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yak_won - Crisp [Osu|OsuMania|Taiko]

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Entozer

Xin_U wrote:

It'll take much time to fix that all, but I'll try to complete soon
I refered http://www.youtube.com/watch?v=Bpa3E-gDTTU and http://www.youtube.com/watch?v=v3G3e_eR2uI to note.
How I should renote? easier? harder? remove some notes? following tune? It'll be better for you to tell how to renote.
Hmm.. Not easier nor harder.. but following tune maybe? The notes need to be known which instrument it is when played like in those videos.. I'll give you an example.

SPOILER
http://puu.sh/1HD1W This link is a short sample renote by me >< You can copy if you want, but you don't need to. You can use it as a guide.

I tried to renote 00:12:418 (19) - until 00:17:818 (135) - ..

For example from here 00:12:418 (19) - to 00:15:075 (85) - I kept the piano on the sides and the drum on the space. That way no matter how many notes it is, the notes are still understandable.

From here 00:15:161 (88) - to 00:17:818 (135) - I kept the piano as stairs and the drum beats can be distinguished easily.

Again, you don't have to copy it. The notes need to be structured so it will play and look nice. Sorry about this >< You can PM me in-game if you have questions

No kudosu \o/
Topic Starter
Xin_U

Entozer wrote:

Xin_U wrote:

It'll take much time to fix that all, but I'll try to complete soon
I refered http://www.youtube.com/watch?v=Bpa3E-gDTTU and http://www.youtube.com/watch?v=v3G3e_eR2uI to note.
How I should renote? easier? harder? remove some notes? following tune? It'll be better for you to tell how to renote.
Hmm.. Not easier nor harder.. but following tune maybe? The notes need to be known which instrument it is when played like in those videos.. I'll give you an example.

SPOILER
http://puu.sh/1HD1W This link is a short sample renote by me >< You can copy if you want, but you don't need to. You can use it as a guide.

I tried to renote 00:12:418 (19) - until 00:17:818 (135) - ..

For example from here 00:12:418 (19) - to 00:15:075 (85) - I kept the piano on the sides and the drum on the space. That way no matter how many notes it is, the notes are still understandable.

From here 00:15:161 (88) - to 00:17:818 (135) - I kept the piano as stairs and the drum beats can be distinguished easily.

Again, you don't have to copy it. The notes need to be structured so it will play and look nice. Sorry about this >< You can PM me in-game if you have questions

No kudosu \o/
There are a lot of notes, and It is tough to renote all, but I'll do my best :)
Entozer

Xin_U wrote:

There are a lot of notes, and It is tough to renote all, but I'll do my best :)
Okay. Sorry about that. >_< Good luck!
Topic Starter
Xin_U
offset fixed. Nobody found >:(
creampuff
Hello. Mod request from my queue. I'm going to have to skip the mania maps since I have no idea how to mod mania. I'll go ahead and mod the standard difficulties.

Things in pink are things that should be revised. The rest are suggestions or are not as highly recommended.

  • General

  1. You might want to consider changing the name of the diff "Super Hard." Yes, the difficulty is "super hard" what with all of it's jumps and streams, but you already have a hard, and the name doesn't seem very fitting. You can change it to "Insane" or even "Another"
  2. The endings for the difficulties are inconsistent (excluding the mania difficulties) You see, in the Easy and Normal difficulties, it ends with a spinner with a soft hitsound, but in the Hard and Super Hard difficulties, there is a circle at 01:56:647 that ends with a low normal hitsound. Either make all of them end in a spinnerr with a soft hitsound or with a circle that has a normal hitsound.

    Easy

  3. 00:22:018 (3) For this slider to move better with flow, I recommend making it like so;
  4. 00:27:504 (3) Like my suggestion above, the flow would be better if the slider were like this;
  5. 00:59:218 ~ 01:00:418 (6,1) This slider is quite close to 00:59:047 (6). Moving it with distance snap in it's current position would make it so the slider would be farther away than it should be, but maybe if it were like this, it might seem better.By the way, add a clap on 01:00:418 (1)'s tail;
  6. 01:03:161 (1) Add clap to slider tail
  7. 01:05:904 (1) ^
  8. 01:08:647 (1) ^
  9. 01:24:418 (2) This slider's shape could be better. Make more like this;
  10. 01:28:532 (2) Same as above. Make more like so;This way, the shape looks better and flows better with 01:26:475 (1). Also, add a new combo here.
  11. 01:29:904 (3) Again, make this more symmetrical;
  12. 01:31:275 ~ 01:31:961 (4,5) I don't like where 4 and 5 is located very much. Maybe you could move it so they make a triangula-like formation with 3, like this?;
  13. 01:34:018 (2) Slider shape isn't good. Change;
  14. 01:36:761 ~ 01:37:447 (4,5) Like what I said earlier; I don't like the position 4 and 5 are in. Make more like this;
  15. 01:44:304 ~ 01:55:275 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) This part might sound better if the hitsounding was soft, actually.

    Normal

  16. This difficulty is a bit far from "normal." It's star rating is quite high. It's concerning, which means you need to reduce the amount of beats in the difficulty, or work something out, otherwise this could be too hard from average players to play
  17. 00:22:704 (5) Move 5 somewhere else, sort of like this;
  18. 00:23:389 (1) This would look better if it were stacked with 00:22:018 (4)
  19. 00:53:561 ~ 00:53:904 (1,2) If you want to reduce the difficulty, I would suggest changing this 1/2 slider with a note to just 1/2 sliders with repeats. Same goes for the notes ahead that are much like this one, like 00:54:247 ~ 00:54:589 (3,4), 00:54:932 ~ 00:55:275 (5,6), etc.
  20. 01:08:647 (1) Another way the difficulty can be reduced is by making this slider here into a slider that ends at 01:09:332, where 01:09:332 (2) currently is, like so;
  21. 01:10:018 (1) ^
  22. 01:22:875 (3) Slider shape is unattractive, change;
  23. 01:24:247 (6) ^;
  24. 01:31:104 (3) ^
  25. 01:33:332 ~ 01:33:675 (1,2) As I said before, change into 1/2 sliders with repeats to decrease the difficulty level. Same goes for the sliders ahead
  26. 01:38:818 ~ 01:41:218 (1, 8) ^
  27. 01:44:304 (1) Same as Easy.

    Hard

  28. You might want to revise the difficulty, since a lot of notes could be resnapped, unless the spacing that you were using throughtout the whole map was somehow intentional.
  29. 00:15:504 (2) Change into a 1/3 slider. And since this map actually has a LOT of these types of sliders, make sure to make them 1/3 too, while you're at it, otherwise it's unrankable;
  30. 00:48:075 ~ 00:48:761 (1,2) Is the spacing of these two sliders intentional? Because they could be farther apart from each other, according to the distance snap.
  31. 00:50:818 ~ 00:51:504 (1,2) ^
  32. 01:29:218 (4) unattractive slider shape, please fix;
  33. 01:29:904 (5) ^
  34. 01:33:675 (2) Make these types of sliders into 1/3 sliders as well;
  35. 01:44:304 (1) Same as Easy

    Super Hard

  36. 01:44:304 (1) Same as Easy
  37. The difficulty in itself is so insane. Nice job, actually. The only thing I ask you to change is the drain rate, which is low for a difficulty like this.
    Drain Rate +4. This is the most well constructed out of them all.
Wow. The mod was longer that I thought it would be o.o Anyway, the map overall was fine. The layout in the Easy, Normal, and Hard difficulties could have been much better, although I can't say that about the Super Hard difficulty, which was pretty good. Nice job with that. Good luck with rank.
Jayel
안녕하세요, 모딩큐에서 왔습니다~

[General]
Slider Tick Rate를 1로 줄여주세요.
힛사를 사용하실 때 종류를 다양하게, 그리고 잘 맞춰서 사용해야 합니다.
휘슬과 클랩을 아무런 규칙없이 마구 섞어서 사용하게 되시면 맵 전체가 정돈되어 있지 않은 느낌을 주거든요.

[Easy]
00:59:042 (6) - 이 노트를 지우고 이전 슬라이더를 Reverse하는게 더 나아 보이네요.
01:22:356 (1) - 한 번에 두 개의 힛사를 넣는건 별로 좋은 게 아니라 생각합니다..

[Normal]
00:37:099 - 여기에 노트 하나 배치하시면 더 나을 듯 하네요.
01:01:099 (1,2) - 이런 식으로 배치하시면 어떨까요?:

[Hard]
00:36:756 (7) - 이 슬라이더... 듣기에 굉장히 거북합니다. 바꿔주세요.

바꿀게 좀 많이 있지만 ... 넘어가겠습니다. 다른 프로 모더 분께 모딩을 부탁하셔야 할 듯 해요.

[Insane]
슬라이더 속도가 너무 빠른 것 같아요. 조금만 줄여주시면 나을 것 같아요.

가끔씩 몇몇 유저들이 인세인같은 최고 난이도를 심하게 어렵게 만드는 경우가 있더군요,
물론 이 맵은 그 정도까진 아니지만... 그래도 약간 괴랄하게 세팅이 되어 있으니깐...
어프루브드로 만들게 아니면 약간만이라도 쉽게 리맵하시는 걸 추천드려요.

전체적으로 노트 배치가 예쁘게 나오지 않은 것 같습니다.
노트 배치를 다시 한 번 제대로 정리하셔야 할 것 같아요.

네, 제가 해 드릴 건 여기까지 입니다.
꼭 랭크되길 빌게요~!!
Cancel
Hi. From modding queue.

  • General

    Offset: 1430

    Easy

    Nothing.

    Medium

    Nothing.
(I cannot mod hard/insanes. Sorry.)
MineC24
모딩~

Easy
완벽하네요 :) [/box

[box=Normal]
00:19:099 (3,4) - 사진처럼 만들어주세요. http://osu.ppy.sh/ss/573375
00:24:584 (3,4) - 위의 방법과 같은 형태로 만들어주세요.
00:30:070 (3,4) - ^
00:35:556 (3,4) - ^

Hard
00:29:384 (3) - 에다가 노트 추가하고, 00:29:557 (4) - 의 슬라이더에서 리버스 한개를 지워보세요.

Super Hard
00:13:785 (1,3,5) - 히트사운드 제거해주세요.
00:14:470 (1,3,5) - ^
00:58:356 (1) - 스피너 다음 너무 빨리 노트가 나오는 것 같아요.
스피너의 시간을 좀 더 줄여보세요.
01:00:413 (1) - 부터 01:22:271 (6) - 까지 슬라이더가 1/4박자인데 너무 빠른 것 같아요.
슬라이더 배속을 1.75~1.5 로 설정하는게 좋을 것 같아요.

:) :) :)
Akiyama Mizuki
[Easy]
00:59:042 - finish
01:48:413 (7) - whistle

[Normal]
._.

[Hard]
._.

[Super Hard]
._.

일일이 다 찝어주진 못했지만 노말 하드는 클랩 남용 너무 안 하시는게 좋을 듯
그리고 Super Hard는... 솔직히 맵이 너무 이상함

sorry for late
Topic Starter
Xin_U

jaehn215 wrote:

모딩~

Easy
완벽하네요 :) [/box

[box=Normal]
00:19:099 (3,4) - 사진처럼 만들어주세요. http://osu.ppy.sh/ss/573375
00:24:584 (3,4) - 위의 방법과 같은 형태로 만들어주세요.
00:30:070 (3,4) - ^
00:35:556 (3,4) - ^

Hard
00:29:384 (3) - 에다가 노트 추가하고, 00:29:557 (4) - 의 슬라이더에서 리버스 한개를 지워보세요.

Super Hard
00:13:785 (1,3,5) - 히트사운드 제거해주세요.
00:14:470 (1,3,5) - ^
00:58:356 (1) - 스피너 다음 너무 빨리 노트가 나오는 것 같아요.
스피너의 시간을 좀 더 줄여보세요.
01:00:413 (1) - 부터 01:22:271 (6) - 까지 슬라이더가 1/4박자인데 너무 빠른 것 같아요.
슬라이더 배속을 1.75~1.5 로 설정하는게 좋을 것 같아요.

:) :) :)
Fully Fixed
다만 슈퍼하드의 01:00:413 (1) - 01:11:042 (6) 구간은 직플을 여러번 했는데 생각보다 쉽기 때문에 SV유지 하였습니다.
이외는 SV1.5입니다.
Topic Starter
Xin_U

bbj0920 wrote:

[Easy]
00:59:042 - finish fixed
01:48:413 (7) - whistle fixed

[Normal]
._.

[Hard]
._.

[Super Hard]
._.

일일이 다 찝어주진 못했지만 노말 하드는 클랩 남용 너무 안 하시는게 좋을 듯
그리고 Super Hard는... 솔직히 맵이 너무 이상함

sorry for late
몇몇부분 힛사 재조정 하였습니다.
슈퍼하드는 그게 제일 처음 찍은 맵셋이라 그럴거에요. 모딩 많이많이 필요함...
ExPew
hello....i just volume checker suggestion

Mania

[TimingPoints]
1442,342.857142857143,4,2,0,70,1,0
1442,-100,4,2,0,18,0,0
12413,-100,4,2,0,20,0,0
13099,-100,4,2,0,26,0,0
13784,-100,4,2,0,32,0,0
14470,-100,4,2,0,35,0,0
15156,-100,4,2,0,34,0,0
37099,-100,4,2,0,28,0,0
59042,-100,4,2,0,11,0,0
59727,-100,4,2,0,14,0,0
60070,-100,4,2,0,18,0,0
60413,-100,4,2,0,22,0,0
61442,-100,4,2,0,40,0,0
61784,-100,4,2,0,22,0,0
62813,-100,4,2,0,40,0,0
63156,-100,4,2,0,22,0,0
64184,-100,4,2,0,40,0,0
64527,-100,4,2,0,22,0,0
65556,-100,4,2,0,40,0,0
65899,-100,4,2,0,22,0,0
66927,-100,4,2,0,40,0,0
67270,-100,4,2,0,22,0,0
68299,-100,4,2,0,40,0,0
68642,-100,4,2,0,22,0,0
69670,-100,4,2,0,40,0,0
70013,-100,4,2,0,22,0,0
71042,-100,4,2,0,40,0,0
71384,-100,4,2,0,31,0,0
82356,-100,4,2,0,33,0,1
104299,-100,4,2,0,20,0,0
116642,-100,4,2,0,5,0,0
Entozer
O: It's really good now!

Sorry for the very late reply. I will try to mod it as soon as possible. \o/ From my first check, there seems to be no problem at all, but we'll see. Good job!
Tony
Hey. You posted in my queue... so I'm here.
I'll try to explain some things to you that you really need to fix.
The [Mania] diff is awesome :o

[Super Hard]
Change the Tick Rate from 4 to 2. The current setting is too high and makes your map feel full of ticks and the sound doesn't fit that great, especially from here 00:37:099
You need to work alot on how the map flows. I mean you need to make the player not move the mouse in weird positions and angles.
Example of good flow: 00:22:013 (1,2,3,4,5,6,7,8) - it makes the player move the cursor like in a circle and it makes it feel confortable.
Example of bad flow: 00:59:042 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - it makes the player miss by confusing him to move the cursor left and right rapidly. I suggest making a snake stream something like this 00:12:413 -
I'll give you one more example of bad flow, maybe you'll understand what I'm trying to say better
01:00:413 (1,2,3,4,5) - it makes the player move the cursor up and down really fast and it's confusing and annoying. Try something like this: http://osu.ppy.sh/ss/588327 . I'll paste the code for it. You can copy it in your .osu file
268,292,60413,6,0,B|352:284|356:180,1,90,6|0,0:0|0:0,0:0:0
460,252,60585,2,0,B|440:200|390:195,1,90
404,96,60756,2,0,B|348:88|316:192,1,90
216,136,60928,2,0,B|232:180|280:199,1,90,2|0,0:0|0:0,0:0:0
340,248,61099,1,0,0:0:0
Ok I'll give you the last example of flow, which is good: 01:12:756 (1,2,3,4) -.

I hope you got my idea... Try to find by yourself all the bad flow in your maps in order to improve your mapping style and your diffs. It's too much for me to show you all the bad flows, I guess you can find them by yourself by now.

That's the main problem you have at the moment. You should concentrate on fixing them :)

Good luck!
woc2006
01:01:442 (61442|2,61442|5,61442|3,61442|1) - Add some visual effect(stop and go) for those notes maybe better.
and the same for notes after.
Mintice
노래가 엄청 좋네요 @_@
제가 게스트 난이도 하나 만들어도 될까요?
Mintice
MAAAAAAAAAAAAAS
1미스 났어.. ㅠㅠㅠㅠㅠㅠ
Poggo
Hi from ♥Moe Moe Russian Modding Room♥

[General]

• PLz make identical kiai times on all diffs~ On Mintice's Easy you have unnecessary kiai time 01:00:413 - 01:00:456
• Add Mintice in tags, and delete Ez2Dj
• Mania diff unrankable bcz almost all notes very close to each other, should be as minimum 10ms between notes
• both Easy difs and normal should star here 00:01:442 as hard and insane~ looks as if you were just too lazy to do the beginning
• Slider tick rate should be identical on all diffs, put on Mintice's Easy slider tick rate 2
• About NC~ Better put Nc on every downbeat (Normal,Hard,Insane diffs) and on 2 downbeats on Easy. It will look consistently and better follow for music.

Sorry, but I can't mod it bcz all diffs looks very randomly and ugly, on diff *super Hard* and *Hard* need remap bcz random hitsounds,many mistakes with spacing and ugly overlaps make this diff not playable~

Good luck~~~
Topic Starter
Xin_U

Katty Pie wrote:

Hi from ♥Moe Moe Russian Modding Room♥

[General]

• PLz make identical kiai times on all diffs~ On Mintice's Easy you have unnecessary kiai time 01:00:413 - 01:00:456 Maybe Min thought the section is strong, so I think I make it sensible
• Add Mintice in tagsadded
delete Ez2Dj
• Mania diff unrankable bcz almost all notes very close to each other, should be as minimum 10ms between notes You used AIMod?
• both Easy difs and normal should star here 00:01:442 as hard and insane~ looks as if you were just too lazy to do the beginning Fixed
• Slider tick rate should be identical on all diffs, put on Mintice's Easy slider tick rate 2 Fixed
• About NC~ Better put Nc on every downbeat (Normal,Hard,Insane diffs) and on 2 downbeats on Easy. It will look consistently and better follow for music.Fixed

Sorry, but I can't mod it bcz all diffs looks very randomly and ugly, on diff *super Hard* and *Hard* need remap bcz random hitsounds,many mistakes with spacing and ugly overlaps make this diff not playable~

Good luck~~~
+Realigned many notes.
Entozer
Very late mod :(

Mania
Some notes are unsnapped.
(Example: 01:07:441 (67441|3) - )

Please try to snap them all (Ctrl+A and move the notes up by one row, and then move it back down again.) Resnap all notes isn't working as of now.

Also, you can use this for the beats http://puu.sh/2a7Gl
It helps to add a little hitsound \o/

You can import them to the notes one by one by holding ALT and clicking the notes. It will open a window. Add the normal-hitnormal2 to the specific notes at the volume you want. If it sounds bad for you, you don't have to add it.

Other than that, I really find nothing wrong~
Topic Starter
Xin_U

Entozer wrote:

Very late mod :(

Mania
Some notes are unsnapped.
(Example: 01:07:441 (67441|3) - )

Please try to snap them all (Ctrl+A and move the notes up by one row, and then move it back down again.) Resnap all notes isn't working as of now.

Also, you can use this for the beats http://puu.sh/2a7Gl
It helps to add a little hitsound \o/

You can import them to the notes one by one by holding ALT and clicking the notes. It will open a window. Add the normal-hitnormal2 to the specific notes at the volume you want. If it sounds bad for you, you don't have to add it.

Other than that, I really find nothing wrong~
Thanks for checking this map and giving kick drum sound to me~
good idea :)
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_


Easy

  1. Seems ok

Mintice's Easy

  1. 80% sounds too high
  2. Many unnecessary Finish such as 00:26:127 (1) -
    00:27:842 (3) - end
    00:29:556 (1) - end
    00:30:927 (2) -
    00:31:613 (3) - head
    00:32:984 (1) -
    00:35:042 (2) -
    00:35:727 (1,4) -
  3. 00:45:327 (1) - Add finish
    You mapped form 12.4% to 85.1%, but it's not enough for at least 80% to meet the rank criteria

Normal

  1. 00:36:241 (2) - Use curved slider ?
  2. 00:27:327 (3,1,2) - Not so neat...
  3. 00:52:184 (1,2,3) - Try place them symmetric ?
  4. 01:01:785 (1,1,1) - Are you serious ? They really seem ........
  5. 01:36:756 (2) - Place it farther from ①.Make sure the 300 burst cant disturb player's reading the repeat arrow
  6. 01:41:556 (1,2) - ^

Hard

  1. 00:36:756 (7) - Volume too high.Try 40% or something
  2. 01:44:299 After Kiai recommend to use lower volume such as 50% or something
    About placing see below

Super Hard

  • In fact you can directly name this diff ‘Insane’
  1. 00:01:442 (1) - from this to 00:11:727 .I think you'd better make them into some beautiful patterns instead of random placing
  2. 00:26:128 (1,2,3) - Straight Triplets seems better.
  3. 00:29:385 (5,6,7) - ^
  4. 00:27:670 (2,3,4) - ^ and many more
  5. 00:41:556 (2) - Not suggested to use repeat slider under so fast speed
  6. 00:52:528 (2) - ^
  7. 01:11:899 (4,1) - Place them closer ?
  8. 01:13:270 (4) - Difficult to see the slider
    I have to say that this diff's rhythm sounds really good, but the placing cant make player think it's designed by mapper sincerely.
    Mostly you just keep the DS for a part of the notes and then turn another DS and placing the other notes.
    Distance Snap is just for advice.You shouldnt be trapped in it(especially in difficult diffs).
    Try place some patterns which dont exactly follow DS but seem beautiful.

Anyway I like this song.Good luck
Gloria Guard
Hi Xin_U (:3 」_)=3

From my queue :)

[Easy]

00:52:184 (2,3,1) 00:50:470 (2,3,1) 00:50:470 (2,3,1) 00:50:470 (2,3,1) and the appearance of the same please


[Mintice's Easy]

00:16:527 (2,3,1) specing

00:27:842 (3) Easy player slider is difficult to read.

00:32:984 (1) ^ too

00:39:499 (3,1) overlap, please 1 grid up

00:46:699 (3) This pattern is difficult to read.

00:57:670 (1,2) remove finish

01:00:413 (1) slider head add finish

01:01:099 (1,2) blanket -> http://puu.sh/2b4Nx

01:02:470 (1,2) ^ too To make the appearance more pretty

01:03:842 (1,2) ^ too

01:05:556 (1,2) ^

01:11:384 (1,2) Please check the balance of this slider look.
change please -> http://puu.sh/2b4To

01:16:527 (2,1) overlap, please 1 grid down and 1 grid right

01:24:070 (2,3,1) specing

01:35:042 (3) Easy player slider is difficult to read.

01:40:184 (4) ^ too change please

01:43:270 (1,2,3,4,5) This is pattern shape, it's bad shape.. and (5,1) overlap!
please this is pattern change -> http://puu.sh/2b51P


[Normal]

00:05:556 (1) Beat a very awkward and needs to be improved, remove note and 2 slider move 00:05:556 and00:06:584 add note

00:18:927 (1,2,3,1,2) The beat is very awkward, and have found the tempo a little bit better. -> http://puu.sh/2b5b4

00:22:527 (1,2) Overlapping is bad. 1 grid down

00:24:242 (1,2,3,1,2) Likewise 00:18:927 here to match that.

00:49:956 (1,2,3) please this is pattern shape change it is pattern bad shape change please -> http://puu.sh/2b5fU

00:52:699 (1,2,3) ^ too http://puu.sh/2b5hY

01:10:807 (1,2,3) Try changing the flow. -> http://puu.sh/2b5kZ

01:22:870 (2) hmm.. Why this slider to the beat? please move 01:23:042

01:28:356 (2) ^ too move 01:28:527

01:36:584 (1,2) overlap..

01:42:242 (1,2) ^ too slider overlap between the view is not very good.


[Hard]

Hard monotonous beat pattern is constant, I doesn't seem to be hard for modding.
Hard like seeing old feeling, Seems to be a little bit more in need of improvement, I will hard to ignore. sorry ._.


[Super Hard]

Why Is not insane diff name
This is diff overmapping. not hard -> insane change please
Mintice

qkenan wrote:

Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_

Mintice's Easy

  1. 80% sounds too high
  2. Many unnecessary Finish such as 00:26:127 (1) -
    00:27:842 (3) - end :arrow: Finish sounds better
    00:29:556 (1) - end :arrow: Fixed
    00:30:927 (2) - :arrow: Fixed
    00:31:613 (3) - head :arrow: Fixed
    00:32:984 (1) - :arrow: Fixed
    00:35:042 (2) - :arrow: Fixed
    00:35:727 (1,4) - :arrow: Fixed
  3. 00:45:327 (1) - Add finish :arrow: I think that this is unnecessary
    You mapped form 12.4% to 85.1%, but it's not enough for at least 80% to meet the rank criteria :arrow: now mapping the outro


Anyway I like this song.Good luck
I'm not sure that I can reply to my guest difficulty mods...
Anyways, Thanks :)
Mintice

Gloria Guard wrote:

Hi Xin_U (:3 」_)=3

[Mintice's Easy]

00:16:527 (2,3,1) spacing :arrow: What's wrong with it? I can't find any errors there

00:27:842 (3) Easy player slider is difficult to read. :arrow: Fixed

00:32:984 (1) ^ too :arrow: Fixed

00:39:499 (3,1) overlap, please 1 grid up :arrow: Fixed

00:46:699 (3) This pattern is difficult to read. :arrow: Fixed

00:57:670 (1,2) remove finish :arrow: I like this.

01:00:413 (1) slider head add finish :arrow: Fixed

01:01:099 (1,2) blanket -> http://puu.sh/2b4Nx :arrow: Fixed

01:02:470 (1,2) ^ too To make the appearance more pretty :arrow: Fixed

01:03:842 (1,2) ^ too :arrow: Fixed

01:05:556 (1,2) ^ :arrow: Fixed

01:11:384 (1,2) Please check the balance of this slider look.
change please -> http://puu.sh/2b4To :arrow: Fixed

01:16:527 (2,1) overlap, please 1 grid down and 1 grid right :arrow: Fixed

01:24:070 (2,3,1) spacing :arrow: What's wrong, again?

01:35:042 (3) Easy player slider is difficult to read. :arrow: Fixed

01:40:184 (4) ^ too change please :arrow: Fixed

01:43:270 (1,2,3,4,5) This is pattern shape, it's bad shape.. and (5,1) overlap!
please this is pattern change -> http://puu.sh/2b51P :arrow: Fixed
Thank you!
Topic Starter
Xin_U
Remapped some SHITTY parts.
-Kazu-
I want to make a taiko diff :(
Topic Starter
Xin_U
:D

kazukisinx wrote:

I want to make a taiko diff :(
Sure. You can make it. Thanks ;)
-Kazu-
Hi~
I hope you like it and try to put it for ranked
http://puu.sh/2ervF
TheVileOne
Okay. I apologize for my mod being so late. A lot of factors prevented me from getting to mods sooner.

Red = unrankable
Black = highly suggested/I really think it's a problem in your map
Regular black = mix of issues and opinions. Largely opinional, but certain things will frustrate me if you don't change.

General
Easy and Normal end with a spinner, but the other difficulties don't. All the maps should end in the same place ideally.

Easy

Your notes seem to be mostly unsnapped by 1 offset. 00:11:040 (3) – is unsnapped by 2 offset. AiMod wont pick it up though. Resnap your notes.

00:10:355 (2) – Overlap with lifebar does not look good. A possible fix is to try to create a spiral shape out of the notes instead of a symmetry shape. http://puu.sh/2fxBh The curve will place the note below the life bar
00:34:356 (1,2) – I think this sounds better as one slider. The rhythm you were following becomes 4/4 here. The extra hitclick doesn't match the rhythm.
00:52:185 (2,3) – Random change in hitsound pattern. Why is this the only part with a clap? If you're going to have a clap or some other hitsound, it should be on 3 (apply to similar parts as well). also whistle on body of 2?
00:53:556 (1) – I don't think the soft start fits the song very well. I suggest just staying with the normal rhythm you've been going with.
00:57:671 (2) – I would prefer something added to the repeat. I wouldn't mind a whistle applied to the body too, but that's just my personal preference.
00:57:671 (2,1) – The patterns chosen after 2 play very well, but the transition going into them does not fit. This is spaced too closely. It probably doesn't have to be fixed, but if you can fix it, you should.
01:32:642 (1) – This can be improved. Try moving 2nd point to x 56 y 176 and 3rd point to x 72 y 232 Another option is to make sure the distance between the last two points is roughly equal to the distance between the first two points. Apply the same logic to the other sliders.

Mintice's Easy

00:15:156 (1,2,3,1,2,1) – Lacks form. It shouldn't look like no thought was put into the structure of the beatmap. You can make it better by ensuring that all objects use similar structure and are spaced in a consistent manner. 00:17:899 (1) - Changing the spacing is simply unnecessary, and the curve of this is very different than 00:20:642 (1) – and 00:15:842 (2) -. There are many ways to fix this. Be creative.
00:28:184 (3) – Move 2nd point to x 160 y 72?
00:28:184 (3,1) – Plays better following distance snap.
00:35:727 (1,2,3,4,5) – Spacing is largely shifting within the pattern. Patterns like this sometimes require you to turn grid snap off to keep the spacing even. I suggest doing so.
00:40:184 (2,3) – I suggest reducing to 1.02 spacing. 1.06 is disproportionately wide.
00:48:070 (1,2,3,4,1,2) – Same spacing issues at 35 seconds. Fix these.
00:51:156 (1) – Position so that the proportion off with the previous object is equal to the proportion off on the next object? It seems to make it less noticeable to me, because the proportions will be the same and will be smaller.
01:22:356 (1,2,3,1,2,1) – Same as 15 seconds.
Anything that I mentioned in the first part applies to the second part as well.
01:34:013 (2,3,1) – This spacing is smaller than what you had in the first section.
01:38:813 (3,4) – Don't have overlaps like this in your map.

Normal
Looks like this map was designed to have smaller circles and you made the circles larger. Eh not a big deal. I lightly modded this to avoid mapper bias.

Snapping issues. Resnap notes.

00:20:299 – Add clap?
00:25:784 - ^
00:28:527 - ^ Or perhaps follow a similar pattern as 00:32:984 (1,2) - . It's the same beat.

Hard

00:01:442 (1) – I don't like these sliders. They don't have a perfectly rounded curve. Actually the first slider has a nice rounded curve, but most of the sliders after it are bad looking. 4 pointed sliders would work better IMO. Look at this pattern http://osu.ppy.sh/ss/649134 It would be nice if your transitions looked more like this.
00:05:556 (1) – The repeat is so close to previous slider, and it doesn't line up with the next slider.
Similar cases apply.
00:11:727 - Whistle
00:15:156 (1,2) – 0.90 snap for consistency?
00:24:242 (3,4,1,2) – Rather steep angle change. It doesn't look that good, but I can't think of anything better right now.
00:36:071 (2,3,4,5,6,7) – Could you pick a nicer looking pattern here?
01:01:784 – Where are the hitsounds????
01:01:784 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) – You should avoid overlaps when possible.
01:16:870 (1,2,3) – not sure I like going straight down here. I know you just copied and pasted but still, it's strange. I guess it's fine.
01:22:356 (1,2) – Bad overlap. If you can't fix, ask a MAT's opinion on it.
01:48:413 (1) – Normal curve would be better. Also sounds quiet without a clap on first repeat.
01:56:642 (1) – This is not adequately audible.

Super Hard
You have an unusual mapping style. It makes it harder for me to give an accurate opinion of your map.

Unsnapped notes- resnap.

00:07:956 (4) – Perhaps put on the same level as 2 and adjust the spacing after?
00:11:727 (3) – Whistle
00:34:184 (9,1) – Ugly IMO. Use a symmetry pattern when you cross the origin like this.
00:35:556 (8) – This up to the pattern change, I don't quite agree with how you mapped it. It just doesn't look good. Some other parts of the intro I don't like as well for the same reason. I'll let other people point those out if they feel its worth pointing out, but I know you could clean up this part.
01:22:356 (1,2,3,4,5,6,7,8) – This OMG hard spacing just came out of nowhere. I don't agree with changing the spacing randomly here. Increasing the snap is fine I guess, but the jumps are spaced inconsistently. After this combo all the jumps are set at 1.3 snap.
01:37:956 (5,6,7,8,9) – Curve deforms here.
01:56:642 (1) - This is not adequately audible.
Topic Starter
Xin_U

TheVileOne wrote:

Okay. I apologize for my mod being so late. A lot of factors prevented me from getting to mods sooner.

Red = unrankable
Black = highly suggested/I really think it's a problem in your map
Regular black = mix of issues and opinions. Largely opinional, but certain things will frustrate me if you don't change.

General
Easy and Normal end with a spinner, but the other difficulties don't. All the maps should end in the same place ideally.
added spinner to hard and super hard, but circles remain cause they are hard to hit accurately. Players have to count beat to get 300

Easy

Your notes seem to be mostly unsnapped by 1 offset. 00:11:040 (3) – is unsnapped by 2 offset. AiMod wont pick it up though. Resnap your notes.fixed

00:10:355 (2) – Overlap with lifebar does not look good. A possible fix is to try to create a spiral shape out of the notes instead of a symmetry shape. http://puu.sh/2fxBh The curve will place the note below the life barfixed
00:34:356 (1,2) – I think this sounds better as one slider. The rhythm you were following becomes 4/4 here. The extra hitclick doesn't match the rhythm.fixed
00:52:185 (2,3) – Random change in hitsound pattern. Why is this the only part with a clap? If you're going to have a clap or some other hitsound, it should be on 3 (apply to similar parts as well). also whistle on body of 2?fixed
00:53:556 (1) – I don't think the soft start fits the song very well. I suggest just staying with the normal rhythm you've been going with.fixed
00:57:671 (2) – I would prefer something added to the repeat. I wouldn't mind a whistle applied to the body too, but that's just my personal preference.
00:57:671 (2,1) – The patterns chosen after 2 play very well, but the transition going into them does not fit. This is spaced too closely. It probably doesn't have to be fixed, but if you can fix it, you should.fixed
01:32:642 (1) – This can be improved. Try moving 2nd point to x 56 y 176 and 3rd point to x 72 y 232 Another option is to make sure the distance between the last two points is roughly equal to the distance between the first two points. Apply the same logic to the other sliders.

Normal
Looks like this map was designed to have smaller circles and you made the circles larger. Eh not a big deal. I lightly modded this to avoid mapper bias.

Snapping issues. Resnap notes.

00:20:299 – Add clap?fixed
00:25:784 - ^
00:28:527 - ^ Or perhaps follow a similar pattern as 00:32:984 (1,2) - . It's the same beat.

Hard

00:01:442 (1) – I don't like these sliders. They don't have a perfectly rounded curve. Actually the first slider has a nice rounded curve, but most of the sliders after it are bad looking. 4 pointed sliders would work better IMO. Look at this pattern http://osu.ppy.sh/ss/649134 It would be nice if your transitions looked more like this.I made the sliders by just rotating
00:05:556 (1) – The repeat is so close to previous slider, and it doesn't line up with the next slider.fixed
Similar cases apply.
00:11:727 - Whistle
00:15:156 (1,2) – 0.90 snap for consistency?fixed
00:24:242 (3,4,1,2) – Rather steep angle change. It doesn't look that good, but I can't think of anything better right now.I changed pattern in my own way, It may be good
00:36:071 (2,3,4,5,6,7) – Could you pick a nicer looking pattern here?fixed
01:01:784 – Where are the hitsounds????fixed
01:01:784 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) – You should avoid overlaps when possible.fixed
01:16:870 (1,2,3) – not sure I like going straight down here. I know you just copied and pasted but still, it's strange. I guess it's fine.
01:22:356 (1,2) – Bad overlap. If you can't fix, ask a MAT's opinion on it.fixed
01:48:413 (1) – Normal curve would be better. Also sounds quiet without a clap on first repeat. fixed
01:56:642 (1) – This is not adequately audible. fixed

Super Hard
You have an unusual mapping style. It makes it harder for me to give an accurate opinion of your map.

Unsnapped notes- resnap.

00:07:956 (4) – Perhaps put on the same level as 2 and adjust the spacing after?fixed
00:11:727 (3) – Whistle fixed
00:34:184 (9,1) – Ugly IMO. Use a symmetry pattern when you cross the origin like this.
00:35:556 (8) – This up to the pattern change, I don't quite agree with how you mapped it. It just doesn't look good. Some other parts of the intro I don't like as well for the same reason. I'll let other people point those out if they feel its worth pointing out, but I know you could clean up this part.I want to remap this part, but I have no idea now. I'll change that someday
01:22:356 (1,2,3,4,5,6,7,8) – This OMG hard spacing just came out of nowhere. I don't agree with changing the spacing randomly here. Increasing the snap is fine I guess, but the jumps are spaced inconsistently. After this combo all the jumps are set at 1.3 snap.
01:37:956 (5,6,7,8,9) – Curve deforms here.fixed
01:56:642 (1) - This is not adequately audible.fixed
Thanks for modding :) :) :)
Mintice

TheVileOne wrote:

Okay. I apologize for my mod being so late. A lot of factors prevented me from getting to mods sooner.

Red = unrankable
Black = highly suggested/I really think it's a problem in your map
Regular black = mix of issues and opinions. Largely opinional, but certain things will frustrate me if you don't change.

Mintice's Easy

00:15:156 (1,2,3,1,2,1) – Lacks form. It shouldn't look like no thought was put into the structure of the beatmap. You can make it better by ensuring that all objects use similar structure and are spaced in a consistent manner. 00:17:899 (1) - Changing the spacing is simply unnecessary, and the curve of this is very different than 00:20:642 (1) – and 00:15:842 (2) -. There are many ways to fix this. Be creative. :arrow: Creative now :)
00:28:184 (3) – Move 2nd point to x 160 y 72? :arrow: Fixed.
00:28:184 (3,1) – Plays better following distance snap. :arrow: Fixed.
00:35:727 (1,2,3,4,5) – Spacing is largely shifting within the pattern. Patterns like this sometimes require you to turn grid snap off to keep the spacing even. I suggest doing so. :arrow: Fixed.
00:40:184 (2,3) – I suggest reducing to 1.02 spacing. 1.06 is disproportionately wide. :arrow: Fixed.
00:48:070 (1,2,3,4,1,2) – Same spacing issues at 35 seconds. Fix these. :arrow: Fixed.
00:51:156 (1) – Position so that the proportion off with the previous object is equal to the proportion off on the next object? It seems to make it less noticeable to me, because the proportions will be the same and will be smaller. :arrow: I don't think that it is less noticeable.
01:22:356 (1,2,3,1,2,1) – Same as 15 seconds. :arrow: Fixed.
Anything that I mentioned in the first part applies to the second part as well. :arrow: Fixed.
01:34:013 (2,3,1) – This spacing is smaller than what you had in the first section. :arrow: Fixed.
01:38:813 (3,4) – Don't have overlaps like this in your map. :arrow: Fixed.
Thanks a lot for modding! ;)
Cuvelia
H i , Random Taiko modding .
 
These are all suggestion. If you don't like them , you could ignore .
 
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ General ]
  1. A mapset cannot have a single Taiko difficulty
    if you decide to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties
    and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
     
  2. http://osu.ppy.sh/forum/t/92508
     
  3. http://osu.ppy.sh/wiki/Ranking_Criteria
     
    Please check ~
     
  4. "crisp shd.png" "crisp hd.png" is too large. changing to jpg is better.
 
[ Zukisinx's Taiko Oni]
  1. 00:15:070 (125) - re
  2. 00:15:156 (126) - D
  3. 00:20:642 (166) - D
  4. 00:31:527 (246) - re
  5. 00:31:613 (247) - K
  6. 00:38:470 (295,296,297,298) - k d k d
  7. 01:22:270 (209) - re
  8. 01:22:356 (210) - D
  9. 01:27:842 (250) - D
  10. 01:38:727 (330) - re
  11. 01:38:813 (331) - K
  12. 01:54:927 (1) - 01:56:299 - spinner end.
  13. 01:56:984 (1) - 01:56:642 - move , 02:00:756 - spinner end.
 
I'm sorry for my bad English skill makes you hard to understand ... Dx
 
good luck .
-Kazu-

Cuvelia wrote:

H i , Random Taiko modding .
 
These are all suggestion. If you don't like them , you could ignore .
 
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ General ]
  1. A mapset cannot have a single Taiko difficulty
    if you decide to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties
    and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
     
  2. http://osu.ppy.sh/forum/t/92508
     
  3. http://osu.ppy.sh/wiki/Ranking_Criteria
     
    Please check ~
     
  4. "crisp shd.png" "crisp hd.png" is too large. changing to jpg is better.
 
[ Zukisinx's Taiko Oni]
  1. 00:15:070 (125) - re
  2. 00:15:156 (126) - D
  3. 00:20:642 (166) - D
  4. 00:31:527 (246) - re
  5. 00:31:613 (247) - K
  6. 00:38:470 (295,296,297,298) - k d k d
  7. 01:22:270 (209) - re
  8. 01:22:356 (210) - D
  9. 01:27:842 (250) - D
  10. 01:38:727 (330) - re
  11. 01:38:813 (331) - K
  12. 01:54:927 (1) - 01:56:299 - spinner end.
  13. 01:56:984 (1) - 01:56:642 - move , 02:00:756 - spinner end.
 
I'm sorry for my bad English skill makes you hard to understand ... Dx
 
good luck .
All fixed, thanks for modding
http://puu.sh/2iZaB
OEvil
[Hi, From Queue]

[General]
Background
crisp shd.jpg is 800x600, which differs from the recommended size of 1024x768.
crisp nm.jpg is 800x600, which differs from the recommended size of 1024x768.
crisp hd.jpg is 800x600, which differs from the recommended size of 1024x768.

Tick Rate:
Make It 2 It Fits The Music

Letterbox During Breaks:
Remove It From All Difficulties Since You Don't Have Storyboard

[Easy]
Some Edits:
- 00:12:413 (1) - Remove this two circls
- 00:12:413 - Slider From Here To 00:15:156 -
- 01:00:413 (1,2) - Confusing For Newbies
- 01:03:156 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- 01:05:899 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- 01:08:642 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- Change The Placement of them ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑

[Mintice's Easy]
Nice Diff

[Normal]
Nice Diff

[Hard]
Nice Diff

[Super Hard]
Some Edits:
- 00:41:213 (1) - Like This Would Be Better 00:41:213 (1) -
- 01:56:727 (1) - Start It Here 01:56:813 -

[Extra]
- 01:56:727 (1) Start It Here 01:56:813
Topic Starter
Xin_U

OEvil wrote:

[Hi, From Queue]

[General]
Background
crisp shd.jpg is 800x600, which differs from the recommended size of 1024x768.
crisp nm.jpg is 800x600, which differs from the recommended size of 1024x768.
crisp hd.jpg is 800x600, which differs from the recommended size of 1024x768.

Tick Rate:
Make It 2 It Fits The Music

Letterbox During Breaks:
Remove It From All Difficulties Since You Don't Have Storyboard
fixed

[Easy]
Some Edits:
- 00:12:413 (1) - Remove this two circls
- 00:12:413 - Slider From Here To 00:15:156 - fixed
- 01:00:413 (1,2) - Confusing For Newbies
- 01:03:156 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- 01:05:899 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- 01:08:642 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- Change The Placement of them ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
fixed

[Mintice's Easy]
Nice Diff

[Normal]
Nice Diff

[Hard]
Nice Diff

[Super Hard]
Some Edits:
- 00:41:213 (1) - Like This Would Be Better 00:41:213 (1) - I cant understand :?
- 01:56:727 (1) - Start It Here 01:56:813 -
fixed

[Extra]
- 01:56:727 (1) Start It Here 01:56:813
fixed
Alarido
Hi ^^
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.

* And no complaints for [Easy], [Mintice's Easy], [Normal], [Hard] and [Extra].

[Super Hard]
* No complaints here too, next are just pattern suggestions.
:idea: 00:04:870 (3,1) - Why not make like this? → http://puu.sh/3wlQH.jpg
00:06:927 (1) - If you changed the pattern above, consider moving it to x:144 y:148.
00:07:270 (2) - If you changed the pattern above, consider moving it to x:304 y:116.

That's it ^^

So nice song (: LET'S RANK IT, my BATs!!!!

Star!

Att.
ts8zs
Maybe you need a muzu._.
[SH]
00:40:515 (3,4) - Ctrl+G
00:41:201 (1) - http://osu.ppy.sh/ss/1055004
00:45:315 (1,2) - swap
01:01:087 (9) - use 0.5x?
01:56:801 (1) - start at 01:56:630 -
[EX]
00:22:173 (2) - moveto 256,88
00:35:887 (2) - Ctrl+G
00:41:887 (3) - Ctrl+G
00:52:858 (3) - ^
01:27:144 (5,7) - swap
01:49:087 (3) - Ctrl+G
01:56:801 (1) - start at 01:56:630 -
[Hard]
style is too old I think
somewhere were narrow
[Normal]
._.
[M's Easy]
STR1?
01:00:401 (1) - 2nd point 56,108
01:12:744 (2) - http://osu.ppy.sh/ss/1055016
01:56:630 - spinner
[Easy]
too many circles
[Oni]
2.0x all change to 1.0x
BounceBabe
Hey, mod from my "non-japanese" queue.

Easy

- You should rename it to "Beginner" since it's very easy and you have another Easy

00:34:344 (1) - Remove Nc, not needed.

Guest Easy

00:17:201 (3) - , 00:35:030 (5) - , 00:46:687 (3,4) - , 01:40:858 (4) - Wrong spacing.
01:54:572 - You should let this end with a slider til 01:55:258 - . Would fit better and makes a better ending.

Normal

- A lot objects aren't snapped, you need to fix this. Timing > Resnap all notes
- You need to fix the timing lines too!
- You shouldnt make a NC after every 2 objects. Every new beat is fine. Like this http://osu.ppy.sh/ss/1055572
- Make more curved sliders and other styles. It's very repetetive in shape. 00:48:058 -

01:01:430 (2) - A little spacing difference here. Easy fix.

Hard

- Some objects aren't snapped. Fix this here too.
- You need to fix the timing lines too again.
- You shouldnt make a NC after every 2 objects, like on Normal. Every new beat is fine. Like this http://osu.ppy.sh/ss/1055572

00:37:087 (7) - Spacing difference really needed?
01:22:344 (1,2) - These two objects overlapp each other in time. You have to fix this.
00:19:773 (2,3,4,5,6) - Very confusing placement, you should spread them a little more so it's clear how to play.
00:30:745 (2) - Same
01:01:772 (1) - That's a 1/8 slider or so. You need to make it 1/4 as everything.
01:44:287 (1) - Little spacing mistake.
01:48:401 (1) - , 01:56:630 (1) - 1 NC is really not needed. Remove it.

Harder Hard

- You should rename this to Insane, this is no Hard anymore.
- Again, watch your comboing.
- Your spacing isn't very consistant. For example 00:27:830 (2,3) - compared to 00:28:344 (7,8) - . Consider fixing this up.
- Your placement is very random. You should make pattern readable and playable enough so people can enjoy it. A lot is contradicted in this difficultie.
- 00:48:058 - This speed up is very sudden. You should make a warning or something softer or else the player can't read it enough to play it good.

Extra

Well, i leave this to BATs if this is rankable enough.
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