to read IMO, How about to put this instead ?
  5. 02:23:085 (2) - Same as above, Delete this note and add reverse to (1) like this. why it's hard?
  6. 02:26:445 (1) - NC This.
[Normal]
  1. 00:06:285 (2) - How about to make this curve ?
  2. 00:34:605 (1) - Remove this NC and NC next note.
  3. 00:46:965 (1) - NC this note like many part you did 00:45:165 (1) - yes
  4. 01:02:205 (2) - Add reverse ?
  5. 01:22:365 (5) - NC this note and remove NC next note.
  6. 01:40:365 (2,2) - Ctr + G would be nice here. will consider
  7. 02:03:765 (3) - NC this note like you did in many part.
yes

[Insane]
  • Unsnapped
  1. 00:20:685 (1) - Unsnapped slider (end).
  2. 00:20:845 (3) - Unsnapped slider (end).
  3. 00:20:925 (4) - Unsnapped slider (end).
  4. 00:21:085 (6) - Unsnapped slider (end).
it's AIBAT's fault
  1. 00:32:685 (1) - Try to make this hook and it will make a flow to next note.
  2. 00:39:885 (6) - NC this note would be nice to read.
  3. 01:24:525 (8) - I thought (9) as (8) = =, NC This note for easier to read ?will consider
  4. 02:04:365 (5) - NC ?
That's all for me, great map xD
thanks so much
Muya
thanks~ updated http://puu.sh/2lNDW
Sync
seriously one of the best maps I have played in a long time

maybe needs a few tweaks here and there but I'll mod it soon
Sync
[General]
The gap between Insane and Hard is massive but uh... I don't know, you could call Insane "Extra" and make a harder version of Hard if you wanted to. Not necessary in my opinion.

[Insane]
(all suggestions)
This map is hard as hell. HP -1 to be a little more forgiven if you want.

00:14:325 (1) - Shorten this slider by 1/4th -- I really feel the piano here. (keeping the kick sound here works really well too)
02:07:605 (4,1,2,3,4) - This pattern is questionable. I like the emphasis it puts on the music right here; however, the spacing from 4 -> 1 makes players hit 2 much earlier than they should. This happened to me and another person I spectated while playing. You should consider changing it. (happens previously at 00:50:805 as well)

Notes about this diff to other modders:
00:20:685 (1) - this is completely playable. also, AIBat considers some of these sliders unsnapped but I'm pretty sure that's only because of 1/12.
01:13:965 (1) ~ 01:14:805 (4) - is really hard but completely playable

[Hard]
00:20:085 (3) - This part is kind of tricky -- making these three notes into a repeat slider will make people hit 00:20:565 (4,5) more easily due to the pattern being less complex.
01:19:725 (3) - This note needs to be stressed. Delete 01:19:485 (2) and replace the start of it with a hit circle. After that, make a 1/2-slider starting at 01:19:725 (3).
01:33:165 (3,4) - This pattern is kinda unreadable. Besides, it would follow the music better if you simply put a 1/3

Other difficulties are fine
Topic Starter
LKs

Sync wrote:

[General]
The gap between Insane and Hard is massive but uh... I don't know, you could call Insane "Extra" and make a harder version of Hard if you wanted to. Not necessary in my opinion. There is a not small gap here. however the Hard and Insane are all technically ok and I thought the hard and the Insane can already let all players to enjoy(Insane is not hard to pass, but it's challenging to fc). I mean players who play normal Insane are capable to play this diff too, so I'd prefer keep it

[Insane]
(all suggestions)
This map is hard as hell. HP -1 to be a little more forgiven if you want. ok

00:14:325 (1) - Shorten this slider by 1/4th -- I really feel the piano here. (keeping the kick sound here works really well too) ok, fixed
02:07:605 (4,1,2,3,4) - This pattern is questionable. I like the emphasis it puts on the music right here; however, the spacing from 4 -> 1 makes players hit 2 much earlier than they should. This happened to me and another person I spectated while playing. You should consider changing it. (happens previously at 00:50:805 as well) adjusted the pattern, much less misleading now. (less flow tho

Notes about this diff to other modders:
00:20:685 (1) - this is completely playable. also, AIBat considers some of these sliders unsnapped but I'm pretty sure that's only because of 1/12. yap
01:13:965 (1) ~ 01:14:805 (4) - is really hard but completely playable I worried this pattern before, It plays easier than it looks, glad to hear you give positive comments :3

[Hard]
00:20:085 (3) - This part is kind of tricky -- making these three notes into a repeat slider will make people hit 00:20:565 (4,5) more easily due to the pattern being less complex.
01:19:725 (3) - This note needs to be stressed. Delete 01:19:485 (2) and replace the start of it with a hit circle. After that, make a 1/2-slider starting at 01:19:725 (3).
01:33:165 (3,4) - This pattern is kinda unreadable. Besides, it would follow the music better if you simply put a 1/3

Other difficulties are fine
thanks, will update after muya checking through your suggestions.
Muya
update http://puu.sh/2sgL1
thanks~
Topic Starter
LKs
all fixed(Insane+Hard), updated
Sync
This map needs to be ranked
Cyclohexane
Wow, LKs. I don't generally like your stuff, but I gotta say, you struck gold with this one. Have a star.
jesse1412
00:19:245 (1,2) - Please change, very weird to read (overlap on the slider start.)
00:20:685 (1,2,3,4,5,6) - I find this is VERY hard to full 300, single notes maybe?

Everything else plays perfectly, nice map.




This part is pure gold: 01:13:965 (1) -
Topic Starter
LKs

jesus1412 wrote:

00:19:245 (1,2) - Please change, very weird to read (overlap on the slider start.) I'm sorry but I didn't really get you..because all notes are even spacing except this 00:19:965 (2) - . Did you mean this 00:19:605 (2) - stack is hard to read?
00:20:685 (1,2,3,4,5,6) - I find this is VERY hard to full 300, single notes maybe? About this pattern, I knew they would be discussed when I map it. Those sliders are equal to 1/6 circle streams. I will discuss with next modder/XAT and you if all of you have such opinions. But now I'd like to keep it since I personally like this design ;3; (will give you kd if I finally change this (remind me

Everything else plays perfectly, nice map.

This part is pure gold: 01:13:965 (1) -
thankss :3 and you're so pro player

Sync: thanks for modding

Mr Color: thanks/
Scorpiour
Fantasitic!

Ranked~~!!
Cyclohexane
GG
Skystar
Gratz
Regou
Congrats
Foreverends
恭喜 :)
spboxer3

Mr Color wrote:

GG
[Luanny]
This beatmap is so perfect <3 I'd vote 11 if I could
Birdy

[Luanny] wrote:

This beatmap is so perfect <3 I'd vote 11 if I could
I think you added one 1 too much

jk

congrats
Mikkuri
I LOVE YOU <3
Niko-nyan
good job o3o
Strawberry

spboxer3 wrote:

Mr Color wrote:

GG
P o M u T a
pro map
Lan wings
gratz
GamerX4life
Congratz!
LQA20Ans
M2U SO PRO

AND LKS SO PRO :3

Congratulation!
fanzhen0019
you done
jesse1412
Congratulations, nice map.
Topic Starter
LKs
thanks all, I've been outside all-day long today

hope you all can enjoy it
Andrea
Good job with this.
Charles445
Great map!
Ulysses
: D godlks
Arnold0
congratz ;-)
Saturnalize
I hate those sv ♥
Lundlerol
oooo
Gratz LKs _(:3 」∠)_
Sync
Topic Starter
LKs

Sync wrote:

:shock: :shock: :shock: :shock: :shock:
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