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Post mapping techniques that annoy you

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RusticKey
Large tornadoes.
I just can't reach all of the notes.
Dai
2/1 claps
D33d

lufi10 wrote:

2/1 claps
Claps on the backbeat (usually beats 2 and 4) are good if they're not the only interesting hitsounds. What annoys me more in that regard is when a mapper compromises the feel of their map only to ensure that they get all of the claps in. As it is, there should be other rhythmic stuff in the map, which would sometimes (or often) miss the backbeat and therefore open up more possibilities for interesting hitsound patterns. Interspersing this with longer sections with lots of regular claps can work wonders for the pacing of a map, as several bars of this tends to build up nicely to a pattern change.

Also, my two-month-old point about spacing and rhythm changes pertains to the use of fixed, somewhat large spacing, so that a noticeable spacing change looks less like a bullshit jump and more like a different rhythm to what has preceded it. You know, stuff like Marina and the Diamonds - Hermit the Frog. It winds me up even more when a map is full of outlandish 1/2 jumps and it still incorporates unusual rhythms. That's the sort of thing which should be considered as unreadable; not regular spacing changes.
PhiLL A
squares
[Luanny]
fucking nonsense spacing and sv speed-ups


squares are fun, imo
Momochikun
Pentagon-style beat jump..
That's make me dizzy huh ?
VoidnOwO
Unnecessary surprises

Mismagius

BRBP wrote:

Unnecessary surprises

Fuck you and die in a fucking hole

Motherfucker


))))))))))))))))))))))))):<
D33d
What a mess.
Mismagius
shit flame post, don't mind me
VoidnOwO
:oops:
Tamako Lumisade
Hm... "Suprise" beat between two sliders for example. Or short rhytm change.
Saten
Mixing 1/4 sliders with hitcircles or vice versa
Well, either that or a 1/2 slider stacking with a hitcircle. Same with doing it the other way around

This rarely happens nowaday though

Oh and squares
I know, I used in on a map of mine. Please kill me
Aqo
Squares are <3
especially if they're rotating

stop with the hatin' everybody ;_;


most hated mapping technique: copy-paste in bad taste.
Like, it's ok if the music has two parts that are exactly the same and the mapper uses the same objects only somehow rotated or mirrored to show that that's fine, but if parts of the map are just arbitrarily a complete copy of each other it's boring as hell to play.
Tshemmp

Aqo wrote:

but if parts of the map are just arbitrarily a complete copy of each other it's boring as hell to play.
I always start laughing when playing this map http://osu.ppy.sh/s/39031, it is so pathetic.
Bass
Only one thing which annoyed me.

This combination of slider + circle, used in neu or shounen ripples, very hard to hit.
Cristian

Bass wrote:

Only one thing which annoyed me.

This combination of slider + circle, used in neu or shounen ripples, very hard to hit.
This is the best awnser ever
Rokk
Anything which doesn't fit the music, as well as ninja spinners, double spinners and slider streams.
D33d

Aqo wrote:

Squares are <3
especially if they're rotating

stop with the hatin' everybody ;_;


most hated mapping technique: copy-paste in bad taste.
Like, it's ok if the music has two parts that are exactly the same and the mapper uses the same objects only somehow rotated or mirrored to show that that's fine, but if parts of the map are just arbitrarily a complete copy of each other it's boring as hell to play.
Yeah, this is what gives copypaste a bad reputation. Copying sections as-is is completely fine if it's for flow/presentation reasons or if the patterns are interesting enough. That's the key--if something's to be repeated, then it should either be small patterns to create a bigger pattern or a larger pattern or section which looks and feels satisfying. Copypaste can also work as a basis for altering different parts of a pattern, even if it's just to change how the pattern ends.

The main cause of copypaste being boring is if a pattern is boring to begin with. If it's not fun to play once, then it won't be fun to play again. Also, copypaste being used between differing sections doesn't usually make sense with the music. Choruses are the most obvious application, but verses will usually have a fair amount of variance.
tetsutaro
Hey, is this still on?

Being an advocate for quality easier maps (because I cannot play difficult ones, even after this long), I really hate that some of the currently so-called Easy/Normal is simply an endless stream of notes at 1 beat or 1/2 beat, with occasional pairs joined as sliders.
Pizzicato
rotating squares

jeezus christ my hand cant do that
meiikyuu
yeah...squares
Raging Bull
10-20 1/2 note spam.

Edit: I don't care as much if there's like sliders added in for variance, but 1/2 note spam when there are parts of the music or vocals that stands out more.
7H0R
Squares actually don't bother me all the much.

The one thing I hate the most is when a songs drain is so fast and unforgiving that you could be FCing the song, then you miss one note and you practically lose.
Prancer
SV changes just for symmetry. Man that annoys me, in 90% of times it's unreadable at first try, and a map should be readable at first try. If it isn't, then it's a shitmap.

Evil-spaced streams (this map is the best example)

Jumps that don't fit the song (oh look, let's use this song and put evil jumps everywhere roflmaolmaolmao lololol!!!!!1!!!1)

ztrot formations, 'cuz I can't read it (yeah, I hate this, it's a parcialized opinion)

DR above 6 + looong combos that make you FC or die hard.

Drain sections that don't fit the song at all/drain sections made with sliders with 0.5x SV.

OD above 6 in songs with tricky timing.

Triplets made with circles in parts of the song that doesn't feel like it (god, this map annoys me for that old technique)

Repeating/rotating jump formations.

Notes that don't fit the music.

COPYPASTE.
D33d

AkagamiNamikaze wrote:

SV changes just for symmetry. Man that annoys me, in 90% of times it's unreadable at first try, and a map should be readable at first try. If it isn't, then it's a shitmap.
A good map can be hard to read for some people, because different people find different things more readable. Funky offbeat 1/4 patterns can be confusing, but entirely fair when the spacing is used properly and the patterns are repeated enough for the player to get the point.

AkagamiNamikaze wrote:

COPYPASTE.
You are bad and you should feel bad. Copypaste is how music is made and this is reflected in compelling maps when used properly. Copypaste some patterns directly or modify them slightly to create a consistent feel in a map. If none of the patterns are interesting enough that they'd be fun to play more than once, then go back to the drawing board.
Magicphoenix
left-right-left-right jumps over the whole map
especially top-bottom-top-bottom...
D33d

Magicphoenix wrote:

left-right-left-right jumps over the whole map
especially top-bottom-top-bottom...
I find screen-spanning jumps to be horrendous when they're overused and are very fast. They're good for the odd thrilling part, but too much repetition takes the thrill out of them and they become straight-up annoying.
emonite

Magicphoenix wrote:

left-right-left-right jumps over the whole map
especially top-bottom-top-bottom...
THIS!
alex_98
most techniques of Hatsune Miku - Atama no Taisou , every diff
Mismagius

Magicphoenix wrote:

left-right-left-right jumps over the whole map
especially top-bottom-top-bottom...
left-right are awesome

top-bottom plays very badly though
Jenny
mirrormapping, anyone?
D33d
If "mirrormapping" means symmetry, then it's only bad when it's overused.

Now, imagine this: You're playing a map and it reaches a crescendo. Suddenly, there's a satisfying pattern to finish the map and then a spinner. The map's reached a satisfying conclusion and then, suddenly, there's an awkward pattern that follows an extremely soft tag. Annoying out-of-time or extreme slowdown optional. Then a bloody spinner, which occurs almost over silence. No thank you.

Spinners in general annoy me when they're clearly being used as filler--that is to say, they're not following some wind-up or wind-down in some element of the music. They're just occurring incidentally, while the section of the music is more or less flat. Note that, in 'Windowlicker,' the spinners follow a descending moan that wasn't evoked as well with sliders.
djjsixpack
Continuing streams with erratic jumps placed between 1/4 beats such as the ones in this map and this one too sort of. They play very badly and ruin maps for me :<
Twaintoss

Magicphoenix wrote:

left-right-left-right jumps over the whole map
especially top-bottom-top-bottom...
Yeah, annoying.

AkagamiNamikaze wrote:

(...) unreadable at first try (...)
DR above 6 + looong combos that make you FC or die hard.
If this is combined, it´s devastating mean. It's just a kind of fake difficulty.
Yeah, I'm not good at all, but this maps don't even give me the chance to improve.

tetsutaro wrote:

Being an advocate for quality easier maps, I really hate that some of the currently so-called Easy/Normal is simply an endless stream of notes at 1 beat or 1/2 beat, with occasional pairs joined as sliders.
Yeah, true that. It's so annoying; it feels awkward if the song your listening sounds interesting but the map that is supposed to support this feeling destroys this...

D33d wrote:

Spinners in general annoy me when they're clearly being used as filler
Yeah.
AliceMargatrout
Super-fast streams ending in a repeat slider.

Or, worse, compressed streams with repeat sliders thrown around in random intervals inside, especially if they don't always stick to repeating x amount of notes. Yuck.
Liondecker
Random doubles and superfast sliders are horrendous.
hagicaderu

Magicphoenix wrote:

left-right-left-right jumps over the whole map
especially top-bottom-top-bottom...
exactly. And sliders after a very short spinner
DarkHenrych
Whistles. More than one every once in a while gets tiresome :/. I also despise absurd map layouts that have you going back and forth over just two or three notes for the sake of it. And never forget a bunch of notes 'streamed' so far apart that you can actually miss them all not only because you're going to fast, but also because they're so far apart you try to press far before you're on them. Whistles though, get a second mention. I don't mind claps or any other random sound (for real, tennis balls and doors) but whistles blow your focus, particularly when abused. T-T.
djjsixpack

DarkHenrych wrote:

Whistles. More than one every once in a while gets tiresome :/. I also despise absurd map layouts that have you going back and forth over just two or three notes for the sake of it. And never forget a bunch of notes 'streamed' so far apart that you can actually miss them all not only because you're going to fast, but also because they're so far apart you try to press far before you're on them. Whistles though, get a second mention. I don't mind claps or any other random sound (for real, tennis balls and doors) but whistles blow your focus, particularly when abused. T-T.
Use a skin that replaces the whistle sound with something else.
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