hi
[general]
I was about to suggest renaming and converting all the sb hitsound to you but after checking in the editor I found that they mingled naturally with the music and there is no influence to gameplay so I'd like to keep them all as what they are now rather than letting you spend a bunch of time on dealing with them.
The normal is fine as easiest diff in the mapset but it's exploit that there is missing a transitional diff. In other words the diff spread isn't appropriate. L4D's nee is way too hard as a diff between easiest and hardest diff. So you'd add another diff.
remove letter box in all diffs
abridge lead-in to 2000ms
[Weiren's Ass]
00:06:666 (9,11) - replace your original codes with this
00:59:400 (1) - ^ maybe just set up an inherited section to slow it down
01:20:259 (2,3) -
[L4D's Nee]
00:08:775 (1) - The spacing here is too small, how about coverse the slider to get them farther
00:18:150 (2) - move to x 471 y118
00:21:197 (6,7) - clap 6 and remove clap from 7
00:24:009 (3) - http://puu.sh/1jANC
00:30:337 (4,5) - clap to sliderend and 5
00:30:337 (4,5) - spacing is weird
00:31:041 (1,2,3,4,5,6,7) - random spacing
00:41:353 (1) - http://puu.sh/1jAPp
00:37:134 (4,5,6,7) - such sudden slow down is way too confusing
00:46:978 (3,4,5) - poor blankets..http://puu.sh/1jARk
This diff needs more work/improvements. now some ryhthm are not clear and arrangement is the biggest problem. fixing all random spacing(not all jumps) and cusual slider shapes
[general]
I was about to suggest renaming and converting all the sb hitsound to you but after checking in the editor I found that they mingled naturally with the music and there is no influence to gameplay so I'd like to keep them all as what they are now rather than letting you spend a bunch of time on dealing with them.
The normal is fine as easiest diff in the mapset but it's exploit that there is missing a transitional diff. In other words the diff spread isn't appropriate. L4D's nee is way too hard as a diff between easiest and hardest diff. So you'd add another diff.
remove letter box in all diffs
abridge lead-in to 2000ms
[Weiren's Ass]
00:06:666 (9,11) - replace your original codes with this
96,184,6666,2,0,B|64:216|45:266|72:320|144:328|184:288,1,230,0|8,0:0|0:0,0:0:000:09:009 (1,3) - I'm not sure but maybe these two sliders are not very recommended as wiggle slider. cause you used slider nodes to manipulate slider speeds
416,184,7603,2,0,B|448:216|467:266|440:320|368:328|328:288,1,230,0|8,0:0|0:0,0:0:0
00:59:400 (1) - ^ maybe just set up an inherited section to slow it down
01:20:259 (2,3) -
115,45,80259,1,8,0:0:001:26:939 (6) - clap?
230,45,80494,1,0,0:0:0
[L4D's Nee]
00:08:775 (1) - The spacing here is too small, how about coverse the slider to get them farther
00:18:150 (2) - move to x 471 y118
00:21:197 (6,7) - clap 6 and remove clap from 7
00:24:009 (3) - http://puu.sh/1jANC
00:30:337 (4,5) - clap to sliderend and 5
00:30:337 (4,5) - spacing is weird
00:31:041 (1,2,3,4,5,6,7) - random spacing
00:41:353 (1) - http://puu.sh/1jAPp
00:37:134 (4,5,6,7) - such sudden slow down is way too confusing
00:46:978 (3,4,5) - poor blankets..http://puu.sh/1jARk
This diff needs more work/improvements. now some ryhthm are not clear and arrangement is the biggest problem. fixing all random spacing(not all jumps) and cusual slider shapes