I can't look at that mod. 249, never mod anything of mine.
I'm really helped your mod.TheVileOne wrote:
I can't look at that mod. 249, never mod anything of mine.
312,64,20963,2,0,P|216:76|180:156,1,180,2|2,0:0|0:0,0:0:0
222,242,21508,1,0,0:0:0
318,290,21690,1,0,0:0:0
415,242,21872,1,0,0:0:0
356,152,22053,6,0,P|313:131|273:144,1,90,2|0,0:0|0:0,0:0:0
132,207,22417,2,0,P|95:181|84:134,1,90,2|0,0:0|0:0,0:0:0
TheVileOne wrote:
I'm not finished. no need to kudosu this. yepp. as you wishbut, I'm fancy kudos give >_<
General
Artist and title do not belong in tags. Remove them. fix
Easy
Kiais are slightly unsnapped. Resnap inheriteds. fix
02:12:598 (2) Note follows a spinner should be new combo My think is good even now.
I can't guarantee my mod is 100% accurate, so use good judgment when deciding what to change/fix. Usually my spacing suggestions are valid. Everything is a suggestion, so you can ignore most if not all of it, but I will probably not like it if you skipped over some of the spacing issues.
00:22:054 (1,2,3) - Spacing should be equal. fix
01:52:235 (1) - I'm just not sure about this slider. The beat goes offbeat, but this is on beat. It sounds weird. I would have mapped it in such a way to have 01:53:507 - mapped, but that's me. It's probably fine. fix my owns
02:02:417 (2) - Perhaps move second point up a unit or two? fix
02:03:871 (1,2,3) - you should make the spacing equal here. Grid snap off if you have to. fix
02:28:235 (5) - Sounds so much better on that red tick where the vocals start :/ no fix
02:28:235 (5,6,1) - Spacing change here is distracting. fix
03:04:962 (1,1) - Should try to avoid overlaps like this if possible. If you can't then its fine. fix
03:31:144 (1) - Move to x 279, y 289? (Not sure, so do only if you like it) fix my owns
03:39:144 (3,4,1,2) - Best if this was 1.3 snap. Shouldn't go below 1.3 fix
Normal
This song is too long for me to recheck my mod for errors.
Lots of end snapping errors. check AiMod fix
00:12:598 (4,1) - Sort of bothers me that this isn't a perfect blanket. It doesn't look too difficult to fix. fix
00:22:052 (1,2) - Form is not that great. I suggest mapping this part in such a way that you can blanket these without creating overlap. http://osu.ppy.sh/ss/593859 < I like how this flows.
00:24:234 (4) - Just doesn't sound like it goes with the previous rhythm. If anything the slider would go here 00:23:871 -. fix
00:24:235 - There should be a whistle sound here. well. I'm change all about this interval to vocal sound.
00:26:779 (3) - adjust the end of this to make a better blanket around next note? fix
00:38:416 (3) - Maybe move the middle point down a couple units? Comparing it to 01:53:506 (2,3) - I think this is a cleaner example of this pattern. fix
00:43:143 (3,4) - Transition looks a bit random. It might be better if the slider started as the second object. Might.. I'm not sure. Regardless if you do that 00:42:780 - I suggest having a whistle here so that it's easier to pick up the beat through the low hitsounds. My think is same. but, he want this![]()
00:43:871 - Whistle to improve readability. I'm curious as your opinion to having a whistle on long white ticks or at least some of them. no fix
00:45:325 (5) - Do not stack this under that slider in a normal or any difficulty really. I think you need to either remap this or find a way to make it more playable. fix
00:46:779 (2) - Start with finish looks like empty sound.
01:02:780 (1) - Doesn't need a finish IMO. also this pattern does flow very well. Here's my suggestion for the next three notes.
01:02:780 (1) - Move to x 36 y 92 01:03:871 (2) - x 276 y 200 01:04:416 (3) - x 420 y 92 I replaced the finish with a whistle. http://osu.ppy.sh/ss/593904 fix
01:04:416 (3,4) - Snap shouldn't go above 1.5 here. My pattern change about will get it down to 1.65, but you should bring it down further. fix my owns
01:06:961 (3,1) - Is this spacing really necessary? Good! fix
01:39:870 (4) - End with a whistle? I'm chase the vocals. yepp.
01:50:052 (2,3,4) - doesn't look as nice as 00:34:416 (2,3,4) - IMO. Is there any reason why you're using 0.9 snap when you mapped this same area at 1.0 snap the first time? You're even using the same patterns. fix
03:13:689 (2) Note follows a spinner- add new combo. fix
02:15:506 (1,2) - Align these sliders better? http://osu.ppy.sh/ss/593931 Nice! fix
03:04:962 (1,2,3) - Make exactly 1.0? fix
03:10:053 (1) - sounds better without a finish IMO. I fitted every difficulty![]()
03:17:871 (3,4) - Line up better? no fix.
03:19:507 (1) - If you were going for symmetry, this isn't symmetrical. no fix.
03:22:053 (4,1) - Use 1.0 here. It interferes with the shape when you change the snap. fix
03:32:962 (3) - 1 unit left. fix
03:33:326 (4) - 1 unit down fix
03:33:689 - Lower the volume of this end. It sounds weird. I deleted this slider
03:37:326 (1,2,3,1,2,3,4) - I'm not sure I like this hitsounding. It's not accurately mapped to the actual supporting back. But I'm not sure whether its more proper to follow the supporting beat (the one that switches to red ticks). i'll just leave this as a comment that i'm not sure about this. It could be fine. If you like it you can probably keep it. your pointing out is perfect. I fixed everything
03:47:144 (1) - End on long white tick fix
Hard
I hope you don't mind some nazi modding.
00:01:689 (1,2) - This is not the same as 00:04:598 (1,2) -. the way you have them positioned I assume you were trying to have them be the same. Even if this was not the case I recommend you make them the same, just flipped. fix
00:09:325 (6) - Really small but change y to 111 instead. fix
00:10:416 (1,2,3,4,5,6,7,8,9) - Really suggest you turn grid snap off and made all the spacing 1.1 fix
00:14:962 (7,8,9) - ^ fix
00:22:416 (2,3) - Rotate 2 so that the start and the end will be the same distance from 3. What do you think? Good. fix
00:24:962 (2,3) - Slightly misaligned. 3 needs to be moved roughly 1 unit to the right. Fix spacing afterwards. Oh and on a side note this pattern is kind of boring is you ask me. There's also overlap here 00:27:871 (1) - . There's probably a much better pattern out that. You should backup your difficulty before you try this in case you don't like. http://osu.ppy.sh/ss/594006 http://osu.ppy.sh/ss/594007 If you do this, there's quite a bit more overlap at this point, but it's a more interesting pattern overall. If you could make it more interesting and not have overlap that would be great! Up to you though. I will chase your nod. thank you ~
00:32:598 (6,7,8) - Grid snap off, make closer to 1.10 fix
00:39:871 (1) - Clap fix
00:40:598 (3) - ^ fix
00:56:598 (2) - For some reason this is awkward to me. The parts later in the song that are like this play fine. This seems to be the beat http://puu.sh/1W3KO If you want to keep,I suggest making the snap 1.10 here, and making the curved slider a bit softer. hmm. I'll keep snap 1.1
01:02:234 (6,7) - Use 1.2 snap. You haven't ended the combo yet. fix
01:02:416 (7,1) - Two things: 1: Line up better, 2: Use 1.10 snap. How about 1.2 snap?
01:35:144 (2,3) - Exactly 1.10 fix
01:39:507 (6,1) - ^ fix
01:48:780 (7,8,9) - ^ fix
01:55:507 (1) - Clap fix
01:56:234 (3) - ^ fix
02:00:962 (6) - Add finish fix
02:02:780 (3) - ^ (end) feels like empty sound.
02:16:780 (4,5,6,7) - Plays weird to me. I don't like that knob. It interferes with the flow. fix
02:18:416 (8) - Next combo should start here since you did so in other parts of the song. Nice! fix
02:22:416 (3,4) - Exactly 1.2 flows better IMO. fix
02:54:598 (5,6,7,8) - Exactly 1.10? fix
02:57:871 (7,8,1) - I think it would be better if it followed the symmetry exhibited here 02:56:780 (3,4,5) - fix my owns
03:10:416 (2) - Remove finish? no fix
03:42:780 (1,2,3,4,5,6,7,8,9,10) - Exactly 1.10 like first part. fix
03:46:780 (1) - Finish fix
Insane
I believe most of my suggestions were sound, but I can't guarantee my initial opinion was distorted due to mapping preferences. well. fix all about.
Unsnapped objects- check Aimod fix
00:03:690 (3) - start with whistle no fix
00:18:781 (9) - I suggest moving much higher so that players coming off the previous slider will be able to hit it and then curve downward towards the triple. http://puu.sh/1W5hG Might not be the best position, but it works. fix
00:20:963 (6,7,8,9,1,2,3) - I think this could be improved. might want to backup your difficulty in case you want to change back. I felt 1,2 should have been more of a jump instead. So I came up with this http://osu.ppy.sh/ss/594071 Here's the code for it. fix and 00:19:145 (1,2) is same a way.312,64,20963,2,0,P|216:76|180:156,1,180,2|2,0:0|0:0,0:0:0
222,242,21508,1,0,0:0:0
318,290,21690,1,0,0:0:0
415,242,21872,1,0,0:0:0
356,152,22053,6,0,P|313:131|273:144,1,90,2|0,0:0|0:0,0:0:0
132,207,22417,2,0,P|95:181|84:134,1,90,2|0,0:0|0:0,0:0:0
If you want my opinion 00:19:145 (1,2) - would flow better as a jump too if you could make it work. fix
00:25:507 (2,3,4) - Try this http://puu.sh/1W5AL Consider a similar transition here 00:26:235 (4,5,6) - fix
00:32:053 (6,7,8,9) - I suggest making the spacing more consistent here. fix
00:34:417 (4) - Move to x 222 y 89? Looks better to me. nope.
00:35:326 (7,8,9) - Exactly 1.10. fix
00:36:054 (10,11,1) - So awkward. The transition into the next combo should not be a jump and I highly recommend you make 1 a slider due to the lack of beat here. You do not want to end a jump with no beat. http://osu.ppy.sh/ss/594081 I rather like it when you go backward to hit 11. Perhaps experiment with the note placed around here. fix my owns.
00:39:871 (2) - clap fix
00:40:598 (4) - ^ fix
00:42:781 (1) - I don't recommend starting this so close to the spinner hitburst. I'm consider that. but I can't think about how to place.
00:52:053 (4,1) - I'm not sure about this being so close. The pattern you chose through here is unusual so I'll leave it to you to figure out what kind of flow you want if you change this. Accordingly, I appealed NC
00:58:235 (1,2) - Please stack the ends. It looks bad. My think is same. but, I'm modded that. I don't know what to do fix.
00:59:690 (5,1) - 1.10 flows better fix
01:00:963 (4) - Move up 1 unit? fix
01:01:144 (1,2) - Stack ends. same as 00:58:235 (1,2)
01:02:963 (2,3) - Increase spacing here? fix
01:04:416 (1,2) - Perhaps turning these notes into a slider would work better. It would match 01:02:963 (2,3) - . You could have a blanket on that other slider like so . http://osu.ppy.sh/ss/594089 slider 3 should be rotated somewhat, because that angle was just bad IMO. fix my owns.
01:05:690 (1) - Remove finish? No fix.
01:06:417 (4,5) - I don't understand this jump. Why are you increasing the spacing so much larger than the other jumps? It doesn't fit and doesn't look good. I suggest making it like all the other jumps. fix
01:09:508 (3,4,5) - Closer to 1.10 flows better. fix
01:14:416 (1,2,3,4,5) - Not perfectly aligned. Align better? no fix.
01:16:599 (3,4,5) - Avoid flattening out here? http://osu.ppy.sh/ss/594103 (actually the pattern should be more left than seen in the screenshot) fix
01:18:781 (1) - finish doesn't fit IMO. Finish sound is here 01:18:599 (5) - fix
01:18:599 (5,1) - Isn't really a jump sound IMO. If you ask me 01:18:598 - should be a repeat slider. http://osu.ppy.sh/ss/594106 Just a suggestion. I'm not sure if you were going for anything. nope. I think, this is better.
01:34:780 (1,2) - Mirror isn't perfect. fix
01:35:508 (3) - Find a better spot for this. You can safely make a jump for this note too. The end should be closer to 01:36:053 (4) - because the flow doesn't support it and 01:38:417 (3,4) - wasn't a large jump. fix my owns
01:37:689 (1,2,3) - ^ Although this one looks better. fix my owns
01:39:145 (5,6) - 1.2 snap. why..? I fixed 1.1 snap
01:40:053 (7,8,9) - Spacing should be equal. fix
01:41:871 (4,5,6) - Ugly IMO. Please try to create some form of symmetry or soften that transition. Rough doesn't work. fix my owns
01:48:416 (9,10) - Ugh.. make sliders more similar? fix
01:58:416 (1) - Same comment about starting near spinner hitburst Same as 00:42:781 (1)
02:00:598 - Add note or move next note to here. either way move the next note from where it is. Finally 02:01:144 - add note here, because why would you skip this sound? Eh actually this wouldn't be consistent with how you mapped the first part. So it's up to you to figure out what to do. fix my owns.
02:02:780 (5) - end with finish feels like empty sound.
02:03:326 (6,7,8) - Strange transition. all these sounds are the same. There should be no reason why one of the sound gaps is mapped much large than the other. fix
02:22:416 (8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I would prefer to play at 1.2 snap rather than 1.1. nope. I'll steady this.
02:38:052 (1) - There wasn't a new combo here in the other difficulties. fix
03:14:235 (2,3) - Parallel sliders look much better IMO. http://osu.ppy.sh/ss/594143 fix and Ctrl + G number 3
03:29:325 (5,6) - 1.12 like the rest of the combo. fix
03:36:962 (2) Note follows a spinner- add new combo. fix
Conclusion
Here's your star. wow. Thank you so much
Ah.. shit. I submit to modded by you. but, I don't save draft. then, my save data boom ㅠ_ㅠ I almost fixed by your modRaging Bull wrote:
Hellooooooooooo. Sorry it took long but better late than never. Mods are suggestions, if you don't agree with any, please explain instead of saying "no"
Easy:
00:45:689 (3) - NC here? You've been pretty consistent in NC pattern and you broke it here. Also, is spacing intentional here? Spaced too close from last note.
00:51:145 (1,2,3,4) - Mapping to white tick here seems boring. Vocals sound more prominent than music at that part. Plus sliders are on red tick so it shouldn't be too difficult for beginners to hit and it gets away from the whole white tick mapping only. Try that pattern in timeline? http://puu.sh/1W5v8
01:43:508 (2) - NC for consistency?
02:06:780 (1,2,3,4) - Same thing as earlier?
02:12:598 (1) - I'm not sure if unrankable, but just add NC since it's after a spinner. It was unranakble before, but not sure now. Adding it wouldn't really hurt.
02:15:507 (3) - NC for consistency?
02:19:871 (1,2) - Swap NC. (Remove NC on 1, add NC on 2)
02:27:144 (4) - NC for consistency?
02:28:235 (5) - orz this slider. I don't usually like when people make a slider on 2/4 tick, following the music, especially if it goes over the downbeat. I think downbeat is really important that players should be able to click it and not slide over it. Maybe like picture instead? I think the vocals are very strong here that mapping to vocals is way more important than the downbeat. Really recommend it orz http://puu.sh/1W5QS
02:32:962 (1) - Perhaps shorten this slider by 1/1. Beginners might have a hard time clicking next note after spinner in very short notice.
02:50:417 (3) - Up to you, but maybe NC here for consistency?
03:02:053 (1,1) - Perhaps this instead of your current pattern? http://puu.sh/1W5W8 Vocals are still strong here and having a 3/1 slider with a repeat just feels realllllllyyy weird.
03:16:599 (3) - NC here for consistency?
03:44:416 (2) - Spacing?
Normal:
Perhaps +1 OD? Same OD as easy so might as well raise it up a bit?
00:05:870 (3) - Maybe like screenie? http://puu.sh/1W63p I feel like it follows vocals better than how you mapped, and 00:06:780 felt kinda weird to me cause no vocal there (since you're following vocals)
00:13:325 (1) - End 1/2 earlier to follow music? I think the red tick sounds more prominent than white tick.
00:14:416 (2) - ^?
00:16:234 (1) - Maybe like screenshot? Sounds a lot better since it follows the music. http://puu.sh/1W682
00:30:780 (5) - NC for consistency?
00:39:507 (1) - Perhaps end 1/1 earlier? Kinda too close to next note after spinner for me.
00:45:689 (5) - NC here for consistency?
01:08:235 (4) - Add note? For some reason, it felt really empty here lol. It would be right on vocal too!
01:08:598 (5) - Add NC for consistency?
01:17:325 (1) - Okay well 1/1 shorter also? Especially since next pattern is a stack, I think beginners would totally panic and click really fast.
01:55:143 (1) - 1/1 earlier too?
02:00:416 (4) - Add 1/1 slider on this? Probably sounds better since the vocal is on red tick and then she holds a note so a slider is appropriate.
02:00:961 (1) - Perhaps a finish hitsound here? I think it's pretty strong music here at this part.
02:03:325 (1,2) - Swap NC for better consistency? Lol no matter what, it's broken here cause she starts on red tick and not downbeat orz
02:23:871 (3) - Add note? Sounds empty here too just like 01:08:235 (4)
02:24:235 (5) - NC for consistency here?
02:32:961 (1) - End 2/1 earlier? I find ending spinners on downbeat weird unless it's like near the end of music.
02:35:871 (1) - Then just add note here? Keeps pattern consistent like at 01:20:235.
02:59:143 (1) - End 1/1 earlier for bigger gap between next note?
03:07:144 (1) - Remove NC
03:07:871 (3) - NC here instead? Keeps NCing consistent and 03:07:871 (1,1,1) would be all NC'd and would look pretty appropriate especially to change in music.
03:10:779 (1) - 1/1 earlier too?
03:18:780 (4) - Perhaps like screenshot instead? http://puu.sh/1W6yV I think it follows vocals a lot better so it's smoother.
03:19:507 (5) - NC for consistency?
03:13:689 (1) - NC here? I'm not sure if it's still unrankable but it won't hurt.
03:20:962 (7,8) - MAybe like screenshot instead? http://puu.sh/1W6C4 I think it follows lyrics better and it felt rather awkward that downbeat wasn't mapped.
03:34:053 (1) - End 2/1 earlier and add note at 03:36:962 like the pattern you've been doing at end of chorus?
03:36:962 (1,2,3,4) - Maybe this instead? I think it follows music better than how you've mapped it. http://puu.sh/1W6Gp
03:39:870 (1,2,3,4) - Perhaps follow same pattern as above? Mapping at white tick seems awkward when the red ticks are way more prominent in music.
03:42:779 (1) - ^ Same thing one last time? Lol
Just posting so I don't lose what I have!
really? I try to use thatTheVileOne wrote:
Firefox is good for saving your post data if your computer crashes. When it restores settings, your written post comes right back up. My computer actually froze up while modding the Hard. No data was lost ^_^
All fix!! Thank you so muchKiddo-Kun wrote:
AUGH! I started modding this last night and I get back to it and I had to delete half my mod ;w;. It's more nazi now...
[General]
* Remove Dreamriser from the tags, because it is already in the Title box.
[-iCo-'s Easy]
* Tick rate 2 fits really well
• 00:08:962 (2) - A finish on this slider start seems to work well.
• 00:49:689 (2) - ^
• 00:36:598 (4) - New combo on this note to fit the music and be more consistent with your combo patterning.
• 01:15:871 (1) - Remove this new combo. It's inconsistent with your combo pattern.
• 01:18:417 (2) - Move this note down a bit, like this, so that (1) flows better into it.
• 01:54:053 - This part seems empty sadly. This part has so much energy, so it isn't right to leave it blank. Put a note here.
• 02:27:144 (1,2,3,4) - This doesn't fit the music very well, in my opinion. At least it's better than before, where it didn't fit the music at all. But I believe it could the music better if you changed the pattern into something like this. This way, you stress on the vocals which are powerful here.
• 03:28:235 (5) - New combo on this note to fit the music.
[HabiHolic's Normal]
* OD and HP drain +1. They are too low for a Normal difficulty.
*Tick rate 2 matches the music well
• 00:07:144 - Add a note here. The pattern plays really awkwardly without it.
• 00:09:507 (5) - Finish at the start of this slider to match the symbol in the music.
• 00:19:144 (4) - New combo on this note to match the music.
• 00:22:052 (1,2) - Re-arrange (1) and (2) like this so that (2) flows better into (3).
• 03:20:598 (2,3) - This inconsistent spacing may lead to confusion. Move (3) closer.
• 03:20:962 (3) - You should extend this to the white tick (03:21:689 -). It plays a lot better on the downbeat.
[Hard]
*HP drain +1. 5 is too low for a Hard.
*Tick rate 2 matches the music well
• 00:09:507 (7) - Add a finish on the start of this note. Fits the music rather well.
• 00:19:507 (2) - Move this slider down like this. It makes the pattern a lot cleaner and flows a smidget better
[Insane]
* Tick rate 2 since you have a slow down.
• 01:17:690 (2,3) - I found that since (1) jumps to (2) it would flow better if you space out these two notes more. The changing space feels quite awkward, and would play better if it was a jump. Like this.
• 02:00:780 (5) - This note is not stressed as much, so I think it would be better if you change the pattern into something like this to match the music.
• 02:28:052 (4) - Use Ctrl+G on this note to reverse it so that the spacing between this slider and the next isn't so messed up.
[Overall]
All the difficulties can use some work and tweaking, in my opinion. So no bubble for now. There are a fair amount of inconsistency (especially in Easy with NC), but the maps are pretty well made and the spread is even. Get more mods, and don't give up. whenever I see that everyone's cheer up comment, I'll struggle this map lol
민엽님 사랑해요 (?) All fix 입니다 ~minyeob wrote:
쾅
[-iCO-'s Easy]
02:12:598 (1) 뉴 콤보가 빠졌는데 (1)에 뉴콤보가 없으면 스피너가 300激 처리가 되지 않습니다 ;___;
[HabiHolic's Normal]
00:19:144 (4) 뉴콤보?
01:05:325 (4) (3)과 너무 멀리 떨어져 있어요 ;__;
03:13:689 (1) - 뉴콤보 넣으셔야 합니다. 이지와 이유가 같습니다 ㅇㅅㅇ
[Hard]
03:32:962 (6) 이 노트 다음에 좀 빈 느낌이 드네요.... 한 번 짚어보았습니다~
[Insane]
03:36:962 (1) 뉴콤보 넣어주세요~ 같은 이유예요
일단 여기서 물러나죠 'ㅂ'
힘내세요~
lol thank you ~Natsu wrote:
have a star scanter
*natsu run*
BounceBabe wrote:
Hi from the Queue!
Easy
02:08:962 (4) - I dont advise to put this onto the last slider, as in it overlaps, make it so it goes down and not horizontal
02:50:416 (1) - NC not needed fix
Normal
00:51:143 (1) - Spacing, there are two different spacings at this time and it shouldnt happen in a Normal or Easy, make it consistant fix
01:44:415 (2) - ^ fix
02:09:325 (5,1) - ^[/color] fix
02:36:235 (1) - , 02:38:779 (1) - , 03:10:053 (1) - Remove NC, combo spam fix
03:18:780 (4) - Move this slider to 03:18:598 - and extend to 03:19:144 - , follows the vocal and suits more fix
03:23:871 (3) - NC, since you did this on the preview pattern too ( 03:19:507 (1,1,3) - ), or just remove this NC 03:20:962 (1) - to match up the following one fix
Hard
00:16:235 (1,2,3) -, 00:18:780 (9) - Spacing, for consistance, change it to normal spacing fix
00:40:962 (1) - NC spam, is not needed and doesnt suit fix
00:43:871 (3,4,5) - Spacing is smaller than the other spacing, increase the spacing on this pattern to suit the same spacing or remove the slowdown
00:49:689 (1,2) - This is the opposite. Spacing is too big suddenly and it also doesnt feel or seem like a jump it should be normal spacing here fix
01:12:053 (2,3) - The sudden stop breaks the flow, its because you have kept a consistant movement through this whole section of the song and then suddenly you add a stop[/color] Nice! fix
01:22:416 (7,1) - Reverse NC to match the other diffs fix
01:54:780 (1) - This jump doesnt suit, its too sudden in the map and in an unexpected place, i advise you to not use this jump here and use normal spacing fix
01:56:234 (3,1) - Combo spam, reduce it fix
01:58:416 (1,2,3,4,5,6) - The whole slowdown of the sliders here doesnt fit right, it feels pointless. I advise to give it the normal speed. This section for a slowdown breaks your flow. fix distance 1.4
02:38:053 (7) - NC here and delete next NC fix
02:54:053 (3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3) - One combo is small spacing other bigger, you should keep it to one and not changing constantly. It just hurts the flow of the map. fix
03:08:780 (1,1,2) - Combos again fix
03:16:598 (1,2,3) - Again, same reason with the sudden stop, add normal spacing and dont stack here. fix
03:32:962 (6,1) - Add a circle so it matches the other patterns NC the added circle and remove next NC, like you did on the othe patterns fix
03:46:780 (1) - Combo, remove it fix
Insane
General
AR -1, plays a lot better I think, this bpm should have 9. players will more fun about it.
Overall
00:15:508 (9) - I suggest to add a NC, it makes it a lot more visible fix
00:27:780 (9) - Why? Theres no beat to it[/color] Clear this circle
00:28:417 (2,3) - This jump is pointless, theres nothing in the music which could fit this fix
00:32:416 (7,8) - ^ fix
00:34:053 (3,4) - ^[/color] fix
00:35:326 (7,8) - If you want to keep this (unnecessary) jump then make a NC here 00:35:689 (9) - to match the antijump and make a better pattern fix
00:39:325 (3,1) - Spacing, this is too far, and doesnt follow the previous pattern so, I appealed about NC an anti-jump
00:40:962 (1) - Remove NC fix
00:45:326 (1) - Remove NC add on next element fix
00:47:872 (6) - NC here remove next fix
00:50:235 (4,5) - This antijump is not good and the spacing as well, change it fix. my think is same.
01:01:144 (1,2) - (nazi) not well stacked fix
01:02:781 (1) - Remove NC and add on next element fix
01:07:145 (1,2) - Reverse the NC so it follows the pattern fix
01:14:416 (1,2) - ^ fix
01:15:872 (1) - ^ fix
01:23:143 (1) - Remove NC, not needed at all fix
01:44:781 (8,1) - I dont feel like jumping here, make a normal spacing, fits better fix
01:47:689 (6) - NC to make the next pattern more visible
01:50:599 (6) - ^[/color]
02:03:871 (1,2) - Reverse the NC again no fix but, I moved a little this.
02:03:326 (6,7,8) - What is this jump good for? It doesnt flow with the mapping style and pattern fix
02:05:872 (9,10) - Spacing is too wrong here, it should be consistant[/color] fix
02:08:780 (8) - NC here for new pattern and vocal fix
02:18:416 (1,2) - Reverse NC fix
02:30:052 (1,2) - ^ fix
02:31:507 (1,2) - ^ fix
02:38:052 (7,1) - NC on (7) and remove the (1) NC to follow the previous combo you made at 01:22:416 (1) - fix
02:53:507 (7) - This circle is nonsense, it has no flow at all, it just doesnt fit, let this pattern 02:53:690 (1) - start at the opposite side then fix
02:58:416 (9) - NC for new pattern fix
03:12:235 (1,2) - Reverse NC fix
03:19:508 (1,2) - ^ fix
03:20:962 (1,2) - ^ fix
03:22:416 (1,2) - ^ fix
03:23:871 (1,2) - ^ fix
03:30:417 (8) - I suggest adding a NC here so the combo isnt so long fix
03:39:144 (9) - NC for new pattern fix
03:42:053 (9) - ^ fix
03:44:962 (9) - ^ fix
03:46:507 (7) - There is no drum sound to it, delete this circle fix
Good luck Thank you so much ! XD
Thanks best mod !Raging Bull wrote:
Ill mod today lol
All fix !! Thank you so muchFrostmourne wrote:
a request for a new mapper !
General
Fine !
-iCo-'s Easy
this song is tricky to add finish , many points are on the blue tick which is strange ;_;
00:26:417 (3,1) - distance should be 1.3x , not 0.9 like this (between these 2 notes), beware of the spacing between next note too
00:29:325 (2) - remove clap at the tail because it ends at the guitar sound not a drum
00:48:235 (1) - remove finish here , finish is actually on 00:48:144 (blue tick)
00:52:599 (3) - should be clap at the last point (00:52:962) to make sound correspond with drum
00:54:054 (1) - you should map on this part (create notes) instead of the sliders because this slider is really fast for the easy diff
01:11:507 (1) - no clap at the tail , I think it sounds so much better !
01:15:871 (2) - remove finish at head here , quite noisy from the previous parts
01:18:780 (3) - ^
02:03:871 (1) - ^ , it actually sounds on 02:03:780 (back 1/4 beat)
02:08:235 (3) - ^
02:12:598 (1) - no clap at tail
02:14:417 (2) - you should add clap on 02:14:416 and 02:15:144 only , adding on downbeat sounds quite badly
02:15:507 (1) - no clap at tail
02:17:326 (2) - clap head
02:44:598 (1) - finish the first point will sound with music very good here
03:10:416 (3) - clap
03:20:963 (2) - no finish head
03:23:871 (2) - ^
03:26:780 (3) - ^
Major problems are "finishes" that don't correspond with the music , fixed these all and I think it will be alright !
HabiHolic's Normal
rhythm quite follows on vocal so I suggest you HP-1 to make it easier for playing
00:10:416 (1) - I suggest you end this slider at 00:10:962 , the drum at the tail will be correct with the music
00:11:507 (3,4) - clap are wrong here , they should be added only 00:11:507 and 00:12:053
00:12:598 (4) - also add clap here too
00:30:780 (1) - no clap tail here , sound strange
00:32:598 (4) - clap head here~~
00:38:416 (3) - add clap on this point too >00:39:144 sound like "puk puk"
00:39:507 (1) - remove clap of this spinner , add finish instead and end it at 00:41:507
00:48:053 (2) - only finish here (slider head) clap is not good here I think and add clap at the tail instead xD
00:51:143 (1) - finish (only) no clap on both head and tail
00:52:416 (3) - head change to finish , tail add clap
01:04:416 (3) - move this slider 1/2 back (it will start at 01:04:235) it plays better xD ! (you should beware of spacing too for this !)
spacing like this will be ok
01:13:689 (4) - move this slider back 1/2 (slider starts at 01:13:507) because you completely are following the vocal here
I will just move this slider to x:292 y:320 , that's enough![]()
01:17:325 (1) - maybe end this slider at 01:19:144 ?
01:20:235 (1) - finish only , no clap
01:20:598 (2) - add clap on every points of this slider
01:21:689 (3) - finish only , no clap
01:22:052 (4) - clap only the start of this slider (01:22:052)
01:46:416 (1) - no clap at the tail
01:47:870 (3) - ^
01:48:961 (4) - move to x:256 y:216 to avoid overlapping
01:54:052 (3) - clap at the last point to be sounded like "puk puk" again lol
01:55:143 (1) - end this with finish on 01:57:144 , similar to the first part, simply reasonable
01:58:052 (1) - no clap at tail
01:58:780 (2) - no clap at tail and add clap only head
02:00:961 (1) - no clap at tail
02:01:688 (2) - clap here and remove clap here 02:02:052 (3) -
02:06:779 (1) - finish both head and tail but no clap on both too
02:08:052 (3) - finish on the head too
02:19:688 (3) - I will assume that clap can go with guitar sound so add clap here !
02:20:052 (4) - shorten this slider , end at 02:20:416 (5) - to follow vocal more better !
02:24:598 (2) - clap head
02:27:143 (1) - finish only , no need clap on the head
02:35:871 (1) - finish only please
02:36:235 (2) - clap every points in this sliders , like last part I mentioned
02:37:325 (3) - finish only , no clap
02:37:689 (4) - clap only ! the head (02:37:689)
02:50:780 (2) - remove clap on the repeat point and add on 02:50:780 and 02:51:507 (3) - instead (clap only point 1 and 3) no clap on point 2
02:51:871 (4) - shorten this slider 1/2 back (end this slider at 02:52:416)
02:53:689 (2) - clap head only , no clap on tail
02:54:416 (3) - clap only point 1 and 3 , no clap on point 2 (clap on 02:54:416 and 02:55:144 only)
02:57:689 (3) - shorten this slider end at 02:58:053 and add slider on 02:58:416 like this , add clap on both head and tail for slider (4) in the picture too !
03:07:144 (1,2) - remove finish only on both notes , way too loud
03:08:780 (1) - remove finish on the head
03:10:053 (2) - clap both head and tail and no finish for both too
03:19:507 (1) - no clap tail
03:20:962 (3) - ^
03:31:144 (1) - no clap on the head and clap on tail instead
03:31:871 (2) - clap on 03:32:235 and no clap on 03:32:598
03:32:962 (3) - clap
03:37:326 (2) - remove clap on 03:37:689 and add on 03:38:053 instead
03:38:417 (4) - ^ same idea , clap only point 3 only
03:40:598 (2) - move this slider back 1/2 (will start at 03:40:416) and extend the slider end at 03:40:962 , beware of spacing too
03:42:780 (1) - shorten this slider and the repeat point (03:43:507) , let it end at 03:43:325 , sound will be perfect with the music
03:44:598 (2) - move this note to 03:44:416 and add clap , beware of spacing too
03:45:325 (4) - add clap
if you have chance , please fix these all accordingly and I think it will be ready more than this!
Hard
I won't focus on hitsounds for Hard and Insane diff , I will leave it to further modders that you have to find in order to get my bubble
Your claps are strange, try to do like this picture (add claps ONLY yellow line and remove claps on red cross) for both Hard diff and Insane
this will help you much better for this
some part (slow parts like this >00:42:780 (1) - to 00:47:689 (1) - ) are better to not follow this picture
but 80% of the song should be like this picture
00:27:871 (1) - this overlapping with 00:26:962 (7) - doesn't look good , try to avoid this
02:59:507 (2) - move to x:324 y:208 , distance will be 1.22 and the slider won't overlap with these sliders 02:59:871 (3,4,5) -
suggest about Finish a bit
overuse it will make it even noisier so I think you should add where the music actually represents such as 03:26:598 (5) - 03:27:325 (3) -
something like 03:26:780 (1) - will be quite weird
Insane
00:50:599 (5) - new combo here because distance suddenly changes and remove new combo here 00:51:144 (3) -
01:13:145 (5) - new combo due to spacing
02:19:689 (5) - remove this note and let it be slider like this
it plays better and comfortably
02:22:598 (9,1) - same idea ^ , start slider at 02:22:598 and end at 02:22:962
Ideas like these < 02:25:507 (6,7) - << slider with vocal (long slider) will play smoothly !
03:15:508 (5,6,7) - I may remove these all notes and copy 03:14:962 (4) - and paste this long slider on 03:15:507 (5) - and add a note at 03:16:053
I think Easy and Normal will be ready after fixed my hitsound mods
but for the Hard and Insane I mostly concern about their hitsound because they don't sound as it should be, it should be better than this
so get more mods (especially hitsound) and I will bubble!
lol I want your mod >.< I'm really helped everyone's modding.UnitedWeSin wrote:
Star because you pick awesome music. (:
I'll mod later if u want. :3
Can I mod request?Gabe wrote:
I will be able to look at the hitsounds when I come back from school
All fix !! Thank you so muchUnitedWeSin wrote:
Hi hi~
Here is my mod that you requested.
Since Frostmourne said that Easy and Normal were mostly fine, I'll just look over them quickly.
[General][Easy]
- If you want to, you could add a slidertick clap for offbeat claps that fall in the middle of a slider. This would be nice to have, especially on the easy diff because we miss out on so many claps due to long sliders.
- You custom soft whistle is pretty much inaudible...... It would have been nice to have some default soft whistles imo, but it doesn't really matter.
Map Design/RhythmHitsounds
- 03:13:689 (1) - The rhythm here really feels bad imo because the long repeating sliders are ending at strange places in the music that aren't very accented. Plus just having these long repeating sliders is a bit boring considering this is essentially the climax of the song. Can I recommend a different rhythm?
Shorten the 03:13:689 (1) so that it ends at 03:15:144. Have a circle at 03:15:507 and a 1/1 slider at 03:15:871. Then extend the 03:16:599 (1) so that its repeat hits at 03:17:871 on the red tick where the finish is in the music. You could add a finish there then. That would be a much nicer rhythm for the most important kiai time here.- 03:42:053 (3,3) - You should avoid 1/2 sliders like this in an easy diff. It would be better to me if you replaced these with 1/1 sliders instead.
[Normal]
- 01:11:507 (1) - The finish at the end hits after the one in the music so it's sort of noisy and sounds bad. To fix, I'd recommend using the same rhythm here that you do at 02:27:144 (1,2). That way you could have a finish on the head of the 2 on the red tick.
- 02:15:507 (1) - Remove the clap from the end because it isn't hitting along with the music and breaks your patterns.
- 02:17:326 (2) - Remove the clap from the slider body and add one to the head to follow offbeat claps here.
- 02:28:416 (2) - You can add a finish here on the head, it hits nicely with the vocals.
Map Design/RhythmHitsounds
- 00:07:325 (1) - The finish in the music doesn't actually happen until 00:07:507. I recommend moving this slider to there. Sure the vocals hit at 00:07:325 but they hit before the band crashes in and it feels really weird in play when that happens in the middle of the slider. That way it would be much easier to read the 00:08:416 (2,3,4) because the 1 would end on the red tick, and the 2 is on a red tick. It would be consistent with the polarity pattern that you have setup with everything up to this point.
- 01:34:780 (1,2) - I don't think this placement is a good idea. The 2's repeat arrow is hidden partially under the slider track. It would be better to place them differently imo.
- 02:38:779 (5) - Don't you want to NC here like you do at 01:23:144 (1)? o.o
[Hard]
- 00:38:416 (3) - Fits the music better if you add a clap to the head and remove the one from the repeat.
- 00:48:053 (2) - Missing clap on the end I believe.
- 01:22:052 (4) - It would sound nicer if you reduce the volume of the repeat and the end of this slider when the band cuts out and we just have vocals. It's no noisy. ;_;
- 01:34:780 (1) - Finish on the head just like 00:19:144 (1)? Either add it or remove it at both spots.
- 01:44:235 - It would be better to make the jump in volume more gradual imo. Right now the 01:44:415 (2) is considerably louder than the previous slider but the music hasn't changed much so it sounds bad.
- 01:54:052 (3) - Again, fits better imo to add a clap to the head and remove the clap from the repeat.
- 02:38:053 - Same as 01:22:052 (4).
- 02:57:689 (3) - Fits better to remove the clap from the end at add it to the repeat because the clap happens on the red tick in the music there.
- 03:15:871 (4) - Missing clap on the end?
- 03:31:871 (2) - You could add a clap to the head and tail of this slider, it would fit nicely imo.
- 03:39:507 (4) - Clap would be nice here to be in pattern with 03:36:962 (1,2,3).
- 03:40:416 (2) - Add a clap to the end to hit with the pattern in the music.
- 03:41:325 (3) - Remove clap from head and add to repeat.
- 03:42:052 (4) - Clap on the end.
Map Design/RhythmHitsounds
- 00:39:871 (1) - Useless NC here, I don't see a reason for it at all please remove it. 00:39:507 (1,1,2,3,4) is all the same vocal phrase.
- 01:55:507 (1) - Useless NC again, better to remove imo.
- 02:21:325 (1,2) - Hmm, why break spacing here? Maybe make it 1.2 like the rest of the section and just make the 2 a straight slider.
- 03:15:689 (6,7,8) - Looks cleaner and plays better to me if you house the 6 with both sliders instead of having the 8 break the blanketing.
- 03:33:325 (1) - It would be better if you could have this centered on the screen to be in pattern with all the sliders before it. A small jump would be fine imo. Also make the 1 symmetrical.
- 03:46:780 (3) - Maybe add a NC here like you do in the insane diff.
[Insane]
- 00:01:689 (1) - Remove clap from repeat and add to end. Fits music better.
- 00:03:689 (4) - Finish on the head.
- 00:04:598 (1) - Remove clap from repeat and add to end.
- 00:06:598 (4) - Finish on the head
- 00:17:507 (6) - Remove the clap from the head and add a finish.
- 00:18:235 (8) - Finish on the head.
- 00:47:144 (3) - Finish on the end.
- 00:49:689 (1) - Remove finish from the end.
- 00:50:053 (2) - Remove finish from the slider body and from the head. Too many finishes, you only need one at 00:49:689 and 00:50:235. Just like at 02:05:325 (1,2).
- 00:51:507 (2) - Clap
- 00:52:234 (4) - Clap
- 00:52:962 (6) - Clap
- 01:22:416 - Reduce volume for the slider.
- 01:15:325 (4) - Finish on the end.
- 02:07:144 (2) - Clap
- 02:22:598 (4) - Finish on the head.
- 02:38:053 - Reduce volume maybe.
- 02:50:780 (1) - Remove finish from the head and remove clap from the tail. Add a clap to the head. This slider starts on the offbeat.
- 03:07:144 (1,2,3,1) - Better to remove all the finishes here and just have claps imo. The finishes last too long.
- 03:10:053 (1,2) - Remove the finish from the 2 and add a clap to the 1. Then you'd have a nice clap-clap-finish pattern.
- 03:12:598 (5) - Remove the clap from the head, it's too noisy because nothing but vocals are sounding.
- 03:33:325 - Again maybe reduce volume.
- 03:45:689 (1) - Clap on the end.
Map Design/RhythmHitsounds
- 00:01:145 (1,2,3,1,2) - Honestly I just really hate how this plays...The slider 3 doesn't feel very nice and makes the jump hard to read. Better to me to just replace the slider with a circle at 00:01:325. Just a triplet would feel better imo. Even better if you stacked it.
- 00:12:054 (1) - Isn't this off the pattern here? o.o Don't you want to move it up two grids to stack on the 00:10:599 (2)?
- 00:15:508 (1,2) - Make these line up perfectly. They look really strange right now being offset.
Ok, I hope that helps. Sorry I mainly just focused on hitsounds because I thought that's what you'd probably want.
- 00:03:690 (3) - Finish on the head.
- 00:05:326 (3) - Clap here is nice.
- 00:06:417 (2) - Finish on the end.
- 00:09:508 (6) - Finish on the head.
- 00:17:508 (6) - Remove clap and add finish to head.
- 00:18:236 (8) - Remove clap and add finish to head.
- 00:45:690 (1) - Remove clap from the end and add to to repeat.
- 00:47:145 (3) - Finish on the end.
- 00:52:235 (7) - Remove finish from the head and add it to the end.
- 00:52:780 (9) - Remove finish from the head. Also remove clap from the head and add a clap to the tail.
- 01:15:690 (6) - Finish.
- 01:22:416 - Maybe reduce volume.
- 01:45:689 (3) - Clap
- 02:00:963 (1) - Finish like the hard diff.
- 02:07:144 (2) - Clap
- 02:07:871 (5) - Remove finish from the head and add it to the end.
- 02:08:416 (7) - Remove the clap and the finish from the head and add a clap to the end.
- 02:09:325 (4) - Remove finish from the head.
- 02:09:690 (1) - Remove clap from head. -.- Too much noise. Try not to ever use clap and finish, just one will fit better.
- 02:10:962 (6) - Clap. Just like 00:55:326 (6).
- 02:22:598 (4) - Finish on the head.
- 02:38:053 - Consider reducing volume.
- 02:50:780 (1) - Remove clap from repeat and add to head and tail.
- 02:52:416 (3) - Finish on the head.
- 02:52:962 (4) - Clap.
- 02:54:598 (4) - Finish on the head.
- 03:07:144 (1,2,3,1,2) - Better to remove finishes and just have claps.
- 03:10:053 (1) - Clap
- 03:17:507 (4) - Clap on the end. Remove the one on the head if you want.
- 03:33:325 - Reduce volume.
As for the insane. It plays ok. Some of the jumps don't really fit the music imo. Whenever you make a jump you should think how it's fitting to an idea in the music. You'll need to get more mods to check hitsounds too.
i can help, just some HS moddingFrostmourne wrote:
but for the Hard and Insane I mostly concern about their hitsound because they don't sound as it should be, it should be better than this
so get more mods (especially hitsound) and I will bubble!
모조리 다 고쳤습니다 ㄳㄳHelloSCV wrote:
i can help, just some HS moddingFrostmourne wrote:
but for the Hard and Insane I mostly concern about their hitsound because they don't sound as it should be, it should be better than this
so get more mods (especially hitsound) and I will bubble!
[insane]GoGo scanter
- 00:05:507 (4) - 클랩
- 00:12:598 (4) - 끝에 피니시
- 00:20:963 (9) - 끝에 휘슬 00:21:690 (11) - 여기도 휘슬
- 00:23:871 (6,8) - ^
- 00:26:963 (8) - ^
- 00:30:054 (1) - 클랩
- 00:36:417 (11) - 클랩 삭제
- 00:33:690 (1) - 피니시 보단 휘슬
- 00:36:599 (1) - ^
- 00:44:416 (4) - 끝에 클랩 넣으시면 좀더 자연스러울듯
- 00:45:690 (1) - 앞뒤에 삭제하시고 리핏에만 클랩
- 00:47:872 (1) - 클랩 + 00:48:053 (3) - 피니시 ( 이거말고 스트림패턴에서 딴건 다삭제 )
- 00:56:235 (1,2,3,4,5,6,7,8) - 2,3,4 클랩 2,3,4,8 제외 전부 휘슬
- 01:02:508 (3,5) - 클랩 삭제
- 01:04:054 (4) - 클랩 삭제
- 01:07:872 (3,5,7,9) - 굳이 빠른 느낌 ㅜㅈ시려면 여기 전부 클랩 추가
- 01:15:690 (5) - 피니시 , 01:15:872 (7) - 여긴 피니시 삭제
- 01:18:598 (2) - ^ , 01:18:781 (3) - ^
- 01:20:236 (3,4,5,7,8,10) - 흰색 틱에 피니시
- 01:36:598 (6,8) - 아시겠쬬 네 알꺼에요 아마 ( 앞에 안고쳤으면 여기도 스킵 )
- 01:39:507 (6,8) - ^
- 01:42:599 (6) - 끝 휘슬 이 필 요 하 지 말 입 니 다
- 01:52:053 (4) - 삭제
- 01:53:508 (6) - 피니시
- 01:58:416 (1) - 리핏에 클랩 나머진 삭제
- 01:59:871 (3,4) - 전부 클랩 ( 뒤에 슬라이더는 이전 빨간틱까지 줄이시는거 추천 그렇게 안하셧으면 슬라 두에는 클랩 ㄴㄴ )
- 02:01:325 (3) - 알꺼에요 아마
- 02:02:416 (4) - 피니시 + 02:02:780 (5) - 뒤에 클랩
- 02:03:689 (8,9) - 클랩 삭제 8번에 피니시 추가 10번 노트에 피니시 삭제
- 02:07:144 (2) - 클래 ㅂ삭제
- 02:08:416 (7) - 피니시 삭제 앞쪽에
- 02:10:053 (2) - 뒤에 클랩
- 02:18:143 (5,7) - 클래 ㅂ삭제
- 02:29:507 (5) - 클랩있으면 좀더 자연스러운듯
- 02:31:325 (5) - 피니시 02:31:507 (7) - 피니시 삭제
- 02:34:235 (7) - 피니시 + 02:34:417 (1) - 피니시 삭제
- 02:35:871 (1,2,3,4,5,6) - 흰색틱 모조리 피니시
- 02:50:780 (1) - 앞쪽에 피니시
- 03:19:144 (1,3) - 클랩
- 03:20:780 (3,5) - 3 피니시 5 피니시삭제
- 03:21:689 (7) - 클랩 삭제
- 03:22:053 (1) - 클랩
- 03:23:508 (1,3) - 1번 클랩 3번 피니시
- 03:24:599 (1,2) - 빨간틱 대신 ㅡ힌색틱에 클랩
- 03:26:599 (6) - 피니시 03:26:781 (1) - 피니시 삭제
- 03:27:325 (3) - 피니시
- 03:27:871 (5) - 앞쪽에 클랩
- 03:30:962 (7) - 클랩
하드는 좀있다 해드릴꼐요 몇시간 뒤에... 집중력이 떨어짐 인세인도 다시봐야할듯
고 chimHelloSCV wrote:
이포스트는 구독수 ㄴㄴ 해
[Hard]
- 파란틱에 클랩 들어가있는거 다빼주세요 1/4 슬라이더에 있는거 ㅇㅇ
- 00:39:144 (7) - 뒤에 클랩 삭제
- 00:44:416 (4) - 뒤에 클랩 + 00:44:962 (5) - 여긴 삭제
- 00:45:689 (1,2) - 뒤에 클랩
- 00:49:689 (1) - ^
- 00:53:325 (1) - 00:55:507 - 여기서 끝내심이?
- 00:56:598 (2) - 앞클랩 삭제
- 01:02:416 (7) - 파란틱 클랩삭제
- 01:07:871 (6,7) - 파란틱 제외하고 올클랩
- 01:09:871 (4) - 앞 피니시
- 01:11:144 (7) - ㅏ시죠?
- 01:18:598 (4) - 앞쪽에 피니시
- 01:53:507 (4) - 앞 피닛
- 02:02:416 (2) - 피닛
- 02:13:871 (4) - 앞 피닛 ( 앞쪽에서 그러셧던것처럼 )
- 02:31:325 (5) - 피닛
- 02:34:234 (4) - 앞 피닛
- 02:54:053 (3) - 뒷 피닛
- 02:59:871 - 클랩 + 03:00:053 - 클랩 + 03:00:416 - 클랩 + 03:00:780 + 클랩
- 03:12:053 (4) - 앞 피닛
- 03:20:416 (4) - 뒷피닛 + 03:20:962 (1) - 피닛 삭제
- 03:23:325 (4,1) - 알꺼에요 아마
- 03:31:144 (1) - 앞 피닛
Thank you ! I almost fixed by your modsHinsvar wrote:
Hi; M4M~
Got stuff to be done IRL, so yeah.
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.
>-iCo-'s Easy>HabiHolic's Normal
- 00:01:689 - The clap here is unnecessary, so just remove it.
- 00:02:416 (2) - Whistle?
- 00:03:871 - ^
- 00:43:871 - Finish?
- 00:48:235 - ^ (To emphasize the sound on 00:48:053.)
- 00:51:144 - ^
- 00:53:325 (4) - Not perfectly stacked below 00:51:872 (2)'s tail.
- 01:34:780 - Finish?
- 01:35:871 (2) - ^
- 01:37:689 - ^
- 01:38:780 (2) - ^
- 01:39:871 - ^
- 01:40:598 - ^
- 01:43:508 (1) - Remove NC and add finish at 01:43:507? NC-ing this makes the previous combo too short, you know...
- 02:02:416 - Finish?
- 02:05:325 - ^
- 02:29:689 (3,1) - What's with the spacing here?
- 02:46:053 (3,1) - Arrange them so they don't touch each other?
- 03:04:962 (1) - Remove NC? I don't think the NC here is needed at all; what's the point of a 1-object combo here?
- 03:44:962 - Clap? The sudden absence of hitsounds here is confusing, IMO.
- 03:45:325 - ^
>Hard
- 00:03:871 - Finish to emphasize the sound at 00:03:689?
- 00:08:416 (2,3,4) - Start (4) at 00:08:962, and replace 00:08:416 (2,3) with a 1/2 slider that repeats once instead?
- 00:22:052 (1,2) - Ctrl+G while choosing the two of them at once? The rhythm should be a 1/1 slider that repeats once alongside with another 1/1 slider, which fits the lyrics/word phrasing better.
- 00:43:871 (4) - Lengthen to 00:44:780 to follow the vocal?
- 01:04:235 - Finish?
- 01:14:416 (1,2) - Same as 00:22:052 (1,2).
- 01:39:871 (4) - Move the anchor point on the tail to (284,112)? Right now it feels weird to see the repeat close to 01:40:598 (1)'s head...
- 01:47:506 (2,3) - Move one grid (tiny size) to the left so it will form a symmetrical pattern with 01:46:416 (1).
- 01:53:871 - Remove the clap? It feels weird to have a double-clap (alongside the one at 01:54:053) here...
- 02:19:688 (3) - Replace clap with finish?
- 02:22:598 - Finish?
- 02:30:052 (1,2) - Same as 00:22:052 (1,2).
- 03:08:780 - Replace clap with finish?
- 03:10:053 - Replace clap with whistle?
- 03:10:416 - Replace clap with finish?
- 03:14:962 - ^
- 03:24:416 - ^
- 03:31:144 (1,2) - Same as 00:22:052 (1,2).
- 03:45:689 - Remove clap?
- 03:46:235 - Finish?
>Insane
- 00:07:144 (5) - A clap every 1/4 beats sounds really noisy here. Remove every clap except the one on 00:07:144? (Do this to similar sliders too.)
- 00:08:780 (5) - Make this a 1/2 slider that repeats once instead and add repeat on the finish. Using a 1/1 slider whose middle is the place of a stanza change is REALLY weird.
- 00:10:962 - Finish?
- 00:11:507 - ^
- 00:12:053 - ^
- 00:12:598 - ^ (These finish suggestion also applies to similar parts/patterns.)
- 00:20:416 (4) - Stack below 00:19:871 (3)'s tail? It fits the song better, IMO.
- 00:23:325 (4,5) - Combine them into a 1/1 slider?
- 00:34:962 (4) - Stack the head below 00:34:416 (3)'s tail?
- 00:35:325 (5,1) - ...What's with the spacing inconsistency here?
- 00:43:871 - Finish?
- 00:45:325 (6) - ^
- 00:46:780 - ^
- 00:53:507 (1) - Start at 00:53:325 to follow the vocal?
- 01:44:962 (1,2,3) - Remove all hitsounds here and replace them with finish?
- 02:08:780 (7,8,9) - Make this a 1/2 slider followed by another 1/2 slider that repeats once instead?
- 03:07:871 (3) - Replace clap with finish?
- 03:08:780 (1) - ^ (Yes, all claps.)
- 03:10:053 (1,2) - ^
Done here.
- 00:08:781 (6) - Same as Hard.
- 00:34:963 (6) - The tail is hidden by 00:34:417 (4)'s hitburst, making it hard to read.
- 00:43:872 (2) - Finish.
- 00:45:326 (6) - ^
- 00:47:963 (2,4) - Remove. These are badly overmapped.
- 00:50:235 (4,1) - ...Is this spacing okay?
- 01:19:872 (10,1) - ^
- 01:45:689 (1,2) - Replace clap with finish?
- 02:01:144 (2) - Finish?
- 02:02:962 - Replace clap with finish?
- 02:03:780 (9,10) - Remove clap?
- 03:07:871 (3,1,2) - Replace clap with finish?
- 03:10:053 (1) - Replace clap with whistle?
- 03:10:417 (2) - Replace clap with finish?
- 03:20:871 (4) - Seems overmapped badly; remove?
- 03:23:871 (5) - Remove finish?
- 03:26:599 (6) - Replace clap with finish?
Good luck on the way
Okay. all fix. T^T I'm really sorry and thank you so much.Frostmourne wrote:
Recheck
-iCo-'s Easy
timing is wrong , red section must start consistently with other diffs, so you must move the first red line from 00:00:235 to 00:00:230
don't forget to move other green lines with red line too and resnap all notes properly
02:12:598 (1) - add new combo
03:15:507 (2) - clap
03:15:871 (3) - clap tail
03:42:053 (3) - clap tail
03:44:962 (3) - clap both head tail
HabiHolic's Normal
02:22:229 (2) - move to x:212 y:320 to fit the spacing
02:58:411 (1) - clap head
03:23:866 (3) - clap the end of this slider (last point)
03:31:866 (2) - clap on repeat point
03:40:411 (2) - clap end of this slider
03:45:684 (4) - clap end of this slider
Hard
02:58:775 (10) - remove whistle only head here
03:38:957 (8) - move to x:256 y:340 to fit this spacing
Insane
00:27:775 (11) - add note here , to correspond with 00:24:866 (2) - , it's kind of overmapping but it's ok
00:28:593 (3,5) - remove finish from both 2 notes, their volumes are too low to have these finishes
00:30:957 (2) - remove whistle
00:32:775 (9) - remove whistle only head
00:33:502 (11) - remove whistle
00:33:866 (2) - remove whistle
00:35:684 (9) - remove whistle only tail
00:36:411 (11) - remove whistle
00:36:775 (2) - remove whistle
00:45:139 (5) - remove finish
00:56:320 (2) - change to whistle
00:56:411 (3) - change to whistle
01:46:775 (3) - only clap on the head (remove whistle only)
01:48:411 (2) - remove whistle on the head
01:50:593 (2) - remove whistle on the tail
01:51:320 (2) - remove whistle on the tail
01:52:593 (3) - remove whistle only from the head
02:01:320 (3) - remove whistle from the head
snap this green line 123784 to 123775 because it affects game play
02:24:229 (1) - move right 1 grid for better curve
02:27:139 (6) - remove whistle on the tail
03:36:957 (1) - add new combo
02:53:320 (3) - add whistle
03:26:048 (6) - add whistle
03:30:411 (1,5) - add clap for these 2 notes
03:46:411 (6,7) - remove both whistle and add note at 03:46:502 on x:136 y:144 and add clap at 03:46:593 (8) -
I'm really glad that UnitedWeSin,HelloSCV and Hinsvar helped improve for the hitsounds really really well
276,332,19866,2,0,P|372:320|408:244,1,180,2|2,0:0|0:0,0:0:0:0:
476,180,20411,1,0,0:0:0:0:
Yay! All fix!Kawayi Rika wrote:
Hi ~ scanter ~![]()
Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions[General]
- Add 'opening' in tags,and remove Anime,it's unneed.
- 01:23:139 - #2 kiai time end to here is better.
- 02:38:775 - #4 kiai time end to here is better.
- 03:34:048 - #5 kiai time end to here is better.
[Insane]
- 00:19:866 (6) - Make more blanket to here,here is code.
276,332,19866,2,0,P|372:320|408:244,1,180,2|2,0:0|0:0,0:0:0:0:
476,180,20411,1,0,0:0:0:0:- 00:47:866 (1,2,3,4,5) - I guess here is overmapped.
- 03:23:502 (1,2,3,4,5) - ^
- 01:26:048 - Add clap with 40% volume,sound much better.
- 03:36:593 - ^
- 02:33:957 (6) - Remove circle,sound better to me.
- 03:09:139 (2) - Move to X:440 Y:240,03:08:775 (1) - symmetrical.
- 03:10:411 (2) - Move 2 grid right,03:10:048 (1) - symmetrical.
[Hard]
- 01:26:048 - Same as Insane.
- 03:36:593 - ^
- 01:55:502 (2,3,5) - You'd better to make the circle here symmetrical.
- 02:50:775 (1,3) - Same as above.
- 03:07:139 (1,2) - ^
- 03:10:048 (1,2) - ^
- 03:31:139 (1,2,3,4,5,6) - ^
- 03:08:775 (1) - Move 1 grid right to center.
[HabiHolic's Normal]
- AR+1 for better diff spread.
- 01:46:411 (1,2,3) - You'd better to make these notes symmetrical.
- 02:58:411 (1) - Remove short new combo.
- 02:59:139 (1) - The spinner should end to 03:00:957,and add clap with 40% volume.
- 03:52:957 - Remove doubled green line.
[-iCo-'s Easy]
- 01:06:957 (2) - Shorten to 01:07:866 - ,sound much better.
- 02:32:957 (1) - Shorten to 02:35:139 - and remove clap.
OK ~ That's all ~ Not bad for your 1st map and nice song ~
Call me back ~
Frostmourne wrote:
congratz for the first ranked map : )