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XeoN - Xeus

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Topic Starter
Gundam
This beatmap was submitted using in-game submission on 2014年2月8日 at 14:03:03

Artist: XeoN
Title: Xeus
Source: DJMAX Technika 3
Tags: melodic trance lkx_Shore KiyoshiX101
BPM: 148
Filesize: 4106kb
Play Time: 02:00
Difficulties Available:
  1. Hard (4.74 stars, 252 notes)
  2. Maximum (5 stars, 521 notes)
  3. Normal (4.01 stars, 144 notes)
  4. Shore's Easy (2 stars, 133 notes)
Download: XeoN - Xeus
Information: Scores/Beatmap Listing
---------------
Thank lkx_Shore for his Easy
StoryBoard by KiyoshiX101.Thanks a lot>.<
XeoN - Xeus(寿司)(宙斯) from DJMAX Technika 3
Shore's Easy - done
Normal - done
Hard - done
Maximum - done
Irie Miyuki
SPOILER
00:01 Gundam: 0.0/
00:04 Gundam: _(:з」∠)_有几个地方略坑的样子
00:04 Irie Miyuki: 嗯
00:04 Irie Miyuki: 我进edit看一下
00:04 Gundam: 嗯嗯0 0
00:06 Irie Miyuki: 00:17:921 (1,2,3,4)- 这个梗
00:06 Irie Miyuki: 本身想法很不错
00:06 Irie Miyuki: 如果数量少的话也是可以的
00:07 Gundam: 嗯嗯
00:07 Irie Miyuki: 01:27:651 (1,2,3,4,5,6,7,8,9,10,11,12)- 这个数量可能大多数人都撑不住
00:07 Gundam: 回头我改少一点0 0
00:07 Irie Miyuki: 而且
00:07 Irie Miyuki: 01:21:165 (1,2,3,4)- 还有这样正常向的存在
00:07 Irie Miyuki: 读图会变得很麻烦
00:08 Irie Miyuki: 大触们不会觉得怎么样 但是modder一般会提出这个问题
00:08 Gundam: 0 0对诶
00:08 Irie Miyuki: 一般梗要统一一下 会方便读图
00:09 Gundam: 嗯知道了
00:09 Irie Miyuki: 你的Maximum的意思是Ex吗
00:09 Gundam: 是
00:09 Irie Miyuki: 嗯 如果作为ex来说的话有点简单
00:10 Gundam: 诶诶!
00:10 Gundam: _(:з」∠)_
00:10 Irie Miyuki: 尤其是你把刚才我提到的那个梗一改 基本就可以作为hyper了
00:10 Gundam: 这样啊OTZ
00:10 Irie Miyuki: 除了那个梗 基本没啥难点了
00:13 Irie Miyuki: setting倒是。。挺ex
00:13 Gundam: = =b
00:13 Gundam: 所以说要把setting改简单一点吗w
00:13 Irie Miyuki: 不用
00:14 Irie Miyuki: 我给你提几个建议
00:14 Gundam: 请说w
00:14 Irie Miyuki: 可以让你的图ex起来
00:14 Irie Miyuki: 00:12:246 (1,2,3)- spacing再大一点
00:15 Gundam: 就只有这里还是类似的都大一些呢
00:15 Irie Miyuki: 类似的
00:16 Gundam: 好w
00:16 Irie Miyuki: 00:23:192 (3,4)- 这样的也要spcing大一点
00:16 Irie Miyuki: 00:26:435 (5,6)- 类似的
00:16 Irie Miyuki: 00:32:516 (1,1,1,1,1)- 顺便吐槽一下这个nc
00:17 Gundam: 诶不需要NC吗
00:17 Irie Miyuki: 当然不需要了w
00:17 Irie Miyuki: 00:43:462 (7,1)- 这种spacing真的就是hyper
00:17 Gundam: 嗯嗯知道了w
00:17 Irie Miyuki: 00:53:597 (1,2,3,4)- 这个要跳起来!
00:18 Irie Miyuki: 参考一下AHO刚rank不久那个meme的那个
00:18 Gundam: 0 0跳起来?
00:18 Gundam: 好记下了w
00:18 Irie Miyuki: 嗯 spacing要巨大 因为这种单点的滑条本身就可以看作是4个note
00:18 Irie Miyuki: 这4个note如果再不跳起来还有难点吗
00:19 Gundam: 好ww
00:19 Irie Miyuki: 01:00:286 (3,4)- 这种梗比较爽 可以多做成让人分不清是单点还是带折返的那种
00:20 Irie Miyuki: 01:00:894 (5,6,7,8)- 这个7就别滑条了 低bpm稳手速不容易 可以让player多爆点100
00:20 Gundam: 好的w
00:20 Irie Miyuki: 01:30:894 (1,2,3,4,5,6)- 这个也要拉开一点
00:21 Irie Miyuki: 还有一个就是你看你kiai里面基本上连打都是在转圈圈
00:21 Gundam: _(:з」∠)_对啊这个不知道要怎么摆
00:21 Irie Miyuki: 适当地用slider改变方向
00:21 Gundam: 以前没有摆过长连打
00:22 Irie Miyuki: 我随便给你摆一下
00:22 Gundam: 诶要怎么转 把中间那里也用上吗
00:22 Irie Miyuki: 01:39:002
00:23 Irie Miyuki: Q上在线一下
00:23 Irie Miyuki: 01:39:205 这个位置
00:23 Gundam: 好了w
00:23 Irie Miyuki: lol截图发不过去
00:24 Gundam: 咦显示你不在线诶w
00:26 Irie Miyuki: 一串连打随便再来几个大跳slider 方向很容易就变了
00:28 Gundam: 明白了w我现在uopload 然后你去post我给你kd吧w
00:28 Irie Miyuki: 哎QAQ 我就那么随便说说
00:29 Gundam: 0.0对我很有帮助啊
00:29 Irie Miyuki: 是吗QAQ
00:29 Irie Miyuki: 好吧 让我savelog一下w

等pending了我来射星lol 做的挺不错的ww
lkx_Shore
[Maximum]
00:16:300 (2) - 头finish
00:35:759 (1) - finish
00:42:246 (1) - ^
00:55:219 (1) - ^
01:01:705 (1) - ^
01:08:192 (1) - ^
01:14:070 (4) - 尾巴whistle
01:19:543 (1) - finish
01:21:165 (1) - ^
01:28:867 (13) - 头finish
01:30:489 (7) - finish
01:32:111 (7) - 头finish
01:34:138 (1) - finish
01:47:111 (1) - finish
01:58:462 - 这里换成note然后加finish,然后转圈贴在note后面
02:00:083 (4) - finish

[Other]
太无法直视
lkx_Shore
01:06:570 - 切成normal音效效果会好点
raririn
鬼畜
Strawberry

raririn wrote:

鬼畜
smallboat
妳好 已下載了妳的map進行mod

有空也幫我看一下 謝謝 :)
smallboat
嗨 給你hard難度來mod一下..
看是否斟酌要用:)

insane
00:06:570 (9) - NC
00:08:192 (14) - NC
00:09:813 (17) - NC
00:11:435 (20) - NC
00:13:056 (23) - NC
00:20:556 (10) - 位置有點突出 跟11換一下位置吧?

後面看你還沒做完 先這樣嚕:)
Strawberry
lol


我不mod. xDD
Topic Starter
Gundam

Strawberry wrote:

lol


我不mod. xDD
QAQ害我看到邮件还激动半天
[Luxord]
Hello there :)

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which isz your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[Overall]
Use these two colors instead:
[Colours]
Combo1 : 128,128,192
Combo2 : 128,128,128
Replace this part in your difficulties .osu files. Grey and Purple fits better :)

[Shore's Easy]
Too much New Combos, use longer combos or 4 or even 5 if possible cause it doesn't look good like this in my opinion.

[Normal]
Too much New Combos, use longer combos or 4 or even 5 if possible cause it doesn't look good like this in my opinion.
00:51:165 (2) - +1 Reverse sounds better.
01:30:894 (1,2) - Use same spacing there

[Hard]
The tick is very obvious in some parts, you may consider longer sliders(Not recommended) or replace the tick sample with mute so it wont sound over the music cause it's kinda off-sync.
00:44:678 (2,3,4,5) - Those 4 are really confusing, I would suggest to put them in then right order. The jump between 3 and 4 might annoy a lot players.
01:27:651 (1,2,3,4,5,6,7) - https://osu.ppy.sh/ss/612437 How about this?

[Maximum]
00:01:705 (1,1,2,3) - This is too much. The stream starts very fast after the slider which prevents the player get more score or either miss the stream in the right beginning. This would work better I think: https://osu.ppy.sh/ss/612442
00:17:921 (1,2,3,4,5) - What is this? I highly recommend you to not leave it like this because it doesn't look like a stream in any way, the distance makes it look like doubles(Like: 01:14:678 (1,2,3,4,5,6) ) instead of stream. It will make a lot people miss there and it is rage-quit worthy, at least for me >.<; I understand that you may like it this way but it wont be enjoyable for lots :/
00:21:165 (1,2,3,4,5,6,7) - Same as above
00:24:408 (1,2,3,4,5) - Same as above
00:27:651 (1,2,3,4,5,6,7) - Same as above
00:46:908 (9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,1) - >_< Same as above, this one is way too much.
00:53:597 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Same as above
01:06:570 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Same as above
01:34:138 ~ 02:00:083 - The whole Kiai time is full of spacings like the ones marked in red above. Use the same distance otherwise more sliders. It is very hard even for Maximum difficulty. :/
Short the last spinner and end to 01:59:475 and put a Circle at 01:59:678

[Suggestions for Maximum]
You can either use slider jumps because as I said, jump-streaming sliders is not hard, stream jumping circles in that speed is impossible. You may either use constant small streams like 5 hits - jump - 5 hits like this: https://osu.ppy.sh/ss/612460 (not best shape ever but I hope you got my drift).

Good luck, I hope my mod will be helpful for you!
lkx_Shore

KiyoshiX101 wrote:

Hello there :)

[Shore's Easy]
Too much New Combos, use longer combos or 4 or even 5 if possible cause it doesn't look good like this in my opinion. ok

[Suggestions for Maximum]
You can either use slider jumps because as I said, jump-streaming sliders is not hard, stream jumping circles in that speed is impossible. You may either use constant small streams like 5 hits - jump - 5 hits like this: https://osu.ppy.sh/ss/612460 (not best shape ever but I hope you got my drift).

he hate this song,because he can't beat it on djmax :|......

Good luck, I hope my mod will be helpful for you!
good mod
Topic Starter
Gundam

lkx_Shore wrote:

he hate this song,because he can't beat it on djmax :|...... no no no,I love this song
JauiPlaY
[General]
貌似ok

[Shore's Easy]
00:42:651 - 这里2根绿线说明其中1根是没意义的...
00:55:624 - ^
01:08:192 (1,1,1,1,1,1,1) - 太...单调了 还不如加个break
01:21:165 (1,2,1,2,1,2,1,2) - 同样 节奏太单一
然后 combo数尽量不要只有1 2-4最好

[Normal]
属于没啥问题但也没啥亮点的...
节奏可以多点变化 用用红线什么的

[Hard]
01:09:813 (1) - 我觉得这个可以不要然后加个break
01:32:516 (4) - 可以考虑分成2个短一点的 不然一直按着这1个有点蛋疼
01:55:624 - 这明显要加东西...

[Maximum]
00:17:921 (1,2,3,4,5) - 误导性好强...
00:21:165 (1,2,3,4,5,6,7) - ^
后面类似的不说了 感觉这种不太好
00:30:489 (8,9) - 顿一下 怪怪的
00:35:759 (1,2) - 这个也有点
00:49:948 (8,1) - 叠好
01:08:394 (2,3,1,2,3,4,5) - 尼玛这谁听得到 乖乖break不行么
kiai太乱...
lkx_Shore

JauiPlaY wrote:

[Shore's Easy]
00:42:651 - 这里2根绿线说明其中1根是没意义的... fix
00:55:624 - ^ fix
01:08:192 (1,1,1,1,1,1,1) - 太...单调了 还不如加个break ok
01:21:165 (1,2,1,2,1,2,1,2) - 同样 节奏太单一 添加了note
然后 combo数尽量不要只有1 2-4最好
Frozen heart_old_1
由于我是新手,能力不足只能mod一个难度了。。。

[Hard]
00:16:097 -加个note
00:43:259 - ^
00:56:232 - ^
00:56:840 - ^
01:39:611 - ^

加上应该会不错
a32
刚才打了一半误关了orz



[General]
fine




[Shore's Easy]
  1. 00:32:516 (4) - finish
  2. 01:01:705 (3) - finish?
  3. 01:06:570 (1,2,1) - 做成一个弧形?ww



[Normal]
  1. 01:27:651 - 这后面一段对新人真心不友好...主要是节奏导致的 normal应该不需要这么密的节奏吧ww 可以考虑删减
  2. 01:58:462 (1) - Hard里有finish这里也来一个吧ww


[Hard]
  1. 01:32:516 (4,5,6,7) - Hard都摆这么鬼畜的梗orz



[Maximum]
  1. 00:11:638 (2,3,4) - 听起来略怪...建议与前面统一
  2. 00:34:948 - like this?
  3. 01:27:651 - 这里的1/4跳间距比前面1/2还大略不科学...建议取缔
  4. 01:34:442 (4,5,6) - 我想说几乎所有人初见这个梗都会当成独立的三连



Hard做得还不错....Maximum能感觉到想法但是kiai的摆法必死...从这可以看出对鬼畜的把握还是不太好orz 继续努力吧ww 留颗星
lkx_Shore

a3272509123 wrote:

刚才打了一半误关了orz



[General]
fine fine

[Shore's Easy]
  1. 00:32:516 (4) - finish
  2. 01:01:705 (3) - finish?
  3. 01:06:570 (1,2,1) - 做成一个弧形?ww
all fix,32已经不是当年的善良32了,我们叫他鬼畜23a
lkx_Shore
[General]
其实滑条处理得有些不美观...
Kiai time里的来回滑条没有规律,这样打起来会很辛苦

[Maximum]
00:01:705 (1) - 太短,不太好
00:03:327 (1) - 为啥歪了
00:21:773 (7,8) - 间距问题,把(8)拉远点
00:28:259 (6,7) - 和上面一样,你要么就是飞完以后用滑条拉开,要么把下一个滑条拉远点
00:36:367 (6) - add note
00:39:813 (5) - 间距过短
00:48:732 (1,2) - 间距过短
00:55:219 (1,2) - ^
01:30:692 (9) - add finish
01:34:442 (4) - Nc

[Other]
给不给kd无所谓,我只是来提出读图容易失误的地方.-.

还是用中文mod爽!
eveless
[MX]
00:06:570 (1) - 没叠好
00:17:921 (1,2,3,4,5) - 不太推荐这么放,看上去像是2连+2连但其实五连什么的太坑,节奏上建议删00:18:124 (3)
00:21:165 (1,2,3,4,5,6,7) - 同不推荐。00:21:367 (3,6) - 同删。留下来的前提是正常间距。后面相同问题不再提。
00:33:124 (6,12) - 看不清,建议NC而且用比较鲜明的颜色
00:36:570 (6,7,8,9,10) - 真看不清,NC 6吧
00:47:111 (1) - 用外国人的话来说就是overmapped,排版上。个人来说就是,前后反差太大,没这必要。前后都是连打非得2个2个分开有点狠,而且你前面基本上note之间间距都很小。
01:18:529 (3,4) - 建议删4,然后3改成3/4折返。
01:27:651 (1) - 后面无从下手。

节奏挺不错的……排版略有点没法吐槽。平常阶段的排版可以考虑加大点间距,kiai阶段的……建议多看其他stream mapper的图。

[Hard]
00:20:759 (3) - 建议NC,方便读图。
00:27:448 (4) - 既然前面叠了后面也叠?00:27:651 (1) - 位置可以不动
01:12:246 (2) - 略生硬,提前1/2然后结束位置加note?
01:29:881 (3,5) - 方便读图和好看建议NC
01:33:428 (7) - 加个repeat吧

这难度还可以,感觉前面有点太简单,音效上面不够丰富其实可以加点whistle什么的

[Shore's Easy]
clap加13有点蛋碎
Strawberry
10:32 Strawberry: 你那张我本来前两天就想找你irc摸的来着
10:32 Strawberry: 结果忘了
10:32 Strawberry: 早就下好了
10:32 Gundam: /w\诶这样
10:33 Strawberry: 等我重载一下
10:34 Gundam: 好
10:36 Strawberry: normal
10:36 Gundam: 嗯说吧/
10:36 Strawberry: 00:04:948 (1) - x.424 y.264
10:36 Strawberry: 00:06:165 (2) - x.448 y.144
10:37 Strawberry: 00:06:570 (1) - x.352 y.72
10:37 Strawberry: 00:07:786 (2) - x.320 y.192
10:38 Strawberry: 00:09:002 (2) - 移到x.184 y.248和(1)做blanket然后调整3的spacing?
10:38 Strawberry: 00:14:678 (1) - 去掉nc
10:39 Strawberry: nc burst在00:13:867 (2)上面不自然..
10:39 Strawberry: 00:13:867 (2) -
10:39 Gundam: q
10:39 Gundam: 诶按错
10:39 Strawberry: 继续?
10:39 Gundam: 嗯好了
10:40 Strawberry: 00:26:840 (2) -
10:40 Strawberry: 这个角度显得spacing很蛋痛..不美观
10:41 Strawberry: http://puu.sh/26NsD
10:41 Strawberry: 感觉..nc好密集……
10:41 Gundam: OK改好了
10:42 Gundam: /w\那我回头改少一点
10:43 Strawberry: 01:02:516 (2) -
10:43 Strawberry: 调一下
10:43 Strawberry: 有点overlap……
10:44 Strawberry: 01:04:138 (4) - 这个也是换个角度
10:44 Strawberry: 尾部的锚点拉到右上?
10:44 Gundam: 好
10:45 Strawberry: 01:28:462 (2) -
10:45 Strawberry: spacing……
10:45 Strawberry: 还有01:30:083 (2) -
10:45 Strawberry: 有点莫名……
10:46 Gundam: 哦这里/w\忘记改了
10:46 Gundam: 32说节奏有点密 是打算把1改成折返一次的
10:46 Strawberry: 我觉得还行
10:48 Strawberry: 然后hard
10:48 Gundam: 0 0嗯嗯
10:48 Strawberry: 00:20:556 (2,3,4) -
10:48 Strawberry: 额
10:48 Gundam: 很不善良吗/.\
10:49 Strawberry: 不是善良不善良
10:49 Strawberry: follows nothing
10:49 Strawberry: unreasonable
10:49 Gundam: 这样啊OTZ
10:53 Strawberry: 00:44:678 (2,3,4,5) -
10:53 Strawberry: http://puu.sh/26NKT
10:54 Strawberry: 00:51:570 (5,6) - 这个也有点为了难而难的感觉
10:56 Strawberry: 00:53:192 (3,4) - 这个反倒觉得没啥事
10:56 Gundam: 那5和6改回来的话接下来的1要怎么放才会显得顺手点0 0
10:57 Strawberry: http://puu.sh/26NQa
10:57 Gundam: soka
10:57 Strawberry: 00:53:192 (3) - 不过我觉得这个有点过了..
10:57 Strawberry: 试试x24 y72
10:58 Strawberry: 00:56:435 (3) - 这个看起来好像spacing和前面一样..
10:58 Strawberry: 有点confused
10:58 Strawberry: 尾部锚点移到左上?
10:58 Gundam: 嗯好
10:59 Strawberry: 00:56:435 (3) -
10:59 Strawberry: 这里我建议
10:59 Strawberry: 你想加大spacing的话
10:59 Strawberry: 就连2也加上
10:59 Strawberry: 均匀一点……
10:59 Strawberry: http://puu.sh/26NTK
11:00 Strawberry: 01:04:138 (2,3) - 同理
11:01 Strawberry: 。?
11:01 Gundam: 0 0在改
11:02 Strawberry: 还有一点o.o 就是为啥STR2啊
11:02 Strawberry: 也没slider变速
11:02 Strawberry: 有点莫名
11:02 Strawberry: 哦我懂了
11:03 Gundam: 0 0你说音效吗
11:03 Strawberry: 01:13:462 - 这种原来是故意加上去的……………………………………
11:03 Gundam: /w\
11:04 Strawberry: 01:23:394 (2) -
11:04 Strawberry: 用(1)的对称搞
11:04 Strawberry: 有点难看现在
11:04 Gundam: 好
11:05 Strawberry: 01:26:029 (1) - 移到x.220 y.144
11:05 Strawberry: 01:27:651 - 这段我觉得很危险..
11:05 Strawberry: 自己权衡一下..
11:06 Gundam: 诶...好
11:06 Strawberry: 01:33:732 - 这里不再加一个repeatslider?
11:06 Strawberry: 而且我觉得
11:07 Strawberry: 虽然我能看懂你跟的节奏但是感觉有点多余了
11:07 Gundam: 你说哪里0 0
11:07 Strawberry: 01:32:516 (4) -
11:07 Strawberry: 如果是我就http://puu.sh/26O5q
11:08 Gundam: good idea :3
11:10 Strawberry: 01:52:381 (2,3) -
11:10 Strawberry: 这样会很困扰^
11:10 Strawberry: 改成circle+slider
11:11 Strawberry: 现在是slider+circle..
11:11 Gundam: /w\好
11:12 Gundam: 其实如果让3连会不会好点
11:12 Gundam: 放*
11:12 Strawberry: 没差
11:12 Gundam: 这样_(:з」∠)_
11:15 Strawberry: 00:13:462 (3,4) -
11:15 Strawberry: 滑条和circle交换一下
11:16 Gundam: 00:13:462 (3,4) - ?
11:16 Strawberry: http://puu.sh/26Ois
11:16 Gundam: 哦MX _(:з」∠)_
11:17 Strawberry: 卧槽注意一下难度均衡啊……
11:17 Strawberry: 00:17:921 (1,2,3,4) - 这个咋打
11:18 Gundam: _(:з」∠)_可是这个是最高难度了啊 稍微难一点应该没关系吧.....?
11:18 Strawberry: ...反正我打不了
11:18 Strawberry: 算了你找别人问一下吧
11:19 Strawberry: 00:28:462 (7) - confused spacing
11:19 Strawberry: 00:31:502 (3,4,5) - same
11:19 Strawberry: 00:36:367 - 加一个circle
11:19 Strawberry: 好多地方感觉很近啊……
11:19 Strawberry: 00:39:611 (4,5) -
11:20 Strawberry: circle和slider之间要加spacing的
11:20 Strawberry: 00:50:354 (1) - 这个stacking不好……
11:20 Gundam: 知道了o.o
11:20 Strawberry: 00:56:739 - 这里加个circle吧
11:20 Strawberry: 连打:3
11:21 Strawberry: 01:32:516 -
11:21 Strawberry: 这里开始的一串..
11:21 Strawberry: 弄圆点啊;w;
11:21 Strawberry: 现在好丑:<
11:22 Gundam: _(:з」∠)_好
11:22 Strawberry: 后面我就……无力了
11:22 Strawberry: 主要是读不懂
11:22 Gundam: _(:з」∠)_嗯已经可以了 后面我感觉最好re一下
11:22 Strawberry: 恩
11:23 Strawberry: 然后那个大间距的连打
11:23 Strawberry: 你最好找个权限狗问问
11:23 Gundam: 嗯w
11:23 Strawberry: 然后
11:23 Gundam: post吧ww 谢啦
11:23 Gundam: 0 0还有什么
11:23 Strawberry: 给每个diff加上500ms的audio lead-in
11:23 Strawberry: 然后就没了

GL with rank .~~
Topic Starter
Gundam

JauiPlaY wrote:

[Normal]
属于没啥问题但也没啥亮点的...
节奏可以多点变化 用用红线什么的 _(:з」∠)_竟然没被挑毛病耶

[Hard]
01:09:813 (1) - 我觉得这个可以不要然后加个break 已改
01:32:516 (4) - 可以考虑分成2个短一点的 不然一直按着这1个有点蛋疼 改了
01:55:624 - 这明显要加东西... 加惹
Maximum我打算remap一波 _(:з」∠)_ thx
Topic Starter
Gundam

a3272509123 wrote:

刚才打了一半误关了orz



[General]
fine




[Shore's Easy]
  1. 00:32:516 (4) - finish
  2. 01:01:705 (3) - finish?
  3. 01:06:570 (1,2,1) - 做成一个弧形?ww



[Normal]
  1. 01:27:651 - 这后面一段对新人真心不友好...主要是节奏导致的 normal应该不需要这么密的节奏吧ww 可以考虑删减 fix
  2. 01:58:462 (1) - Hard里有finish这里也来一个吧ww 已加0.0


[Hard]
  1. 01:32:516 (4,5,6,7) - Hard都摆这么鬼畜的梗orz 很鬼畜吗没有吧!!Hard也是需要难点的嘛我觉得_(:з」∠)_



[Maximum]
  1. 00:11:638 (2,3,4) - 听起来略怪...建议与前面统一
  2. 00:34:948 - like this?
  3. 01:27:651 - 这里的1/4跳间距比前面1/2还大略不科学...建议取缔
  4. 01:34:442 (4,5,6) - 我想说几乎所有人初见这个梗都会当成独立的三连



Hard做得还不错....Maximum能感觉到想法但是kiai的摆法必死...从这可以看出对鬼畜的把握还是不太好orz 继续努力吧ww 留颗星
_(:з」∠)_MX拿去remap惹!谢谢32w
Kanon
[Maximum]
CS5好一些
整体排列有点随手了,弄的工整一点吧
00:17:921 (1,2,3,4,5) - 这种梗真的不好玩啊. 而且你用了这么多orz,前面modder也都说了,我也不废话了
01:50:151 (7,8) - 这个重叠有点坑
[Hard]
01:51:469 (4) - 蓝线slider听起来没问题,玩起来怪怪的啊,换成2个note会好一点?
其他diff没发现问题

加油~
Topic Starter
Gundam

Kanon wrote:

[Maximum]
CS5好一些 done
整体排列有点随手了,弄的工整一点吧
00:17:921 (1,2,3,4,5) - 这种梗真的不好玩啊. 而且你用了这么多orz,前面modder也都说了,我也不废话了 特色阿……真的不想改;_;
01:50:151 (7,8) - 这个重叠有点坑 改好了
[Hard]
01:51:469 (4) - 蓝线slider听起来没问题,玩起来怪怪的啊,换成2个note会好一点? _(:з」∠)_不知道怎么改了……
其他diff没发现问题

加油~
谢谢~ :)
kiddly
here comes my mod~

SPOILER
00:04 Gundam: 牢门阿跪求一个mod
00:04 kiddly: 。
00:04 kiddly: fa
00:05 *Gundam is listening to [http://osu.ppy.sh/b/220573 XeoN - Xeus]
00:09 kiddly: 好麻烦啊
00:17 Gundam: _(:з」∠)_诶诶
00:17 Gundam: 重点看一下mx吧
00:18 kiddly: 好费脑子啊
00:19 kiddly: 00:21:165 (1,2,3,4,5,6,7,8) - 你这个还以为一直连打的
00:19 kiddly: 后面来个NC啊
00:19 Gundam: - -哦
00:19 Gundam: 容我开edit
00:19 kiddly: 00:27:651 (1,2,3,4,5,6,7,8) - ^
00:20 Gundam: 是不是00:21975 (8) - nc 阿
00:20 Gundam: 00:21:975
00:21 kiddly: 是啊
00:21 kiddly: 要不就拿远点 反正现在看这个基本看不懂
00:21 Gundam: 加好了
00:21 kiddly: 好不容易习惯了5连的那个 一打这个又坠毁了
00:21 Gundam: /_\
00:23 kiddly: 01:45:489 (1,2,3,4,5) - 还有就是后面这样子的
00:23 kiddly: 我比较喜欢搞得分明一点
00:24 Gundam: 就是不要重叠起来?
00:24 kiddly: 不是
00:24 kiddly: 就是搞得能看清楚一点
00:24 kiddly: 这种有点看不清节奏
00:25 Gundam: 跟间距有关系吧?
00:25 kiddly: 是
00:25 kiddly: 两连的和两连的要看得出差距
00:25 Gundam: 猴 那我再重新弄一下
00:29 kiddly: 还有就是总体来说的话
00:29 kiddly: 你排版还是有点转圈圈
00:29 kiddly: 稍微用一点大跳然后慢慢走回去 就好很多了
00:29 kiddly: 停拍
00:30 Gundam: _(:з」∠)_这样
00:33 Gundam: 其实我不太懂怎样能避免转圈阿
00:33 kiddly: 一直没意识的去做的话
00:33 kiddly: 很大可能就转圈了
00:35 Gundam: 有点心痛 这个要不要remap阿
00:35 kiddly: 看你怎么想啊
00:35 kiddly: 反正我觉得比较一般 有点梗但是太乱
00:36 Gundam: 是排版太乱吗
00:36 kiddly: 是啊
00:37 kiddly: 主要体现在note和slider的形状上
00:38 Gundam: 懂了 还有啥问题没
00:39 kiddly: 问题其实倒是没什么 玩起来还是比较爽
00:39 kiddly: 就是不好看 不符合当今社会主流价值观
00:39 Gundam: 。有点说不出话
00:40 Gundam: po一波骗个kd阿大爷 感激不尽惹
pw384
哇 这首曲子
BanchoBot
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