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Nakae Mitsuki - Pure Love, True Love

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Topic Starter
Andrea
Updated, thanks everyone!
Deni
General

normal : should fix
italic : suggestion
red: unrankable, have to fix

Hi, got this map from Lally ! (^∇^)

Easy

00:14:759 - A inherited point with 35 / 40% volume fits perfect for this part imo, since the music is very quietly and soft..
00:28:781 - Add a inherited point with 50% volume here if you apply above! :)
00:45:736 (3) - Finish fits very well to the end of this slider!
01:17:475 (1) - Move the end of this slider a bit to the right so that the transition between (1) and (2) gets a bit better.

nice diff >w<

Normal

00:12:694 (3) - The finish on this slider's end is too loud! Inherited point with 35% or maximum 40% volume will fit better to the song..
00:14:759 - Same like in Easy..
00:28:781 - ^ but with 60% volume like you did in the beginning..

Otherwise than that everything fine!

Hard

00:12:911 (4) - same as in Normal !
00:14:759 - Same like in Normal..
00:28:781 - ^^^
00:20:737 (5) - Flip this slider (CTRL+G), looks a bit better imo.
01:06:824 (6,1) - 6 and 1 are overlapping a bit, I suggest you to move 1 a bit away..

That's it! If you have any question ask me via PM or ingame!
Topic Starter
Andrea
Waiting for more mods ^.^
Dark_Ai
Hey ~ Random Mod *hui*



Fix it please
It's only what I think

General

  1. looking fine


[Lally's Easy]

  1. Ar +1 is fine too
  2. 00:02:693 (3) - 1 grid up to make the spaing fine
  3. 00:05:736 (2) - stack this with 00:03:997 (4) maybe
  4. 00:12:258 (2) - stack it with (4) look bette
  5. 00:29:215 (1) - It doesn't really need whistle at the begin too =~= clap is enough
  6. 00:30:954 (3) - same as above
  7. 00:32:693 (1,2,3) - ^ same hmm... maybe you did it everywhere, but it doesn't really need it at all (_ _)
  8. 00:36:171 (1) - stack it better with 00:33:562 (2)
  9. 00:45:736 (3) - 1 grid down to fit it with 00:44:867 (2)
  10. 00:47:910 (5) - stack it better with the slider end from 00:45:736 (3) please
  11. 00:58:345 (1) - remove NC here and add it on the next Note
  12. 01:06:171 (1) - Don't hide this slider behind the slider before please :C
  13. 01:12:693 (2) - stack it with 01:10:084 (4) (_ _)

[Normal]

  1. 00:05:303 (2) - 1 grid down to fit it with 00:04:433 (1)
  2. 00:09:650 (5) - move this note to x: 440 y: 260 to follow the pattern with (1) =~=
  3. 00:28:129 (3) - blanket it better
  4. 00:40:520 (4) - add NC here and remove the next one :o
  5. 01:01:607 (1) - 1 grid left
  6. 01:08:346 (4) - add NC here and remove the next one :o

[Hard]

  1. 00:17:041 (5) - 1 grid to fit it with 00:16:172 (3)
  2. 00:51:172 (4) - stack this slider end better with 00:49:868 (2)
    That's all I guess


Good Luck ~
Low
I was GOING to mod this, but my entire modpost got erased. Lucky me. >_>
Topic Starter
Andrea
Updated o3o
Lally
CXu

CXu wrote:

[Lally's Easy]
  1. 00:15:309 (1) - Move the red point 1 gridlvl4 up. Your blanket is a little bit off. done
  2. 00:18:353 (1) - ^-^
  3. 00:37:918 (4) - A little off to be completely symmetrical. Stack it on (2), then ctrl+h. ty fixed
  4. 00:54:440 (3) - The overlap with 00:56:179 (3) is a bit ugly. Change the endpoint to 316;92, then stack 00:56:179 (3) underneath the slider-tail? hope done D:
  5. 01:05:744 (1) - This is probably a bad idea. While you can see the track in god time before you actually have to hit this note, the difficulty is Easy; a beginner will be very confused by the slidertrack stacking. Do something like this instead? http://osu.ppy.sh/ss/584020 i like it done :3
Deni

Deni wrote:

General


Hi, got this map from Lally ! (^∇^)

Lally's Easy

00:14:759 - A inherited point with 35 / 40% volume fits perfect for this part imo, since the music is very quietly and soft.. yap u.u
00:28:781 - Add a inherited point with 50% volume here if you apply above! :) agree
00:45:736 (3) - Finish fits very well to the end of this slider!u-u yup
01:17:475 (1) - Move the end of this slider a bit to the right so that the transition between (1) and (2) gets a bit better.uguu


nice diff >w< ty >u<)/
Dark_Ai

Dark_Ai wrote:

Hey ~ Random Mod *hui*



Fix it please
It's only what I think

General

  1. looking fine


[Lally's Easy]

  1. Ar +1 is fine too nope owo
  2. 00:02:693 (3) - 1 grid up to make the spaing finedone
  3. 00:05:736 (2) - stack this with 00:03:997 (4) maybe i like it how it is o3o
  4. 00:12:258 (2) - stack it with (4) look bettewhen i mapped it i wanted not to stack it so no
  5. 00:29:215 (1) - It doesn't really need whistle at the begin too =~= clap is enough ok
  6. 00:30:954 (3) - same as above-^
  7. 00:32:693 (1,2,3) - ^ same hmm... maybe you did it everywhere, but it doesn't really need it at all (_ _) i like it here
  8. 00:36:171 (1) - stack it better with 00:33:562 (2) lol wut so far from each other is not nedded btw. no
  9. 00:45:736 (3) - 1 grid down to fit it with 00:44:867 (2)
  10. 00:47:910 (5) - stack it better with the slider end from 00:45:736 (3) please kay even if it ruin the prev pattern
  11. 00:58:345 (1) - remove NC here and add it on the next Noteit was fixed in the prev mod
  12. 01:06:171 (1) - Don't hide this slider behind the slider before please :C i changed this pattern
  13. 01:12:693 (2) - stack it with 01:10:084 (4) (_ _) how i said before no

ty for modding :3


rawwwr o3o
osu file format v11

[General]
AudioFilename: Kawaii.mp3
AudioLeadIn: 1500
PreviewTime: 55737
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Pure Love, True Love
TitleUnicode:Pure Love, True Love
Artist:Nakae Mitsuki
ArtistUnicode:Nakae Mitsuki
Creator:Andrea
Version:Lally's Easy
Source:LOVELY QUEST
Tags:Hook Hooksoft Meis Clauson Sumita Mao Hentai Eroge Gal Game Bishoujo Visual Novel Opening cRyo[iceeicee] h3k1ru Lally osuplayer111
BeatmapID:213934
BeatmapSetID:75761

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,128,255

[TimingPoints]
955,434.782608695652,4,2,1,50,1,0
14433,-100,4,2,1,40,0,0
28781,-100,4,2,1,50,0,0
56607,-100,4,2,1,60,0,1
80954,-100,4,2,1,80,0,0
81389,-100,4,2,1,70,0,0
81824,-100,4,2,1,60,0,0
82259,-100,4,2,1,50,0,0
82694,-100,4,2,1,40,0,0
83128,-100,4,2,1,30,0,0
83563,-100,4,2,1,20,0,0
83998,-100,4,2,1,10,0,0
84868,-100,4,2,1,50,0,0
90954,-100,4,2,1,5,0,0


[Colours]
Combo1 : 254,194,158
Combo2 : 190,226,248
Combo3 : 254,243,169
Combo4 : 248,152,167
Combo5 : 179,180,227

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DarknessAngel
Seems your m4m queue was opened before 4 days ago, I have no chance to get your mod haha /o/. Just a ramdom mod, ignore it if you dislike.




Red words = Unrankable thing
Blue words = the thing I think it must be fixed
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice




General

  1. Change soft-hitfinish3 to this sound. Current one doesn't match that voice cRyo want to follow very well imo.

Collab

  1. 00:07:259 (3) - I prefer ctrl + g for this slider. Current flow is awekward to me, I think ctrl + g is much better.
  2. 00:13:020 (1) - Add a note instead, and add a spinner start at 00:13:020. I would not skip the symbal at 00:13:020, if you can add a note with finish sound,it would be great to me.
  3. 01:02:911 (1,2) - Make them like this ? or change them to something else. Since you add NC at 01:02:911 (1), why didn't you have some changes for 01:02:911 (1,2). And it would be looks good if you changed them to a "obvious jumps".
  4. 01:06:172 (1) - Ctrl + g for the slider,and move it to (40,120). You should know this kind of forced-back is really not comfotable to play, I personally hate this kind of flow though .. ;w;
  5. 01:15:085 (1) - Move the note to (324,312). The spacing between 01:15:085 (1,2) is a bit large that would let players feel awekward when they testing. Also there is no reason to make a large jump for no heavy beat. so I suggest decrease the spacing between 01:15:085 (1,2) by moving the object at 01:15:085 (1).
  6. 01:30:737 (1,2,3) - Keep their distance consistent. I couldn't get why you changed the spacing bettween them, it is meaningless and looks not good.

Hard

  1. 00:12:911 (4) - Should add a inheriting section with 45% for this note. The finish sound is now too loud and break the feeling for this soft part imo.
  2. 00:13:020 (1) - Should adjust the volume to 45% for the end of spinner,too. The reason is the same with what I said above.
  3. 01:19:215 (5,6) - I highly suggest make them like this. The stack here is so weak that it is not enjoyable at all. To symmetry you like, that is the pattern I have done, to match the strong voices/symbals. Btw,maybe you'll worry about 01:19:433 (6) will touch 01:17:476 (1)'s body,and it would looks bad, but it is ok because the slider quickly disappear and we can not see the stack though. (:

Normal

  1. 00:12:911 - Same as what I said on Hard.
  2. 00:13:020 (1) - ^
  3. 00:28:129 (3) - nazi here.Move 1 grid down for third point on slider. It would look better if you did it.
  4. 01:15:520 (1) - Sorry nazi again /o/, Move to (127,247) for third point on slider. That would look nice actually. ><

Lally's Easy

  1. 00:14:868 - Should add a inheriting section with 45% for the end of spinner. The finish sound is now too loud and break the feeling for this part imo.
  2. 00:38:345 (4) - Remove finish. Maybe add clap instead, or use softfinish3, like cRyo did for Collab. I know you follow the voices to add finish, but the finish sound doesn't match that voice at all. I think you should try different way to handle the voice.
  3. 00:38:780 (1) - And so is the sound on slider's repeat. The reason I motioning here is same as what I said above.
  4. 00:47:910 (5) - Move this slider to (149,248). To the prettier symmetry.
  5. 01:20:954 (1) - remove those inheriting sections. They are exactly meaningless since the volume of the music here still the same as usual.
  6. 01:30:954 - the inheriting section should not be at here,it should be at 01:31:389. You should know that there is still a drum you should follow,it is really weird if the drum is skipped.


That's it ~ good luck with rank ! :)
Darksonic
Hai~ :3

Lally's Easy:

00:02:694 (3): Move to x:333 y:107 for symmetry? (If you do, remember to fix spacing on next notes)
00:17:473 (1,3): If your intention here was to blanket sliders, you should move them like this. As you can see I tried to improve blanket there, because seems ugly, try to improve it by yourself. (If you do this, remember to fix symmetry)
00:20:520 (3): Move to x:197 y:282 for symmetry?
00:30:594 (3): This slider is bad placed, to follow symmetry it should be in x:305 y:121.
00:32:694 (1,2,3): Symmetry here is bad, (2) is not symmetric, (1) and (3) aren't well placed either. I've fixed the whole pattern for you, here is the code:

SPOILER
440,300,32693,6,0,P|388:340|388:340|353:342,1,100,10|2,0:0|0:0,0:0:0
304,268,33562,2,0,P|256:256|208:268,1,100,10|2,0:0|0:0,0:0:0
158,343,34432,2,0,P|123:340|123:340|71:300,2,100,10|2|10,0:0|0:0|0:0,0:0:0
Also after fixing it, fix spacing in (4).

00:46:607 (4): x:112 y:172 for symmetry? (Use CTRL+H on 00:42:694 (1) - and you will see)
00:47:911 (5): Not well stacked with tail of (3), move to x:147 y:252 and then remake slider. I did it for you if you're lazy xD.

Code
147,252,47910,2,0,P|256:338|365:252,1,300,2|10,0:0|0:0,0:0:0

00:56:607 (3): Bad stacked, move to x:320 y:94.
00:56:607 (3,5): Fix symmetry.
01:02:259 (4): Move to x:114 y:266?, if you do this slider will be exactly in the middle of (2) and (3), and also it will make a nice blanket with (2).
01:06:172 (1,1): This overlap is baaaaad, do something else but please don't overlap this sliders. And btw, fix spacing, it's not good to increase spacing in an Easy diff.

Normal:

00:28:128 (3): This blanket can be better, I improved it --> https://osu.ppy.sh/ss/591088, I'll leave you code:

SPOILER
164,240,28128,2,0,P|202:319|286:328,1,180,12|4,0:0|0:0,0:0:0

00:39:215 (2,3): Make a symmetric pattern instead?, for this you have to move (2) to x:172 y:32, then use CTRL+H in (3). (If you do, remember to fix spacing on next note)
00:51:824 (5): 1 grid to the right, to fix spacing.
01:04:650 (3): 1 grid down, to fix spacing.

Hard:

00:05:302 (3): Move last point to x:296 y:264, and then use symmetry again in next slider, this way spacing will be closer to 1,2x.
00:06:607 (5): Remove Whistle.
00:06:824 (6): Add Whistle on start and tail, sounds good.
00:20:737 (5): Try this rhythm/placement?
00:23:128 (4,5): Why 2,25x spacing? x.x, reduce it a bit?
00:23:563 (5): Add NC?
00:25:302 (1): Not symmetric, I've fixed it, here is the code:

SPOILER
308,192,25302,6,0,P|272:192|256:221|256:221|240:192|204:192,1,125.999996154785,2|2,0:0|0:0,0:0:0

00:39:215 (3): Make a less curved slider instead?, you will improve blanket by doing it. --> http://osu.ppy.sh/ss/591117
01:08:563 (4,5): Reduce spacing a bit, not necessary to use symmetry, but 3x+ is really high for a Hard diff.
01:29:650 (1): Same as 00:25:302 (1) -

SPOILER
200,144,89650,6,0,P|236:144|256:108|256:108|276:144|312:144,2,140,4|10|8,0:0|0:0|0:0,0:0:0

Collab:

00:07:259 (3): CTRL+G?, flows better imo.
00:18:998 (2): I'm sure your intention here was to stack tail of this slider with tail of 00:17:911 (4) -, but it's not well stacked.
00:42:694 (1): Move to x:452 y:112 for a better flow?
00:50:954 (3,4): Try to use here the same spacing you were using before, seems bad if you suddenly reduce it.
01:02:911 (1): Remove NC, feels really unnecessary, maybe you can add it on 01:02:476 (5) - instead.

Well, that's it for me, just pointed minimal things, overall maps are great <3. Good luck Andrea :3
Lally
DarknessAngel

DarknessAngel wrote:

Lally's Easy

  1. 00:14:868 - Should add a inheriting section with 45% for the end of spinner. The finish sound is now too loud and break the feeling for this part imo. 00:14:433 - here is one with 40% volume o3o but i think i'll do this finish sound a little bit softer
  2. 00:38:345 (4) - Remove finish. Maybe add clap instead, or use softfinish3, like cRyo did for Collab. I know you follow the voices to add finish, but the finish sound doesn't match that voice at all. I think you should try different way to handle the voice. uh ok o3o
  3. 00:38:780 (1) - And so is the sound on slider's repeat. The reason I motioning here is same as what I said above.uguu
  4. 00:47:910 (5) - Move this slider to (149,248). To the prettier symmetry. no changes here
  5. 01:20:954 (1) - remove those inheriting sections. They are exactly meaningless since the volume of the music here still the same as usual.i know but i like it how it sounds :<
  6. 01:30:954 - the inheriting section should not be at here,it should be at 01:31:389. You should know that there is still a drum you should follow,it is really weird if the drum is skipped. ups true
[/notice]
Bruno o3o

Darksonic wrote:

Hai~ :3

Lally's Easy:

00:02:694 (3): Move to x:333 y:107 for symmetry? (If you do, remember to fix spacing on next notes) meeh is ok how it is atm o3o
00:17:473 (1,3): If your intention here was to blanket sliders, you should move them like this. As you can see I tried to improve blanket there, because seems ugly, try to improve it by yourself. (If you do this, remember to fix symmetry) o.o not really lol it just a slider not a blanket slider for something o3o
00:20:520 (3): Move to x:197 y:282 for symmetry? no but changed a bit the circle saw a wrong flow o3o nya
00:30:594 (3): This slider is bad placed, to follow symmetry it should be in x:305 y:121.
00:32:694 (1,2,3): Symmetry here is bad, (2) is not symmetric, (1) and (3) aren't well placed either. I've fixed the whole pattern for you, here is the code:ok o3o

SPOILER
440,300,32693,6,0,P|388:340|388:340|353:342,1,100,10|2,0:0|0:0,0:0:0
304,268,33562,2,0,P|256:256|208:268,1,100,10|2,0:0|0:0,0:0:0
158,343,34432,2,0,P|123:340|123:340|71:300,2,100,10|2|10,0:0|0:0|0:0,0:0:0
Also after fixing it, fix spacing in (4).

00:46:607 (4): x:112 y:172 for symmetry? (Use CTRL+H on 00:42:694 (1) - and you will see) fixed
00:47:911 (5): Not well stacked with tail of (3), move to x:147 y:252 and then remake slider. I did it for you if you're lazy xD.i kill you because this code was ehmm... wawawa not good slider u.u fixed alone u.u

SPOILER
147,252,47910,2,0,P|256:338|365:252,1,300,2|10,0:0|0:0,0:0:0

00:56:607 (3): Bad stacked, move to x:320 y:94. uguu
00:56:607 (3,5): Fix symmetry. ok
01:02:259 (4): Move to x:114 y:266?, if you do this slider will be exactly in the middle of (2) and (3), and also it will make a nice blanket with (2).
01:06:172 (1,1): This overlap is baaaaad, do something else but please don't overlap this sliders. And btw, fix spacing, it's not good to increase spacing in an Easy diff. don't see any problems with spacing here and here is no overlap D: baka


o3o ty for modding >w<


nyaaa :3
osu file format v11

[General]
AudioFilename: Kawaii.mp3
AudioLeadIn: 1500
PreviewTime: 55737
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Pure Love, True Love
TitleUnicode:Pure Love, True Love
Artist:Nakae Mitsuki
ArtistUnicode:Nakae Mitsuki
Creator:Andrea
Version:Lally's Easy
Source:LOVELY QUEST
Tags:Hook Hooksoft Meis Clauson Sumita Mao Hentai Eroge Gal Game Bishoujo Visual Novel Opening cRyo[iceeicee] h3k1ru Lally osuplayer111
BeatmapID:213934
BeatmapSetID:75761

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,128,255

[TimingPoints]
955,434.782608695652,4,2,1,50,1,0
14433,-100,4,2,1,40,0,0
14868,-100,4,2,1,30,0,0
15737,-100,4,2,1,40,0,0
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Combo1 : 254,194,158
Combo2 : 190,226,248
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Combo4 : 248,152,167
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Topic Starter
Andrea
Updated \o3o/
Loooctav
Hiiii!!! I hope that your song is approved :)
[Lally's Easy]
00:32:693 (1)
SPOILER
[img]http://puu.sh/1VNHv[img]
I think this is better to not be so entangled...
00:34:432 (3) ^ The same but backwardO'nt
00:43:563 (1) Clap

[Normal]
00:15:303 (1,3) Could move a little to avoid overlap and thus easier for a NORMAL
01:30:955 (2,3) ^
[Hard]
Good! ^^
[Collab]
Good! ^^

Good Luck! :D
Topic Starter
Andrea
Don't really agree with anything but thanks for checking.
grumd
Checked Andrea's diffs through IRC.
19:32 grumd: lol Andrea how could you
19:33 grumd: you're symmetry master
19:33 grumd: how could you
19:33 grumd: 00:06:824 (6) - in Hard
19:33 Andrea: I love symmetry <3
19:33 Andrea: I made a mistake? D:
19:33 grumd: yes :D
19:33 Andrea: awww
19:33 grumd: not symmetrical one
19:33 Andrea: oh shit!
19:34 grumd: lol
19:34 Andrea: fixed now :D
19:34 grumd: 00:09:215 (3) - also this, why don't you want to make a nice encircle? http://puu.sh/1VSC6
19:35 Andrea: fixed I guess o3o
19:39 Andrea: like my diffs btw? 8D
19:49 grumd: haven't seen it all
19:50 grumd: just came back
19:50 grumd: 00:22:694 (3) - these look too tiny
19:51 grumd: extend them, make more straight
19:51 grumd: they're somehow cluttered
19:51 grumd: 00:25:302 (1) - gj
19:53 grumd: 00:30:954 (7,8) - these are kinda too jumpy for this diff. i felt like this is too much
19:53 grumd: http://osu.ppy.sh/ss/593601 but this looks better
19:54 grumd: 00:47:694 (5) - end point 1 grid right i guess. it's end was closer to (6) than start
19:55 grumd: 00:57:694 (2,3,4) - two problems: since there is a jump from 2 to 3, player can think that 3-4 is a jump too. second one: 3 ends on a downbeat. that beat should be emphasized by placing a circle or slider start
19:57 grumd: 01:09:215 (5) - this jump is again too big. don't go with that symmetry too much, this breaks gameplay sometimes
19:58 grumd: 01:20:737 (4) - this ends on a heavy beat again. should be remaked
19:58 grumd: 01:29:650 (1) - move this 1 grid right, to the centre -.-
19:59 grumd: Normal:
19:59 grumd: 00:11:389 (2) - not symmetrical
20:00 grumd: 00:15:303 (1,2,3) - this may be hard to read for beginners. try this: http://puu.sh/1VTdc
20:01 grumd: why don't you use same custom hitsounds as Collab does? they were fitting nicely
20:02 Andrea: nah, I have my own way :3
20:06 grumd: lally's diff is fine i think
20:09 Andrea: yay
20:13 grumd: 00:03:563 (8,9) - hey, i found out that you should probably swap them. it makes the jump not so big, makes the slow better and kinda adds a nice jump on (1) slider. http://osu.ppy.sh/ss/593633
20:14 grumd: that's for Hard
20:14 grumd: and i'm not done yet
20:14 Andrea: oh!
20:14 grumd: the flow*
20:15 Andrea: fixed~
20:15 Andrea: btw some small jumps on hard won't hurt
20:15 Andrea: otherwise it's boring ;-;
20:15 grumd: i'm just pointing out the jumps that are not "small"
20:16 Andrea: okay :3
20:18 grumd: ok, i'll mod collab in the forums

General
  1. Remove "hook" from tags since you already have it in "hooksoft".
Collab

h3k1ru, let me just talk a bit about wave sliders. That's just my honest opinion, don't take it too personally.
First of all, what are wave sliders made for? This is made for flow alternation, it begins to curve in one direction and ends curving in another.
So, if you want to show wave slider's potential, you should make it's wave noticeable, big enough to force the player to do that alternation of flow.
Otherwise, if the waves are small enough, it is played exactly as a usual straight slider. Compare:
The long slider really makes the player to form a wave with his cursor, while small one is just a straight move.
What is the reason to use small wave sliders then? It could be fine if they were just fancy-looking. But, in my opinion, they look just bad. Especially when you make them non-symmetrical or rotated. 00:38:128 (1) - 00:58:128 (1) - 01:06:172 (1) - 01:07:694 (3) - and so on. They don't really look good and they make no sense to the music. Think about it, please.

— Now, to the actual modding.

  • h3k1ru:
  1. 01:02:911 (1,6,1) - It could be a nice idea to just copy one of these sliders and replace another one, but flipped horizontally and vertically:
  2. 00:10:520 (3,4,5) - 01:23:563 (3,4,5) - Make the spacing consistent within these two similar parts. I'd wish to see 1.0x on both of them.
  3. Actually, it's a good example of a case, when collab mapping styles completely do not fit each other. They intersect and fight, but not compliment. They are totally different and this kinda makes this map not so neat, not so solid.
    Honestly, h3k1ru, my main suggestion here is this: throw away your wave little sliders, please. Just pick them and delete all the handle points except of start and end. It could be fine if it was only your map, but it's a collab. If you do this, you'll come closer to cRyo's style (more straight sliders), you'll not change the flow, you'll make it look neat. This will make it look really cool and clean. I really insist on this ;___;
Topic Starter
Andrea
Thank you grumd, waiting on h3k1ru :3
h3k1ru

DarknessAngel wrote:

Collab

  1. 01:30:737 (1,2,3) - Keep their distance consistent. I couldn't get why you changed the spacing bettween them, it is meaningless and looks not good. fixed

Darksonic wrote:

Collab:

00:18:998 (2): I'm sure your intention here was to stack tail of this slider with tail of 00:17:911 (4) -, but it's not well stacked. should be better now
00:42:694 (1): Move to x:452 y:112 for a better flow? alright
thx for review grumd. i will think about it. no changes for now tho.

also thx for mods DarknessAngel & Darksonic

http://puu.sh/1VWv3
Topic Starter
Andrea
All ready :)
grumd

grumd wrote:

01:02:911 (1,6,1) - It could be a nice idea to just copy one of these sliders and replace another one, but flipped horizontally and vertically:
00:10:520 (3,4,5) - 01:23:563 (3,4,5) - Make the spacing consistent within these two similar parts. I'd wish to see 1.0x on both of them.
What about these? Did you at least read the full modpost or was it just tl;dr?
h3k1ru

grumd wrote:

What about these? i ll explain.

01:02:911 (1,6,1) - It could be a nice idea to just copy one of these sliders and replace another one, but flipped horizontally and vertically:
it could be a nice idea. for u. for me i dont see anything wrong with that part, and dont see the way to improve it, its totally fine.

00:10:520 (3,4,5) - 01:23:563 (3,4,5) - Make the spacing consistent within these two similar parts. I'd wish to see 1.0x on both of them.
there a reason for such spacing changes. the song parts are different. first part is calm and slow, lower spacing. the last part in chorus fast and full of jumps. thats why.

grumd wrote:

Did you at least read the full modpost or was it just tl;dr?
i always check every mod, and not only "read it", but also test it before decide, should i stay without changes, or its really brought me some improve and i should use it.

saying such words is really unpolite and not nice, it looks more like offensive toward.
lolcubes
Played through diffs on request, and I just have a need to post about some triples in Collab diff.
I know you guys love triples, but some of these just won't work, I'll explain.

00:44:324 (5) - This one should be removed. The reason is quite simple and that is that the heavy point in the music here is located on 00:44:215. That note on that timeline is more important than the downbeat itself on 00:44:433 and this is why this note you mapped breaks that concept, it just "walks over" it. Just check for example 00:51:172 (4), this is the prime example how its best to map this part if you listen to the music. Obviously in this case you have a downbeat to consider due to a drumhit, but just have it without the note on 00:44:324. It destroys the rhythm.

00:52:150 (2) - Almost the same reason here. The most important note here is 00:52:041 (1). If you map the red tick, all the heaviness on that note disappears.

01:01:715 (2,6) - Exactly same reasons for these two.

01:30:411 (3) - This one is a bit different but I think you should remove it because it doesn't connect the 2 parts in the music that well. Seeing as 01:30:520 (4) - is not a new combo when it should be because the music suggest that, it tells you that these 2 sections are probably best left separated, so such a note which would connect them is a bad thing if you ask me.

I know you guys like triples and I noticed that a lot more are actually not in the music, but they don't destroy the rhythm of the song, these do and you guys should seriously consider removing these.
Scorpiour
Hi there~~mod for request~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Collab]
  1. 00:07:911 (6) - move next NC to here for finish?
  2. 00:08:781 (2) - move to 256:32 and also move 00:09:215 (3) - to 52:52 ?
  3. 00:23:346 (1,2) - i suppose slider first then note is better~
  4. 00:28:128 (3) - reduce volumn to 25% or 30%? still noisy a bit imo
  5. 00:58:998 (3,4) - the jump here is sudden and unexpected i suppose, a star-jump may better than current
  6. 01:13:998 (4) - move next NC to here, and remove NC at 01:13:128 (1) -
[Hard]
  1. 00:02:476 (6) - due to the drum at 00:02:694 - , i think the slider is not suitable here...suggest beat:
  2. 00:12:911 (4) - suppose a whistle here is enough
  3. 00:16:607 (4) - choose a 1/1 slider to instead? like this:
[Normal]
  1. 00:07:476 (1) - add finish on the end
  2. 00:12:694 (3) - same as Hard, suggest to remove finish
  3. 00:52:694 (7) - move to next red-tick and move next NC to here? and also change 00:53:129 (2,3) - to a repeat slider? beat sample:
[Lally's Easy]
  1. how about SliderTickRate 1? different from other diffs, STR2 under low SV is looked mess a bit..
  2. 00:12:911 - start your spinner from here?
  3. 00:18:345 (4) - move NC here for finish and downbeats? also the following NCs so won't mention this again :>
  4. 00:45:736 (3) - remove finish here? not very suitable imo
that's all from me. call me back to recheck after you work through all the mods ~
Lally

Scorpiour wrote:

Hi there~~mod for request~~

[Lally's Easy]
  1. how about SliderTickRate 1? different from other diffs, STR2 under low SV is looked mess a bit.. i looked how it looks with tickrate 1 and i totaly don't like it so no changes
  2. 00:12:911 - start your spinner from here? sure
  3. 00:18:345 (4) - move NC here for finish and downbeats? also the following NCs so won't mention this again :>ok
  4. 00:45:736 (3) - remove finish here? not very suitable imo yup done

    ty for modding :3

o3o
osu file format v11

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AudioLeadIn: 1500
PreviewTime: 55737
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:Pure Love, True Love
TitleUnicode:Pure Love, True Love
Artist:Nakae Mitsuki
ArtistUnicode:Nakae Mitsuki
Creator:Andrea
Version:Lally's Easy
Source:LOVELY QUEST
Tags:Hook Hooksoft Meis Clauson Sumita Mao Hentai Eroge Gal Game Bishoujo Visual Novel Opening cRyo[iceeicee] h3k1ru Lally osuplayer111
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Topic Starter
Andrea
All fixed on Normal and Hard, thanks.

Waiting on cRyo and h3k1 again now ==
Melophobia
took much longer than I expected. i'm so sorry ;_;

[General]
  1. I think you can add "中恵光城" to ArtistUnicode.
[Collab]
  1. 00:07:259 (3) - Not a big deal, but i'd prefer 1/1 slider here like what you did at 00:03:563 (3) -
  2. 00:11:389 (5) - This combo is kinda long compared to others, maybe add newcombo here?
  3. 00:11:824 - Feels a bit empty here maybe add whistle?
  4. 00:14:868 - Finish would fit nicely with the beginning of new stanza. volume will be a bit too high so increase it to 30% or so
  5. 00:27:694 (1) - Is this newcombo needed..? don't see any reason to add it and it makes this pattern look not so good imo so I'd suggest removing it
  6. 00:40:737 - Obviously there should be a newcombo here due to change of melody
  7. 00:42:694 ~ 00:56:607 - It'd be nice if there are some whistles this section considering that this part is more livening than previous part
  8. 00:50:954 (3,4) - I think spacing is a bit close and can be larger considering how strong the vocal is.
  9. 01:17:259 (8,9) - Clap?
  10. 01:27:476 (4) - Plays better imo if you move this note upward (the current pattern is nearly rectilinear so feels a bit uncomfortable while playing to be honest)
[Hard]
  1. 00:05:954 - Whistle fits better according to melody
  2. 00:12:911 - I suppose you forget to change this to whistle? whatever, I agree with sco and will push whistle here(at least i want you to decrease the volume by 10% even if you keep the finish as it is, because currently it's a bit too loud)
  3. 00:26:389 (4,5) - This spacing is a bit too close imo and a small jump would fit nicely(and it can fit better with the emphasis at 00:27:694 (3) - ). i'd suggest something like this (not sure how it looks though...)
  4. 00:42:476 (5) - How about adding clap here? once you listen to music carefully you'll know why i think.
  5. 01:11:824 (3,4,5) - I prefer ctrl+G here since it plays a bit better than current. i know this is just a matter of taste but i want you to consider it at least ><
  6. 01:12:694 (1,2,3,4,5) - Spacing can be a bit more equal imo..im sure you can because you're so pro
[Normal]
  1. 00:05:955 (3) - Same as Hard, How about adding whistle here?
  2. 00:12:911 - And this one is also applied the same thing as hard to.
  3. 00:23:998 (5,6,1) - I personally prefer this pattern. because (4,5,6) are not aligned so a bit weird to see i think. and from my sense of flow, this one flows better imo.
  4. 00:28:129 - Finish is too loud and doesn't fit very well, and moreover it's inconsistent with hard diff. consider removing it.
  5. 00:51:824 (5) - A bit nazi but you should move this note leftward by 2 grids to correct the spacing.
[Lally's Easy]
  1. 00:21:823 (5) - This finish is a bit too loud for me, it'd be nice to use a lower volume for this.
  2. 00:44:867 (2,3) - How about doing something like this? considering that you're not using many straight sliders this one makes more sense imo.
  3. 01:07:475 (2) - awkward flow to be honest. and this one flow better imo. please have a try~
  4. 01:17:475 (1,2,3,4) - To be frank this pattern looks so random. all other your patterns look good but this one. I'd see something neater here.. I'd do like this if I were you, but I wouldn't call it a decent alternative.. so yeah, it's up to you.
umm sorry for being so nitpicky Q_Q pretty much a flawless mapset. you can call on me to recheck. Starred~
cRyo[iceeicee]
lolcubes

lolcubes wrote:

Played through diffs on request, and I just have a need to post about some triples in Collab diff.
I know you guys love triples, but some of these just won't work, I'll explain.

00:44:324 (5) - This one should be removed. The reason is quite simple and that is that the heavy point in the music here is located on 00:44:215. That note on that timeline is more important than the downbeat itself on 00:44:433 and this is why this note you mapped breaks that concept, it just "walks over" it. Just check for example 00:51:172 (4), this is the prime example how its best to map this part if you listen to the music. Obviously in this case you have a downbeat to consider due to a drumhit, but just have it without the note on 00:44:324. It destroys the rhythm.
00:44:215 - i dont hear any heavy point in music here, you can remove all notes and you will hear nothing in music, just vocal starts here, so vocal pattern for this part should be like this http://puu.sh/1Xhsv , but i really dont like when heavy beat appears in the middle of slider because its very loud and ussually i trying to make all loud sounds clickable, the only pattern that is fine for me is http://puu.sh/1Xhu2, but i think this triplet its just another variety of pattern that can be used here, i placing triplets to emphasis some loud sounds in music very often, and i did same here ._.
00:51:172 (4) - this is completely different, this sliders not ignoring the music and dont have any sound between sliders Start point and End point



00:52:150 (2) - Almost the same reason here. The most important note here is 00:52:041 (1). If you map the red tick, all the heaviness on that note disappears.
yes same here, its not important for me because (as i said only vocal starts here but this vocal not supported by music) so they just not synchronised which means you can either follow vocal or follow music, you cant follow both here, the difference is that you hear vocal and i hear instrument, you think vocal is main sound here and pattern should follow it while i think that beats is main sound here and pattern should follow beats instead of vocal
Scorpiour

Scorpiour wrote:

[Collab]
  1. 00:23:346 (1,2) - i suppose slider first then note is better~ dont want 1/1 slider because its ignoring beat sound, and i wanted to make both beats clickable o.o
  2. 00:28:128 (3) - reduce volumn to 25% or 30%? still noisy a bit imo 35%
  3. 01:13:998 (4) - move next NC to here, and remove NC at 01:13:128 (1) - 01:13:128 (1) - this NC following lyrics and i feel that 01:13:998 (4) - this lyrics also belongs to previous combo, the reason of this NC 01:15:085 (1) - is changing in spacing
Melophobia

Melophobia wrote:

[Collab]
[list]
[*]00:27:694 (1) - Is this newcombo needed..? don't see any reason to add it and it makes this pattern look not so good imo so I'd suggest removing it i think this NC fits with music, i hear them as 1,2 1,2 :P
[*]00:42:694 ~ 00:56:607 - It'd be nice if there are some whistles this section considering that this part is more livening than previous part yeah this part is different from previous, its more heavy, thats why i decided to use only heavy sounds, such as clap (N hit) and whistle (Beat)
[*]00:50:954 (3,4) - I think spacing is a bit close and can be larger considering how strong the vocal is. i also feel something wrong here, lets try different spacing oo!
[*]01:17:259 (8,9) - Clap? too loud for me, but added here xD 00:49:433 (1) -
Thx for mods!
http://puu.sh/1Xlra
Lally
@Melo : fixed all exept of this 00:44:867 (2,3) - because the (3) is stacked with the next slider and it will be ruin the stack so i don't know if choise to stack or to have this pattern

o3o
osu file format v11

[General]
AudioFilename: Kawaii.mp3
AudioLeadIn: 1500
PreviewTime: 55737
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Pure Love, True Love
TitleUnicode:Pure Love, True Love
Artist:Nakae Mitsuki
ArtistUnicode:Nakae Mitsuki
Creator:Andrea
Version:Lally's Easy
Source:LOVELY QUEST
Tags:Hook Hooksoft Meis Clauson Sumita Mao Hentai Eroge Gal Game Bishoujo Visual Novel Opening cRyo[iceeicee] h3k1ru Lally osuplayer111
BeatmapID:213934
BeatmapSetID:75761

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Combo2 : 190,226,248
Combo3 : 254,243,169
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Combo5 : 179,180,227

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Topic Starter
Andrea
Everything fixed \o3o/
Aurele
owo!
h3k1ru
Scorpiour

Scorpiour wrote:

[Collab]

  1. 00:07:911 (6) - move next NC to here for finish? i use NC for pattern changes not for finishes
  2. 00:08:781 (2) - move to 256:32 and also move 00:09:215 (3) - to 52:52 ? i think current pattern is fine
  3. 00:58:998 (3,4) - the jump here is sudden and unexpected i suppose, a star-jump may better than current this jump follow the vocal
Melophobia

Melophobia wrote:

[Collab]
  1. 00:07:259 (3) - Not a big deal, but i'd prefer 1/1 slider here like what you did at 00:03:563 (3) - yep both are good, but i decide to stay with current one
  2. 00:11:389 (5) - This combo is kinda long compared to others, maybe add newcombo here? why.. its only 6, also pattern dont changes so NC will only distract
  3. 00:11:824 - Feels a bit empty here maybe add whistle? already had whistle there before, decided to remove it
  4. 00:14:868 - Finish would fit nicely with the beginning of new stanza. volume will be a bit too high so increase it to 30% or so had a big fight with cryo about this spinner and finish on it, decided to stay without finish since the sound in music is high already and finish dont fit at all
  5. 00:40:737 - Obviously there should be a newcombo here due to change of melody yes i know, but i dont want to stay with only 2 notes in NC, coz 00:41:389 (1) - must have NC too
  6. 01:27:476 (4) - Plays better imo if you move this note upward (the current pattern is nearly rectilinear so feels a bit uncomfortable while playing to be honest) yup, moved

http://puu.sh/1Xmo5 (included cryo's changes)

thx for mods Scorpiour & Melophobia
Topic Starter
Andrea
Everything is ready now :3
Scorpiour
rechecked but nothing found~~

bubbled~~~~
Chewin
yo bubbled map

~General~
  1. Aggiungerei un custom slider tick simile al custom clap per i drum sound sugli slider tick, come ad esempio nella easy 00:51:824 / 00:57:041 / 00:58:781 e così via. Non essere pigro e fixa che è importante mantenere un hitsound pattern consistente.
~Lally's Easy~
  1. 00:05:736 (2,3) - Non mi piace come hai posizionato questi elementi D: Sovrapponi il (2) con 00:03:997 (4) e muovi il (3) per sistemare lo spacing. Per essere brevi, vedi lo screenshot ed usa il code:
    SPOILER


    232,176,5736,2,0,P|300:176,2,50,2|0|2,0:0|0:0|0:0,0:0:0
    160,120,6606,1,2,0:0:0
  2. 00:32:693 (1,2,3,4) - Non capisco perchè stai usando whistle su ogni slider's head. Non hai utilizzato whistles sulle head nel pattern precedente 00:29:215 (1,2,3,4) ma hai utilizzato solo clap. Per essere consistenti togli whistle dagli slider head lasciando solo claps invece, lo stesso discorso vale anche per i prossimi sliders perchè vedo che hai fatto lo stesso.. I whistle suonano davvero troppo forti ogni 1/1, un clap e un whislte alternati in 1/1 suonano molto meglio (perchè con whistle+clap il clap non si sente), proprio come hai fatto per il primo pattern 00:29:215 (1,2,3,4)
  3. 01:31:389 (1) - Un whistle suona abbastanza bene su questo spinner, aggiugilo?
~Normal~
  1. 00:06:389 (4,5,6) - Come hai fatto per 00:05:955 (3) dovresti seguire il ritmo del pianoforte qui per aggiungere i whistle. Quindi rimuovi whistle da
  2. 00:06:607 (5) aggiungendolo invece su 00:06:389 (4) e 00:06:824 (6) head e tail
  3. 00:38:346 (1) - Non mi piace come suona questo whistle ad essere onesti, rimuovilo? Stai enfatizzando il suono del pianoforte solo sui downbeats, infatti il whistle suona troppo forte insieme con il successivo 00:39:216 (2) sul downbeat u.ù Direi di toglierlo proprio xD Suona meglio ;3
  4. 00:46:607 (2,3,4,5,6) - Non mi piace questo pattern ._. Ho provato a modificare un po', che ne dici di posizionare gli elementi in questo modo? Flowano benissimo IMO (Ci ho messo mezz'ora per collegare i pezzi ç_ç)
    SPOILER

    144,192,46607,1,10,0:0:0
    112,268,46824,2,0,P|136:324|204:344,1,120
    256,292,47476,1,10,0:0:0
    324,345,47694,2,0,P|376:324|400:268,1,120,4|0,0:0|0:0,0:0:0
    368,192,48346,1,10,0:0:0
    312,128,48563,2,0,P|256:108|188:136,1,120,4|0,0:0|0:0,0:0:0
    252,192,49215,1,8,0:0:0
    416,236,49650,6,0,P|448:180|432:116,1,120,4|10,0:0|0:0,0:0:0
    372,64,50303,1,0,0:0:0

    ~Hard~
    1. 00:03:128 (7) - Forse new combo? Per il nuovo ritmo 1/2 e cambiamento di spacing
    2. 00:38:128 (7) - Suona troppo forte questo whistle @.@ Rimuovilo?
    3. 00:57:694 (2) - Fossi in te io muoverei questo slider altrove perchè è completamente coperto dagli hitbursts di 00:56:172 (3,4,5) ed è brutto :\
    ~Collab~
    1. 00:53:563 (4) - x:176 y:84 to have a consistent spacing/jump
    orz
Lally
@Chewin fixato tutto anche gli hitsound, non credo che ci sia bisogno dello slidertick suonerebbe strano poi riguardo al

01:31:389 (1) - Un whistle suona abbastanza bene su questo spinner, aggiugilo?

no perchè 1 non c'è in tutte le altre diff perchè inserirlo solo nella mia diff? non credo ci sia bisogno dato che lo spinner è silenziato :3



o3o
osu file format v11

[General]
AudioFilename: Kawaii.mp3
AudioLeadIn: 1500
PreviewTime: 55737
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Pure Love, True Love
TitleUnicode:Pure Love, True Love
Artist:Nakae Mitsuki
ArtistUnicode:Nakae Mitsuki
Creator:Andrea
Version:Lally's Easy
Source:LOVELY QUEST
Tags:Hook Hooksoft Meis Clauson Sumita Mao Hentai Eroge Gal Game Bishoujo Visual Novel Opening cRyo[iceeicee] h3k1ru Lally osuplayer111
BeatmapID:213934
BeatmapSetID:75761

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,128,255

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444,92,55736,5,2,0:0:0
380,28,56171,1,10,0:0:0
321,93,56606,2,0,P|265:129|369:245|301:281,1,200,4|2,0:0|0:0,0:0:0
256,356,57910,1,10,0:0:0
208,281,58345,2,0,P|145:248|249:132|193:96,1,200,2|2,0:0|0:0,0:0:0
116,60,59649,5,10,0:0:0
68,136,60084,2,0,P|32:184|40:232,2,100,2|10|2,0:0|0:0|0:0,0:0:0
160,136,61388,2,0,P|196:184|188:232,1,100,10|2,0:0|0:0,0:0:0
116,272,62258,2,0,P|80:312|20:316,2,100,10|2|10,0:0|0:0|0:0,0:0:0
152,188,63562,6,0,P|200:120|312:120,2,200,4|2|2,0:0|0:0|0:0,0:0:0
309,258,66172,6,0,P|199:256|152:184,1,200,2|2,0:0|0:0,0:0:0
132,100,67476,2,0,P|80:76|24:96,2,100,10|2|10,0:0|0:0|0:0,0:0:0
148,192,68780,2,0,P|128:252|200:240|236:304|216:336|168:348,1,200,2|10,0:0|0:0,0:0:0
80,336,70084,1,10,0:0:0
28,260,70519,6,0,P|44:152|124:100,2,200,4|2|2,0:0|0:0|0:0,0:0:0
60,344,72693,1,10,0:0:0
144,380,73128,1,2,0:0:0
220,332,73562,6,0,P|280:308|296:264,1,100,10|2,0:0|0:0,0:0:0
276,192,74432,2,0,P|308:140|348:132,1,100,10|2,0:0|0:0,0:0:0
432,132,75302,2,0,P|466:140|498:192,1,100,10|2,0:0|0:0,0:0:0
508,284,76171,2,0,P|460:348|340:332,1,200,10|10,0:0|0:0,0:0:0
292,268,77475,6,0,P|276:236|228:196,1,100,4|10,0:0|0:0,0:0:0
160,136,78345,1,2,0:0:0
72,128,78780,1,10,0:0:0
16,200,79215,2,0,P|40:260,1,50,4|4,0:0|0:0,0:0:0
144,324,80084,6,0,P|192:344|256:328,1,100,2|8,0:0|0:0,0:0:0
256,192,80954,12,4,84432,0:0:0
220,248,85302,6,0,P|160:248|124:216,1,100,2|10,0:0|0:0,0:0:0
60,168,86171,2,0,P|72:112|200:108,1,200,2|2,0:0|0:0,0:0:0
256,168,87475,1,10,0:0:0
320,104,87910,6,0,P|442:114|454:170,1,200,4|2,0:0|0:0,0:0:0
384,227,89215,2,0,P|353:250|293:250,1,100,10|4,0:0|0:0,0:0:0
256,168,90084,2,0,P|256:56,2,100,10|8|8,0:0|0:0|0:0,0:0:0
256,192,91389,12,0,94867,0:0:0
grumd
inb4 congrats
Topic Starter
Andrea

grumd wrote:

inb4 congrats
Wait for it.

Updated :3
Chewin
We have fixed some hitsounds in Easy diff and added new combo in the Hard. Let's go then xD

Ranked

(ノ*◡*)ノ
Lally
\o3o/ yay <3
grumd
grats!
Topic Starter
Andrea
Thank you guys :3
h3k1ru
u cant even wait ppl check the mod
Topic Starter
Andrea

h3k1ru wrote:

u cant even wait ppl check the mod
What? There was nothing to fix in Collab difficulty.
h3k1ru

Andrea wrote:

h3k1ru wrote:

u cant even wait ppl check the mod
What? There was nothing to fix in Collab difficulty.

Chewin wrote:

~Collab~
00:53:563 (4) - x:176 y:84 to have a consistent spacing/jump
u moved that note on ur own
Topic Starter
Andrea
Yep, it was a reasonable fix, so I did it myself.

If there was more I wouldn't touch obviously ^^

Anyway, let's stop discussing this here xD

Thanks once again everyone for all the help :3
UnitedWeSin
Yay~ (:
Gratzz, I love this song.
Topic Starter
Andrea
Glad you like it :>
Flask
TsunAndrea o3o ! Congratz <3
XinCrin
Gratz Andrea and Lally <3
Natsu
congratz :3
cRyo[iceeicee]

Andrea wrote:

Yep, it was a reasonable fix, so I did it myself.
oh you evil111!!!!! (╯°Д°)╯︵/(.□ . \)
Grats! =3=!
Deni
congrats Lally & Andrea! \:3/
Cobra

Andrea wrote:

My 168th Beatmap.
oh ok
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