oh I never know we have this kind of power, thanks for reminding ;3
which thread mentioned this btw?
which thread mentioned this btw?
What I mean is that, the mapping shouldn't take liberties and add something just because it sounded cool in the mapper's head. Expressing one's interpretation of the music is fine, as long as it actually fits the music and is executed with the music in mind. However, doing so with complete disregard of the feel of the music... It's kind of common sense. This shouldn't need to be debated too heavily.wmfchris wrote:
Nope. Map to fit the song does not imply that mapping in terms of the first and third ways are not correct. The 'creating experience' stuff is already a remixing process --- feel the message brought by the song and enforce it in your map. The style itself is not necessarily lead to overmapping and the only problem you should ask yourself when in doubt if it's overmapped is 'are your arrangement enforcing the message brought by the song?' If yes then hv a go, otherwise think about other possibilities.D33d wrote:
Map to fit the song. Always. Mapping is not composing--it is creating an experience based on the music. The first and third "styles" are flat-out wrong if the mapper's only considering it like that. Imposing "creativity" where it doesn't fit tends to end up being garbage. This is what mm meant about maps not being art projects. osu! is a game and one's creativity shouldn't detract from the gameplay/what it's supposed to follow.
This falls under my only personal absolute: "Don't be stupid." The most simple solution is not to overmap at all. If you feel too restricted by the music, then drop it and use a different song or learn to map within more constraints.
As a musician, part of what I do when mapping is identifying when different lines flow into each other logically. The bigger problem that plagues certain maps is that too much is followed at once--it's about providing variance by switching between different lines and emphasising notable parts of the music, without compromising the overall feel of a section. To me, it seems that the biggest offenders are usually those who think about mapping in a more technical way, worrying about how many rhythms are being filled instead of how impactful the patterns are.Xakyrie wrote:
What musically inclined people in this discussion fail to see is that sometimes following the strict rhythm of a song can make a map more confusing than it needs to be. Constantly changing rhythms isn't totally enjoyable unless the first layer of a song is suggesting it.
I believe I mentioned this in my post. Regardless, I agree. When it comes to musically representing a song, it's about choosing the appropriate instruments to emphasize. This helps the player understand the map with the use of consistency and the appropriate transition techniques (switching between different instruments). Though don't forget the musical aspect of mapping is more technical than anything (this excludes analytical mappers who actually interpret slider direction, flow, techniques, etc). As long as mappers can distinguish how to pick and choose between dominant and sub-dominant instruments/layers, the creativity awaits.D33d wrote:
As a musician, part of what I do when mapping is identifying when different lines flow into each other logically. The bigger problem that plagues certain maps is that too much is followed at once--it's about providing variance by switching between different lines and emphasising notable parts of the music, without compromising the overall feel of a section. To me, it seems that the biggest offenders are usually those who think about mapping in a more technical way, worrying about how many rhythms are being filled instead of how impactful the patterns are.
If anything, it's usually the musically-inclined who can pick apart the music and exploit many different rhythms in consistent ways--I suppose that they're also less likely to resort to overmapping because of this, as they know what works that's already in the music. Additionally, musical people would probably have a better idea of what to "overmap" when simplifying patterns. Sometimes, simplification works out better if it feels steady enough.
Ultimately, the most assured way to gauge how fittingness of overmapping is simply to play the map.
I'm kinda curious, for the music, my map is more like undermapped (I'm very sure with this! For example, 00:18:741 (1,2) - before you call this random 1/4,m you'd better know i could spam 1/4 there and they fit the music perfectly). Also though i don't like to put such words.... if you don't like, try map a better one.those wrote:
Both have elements, CXu P:
NatsumeRin wrote:
People, aka, well, players.
Charles simply proposed a solution which we can make contributions to. And, I will say again, this is merely to address recent unranks surrounding overmapping and to open discussion. I think you need to read more into the problem at hand.nold_1702 wrote:
Seems no one saw it so I post again
Charles' position:Overmap is not allowed in any time.(Overmap's definition is any slider start/end/circle/spinner end not touch any sound in music even it's a 1/2 or 1/1)
Community's position:Overmap is okay if it is
1.an Insane diff
2.Fun/Fit(subjective thing)
Seems that alomst (I am not dare to say exactly) no one agrees with charles' rule which doesn't allow mappers do any overmap.
Overmapping constitutes part of a person's mapping ideals, so it's only natural that it would be part of the discussion. The two opposing sides you are claiming to exist actually have two very different "mapping ideals", so again this was important to make clear.Nyquill wrote:
Guys guys let us remember here what Charles wanted in the first place.
Charles wants what the definitive meaning is of overmapping to be more lenient. He is not, per se, trying to say that overmapping is bad yada yada, but rather trying to get both sides of the argument to come to terms. This is because unranking of maps recently for reasons outside of ranking criteria has occured really frequently.
We're not here to try to argue with each other about mapping ideals.
Creativity is and should only be limited by the song choice.Frostmourne wrote:
creativity will be limited.
Frostmourne wrote:
The maps can't be harder due to not being allowed additional notes anymore so that people, who want to make it harder, tend to add ridiculous jumps instead for the sake of difficulty.
The program neither detect this rhythmetical overmapping nor ridiculous jumps since these jumps are subjective and supposed to be judged by human's sense.
Creativity will be limitedWhat the hell are you talking about? It's up to mappers. I mean, there're tons of overmapped songs which plays as well, seems as well, hears as well, flows as well. Just a fact: a big percent of new ranked maps seems dull for me and not only for me. For now creativity isn't limited by ranking criterias. It's limited by general mapping style and MATs\BATs. But I still see some kind of creativity in some maps. Please, don't try to limit`em all.
The problem is that "common sense" isn't enough of a reason for some mappers. Of course, if they're clearly being stupid, then their map can be nuked on the spot.GladiOol wrote:
No need for rule/guideline for this. Common sense is what is needed; yet we cannot give people that.
Proposal wrote:
No overmapping which isn't necessary or detracts from the feel of the music. Overmapping refers to the placement of objects which do not coincide with anything in the song. Occasionally, some extra rhythms can add to the overall gameplay experience, but an overuse of these will feel out of place.
In easier maps, some rhythms may also need to be simplified, e.g. for when complicated patterns do not resolve to the beat intuitively. In general, overmapping should be regarded case-by-case, as its proper use depends on the music.
sadly common sense is not a thing you can expect to be confronted with when talking to mappers/modders.GladiOol wrote:
No need for rule/guideline for this. Common sense is what is needed; yet we cannot give people that.
As has already been discussed to death, I think that we could certainly allow for sporadic cases of overmapping. Just, you know, not letting it become thematic of 2013 mapping.happy30 wrote:
overmapping is never good, and it is disrespectful for the artist of the song.
map a different song if you want to have a specific rhythm in your map.
sure, it limits creativity, but making something awesome with that limitation is even more creative.
random patterns that don't make sense to the song is not creative.
People who know nothing of music and if their rhythm sense is not developed, they can feel pretty much anything. You absolutely cannot have anything that may be ambiguous when creating a rule or a guideline. Everything here is pretty much opened to interpretation or abuse.D33d wrote:
How about this:Proposal wrote:
No overmapping which isn't necessary or detracts from the feel of the music. Overmapping refers to the placement of objects which do not coincide with anything in the song. Occasionally, some extra rhythms can add to the overall gameplay experience, but an overuse of these will feel out of place.
In easier maps, some rhythms may also need to be simplified, e.g. for when complicated patterns do not resolve to the beat intuitively. In general, overmapping should be regarded case-by-case, as its proper use depends on the music.
This is quite true.GladiOol wrote:
No need for rule/guideline for this. Common sense is what is needed; yet we cannot give people that.
The entire point of putting tactile patterns to music is to know how music works. If the mapper can't get to grips with that, then they've fallen at the first hurdle. I was simply wording it like, "Don't put shit that isn't there, unless you really have to." It's common sense. Not everybody has to map and not everybody has the prior knowledge to make it easy immediately.lolcubes wrote:
People who know nothing of music and if their rhythm sense is not developed, they can feel pretty much anything. You absolutely cannot have anything that may be ambiguous when creating a rule or a guideline. Everything here is pretty much opened to interpretation or abuse.