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Ryu* vs. kors k - Force of Wind

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BeatofIke
Sorry, couldn't find any suggestions! Your map is too hard! :o
Looks a little bit like 2010 mapping stlyle imo. :/
Topic Starter
Jenny
I want to see that 2010 you're speaking of because we appear to have experienced different ones.
Aqo
hi, mod from request

first of all, I can't play this
I can see what you tried to do with this map and it's nice however some parts have to be polished for better playability.

The main problem with this map is that it's impossible to HR, or at least, plays like 354bpm and not like 177bpm. Unless this is actually your intention (double bpm map) in this, here are some things that I believe would make this move enjoyable (while keeping HRHD in mind, as well as for nomod):

(everything is just suggestion, I am not pro modder or anything, everything based on playability perspective)

1. All of the combo colors are way too similar, and it's hard to notice new combos. Please use more variation in the combo colors for this map.
2. Countdown feels unnecessary for the way this song starts. I recommend to remove it, it feels unfitting.
3. 2 seconds lead-in is too long. Please reduce to 1.5. Yes the map starts right away, but 1.5 seconds is plenty, and the start is really slow so there's no issue here. Even on DT the first note is perfectly reactable on the entire mapset with 1.5.

[Another Extra]
* 00:10:711 (4) this slider is located too far on the right and it looks bad, please move it more to the left (this will require to also reposition 00:09:864 (1,2,3) to maintain the blanketing style and distance spacing)
* same for 00:08:000 (5) , 00:10:711 (4) , would look better if those sliders was more in the middle as well. There's really no reason to take the player focus this far to the bottom-right here.
* 00:21:559 (2,1,2,3,4,5) - the timing on this is VERY unclear. Your combos do follow the instruments you're mapping but the way you're rapidly shifting between them is very uncalled for, there is no reason to change between them since their intensity doesn't go up or down in a way that will make you want to shift focus on a specific instrument. Basically this just reads annoyingly.
From 00:21:728 and until 00:32:576 you're constantly changing between two instruments for no reason at all (no indication in the music). Don't do that. Pick one and follow it, don't map both at the same time since it doesn't play well (reading this is annoying).
* 00:43:508 until 01:03:678 is all spinners. Yes, it does follow the song, but 20 seconds of nonstop spinning in the middle of the map is both boring and disorienting. The instrument you followed makes its first appearance on 00:43:508, so one spinner here makes a lot of sense since the focus of the music shifts to the new instrument that appeared, but you can change focus back to the previous instrument on 00:46:135 since the volume goes up there and it returns to being the main focus in the music. (basically I recommend to make the first spinner 1/2 shorter, and then put a note on 00:46:135 and map the other melody that happens there which increases volume by 10% per iteration and holds the main focus of the music there)
If you want you can return to spinners (keep the existing 3 from-) on 00:59:779 (1) since style of the music for the instrument that does the spinner sound changes there and thus gains focus again.

Now, starting from this point, you have a bunch of 1/4 jumps. I will call anything that has bigger spacing than a circle's radius a jump.
Normally, if you put a 1/4 jump between two circles, it plays like a double-bpm 1/2 jump. However, due to how slider leniency works in osu, it's possible to have 1/4 jumps from slider ends that are playable like regular bpm (and not doubled) simply since the input interpreter allows you to play that like that, i.e. jumping out of sliders earlier and still clearing them perfectly.

* I'm personally highly against something like 01:03:762 (1,1). Even that it's a jump from a slider end, the fact that it's a 1/8 repeater means you CAN'T abuse this slider leniency, which is turn means this jump plays like double bpm. On low OD you can still trick this and call this playable, but on HR this is basically a sliderbreak-every-time point and frankly it's just annoying and pointless. It doesn't make the map more fun, it makes it more annoying, so don't do that.

* 01:05:881 (2,3,4,5) this is VERY confusing. The instrument you're mapping here has a hit on 01:05:796, which has no note in the map. It's a little quiet but it's impossible to mis-hear since it's very clearly there. The map is forcing me to play this completely by sightreading the timing and not following the song since it doesn't correctly map the instrument. Don't do this. Map the instrument as it is. Add a circle on 01:05:796.

* 01:06:474 (6,7,8) this part plays bad. First of all you mapped it wrong, because those three hits follow two different instruments, one for 6 and 8 and one for 7. If you want to keep this as it is right now, you have to NC both 7 and 8 to make it clear that you're changing instrument. However that changing instruments this fast and especially when the one for 7 is only there for literally one hit is just counter-intuitive and annoying to read. I'd rather if you just stuck to mapping the main instrument which is MUCH louder here. All you need is to move 7 1/4 a tick forward (no NC needed if you stick to one instrument) and then place a circle on where 8 is now and move 8 1/4 a tick forward turning it into 9. This will make the timestamp here a lot more intuitive, follow the song correctly, and generally more fun to play.

* Going a little back, 01:06:474 (6) - NC here (on 6) since new stanza.
* 01:07:406 (10) - NC here since new instrument (not same one as previous note(s)).
* 01:08:508 - add a circle here and NC this circle. The part of the music you're mapping has a clear hit here and omitting it makes no sense since by doing so you're no longer mapping this part of the music. etc. I already explained this earlier D: (the NC is because new instrument so it can't be part of previous combo)
* 01:08:847 (7) - NC since new instrument.
* 01:09:356 (9) - move this a 1/4 forward in the timeline to maintain what part of the music you're mapping. Right now the timestamp just makes no sense.
* 01:09:610 (10) - get rid of this circle.
* 01:09:779 (12,13) - two things about those notes. First of all, NC on 13 since it's a completely new segment in the music and having it as part of the last combo makes no sense. Second, move 13 further away from 12. Right now it uses distance snap 0.3x which seriously hurts the flow there, especially considering the intensity is HIGH there. I recommend between 0.9x and 1.2x distance snap for this. Also change the direction of 12 to point more to the right so that 13 can be continuous with the implied movement that 12's shape creates or else it looks ugly.

* 01:10:118 (14,15,16,17,18) - personally I'd prefer if you just mapped the same instrument as 13 here with 1/2s since this is the more impactful (not a real word) part of the music here but mapping the quiet streamy part also works, but if you're mapping the drum 1/4s then NC on 14. (and yes if you follow what I said earlier, 13 will become a 1-note-combo, and yes this will make sense with how you're choosing to map this song)

* 01:10:966 (3) - I don't get it? Why is there a circle here? Remove it. If you want to keep a hit there, then be consistent and merge 2 and 3 into one 1/2 slider same as what you did on 1 right before it and 4 right after it. So basically 2 options, both lead to removing the existing 3 from timestamp, and choose if you want to keep 2 as a circle to maintain the object placement or use a slider there and redesign the placement.

* 01:11:305 (5) - NC here and uhhh again there's a clear hit right before it, but it's a slider end so that makes sense at least. I think the whole segment would look and play better if (1234) was just 3 circles with large spacing to indicate the intensity there and then a new circle on 01:11:220 to map the streamy instrument music part there BUT if you map it as 3 sliders then using the slider end of the last one for the first hit is ok but you'll still need to NC 01:11:305 (5).
* 01:11:559 (8) - again, NC, since you're changing what you're mapping again. Lack of NCs make your timestamp really weird to understand but good NC usage will make those shifts sensible and fun to play.
* 01:12:067 (11,12) - move both a 1/4 forward on the timeline, add circle on 01:12:322.
* 01:12:830 (14) - NC
* since you chose to not make 01:13:762 (3) a 1/2 slider, add a circle on 01:13:932 and NC on this circle.
* 01:14:271 (7) - NC
* 01:15:034 (10,11,12,13) - this timestamp doesn't make sense. Remove 10. Move 13 a 1/4 forward. (no need for NC on 01:15:542 (14) since it's still the same instrument for that stream)

* 01:16:474 (3,4,5,6,7,8,1) - pointlessly confusing timestamp design that is counterintuitive with the music. Make this slider shorter by 1/4. Add circle on 01:16:728 (original slider end) and NC it. Remove the current 7 completely. NC 8 and make it longer by one repeat so that it will actually follow the music, and reposition 1 to be right below 8 and not be a jump since jumps like this are unplayable (again, you can pretend to abuse this on nomod, but HR this is completely unplayable unless you intend this map to play like 354bpm)

* 01:17:830 (3,4,5,6,7,8,1) - Exact same thing; make 3 shorter by a 1/4, add circle where the end was, NC that circle, make repeater repeat 1 time more, fix the spacing to avoid 1/4 jumps out of circles or 1/8 repeats.

* 01:18:932 (2,3,1) - Starting from this point you used several times ahead a timestamp with a 1/4 sliderjump which is nice and I suppose you can maintain this style if you want jumps here, however, you have to let the player click each instrument on the correct time that it starts or else this timestamp is really hard to understand and doesn't play well. i.e. right now there's this 1/8 instrument thing which you want to map as a jump instead of a 1/8 repeat here, this is fine if you completely omit the repeat, but it's not fine since the player is forced to click on the 2nd repetition in the music and the 1st one is the slider end of the previous slider. i.e. this makes no sense. Make the previous slider 1/4 shorter, move the 1/8 slider a 1/8 back so that the player can click on that instrument right as it goes in (and then let go and do the jump). Do this for all of the segments that come up ahead with this timestamp.

* 01:24:779 (5,6,7,8) - too extreme... please tone down spacing by at least 25%. There's a limit to how much you can abuse 1/4 sliderjumps. Try playing this part on HR and SS it.

* 01:25:627 (2,3,4,5) - VERY unnecessary, having those notes here completely kills the flow of your map. Remove them altogether. It feels epic to click 1 and have a short pause afterwards. Those notes kill this and make this play really boring. (also, if you don't remove them, you have to NC 2. But please just get rid of 2-5)

* 01:26:050 (6) - NC.

* 01:26:050 (6,7,8,9,10) - The music clearly goes 3! 2! 1! here, but mapping 67 as a 1/4 slider and a circle takes away from this feeling and doesn't flow with the song. Please replace 6 with two circles, and have 3stack->2stack->1circle for the timestamp on this.
Also, fix the spacing to be the same between (7->8) and (9->10) or else the movement doesn't flow with the song here. The big jump from 9>10 is also too big and in bad taste imo, but either way the size of the jump you choose here doesn't matter as long as it's exactly the same size for those two. Keeping the same jump size from 10 to 1 can also be a good idea, but not mandatory, since 1 is a new instrument and stanza at the same time so you can transition into it in any way you want.

* 01:27:830 (7,8) - you have several of those timestamps up ahead which play bad imo due to how the song is constructed as far as note intensity goes. i.e. the time when you have to click makes no sense. 8 is silent, 7's end is loud and clear. Make 7 shorter by 1/4 and move 8 a 1/4 back.
I was going to say something about not doing 1/4 jumps out of circles, EVER, like 01:28:084 (8,1), but the issue fixes itself once you move the note a 1/4 back.

* 01:29:186 (1,2) - same here.
* 01:30:457 (9,10) - Don't do 1/4 jumps out of circles. This is unplayable without hitting the timings wrong and abusing low OD which stops working with HR. etc I already talked about this, this is not a 354bpm map. Fix the spacing.
* 01:30:542 (10,11) - and here.
* 01:31:389 (3) - make this 2 circles.
* 01:31:559 (4,5) - ???. what? move 4 a 1/4 forward and remove 5 completely.
* 01:33:254 (7,8) - same as before.
* 01:33:593 (1,2,3) - this timestamp feels somewhat unfitting considering the music note on 01:34:017. I'd prefer to have a circle on 01:34:017 and previous slider being 1/4 shorter as this would make this combo make more sense in following the music.
* 01:33:169 (6,7) - fix the 1/4 jump here.
* 01:33:254 (7,8) - same as before, timestamp...
* 01:33:847 (2,3) - again, an extra circle on 01:34:017 would make this combo better.

I'm just going to stop repeating myself here since you got the idea.

* 01:39:186 (8,9) - stuff like this too... move both a 1/4 forward, add circle on 9's original spot. Again going to stop repeating this.

Go over the entire map and fix those issues please.

* 01:39:695 (10,11,12,13) - why are you doing this ;_;. just move the 1/4 slider a 1/4 forward to sit on 01:39:779 and remove the stream notes.

The timing for this map isn't hard because of the spacing, it's because the timestamp is unsnapped with the song D: However 1/4 jumps out of circles are a red line you shouldn't cross, so address this please.

Moving on to...

* 02:10:881 (9,10) - Stuff like this is very borderline since it's a jump out of a repeater. I really think this would play better if you just cut off 1 repeat per slider such as 9 here for this segment if you want to keep those jumps, or, alternatively, remove the jump and keep the timestamp. (I'm in favor of keeping the jump since it plays more interesting)
I know you're going to say "you're just telling me to change this since it's too hard for you". This is actually one part that I can consistently SS on HR. I still think it plays bad and has higher annoyance than fun level. Cutting off a repeat from the slider before the jump would make this a lot more fun to play for everyone.

* 02:29:356 (2) - NC.
02:29:695 (5) - NC.
02:29:864 (1) - remove NC.
02:30:711 (2) - NC.
02:31:050 (5) - NC.

Ok I'm going to stop here. I skimmed over the rest of the map and it's basically more of the same so my mod would be the same there. I hope you apply those changes as it would make this map more fun for everyone, it will make the timing clear, and it will make the spacing playable on HR which makes this map even more fun. If there is anything you choose not to apply please explain why.

...kinda wanted to mod the other difficulties too but I'm done for today sorry D:
I'm bad at modding.
UnderminE

Aqo wrote:

I'm bad at modding.
stfu
Topic Starter
Jenny
Leave my streamjumps and timing alone, I've put thought into it °A°
Aqo

Jenny wrote:

Leave my streamjumps and timing alone, I've put thought into it °A°

Aqo wrote:

If there is anything you choose not to apply please explain why.
I've also put some thought into my mod and I will appreciate if you took a little time to explain, per suggestion, why you believe I am wrong, and give me your thought on the matter so that I will be able to understand and play your map better. Right now I find a lot of it hard to understand and to play even after viewing it in Edit, and some parts feel like they force me to ignore the song and sightread the objects if I want to get accuracy on them, or plain "cheat" by hitting notes earlier than I'm supposed to, to be able to jump into the next note in time (which means this map is not SSable unless played like 354bpm).
galvenize
Applied stuff

http://puu.sh/1Lo6U
ztrot
Talked about the map set in pm it is fine for the most part but it has over 3 insane's at the moment and last time I checked that should be avoided so when the mapper is ready to make a cut on one of the said diffs I have suggested cutting the OE but the final call is his to make. I can come back and check it out again.
Topic Starter
Jenny
Old Extra removed (don't worry, it's save - same goes for the old .mp3), .mp3 cut, faded and so on, offsets adjusted etc. etc.
  • Old Extra and W1 will return, be sure folks!
Topic Starter
Jenny
ztrot o3o
ztrot
[Overall]
The combo colors on this thing are really annoying they blend too well consider changing them.

[Intermediate]
01:40:057 (1) - Unsnapped slider
01:57:684 (1) - Unsnapped slider
01:57:684 (1) - Unsnapped slider
02:00:395 (2) - Unsnapped slider

[gAlv]
02:49:548 (2) - Unsnapped slider

[Hyper]
Spinner new combo bug thingy I usually don't notice these but might as will fix it

other than that looks good, mind you the unsnapped sliders might just be AImod tripping balls but it won't hurt to fix it or resnap to be safe.
Topic Starter
Jenny
fixed all the stuff and darkened/thickened combo colors
ztrot
trot was here
Michi
rank pls
Zare

Michi wrote:

rank pls
Topic Starter
Jenny
post 88 was a german

>signs
Charles445
Extra would be great if it didn't have circle stream jumps
It's barely playable with them in it. It creates a jerky movement that doesn't fit the rest of the difficulty.

Wait, I think I said that already
JAKACHAN
Circle stream jumps are unplayable.

Hate to say it I usually enjoy your maps, but those circle stream jumps just totally ruin the flow and make the map unplayable.
Love
Auto doesn't 100% the Extra.

Not to mention the 1/4 jumps are impossible to hit.
rrtyui
:o
MMzz

Love wrote:

Auto doesn't 100% the Extra.

Not to mention the 1/4 jumps are impossible to hit.
Very true.

01:03:785 (1) - Auto 100's at the end because of the distance. You should stack it on top of 01:05:141 (1) - or a little more to the left if you want, as long as auto doesn't 100. Also you need extend it one more tick on 1/8th so it's accurate to the music.
Topic Starter
Jenny
Fixed the slider, though I liked how a player could possibly gain more accuracy than auto on a map.
Michi
pussies
Zare

Michi wrote:

pussies
quoting Michi is fun
Topic Starter
Jenny
Zarerion, Michi, you're not helping.

If it was for stream-stream-stream jumps, I can see that, those mostly suck but as this is slider-stream-slider, it is possible due to the slider leniency system; I've had various testers (e.g. Rucker, rrtyui, Michi, tsuka, myself if you want to count that) and none of those/"us" had problems catching them, though, there's one or two things I consider changing when I'm back at my host's house.
vipto
gg Jenny
galvenize
I don't think the stream jumps are as bad as they're made out to be. I don't know about mouse users but they're pretty intuitive and easy to catch with the tablet.
Zare
Anyway, the bubble was popped for that slider, why isn't it rebubbled yet?
Topic Starter
Jenny
galv, they're fine on my end and I did put thought into them being doable while mapping - you know, I'm not the healthiest (-> fastest, in this case) on this game and I'm fine with anything like what I mapped here so yeah, my 2ct as the mapper

@Zarerion: MMzz wanted to fullmod it but did not get to it yet, it appears
Zare
Let me just point this out:

Charles445 wrote:

Auto doesn't know how to handle extremely short repeat sliders very well. It appears to let go of the slider too soon.
This isn't a problem with the map, this is just how auto plays.
This is a quote from Charles about RLC's new map "The Pretender" (which got approved in 6 days, but that's another story)
That map is now approved, no one cared about Auto not SS'ing. So why would you, MMzz, pop the bubble here? And more importantly, not rebubble it immediately after it's "fixed"?
If a BAT can't "get to" recheck a map, he shouldn't pop a bubble (for no reason) in the first place.
Aurele
Seems like he isn't coming back..
Topic Starter
Jenny
your turn then, gabe :v
Scorpiour
okay~~with MMzz's agree~~lemmi take a look what can i help :>

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. The star rating of the lowest diff is over 3.24 :<
  2. Disable count down since you didn't leave enough space to it
  3. ArtistUnicode : Ryu☆
  4. Some of your diffs are still v11, just simply open them and save directly~
[Extra]
  1. 00:20:395 (1) - split to two sliders?
  2. 01:47:514 (2,3) - actually i expect a 4-ticks reverse slider here~ combine them together?
[gAlv]
  1. 00:07:684 (12,13) - ctrl+g for better flow?
  2. 00:12:599 (1,2) - i suppose slider first and then note is better~~
[Hyper]
  1. 01:24:124 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this kinda stream maybe too hard for this diff..
  2. 02:28:870 (5) - move to 256:142? also difficulty issue
[Advanced]
  1. AR+1
[Intermediate]
  1. 00:43:785 (1,1,1) - if this is a Normal diff these spinners are too long. if this is a Hard, your difficulty setting is too low.
  2. 01:15:989 (1,2,3) - ^, similar case, also 01:17:345 (1,2,3) - . These note are hard to click for new players.
that's all.. well.. in gerenally, all single diffs are not bad, but the diff spread is really awful. Like Hyper or Intermediate, their position in the whole mapset are pretty awkward. the worse is...seems you try to use difficulty setting to balance that, but these difficulty setting like AR or CS are based on the density of your note and SV. that is, bad diff spread due to these uncoordinated settings < <

i'm sorry but i can't bubble the map until you solve that.
Topic Starter
Jenny
what's your suggestion to solve the spread issue? remove one or more diffs or redesign (which?) parts of diffs?

(as i don't have internet at home right now i will try to figure out things and talk to you asap)
Topic Starter
Jenny
Rebuilt parts of Ultimate's diff - star rating is now correct; KiyoshiX101 is on an SB.

(Also applied the other suggestions)
SB is done!!
[Luxord]
Also~

There's Inconsistency in Kiai Times~

Snap all Kiai times in all difficulties to the same Beginning and Ending time. :3
Topic Starter
Jenny
The maps are meant to have the kiaitimes of their respective mapper's preference so that's a wanted 'issue' - can change that in case a BAT sees it as a bad thing but in general, I like this diversity to distinguish mappers.

Renamed galv's diff (to make it more apparent what level it is) and the Starter with Ultimate's agreement (as it apparently is more of a Collab-Redesign thing now?).
Topic Starter
Jenny
Scorp, you coming back? >:
Scorpiour
[Extra]
  1. 01:21:284 (3) - Unsnapped (1ms off)
Topic Starter
Jenny
Fixed~ (update took me like 15 minutes because of crapnet <_<)
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